Yeah, let's pretend we all don't know... But besides that, answering your question, if hypercarries or else: "Depends". Depends on what? *On which kind of characters the Fate collab will be* 113 days have passed ever since they made the 1st official announcement. Not a single pull spent. I have to get them all, E6S1, **whaling for once if neccesary** Althought, 7th day may be a good support for their kind, if rumors are true
@RaikamiX2 ай бұрын
On the eight day, he brought hypercarry back
@ibrahim54632 ай бұрын
Making a video about hypercarries fall off right before the best hyper carry support comes out is diabolocal move
@ulrikruby2 ай бұрын
@@RaikamiX I don’t need him to bring anything back. My E2S1 Imbibitor Lunae is doing quite fine already.
@RaikamiX2 ай бұрын
@@ulrikruby i'll see you in 3.x
@agzane2682 ай бұрын
me finally saving enough to get a good dps: wow i can't wait for acheron rerun! Vars II:
@zy22392 ай бұрын
She still goated… specially E6
@Accountthatexists2 ай бұрын
@@zy2239"especially e6"💀💀 is certainly a sentence
@spoons22752 ай бұрын
Yeah she’s still insane at all 3 end games
@Accountthatexists2 ай бұрын
Ngl, main reason to pull acheron nowadays......is time saving in DU/SU weeklies with the teqnuique
@Glizzyman2 ай бұрын
I mean shes still amazing tbf, especially if you have jiaoqui
@Hououin8182 ай бұрын
>Hoyo doesn't develop hypercarry because they don't want players to brute force content >Give 2.x dps weakness ignore/implants to let them brute force all content
@wastelandking2 ай бұрын
I think it makes sense with break DPS, since much of their damage is on break and when the enemy is in the break state, so breaking the enemy as fast as possible is a necessity with them. However, even if a character can do toughness damage regardless of enemy weakness, keep in mind that type res can still reduce the damage the enemy takes from that specific element. Try brute forcing Hoolay with Acheron, for instance. Not exactly a fun time.
@nightshrine42572 ай бұрын
Except they never said that
@starpoint272 ай бұрын
All hoyo wants is money. Anything goes as long as they get paid lmao
@heroes8844Ай бұрын
hypercarry dont brute force content, sustaineless team does. The game is broken, sustain unit make obsolete. Now support can even do damage without dps, who cares about dps anymore
@zakariamimouni2792 ай бұрын
the timing of this video is diabolical XD
@Disappointed_Rover2 ай бұрын
Imma be honest . Im not watching Vars videos for contents . But for ASMR and so that I can sleep easily . Now it is 1:00 morning in my country
@LiterallyAna2 ай бұрын
Good Night and Sleep Well
@stxrryd2 ай бұрын
Goodnight bro
@jackjohnson83052 ай бұрын
I watch him to get irritated
@sizwenhari4112 ай бұрын
😂😂😭@@jackjohnson8305
@sizwenhari4112 ай бұрын
@LiterallyAna This made me smile, if you pulling on Acherons banner. All the 👌
@juliogomez25342 ай бұрын
In my eyes the problem is the focus, they dedicated the entirety of 2.x in break and fua leaving behind the rest to dry. People can argue about Black Swan and Hanabi but both released in 2.0 and have been the last each of those comps ever received. They needed to make releases more varied to have the 1.x units still feel relevant at this point cause currently it feels like each year they are gonna release a new engine with a new set of units that you have to get in order to keep up with the game. Sure you can clear with anything you have but there's a difference between clearing and enjoying it. At the rate we are going investing in dps seems like a massive waste of resources moving into 3.0
@mihacimpric7452 ай бұрын
This is a trend in Honkai tbh. Impact 3rd has that but on steroids. Every few months the old units will be completely eclipsed.
@blursedpasta77182 ай бұрын
its same old introduce a problem and sell a solution
@aaronscott74672 ай бұрын
I think the issue is more the lack of supports. An indirect buff such as through supports or items being added go much further than they would probably think, since there have only been something like 5 supports added since version 1. (Robin, sparkle, HMC, jiaoqiu, and Ruan mei. Correct me if I missed any.)
@Pneuhmonia2 ай бұрын
Who is hanabi?
@dmar36512 ай бұрын
@@Pneuhmonia Sparkle's name in Japanese.
@bigbabydoodle2 ай бұрын
I feel like a good idea is that instead of just making the enemies HP increased, they could add other mechanics to make it harder? i feel like that would make previous Dps more used
@mauriciorosademoraes92092 ай бұрын
They try to do this mechanics but Hoyo fails almost everytime. Only Apoc they have success. Ex in MoC: - To kill Aventurine you need to win in the dice game to massively improves you team damage. For this you needed destruction units or a multiple attack + action advance or boosting speed units in the team to get more chances of rolling the dice. Reality: Just freeze or delay him or just break him with Boothill = dead - Something... you gonna need to sacrifice your units and make later in the battle revive them with attacks and turns. Reality = Free HP regain and free ultimate charge because it's easy to revive units and makes no advantage for the boss, even hunt units can revive allies fast. - Sam. Makes healers a must and heavily penalties the use of skill points. After usinf certain amount of skill points, Sam get overheated and becomes a easy target for some time and enters in break state. Reality: Does no damage to shield, just spam skill points. When breaking which with Break units is fast Sam receives the same effects as using certain amount skill points. Ruan Mei makes Sam get up 1,5 cycle after, sufficient time to kill him.
@bigbabydoodle2 ай бұрын
@@mauriciorosademoraes9209 yea honestly they could try and make it harder to do specific things which make it that you have to be more strategic and can’t just use a character to easily overcome the obstacle but hoping they listen (i doubt it)
@TheJH10152 ай бұрын
@@mauriciorosademoraes9209 yeah it surprised me how well my Sushang actually did against A.S. Aventurine. She's great for toughness shredding and then proceeding to bash in the enemy's head xD But then you try to use her in MoC and... well it suddenly becomes a LOT harder.
@mauriciorosademoraes92092 ай бұрын
@@TheJH1015 you can still kill him abusing by using Super Break Sushang if you have Moze's LC. Physical DoT Break can cause a ridiculous amount of damage combining diverse debuffs on enemies and BE% in a character and Physical break damage is stupidy strong ans she can at least cause 120k per skill with E1 Ruan Mei, idk E0, S1 doesn't affect Break so whatever. Considering it's a Sushang E6 + Moze's LC, you can get over than 200+ SPD. I gonna check it. But the idea is abandon Sushang's base kit and abuse her element and break + speed eidolons to cause higher damage. Try Hybrid Super Break and fully super break builds. Atualization: Moze's lc S5 + Sushang E6 is needed 147 speed to get at least 200 speed in battle when attacking a broken state enemy.
@xerael46592 ай бұрын
The main problem HSR has is that it tries to balance being a turn-based jRPG that usually reward grind and using a limited amount of options to the fullest and being a gacha that rewards investing money. People playing gachas and especially whales are often impatient, so Hoyo can't really make a fight that can't be brute forced to encourage players to roll for the new character that can sweep it, but at the same time those whales want to have an illusion of playing, not just one-shotting everything and you can achieve that either by adding extra health, defence, shields etc.. On the other hand dolphins and F2Ps, especially if they've played other jRPGs, want an interesting fight with a cool gimmick that they could use to beat it without having to pull. This puts Hoyo in a tough situation where they can't really appease both sides, so they usually choose the side that has money, since that's why they release their games after all.
@MrcreeperDXD7772 ай бұрын
Aint no way he posted this weeks before Sunday release
@MrErdtree2 ай бұрын
I mean, if you didn’t know Sunday was supporting a… mediocre niche, idk what to tell you.
@nissonga65942 ай бұрын
@@MrErdtree"mediocre niche" about the next big niche like Super Break and FUA for possible for a big part of the 3.x
@handleloverkira2 ай бұрын
@@MrErdtreemediocre niché? Jing yuan got the 1.0 multipliers and he's out here outputing dmg of a t0.5 dps with sunday once we get more summon hyper carries this will change drastically
@acuriousdumbass62302 ай бұрын
@@MrErdtree mm dunno how much you've been keeping up w leaks. buuut there's a new summon system and path coming real soon. he's the rm of this patch. heralding a new developing meta w it's own powerhouses
@Frallicus2 ай бұрын
@@MrErdtree "mediocre niche" and its the most flexible character wise niche and is still viable just not meta
@datzeusboi77842 ай бұрын
Someone else mentioned it, but I also think that the problem is focus and availability. They created Harmony MC for Firefly, and didn't even try to hide it. Then they created Hunt March and Moze for Feixiao. And all those characters are either free or 4 stars. If there was a 4 star version of Jiaoqiu, Acheron would probably last a lot longer in the meta. Another thing that could help would be characters with sub-dps kits like Hunt March and Jade. Although it wouldn't really be a hypercarry team but a dual dps team. I remember when people talked about Jingliu and Blade being a good pair for each other. People were also experimenting with Acheron and Welt, who does surprisingly decent damage.
@weneedtocook9582 ай бұрын
Acheron still have Pela, who's a 4 star, that still has great value even now with how her defense shred/debuff capabilities is just busted and have insane synergy with Jiaoqiu. That said, I kinda agree that they could try releasing a new upgraded version of Pela since she's 1.0 char, but I could see them not do that cause that could also make said character potentially redundant with kit similarities
@TheJH10152 ай бұрын
yeah the fact that a high eidolon Moze actually RIVALS Topaz is... not a good sign.
@kennethyoung74572 ай бұрын
4 star version of Jiaoqiu is basically Pela and Feixiao doesn't even need March or Moze since Topaz already existed and is better than them so its more of a budget option instead of an upgrade. Pela is basically as good as you are going to get with a 4 star support for Acheron she has a fast ult rotation and has good uptime on that 42% def shred because of that. Acheron just not as strong in single target(but still strong enough to beat them in 2-3 cycles at the moment for average player) as Feixiao or Firefly which is for balance purposes as she is full aoe. Acheron destroys shared hp bosses like Choir(yes its made for Firefly but Acheron can 0-1 cycle it easy too) Sunday or Banana boss and is better in Pure Fiction.
@nyes45962 ай бұрын
Pela is good, what we need is an FuA debuffer which will literally make Acheron ult every turn
@lesmoonwalker2 ай бұрын
@@nyes4596 Please continue to cook.
@JoeJones-t3s2 ай бұрын
I say this on every vid but your background music chose is always amazing. Always got some nice Octopath or Fire Emblem song playing.
@buttermanaws46932 ай бұрын
I'll be honest, i think its just numbers, more recent characters have better numbers and do more with those numbers, but the next true hypercarry is gonna have even better numbers and do even more so its less that hypercarries are dead and more that characters are just growing so much stronger so fast it looks like those "older" hypercarry units are worse
@Dora81972 ай бұрын
Same with enemies hp and toughness inflation making it worse for older characters
@jansolo46282 ай бұрын
That's quite the inefficient Boothill team at 1:43. Boothill Hypercarry uses Bronya and either uses Gallagher for SP printing (Lingsha doesn't provide enough SP) or goes sustainless with either HMC or Pela.
@kwayke92 ай бұрын
And will definitely go sustainless with Fugue, because who needs healing when you have a forkillion damage
@bem37602 ай бұрын
After long time waching Vars, I know that he always know the game states but always shit when it comes to actual game mechanic and team building. He's good at seeing bigger picture but completely suck about detail.
@kwaakwoo2 ай бұрын
Isn’t this up to the editors and not Vars since they edit the videos?
@jansolo46282 ай бұрын
@@kwaakwoo Vars mentions Boothill by name and implies HMC to be part of the team to be "dealing most of the damage".
@alexsanderivan65112 ай бұрын
13:00 the subtle art of foreshadowing
@beboparc23782 ай бұрын
5:48 foreshadowing the foreshadowing
@polarroars682 ай бұрын
I feel the fact that hypercarries are getting power crept i got rappa and after like 2 hours of building her she did 800k dmg in apoc shadow my acheron’s highest is 350k
@Accountthatexists2 ай бұрын
Well apoc shadow ia a breakgamemode
@ze76002 ай бұрын
because game modes have rotating themes.. since rappa is the latest character she would have the advantage on the buffs/ themes to make people incentive pulling for her
@yulfine16882 ай бұрын
@@ze7600 rappa is also a break character her in a break team shreds very quickly even more so than firefly in some cases due to her kit, and with the buffs to fugue and so forth its likely you can run to strong break teams with firefly and hmc and then rappa and fugue, the only thing missing really comes down to having 2 ruan meis for support.
@shutup10372 ай бұрын
Whoever have Ruan Mei and HMC in that mode as support, win honestly
@Purpose2142 ай бұрын
Well, Hoyo might release more enemies that can lock their toughness bar, like SAM and the Gorilla. Remains to be seen
@polarroars682 ай бұрын
All jingliu and blade needs is a support that gives dmg based on team hp drain, energy battery, and a blast action advance
@bananacat53272 ай бұрын
We definitely need a HSR Furina in which people get buffed through HP changes This would also drive abundance characters very high as well
@ariesnightmareanime45942 ай бұрын
Let's hope that happens 3.? but concidering rememblance meta it most likely is to come 4.?. It would be fun to have team with 3 destruction characters plus hp recovery sustain. That would even change pull priority from harmony to other paths. That direction would make sales to rise even from reruns. Surely it will happen, right?
@koroxo11522 ай бұрын
@@ariesnightmareanime4594The first moths of a new version generally goes to older archetypes. Black swan and sparkle are from those times. Outside of 1 summoner there is supposedly a dot healer and a quantum harmony
@giorgostrim37092 ай бұрын
I hope the vampire themed stoneheart will be this games Furina.
@TheJH10152 ай бұрын
finally Arlan will climb out of the ditch
@leonwoo2 ай бұрын
In any game, not just genshin or hsr, but even mmos or basically anything with roles and team compositions, there has always been one constant with hypercarries: if you don't provide any utility to your team/group beyond raw damage output, then you better be the best at it.
@666Kaca29 күн бұрын
I think final fantasy record keeper and opera omnia did really well in this regard because certain units would get "affinity boost" due to being from the world that the event takes place in which made older characters viable. Lets say the equivalent of MoC occurred in FF9 universe and you have beatrix, even though she came out 6 years ago she could solo the content(and if she couldnt you would just put garnet in the party alongside her, the 3rd spot was irrelevant)
@judeautheguy2 ай бұрын
guys, just so you understand, he *LEGALLY* doesn't know anything about any future characters -with bird or fox like characteristics-
@AsDerouxWoofWolf2 ай бұрын
He can't know anything from unauthorized sneak peeks :c
@WrongPerson-hq5dt2 ай бұрын
Even if he did, the bird is for summons, which is a subset of fua, and the fox is for break
@Emmerld2 ай бұрын
@@WrongPerson-hq5dtHonestly kind of funny to think about it, but Fugue is the first break support (kind of? She's part enabler part support?), and Sunday is the first legitimate FuA/Summon buffer (Topaz is more nihility, and she's a sub DPS anyways)
@WrongPerson-hq5dt2 ай бұрын
@@Emmerld I mean ruan mei and robin exist so I don't know what you are talking about.
@Emmerld2 ай бұрын
@@WrongPerson-hq5dt I forgot about RM, but Robin isn't really a FuA buffer only thing she provides is like 20 cdmg to them, Sunday directly makes the summons stronger and provides a Action Advance to them
@armadiyoo2 ай бұрын
dropping this before sunday THE hypercarry supp is wild vars lmaoo
@jeffulloa2182 ай бұрын
Anyone worthy of Sunday wouldnt care and pull for him regardless
@Radiant4502 ай бұрын
Tbf even with him the only unit whose position will shift greatly in the meta is Jing Yuan, everyone else got a decent upgrade over sparkle but not to the same degree JY did. So yeah even sunday won’t bring back DHIL and JL to be Feixiao level all of a sudden sadly (I would love seeing more 1.X dps be remembered).
@armadiyoo2 ай бұрын
@Radiant450 yeah i agree that feixiao is cracked asf and there’s no way any existing units reach her level. however, sunday’s gonna breathe some new life into the playstyle. i remember when my full build seele did a million dmg but now with how hard the enemies have become, she can’t keep up and sunday will help units like her still be viable with less investment
@actualspiders2 ай бұрын
Sunday isn't a hypercarry support, he's the summon/servant meta support. He's not that good on any hypercarry not named Jing Yuan, and that's because Jing Yuan isn't going to be a hypercarry anymore, he's a summon team DPS.
@armadiyoo2 ай бұрын
@actualspiders i think sunday has a case of the robin and ruan mei where they can be used in general situations but have parts of their kit that make them really shine in a specific niche (fua and break respectively). so yes sunday will be a cracked summon support, he’ll also be a great general hypercarry support
@anwarshadaad15532 ай бұрын
1:27 boothill outside super break also can be called hypercarry, with Bronya, ruan mei, and another support or a sustain in his team
@kertuo2 ай бұрын
Well, in a team based game where team synergy is important even more so if they do damage, it is definitely going to increase the hp of bosses in endgame mode truly making a mistake of making everything being hp sponges
@bgammax58422 ай бұрын
As someone coming from other team-based games, I find the idea of hypercarries being normal, let alone requested, utterly baffling. Its the kind of dead-end design that inevtably causes an unbelievable amount of powercreep. Characters that want a sub-dps to help out like Rappa and even Feixiao are a much healthier way to go about it since they can afford to be weaker without falling off a cliff whenever the next dps comes around. Someone uh. Probably should have mentioned this when they were designing Feixiao (:
@jhosvillanueva72652 ай бұрын
sunday might be our only savior
@claire.john67282 ай бұрын
I like the team composition where every member contributes like break! I’m saving up for making a follow up team. My main problem is that starrail releases so many 5 stars and not many 4 stars, like every member of a good follow up team is a 5 star there’s no “good but not great” 4 star follow up buffer or shielder or healer there’s just aventurine, robin, topaz and that’s it. I kindof wish they less great 4 star counterparts to be more affordable
@Ellen7772 ай бұрын
I hate powercreap in this game .. they can't kill older characters to sell newer ones .. At E 0 my Jingliu or Seele can't clear the end game modes on time like Firefly or Fiexio ..
@izumolee67142 ай бұрын
Jingliu or Seele or DHIL can still low cycle MoC, it just takes a lot more effort to do so, you basically have to play perfect and have good crit rng in your favor. You can't just auto with FU or Break and get a 1 cycle clear. Like i love my Jingliu and still use her as much as possible, it sucks that so many game modes barely have any ice weakness for her to take advantage on. She can still pop off in like simulated universe/divergent with the right buffs and that is fun when she can ult almost every turn.
@variareaver46582 ай бұрын
They should kill older characters because most of them suck in combat design and have horrid role division between their teams disallowing anything other than pure supports and buffs in the form of generic pure supports.
@Kasraken2 ай бұрын
The way I define it is a team has 4 members and if equally divided that is 25% of the team's damage each. So "carry" needs to do more than 25% of the teams damage and more than at least one other member on the team (who they are carrying). To be a "hyper-carry" not only does the character need to do more damage than "any" other member on the team but also more than "all" other team members combined. Now I know that is very specific but it is how I determine if someone is a hyper-carry or something else (like a duel DPS team). Anyway good video!
@TheJH10152 ай бұрын
Blade (and by extension, Arlan) can get buffed very easily through a dedicated HP support as you already said (Like a support that records all HP changes in the team and provides a metric ton of DMG% and Crit DMG to one specific target ally. thinking about it, that would give Jingliu also a nice buff since she drains the team's HP). For the other traditional Hypercarries... honestly, the only thing that could save them is a balance patch where their multipliers get reworked. Physical carries have the innate advantage that Bleed damage scales with enemy HP, so their residual damage from breaking toughness bars can actually kinda keep up with the inflated enemy HP pool, but even they are struggling.
@mptyalln2 ай бұрын
we can also add a marechausse set in hsr tbh
@dante198902 ай бұрын
yeah but If there are gonna release hp buffers there are also gonna be new HP scaling dps along with them that are 10 times better than Blade. So he wont really be meta again ,
@michaelnattoo26332 ай бұрын
Had it not been for this video, I wouldn’t have known that there was any issue at all with hyper carries lol I’m living just great with my E0 Acheron
@angeldiaz7622 ай бұрын
Acheron is the exception, though. She got a huuuge buff in Jiaoqiu's release and has plenty of awesome teammates whether you're F2P or P2W. Imbibitor Lunae and Jingliu are not so lucky, insofar as if you don't have Sparkle, what's the point
@koko-hh2bq2 ай бұрын
I think HSR's meta is slowly transforming into something similar to Genshin's meta where having sub-dpses who do considerable damage on the side is quite important for more efficient clears. Both the FuA and Break engines facilitate this to the point where even the sustain is doing very respectable dmg, sometimes even more than DPSes who are hypercarry-focused. I don't think any support, even dedicated ones, would fix a hypercarry DPS's issue unless 1) that hypercarry has a specific gimmick that said support can cater to (i.e. Jing Yuan's summon), or 2) they just have broken af multipliers like Acheron. An E0 hypercarry would need to be able to deal equal, if not more, damage compared to a full Super Break/FuA team for them to be objectively worth building from a purely numbers perspective. So, it's just really tough competition for hypercarries atm.
@hypwhoknowsanything3551Ай бұрын
The reason why hypercarry is struggling is because hoyo's hard riding on break and fua, and soon summons
@TheBoltMaster45624 күн бұрын
This'll continue till basically the game dies, every 3 or 4 patches a new damage type will be added or buffed and it'll be peddled by them with crazy buffs to that damage type in MoC or PF or AS and it'll make any other damage type nearly obsolete for that time period.
@angeldiaz7622 ай бұрын
When I play turn-based RPG's, I like to have multiple contributing damage dealers most of the time. So it does kinda make me a little proud of what the FUA team with Robin is capable of because its just so much fun
@AevyCh2 ай бұрын
They can also design an enemy with Flat DMG Reduction to make a massive nuke better than multiple attacks. It blocks your total damage, not individual instances of damage (so Topaz wont be dealing zero damage) Example: The enemy has 1000 Flat DMG Reduction & Topaz deals 200 damage 7 times (200 x 7) - 1000 = 400 damage ✅ (200 - 1000) x 7 = 0 damage ❌
@noahi.13812 ай бұрын
So basically an Absolute Shield?
@alexmagnan61242 ай бұрын
On todays episode of: 'How many -Leaks- totally random guesses can vars fit in one video'
@Erlow2 ай бұрын
It may not be a strong team but I think blade/jade deserves more credit, even if just for being very fun to play The speed buff lets blade do blast attacks a bit more often and the hp drain lets him use his aoe follow up almost twice as often, both of which are great contributions to charging jade's follow up
@Frogswampperson2 ай бұрын
I do kind of like the concept of hypercarry or having one unit that you can make a few different teams around or get upgrades to, its going to be really taxing if they leave hypercarry behind and go with the engine/team system route bc then you are having to acquire a whole new roster every patch cycle instead if just 1 or 2 characters if they work with your main(s). Like, kafka is my favorite character by far and was my first limited pull, and when i got black swan? I was stoked. I wanted to keep working on my kafka, but i feel like a bit if an idiot for not investing in break or FUA until this aventurine rerun (got the ratio topaz aventurine team running). Idk. I like some of these characters a lot but i suppose realistically no dps is safe and thats the reality of a gacha game that adds difficult content and new characters.
@bene_ml2 ай бұрын
11:31 They're not Yanqing was crazy, leave that small guy alone lmao xD
@angeldiaz7622 ай бұрын
Did you see his post on here where he showed he got E6? He's salty af
@rubenscantanhede27972 ай бұрын
Listen tô this while my Dan Heng E2S1 under right circunstances can close even pure fiction...
@oscargutierrez32062 ай бұрын
If You are talking of base Dan Heng, the Hunt Wind one, that's beyond impressive 😲.
@rubenscantanhede27972 ай бұрын
@@oscargutierrez3206 hahahahaahaha, in my dreams only, i was talking about DHIL. But i am working on my base Dan Heng.
@xerael46592 ай бұрын
Follow-up teams: One for All Hypercarry teams: All for One
@keve55342 ай бұрын
Just making the characters stronger is only going to cause more problems as characters they clearly want you to still pull for become a waste Dh il had all dps in his kit. No debuffs or anything. If you out number him in the same role he just becomes redundant. A set or ability to extend buffs would be the easiest way as one of the big cons of hypercarry is if your buffs fall off your damge plummets. It would only apply to buffs that tick down on the characters turn which would free up skill points and encourage single target buffers.
@icyglacier24292 ай бұрын
Hypercarry would only be able to see the light of day again when HSR devs releases more chars with very high multiplier or some supports that could buff a lot of raw boost of damages and turns...
@variareaver46582 ай бұрын
Which just universally boosts all damage boostable/crit damage types and accomplishes nothing. This is why basic hypercarry design in star rail with no other archetype synergy is trash and the old dps characters without any mechanics should be abandoned unless they figure out to make a proper archetype out of them.
@reizshfelonia64712 ай бұрын
The only reason Acheron dropped to T 0.5 is because the criteria for that list is E0S0. Acheron really needs her LC and Jiaoqiu to reach T0 status and E2 just makes her the best DPS in the game. But until you get those, you will feel her damage not being enough.
@zkila2 ай бұрын
a good harmony concept that can receive from acheron is a harmony that gets action advance or energy from how much a single instance of damage is dealt, that way acheron with easy access to insane numbers on singular instances of damage can give the most to this hypothetical harmony unit instead of follow ups, super breaks, and dots which attacks in many instances
@variareaver46582 ай бұрын
For the love of god do not buff Acheron with a HARMONY of all things.
@0yotamАй бұрын
all true, and the answer to you is Fugue. she is a break support who is also GREAT for acheron (probably, didnt try yet)
@DarkFenix2k52 ай бұрын
I very much doubt it'll happen, but I think they ought to revisit all these old characters and overhaul them according to what the dev team has learned about how to build characters. They could maybe slot it into patches where there's only one new character (like we're seeing in 2.6), re-release one character in a v2.0 state of balance. If they want to keep them as hypercarry, they need crazy numbers much like Acheron, the fundamental lack of synergy requires it. But I think it would be better to interconnect them into an engine to give them lasting relevance. Jingliu for instance, maybe expand syzygy; more maximum stacks, multiple stacks consumed per attack, but then make the ways she generates those stacks more interactive - not just with her own mechanics but with her party too. And how could she give back to the team? Perhaps play into her ice typing to make some kind of effect applied when she freezes enemies, or attacks frozen enemies, or something. It just seems a shame to leave characters behind, obsolete and forgotten.
@TheJH10152 ай бұрын
yessssssss pls give back Arlan his Beta kit
@Tosca3642 ай бұрын
Yeah, they better gives direct buff to old unit cause why bother pulling if your units will "expire" in 6 months?? I hate the direction the devs take to just blatantly smashing old units with billion HP or 999 spd enemies with bs mechanic just to sell new units and its total disrespect to players who already invest in those older units and I will not be surprised if they lose players if they practice this bs long enough. If the devs are not creative enough at least copy how other gachas buff their older units like Module System in Arknights or character buff in Reverse1999, do whatever to make older units at least relevant in current meta. Sorry i'm rumbling here, I just little bit frustrated with HSR devs in the current path.
@digital-underworld2 ай бұрын
As a 1st run E0S1 Topaz haver I feel good knowing that my prediction that she will be relevant as long as Follow-Up would be was correct.
@kauewc22042 ай бұрын
I mean, we don't have limited hyper carry support yet besides the 2 that came with the game, bronya and tyngiun, and you could argue in favor of sparkle, though she is more of an sp printer support. I suppose when they want to revive hyper carry they will introduce a 5* version of tyngiun skill, of adding a multiplier to the character, so they can make the most out of their own kit buffs, or maybe they add a nihility character that has debuffs that out value a harmony's buffs against 1 or 2 enemies at a time and is consistent (glaring at silver wolf)
@AsDerouxWoofWolf2 ай бұрын
Love the analysis... ... but also, I like the big coincidence that Silver Wolf and Jiaoqiu have similae poses, for some reason.
@mrsawsteven2 ай бұрын
I mean for Acheron, all she needs is another character like her and we have a team with duo hypercarries XD. It is more realistic to say for E2 Acheron but imagine a DoT unit that also gets ult from having 12 stacks of debuffs or even if Jioaqiu was designed with debuff stack ult activation. But it is what it is.
@SomebodyWhoCanFly2 ай бұрын
8:48 they have the same pose 😂 thats hilarious
@aetherhae2 ай бұрын
2:06 I had to replay this a few times because the way you were pronouncing her name kinda sounded like 'Fischl' to me, and I had to do a double take LOLOL
@gunfights-2 ай бұрын
Is that my ROTMG GOAT on HSR? Hypercarry is still has a place as an archetype for people starting the game. You don't need to heavily invest very many limited characters to make it work. A lot of the best characters available on the standard banner play well with hypers. They also naturally help you clear the storymode and most of the endgame in a way that isn't grueling and doesn't require you to actually build out other characters. While pulling a new limited sustain is ideal as a beginner, it does take a grueling amount of time to stall all of the content and the amount of hours you lose in terms of clearing the story and reaching endgame hurts your economy and enjoyment of the game quite a bit. The amount of hours difference is honestly so big that you could easily work OT and make what you need to pull both.
@tankadamka2 ай бұрын
HSR has powercreep, not as hard as HI3 but not as soft as Genshin. Albeit, Hoyo makes so many comebacks with support characters dedicated to someone. It works but if you're a new player you are lost in team building.
@cyberswordsmen81982 ай бұрын
I actually had a fairly good Jinglue/Blade team due to JInglue doing chip damage to her entire team fueling blade. Of course that worked by not using either of them as a hypercarry.
@RedCoreX7252 ай бұрын
Though unlike other Hypercarry. Acheron has arguably the best vertical investment scaling out of any unit. So the best way to buff hypercarry is their own eidolons
@AJLaz0002 ай бұрын
"Hypercarries fell off" some random dude with chicken wings on his face: "and who decided that?"
@ragna64102 ай бұрын
Acheron is my second favorite and DHIL my third.
@ginak58022 ай бұрын
Maybe not the smartest investment, but I'm going for e0s1 Acheron when she reruns in a couple days. I skipped her to go all in on Aventurine e6s1, I just love her animations and voice. I'll make her work.
@fae_gavan7582Ай бұрын
I wonder, would Fugue somehow turn Acheron into a semi-break dps? Like, in a team consisting of Acheron, Fugue, Aventurine and Jiaoqiu, you can probably buff Aventurine with Fugue's skill and stuff.
@NewExileАй бұрын
It's worth remembering that hypercarries DO provide benefits to the rest of the team, mainly because by their nature they do insane amounts of damage. This usually fills the specific niche of "high damage AOE", which in turn can usually toughness-break anything short of a boss that they haven't killed, especially in the case of DIL or Acheron. Toughness breaks of course trigger a bunch of different effects, as well as bringing enemies closer to death, which is immediately useful for teams with Ruan Mei (flowers), Herta and Himeko (AOE follow-ups, which often trigger each other), Seele (finishing blow, though she's not a support), or any Sim U team whose blessings benefit from the myriad of effects like extra hits, broken shields, or debuffs. Speaking of debuffs, Acheron being lightning means she fuels engines based on both debuffs and DOTs, while DIL fuels engines based on debuffs and extra hits, on top of the insane damage and shield break. I'm not bringing up any more recent units like Fugue because the video came out in November and it'd be dickish to say "Yeah but..." and then follow up with something that didn't exist at the time.
@danielferrieri74342 ай бұрын
Looks like the HyperCarry Engine lost its Hyperdrive and can no longer carry the team.
@sakutaro3musik4862 ай бұрын
honestly the biggest reason is sparkle being so weak, if sunday is as good as robin then hypercarry will have a chance to compete again
@darkdude1996ify2 ай бұрын
Realistically, we're probably going to start seeing an overlap in the engines. Or rather, we're already seeing that with characters like Boothill, who's more of a break/crit hybrid for example. Follow ups with break, follow ups with DoT, break with DoT, etc. Superbreak applying break DoTs based on the amount of break similar to how superbreak deals break dmg, for example. It really just depends on which direction they want to take the game. Massive external buffs means base multipliers are going to be more important. Adding more things with trigger conditions (like follow up attacks or SU mechanics like Aftertaste, Quake, Dissociation etc) means that characters with more ways to trigger those will be more important (we mostly see this in SU with characters like Ice March for example, since she has a follow up, she has freeze, she has a shield, so she can trigger a number of the aforementioned SU mechanics)
@actualspiders2 ай бұрын
Lingsha is basically a hybrid of a Break DPS, a FUA character, AND a top tier sustain character. She's like the ultimate Swiss army knife character.
@ariq76182 ай бұрын
Bro, your content is so interesting, but I’ve noticed that sometimes the pacing and tone of your delivery can be a bit calming-almost too calming, haha! Maybe try mixing up the tempo a bit, or varying your tone to add some more energy? I think it could make the content even more engaging.
@0v_x02 ай бұрын
E2 Acheron still alive, kicking, and 0 cycling, but concerned that her performance in 3.x is going to start looking like E2 DHIL or Jingliu at the end of 2.x. I hyperinvested in her team when I could for that reason, with E1 Jiaoqiu and picking up Sparkle's E2 on her rerun so that Robin and RM would be free for other teams. Now it's looking like 3.0 is literally opening with a next-gen lightning main DPS summoner, preceded by the summoner hypercarry support Sunday so it's not looking too good. It seems that summons is exactly what is going to happen to hypercarry, and the likes of Jingliu and DHIL continue to fall by the wayside. Do we really need a brand new lightning DPS so soon?
@BrantsFleshlight2 ай бұрын
Sunday begs to differ
@DaddySenpai352 ай бұрын
Sunday is gonna change that I think not sure about fuege she looks more break centric but Sunday coming to bring hyper carries relevant again.
@Willow564Ай бұрын
They’re technically made for different things you know, in a Calyx would you rather use Jingliu or Acheron? Against a boss would you rather use Acheron or Jingliu? They do different things
@Actually_Alice_Orchid2 ай бұрын
potentially broken but imagine a character who can multiply the effects of buffs they recieve
@smasher12372 ай бұрын
Hypercarry was the main way to play for a long time. I think it would be nice to bring it back to the same level as everyone else. Maybe a support with really strong skills that don't work on follow up attacks or benefit Break teams in any way.
@dante198902 ай бұрын
thats not how a powercreep gacha game works. Older units are gonna be phased out while newer units will define the new meta. You playing the wrong game if you want balance.
@Moose65572 ай бұрын
I think a new harmony character idea could be that their talent allows them to buff a targets damage obviously but with the added effect of Adding or lessening their talent counter stack thingy for example. Say you have Jingliu and you have this new support and you decide to buff her she gains an extra stack to her moon enhanced form letting her deal out more damage and stay in her enhanced form longer and maybe You wanna bring this new support with achreon and you use them to buff archeon one of her slash dream stacks are removed letting her get her ult even faster now letting her deal more damage.
@variareaver46582 ай бұрын
This doesn’t actually work first of all because the concept within itself is super awkward and also doesn’t solve the problem that the character can only be buffed through a harmony directly and not resolving pure supports with more pure supports is going to bite that character quickly.
@VeronicaStorm982 ай бұрын
I normally pull for 5 stars that I really like in Honkai Star Rail, and after getting the 5 Star Version of Dan Heng on early pity, I have been saving for Acheron because she reminds me of Raiden Shogun, and I like her personality in the game. And I noticed that Dan Heng works best when paired with at least two supports/buffers rather than sub-DPSes.
@nicolasgoncalves54182 ай бұрын
Sinergy with element for jing liu a mecanic for freeze that does damage or push foward. Skill point mecanic for lunae Archeron need characters (perservasion-nighility) thay sinergise with debuffs for better consitency team
@haydenthompson20972 ай бұрын
I just want to be able to use old characters without struggling so I wish they slow down on power creep and have buffers made for older characters
@thewritevibe2 ай бұрын
I have 2 hypercarry teams and 1 break team. So far... instead of pulling for a new shiny dps, i tend to stick with supports that would help my current teams and focused on improving my relics. I cant 0 cycle but still manage to brute force my way to all content.
@kurosakitora54982 ай бұрын
i think a big problem with hypercarry is the amount of resources you need to dedicate for it. IL dan heng just needs sparkle if you want to make the most out of him. acheron needs E2 first if you want to run one none nihility character and whether you have it or not you'll still need her lightcone since almost all other nihility lightcones barely do her any good at all. fua and break have far less restrictions and even some of their builds cost a lot. and for me a cost is not the materials but rather getting the needed characters and the lightcones needed
@gigawolf17992 ай бұрын
I think it's really funny to see Lingsha, a healer, do a million damage in 3 actions
@shinidragon77752 ай бұрын
I think current Hypercarries do still have paths for buffs that won't also buff others. For example your mention of a battery character was something I had thought about right before you said it. But instead of just a normal battery, we can make this character restore a flat amount of energy based on SP usage, Sparkle follows an idea like this but this character could passively restore up to like 15 energy per turn for allies if they use 3 SP for example. This DOES help most characters no matter what but the biggest beneficiaries would be DHIL, Qingque, and Seele since they either use a lot of SP per turn or ideally move twice per turn. Unlike someone like Ratio who uses skill once and relies on FuA, and ofc Feixiao and Acheron don't even benefit from energy. Even feeds back into Sparkle since she skills every turn and it'd be possible for her to get a 2T ult with the little extra energy
@shinidragon77752 ай бұрын
This doesn't help Jingliu as much but she has her teamwide life drain that they can play off of instead
@rolotv27272 ай бұрын
9:06 GESTALT HOLY NIER GESTALT BRAINROT
@aaronscott74672 ай бұрын
I think that the archetype has it's pace, but part of the issue is that it's domain got encroached on. They've always relied on advances, but then robin was released who could just do that for the entire comp. As for whether it should continue to exist as an archetype, I think there's no reason for it not to. I feel like there has been a disproportionate amount of dps releases compared to supports, so if they released more supports then hypercarries would just have more tools.
@chacepasollon75662 ай бұрын
5:52 real subtle
@almondxd61102 ай бұрын
One of the biggest downside of Hypercarry comp is when main DPS got captured (by Savarog and the meme boss) the run is over immediately as there is no one can release them fast enough to not cost too much cycles or points
@silver.shoelaces2 ай бұрын
I think hypercarry teams are excellent for beginners. You can run Imbibitor Lunae with Hanya and Tingyun. You can run Jingliu with Bronya and Tingyun. You can run Acheron with Pela and Guinaifen. Unlike the hyper-specific niches that are FUA and break, the flexibility of hypercarries means that a new player still building their account has a lot of options. I think they should release a few more hypercarries but slow down their release, and add some more supports *or light cones* that make the older ones stronger. Honestly I think power creeping the light cones is the way to go. I picked up Topaz’s light cone and now I use it on Feixiao or Ratio if they’re in the team, Topaz if they aren’t. If the light cones are getting stronger but the characters maintain their old strength, we won’t feel bad for benching characters we have an emotional attachment to.
@dante198902 ай бұрын
why would a beginner run that when there are better teams out now and we are 1 patch away from 3.0
@Laserstormelpies2 ай бұрын
Who needs hypercarries when they design characters to all buff each other and themselves? Gallagher released as a healer and now he's also a viable damage-dealer. You can have hypercarry teams that still buff each other into the heavens of damage numbers. So the "hypercarrying" itself became redundant.
@Ulquiorra_Cifer2 ай бұрын
i think the only way to directly buff hypercarries is by having some sort of a giga buffer that comes with the cost of nerfing the damage of all other team members
@IveBeenWithBruma2 ай бұрын
How about a support that gives a damage bonus that scales off a characters current speed values and a nihility unit that forces enemies forward to put in more DoT into rotations. We have nothing like this in game and neither benefits break units while giving huge buff potential to hypercarries and dot teams.
@patricialock18622 ай бұрын
I'd love a support that specifically sucks the damage out of teammates (in the form of some percentage buff or something idk) and put it into the carry I think that would be funny
@brycecai47002 ай бұрын
I feel like the main reason is powercrep, enemies has way more health than before
@oonyyplaysrpg2 ай бұрын
E2 Acheron for the rerun boys let’s go
@D0cSwiss2 ай бұрын
Jingliu and DHIL would be at least a tier higher if they'd been released in 2.X and gotten the powercreep buffs that Acheron got
@dominickroberts46532 ай бұрын
Simple reason: More team heavy characters mean more sales
@kwaakwoo2 ай бұрын
6:43 Ah. Father.
@SpicyFox-02 ай бұрын
Forgive me Father for I have si.. *sees Sunday* I’m sorry daddy for I have been a naughty boy*
@Elven_Red2 ай бұрын
Follow up really tickles my monkey brain with the characters just spamming attacks non-stop, I would use it even if it wasn't currently in the high
@Zafaruss2 ай бұрын
Here’s the thing. I don’t want every character to be a hyper carry, but I do want a variety of teams, which hyper carry is apart of.
@ArchyPoppy2 ай бұрын
HMMM Susge when the upcoming highly anticipated unit already powercrept the previous hypercarry supports in his beta (sparkle, TY, bronya)
@mptyalln2 ай бұрын
triple harmony teams with sunday 💀
@John-ii6he2 ай бұрын
The issue with HSR I would like to address is that 90% of these teams require HEAAAVVYY 5 star loads that arent accessible. I get that hoyo needs cash, but HSR nearly has the same amount of 5 stars as genshin in its SEVEN YEARS. The problem is mainly that these strategies that barely last a patch and may be obsolete in two characters have nearly no support unless its ANOTHER five star or you CANT keep meaningful damage anyway. Making the synergy thing a bigger problem. Which is why things like feixiao basically being able to act every turn for any team member is hugely over powered because she would be incredibly hard to power creep.
@novalytyxp2 ай бұрын
3:48 this right here is why I’m not attracted to the hypercarry archetype. I like my teams to feel like hyperbloom, and like they’re all puzzle pieces that fit together. The only exception is Acheron, but she still has the debuff as like a sub-archetype, and DOTcheron, which I find really fun to play. I just don’t want to brute force the game, I want synergies that pay off to use together. (Basically what he said already lol)
@ryuk67952 ай бұрын
As a unit these charaters are great ,the problem is other teams mainly fua and superbreak have their entire team become dps But in hypercarry team only 1 unit is big no dps and other units are there just to provide buffs and not jave any personal damage
@ravwoofles38582 ай бұрын
I wouldn't mind if hyper carry was morphed into a different archetype, as long as more characters get more love
@Jonnybeeh2 ай бұрын
Quantum DOT healer is coming !!
@whisper38562 ай бұрын
Personally, hypercarry is my favorite DPS type. I love hypercarries… even if my Acheron pulls went very poorly :’)
@moodiiperson74742 ай бұрын
Nahh, Sunday will build hype around Hypercarry, trust.