Why blocking is (usually) better than parrying in SF6

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jmcrofts

jmcrofts

Күн бұрын

Today we're discussing a new mechanic in Street Fighter 6: drive parry! While you might think that parry in SF6 will be just as powerful and effective as parry in Street Fighter 3: Third Strike, that's not necessarily the case. I'll be covering all the times where Drive Parry is overly risky compared to blocking, as well as times where parry and perfect parry are extremely useful!
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Пікірлер: 445
@jmcrofts
@jmcrofts Жыл бұрын
Oops you guys are right, you CAN block during parry recovery, however you are locked out of throw tech
@EpixRed
@EpixRed Жыл бұрын
Interesting! considering that even In 3rd strike although there are no real recovery frames, you are not allowed to throw tech if you had just attempted to parry. Which is why empty jump throw works so well in 3s.
@beegyoshi1685
@beegyoshi1685 Жыл бұрын
makes sense as throw is the only punish
@A2ZOMG
@A2ZOMG Жыл бұрын
@EpixRed people iirc can still fuzzy jump after parrying which makes oki situations pretty volatile at higher level play.
@ibechuu9695
@ibechuu9695 9 ай бұрын
You can tech throw only after parrying
@AlexanderMartinez-kd7cz
@AlexanderMartinez-kd7cz Жыл бұрын
TBH "parry" is a really bad name for the mechanic considering what it actually does. "drive guard" would have been way better.
@LloydTheZephyrian
@LloydTheZephyrian Жыл бұрын
Drive Guard and then the Perfect Parry could just be Drive Parry.
@ivanleon6164
@ivanleon6164 Жыл бұрын
i wish perfect parry still available even when your bar is exhausted.
@srseki
@srseki Жыл бұрын
​@@ivanleon6164 lets go Justin
@harrylane4
@harrylane4 Жыл бұрын
@@ivanleon6164 and i wish drive impact and EX moves were still available when your bar was empty. But that's the point of the bar.
@dickjohnson9996
@dickjohnson9996 Жыл бұрын
thanks, it's called "drive guard" from here on out. You have spoken.
@kevingriffith6011
@kevingriffith6011 Жыл бұрын
2:12 Need to correct some misinformation here, the "wind down" animation of parry is *not* punishable. You can still block during it as long as you're actually blocking. If you want to prove it for yourself, set the bot's reversal option to drive parry and try to punish the recovery with the bot set to "Guard All". Even if you hit him while he's in the wind-down animation, he'll block you instead of parrying.
@CamusSC
@CamusSC Жыл бұрын
Indeed, big disinformation on the video
@oroInashi
@oroInashi Жыл бұрын
you can literally just test if parry is punishable by holding down back and mistiming a parry on anything, idk how he missed this, its what makes it so strong in block strings/frame traps
@Nicomartz52
@Nicomartz52 Жыл бұрын
i hope he correct that soon
@Vegetalzis
@Vegetalzis Жыл бұрын
Yep, big misinfo. That should change what he mentioned about blocking being better 9/10
@smug303
@smug303 Жыл бұрын
You can't tech grabs during the recovery, though
@i.ftekhar
@i.ftekhar Жыл бұрын
I think this is a correction? Maybe I’m wrong, but even while the prey recovers, I’m pretty sure you can still block. You just can’t throw tech, so it’s still quite wea to throws
@A2ZOMG
@A2ZOMG Жыл бұрын
Yes part of the whole reason parry is strong is because literally the only way it can be true punished is by throwing it. That's often a really big commitment in neutral, so fishing for parry against midrange attacks is generally very low risk.
@feri7mble
@feri7mble Жыл бұрын
Yeah, it's kind of a big error in the video.
@killahteck402
@killahteck402 Жыл бұрын
You are correct
@Zenbon111
@Zenbon111 Жыл бұрын
​@@feri7mble "kind of a big error☝️🤓" great input
@FFKonoko
@FFKonoko Жыл бұрын
​@Zenbon111 it's agreement and reinforcement. What was your contribution?
@b4ttlemast0r
@b4ttlemast0r Жыл бұрын
If you parry multiple hits with one parry activation I believe you actually gain a lot more drive meter than you spent
@GuitarSlayer136
@GuitarSlayer136 Жыл бұрын
If you can parry it. You should. It's the key to avoiding burnout in this game.
@66ixty9ine
@66ixty9ine Жыл бұрын
@@GuitarSlayer136 burnout is pain blocking specials and supers will slowly but surely kill you, especially in the corner where you're also weak to drive impact which WILL just kill you right there
@ADreamingTraveler
@ADreamingTraveler Жыл бұрын
Exactly. The fact he got his information wrong and tries to tell people to block 9/10 instead of parry goes against the core mechanics of this game and its drive gauge. The drive gauge is literally the game but he's like nah bub you should block and let your drive gauge deplete lol
@NemoK
@NemoK Жыл бұрын
Yeah, if you're low on Drive, the parry can be a great way to save yourself from Burnout.
@SchmitzCinemaStudies
@SchmitzCinemaStudies Жыл бұрын
One thing I noticed from watching iDom is Manon is incentivized to go for perfect parries. Even if your combo afterwards is heavily scaled you still get the medal for landing the command throw.
@Taunt61
@Taunt61 Жыл бұрын
i didn't understand anything about why 90% of the time blocking should be better? You said it but you didn't explain it. Parry gives you drive gauge on hit, block takes away. parry blocks high and low, block you have to choose. parry can perfect parry and reversal. the only downside to parry seems to be that it takes more slightly damage when you are thrown when parrying. i was hoping for some in-depth explanation here , regarding why I should block, instead again a video about why parry is good. your title has nothing to do with the video really.
@Kannon_Shots
@Kannon_Shots Жыл бұрын
if you parry you get thrown for free if you block they have to guess on the throw. thats pretty much it
@user-tzzglsstle585e38
@user-tzzglsstle585e38 Жыл бұрын
@@Kannon_Shots Yeah, so blocking has a 0.5 benefit over parry while parry has 4 or more benefits over blocking.
@watersports1381
@watersports1381 Жыл бұрын
pretty much, and the funny thing, japanese pros think parries are strong and use them also a lot
@ADreamingTraveler
@ADreamingTraveler Жыл бұрын
If he says it and doesn't explain why then he's wrong. And he indeed is wrong. If you block 9/10 of what's coming at you your drive gauge is going to melt and you'll be in burnout. Someone else also pointed out that he thinks there's still chip damage in the game during normal gameplay at 5:19 lol
@VoermanIdiot
@VoermanIdiot Жыл бұрын
"Please use block instead of parry." This message was brought to you by a large italian lady.
@alexanderdenison2950
@alexanderdenison2950 Жыл бұрын
Italian lady also loves to command throw you when you think it's safe to parry
@shingobingo490
@shingobingo490 Жыл бұрын
You can still block during the “recovery” frames of parry so that part of the info is wrong
@Kannon_Shots
@Kannon_Shots Жыл бұрын
you can't throw tech during recovery. its a punish counter throw so its dealing 20%
@Siffa_
@Siffa_ Жыл бұрын
SF3 third strike had a TEN frame parry window!? I had no idea, that honestly sounds kinda ridiculous if there was no damage penalty after. Really need to actually try third strike since everyone loves it even with the gigantic parry window timing lol
@frappompi
@frappompi Жыл бұрын
Even with such a huge window of opportunity, I still can't parry for shit in 3rd strike
@redphienix
@redphienix Жыл бұрын
You do such a great job of showcasing these ideas and explaining what and why, damn nice.
@BryFo
@BryFo Жыл бұрын
6:21 - 6:23 I'm childish for this. Lmao
@jakecabacang2605
@jakecabacang2605 Жыл бұрын
Love JmCroft's enthusiasm. It shows he really loves whathe's doing.
@HateSonneillon
@HateSonneillon Жыл бұрын
I thought you also got drive reversal just by pressing DI during Parry so you don't need to press forward during parry to get it. I learned that from the game's tutorial mode and thats how I've been doing it.
@YUSSUFXVI
@YUSSUFXVI Жыл бұрын
I’m 99% sure the classic tutorial says u have to press forward and I played modern in world tour and it also said forward if I’m remembering correctly I think if u Press DI only you might get the same effect but slower, I’m not sure tho maybe I’m wrong!
@Kannon_Shots
@Kannon_Shots Жыл бұрын
command list says forward + DI
@HateSonneillon
@HateSonneillon Жыл бұрын
@@Kannon_Shots Do you need to press forward during parry though?
@Nelsathis
@Nelsathis Жыл бұрын
@@HateSonneillon Im Pretty sure you do. I know i tried that out 2 days ago when i had no clue how drive parry works, but the world tour wanted me to do them. I Might've done something wrong, but im not sure what that would be.
@deverinshaille7427
@deverinshaille7427 Жыл бұрын
As each tournament comes, I'd love to see you break down the mechanics of the evolutions in the meta. Say in tournament 1, the current top tiers are all in top 8 and the expected character comes out on top. In tournament 2, however, if there are no patches but the top 8 have different characters, explain what tech has been found and what about the specific moves have been figured out, and how it shakes up the meta. Oftentimes, we just notice that certain characters lose favor and only get the reason of "they've been figured out", rather than actually learning what exactly was figured out. Was it parry/DI options like shown in this video, or optimal spacing and shimmy tech, etc etc. Also, when each patch comes out, perhaps highlight a few impactful changes that explain why we should expect the meta to shift, like a weather report XD "We should expect zones of high pressure and Russian Hurricanes sweeping in."
@howdyouknow
@howdyouknow Жыл бұрын
Yo jmcrofts, I love your videos usually, but I think you forgot a detail or two about the technical differences between Drive Parry and the way 3rd Strike parries work. In SFIII you have to commit to either block or parry with the stick. It's a powerful technique there not because of no whiff animation, but because if you screwed up the timing you would get hit by an attack and possibly an entire combo and just die. It was a higher risk/reward thing because blocking was always easier in many situations even if you took chip damage. Learning to parry effectively is not just holding forward on the stick, it's tapping it at exactly the right time and often multiple times with very precise timing. It takes a lot of experience to do well, which means at high levels being able to parry expertly is a game-changing skill provided you also know how to deal a ton of damage with a response once it's your turn again. Drive parry has a different purpose and different properties. There's no chip damage in SF6 when you block, but you lose Drive Gauge instead unless you're in burnout state. You also can't do any Drive actions when you're in burnout and you recover faster from that when you're on the ground blocking than when doing other stuff, and you have to watch out for Drive Impact in the corner and stuff. Drive Parry lets you avoid attacks without losing Drive Gauge and only requires some buttons to be pressed instead of choosing forward or back on the stick. It's a pretty safe option most times. Like blocking, though, it can be overcome by throws. The big difference - you can't try to parry early in SF3 - it fails and you get hit. You can parry early in SF6 and it just needs meter and gets some back if it works, but it doesn't automatically make it your turn unless you time it perfectly. Overall you're right in that there's better and worse cases for using each method, but SF6 is just different and the new Drive mechanics just aren't the same as SF3 and now there's different options and choices and Drive Parry (and Perfect Parry) all have their uses as well as all Drive Gauge skills. Drive Impact and Reversals are new skills that seem to take the place of the advantage you used to get with 3rd Strike parries, and combined with Drive Rush and the new parry system, I think there's a lot of nuance to it all that needs to be learned before you can say that one or another is always better. I think at higher levels people will find that everything in SF6 can be very situational with many different choices.
@ADreamingTraveler
@ADreamingTraveler Жыл бұрын
He forgot even more details because at 5:19 he thinks chip damage is still a thing during normal gameplay lol oof
@Bobothefish13
@Bobothefish13 Жыл бұрын
If someone throws a strange egg laying marsupial at you then you should also parry the platypus.
@-__--__-_--
@-__--__-_-- Жыл бұрын
one other obvious use case for parry is when you're too low hp to drive impact their drive impact
@GuruJ_
@GuruJ_ Жыл бұрын
Good tips JMC. I learnt a lot!
@bear-ng6lu
@bear-ng6lu Жыл бұрын
For those who didn’t know, Ryu’s kit in Street Fighter 6 is inspired by “Ryu”’s kit from Street Fighter 5. You can see based on just the moves alone, let alone the outfit the inspiration taken for this character.
@Reshi9984
@Reshi9984 Жыл бұрын
Another fact, the game is called Street Fighter 6 because the last game was called Street Fighter 5.
@tuannguyencanh6096
@tuannguyencanh6096 4 ай бұрын
Finally found this. I always find myself losing more when trying to parry anything that is not a projectile. I know Perfect Parry exists but the timing is quite strict, so I can never really take advantage of this mechanic...
@LloydTheZephyrian
@LloydTheZephyrian Жыл бұрын
I do feel like Perfect Parry is rather weak. 2 frame window and your combo damage is halved? I can understand reducing the damage in exchange for a guaranteed combo, but considering the window, I feel like either the window needs to be increased or the damage penalty needs to be reduced.
@magusdovento
@magusdovento Жыл бұрын
Biggest rewards from a perfect parry is that you get a punish counter. Punish counters destroys your opponents drive gauge
@meethepie
@meethepie Жыл бұрын
Nah that's a bad take, it's a very safe option that consumes very little resource and often nets full combo punish as reward.
@kevingriffith6011
@kevingriffith6011 Жыл бұрын
It's more of a way to turn your opponent's offense around rather than being a route to big damage. There are points in certain characters' offense where a perfect parry is basically guaranteed if they don't try to hard read it. You can practice wake-up perfect parry, for example, and that will blow up basically any attempt to do a meaty attack (but lose to throw and shimmy, obviously). It also blows up a lot of "guaranteed" frame traps. As the game evolves perfect parry will only become more relevant, so I think the damage debuff is absolutely fine for what basically amounts to an extremely low risk invincible reversal combo starter.
@dino3965
@dino3965 Жыл бұрын
It makes 0 sense to me why perfect parry starts scaling at 50 and impact starts it at like 80 or something
@HellecticMojo
@HellecticMojo Жыл бұрын
@@dino3965 because it gives you insane frame advantage to start a combo with any starter with barely if any risk at all since parry has no high low or timing restriction if failed and DI needs specific call out in response.
@ibechuu9695
@ibechuu9695 Жыл бұрын
Still waiting for the "wake up options video" and "trapped in a corner options video". Lol I'm getting wrecked and I'm not sure what I'm doing wrong.
@valsione38
@valsione38 Жыл бұрын
what about using it against heavy corner pressure with heavy mix up characters? that avoids a lot of guessing if you know exactly how to go back to block
@Zdman2001
@Zdman2001 Жыл бұрын
Be careful with this, corner pressure is usually ready to throw at any moment and will get big damage on you if you parry and they throw you.
@66ixty9ine
@66ixty9ine Жыл бұрын
@@Zdman2001 or if you block and get DI'd
@BlueJGilbert
@BlueJGilbert Жыл бұрын
Option select sounds so cool! I'll have to try it out! My 8 year old is killing me right now and I need all the help I can get
@itsmesteve1081
@itsmesteve1081 Жыл бұрын
I play an hour a day and with every passing day I found myself parrying less and less. I didn't notice this until yesterday or something. I took a couple days off and when I came back I nearly forgot that the party option even existed. I used it to drive dash, but didn't even remember that, that button was supposed to be used as a parry too. And this video explanation makes sense. Parrying is, in most cases, too slow and has a wiff animation where you can't counterattack but can still get punished
@kk-995
@kk-995 Жыл бұрын
A great time to use parry is against ken jinrai kick mixups, can block high and low and get a punish
@Smarpy
@Smarpy Жыл бұрын
I've noticed perfect parries aren't guaranteed punish either. I've had Ryu's OD shoryuken get BLOCKED after I completed a perfect parry. To me thats insane that you did everything right and you end up getting punished for it after the opponent blocks your move after the perfect parry.
@EliTheGleason
@EliTheGleason Жыл бұрын
Ngl the title should be "Parrying is DIFFERENT than blocking 🤯"
@PhilomathBret
@PhilomathBret Жыл бұрын
If the frame window for a parry in 3S was 10 frames, then why was Daigo's parry of Chun Li's lightning legs so difficult? A 10-frame window makes it seem like it's easier than most combos.
@17Master
@17Master Жыл бұрын
The setting of the situation is what makes it such a huge deal. Down to a sliver of health against one of the best players in the world, on stage, championship point at EVO with thousands in attendance making noise, the pressure would have made most players miss one and lose it all.
@PhilomathBret
@PhilomathBret Жыл бұрын
@17Master No, it wasn't just the setting. It is an extremely difficult parry to do and he couldn't do it most attempts when he was practicing before the match. Being in a top 8 of EVO doesn't make players constantly drop easy combos they normally hit.
@Infil
@Infil Жыл бұрын
It's catching the first hit that's hard. In 3rd Strike, super freeze ignores your inputs so you can't attempt to input parry during Chun's super freeze. Chun's super has 1 frame of startup after the freeze, so you have exactly 1 frame to hit it, OR you have to try and guess with parry before the freeze (which is what Daigo was doing). Once you've got the first hit, the rest of the parry is theoretically easy, as long as you can block out all the people screaming and the pressure of the moment, which of course is quite hard. And the combo Daigo did after the moment is much stricter in old games than new games, so it's much more droppable than it looks.
@PhilomathBret
@PhilomathBret Жыл бұрын
@@Infil Interesting. I thought the parries after it started were supposed to be hard too because the timing between the kicks changes.
@Infil
@Infil Жыл бұрын
@@PhilomathBret The parry is a set timing that never changes, so once you practice it and know the rhythm, there's nothing unpredictable about it. And the rhythm is not particularly hard to get used to. It's just catching the first hit that's the hardest part in a real match.
@Finkku94
@Finkku94 Жыл бұрын
Great content as always jm! I'd be interested in seeing pro player match analysis type videos. Also the bee system mechanics open up various possibilities for new option selects so breakdowns for those would be more than appriciated fam
@jeremysmith4405
@jeremysmith4405 Жыл бұрын
its gonna be so hype if a pro gets a parry in a tournament
@phdbot4483
@phdbot4483 Жыл бұрын
Against Marisa, I like to fish for perfect parries against her charged Gladius, I'll have to try that against for EX Phalanx as well. Basically, it's better to use parry against the more telegraphed strikes. Since combos off of perfect parries scale horribly, I'd make sure to follow up with combos focused on better knockdowns rather than damage. That way, that small reward can at least lead into something bigger.
@gotmefkedup1181
@gotmefkedup1181 5 ай бұрын
Video aged like milk
@kipferlkipferl
@kipferlkipferl Жыл бұрын
about the option select. if my opponent is plus on block and i dont get the perfect parry, wouldn't my opponent be able to block the drive reversal and still be on my ass?
@ceegslug
@ceegslug Жыл бұрын
I feel like "you only press fwd to parry" is a weird thing to say is advantageous, maybe that's just from a pro's perspective but at my low rank it feels like the ultimate check on how powerful it is, given the narrow timing
@Kannon_Shots
@Kannon_Shots Жыл бұрын
you press forward when you think they will throw out a move. its not about timing you are doing a read. Parrying defensively is timed but it can be practiced
@ceegslug
@ceegslug Жыл бұрын
@@Kannon_Shots this makes sense! thank you.
@fadewobblez9135
@fadewobblez9135 Жыл бұрын
If you say first your not going out side enough
@chkmte1304
@chkmte1304 Жыл бұрын
*you're *Proceeds to walk outside*
@strongbadman2
@strongbadman2 Жыл бұрын
First
@Mario_bland
@Mario_bland Жыл бұрын
First
@CrimzonWolf777
@CrimzonWolf777 Жыл бұрын
You're*
@kuchiku-kanzo759
@kuchiku-kanzo759 Жыл бұрын
... ... ... first
@sonic-bb
@sonic-bb Жыл бұрын
This is what I've been trying to tell my friend. Now I have a vid I can share
@Repetz94
@Repetz94 Жыл бұрын
didn't know +ob was +on parry too ty
@Gooshieooshie5000
@Gooshieooshie5000 Жыл бұрын
Random note but you can D.I Blanka ball if you’re fast enough
@MikesGamingSchool
@MikesGamingSchool Жыл бұрын
Great tutorial... I love the fact that SF6 is so balanced and its truly a thinking mans game.
@Bmxride1000
@Bmxride1000 Жыл бұрын
Hi jm love your videos longtime fan. So I have an idea for a video, maybe you can show us how to read the frame data that shows after an attack or show us which character moves are safe on block and last but not least you are the reason I got back into fighting games keep up the great content my man🤙
@madaotakuYT
@madaotakuYT Жыл бұрын
Useful. When I try to react to + move with drive reversal on block DI often comes out and then I'm wide open! 😅 I'll try these tips.
@MiQuentin
@MiQuentin Жыл бұрын
Woaaahhh look at those artifacts, funky
@vincentFGC
@vincentFGC Жыл бұрын
other examples of moves that are + on block where we can use drive reversal would be great, thanks for the video!
@computervision557
@computervision557 Жыл бұрын
Great tutorials, thanks
@linkueicatastrophe9727
@linkueicatastrophe9727 Жыл бұрын
Some of these punishes were either too slow or dont work.
@NemoK
@NemoK Жыл бұрын
I think you forgot to mention one important fact about the Drive Parry and that is that every attack you block with a parry *restores* your Drive Gauge. I think it's a set amount of gauge per hit rather than scaling by damage, so if you can parry a Chun-Li Lightning Kick for example you'll get back a huge amount of Drive! It's a great risk/reward move when your gauge is low.
@PerfectPencil
@PerfectPencil Жыл бұрын
Option select moves are pure black magic
@Hunty49
@Hunty49 Жыл бұрын
I button mash and this video shows me how much instinct tactics is required! No wonder I suck at it.
@neobahumut707
@neobahumut707 Жыл бұрын
Plus you could parry in the air in sf3 !
@rookbranwen8047
@rookbranwen8047 Жыл бұрын
Parry on wake-up can be pretty good since blocking should be your default anyways. It will cover every mixup and if they go for a meaty then you get an easy perfect parry. Of course this is rather simple to counter so don't go for it too often.
@callmetravesty8762
@callmetravesty8762 Жыл бұрын
Compared to crazy anime or hyper fighters mix, SF6 mix is pretty basic. I still don't think it's worth it. On wake up, the only options you have are block and throw tech (outside of ex dp ofcourse). You're hardly improving one to make the other so much more damaging. Parry on wake up is something you see a lot around silver but I hardly see anyone go for it Plat +.
@Romancesymphony
@Romancesymphony Жыл бұрын
@@callmetravesty8762 I 100% do it against Cammy and Honda in Plat and diamond.
@elsamurai1220
@elsamurai1220 Жыл бұрын
The problem with perfect parry is that if you do get it, your punish automatically gets scaled to 50%. Making using perfect parry highly situational.
@kevingriffith6011
@kevingriffith6011 Жыл бұрын
@@elsamurai1220 But if you don't get it, you're punished with the terrible fate of... Blocking. Or Parrying. Or getting thrown. Or wasting a little drive gauge if they don't attack you. The scaling is fine because there is very little risk to trying it compared to just blocking.
@valywell
@valywell Жыл бұрын
@@callmetravesty8762 you can do wakeup perfect parry. Its practically a dp with less risk.
@percocetthirty
@percocetthirty Жыл бұрын
Bro there’s no chip damage until burnout and imperfect parry can save drive gauge on defense versus blocking something like headbutt. Unless that’s what you meant by “chip damage”
@Sharky_0456
@Sharky_0456 Жыл бұрын
i like to use parry to fuck up a combo cause it forces them to stop or block and get drive meter but overall i wouldn't recommend tapping parry and i think hold is better
@JFDavoded
@JFDavoded Жыл бұрын
Im new to street fighter and have a question that i haven't been able to find an answer too, hopefully someone can enlighten me... The question being - If an opponent is normal blocking, should i continue executing my combo/attacking, or just stop hitting them?? I've seen pros continue combos, but I've also seen them land 1 hit and then stop... so im not sure which is accidental vs intentional, and if intentional, then why?? Pros and Cons?? Etc...
@lamMeTV
@lamMeTV Жыл бұрын
Any speed runner knows that 10 frames is free. 2 Frames on the other hand is actually hard. Daigos combo after the parry is the actually hard part everyone knows that lol
@happyducky9872
@happyducky9872 Жыл бұрын
"You cant block" you absolutely can, and imperfect parry is basically the same as a block. Perfect parry is like sf3 parry.
@TalicZealot
@TalicZealot Жыл бұрын
Dude you're great, but this video.... you gotta remake it after doing some re-scripting with more up to date information. There are actually penalties for attempting to parry in 3s as well, you can't tech and there is a cooldown period for how soon you can attempt to parry again. As others have said in sf6 you can cancel the parry recovery to a block, so the vulnerability is actually very similar to 3s in that sense and you can option select on defense.
@ADreamingTraveler
@ADreamingTraveler Жыл бұрын
Yeah he needs to take this down. All it's doing is giving players misinfo on how to play the game which is sad. Everyone makes mistakes but if people are explaining to you the why then you should probably take it down if you care about your community and the SF6 community. At 5:19 he even said how you take chip damage during normal gameplay like wtf lol does he even play this game?
@EijiShinjo48
@EijiShinjo48 Жыл бұрын
Your channel is great it really is a awesome guide and good advices 😎 I'm playing better in SF6 since i saw some stuff here 😁
@ItzPlvsma
@ItzPlvsma Жыл бұрын
How do i work training mode i been tryna lab situations but im confused in the menu
@sacredgear
@sacredgear Жыл бұрын
Boomer take, but I wish they had just brought back third strike style parrying
@VivanteMixes
@VivanteMixes Жыл бұрын
him just saying "pierce" at 6:09 actually made me mad for 0.02 seconds bc of how annoying the matchup is
@evalangley3985
@evalangley3985 Жыл бұрын
Pal, the problem with JP is... He can teleport and punish your parry with a Punish Counter with a throw at the other side of the screen... and he got a command grab to... you are screwed and you don't even know it...
@trevenfarleigh2729
@trevenfarleigh2729 Жыл бұрын
I do believe parry works decently if you are worried about a mixup. Also, it does give some gauge back which can be useful. Overall I do feel it is situational.
@simonb.8868
@simonb.8868 Жыл бұрын
mixup includes throws
@aXelRedfield
@aXelRedfield Жыл бұрын
I love your tutorial style videos, more guide for beginner and intermediate level please, thank you
@gnarrcan108
@gnarrcan108 Жыл бұрын
Parry is good for fireballs and certain fuck neutral moves bc the game encourages it through losing meter. Still good players are gonna grab you so it’s not just a free thing. That being said it has the same mindgames that mk11s flawless block mechanic in that jump ins you don’t wanna deal with are easily perfect parried. Also it has the cheesy do something negative that you know they can’t punish and reversal perfect parry into free damage. I’ve been doing kens heavy kick from range in the corner and just PPing any low foward after it. If they jump you still have DP time bc of the UB invincibility. Perfect Parrying stuff like Hondas head butt is way harder than it looks if you don’t have reactions not to mention the different start ups.
@PenanceisNigh
@PenanceisNigh Жыл бұрын
Other people decide not to learn the game until they play. Me? I can't buy it straight away, so you know my sweaty ass is watching all the high-level players and tech so I can learn it real fast(I have good game sense and rhythm/timing) and crush everybody in my path as soon as possible
@barryschalkwijk9388
@barryschalkwijk9388 Жыл бұрын
good vid, but: 1. Parry CAN be blocked out of. 2. Parry doesn't care whether an attack is high, mid or low.
@yungboogaloo
@yungboogaloo Жыл бұрын
So zangief and manon are overpowered since parry is useless against them?
@TypicallyUniqueOfficial
@TypicallyUniqueOfficial Жыл бұрын
Perfect parry is the way to go 🌚
@HJayZ91
@HJayZ91 Жыл бұрын
I don’t think this is right. Why would you not try to perfect parry on everything that’s reactable like Blanka ball or fireballs? Even if you miss the 2f window for op, parry will still come out and parry for you and you don’t lose drive meter like blocking does
@INikeAir
@INikeAir Жыл бұрын
This explains why when I Perfect Parry the opponent still gets the first hit 😒 It’s so dumb
@chaosdestruct
@chaosdestruct Жыл бұрын
I didnt know you could drive reversal on parry also 🤔🤔🤔
@GCDeadshot
@GCDeadshot Жыл бұрын
5:17 no chip damage there unless drive guage empty
@ADreamingTraveler
@ADreamingTraveler Жыл бұрын
That's kinda wild how he still thinks there's chip damage in this game during normal gameplay
@thenewkalpa
@thenewkalpa Жыл бұрын
Did SF6 actually do anything new or correct than the last game? A lot of praise for shoddy mechanics
@snk8734
@snk8734 Жыл бұрын
yes, ,more videos like these, (with Ryu, preferably, lol)
@helxis
@helxis Жыл бұрын
But how you gonna convince yourself you're pro like those master level fighters on KZbin if you aren't parrying everything? Basics, people. You need them.
@lordshadownwolf8710
@lordshadownwolf8710 Жыл бұрын
I think that the damage reduction after a 2 frame perfect parry is dumb... Perfect parry should not have a damage reduction nor damage buff... Heres a fix idea: Parry Counter, you get the frame advantage of a counter or a punish counter but not the damage buff. With this you reward the player that perfect parry a move. If you normal parry then you keep the advantages and disadvantages that already has.
@Ming1975
@Ming1975 Жыл бұрын
Bah! I thought parry was neutralise both. So it's just a block that doesn't get pushed back.
@davis7352
@davis7352 Жыл бұрын
everytime i parry, i immediately spam the grab buttons, so that way i can counter my opponent when they try to grab me out of parry
@InpuTcantHumaN
@InpuTcantHumaN Жыл бұрын
You can gaurd during parry recovery bro bro, just cant tech throws, walk, or jump
@DeepFreier
@DeepFreier Жыл бұрын
Bro you start at 50% scaling after a perfect parry, the only time you should go for it is when you don't want to be forced into burnout for blocking too much
@giovannileask3312
@giovannileask3312 Жыл бұрын
What does plus one mean?
@Xurreal-wc9he
@Xurreal-wc9he Жыл бұрын
Parrying Kikoushou while airborne was silly
@xyzen9673
@xyzen9673 Жыл бұрын
I think you dont know how parry works... You can still back block even during the parry recovery animation, you just cant tech throws
@katman2192
@katman2192 Жыл бұрын
I use parry to bait a throw and then kapow
@Chroma710
@Chroma710 Жыл бұрын
I wish parry and drive reversal were better.
@SlCKNESS_
@SlCKNESS_ Жыл бұрын
Parry's insane. I'm sure by the end of this game's life cycle people would hate how "parry-dependent" the game is.
@Chroma710
@Chroma710 Жыл бұрын
@@SlCKNESS_ Bro did you watch the video?
@stefanjuarez6565
@stefanjuarez6565 Жыл бұрын
@@Chroma710He probably did, and what he said makes sense. Making parry better would be garbage. No one wants to back and forth parry each other for a minute before someone lands a hit because the opponent sneezed irl
@Chroma710
@Chroma710 Жыл бұрын
@@stefanjuarez6565 i would, this game is extremely rushdown focused and you can still grab people out of parry.
@Mundus66
@Mundus66 Жыл бұрын
The fact that the game gives you punish counter after parry is confusing. Cause you can indeed block after a parry. Everything with the parry is safe against anything except throws. Don't believe me try it yourself. You can not punish a whiffed parry if your opponent blocks after it. He can block from frame one after a parry. Confusing i know but that is where we are.
@diegosantos8687
@diegosantos8687 Жыл бұрын
VERY informative video. Thanks for your hard work!
@deadmanstoolbox
@deadmanstoolbox Жыл бұрын
You can add an additional forward input to that OS to get drive rush if they whiff
@remigusker6024
@remigusker6024 Жыл бұрын
But perfect parries give me life! ~~and fat counter combos~~
@fRikimaru1974
@fRikimaru1974 Жыл бұрын
I've been watching a lot of SF6 videos since the beta and such, and I still don't get the actual use of the parry. Yeah, you don't lose Drive Gauge if you parry, but apart from that, it is a dumb thing. It is like smoking, addicts feel better when smoke, of course, but you only are mitigating the symptoms the tobacco created itself. In this game I would just eliminate the parry. It is useless. Just let the perfect parry, and make its scaled damage less serious at least at the beginning.
@StudentOfTheVoid
@StudentOfTheVoid Жыл бұрын
To each their own. Use what you need to use when and where, everything has a place and time. Sf6 is a different game it's game mechanics have their purpose within itself. I'd rather DI for closer projectiles in some cases. What I don't understand is why less damage off a perfect parry when its already challenging to time?
@Nelsathis
@Nelsathis Жыл бұрын
If that wasnt the case the games balancing would probably be horrible down the line. When knowledge is more available and muscle memory is more present.
@casio4351
@casio4351 Жыл бұрын
Top dudes still parry all the time from what I wad watching.
@AvangionQ
@AvangionQ Жыл бұрын
If parrying is not changing frame data to predict and be able to punish, then parrying isn't worth much at all. I'm sure that later patch updates will give parry a buff in this regard, make reading your opponent rewarding.
@fongsungjaupseio5542
@fongsungjaupseio5542 Жыл бұрын
They should just make the parry 3rd strike style, that would infinitely raise defensive play.
@ytcmbt2505
@ytcmbt2505 Жыл бұрын
No. Third Strike parry is an awful mechanic.
@ocoro174
@ocoro174 2 ай бұрын
thanks uwu
@darrensmall1133
@darrensmall1133 Жыл бұрын
There is no way blocking is better than parry
@juniormynos9457
@juniormynos9457 Жыл бұрын
Can you parry after blocking the first hit in a string combo?
@66ixty9ine
@66ixty9ine Жыл бұрын
In 3, yes In 6, no
@TeddyBelcher4kultrawide
@TeddyBelcher4kultrawide Жыл бұрын
Yes it’s like parry in tekken now
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