The reason for the awkward save menu is surprisingly simple: it's the Wii standard menu set up by the company for all Nintendo games at release. I'm assuming they wanted a consistent menu interaction experience between all of their games, regardless if the game focused on motion controls or not and the default would cater to motion control use.
@szazorkan3 жыл бұрын
It's actually surprisingly simple!
@Megapig90013 жыл бұрын
Except the Wii version actually lets you use the joystick lol; the Switch port took out the ability to use it
@inspectahgex19103 жыл бұрын
@@Megapig9001 Not in the original Galaxy. In Galaxy 2, you could use the joystick, but you couldn't in Galaxy 1.
@KairuHakubi3 жыл бұрын
I hope they learned their lesson about appealing to a casual audience this isn't like the 80s when using ROB and a euphemistic console title helped sneak videogames onto toy shelves at a time when computer gaming was crashing... THAT worked because they replaced the shit quality of the current gaming standard with a new high standard and genuine fun. They were just selling BETTER games to people who liked games. appealing to non-gamers is planting seeds in 1 cm of dirt and then later asking why the plants have no roots. Non-gamers will not convert. they would have by now. non-gamers in the late 2000s were not the same people who refused to buy normal game computers in the 80s. The chances of hooking new long-term players is zero, and long-term gains are the only ones that matter.
@Refreshment013 жыл бұрын
@@KairuHakubi Except Ceave is wrong in this case. The Nintendo traditional games sold really well on Wii. TP was the best selling Zelda game at the moment, MK Wii is still the best selling MK, the 2 Galaxy games had the best 3D mario sales, Smash put up records numbers also. Most Nintendo brands put up better numbers than the previous 2 generations, except for the case of Metroid Prime 3, which didn't sales as much as Prime 1, but we can't ignore that Prime 2 on GC took a nose dive in sales.
@ChristopherMoom3 жыл бұрын
I feel like one day Ceave's going to upload an insane video titled "Why Goombas Are The Mushroom Kingdom's Strongest Lifeform And The Reason For Metroid Prime 4's Delay" at this rate
@CasualSunGod423 жыл бұрын
There might be bias seeing as Ceave is (NOT) a Goomba, but that would be fun!
@DefinitiveDubs3 жыл бұрын
"Why World 2-4 Is The Best Level Ever Made And How Bowser Did 9/11"
@chamtheman5513 жыл бұрын
Hey hey heeeeeeey Found you once again
@vulblhotdiessfi3 жыл бұрын
Christopher Moon, WHY DOES EVERY VIDEO I WATCH YOU ALSO DO
@gg1k3 жыл бұрын
@@DefinitiveDubs the truth revealed
@AdmiralBobbery1233 жыл бұрын
I really appreciate the content you’ve been putting out lately. You approach these topics from a really unique perspective and well thought out approach, with really effective and carefully constructed arguments.
@sergeantguy88873 жыл бұрын
Same!
@Nightwalk093 жыл бұрын
yeah !
@superdude112353 жыл бұрын
"Hit the subscribe button without me showing you a tutorial on how to do it" It's sad how accurate this is
@floofsartstudio95373 жыл бұрын
Let’s just take a moment to appreciate Ceave’s voice and his ability to make silly topics into a serious analysis with a good amount of humor
@AxxLAfriku3 жыл бұрын
I am thinking about dropping out of school to focus on my career as a star on KZbin. I already make a lot of money on KZbin. School bores me so much. I need more opinions and since I don't have any friends, I gotta ask you, flo
@leWelleander3 жыл бұрын
But also the ability to explain serious things really silly! :)
@floofsartstudio95373 жыл бұрын
@@AxxLAfriku I’d recommend finishing school just in case it doesn’t end up working out
@KelseyHigham3 жыл бұрын
@@AxxLAfriku stay in school, you’ll be a more skilled KZbinr if you have a thorough education
@suddenllybah3 жыл бұрын
hoo ray
@newwhale86103 жыл бұрын
All of these half hour long analysis are beautiful
@mrcombustiblelemon29023 жыл бұрын
The plural of analysis is analyses. Also agreed.
@purcinnamon74043 жыл бұрын
@@mrcombustiblelemon2902 usually i dont like correctors, BUT that is super interesting. Nice info
@mrcombustiblelemon29023 жыл бұрын
@@purcinnamon7404 most of the time, being "that guy" is as painful for me as it is for you (although I suppose others might be doing it because they like it). I view it as a necessary evil, because without someone teaching you what's right, you'll just continue to be wrong, and I don't want people to be wrong unintentionally.
@hollow36563 жыл бұрын
A Light Switch, to flip it. A stool, to sit on it. A Fuzzy, to hug it. All seems normal in a Ceave video.
@radswfiihq3 жыл бұрын
yea because ceave is the only person who would ever hug a fuzzy
3 жыл бұрын
But remember what happens when you touch Fuzzy
@hollow36563 жыл бұрын
@ Nothing. Are you new here? Fuzzies are meant to be hugged.
@divVerent3 жыл бұрын
@@hollow3656 Actually, if you touch fuzzy, you get dizzy. At least if you're a dinosaur carrying a baby plumber.
@hollow36563 жыл бұрын
@@divVerent Are you sure? They feel fuzzy.
@givrally3 жыл бұрын
You know when you learn about something and you can't stop noticing it everywhere ? I'm doing it with the design. Warp stars spin when you're near them, to indicate that they are designed to be spinned. Meteors have hues of red to indicate they're ouchy.
@gardelumbwacker3 жыл бұрын
I thought the title said "why the topman enemy is the most genius fatal flaw of skyward sword
@waridchowdhury3873 жыл бұрын
Ya same lol
@pokedude7203 жыл бұрын
Sane
@unworthy.potato3 жыл бұрын
Wait, is that not what the video is about :(
@coryr43353 жыл бұрын
@@unworthy.potato it pretty much is
@Broockle3 жыл бұрын
I just look at the thumbnails.
@Natesuki3 жыл бұрын
Ceave is that weird gaming uncle that always knows how to turn something into a lesson
@DireBowser3 жыл бұрын
He's probably the coolest uncle
@benc.32443 жыл бұрын
The Award for the Most Backhanded Comment goes to...
@utubeiskaren77963 жыл бұрын
I feel like you’re from the future or the past idk why
@usernametaken0173 жыл бұрын
Uncoe caev iz a vry gud meario mein
@AmbrosiaPoly-yolkEgg3 жыл бұрын
The save prompt's motion controls are a lot more obvious on the wii, where pointer will switch visibly to a hand unlike on switch where the pointer is simply invisible at that time, the switch version removed a layer of communication there, and did nothing to compensate.
@andrewu85253 жыл бұрын
I never struggled with that as your remote is typically pointed in the general direction of the TV and in order to enter a level you have to point. I just ended up already being in the area. Switch controllers are small enough to be held at odd angles like the joystick attachment was.
@KairuHakubi3 жыл бұрын
that collection is an unmitigated porting disaster.
@harttman1233 жыл бұрын
At this point, I'm convinced Ceave can make a video talking about the origin of Waluigi in Mario Tennis and how it relates to GTA V.
@JJGamezMC3 жыл бұрын
Most people: “what does that title even mean” Me, an intellect, and a Ceave content enjoyer: “Well it’s surprisingly simple”
@michaelduff23823 жыл бұрын
a intellect
@JJGamezMC3 жыл бұрын
@@michaelduff2382 shhhh
@desmondruhling3 жыл бұрын
Nobody ruin my 69th like creation
@Penguin-gm1fd3 жыл бұрын
@@desmondruhling people ruined it, but i made it 169 likes
@lord69923 жыл бұрын
Hi riki from xenoblade chronicles
@jbrainbow233 жыл бұрын
Ceave in 2017: how to make a cool level in mario maker Ceave in 2021: why that one pixel in new super mario wii is stupid and it destroyed the sonic franchise
@FederalPoop023 жыл бұрын
This comment just made my day
@aidenpons95843 жыл бұрын
reminds me of Mayro who plays a lot of NSMW and her perpetual complaints about fan-made tiling (the way tiles lock together into something cohesive, eg a platform with a hidden area below it), so, maybe it's not as far-fetched as you think...
@jainimaijainitai3 жыл бұрын
Aidenpons *her
@ceratoraptorthedestroyer3 жыл бұрын
@@jainimaijainitai *him
@jainimaijainitai3 жыл бұрын
ceratoraptor destroyer of worlds Mayro is transgender.
@CasualSunGod423 жыл бұрын
Topman vs. Bottomman would be a battle for the ages.
@roosterboots46843 жыл бұрын
What about Versman?
@CasualSunGod423 жыл бұрын
@@roosterboots4684 That's literally a Topman glued to a Bottomman. Could be interesting game design!
@burnttoast69743 жыл бұрын
They’re gonna lose their minds when Sideman joins in
@lordecramox73943 жыл бұрын
Bottomwoman
@marthamartinez68873 жыл бұрын
Well topman would win because he's on top.
@shrimplysuperior3 жыл бұрын
'Barely anyone would push on the pull handles' i am now officially a minority
@FederalPoop023 жыл бұрын
Near where I live, there's a restaurant I usually go to that has pull handles on the door even though you're supposed to push it. To solve the problem they put a sign with "push" written on it, but that whole thing always messes with my brain and makes me feel stupid
@qlum3 жыл бұрын
I know of cases where vertical handles are used for pushing, so it makes sense to use it that way. The other way around, not so much.
@Merennulli3 жыл бұрын
I know a lot of places that have either the "pull" or "push" handles on both sides of doors that aren't double-hinged. I think a lot of people think it's an aesthetic choice and just make them match.
@darkmage353 жыл бұрын
A much better example would be a door that has a flat metal hand panel vs a door that has a loose ring handle. That would really be push-only vs pull-only.
@thechocolatearmor57973 жыл бұрын
@@FederalPoop02 they literally over-tutorialized a door lol
@nintendude783 жыл бұрын
I love how you pick the most random topics and are able to make a really good point out of it
@Chuckles-98383 жыл бұрын
These videos are like when the English teacher focuses on why one word was used by an author instead of a different word, except this makes sense
@utubeiskaren77963 жыл бұрын
“It doesn’t mean that this thing is a bad thing, it sort of means that this thing is a thing thing” -Ceave 2021
@Excalibur74743 жыл бұрын
I'm not the best with accents, so sometimes, I can't quite understand what you're saying. Which *would* be a shame because you're actually a really smart dude with tons of fresh ideas. However, these videos are always uploaded with accessible captions from the get go. I appreciate these videos for that, and for you making that extra effort. Keep it up, man.
@cubedude86903 жыл бұрын
It's funny how the trailer for skyward sword remake just got released and ceave made a video on the game. But it certainly wasn't BECAUSE of the direct, since that was very recent. Edit: I was wrong
@YounesLayachi3 жыл бұрын
You're not wrong. The video was scripted and recorded weeks before the direct. Ceave just added a screenshot of the recent news while editing the video at the last minute. Otherwise he would have talked about it
@CasualSunGod423 жыл бұрын
@@YounesLayachi Yeah, it might make more sense if the video wasn't DIRECTly related to the announcement.
@YounesLayachi3 жыл бұрын
@@CasualSunGod42 the video isn't directly related to the announcement ;) Skyward sword is directly linked to the other big Nintendo title on the same console, Mario galaxy, and ceave made a video about SM64, SM Sunshine, and now SM galaxy. In the SM64 video he compared the mario game to the equivalent Zelda game of the same console. It's not unreasonable to also compare galaxy to skyward sword because doing so helps explain Nintendo's mindset and decisions at that particular point in time
@CasualSunGod423 жыл бұрын
@@YounesLayachi Oh, sorry, I think I phrased that weirdly. Just to clarify, I wasn't trying to imply that it's related. It's probably not.
@gameninjac66083 жыл бұрын
"Galaxy really succeeds with this, except for when it does not." Sound reasoning, I see.
@xhantTheFirst3 жыл бұрын
In other news, every 60 seconds in Africa a minute passes
@nyxmiloq41673 жыл бұрын
It's hard to argue with this assessment
@GourmetSubZee3 жыл бұрын
[Insert meme about what the floor is made of here]
@Redder_Creeps2 жыл бұрын
Reasonable enough
@Trascist3 жыл бұрын
“There’s a reason i hammered a tin foil hat to my wall.” Me: “what reason?” “I couldn’t help myself.” Oh
@julienmauguin32143 жыл бұрын
Understandable, have a great day
@legoboy71073 жыл бұрын
Another thing to point out is, for the topman enemy, even if its intuitive design fails to tell the player what to do because the player just can't get it, there's also a luma there that hints at what to do for those who need it, but that luma is completely OPTIONAL, you don't have to talk to it. So they really covered all bases with that one, having an intuitive concept that people can figure out what to do with on their own, but having a backup _optional_ "tutorial" of sorts for those who can't.
@amiiban3 жыл бұрын
Ceave out of context: Basic knobs don't communicate.
@zoruasnivy3 жыл бұрын
That door explanation made me smile because that's the first lesson of UX design. "Don't Make Me Think" is a great book people should read if they want an idea of what I mean
@CreamyIce3143 жыл бұрын
Wait a second, it should be "Galaxy's" not "Galaxies" (title might be changed if this comment is old)
@thomasbuckley69993 жыл бұрын
+
@wariolandgoldpiramid3 жыл бұрын
+
@yoshiking60273 жыл бұрын
@@theAstarrr still wrong as of 14 minitues later
@jayman44323 жыл бұрын
Galaxies is the plural version of Galaxy. At Disneyland California, their is a themed area called Star Wars: Galaxy's Edge. So yes, it should be "Galaxy's" as it is the possessive form of galaxy, the possession being the Topman
@uiinpui3 жыл бұрын
@@yoshiking6027 still wrong as of 29 minutes later
@sneakysam65643 жыл бұрын
For the reason that the motion controls are only used for saving I would say it wasn’t anything like that. It was probably an oversight honestly because you can save and use the menus with the joystick in Galaxy 2
@kristol5693 жыл бұрын
You can also use it in Galaxy 1, it was just removed for the switch port
@Koushakur3 жыл бұрын
People didn't really buy Link Crossbow Training, they bought the Wii Zapper peripheral and a game happened to be attached to it.
@derekw80393 жыл бұрын
That's how Wii Sports got into the list of 10 best selling video games
@willstahl8163 жыл бұрын
Skyward Sword's "overtutorialization", slow text, and general quality of life was pretty bad. But thinking about overtutorialization just reminds me of Mario and Luigi: Dream Team, being magnitudes worse than Skyward Sword in that department.
@Ultimaximus3 жыл бұрын
Pokemon also suffered from it, with characters teaching you that water is good against fire, and then having their minds blown when you use water against fire
@Refreshment013 жыл бұрын
INCREDIBLE, you just read my mind, this exactly what i was thinking while watching the video & wanted to pointed to Ceave here. This is a trend within the Mario Adventures games that spans multiple consoles & is not a Wii specific thing. i remember this has been pointed out to Nintendo for decades that they should accomodate both veterans and beginners by having an option to skip tutorials. Twilight Princess is another example but in this case they opted for the idea to both integrate the tutorial with the world building, interesting for the 1st playthrough not really for subsequent ones.
@lukelcs89343 жыл бұрын
Cool to see a video more like this coming from you. Most of the videos I've seen by you are Mario Maker creations, but this was a really thoughtful, in-depth, and engaging look into how games are made, what makes them good, and why they're sometimes made the way they are. As an aspiring developer myself, I always find this kinda stuff really interesting. Not sure if this is something newer for the channel, or if you've been doing this kind of video for a while, but either way, I'd love to see more :D
@HD-nb7kw3 жыл бұрын
Skyward sword was actually my first Zelda game, so I represented Nintendo's target audience. I can tell you that that game failed in being accessible; maybe I was just dumb but I had no idea what I was supposed to be doing at the start of the game.
@exci84013 жыл бұрын
I remember going through the Master Quest in Skyward Sword and they literally make you do the tutorial again. I love this game but you have to beat the game to even get a Master Quest save file like how does this even happen.
@Megapig90013 жыл бұрын
In the Wii Version of Galaxy you can actually use the joystick to control the save and pause menu; my friend theorizes that the reason Galaxy Switch removes the joystick functionality was so that the pointer could be forcibly recalibrated.
@Oakshield23 жыл бұрын
I remember watching some videos of his before and never saw his face. He looks almost exactly like I thought. Only missing a chef hat.
@snoconeex88563 жыл бұрын
Ceave's a psychic. Creating a video about skyward sword before it even came to the switch in a direct! Magical.
@PineappleDealer373 жыл бұрын
He's gonna review all all stars games partially, let's a go!
@purrowpet3 жыл бұрын
I literally just had a UI Design course last quarter. It's really cool to see those concepts applied to game analysis. The Design of Everyday Things was a mandatory read, of course.
@Superkid333 жыл бұрын
When I first played Skyward Sword when I was super little. I didn’t know how to read very well. I somehow solved the problems without Fii’s help because of the visual cues and common sense... they definitely didn’t need to have Fii talk so much.
@GrandOldBoarGames Жыл бұрын
Ceave Gaming, you conflated affordances and signifiers. Affordances are ways you can interact with something, signifiers are cues that inform what affordances something may have. A bar on a door affords pushing, as in it is easy to push on the bar, but it also signals that a user can push it. In contrast, a bar also affords pulling, you can tug on the bar, but it does not immediately signal that the door is a pull door as when someone sees a bar, they don't immediately think "I should pull this." To quote The Design of Everyday Things: "Affordances define what actions are possible. Signifiers specify how people discover those possibilities: signifiers are signs, perceptible signals of what can be done." In the plywood example, plywood and glass both afford smashing, while only glass affords shattering. Glass signals that something can be smashed, while plywood does not signal that it can be smashed. Its a small distinction which is muddled in the first edition of the book (The Psychology of Everyday Things) but is discussed specifically in the the Design of Everyday Things because it is often confused.
@Naxtor723 жыл бұрын
On behalf of the menu's buttons, on the Wii Console NOTHING used the Joystick, Even Selecting a Game from the Main Menu had to be with Motion Controls, so it makes more sense to assume the buttons are like that on the Nintendo Switch.
@nathannelson44643 жыл бұрын
That’s what I hated about galaxy, I never really got good at the motion controls.
@scwhikgaming3 жыл бұрын
yea im a zelda fan, I have 50+ hours in crossbow training
@xXFoiXx3 жыл бұрын
Well they could fix it for the remaster. Spoiler: They wont.
@greekgeek40743 жыл бұрын
True, people will just buy it the same way they bought 3D All-Stars. At least this game won't disappear on March 31.
@Pedro_eqw3 жыл бұрын
Why don't they fix it though? A simple option to turn off the tutorials in the menu should solve the problem, it's so simple. I will never understand why they do this.
@SmashSSL3 жыл бұрын
@@Pedro_eqw Minimal effort sells anyway, sadly
@Pedro_eqw3 жыл бұрын
@@SmashSSL Yeah but this "minimal" effort is too low!
@SmashSSL3 жыл бұрын
@@Pedro_eqw Yeah :(
@ryansullivan30853 жыл бұрын
Finally someone else who loves the Wii U. The only reasonable explanation for its failure is the garbage marketing. I really like it better than the switch.
@fredrickgamer91283 жыл бұрын
I like how he made this video not knowing about the remake and came out with instant relevant content.
@PineappleDealer373 жыл бұрын
Meanwhile rain world: Why to explain something to player or introduce it to him in safety environment? Just throw random stuff at player and look how he is reacting.
@lordecramox73943 жыл бұрын
Yeah Rain World taught me about spiders in the Shaded Citadel. It was a life changing experience, as an arachnophobe. *I barely slept for the next couple of days.*
@PineappleDealer373 жыл бұрын
@@lordecramox7394 imagine also being nyctophobic
@PineappleDealer373 жыл бұрын
@@lordecramox7394 have you saw red spider yet? :P
@lordecramox73943 жыл бұрын
@@PineappleDealer37 Not yet, I haven't played much since then.
@mjoonlight99193 жыл бұрын
rain world's tutorial is as brief as telling you that you can eat food and basic controls, everything else is a reward for the player to discover/learn. tis p cool
@TheLegoNation3 жыл бұрын
At least you can used a joy stick to move through menus in Mario galaxy 2
@thebibi783 жыл бұрын
Yeah and it saves automatically which is really neat. They learned from their mistakes !
@Megapig90013 жыл бұрын
And Galaxy 1; the Switch version of Galaxy is what removed the joystick functionality on the menus. You can still use it in the Wii Version.
@TheLegoNation3 жыл бұрын
@@Megapig9001 not true the Wii version you have to use pointer controls and same with the switch version
@Megapig90013 жыл бұрын
@@TheLegoNation I played the Wii Version a few months before the Switch Version came out, and I remember being able to use the joystick for the menus. I could very well be wrong though. I'll go back and double check later.
@TheLegoNation3 жыл бұрын
@@Megapig9001 you might just be thinking of galaxy 2 because galaxy 1 never had that
@FinnTaich3 жыл бұрын
I’ve been watching Ceave for a while now and I have to say it’s pretty cool to see his content shift from silly videos about avoiding nasty, evil coins to more intellectually stimulating (yet still entertaining) videos about Nintendo’s sales trends and psychological analyses of game developers. Hooray.
@SteampunkSavage3 жыл бұрын
“Barely anyone would push those” Watch me every time I attempt to leave work
@Merennulli3 жыл бұрын
When we first moved into our current office, we had a tally being kept on the whiteboard for each person who pulled the push door. Everyone quickly got into the double digits.
@SteampunkSavage3 жыл бұрын
@@Merennulli We developed as the smartest species and yet we still cannot learn how to open doors right...
@Merennulli3 жыл бұрын
@@SteampunkSavage In fairness, it takes other species even longer to open them right.
@AmselOwl3 жыл бұрын
They literally have an instant text feature fully programmed in the game. It works perfectly well and they just never used it, even in master mode.
@NunnyNugget3 жыл бұрын
Ceave, on April fools, please make a tutorial on how to subscribe.
@colfdralegend3 жыл бұрын
You know, if Nintendo wants to keep Fi’s “I’m detecting blah blah blah” crap, they could just, idk, do something like what persona 5 did by just having a text box appear in the corner without interrupting the gameplay Though persona 5 had the luxury of being voiced so...
@grim663 жыл бұрын
Yeah, that's an interesting point. When an important detail is voice acted, it's much harder to miss it unintentionally. If they tried to take P5's approach, but didn't have voice acting, then you risk alienating people who miss the dialogue box and then don't get the important detail.
@beanburrito44053 жыл бұрын
Title is misspelled. Oops! -1 Fuzzy for “Galaxies” instead of “Galaxy’s”
@SuperPaperPokemon3 жыл бұрын
Before watching the video, let me say what I think is Skyward Sword's fatal flaw: Fi. That robo-sword-Navi woman kept grinding my gameplay to a halt every time I entered a new area, finished an area or found a new mechanic, to tell me something that was pretty obvious for a person who has played video games and Zelda for as long as I have. Or, heck, something that would take me 5 minutes to discover just looking at my surroundings. Because, honestly, Skyward Sword's non verbal puzzle comunication ain't bad. They don't need to tell me verbally as well. Everything else is excusable in my opinion. The reused areas were always expanded every time we returned, and were decently, if not very fun to do (except the water forest, but hey, we delt with worse water dungeons before). The motion controls meant that every enemy was a challenge, and for the wii, were pretty damn responsive. Oh, and, yeah I do think $60 is way too much for a barely changed HD rerelease of a single Wii game. If they manage to fix some of bigger problems with the game, and added an extra dungeon to the experience, and maybe even rerecorded the music, then it would be another thing, but...
@one-up74983 жыл бұрын
I played legend of Zelda when I was 7 and the trail of courage took me actual days to finish (it was also like the 8th game I ever played) no idea why I typed this but you guys should share your trail of courage stories
@nathanbui72653 жыл бұрын
I died when i woke up the guardians after stepping in the water around the tree and then i avoided the trial for like a week.
@samseltoter5603 жыл бұрын
I stepped out of the circle and everything turned red. I freaked out and quit and didn't finish it until like 2 years later. (I was also seven)
@toniconge70033 жыл бұрын
Ceave back with the cleaver analysis!!! I think that is a pretty great theory on why Skyward Sword is more hand holdy then the other Zelda games in order to appeal to their mass casual crowd due to the Wii. Personally the way I like handeling puzzles and giving answers is how the Uncharted and Last of Us games do it. If you're stuck in a room for X minutes one of the NPCs will say "hey look over here" to give you a prompt that will point towards the answer and getting that from Fi would have been a good solution in my mind.
@connormcpike2403 жыл бұрын
The fatal flaw of Skyward Sword is that half of the wii motion pluses don't stay calibrated for more than a second
@pallukun3 жыл бұрын
7:06 its also worth noting that the bosses spit our star bits when they take damage, which tells the player that they have done exactly what they needed to and to do it again
@JustJum3 жыл бұрын
I was stuck on the topman boss fight for ages because I never figured out I had to jump on it... I guess I'm simply too dumb
@FederalPoop023 жыл бұрын
No, that's ok. A year ago or so (when I was almost 18), I started playing super mario galaxy 2 again for the first time in years and decided to make progress in my save file. I never played the first galaxy, and I got this game when I was 11 or something. When I got to the boss rush galaxy (the one where you fight bosses from smg1), I got stuck on the big mole battle for like half an hour, because I had absolutely no idea that I had to ground pound next to it. I know this is not a design flaw (the mistake was assuming that I had also played the first game before), I just want to say that it's normal to get stuck on a boss fight because you don't fully understand the gimmick
@vanKarsie3 жыл бұрын
@@FederalPoop02 I played the first game in 3d all stars and it also took me 10 lives before i figured out you had to ground pound it, even though there were lots of moles in that galaxy that you also had to ground pound. The problem i personally have with that boss fight is that it feels very unintuitive to me that you have to ground pound when the big mole comes out of the ground
@bobboberson82973 жыл бұрын
@@FederalPoop02 I'm pretty sure everyone takes a while to realize you have to ground pound the mole boss. That boss has very questionable design in my opinion
@malokingi233 жыл бұрын
Wait, I could have sworn you could menu in SMG1 with the joystick. I'm pretty sure I have specific memories of intentionally pointing the remote away from the sensor bar so the Wii would let me use the nunchuck's joystick to select the save option. If I'm remembering correctly, then that means Nintendo took out that option in the Switch version. Why on the lords' planet would they do such a thing?? I have a theory as to why, but first, I have to back up to explain how this theory formed: Around June of last year, I got offered a new job which might, depending on how a certain Very Popular Illness pans out, require me to move to a new city. Which city? At the time, this had yet to be determined. For this reason, I did not renew the lease for my townhouse that year when it expired in October. But, despite what my landlords/ladys had offered me, the housing office would suddenly not let me go month-to-month, and with very little notice. So, I had to move out quickly, trying to sell, but ultimately winding up giving away, most of my material possessions and forcing me to live on the couch of my bartender. One of the things I retained was my Nintendo Switch which was one of the few comforts I allowed myself to enjoy. Eventually, I bought a game called Hades on my Switch which I played a lot as it was very fun. While I played it, I had my switch connected to the TV and I used a Switch Pro Controller without issue. Several months after losing my home, and most of my material possessions, I decided to move across the Country to live with my brother, where I reside now. He doesn't have a TV as he's a bachelor and a PC gamer, so he never needed one. So, while I await approval for a nicer apartment so I can resume accumulating worldly possessions, I'm living on an inflatable mattress in an otherwise empty living room. When the mood strikes, I play Hades on my Switch, but in handheld mode this time. The game still handles beautifully, ... until I need to menu something. I can only assume that the cause of this is some sibling of Nintendo's infamous Joy-Con Drifting issue, which I understand used to be a Nintendo Exclusive, but I heard they shared some of their Controller Drift tech with Sony lately and their PS5 controllers... Anyway, any time I needed to select a Boon from a God, choose a purchase from the Well or Contractor, make changes to my character with the Mirror of Darkness, or make changes to The Underworld with the Pact of punishment, the option "in focus" usually (about 85% of the time) wildly rockets off in a downward (or sometimes upward??) direction until I reset the JoyCon (sometimes more than once to get it to behave)! A few years ago, I sent all my Joy Con in to Nintendo to fix all the Drift they were doing, but the drift just returned a week or two later. I'm starting to think they've simply given up on finding a permanent fix. Anyway, back to Super Mario Galaxy 1. If whatever is causing a Drift-related frustrations in Hades, but only during a menu, is also happening in SMG1 menus on the switch, then would Nintendo be so churlish as to simply remove joystick menuing altogether so no one notices that their Joy Con are still all messed up? This has been Matthew's Theory and, again, if I'm misremembering the ability to menu with the joystick in the Wii version of SMG1, pleas disregard the above 10 paragraphs...
@laytonjr66013 жыл бұрын
In Ocarina of Time, Navi talks only if you press a button to summon her. In Twilight Princess, Midina talks only if you press a button to summon her. In Skywords Sword, Fay talks to you without your consent.
@BloodyAltima3 жыл бұрын
Further, Midna also has reasonably fun writing, Navi is at least tolerably boring, but Fi is just annoying emotionless robot girl.
@dusklunistheumbreon3 жыл бұрын
Navi talks to you automatically *way* more than you remember. Hell, in the first dungeon *alone* she tells you how to climb a fucking *ladder* and how to open an unlocked door. Two of the most obvious concepts in gaming and she *still* explained it. There's also her telling you *every* time you walk into a room with a wallmaster. Or the dozens of other pointless popups.
@jk-rg6xo3 жыл бұрын
I really like how in these analysis videos you try to look at Nintendo’s mentality and perspectives at the time for their game design decisions and console designs. Very thoughtful and well made video.
@Moss_Dude3 жыл бұрын
On the Wii version you could menu with just the Nun-chuk. You spent like 5 minutes talking about an issue with random changes to the switch port instead of the game itself.
@kalahariswirl12313 жыл бұрын
Super Mario Galaxy was among one of my first Mario platforming games I got, and when I first played it I was but a wee little child, and I feel like the fact that they made everything so simple in this game as Ceave has outlined was one of the main factors in me getting into Mario. If the game was filled with tutorials and slow gameplay, little me would have been bored and confused and probably stopped playing, but because of the clever design (easy to understand levels, lots of satisfactory moments, and intuitive gameplay) of the game I loved it and that game is probably why I am such a big Mario fan today. Great video Ceave, keep it up!
@Fannintendociccio13 жыл бұрын
I get what you mean, but honestly I've played skyward sword and loved it and the fi thing never occured to me... I don't think her repeating everything is supposed to be over-tutorialization, I always read it as that being her personality as a awkward android thingie with no real social cues and focused solely on her duty and her reporting role to link. There are even some silly gags in the game about it if I remember correctly, of her repeating everything an NPC just said to link in their face only for em to react weirdly about it. Like, it happens so much it really does seem to be intentionally made cuz that's how fi acts, which is what i honestly find very charming and silly about fi (her not realizing she isn't needed as a medium to relate information to link, since that was her whole purpose of being made and such), not because it's just the game regurgitating in a 4th wall tutorial sort of break the same info twice in a row.
@jakfrost253 жыл бұрын
Yeah, nobody ever seems to touch on Fi’s development of characterisation or her role in the narrative, both of which were some of the best parts of the game. Her goodbye alone was easily one of the most emotional of any companion’s, if not the most. Guess people just like to harp on about negatives, instead of bringing any new ideas to the conversation.
@Fannintendociccio13 жыл бұрын
@@jakfrost25 indeed, indeed
@Eidenhoek3 жыл бұрын
Castle's a push door; the pillar bits that stick out would prevent it opening outward. Also, no hinges on the outside.
@sabalschuster29093 жыл бұрын
Do you have a PO box or shipping address? I want to send you a fuzzy.
@elisechandler36933 жыл бұрын
I'm so happy that you finally talked about galaxy! I almost thought that you thought the game didn't exist!
@jasonsmith88023 жыл бұрын
Hooray Count: 2 Total so far: 387
@zachvalzach24343 жыл бұрын
Thank you for this
@TrivXx3 жыл бұрын
Man I love your videos. You have such a unique and soothing voice and touch on such niche topics that wouldn't normally interest me.
@gabeclips703 жыл бұрын
0:01 - Intro 2:50 - Part 1: Meet The Topman 8:09 - Part 2: Shake to Save 14:37 - Part 3: How to Not Capitalize on Success 21:10 - Part 4: The Return of the Topman Tribe 25:06 - Outro
@lapotato91403 жыл бұрын
except for when topmaniac suddenly lands on top of your noggin from rebounding off the electric fence on daredevil mode lol
@panampace3 жыл бұрын
Ceave videos these days/: Why these two completely unrelated topics are actually surprisingly related
@northpenguins3 жыл бұрын
I remember finding this channel 5 years ago and have been watching ever since. Glad to see the video qualities consistent improve, i was really suprised you only had around 7000-17000 subs for the quality back then. I don't know how to end this comment, but thanks
@WaluigiGoesWa3 жыл бұрын
Yo lets go!
@JGeerse3 жыл бұрын
First WAAAAA CHAIN
@Sperlunk.3 жыл бұрын
WAAAAA
@winzigerflashendeckel68943 жыл бұрын
Wa
@shayminup73 жыл бұрын
WALUIGI GOES WAAAAAAAA
@winzigerflashendeckel68943 жыл бұрын
Waaaaaaaaaaaaaa
@virgiebabie69033 жыл бұрын
Have not watched the video yet, I’m just amazed that there’s a 25 minute long video titled “why Topmen are great and how Skyward Sword messed up”
@CasualSunGod423 жыл бұрын
3:33 "So this may sound like the most boring story ever, but it is actually surprisingly relevant for us today and we will come back to this in a second, but first we HAVE TO THANK OUR SPONSOR, RAID SHADOW LEGENDS!" Ceave is a KZbinr whom I trust not to do that. Thank you, sir.
@inthefade3 жыл бұрын
Speaking of imprecision: Those doors are obviously push doors because of the pillars on the sides, which wouldn't allow them to be pulled.
@doomse1503 жыл бұрын
4:38 But most doors have the same kind of knob on both sides, so the intuitive approach (if something like this exists) would fail in 50% of tries
@ThyBigCheddar3 жыл бұрын
What? If your going to change the handle of a door, you change both.
@doomse1503 жыл бұрын
@@ThyBigCheddar Yes exactly, that's why any handle suggesting pushing or pulling will be wrong on one of two sides
@ThyBigCheddar3 жыл бұрын
@@doomse150 No I mean that if you have a door, then one side put a push handle, and the other put a pull handle. You change it depending on what side it is. He never said that you can only change it to one type of handle
@doomse1503 жыл бұрын
@@ThyBigCheddar But what doors have different handles on the two sides?
@ThyBigCheddar3 жыл бұрын
@@doomse150 A lot of doors. Shop doors, school doors, warehouse doors, back room doors. A lot of doors. What he described wasn’t a new concept. It already exists. Go look for them. Maybe not now, you know, due to COVID but in a couple months. You’ll see a lot of doors with different handles on different sides.
@tomwhite483 жыл бұрын
Ceave - these videos are phenomenal. I’m a longtime Nintendo fan (since I was 5!) and have continued to be throughout my life, but I’m not someone who is generally into the modern day “gamer culture” (no online gaming, don’t watch twitch, ..not even sure if “watch” is the right verb to use for twitch.., etc). But these videos have been a constant bright spot for me over the past year or so since I discovered them. I appreciate how you approach these topics in a thoughtful way, and how your commentary throughout the videos is good natured and fun (and hilarious). Every week I’m excited to see the next Ceave video. Also - despite being a huge fan of your work for over a year, this is the first video I’m commenting on because you hit the nail on the head with skyward sword. The over-explanation in that game and the departure from Nintendo’s normal “show don’t tell” approach really threw me off. Never thought about it in the context of the casual gamers that the Wii had attracted - you’re spot on! Thanks for these videos and please keep them coming!! :)
@EveryCrazyDay3 жыл бұрын
The moment you talked about Kim Kardashian I got a notification saying she filed for divorce with Kanye... that was spooky.
@PowerStar0043 жыл бұрын
Hell nah, Kanye!
@yaboifle3 жыл бұрын
I am loving the new style for Ceave videos, it works really well and is interesting yet not boring to watch or even just listen to!
@ThePlushMarioBros20153 жыл бұрын
I miss it when Ceave did Mario Maker stuff.
@ade11743 жыл бұрын
I would love to see his Tips and Tricks series return for SMM2.
@commanderglowsquid89693 жыл бұрын
Me too
@mewhenimnotme3 жыл бұрын
So do I, but this is great too
@Tech_Marauder3 жыл бұрын
My mans really out here giving us a lesson in product design basics to explain how video games work.... love it
@chamtheman5513 жыл бұрын
Ceave, we need to talk about why Nintendo is removing the upload feature for SMM1. I know we really don't cover that much Mario Maker things anymore, but this is serious. I mean mm1 is what started to spark your channel! (Obviously I know it's part of their business decisions, but hearing it from you sounds a lot better)
@aphextwink_3 жыл бұрын
I'm really loving this style of content! Your perspectives on this stuff are always so empowered
@cubedude86903 жыл бұрын
When you're so early that no austrailians have liked the video yet
@rmg20223 жыл бұрын
Lol
@somebodylikesbacon19603 жыл бұрын
2 Australians have liked the video now
@cubedude86903 жыл бұрын
@@somebodylikesbacon1960 19 now
@tinyguy93983 жыл бұрын
Mr. Hooray's recent videos have been hitting it out of the park with their insight into Nintendo's successes and failures in game design. I used to think he made too many excuses for the big N's less than apt design decisions but his latest content hits that sweet spot where he still shows his appreciation for Nintendo while also being able to speak truth to when Nintendo misses its mark. Kudos Mr. Hooray for yet another great video and great theory on why Nintendo made the decisions it did with Skyward Sword.
@SciNonFi3 жыл бұрын
hello ceave
@auniversalteam80233 жыл бұрын
Hi
@Average_mobileplayer3 жыл бұрын
Hi btw ur first
@ryanred15253 жыл бұрын
1
@vycanismelodis3 жыл бұрын
the fact that a big problem with skyward sword was overtutorialisation and the nintendo direct trailer for skyward sword hd was pretty much entirely a tutorial is really funny
@that1dude833 жыл бұрын
I'm in class while watching this lol
@mayonnaise23963 жыл бұрын
Nice, me too.
@lordecramox73943 жыл бұрын
TBH I learn a lot more from Ceave videos than class.
@TheHomieLew2 жыл бұрын
Interesting stuff! Honestly, this talk of affordances kind of makes me think back to some minor gripes I had with a few parts of Sonic Mania. Great game but a few of the boss designs kind of suffered from lack of affordance. Press Garden was some of its worst since it doesn't portray the quality of objects super well
@TheAmazingPyro993 жыл бұрын
*meet the topman* Every tf2 player: finally the 10 class...
@andrewjvaughan3 жыл бұрын
having been a UX developer, I have a different theory regarding the menu experience- I think there was likely an expectation that more mechanics in the game would use the remote, but they were likely dropped being non-intuitive, eventually leaving only the menus with that functionality. the menu functionality was very likely developed _very_ early, and any bug bashing for that area probably sat at the very bottom of the queue in the race to release
@SIDEWAYS255 Жыл бұрын
I'm mad that KZbin didn't push this content to me more. Your analytical videos are so engaging and thoughtful. Thinking of an objects "Affordances" will transform how I approach design.
@scottylightheart71803 жыл бұрын
you know I always open a door wrong regardless of what it is, even if theres a giant push sign on it, theres no stopping my stupidity
@Kahadi3 жыл бұрын
Honestly, until now, I never understood the complaint about Skyward Sword being hand-holdy. The two main reasons being that Fi repeatedly telling you answers too early and repeating stuff never stood out to me, and because every example I ever got from others was the "your batteries are low" message. Fi's answer giving never stood out to me because all of the LoZ helper characters did the same when asked. So in my memories, I just forgot that I never asked, I never pressed the button to get help. I mean those bits are great when the player presses the button, either because they missed something or because they came back to the game after a while and forgot the situation. So forgetting that I never pressed the button for them, obviously they didn't stick out. Then came just about every complaint ever focusing almost entirely on her popping out to tell you the wiimote battery was low. And I just found complaining about that stupid. Like really? Its your fault the battery is low. The game is notifying you so you know to change or charge the batteries so it doesn't die mid combat and throw you off. This video pointed out what I forgot and the ACTUAL issue. And yeah. Again, that kind of thing is great as an optional button. Press the button and she reminds you of what just happened in case its been a while since you last played (too many other games have I restarted or never finished because I had to stop for a month and couldn't remember what I had to do). Press it to get a hint at the puzzle, maybe even a reminder prompt for the hint if they've been in the room too long (as in reminding the player they can ask for a hint, or to sort of notify the player it will be a hint to the puzzle instead of a reminder of the story). But I never had to press that button, both because of elements guiding me to the answer already and because she just told me. Personally? I think the solution is simple. Remove her forced pop up for those things, making it so players only get it if they press the hint button. The only other reason I can think of for forcing it? That little robot section. He interacts with Fi when she pops out during those forced hints. So they needed an excuse to have her pop out for those interactions. Not that that's a good reason, but... I could see it being why. If it happens the entire game, players won't question why she suddenly starts doing it and just as suddenly stops just in time for it to actually help.
@Sparkshot993 жыл бұрын
Only ogs remember when the title was: “ why the top man is great and skyward swords fatal flaw “
@pascalmeiner38583 жыл бұрын
Recently I started studying design and I think your analyze in this video will really help me when I have to chose what to consider when I have to solve a problem. I am watching your Videos since you started and your videos are always so well structured, clever and innovative...thank you sooo much for for giving me that much inspiration😁😢
@jaydentt3 жыл бұрын
Ceave: *starts talking about skyward sword* me: *excited exciting excitement*