Why are Aztecs so bad lately? (AoE2)

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Spirit Of The Law

Spirit Of The Law

Күн бұрын

Пікірлер: 404
@nenhumnome4149
@nenhumnome4149 Жыл бұрын
Thanks for introducing this viper guy to the community. He seems somewhat knowledgeable.
@Peizxcv
@Peizxcv Жыл бұрын
He seems to have potential. If he trained hard he might beat MbL and Hera one day
@tabletuser123
@tabletuser123 Жыл бұрын
I think he could be good if he learned how to quick wall
@I_enjoy_some_things
@I_enjoy_some_things Жыл бұрын
Yes, exciting young player. Will be interesting to see how he performs in upcoming tournaments if he qualifies!
@tomascanevaro4292
@tomascanevaro4292 Жыл бұрын
I think if he gets all golds on Art of War, maybe he could be ready to play online
@yuuya5985
@yuuya5985 Жыл бұрын
just a random 7/10 pkayer, idk why sotl introduced this player to the channel.
@HazmanFTW
@HazmanFTW Жыл бұрын
I really like these episodes where you get Pro players in to talk about how they see a certain aspect
@exeggcutertimur6091
@exeggcutertimur6091 Жыл бұрын
I noticed SOTL did NOT agree with viper that it should be balanced towards top level play.
@HazmanFTW
@HazmanFTW Жыл бұрын
@@exeggcutertimur6091 yeah. Top players will always say it should be balanced for the top 1% but I think it's better to balance it around more average players imo.
@DommHavai
@DommHavai Жыл бұрын
I like how siege monk push is considered simple and straightforward by theViper
@noobling8313
@noobling8313 Жыл бұрын
Yeah, pure cheese strat. Anyone could do it! Then cut to me losing the whole push to three enemy scouts.
@satyakisil9711
@satyakisil9711 Жыл бұрын
I mean, it is. As long as you actually fight in feudal.
@doctorcrazy279
@doctorcrazy279 Жыл бұрын
​@@satyakisil9711 it works best in dark age, they won't see it coming
@ponurygrzesiek2812
@ponurygrzesiek2812 Жыл бұрын
I do agree with Viper - it might be connected with high-risk high reward strategies, like monks or militia rush, that have to be perfectly executed to give the advantage. Also, if I recall correctly, low-elo games often drags to late-game, in which Aztecs fall short due to lack of most powerful units i.e. paladins and hussars for trash wars
@Mattroid99
@Mattroid99 Жыл бұрын
Same There are definitely strategies that scale better the more you play, I remember Survivalist for instance saying that drushing is almost never worth at around 1200 elo, and I would say the same for monks and siege that are very micro intensive. Even archers kinda struggle with this because one mistake and you can lose, so you have to know when to look away and manage your eco for example While on the other hand mass infantry and cavalry aren't as demanding to function, you just do the thing and they work So at a lower elo they are way more powerful
@ruirodrigues2938
@ruirodrigues2938 Жыл бұрын
Yup. Low level games rarely end before castle age. Most end up with some power unit ravaging everything(conqs) or a deathball with siege support, sometimes trash wars
@zomgie6817
@zomgie6817 Жыл бұрын
Yea I recently started playing and often times my games were really long. I became an aztec main fairly quickly and have been flying up the ladder. Throwing on the aggression at feudal age and closing out mid game in castle It feels like if I ever get to an Imperial age game with a developed enemy I might as well quit. They're gonna dump high power late game units I just LITERALLY can't keep up
@Hardcore_Remixer
@Hardcore_Remixer Жыл бұрын
Pikes with 4+8 damage? Skirms with +1 range and +1 damage? As far as I see, Aztecs may be doing much better in trash wars, only losing to Malay Two-Handed Swordsmen which only cost food. Besides, the relics generate 33% extra gold for Aztecs, further granting you gold production when there's no more gold on the map. So far Aztecs seem promissing specifically for trash wars.
@hamsterfromabove8905
@hamsterfromabove8905 3 ай бұрын
Shouldn't Aztecs be good in ultra late games. Late game starts when the gold on the map runs low. Instead of building up your economy constantly upwards you need to contend with the fact that you have more gold now than you'll ever have for the rest of the match. Trash wars happen. Everyone will likely always have a little bit of gold income from relics. But Aztecs should have the most which means that in the late game trash fights Aztecs should be the last civ to have reliable access to gold costing trash killer units.
@Bzhydack
@Bzhydack Жыл бұрын
There is other factor. Its speed and applaing pressure to the opponent. Pros often end games in Castle Age/Early Imperial due to their speed, and this is exactly time when Aztecs are the strongest. Lower the ladder you go, games last longer, and then Aztecs starts to be outcompeted by civs with stronger late game.
@lamegamer4607
@lamegamer4607 Жыл бұрын
This is true. But while some lower level players may know this they may not understand how to close games or their flaws in aggressive play. Knowing when and how to boom behind pressure and how to balance it with aggression, and how to use initiative are all skills players have to develop. Some people may tunnel vision into full aggression or a single strategy without knowing how to adapt to defensive play. On top of that +50 gold is a snowbally eco bonus rather than a flat one like Turks gold mining or Celts lumber which is easier to utilize. The power of +50 gold is lower in lower rated games where there are more opportunities to comeback.
@RimaNari
@RimaNari Жыл бұрын
I really like the argument saying that the differences arise only in the extremely-high-end of the ladder because these players are playing basically full-time. That makes a lot of sense, because of that the skill level rises dramatically towards the top, rather than more linearly. Otherwise it would have been very enticing to attribute this to random fluctuations caused by the lower sample size, which you naturally get once you go to the extreme top. Nice investigative work!
@mubashirulmoula1798
@mubashirulmoula1798 Жыл бұрын
The collaboration we didn't deserve but desperately needed. Thanks a lot SOTL and TheViper.
@ollyclass
@ollyclass Жыл бұрын
Going off of what the pros think can be deceptive. The sg 553 in csgo was completely neglected for a few years because everyone preferred the ak so the devs reduced the cost to make people play it which made everyone realise that it was actually amazing even after they raised the price to what it was before.
@spookywolf1799
@spookywolf1799 Жыл бұрын
Yeah that's a great point, especially in these older games like AOE and CS that have been around for decades, the pros tend to get pretty stuck in their ways.
@heavenlychorus
@heavenlychorus Жыл бұрын
pros do play aztecs all the time unlike the untouched krieg
@Terry_T_ODST
@Terry_T_ODST Жыл бұрын
I think the difference here is that it's not an omission. If anything, lower rated players are making the omission here by not making good use of monks as part of their toolkit while prefering more straight forward civs like franks
@Issala_
@Issala_ Жыл бұрын
​@@heavenlychorus yeah, but the point is they're not playing the other civs if they play aztecs. Just like the csgo pros used to think "i use the ak all the time, I know it's better than the sg"
@ZerFayt
@ZerFayt Жыл бұрын
True but I think we can go off with what pros are saying here as it is a different situation.
@MartiEverton
@MartiEverton Жыл бұрын
Don't think there is anything unexpected here. In fact 100% expect this from the elite players. 5/6 civs are the oldest and familiarity, experience with skill has to be factored in. Incas more recent but considering their bonus the pros are no doubt going to play well with them. At pro level Aztecs faster training, Incas/Byz cheap units to counter anything, Vikings having free wheelbarrow & handcart are a huge bonus and then as we know Huns are Huns, Mayans are Mayans.
@fuyoutubeck
@fuyoutubeck Жыл бұрын
look at this lober boi professional, Hans are Hans, Mayans are Mayans and for a good reason :D
@Jeromemas
@Jeromemas Жыл бұрын
nice to hear TheViper, talking with you about the game. What a lovely video, thanks for that! :)
@swisstravellearth6232
@swisstravellearth6232 Жыл бұрын
Absolutely outstanding video. It‘s almost like you took your best kind of videos into one. Just awesome! It has it all: - quick civ overview - history and civ changes - Data ,Analysis and assumtions - Pro commentary - more data 😍 - awesome visualization - statics (also data 😂) with good/bad match up - kick other civs - pro tournament (stats ❤) - platform for other streamers Would love to see more of thise for a varity of civs. Maybe Goths, as they are kind of the opposite case. How about checking out the win rates anomalises in different skill level and variance in pro tier lists to find intersting constallations. I am very excited to watch and hear more about in depth analysis of civs. Thank you man! Awesome work!
@davidgood840
@davidgood840 Жыл бұрын
"They have Jaguar Warriors , which can be spotted now and then ..." 😆
@Jerome...
@Jerome... Жыл бұрын
Aztecs are a very strong proactive civ, but without cav, gunpowder, halbs and ring armor, you really need to snowball your castle age push. It's just too hard to close games with a siege monk push for most players.
@lamegamer4607
@lamegamer4607 Жыл бұрын
Yeah it's player inexperience with Aztecs. You have strong imperial age power spike with eagle warrior civs because you don't need a lot of food for their eagle warriors making transitions from crossbows to eagles easier than crossbows to knights. With the low requirement for food they can get early imperial age eagle warriors and trebs out. Maybe some players think they have to end the game in castle age but a well placed castle will stop something like siege monk push. You gotta know how to manage economy because you should be faster to imp behind pressure and have another snowball in imp.
@Duke_of_Lorraine
@Duke_of_Lorraine Жыл бұрын
Civs like the Aztecs or the Bohemians would be monstruous in the hands of an AI that is highly focused on microing monks.
@thomasdwalker9696
@thomasdwalker9696 Жыл бұрын
Once did a custom with a 3v3 but one team had the AI and was the aztecs. Once he ran out of resources he started spamming monks and literally turned the entire game
@MrAbgeBrandt
@MrAbgeBrandt Жыл бұрын
Try playing 1v1 deathmatch as a Heresy-less civ against a hard+ difficulty Aztecs AI. :)
@elgatocasanovafumadordeeuc5382
@elgatocasanovafumadordeeuc5382 10 ай бұрын
For god's grace that's an nightmarish experiencedude@@MrAbgeBrandt
@DanielWood-v6y
@DanielWood-v6y Жыл бұрын
In high Elo, where production buildings are idled much much less, that 15 percent faster bonus is probably a huge deal. (Not that I know anything about high Elo play)
@lamegamer4607
@lamegamer4607 Жыл бұрын
Yep and think of it like this. +10% lumber bonus for Celts helps towards economy setting for aggressive and defensive play easier and it's an easy advantage to utilize. Meanwhile Aztec +50 gold or monk hp or military production buildings require good aggressive play to snowball the advantage. They have to play aggressive to take advantage of eco bonuses or only 1 bonus really matters (+3 carry capacity which is still a very good bonus).
@alanmillis6998
@alanmillis6998 Жыл бұрын
I think another big piece is those super top players are able to take advantage of eco bonuses better than lower level players. Low level players like bonuses such as stronger units, free techs to help with timings, and cheaper units they can play toward. Because lower players are going to stick to what they know in terms of build or unit type they end up just floating the res of an eco bonus rather than actually using it. Top tier players arent like that. They know exactly how that extra gold and +3 are going to play out and use it.
@Terry_T_ODST
@Terry_T_ODST Жыл бұрын
It's nice that chinese got a new friend to hang out in the odd area of "bad on ladder, good in tournament" 😂 Honestly, my main issue with aztecs is that their bonuses all use weird numbers. I'd rather have them with one less bonus but with nicer looking values XS
@KyriosHeptagrammaton
@KyriosHeptagrammaton Жыл бұрын
Yeah 18% to 11%? How was 20, 15, or 10 not the first choice?
@Sith90lord
@Sith90lord Жыл бұрын
probably due to rounding factoring in how they store and use the numbers. Maybe those are breaking points.
@CrnaStrela
@CrnaStrela Жыл бұрын
It was a wrong number and wording back then, it was used to be 25% or so, they fixed the descriptions but they did not made the effect actually 25% because they were already strong even with bonus less than advertised. Well idk why they nerf it from 18% to 11% though, could just make it 10%.
@knights162
@knights162 Жыл бұрын
Viper said something that sparked another thought in me "just get numbers out". Lower level players don't macro as well as higher level, especially if you add in monk micro. Beyond that lower ELO mindset is also different. Higher level players have a better loss/reward analysis, they are confident spamming eagles and losing them because they know they're still going to be ahead. Lower level players tend to be more conscious of losses they make, especially when it comes to gold, this might make them hesitate when executing. And when they do commit to losing and spamming eagles they might not have the best target selection or might have their loss/reward not be as accurate as a top level player.
@Merengues71
@Merengues71 Жыл бұрын
Reason behind this might be that hitting the exact timings is the ultimate key to utilize the strenghts. Since the margin of error has decreased over time (nerfs of civ bonuses) this would perfectly explain the drop of win rate at every level - however, it can be anticipated that the few best players will still be able to make them work since they are able to consistently hit those timing (leaving multitasking ability, scouting, experience, etc. aside). As the margin of error appears to be very small, the next best player will by nature already struggle to utilize. If the above holds, it's basically impossible to balance this civ. If you increase the margin of error to a meaningful degree (e.g. to target a win rate of approx. 50%), it improved the win rate at every level but disproportionally leads to a domination of aztecs amongst the best players. So indeed, may be close to impossible to balance for all levels.
@JJJBunney001
@JJJBunney001 Жыл бұрын
That's the thing, you can't balance any game for all skill levels, the best thing any game dev can do is close gaps on wither end of whatever needs balancing, try please the most people and ignore the loud minority that always complains about any balance changes
@Merengues71
@Merengues71 Жыл бұрын
I agree on most aspects, in particular a loud minority complaining about everything will always exist and has to be ignored. However, for balancing purposes I consider it reasonable to put greater emphasis on the top-level since there is hardly any room for improvements in terms of skill for these players. A broken civ on top-level is just unfair since W/L is determined by civ choice not by skill. On lower levels, there is in theory always room to improve your game play and adapt new strategies until you are one of the top players. Issue with that is mainly that certain civs may be somewhat unplayable for lower levels and casual players which is obviously not desirable. So clearly, the perspective of a casual player has to be reflected to some extend, yet only if it doesn't lead to an unfair situation on top-level. Obviously, this is very hard to achieve in practice.
@nemossangeomatrix6841
@nemossangeomatrix6841 Жыл бұрын
They seem to just have mostly bonuses that help good players. Arguably the best monks, which are bad or barely useful for lower elos. The extra gold and faster production dont matter at lower elos. And again as a meso civ they play somewhat different. I guss i would like a buff to jaguar warriors, they arguably still are one of the worst uu's in the game. Turn it into a unit that can turn those games against infantry civs into like a 50% win rate for aztecs.
@krystofcisar469
@krystofcisar469 Жыл бұрын
or new civs are just stupidly busted for no reason and aytecs keep getting nerfed...
@fuyoutubeck
@fuyoutubeck Жыл бұрын
I honestly don't see why a naked Ghulam would have more pierce armor than a Jaguar-skin-clothed Warrior 11
@lamegamer4607
@lamegamer4607 Жыл бұрын
Some civs are going to be below 50% winrate and I don't think Aztecs need a buff or a nerf. They just require players to get used to them and Mayans is the easy "meso-civ" that most players gravitate to. However, Aztecs are still very strong it's just that taking advantage of early game snowball bonus like +11% training speed and +50 gold may be harder than flat bonuses which is good in defensive or offensive play. It takes a while to learn aggressive play properly even for 1600+ players.
@nemossangeomatrix6841
@nemossangeomatrix6841 Жыл бұрын
@@lamegamer4607 True, but personaly i would like it if each uu were atleast playable. Jaguar warriors are bad and realistically you should never go for them. (There are worse uu's but still.)
@lamegamer4607
@lamegamer4607 Жыл бұрын
@@nemossangeomatrix6841 They did buff pierce armor recently which should be useful so we will have to wait and see. Jaguar warriors have been a situational unit, but infantry is not that common in general so normally your own archers + eagles or eagles + pikemen siege is the play. However civs like Goths/Malians or eagle warrior civs using eagles have their infantry destroyed by eagles. Usually Aztecs are the ones with faster imp and eagle numbers because carry capacity and aggression so you wouldn't see jaguars, but if they are going more on crossbows in a game and they are stuck in castle age play vs imperial age eagle switch, then a few jaguars can be useful as they destroy infantry and don't really require upgrades. People are definitely under utilizing monks and relics at lower level play with scouting and the "standard" play of mass crossbows or knights that they are used to.
@vaxfantomen
@vaxfantomen Жыл бұрын
Might also have to do with that more casual players dont account for the nerfs or even check the patchnotes and just keep playing what they are used to. So it takes some games before they even notice that thier usual timeings and pairings is off compared to proplayers who always keep the nerfs in mind.
@MartiEverton
@MartiEverton Жыл бұрын
agree. Even playing standard with say celts and you have too much wood or with brits and still put 6 on sheep. what use is a bulgarian free menatarms upgrade if i dont have the skill to use it lol. so many. however vikings and huns you cannot go wrong
@Ellebeeby
@Ellebeeby Жыл бұрын
@@MartiEvertonabsolutely true, some bonuses lend themselves to being noob friendly more than others.
@Phoenix_1991
@Phoenix_1991 Жыл бұрын
I am currently subscribed to over 600 youtube channel (none that I don't watch videos of) and you are definately one of my all time favorites! Please keep making these videos, even the shorter ones!
@matthewmcneany
@matthewmcneany Жыл бұрын
Aztecs have always been notoriously difficult for players outside the top 10% to leverage in full.
@xMarble
@xMarble Жыл бұрын
I think the dev's general direction of incentivising longsword play which counters eagles quite a bit might be one of the reasons
@bluesight_
@bluesight_ Жыл бұрын
THIS yes
@sam4secretary
@sam4secretary Жыл бұрын
^ can't believe this got missed in the discussion. It's because of SUPPLIES! (and other stuff. But we know it's about #s)
@SemiMono
@SemiMono Жыл бұрын
@@sam4secretary He did imply supplies when he mentioned the buffs that have been given to the militia line (like supplies and gambesons).
@JoeKnaggs
@JoeKnaggs Жыл бұрын
1400 player here. I used to hate Aztecs but then I realised they were good with high numbers of military, often 1 tc play and also 2 unit compositions early on etc eagles and archers while many civs can be played single unit until imp
@PiXeLEyezeed
@PiXeLEyezeed Жыл бұрын
I really love the top content you produce. I also love the way you guest someone AT the end in the community to say something about the balance and the felling they get about it. Thx
@roostangarar
@roostangarar Жыл бұрын
I full on groaned aloud at 1:42
@Animechargeblog
@Animechargeblog Жыл бұрын
I think the best way to address the civ is to buff Jaguar Warriors, since they are strugling against other Infantry civs, buffing them would help in that regard without making them even better on other matchups. This way, they are more acessible to lower elo players, and still don't dominate on pro levels. Cause, If a civ is only good in the top 30 of the game, there is something wrong with How the civ is playing, and despite having great Win Rate on pro levels, It doesn't justify the abysmal drop on every single other one.
@shnoogums1
@shnoogums1 Жыл бұрын
I disagree. If Aztecs were far and away the worst civ for lower elo players, then I’d agree. But no matter how you balance the game, there will always be civs that are in the bottom third of win %. So there’s really nothing wrong with the variance in win % shown in this video imo
@esjb1191
@esjb1191 Жыл бұрын
Jaguars already counter inf heavily. Its just that anti inf inf is not really a good way to counter inf in most matchups. Too many weaknesses.
@n.f.ch.m.ph.67
@n.f.ch.m.ph.67 Жыл бұрын
In my opinion, the main problem with the Jaguar warriors is that they feel unfinished. At least, samurais have their faster attack, woad raiders have their speed and berserks have their hp regeneration. Jaguar warriors need something to make them more interesting (something that isn't simply an attack bonus): maybe faster training (since it's one of the civ bonuses), faster speed or a new special feature (like centurions, coustiliers, cataphracts...).
@demiserofd
@demiserofd Жыл бұрын
@@n.f.ch.m.ph.67 I think they should get +1 attack per killing blow they make. That means they'll be no more effective to start, so you still need infantry to kill to make them stronger, but then they get strong enough to win vs cavalry. It even fits with the whole Garland Wars, which were a bunch of show battles largely based around a few really great warriors.
@Alias_Anybody
@Alias_Anybody Жыл бұрын
@@demiserofd Like the promotion system for European native units in AoE3? Every kill increases LP and attack. Would potentially be too good with the best monks in the game healing them though. On the other hand, if you give it an upper limit it won't get too ridiculous.
@jeffmorris5802
@jeffmorris5802 Жыл бұрын
"Just because Faker is good at a champion, it doesn't mean that champion is good." I'd be wary of using the most elite players to determine the relative strength of a civ; it can give misleading results.
@alexlowe2054
@alexlowe2054 Жыл бұрын
I think the two factors Viper identified make a lot of sense. Snowball and cheese. Both of those factors make a civ harder to play, more risky to play, and more one-sided when it works. It also reduces the fun and balance of the game, since one small mistake means you lose, when everything else was going your way. That explains why Aztecs are often banned in tournament play. But it's also interesting how your data made Viper reconsider where to place Aztecs. You're doing awesome work, and literally changing the meta of the game!
@lamegamer4607
@lamegamer4607 Жыл бұрын
Aztecs are not that frail tho and eagle warriors are a strong threat for Mayans and Aztecs that can help them come back in a game with faster imp spike. People aren't used to planning transitions as well in lower levels, which is more than just knowing counters but planning economy to set up situations. Otherwise you may have something like castle age skirms vs imperial age arbalests and get destroyed. Basically the threat of eagle warriors gives them great comeback potential as well as their farming and eco in general.
@maurocamerini90
@maurocamerini90 Жыл бұрын
Wow, incredible research! Your videos are awesome and they get better each time!
@16vSciroccoboi
@16vSciroccoboi Жыл бұрын
Can you make a video about all the hidden stuff that changes from age to age? Like scouts buff upon feudal , eagles producing faster in castle, etc?
@Gui101do
@Gui101do Жыл бұрын
Superb video! Thank you!
@benjamingouchie6379
@benjamingouchie6379 Жыл бұрын
Love when you interview the pros
@cassiolins1203
@cassiolins1203 Жыл бұрын
Really guys? No one commenting on the "Spotted" Jaguar Warrior?! I'm disappointed with this community...
@somebody787
@somebody787 Жыл бұрын
Full nunmber oriented observation, with pro player interview on an interesting enough topic. Perfect.
@Leann-n
@Leann-n Жыл бұрын
Great video, thx for including the high elo stats as well since that's something that can be missed most times when trying to do stats videos using big pools of data.
@AN-yf2ec
@AN-yf2ec Жыл бұрын
As a lover of skirmishers, Im a huge Aztec fan, but once the gold runs out they get steam rolled.. Map control and relics are more important for this civ. maybe why its not as strong at lower levels.
@OneMoreDesu
@OneMoreDesu Жыл бұрын
The fastest decision-makers are able to best utilise aggression. The more consistent then can turn that tempo into a snowball. Sort of like when a gamer stops "making plays" and starts "always playing"
@zachariastsampasidis8880
@zachariastsampasidis8880 Жыл бұрын
You said it perfectly
@maelmoor
@maelmoor Жыл бұрын
Fantastic content as always! Great analysis and really liked the idea to bring in a pro player, given the scenario!
@billdewall6152
@billdewall6152 Жыл бұрын
This is one of your coolest concepts for a video. Great question and great answer.
@sgtpepper8581
@sgtpepper8581 Жыл бұрын
Bring back the old +5 carrying capacity
@jotfohm4644
@jotfohm4644 Жыл бұрын
At least should be +4
@robertlewis6915
@robertlewis6915 Жыл бұрын
on balancing for top v bottom: the strength of a game like AoE2 is that they have a lot of different civs to balance. Therefore, even if they accidentally move a civ deleteriously far in one part of the player base (particularly downward), there are still 30+ civs to take its place.
@MrTheQuestioner
@MrTheQuestioner Жыл бұрын
Man I miss the pre-de graphics, so much nostalgia
@Ibrahim_Orhan
@Ibrahim_Orhan Жыл бұрын
I was having a bad day, until this video comes out. Thanks a lot. Spirit of the Love!
@Binarokaro
@Binarokaro Жыл бұрын
This is actually really cool to know, I love it when you really get into mysteries in game balance like this
@jordanlimantara1814
@jordanlimantara1814 Жыл бұрын
I imagine up to intermediate players benefit a lot from power units whether it's a strong unique unit or a beefed up Briton archer or Mongol cav archer, and since the skill ceiling of good monk micro is so high a lot of people struggle to find that one thing they could just mindlessly spam.
@AlexB-vt5xe
@AlexB-vt5xe Жыл бұрын
really nice episode. thank you
@jordanlimantara1814
@jordanlimantara1814 Жыл бұрын
I got so giddy hearing Sotl uttering The Viper
@CienCarasWC3
@CienCarasWC3 Жыл бұрын
WOW!! Memb AND The Viper in a Spirit of the Law video!!?? AMAZING!! I feel like this might be the beginning of a new era!
@JTizza
@JTizza Жыл бұрын
"You have to mostly balance for the top while also keeping it fun for the bottom." 🤔
@richardchen7062
@richardchen7062 Жыл бұрын
Me on Friday nights
@Bore241
@Bore241 Жыл бұрын
Here I am again, not playing aoe2 since years but super into knowing if aztecs are competitive or not in the current meta
@hbarudi
@hbarudi Жыл бұрын
To help the average player, aztecs can be given certain technologies: Thumb ring, halberdier, stable, bloodlines, husbandry, xolotl warrior, elite xolotl warrior (stats between cavalier and paladin), all 5 imperial age blacksmith upgrades, heavy scorpion, galleon, heavy demolition ship, dromon (an aztec variant), masonry, architecture, keep, and hoardings. Also each civilization needs 1 unique economic building and 1 unique military building.
@impacts6362
@impacts6362 Жыл бұрын
My opinion about Aztecs is the reason why they seem to struggle a little more than other messo civilizations like Incas and Mayans is because of the fact that late castle into imperial, Mayans and Incas have access to Halbs upgrades and incas UU is Kamayuks which help both those messo civs dominate vs Heavy Cavalry Civs, personally i think Aztecs need Access to Halbs and they'll be in a better spot than they are now, and i know people are going to say "But Aztecs have great monks and you can just convert the Cavalry" i understand that but its not easy to Convert a 50-60 stack of Paladins with a couple of Monks, and its very oppressing fighting heavy Cavalry Civs with Aztecs because they only get pikemen and not Halbs, and a situation like that is harder to pull off in team games with a bunch of Monks. Plus like Viper said there are just such more stronger and better Civs than Aztecs So why would players bother with playing a civ that requires more brain power and IQ to play but then again this is my opinion
@lamegamer4607
@lamegamer4607 Жыл бұрын
Aztec bonuses are about aggressive play. Part of getting better is learning how to snowball army leads and decision making such as what to do in response to your opponent. If your opponent gives up map control and plays very defensively and boomy, even if they lose more vills they may be at an advantage. Especially late game. Knowing how to boom behind aggression against defensive play while still being aggressive or taking advantage of the initiative (such as forcing opponent into skirms then going knights/eagles) are skills people need to develop before they feel the power of a civ like Aztecs. A lot of people also tunnel vision into strats like mass archers and boom or mass eagles even against long swords. However, the defensive player doesn't have initiative. They can't invest into longswords without aggressive player knowing unless the aggressive player has failed to scout anything properly or deal damage. Early castle age you can make the decision between eagle switch or continued crossbows. A lot of people just continue crossbows or go eagles from feudal and don't plan transition (and you don't just plan the "rock paper scissors", but you have to know how to set up eco effectively for an effective transition, another skill. Otherwise you can make counter units but fail due to timing and numbers. Perhaps a player may plan eagle transition with monks and siege but end up sticking in castle age too long and lose out to imperial age play).
@nathanjacobsen7488
@nathanjacobsen7488 Жыл бұрын
Jaguar warriors can be "spotted" now and then. Pun intended, Spirit?
@coreypatterson5827
@coreypatterson5827 Жыл бұрын
Speaking of the micro, especially at high level, an interesting stat to track in tourney games (if possible) would be player APM. It can have a huge impact on both micro and macro scale play to simply have really fast fingers.
@Crawsack
@Crawsack Жыл бұрын
The nerfs you mentioned have massively affected their main strength which is a fairly fast imp into Eagle spam. There are also so many more good HC civs and Paladin/Heavy cav civs which deal with Eagles much better. I think the Eagle line deserves some tweaking to make them more viable.
@darkdill
@darkdill Жыл бұрын
They can't do that because directly buffing Eagles also buffs Mayans and Incas. You'd have to do something specific to Aztecs.
@Crawsack
@Crawsack Жыл бұрын
@darkdill fair. Maybe their eagles need to be buffed. I think Garland wars is probably too expensive at this point given how strong other civs infantry has gotten.
@pwn3dname
@pwn3dname Жыл бұрын
I disagree, but mostly because it seems like flooding the map with eagles is the main approach for Meso civs, and especially Aztecs, almost as soon as they hit Castle Age. I think they ought to have more than one viable strategy so they become a bit less predictable.
@majungasaurusaaaa
@majungasaurusaaaa Жыл бұрын
At your skill lv where people play basically no rush 30min maybe. Paladins and HC? LMAO. GL surviving that far vs the most blind spamable unit in game.
@pwn3dname
@pwn3dname Жыл бұрын
@@majungasaurusaaaa I think he means there are lots of civs that can make knights with some bonus, and knights -even in castle age- fare decently well against fast imp eagles. And eagles do give diminishing returns, especially with Aztecs where they only get extra attack (and that, only if you go for a castle and research the unique tech, which is not cheap). If you don't kill your opponent with the eagle rush, eventually the knights get much stronger. Paladin is a real stretch and it's a sign the game was already over, but overall I agree that the Eagle spam was a very strong strategy and that, as it's been toned down significantly, it allows other civilizations that have weapons in their arsenal against that to shine brighter. I just think that it's good that the Eagle spam got nerfed a bit. Aztecs have, or should have anyway, other strengths as well.
@thegreatbearwolf2915
@thegreatbearwolf2915 Жыл бұрын
One of the greatest confusion finally solved.
@MemoContrerasf
@MemoContrerasf Жыл бұрын
You can also talk about lame potential. In ladder you don't usually go lame hard, but in tournaments just the potential of losing a unloomed vill to a eagle scout is enough to change your approach to the early game.
@Teco97
@Teco97 Жыл бұрын
Spirit, please bring out another “road to” series, or even just some online gameplay vids. I love that stuff and I’m sure I’m not the only one. Also, cheers for teaching me how to be a little less of an aoe pleb
@Dissident_Agreessor
@Dissident_Agreessor Жыл бұрын
Good to give smaller KZbin channels like Viper a platform to shine :p
@ferrariramsgobrrr
@ferrariramsgobrrr Жыл бұрын
viper and sotl dream podcast duo tbh
@elliejohnson2786
@elliejohnson2786 Жыл бұрын
Viper's responses feel satisfying to me.
@gletscherminze9372
@gletscherminze9372 Жыл бұрын
My explanation would be that Aztecs have fallen off overall but still have some tools to be a strong civ: Mainly dark age eco, monks and eagles. To make full use of these, you have to be good at early aggressive play and siege monk pushes in castle age. in a match between 2k elo players, playing against this strat and punishing mistakes like suboptimal monk micro is probably easier than executing it properly. the 2k5 players are better at microing monks and mangonels and also managing economy at the same time, so you can't easily stop their push. Between two 2k players it's probably more often that a couple light cavs kill four monks and retreat, while the 2k5 players convert one or two of them and lose less monks. Monks are probably the most skill dependent unit in the game and also the main tool for Aztecs.
@John-jc3ty
@John-jc3ty Жыл бұрын
if biper softened his voice a bit it would seem like SOTL of the law was talking to himself
@domingossn
@domingossn Жыл бұрын
I love when you collaborate with top players
@SH4D0WBattousai
@SH4D0WBattousai Жыл бұрын
It really just comes down to them having a mediocre castle age. No stable, no thumb ring, leaves little options to face top tier picks. Their reliable strats ergo monk rush or fast imp eagles both require huge economies to setup and execute, mostly likely meaning you must ve a better player than your opponents to successfully pull them out.
@TweedleDeeAoe
@TweedleDeeAoe Жыл бұрын
"Jag warriors, which can be spotted now and again" Puntastic!
@tkzsfen
@tkzsfen Жыл бұрын
the game that keeps on giving!
@voidgods
@voidgods Жыл бұрын
the best new minigame I play on SOTL videos is trying to find the cool easter-egg jokes...Jaguar warrior "can be spotted" with a random zoom into the unit... I see that 😂genius
@cirkleobserver3217
@cirkleobserver3217 Жыл бұрын
It was an interesting choice to give the meso civs things they didn’t have (crossbows, any units requiring advanced metallurgy) but keeping them away from cavalry and gunpowder.
@fredred8371
@fredred8371 Жыл бұрын
awesome to hear my 2 favorite aoe players talk
@robertocozzi7306
@robertocozzi7306 Жыл бұрын
To address the difference in balance between ladder and tournament, there should be two separate "modes": the standard (ladder/single player/camaping) mode and the top 5%(?)/tournament mode
@Progeusz
@Progeusz Жыл бұрын
Tournaments are top 0.1%. Top 1% if they have big qualifiers.
@argotungsten4336
@argotungsten4336 Жыл бұрын
Thanks!
@sham_scam
@sham_scam Жыл бұрын
Nice pun with the spotted Jaguar!
@damianvergaradominguez8484
@damianvergaradominguez8484 Жыл бұрын
If the kt hypothesis is true, something similar should apply to Mayans and Incas
@unflushablepoo8243
@unflushablepoo8243 Жыл бұрын
The clip with the Aftermath tierlist is misleading: they ultimately put Aztecs in A tier.
@MadnessTW
@MadnessTW Жыл бұрын
They have fast production and the eco to support it, making playing against them awkward no matter the matchup. They should be good starting somewhere around 1300 at least when mechanical skill is sharp enough for that production speed to matter, but they're not, so I wonder if it's the late stage or just the fact that the game is less snowbally at most levels due to all kinds of imperfections in play. My guess is going to be the latter because that's what Viper said. :P
@Fikuw
@Fikuw Жыл бұрын
I would like to add also an inderect nerf when taking into account that the have deva have been pushing towards a more infantery play and by doing so buffing other civs infantery bounses are in some way an indirect balance to Aztecs were they used to be top, now not so anymore.
@travisgabe2359
@travisgabe2359 Жыл бұрын
This was great
@annaairahala9462
@annaairahala9462 Жыл бұрын
164 sample size sounds small, but that is indeed adequate to make inferences from using statistics
@mygoodnessmyguiness
@mygoodnessmyguiness Жыл бұрын
Interesting comment about lower elo players having less experience with meso civs. If this is true we'd expect to see a similar discrepancy for Incas and Mayans. Maybe worth a look? 😁
@HarithBK
@HarithBK Жыл бұрын
the Aztec bonuses leaves windows where they have a massive power spikes and those same bonuses adds fuel to the fire and snowball. however those power spikes are can get counter picked hard by going up against a bad Civ. the core issue here isn't that Aztecs are amazing it has more to do with that counter picks doesn't have the snowball effect when going up against other civs so it is huge gamble to try and predict Aztec picks and counter it.
@m136dalie
@m136dalie Жыл бұрын
0:23 chinese *Look at how they massacred my boy*
@BlurredVision18
@BlurredVision18 Жыл бұрын
Strange, saw a random video about Rise of Legends just the other day and thought I haven't plat AoE 2 in over a year at least, I want to install and had intention to play Aztecs, then this video pops up, lol.
@robynuwu1631
@robynuwu1631 Жыл бұрын
Awesome video - SotL + Viper ❤
@theredbaron28
@theredbaron28 Жыл бұрын
The Viper in video is a treat 🤩
@LGreymark
@LGreymark Жыл бұрын
The Jaguar warriors can be 'spotted' huh? I see you spirit, I see you
@iwersonsch5131
@iwersonsch5131 Жыл бұрын
I wonder if tournament winrates can be adjusted by Elo while retaining information on the confidence intervals. As in, if Aztecs lose at a 400 Elo deficit, you could argue that that only deviates from a theoretical 50% Aztec winrate by 1/5 as much as if Aztecs win or lose an even matchup
@pwn3dname
@pwn3dname Жыл бұрын
Well, I know we're not discussing buffs and nerfs… but it would be interesting to see the Jaguar Warrior get some sort of buff. It's the only good alternative Aztecs have against infantry (which is why they have the most trouble with infantry civs) but it's slow and it dies to anything with a bit of range. It would be nice to see them a bit of HP, speed or at the very least some wacky ability that would make them a staple in the Aztec war machine (I'm voting for trample damage, like their AoE 3 counterpart). Aztecs do need some unit they can't rely on that isn't as gold-intensive as the Eagles, Monks & Archers they commonly use, and even with all the buffs, the champs just aren't cutting it. Or we could give slingers to Aztecs too, make it a regional unit instead of an Inca UU. That would necessitate tweaking the Jags substantially, and maybe nerfing slingers as well, but it would make them much better against infantry.
@felipeponcesolar3892
@felipeponcesolar3892 Жыл бұрын
You can do another episode about the case of tower rushing, nice video!
@yg-dn5ms
@yg-dn5ms Жыл бұрын
Omg I had no idea this episode featured the snek omg
@LCH974
@LCH974 Жыл бұрын
So many new HC civs and Cavalry civs, no cavalry for aztecs, bad UU, nerf eagles. It became an average civ… It was my faovorite civ before…
@mehdibenchehboune2783
@mehdibenchehboune2783 Жыл бұрын
Enlightening
@zhouwu9997
@zhouwu9997 Жыл бұрын
this is often the case with most rts games i've played, e.g. what impacts pro matches hardly make a difference in low ranks, and vice versa.
@zhouwu9997
@zhouwu9997 Жыл бұрын
for example in starctaft, the disruptor is definitely a nightmare for most terran players, but it's almost useless in pro matches as most players have the micro to dodge it almost completely.
@TheRedXRaven
@TheRedXRaven Жыл бұрын
Players until Elo 1600 just bruteforce the strenght of the civ they pick and hope they win that way. Thats why Franks have a high winrate. You fastcastle knights every single time without interacting with the opponent and hope you win (Same with Berbers, Lithuanians, Teutons and such). Archer civs do the same with X-Bows. Its just copying a build order and go. After that 1600 Elo treshold, other civs immediately pop up. Thats why chinese, Mayans, Aztecs, Malians etc. are considered top tier in high elo. Because just after that players start to play a strategy game and not a farming simulator.
@MinyaKinar
@MinyaKinar Жыл бұрын
Wow, A.I. voice generation has gotten so good, it can mimic theViper now! Kekw
@Progeusz
@Progeusz Жыл бұрын
I think one of the factors is that only top players can truly make use of faster military creation bonus. If you watch them play Aztecs, they're making military units all the time and almost never float resources, the moment they start having a stockpile, it goes into upgrades or another production building.
@bluesight_
@bluesight_ Жыл бұрын
That issue goes away somewhere in the mid-elo, it's not just top players who know how to spend their resources/produce constantly.
@ianjohnson8014
@ianjohnson8014 Жыл бұрын
You could do the same with britons, often get s or a tier yet they bottom 5??
@OOO-mn1ds
@OOO-mn1ds Жыл бұрын
I just want Aztecs to get their classical loom back and a gimmicky buff to Jaguar warriors so they give food for each kill
@jotfohm4644
@jotfohm4644 Жыл бұрын
The second idea could be really good ...
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