THAT, Agent 47, is the Patreon address of the so-called "Architect". I wonder, if you could rustle up the requisite funds to pay for an exclusive membership tier, you might just be able to get a private meeting with the entity themselves - might be worth a look-: www.patreon.com/ArchitectofGames Well now, an executive from Twitter dot com is scheduled to meet The Architect later today to ask that they stop constantly badmouthing the worlds worst social media platform. If my intel is correct, the executive just so happens to bare a *striking* resemblance to you, 47. Perhaps you ought to remind him that this industry isn't *all* fun and games...: twitter.com/Thefearalcarrot
@kharijordan64263 жыл бұрын
Ok I wonder how hit man games fit into the narrative that gamer would choose the easiest safe way to complete a game sense the worst hit man games was hated because ppl had to choose the easiest safe way. Does it depend on experience with the title or?
@11th_defender513 жыл бұрын
why did you change the title? just wondering
@vvill-ga3 жыл бұрын
Original Title: How Hitman Teaches You To Be Creative
@11th_defender513 жыл бұрын
@@vvill-ga ye IK but why
@squa_813 жыл бұрын
why am i happy to be the 865 liker?? WHY? (because it's good to support one of my inspiration, for developping my sense of critic and analysis )
@MichaelSchagen3 жыл бұрын
The designers of the hitman levels themselves have said in interviews that hitman is essentially a puzzle game. It is indeed working out a sequence of steps to get the desired outcome. Each step may require certain prerequisites which in turn lead to additional steps which must be executed first. And then when you are finally ready to pull your kill off, you realize you forgot to bring that crowbar you needed and walked past 20 minutes ago.
@gamer47e173 жыл бұрын
I'm pretty sure my playthroughs make 47 a kleptomaniac because I have had that same situation happen to me so many times that now I just grab everything not nailed down
@a8lg6p3 жыл бұрын
I'm glad we can finally bring a crowbar with us. Now how about a screwdriver or a wrench? Would it be that hard for 47 to swing by a hardware store on the way to the mission? Seems like it would be a fair trade in lieu of coins or a vial of poison. I'm pretty sure a lot of us would even be willing to pay horse armor prices for that kind of downloadable content. Especially if it was called Screwey The Screwdriver, and the flavor text contained Jane's famous catchphrase, "I diagnose virus; I prescribe screwdriver."
@gamer47e173 жыл бұрын
@@a8lg6p Personally I want to be able to have some kind of box of food with the flavor text being "Allan please add details."
@oneofegoraptorschins44223 жыл бұрын
47 likes on your comment as of this moment
@adams132453 жыл бұрын
Honestly, saying stealth games can't have many ways to complete missions sounds like an incredibly blatent attempt to justify the title. Has Millard never heard of Thief? Or Dishonored? In what way does sneaking around preclude several ways to complete a mission?
@yoshi_7053 жыл бұрын
I feel like all of us have had that “well shit, there goes the stealth option” moment.
@jdhduuzux3 жыл бұрын
YEP then I shoot up the place before restarting sadly
@towerbunga3 жыл бұрын
@@jdhduuzux Yea. I try way to much to play Hitman as a stealth game.. but when I’m spotted, I shoot the person who spotted me about 20 times in the chest, and then reload a checkpoint.
@S0RR1N3 жыл бұрын
Aka existing in Chongqing
@doomyboi3 жыл бұрын
It lead to every single person but one guard dying in You Better Watch Out. I decided then to spend the entire rest of my time in that mission moving every single body to a single disposal place, with the last remaining guard stopping to stare at me suspiciously before moving on with his routine every so often.
@Gt4wayDr1vR3 жыл бұрын
All it takes is one bastard you didnt see to start screeming for help and its all over😂
@derptomistic3 жыл бұрын
Stealth games: "Shoot him while his buddy's not looking" Hitman: "Quick! Throw the gravity defying briefcase at him!"
@canonically473 жыл бұрын
if nobody got me i know the gravity defying briefcase got me
@mixtapeo73 жыл бұрын
@@canonically47 what?
@OrdinaryLatvian3 жыл бұрын
@@mixtapeo7 It's a weird way of saying "If nobody's got my back, at least I know [X thing] has got my back". Like you can always rely on whatever they're talking about.
@mixtapeo73 жыл бұрын
@@OrdinaryLatvian facts
@TinyDeskEngineer3 жыл бұрын
It also ignores solid matter and curves through the air.
@highwind19912 жыл бұрын
Honestly the world of assassination Trilogy was my favorite game of the last generation. The level design was pretty much unmatched for me. These maps were more believable, populated and rewarding to explore than most of the open-world games that came out in the last 10 years
@IrrationalDelusion Жыл бұрын
Tried Kingdom Come, Deus Ex, STALKER already?
@nanyabizness5648 ай бұрын
@@IrrationalDelusion deus ex has laughably smal and superficial worlds, are you for real
@IrrationalDelusion8 ай бұрын
@nanyabizness564 superficial? It’s only very concentrated yes so you have to use imagination to justify the ridiculous overflow of content on locations in DXMD and DXHR. It looks believable and feels immersive. The power is measurable, so there are no unlimited abilities superheroes.
@HappyBeezerStudios8 ай бұрын
There is a classic scaling issue with level design. Too large and they feel empty and uninteresting, you just want to move through to get to the next interesting location. Too small and dense and they feel fake, like rides in an amusement park. And the layout has to make sense for what the place is supposed to be. Basically the dungeon situation. In a game a "dungeon" is a location, a set of rooms and hallways with a final goal, which can be a critical object, a boss, or a reward chest with loot. A location you want to reach. And the layout has to be be mechanically useful for that. The rooms and hallways and vertical levels have to create an interesting and somewhat challenging setup. And the final room has to be at the end, so that you have to traverse the entire thing first before you reach your goal. But nobody builds a place for that. People build places to live in, prisons, treasure vaults, crypts, entertainment halls, etc. And the dungeon has to make sense for that purpose. Think of the lair of an evil wizard. If his dwelling is at the end, beyond lots of traps and dangers, how does the wizard get in and out? There has to be an easier way that can act as exit and entrance. Or a crypt. You want to be able to get the bodies of your clan members in there and maybe even occasionally visit them. Or a prison. Sure you have cells for the prisoners, but you also want ways for the guards to move around, to get new prisoners in and to get people out when their time is done. And a house, a villa. The person owning the place would want to get in and out and have all the amenities necessary. All these places have to work for their intended purpose before they become a "dungeon" So if you're doing anything with game design, be it as developer for a big studio, a hobbyist working with RPG Maker or a DM at your local D&D table, think about which purpose the place originally had, and design it so that it makes sense for that purpose. Then transform them into a dungeon.
@gengarisnotinsmash...3 жыл бұрын
You could play hitman like a stealth game. Or you could just stuff the entire population of sapienza into a freezer.
@xk445g3 жыл бұрын
Or make the biggest batch of Vino Humano
@mathieupr63913 жыл бұрын
Or stick an entire level of Blood Money inside a hot tub before shooting the glass floor so they fall to their death in a magnificent human waterfall. Man I had too much time on my hands when I was a kid
@nathan.w49813 жыл бұрын
Just off the top of my head your referring to RTgame right?
@dtkedtyjrtyj3 жыл бұрын
Don't be silly. You can only stuff two people into a freezer. What you need is some sort of water feature.
@Supervideo14913 жыл бұрын
Or you could just go Rambo-style!!
@voltage-lei Жыл бұрын
Actually, you can do that exact sniper watchtower scenario you proposed, you just have to be a little better with your timing. if you wait too long after you shoot a target from there, the guards start approaching the watchtower or putting the other targets into lockdown, so you can either just take a couple of the targets out from there, or you can wait until all of the targets are exposed so you can take them all out simultaneously, either way, you can get off the watchtower and exit/ hide in some bushes right before the guards get to the watchtower
@vapormermaid2 ай бұрын
It's also fascinatingly possible to kill every target with an accident kill while using the sniper rifle. Maya with the hay bale, Penelope with the gas canister near the chef, Ezra Berg with the lawnmower, and Sean by blowing up a vehicle.
@Doublepulse3 жыл бұрын
I love when franchises come back from the dead or a lack luster state and end up being some of the best gaming experiences to play.
@maxwell95613 жыл бұрын
doom
@karigreyd28082 жыл бұрын
Hitman never died.
@venomsnake2252 жыл бұрын
@@karigreyd2808 although Absolution did cause it's heart to palpitate, Hitman 2016 got it back on track
@karigreyd28082 жыл бұрын
@@venomsnake225 I would deff say absouliton was the worst in the series. Just doesnt feel like a hitman game.
@Kal-El2072 жыл бұрын
@@karigreyd2808 That’s right baby.
@ZombieLicorice2 жыл бұрын
I love how your plans can change on a dime by what you find in the level. On the Winery level I got to the attic of the male target and found a sniper rifle and a giant sword. One target was close, the other far away, so it worked out perfectly
@koalawithchaingun533 жыл бұрын
“Thank you for having this in the background while you do something interesting” Me just lying here watching with full attention
@destructivforce28943 жыл бұрын
I felt called out by that, normally that's what I do with youtube videos, though not this one
@CodytheDeer3 жыл бұрын
@@destructivforce2894 Ditto lol
@rutgert33223 жыл бұрын
Me, on the toilet, can't get up because my legs are asleep...
@and3rs3 жыл бұрын
Imagine having anything shorter than a 3 hour critique on in the background
@NLT17343 жыл бұрын
same
@Somanous3 жыл бұрын
Hitman 2 was actually a fantastic game. It improved massively in every aspect over the first game, it was a lot of fun and had great twists.
@Somanous Жыл бұрын
@@agent3976 I was talking about the classic Hitman 2 - Silent Assassin, not the new Hitman 2 since the reboot.
@maydaymemer466011 ай бұрын
@@agent3976i think they were always five except for the escalations
@winchesterkidАй бұрын
I really think this dude doesn’t get hitman because of that intro and follow up statements.
@vvill-ga3 жыл бұрын
The original title: How Hitman Teaches You To Be Creative For those curious
@RoamingAdhocrat3 жыл бұрын
I _knew_ I wasn't going mad. Fun fact: Hitman 47 _never_ wears green.
Yep! I intended to change it before release because I thought it was a bit boring but I forgot - my bad!
@CAPAE3 жыл бұрын
@@ArchitectofGames I like the original title. It is a better explanation into the video you create rather than the updated title leading you in a completely different direction. Considering the "Architect of Games", it is more of an overview teaching you what the lesson is to be learned, rather than a vague explanation that sounds more like a video essay.
@spencer67363 жыл бұрын
@@beastongaming1866 cant speak for them, but i think their comment is a nod to dont hug me im scared's "green is not a creative colour" bit
@cathleenthefool61173 жыл бұрын
16:42 reminds me of how soundsmith did this kill, placed the explosive rubber ducky on the chair hoping he could detonate it under her like a deadly whoopie cushion, instead Emma Carlisle finds the suspicious item and pockets it, and he instead detonates it inside her pocket during the photoshoot.
@hostilegamingz3 жыл бұрын
The Hitman reboot has to be one of my favorite game series period. Can't wait to see what IO will do next for their bond game
@bennyomega91533 жыл бұрын
Bond is boomer trash
@Nadie473 жыл бұрын
@@bennyomega9153 "bOnD iS bOoMeR tRaSh" stfu
@Prix-cp5qc3 жыл бұрын
It isn’t a reboot tho. It happens after all the games.
@glctcthnkr80593 жыл бұрын
You know it’s good when even Yahtzee likes the core gameplay
@pelayoagag54043 жыл бұрын
@@bennyomega9153 its one of the most successful franchises in movie history you idiot
@jyc3137 ай бұрын
As someone in the architecture industry I was impressed at the building layout and design in the recent 3 hitman series. Of course, there are some maze-like aspects because it is a game. But overall, the developers did a fantastic job.
@DJDarkDarsi3 жыл бұрын
"Where's my last Autosave" Not even in the same level "All the way back there!?"
@a8lg6p3 жыл бұрын
The pain is real.
@xX47ReasonsWhyXx3 жыл бұрын
Yep Lol I hate that it rarely saves
@a8lg6p3 жыл бұрын
I turned on the autosave HUD indicator, and most of the time it pops up, it has an X in it, presumably indicating it tried to save but failed. Why, I have no clue yet.
@shinyahiiragi52993 жыл бұрын
*last save literally in a previous game* ah fuck
@Noperare3 жыл бұрын
Don´t use autosave: last save is 13 hours ago Enable autosave: it will overwrite right after you fucked up
@Hexagon44407 ай бұрын
I think Hitman is such a well made game that every individual player experiences it differently depending on how they see the game. Like I found Colorado the mission in which I felt most like Hitman, and I did complete it with almost complete stealth, while I struggled in other missions. This shows how much variety the game developers have put in the game.
@SianaGearz3 жыл бұрын
Every stealth game is a puzzle game, if it's any good. Almost every good challenge in most games regardless of primary genre has strong puzzle elements to it. Anything that relies more on insight and sharp thinking than on mindless reflex, speed, and precision of execution, is fundamentally a puzzle.
@adams132453 жыл бұрын
I agree that his idea of "stealth games" only having a few solutions is a really torturous way to justify the title. By his definition, Portal and its sequel aren't puzzle games, since there is only one solution, and Thief isn't a stealth game.
@etin973 жыл бұрын
Absolutely. Good callout!
@Eldiran13 жыл бұрын
i like this answer , nice one !
@kls18363 жыл бұрын
I would argue that understanding timings and reflexes itself is part of a puzzle and i mean honestly everygame in its truest self is a puzzle game. get from state a to state b with the options listed below.
@vee17662 жыл бұрын
Hitman is a puzzle game AND a stealth game. It all depends on how you play it. You HAVE to be stealthy to get the Silent Assassin, Suit Only achievement on each map, no other way.
@Hubris19982 жыл бұрын
My favourite challenge was the no inventory challenge when you play Hokkaido for the first time. Having to sneak into the kitchen to get a knife that you can use to kill your targets, wherever they are, was more fun and immersive than simply starting out with the fiber wire. The only issue with that is that you can subdue people and even snap their necks without any item or weapon.
@bigwavesun Жыл бұрын
The whole time I owned the games, never thought to just use what's in the level. That will be real fun!
@primary2630 Жыл бұрын
Don't see why that's a problem though
@Mrterminus Жыл бұрын
@Konichisan im currently trying to beat every level in hitman with only a explosive rubber duck SASO. It’s incredibly difficult but so rewarding to find a solution for those kinds of puzzles.
@Hubris1998 Жыл бұрын
@@Kenny-o6i too on the nose. I like to make it more challenging for myself
@SavageGreywolf3 жыл бұрын
actually, Hitman is a point and click adventure game.
@NorroTaku3 жыл бұрын
one could argue it's actually a walking sim with ... extra steps (huehuehue)
@Mine_that_is_filled_with_salt3 жыл бұрын
@@NorroTaku I hate you with a fiery passion (nice one btw)
@TreadTheDonutDuck3 жыл бұрын
@@NorroTaku I hate you with a fiery passion (nice one btw)
@walkerscrisps74263 жыл бұрын
Swear down I thought it was a top down strategy game
@ethanlivemere11623 жыл бұрын
I thought it was a mobile online battle arena
@kiratherenegade1561 Жыл бұрын
Love that they finally kicked the training wheels off & put in Freelancer mode. A brutal difficult that forces you to become a true master of improvisation as well as planning & execution. That brick you accidentally picked up might be the difference between a quiet takedown & a life ending shoot out.
@vantuz82643 жыл бұрын
"Too small" levels of Blood Money were the perfect entry point to the series for me. I doubt it would've been as fun for me if i had to keep in mind everything happening in the large levels of the new games while i try to get into a new genre.
@igorthelight3 жыл бұрын
So true!
@Cerylion3 жыл бұрын
Very much this. After many years of not playing Hitman, I picked Hitman 1, completed Paris once, and was afraid to do it again. On other hand, after replaying Contracts and Blood Money, moving into World of Assassination was easy and I immediately got hooked. I wouldn't recommend Codename 47 because you must be a masochist, nor Silent Assassin as it is too stealth-oriented, but Contracts and Blood Money are great entry points (or warm-ups) for those who tried World of Assassination and got intimidated or overwhelmed.
@ChipJones4213 жыл бұрын
Blood Money was my intro point as well. Granted I did play Hitman 2 at a friend's house... it was a bit much for me at the time. Absolution felt fine as a natural progression as it was more living sandbox that made you feel that being discrete was necessary, it also allowed you to go balls to the wall with action and mayhem which... was a nice change of pace, but went against everything a Hitman game stood for. I will still die on the hill that it was painfully disliked more than it should have been.
@julienkouassi6173 жыл бұрын
Blood Money was my first Hitman agme and remains to this day the best hitman in my opinion . I especially loved the newspapers part, where you could be a mass murderer or a silent assassin depending on how you played. I think it gaves more depth , and while i do understand promoting that you should be playing like a SIlent Assassin, it was funny to kill everyone in a level with just a knife and being calleed "Chef" in the newspapers.
@Jaapst3 жыл бұрын
@@julienkouassi617 no man nostalgia glasses I’m sorry. I started at absolution then 2016 and then instantly hooked best games in the world. Bought blood money week ago. While I have fun! And I know it’s old game. I just finished dancing with devil and did every level silent assassin it’s easier then the new games. But men the new games are superior in EVERY OTHER WAY. Put off the nostalgia glasses friend!!
@genm48272 жыл бұрын
Speaking of the Colorado level, I was watching this Japanese player, MercuryU4X, rank different levels, and he ranked Colorado higher than I think most people would have expected, because he thought the quirk of being able to kill 3 out of the 4 targets in a single location (the house) made it more interesting than people gave it credit for. I do think it’s one of the worst levels myself, but it’s food for thought.
@KamiRecca2 жыл бұрын
I actually rather enjoy Colorado. Found Miami to be worse tbh.
@alexharrison27432 жыл бұрын
@@KamiRecca everyone has their own preferences so it's totally fair and fine to like Colorado and not Miami, though I'm curious as to why?
@KamiRecca2 жыл бұрын
@@alexharrison2743 Hmm not sure i can competently put it down in words. The map tied together in a way i appretiated more, and the enemies felt more personal. Like we get to prep a mission with them, see them cut grass, hear them speculate about the other members and so on. While Miami felt... hmmm... Well the guards are just guards, not a ragtag team of idealistic fools, so they are not as interesting. The map design felt, well not weak, but slightly far-fetched. To say it like this, the approach for Colorado felt like it went something like this: "Ok so terrorists, where are they? "Probably somewhere on the countryside, like a dead grandparents house or something." "Ok, so what do we find there?" "Oh you know, grandparent stuff. Like a greenhouse, a tractor house, a small orchard, you know, farmstuff." "I like it!" While Miami felt like a kid came up with the basic premise: "Oh there is a supercool racetrack, and you can walk underneath it into a shopping mall, and there are offices, and labs, and secret weapon factories, and one building houses a Moonrocket." "Yea that works, but drop the moonrocket, thats streaching it too far." Edit: By this i in no way mean to say that Miami in any way was a Bad map.
@alexharrison27432 жыл бұрын
@@KamiRecca I gotta say that, while you're not convincing me to like Miami any less, I'm going to replay Colorado with a new perspective now and look out for what you mention. What *I* didn't like about Colorado was that the targets all seemed pretty indistinct from the other hundred or so militia, and I felt that the briefing was weak in really making them feel like their deaths, and not those of the other hundred terrorists, was particularly warranted. I think it also has something to do with the fact that this is a hit that Diana is leading off her own back, rather than a contract with a fixed aim for the client, which is different but not in a good way from the previous 4 missions. If that makes sense?
@KamiRecca2 жыл бұрын
@@alexharrison2743 yea, that makes sense. However 2 things: 1. Im not trying to convince you of liking or disliking anything. As you said, its up to each and every one of us ^^ 2. I kina like that with the targets tbh. Its not completely true (They do have more character than the goons), but for me the effect was that it raised up the goons of the level, not realy put down the targets. But hey, replay it and see if you feel the same or change your mind. I get that alot of people dont like tke map, so it is flawed in a general sense. Not bad, but flawed.
@IrateUngulate3 жыл бұрын
Weird how for once I was actually watching the video and got called out for all the other times 0:)
@drewski2753 жыл бұрын
Literally what I came to say lol
@morxalot30343 жыл бұрын
I was tabbed out playing Dishonored, he got me.
@superscatboy3 жыл бұрын
I've been telling my friends for years that Hitman in fundamentally a puzzle game. I'm so happy I'm not alone in this view :)
@artemis_smith3 жыл бұрын
I've never played any of the Hitman games, but I was at a party once, watching someone else play. Instead of assassinating the targets, the dude playing ran around with a fistful of screwdrivers, killing EVERYTHING by throwing them. It was simultaneously hilarious and horrifying.
@shanedillis153 Жыл бұрын
*FISH*
@whatluck15082 жыл бұрын
I had this playing in the background while playing Diablo 3, and it surprised me when you said thanks for having this playing in the background while doing something more important
@__TheBlackSwordsman__3 жыл бұрын
It's technically a stealth game when you do the silent assassin suit only challenges.
@FAMCHAMP2 жыл бұрын
Thats how I see it Honestly I'm kind of the opposite of this guy because I very much preferred the earlier games and actually liked his original lore. Hitman 2 Silent Assassin is my personal favorite in terms of overall story, scenery, mission objectives, amount of levels and arcs to level sections like you stay in St Petersburg for a couple of missions before moving on to like India, intel etc. It was kinda likea John Woo/John Wick hybrid because 47 retires and lives peacefully untill some bad men kidnapped his priest so he busts out his iconic gear and hunts this guy down and you can tell he's scared because he tries to use another clone from the same lab as you to take you out while having a cutout of himself be in a window as a decoy. Those original game stories I really liked. I found it more fun in these games trying to explore every option in multiple playthroughs to see how to go about if I can do this level with just a suit afterwards than the new ones. I still like the new ones. Don't really care for the reboot of the story and how it went that much or the episodic thing they had early on but although lesser levels they made up for it with the vast of space and different accidents you can pull off making it even more sandboxy. But I would say since the very 1st game all those years ago and still nowadays I feel like the A.I has always been a lil braindead or they immediately have x-ray vision or a 360 peripheral vision lol. I still think the ending to Blood Money is still one of the best video game endings because it kinda punishes those who skip cutscenes and may confuse people on the final mission Sorry kinda went off the rails but long story short I personally felt more rewarded in terms of enjoyment trying to get that Silent Assassin bonus in older games. Especially Blood Money when you read the newspaper
@Ash-bx6kq2 жыл бұрын
Got me with the "thank you for having this in the background for the better part of 20min" line, lol
@ts256793 жыл бұрын
Feels like the social manipulation and espionage could be be turned into a game about a fledgling noble or bad actor trying to gain influence and access to a kingdom's royal court. Throughout the process of finding your place in society you are presented with a variety of different ways to build and defend your power base among the various factions vying for control and guide the future of the kingdom. How you choose to go about this could influence the difficulty and pacing of your accent, with each group responding to your methods whether good or I'll.
@meganr91023 жыл бұрын
that's a really good take! hitman's systems could translate really well into either benevolent runs; learn about nobles' needs and wants, learn how to find them, make deals; or more aggressive runs, full of your rivals falling mysteriously ill or choosing to step down (poison and blackmail)
@udonsei52163 жыл бұрын
Interesting concept that could be applied to any number of historical eras or even specific figures, like Richard III or the Medicis. Would you choose an actual historical setting or opt for creating a fictional one?
@bradleycole61833 жыл бұрын
This is basically Crusader Kings.
@scarabmango2 жыл бұрын
The Hitman games are very much stealth games IF you choose to play them that way. I find the stealthy approach very satisfying most of the time, and I try to get Silent Assassin at least once on every mission. The sheer variety of methods you can use is amazing. As to the mission stories, they are completely optional but I still like to check them off just to see what extra events and dialogue they offer.
@Damian-cilr28 ай бұрын
You can also technically go in guns blazing and K̸̢̟͓̕̕͝I̴̡̪̻͐̔͌Ĺ̴̝͕͓̀͝L̴̡̼̈́͋͘͜ E̴͍̟͋̒͆V̸̡̘̼͛̓́E̵̡̺̦͌͌͠R̵͚͎̫̿͐́Y̴͍͔͎̾̿̾O̸̞͎̫͊̐̒N̴̙̺͕͛́̒E̸̼̪̘̽̐ Not easy mind you,but its possible
@tylersomerville3133 жыл бұрын
I have had an absolutely awful day but seeing the notification for this brought me a huge smile. Keep making great videos please :)
@djvycious9 ай бұрын
I never played the original two Hitman games but I can imagine how it may not have aged well. Incidentally the original Thief games have aged very well. I'd still say they are the gold standard of stealthy games. Never before or since has crouching in a virtual dark corner and listening to footsteps for 5 minutes been so exciting.
@Reakkor3 жыл бұрын
18:34 Really calling me out here, brother. I kid, damn good video as always.
@henrikaugustsson40413 жыл бұрын
Stealth isn’t just about sneaking, it’s about accomplishing your mission without raising suspicion. That’s why disguises are an option. Hitman just explores a different part of stealth. Back in the day you had to get creative because a level might have metal detectors, and you might not want to bring a gun into that, unless you can find another way to get it inside. Modern Hitman is too packed full of objectives and requirements. I preferred the old way. Get paid, buy equipment, do a job (no morality or greater quest required) and bring what equipment you want, and say what you will about Blood money, it was fun to read about your hit in the newspaper.
@spicycasualx2 жыл бұрын
never played the old ones but your description makes it sound awesome
@Mrhandyhitman2 жыл бұрын
I loved the get paid system and upgrading custom weapons and also the news article! They definitely need to bring it back some way. Thats what made it cool looking at how u leave so many dead and how many witnesses, made you feel you had impact
@Azboje Жыл бұрын
You get a small hit of this progression in Hitman's Freelance mode. I'm actually finding it more engaging than the campaign missions (on which I spent a couple hundred hours overall)
@Joao-ur7ey Жыл бұрын
I don't know why but Blood Money was the only one I had genuine fun. I played Abosolution and it was kinda meh/tiring, I played the older ones and just droped them after a while. Now I'm trying the new ones an I'm still not hooked. I'm just finishing the tutorial challenges tho, so I don't have an objective opinion yet. Blood Money was such a great and memorable game. One of the best I've played to this day.
@nxcrobutcher Жыл бұрын
well hopefully you like freelancer because that seems to be pretty close to what you were looking for
@fgaze723 жыл бұрын
sapienza is just an absolute masterpiece of level design. kinda reminds me of the old commandos games in terms of the level of detail (although obviously from a very different perspective)
@ComplexGentleman3 жыл бұрын
Excellent breakdown. Hitman 3 is my first Hitman game and I immediately thought of it as a puzzle game more than a shooter or action adventure. It's all planning and putting pieces into place.
@Gustav_Kuriga3 жыл бұрын
Colorado is an amazing level, probably my favorite. If you don't see the creative ways you can play that level, that's on you.
@sumersinghrana10593 жыл бұрын
The author of this video does an impeccable job at describing the subconscious, philosophical and a psychological approach which is a realistic perspective of this creative and aesthetic piece of art. The development team deserves a lot of respect.
@togglinho3 жыл бұрын
7:32 NOOOOOOOO WHY DID YOU DO THAT because of that im going to remind you about *the game*
@ev8om3 жыл бұрын
well I didn't do it and I am now too reminded of the game
@johnwarthunder19903 жыл бұрын
I just lost the game
@shaoronmd3 жыл бұрын
I see what you did there, @adam
@persephone62043 жыл бұрын
AAAAAAAAAAAAAAA
@cocokolah85672 жыл бұрын
You actually CAN snipe all four targets in Colorado from the water tower. It requires you to knock out+conceal the two soldiers inside of the water tower's shed. They only swarm the tower if there's someone close enough to it to hear your rifle.
@S3Cs4uN8 Жыл бұрын
Not true, at least not in Hitman 3. Guards will, after a short time spent near the dead target, run to where you fired the shot from if they either see the target be shot or notice the bullet impact. This can result in the rather amusing circumstance, provided nobody heard the shot/saw you shoot, where a bunch of the guards will run up onto the roof of the Water Tower building and aim up at the water tower itself but otherwise won't do anything because they can't actually see you up there if you stay crouched.
@drowninafire3 жыл бұрын
You’re absolutely right about The Classics being the final challenge. But I always do Silent Assassin Suit Only first - or at least first after story missions.
@alexharrison27432 жыл бұрын
That's how I play it too, and I don't know if I'm 'doing it right', like maybe I'm losing something by not just 'seeing what happens'? I tend to play it first time blind, then do most of the mission stories, to get a good idea of the level, then try for a SASO kinda to prove to myself that I don't need the mission stories holding my hand to pull off a clean hit. I would really like to just follow my nose from the get-go and try to piece together the unique kills that aren't related to mission stories, but I'm never sure what they've actually made possible in the game's code
@drowninafire2 жыл бұрын
@@alexharrison2743 Most of what you think is possible, is, but they also tend to make the coolest kills mission stories, or at least challenges, like throwing Robert Knox off the roof at just the right time so that he lands on Sierra's car.
@jimmypeeps84712 жыл бұрын
Marrakesh is a unique level because it's a double fortresses level. When I was figuring out how to speedrun it on Master SASO/Default Start and Loadout/ICA19 Pistol Only, it felt like having to do two missions in a row. Usually one target is wandering around while the other is holed up in a building somewhere but both the targets are holed up in extremely well guarded buildings. It was pretty tough.
@Magnymbus3 жыл бұрын
"Thank you for putting this video on in the background while doing something more interesting" Bruh, when this video started playing, it pulled me completely out of the supposedly more interesting thing and I literally had to turn it off and watch this through first before I could return. Your videos are almost always hard for me to just put in the background. I love it.
@Gullbrand_3 жыл бұрын
18:15 everyone who plays hitman knows that feeling…
@fuckgoogle25543 жыл бұрын
You’re really showing your youth, here. Hitman 1 was seen as a janky diamond in the rough, but the series was considered great from Silent Assassin onward. Until Absolution, that is.
@fica11373 жыл бұрын
Until Absolution?
@AJ-pc9gu3 жыл бұрын
yea hitman 2000 is the definition of eurojank. So if 'under any circumstance' it shouldnt be played, that would also apply to: gothic, riven, and stalker. Needless to say, everyone should play these games, just be aware of myriad technical problems
@AnimatedStoriesWorldwide3 жыл бұрын
@@fica1137 yep. Blood Money was the peak of hitman pre-absolution. And Absolution is the last and only game I ever pre-purchased. Not a bad game, mind you, just not a hitman game. If it had been a separate IP, it would have been a best seller for that year. Expectations matter.
@fica11373 жыл бұрын
@@AJ-pc9gu I immidiately thought about Gothic, great game but yeah it's off-putting experience to new players even for early 2000s RPG standard. Hopefully "remaster" will keep spirit of the game, I am not impressed by the trailer
@nicholasrockstroh69203 жыл бұрын
I got the feeling he was more saying that he didn't find the early Hitman games compelling compared to the new ones, not that they were badly received.
@RainbowLizardOne3 жыл бұрын
Having played very recently, I don't really see the problem with Colorado. It's definitely a much trickier level than many of the others, but I really enjoyed having to calculate and consider different sightlines across the level (and the addition of tall grass in the legacy pack really helps). It's true that it's easy to get spotted here, but that doesn't eliminate the opportunity for creativity - there's plenty of spots where you can sneakily get all sorts of kills, either by finding small spots where nobody looks or by strategically taking out single guards. It's definitely jarring in how much more you have to think about than a more closed-off level like Paris, but I don't see why that has to be a weakness. I find Marrakesh to be much more limiting as a map.
@capital_of_texas3 жыл бұрын
Yes, I love Colorado. I find every mission enjoyable, no matter how absurd they can be. Like, each mission just feels unique with each other
@KrassoTV3 жыл бұрын
Sociology student here: You got things mixed up a bit on the social theory part. E.g. front- and backstage theory is Goffman, not Bourdieu.
@GypsyEyez_3 жыл бұрын
Yes indeed. I'm writing a paper about Goffman atm.
@mbe29163 жыл бұрын
Not only with sociology.
@KamiRecca2 жыл бұрын
Well, i think you'll find that its Goffman as Frontstage, but actually Bourdieu as Backstage.
@TurtleMarathon Жыл бұрын
18:20 is everything, every time, all at once.
@KrazyKain3 жыл бұрын
I felt a bit called out by "thanks for having this video in the background while you do something more interesting"
@crypt51293 жыл бұрын
Same
@queenofthesalt5199 Жыл бұрын
The way I loved to describe Hitman was as “a game where being noticed was much worse than being seen.”
@togglinho3 жыл бұрын
19:07 i really like a podcast called heavyweight, its really fun
@AGoodJoe Жыл бұрын
Best game series ever for 20 plus years. Thank you IOI!!!
@DramaticFlora3 жыл бұрын
3:41 this is why i love hitman lol. I have spent WAY to many hours in this thrilogy (literally nearing 200) i never new that was a thing you could. Oh my word that would have made my life SO much easier lol. No matter how well you know a map there is always something new you learn on every attempt
@AwesomeSauceMcGee2 жыл бұрын
my first attempt on that part was that i walked into the chamber turned something of then ran as far as my little legs could take me
@jplayer0733 жыл бұрын
Blood Money is the first Hitman game that clicked with me. Before then it was a novelty. Afterwards it was one of my favorite franchises.
@leonardofernandez64883 жыл бұрын
I remember playing Codegame 47 as a kid and thinking both that it was impressive as hell and that I had no idea on how to proceed.
@blackadder564 Жыл бұрын
I still have to finish it,
@ambrosiogiovanni6952 Жыл бұрын
I remember the first time i finished it. I was a very happy 14 year old. But honestly, at the time i couldn't finish some missions without going loud at some spots, like the Lee Hong assassination and the boss fight with the drug lord. But i loved the hotel mission, that was the one i loved replaying and creating new ways of killing the targets just for fun.
@ariamh823 Жыл бұрын
Hokkaido I believe is the perfect balance. In the middle of snake house and fortress, you can easily know what's going on in a few runs and you can do S.O challenges very cleverly. Each time doing a challenge is very rewarding because you unlock a whole new perspective, you can master everything about the level and even do the hardest things while S.A. it's plenty rewarding and doesn't really have much wasted space and it's also very surprising on how you could do things. The only bad parts were the unlocks
@gondalasatvarsh58923 жыл бұрын
I don't know what it was that made me love hitman so much from the inception. At first I played the initial games like an action game, I replayed contracts and understood the essence of stealth. Blood money opened up all sorts of opportunities, The new trilogy is like an in-depth puzzle game.
@cjc111koolkat3 жыл бұрын
And absolution?
@bmardiney2 жыл бұрын
I’ve been saying Hitman is a puzzle game since Blood Money. It might be my favorite puzzle game series.
@subprogram323 жыл бұрын
I always love learning more about the Hitman games, they have so much cool stuff going on and even a video like this barely scratches the surface of that. Also good to know why Colorado is so hated, that does sound like a horrid design for a Hitman level indeed. Good work on this video, I liked it a whole lot! :)
@subprogram323 жыл бұрын
@@scratchsoft2347 already have! And I have also watched Writing On Games's breakdowns of the newest hitman levels, those were my favourite of all. And he plans to do the same for the third game of the trilogy ofc!
@subprogram323 жыл бұрын
@@scratchsoft2347 hope you like them, their channel is great!
@subprogram323 жыл бұрын
@@scratchsoft2347 awesome!! Happy to have helped show you a new thing today. ^w^
@BergenEmigrant2 жыл бұрын
Thought it was a nice challenge. The scarecrow challenges though were pretty hateable
@owerio2 жыл бұрын
In my opinion, Columbia's actually pretty good with the fortresses, because in the middle there's snail house *into* the forts.
@staryoshi062 жыл бұрын
I really have no idea what you're talking about with colorado. Once I got a soldier disguise (there's more than one security level btw), the level actually felt really open and fun.
@seanmichaelmilligan2525 Жыл бұрын
Dammit now I *really* want to go play some Hitman. Hopefully I'll have enough time to run a mission tonight.
@tareklegrand7747 Жыл бұрын
the first Hitman wasn't a stealth game. it was game where stealth was the best option
@MAFdave Жыл бұрын
I love the Colorado level. Cool change of pace
@candlestone53973 жыл бұрын
In the defense of the colorado level, it has 2 great things. 1. The scarecrow bell easter egg. Ya know, the one where you suddenly set everyone on fire that gets close enough to you. 2. 47 riding a raptor to leave the level.
@emmanouilgasparis76342 жыл бұрын
The fact that I would hear references of Ervin Goffman and Bourdieu while watching a game review to escape from my academic responsibilities, I did not expect.
@matman0000003 жыл бұрын
Blood Money is still my favorite. It may have been surpassed in terms of gameplay and level design, but the visual style, score and memorable targets are just perfect. It's got so much style and personality.
@anthonymacomo4443 Жыл бұрын
I’ve been binging videos that explains Hitman either story or gameplay etc… and this hit the spot brother. I caught myself giving you “yeps” every now and again😂💪🏽
@gowzahr3 жыл бұрын
"Thank you for having this in the background while you do something else" Me listening on Bluetooth headphones while I eat dinner: I took that personally.
@jinxysaberk Жыл бұрын
Imo what makes these games so satisfying is when you get dedicated it makes sense. And you can wipe out the area around you to keep your cover and I kinda love that about the game
@thealgorithm24243 жыл бұрын
18:35 wait how did you know exactly what I was doing
@NaouakNawak3 жыл бұрын
First person to actually explain why those new hitman games are "better" than their previous counterparts. I haven't played the new trilogy yet but I'm not sure how I feel about being told the different stories in the mission directly by the game. What made those old games fun to me was those first few runs where you mess up with the level to understand what is happening and what you can do to get to your target. Surely you won't get to see everything but you would always naturally find your own way of doing it. I've never used a guide for these games, I'm not sure I understand the criticism Adam made about it though.
@justderp57133 жыл бұрын
Hitman 2016 had some crazy aim assist on consoles. Playing it as legacy though from hitman 2 or 3 has basically none. It was a really great John Wick simulator. Also, 7:32
@delieard93192 жыл бұрын
For Colorado, it is possible to play creatively but many give up and call it a bad level, it has all the exploration and experimenting people live from other levels but you just have to work harder for them.
@erikm83733 жыл бұрын
It sure is lucky that no one ever notices the barcode tattooed on the back of his head. You'd think that people might pick up on that after a while. "Hey, I thought you were bartending. When did you join the security? Or the electrical company?" "Oh, those were my identical brothers, 48 and 49"
@DarthJF2 жыл бұрын
When your local Mumbai barber has turned into a bald white man. "I see nothing wrong with this."
@joffles6516 Жыл бұрын
My biggest hope for hitman 4 is that they’ll include the previous 3s maps if you bought them so that you can keep your progress
@stevenlusk84413 жыл бұрын
Actually, Hitman is really the Sims: Psychopath stand-alone expansion
@ghostflxwer3 жыл бұрын
so, the extreme violence mod?
@fibr-dragon79772 жыл бұрын
@@ghostflxwer yes
@KamiRecca2 жыл бұрын
@@ghostflxwer Or just the Sims...
@ghostflxwer2 жыл бұрын
@@KamiRecca ok Karen
@KamiRecca2 жыл бұрын
@@ghostflxwer Im not sure you know what Karen is all about. Or im missing something. But please, do explain how i came across as a Karen there, because i realy dont see it. Looking foreward to your response. From Sweden with (Confused) Love - Kami
@rich925cal13 жыл бұрын
I bought Hitman 2 couple months back cause it was on sale for $11 on PSN ..hooked immediately after Miami .. then got Hitman III ..then inevitably the first one. Haven’t played anything since, the countless ways you can approach a mission and all the unique challenges make every mission EXTREMELY replay able and SATISFYING
@klaw63683 жыл бұрын
"Hitman is actually a fantasy rpg with roguelike elements"
@mcslender29652 жыл бұрын
That's the upcoming Freelancer mode
@michael-dumbley2 жыл бұрын
@@mcslender2965 just roguelike
@ThePegasiPony Жыл бұрын
At the end when you say "thanks for having this video on in the background while you do something more interesting" ironically that's what I usually do, but this time I couldn't help but pay full attention to the video. Also the end bit where you get caught and say screw it and try to shoot the guards was hilarious. I'm come across that same situation so many times. Thank you for this video.
@Hostile24302 жыл бұрын
Exploring the map itself and finding new routes to your targets by yourself feels so rewarding and the fact we can use our own creativity rather than following set of tutorial makes the game so much fun to play and different from other stealth games It's like GTA game with better npc AI and satisfying kills
@sariel40212 жыл бұрын
"game of which we do not speak" honestly, Absolution has always been my favourite, and even after I figured out Hitman 2016 and blood money, it's still just more fun for me, so I'm gonna have to speak of it anyway
@moonblaze27133 жыл бұрын
You're never in the background. You're on while I'm laying in bed trying to recover from a trying time.
@NorroTaku3 жыл бұрын
6h ago are you me but in a different time zone?
@RuinousEntropy2 жыл бұрын
When you mentioned a possible Hitman who snuck into your outro donations list, I immediately started looking for Tobias Rieper and you didn't disappoint lol
@dapeopleeaters98873 жыл бұрын
this might sound small but im really glad you didnt look down on using mission stories. i think theyre really fun and im not good enough at the game to improvise my way through levels in fun ways
@a8lg6p3 жыл бұрын
Keep at it! I The mission stories are like training wheels. When I first played Hitman 1/2, I finished in like a day or two and thought I was done forever. Until months later, I learned from KZbin how amazing Hitman is...went back and made sure ALL the mission stories were completed, then the challenges, then the escalations...at which point I came to feel that escalations are where it's at, and the missions stories are just a dress rehearsal. I can't remember a name, but there's a video about how usually games avoid repetition, but Hitman was designed for it, and they pulled it off well. In a way that is actually really fun. But you might not realize it at first. Every time you play a level, you learn. You become more familiar with the layout, you learn the shortcuts, where the items are, you learn how all the pieces of these amazing convoluted Rube-Goldberg contraptions work. The first time, you may spend an hour or two painstakingly making your way deeper into the fortresses, etc, probably having to reload a bunch of times. By the 10th or 20th time, you might be in and out in under 5 min, using your Groundhog Day-like precognition. But instead of it becoming boring because it's too easy, it actually becomes more fun, because you have the feeling of mastery, and the ability to use the near-infinite array of options in new and creative ways.
@dvdv77773 жыл бұрын
One my favorite game series ever. I've played these maps so often I probably know those locations better than I know my own home.
@almondmilkbone3 жыл бұрын
18:40 Wow, fucking called out lol
@jonathangerrits76978 ай бұрын
personaly i think the best way to give people freedom is to make discovering game mechanics a goal on their own.
@controllerplayer20913 жыл бұрын
Everyone loves Helmut Kruger. That’s just a fact.
@mcvilllain11 ай бұрын
The world of assassination games are so sick, I played the first game a bunch and then played through the second one once, I still haven't played the new one. Absolution also is not bad, idk why everyone hates on it, it's a kick ass game, maybe different from the other hitman games, but it's great in it's own way.
@quiteindeed68093 жыл бұрын
15 year old me playing hitman on PS2: Hee hee, LMG go brrrrr.
@NintendoSunnyDee3 жыл бұрын
Here's a good challenge for ya. Get silent assassin on every mission in Blood Money, using the nailgun for every kill. Careful; it is noisy, and will only one hit kill in the head. I've literally only pulled it off in the second mission (the Paris one, Curtain Call maybe?) because of the fact it's so noisy. I plan to complete the chalenge once I have the PC version.
@yuh.fssa8372 ай бұрын
Idk what it is but ur voice keeps me entertained I watched the whole thing without even seeing how long the video was
@11th_defender513 жыл бұрын
I always thought of hitman like an immersive sim
@thekartoeffel11 ай бұрын
You mixed bourdieu and goffmann up. Goffmann was the guy with frontstage and backstage and bordieu was more in social spaces, fields, etc. Also bourdieus habitus concept would also fit to your perspective.
@adrher19993 жыл бұрын
Wouldn't say that I'm doing something more important. Having dinner is important and all, but I need to still watch something, I can't just have audio
@huitlang9313 жыл бұрын
People who eat without looking at their phone are the weird ones tbh
@adrher19993 жыл бұрын
@@huitlang931 but I have a laptop. Why would I watch a video uncomfortably?
@Tangerineswifey3 жыл бұрын
1:46 I feel like I'm the only one who enjoyed absolution lmfao Also awesome video dude :D
@wiznaut2 Жыл бұрын
5:16 double pun?? sheesh
@OtterPirate3 жыл бұрын
That final scene in the bank is such a mood XD
@thebaronlouis86193 жыл бұрын
Great video. It is possible to snipe all 4 targets on Colorado in one go, but they have to be in the open at the same time and you have to hide in the crate immediately after.