In my experience, games has more respect for their animators than film/TV with better contracts and bonuses. It's a huge shame because I love film/TV and still aspire to work on features
@swordzzjoh7 ай бұрын
Hi Alessandro, I've been in most of the big animation studios (USA, Canada, Australia) and I can confirm that. if you want a family, solid relationships, vfx/feature industry is not a good way to have that. At the end of the day, a credit in a movie means nothing even if the project was an Oscar winner, everytime I finish a contract I think about leaving because sometimes it doesn't matter if you have a better performance than other people or have an excellent work ethic. You just had to be there in the right place at the right moment to stay as a staff in the company. Unfortunately I can't quit now because I have invested almost 2/3 of my life in this industry and I have to start to find a good way to quit gradually but sadly I am going to do that in the future too.
@ScottDickeyAnimation7 ай бұрын
Similar thing happened to me, the contract lifestyle just didn't make sense. I left the vfx industry 22 years ago for games and never looked back. Game software development is incredibly challenging and rewarding work.
@bunnyhopdevelopment7 ай бұрын
I just wonder if situation will change if more people will say - it's crazy, unstable industry, companies and leave. I worked only in mobile games, but always were curious about feature film studios... But constant moving, renting.. I don't want that :)
@guzzuanim7 ай бұрын
I respect the fact that this is an unfiltered and raw working experience you’re telling. Thank you for sharing awareness, it’s highly important and appreciated 🙏🙏 EDIT: regarding the last topic how things may not benefits our personal life, I can relate to that when I worked as a 2D animator with Japanese industry. We’re always overworked, tight deadlines and bad salaries. I read someone’s comment in this video how certain individuals shares their credit name on a show they contributed, and you replied that it does weight some benefit, but only at certain point. It becomes like an exposure points for animation producers to scout potential animators on the internet to hire them, and the obsession of this culture can somewhat become an unhealthy competition sometimes. Again, it depends on the industry itself. It’s not easy, but just leave if it’s not a good time. Slowly but surely I do love to have a balanced life without caring what I’ve been working in the industry, I think it’s wise to have that mindset.
@acamporota7 ай бұрын
Thanks a lot...and you are right. People need to evaluate more carefully the priority
@RebeccaMurrayUK7 ай бұрын
I used to work in the film industry but in the AD department, I left and joined the circus. I still have thoughts to go back but I searched on youtube and found your video. The last section of your video I couldn't agree more with your opinion. You made some heavy true points which is exactly why I struggle to go back. Thanks for sharing.
@acamporota7 ай бұрын
My pleasure
@ankybanky12347 ай бұрын
Great video as always... along the same lines ... my observations about the games industry have been similar... especially 2023 has been brutal ... projects getting shelved last minute... dev's .... artists getting fired due to wrong projections or unreasonable profit expectations by top level execs ... somehow .. irrespective of experience... demoreel ... the artists are at the receiving end of all the budget calculations and suffer the most has been my observations
@prony51455 ай бұрын
I can relate to each and every word you said and it's the truth! Film industry is the most unstable career to choose, I know it now! Thank you for all the truth and helping people realize the truth!
@ls.c.56825 ай бұрын
I did vfx as a pipeline programmer for a short time before going back into games. The contract set up seemed a little weird, and the pay not so great. My dad, on the other hand did practical wire fx so used to be on set, more often than not 2nd unit stuff with stunt men as well as other wire stuff, got to travel a lot to work on location too. I tried being a runner on set and my dad's great, so people were nice to me too but I didn't feel I had my own "identity" on set and I wanted to do my own thing. I think if you want to work in movies working on set as a runner, a gaffer, a grip, a rigger or whatever can take you to places literally!
@nataliaalysheva2205 күн бұрын
oh and I thought that I'm the one who is unlucky. Turns out it's not me, it's the industry. I was even taking every such situation personally. Thanks to Alessandro and people in the comments, I will no more!
@metatrongroove28243 ай бұрын
Hahaha hearing your stories about the contract extensions and many apartments, very familiar! Glad to hear you figured a way out.
@bijoyp7 ай бұрын
Although there are people who definitely enjoy and thrive in a fast-paced environment where they work really hard for 6 months and then shift to a different place and repeat (adventurous lifestyle and fun, i guess), i believe most people want something more stable and want to invest more of their time into something to a deeper level. The main takeaway is this : understand the industry and it's patterns and find a spot that suits you the most. There's a place for everyone. Thanks for sharing your experiences, it helps.
@acamporota7 ай бұрын
Yes is fun until your early thirties .... Then when most people realize that after working like this, they have no stability for the future... No saving to one day buy a place... No retirement founds... Is a bit less fun
@bijoyp7 ай бұрын
@@acamporota yes that's another important point i missed. Makes sense
@sivag24537 ай бұрын
Hey Ale, thank you for sharing such valuable information. In my early career days, I faced struggles that taught me important life lessons and helped me understand where I stand and how to improve. I encountered a similar situation in the gaming industry regarding management strategies. However, after overcoming those challenges, I transitioned to working with Ubisoft and am currently thriving at Gameloft Vietnam. I've gained numerous new skills and experiences in the gaming industry, surpassing what I learned in TV/movie production.
@acamporota7 ай бұрын
That's great to hear that..keep it up
@adarshraghuram77287 ай бұрын
I also came to realize the hard way that BC laws make it very easy for employers. For instance if you worked for a year, the company only owes you 2 weeks notice. If you worked for 3 years, 3 weeks notice. It's really suffocating here
@kromozome41817 ай бұрын
Keep in mind that working for games is a lot different than working VFX/Feature. Companies are hiring Gameplay animator so be ready to learn to master a game engine cause you are going to be competing with people that have already mastered and have been on a game production. I'd rather my company hire a Junior that shows interest in games and put effort to create a game reel than a Senior animator only willing to just animate. Games is not for everybody, if you just want to animate, it might not be the type of project you want to be involved with
@glasspencil7 ай бұрын
I’m confused, what’s different about gameplay animation? In my (extremely short) experience working on a game, they just had me animate in Maya and then transfer the animated skeleton over to Unity for testing. Is that not the norm?
@GustavoMendes-gd1vs7 ай бұрын
Hi Alessandro, incredible video as always.
@trivialmv97707 ай бұрын
Happy new year Alessandro!!!! Nice to see you again.
@acamporota7 ай бұрын
Happy new year to you as well
@tilakrajgolari15775 ай бұрын
So True,I have decided the same.
@Martin-kc1xj5 ай бұрын
Oh, you were new to the industry on Stubby? Yikes! You were at the ugly tail end of about 5 years of constant, multi-project work, right when they hit the wall and everyone left. Most signed at Reel FX where we did a good 2-3 years before they also hit the wall. It's the nature of the gig industry, but for those still wanting to be in it, if you're in Canada... move to Montreal and keep your apartment. Vancouver is a trap and everyone got burned. Sony has now moved to Mtl anyway. Rent is cheaper, a lot more studios and a big network of mid and seniors following each other from project to project. The studios don't matter. You follow the projects, and completely ignore sales pitches. If there is no pre-prod, there is no contract, we're moving on. It's a tough industry, you have to be quite connected and selfish in your career, and only when you have reached a solid senior talent level do you start to feel like you can pick your contract and plan your own time off between them, turning anxiety into vacation. Like being an actor really. My biggest issue is more that there are no directors anymore... clients are either producers or vfx sups / story artists given the helms without any directorial vision or talent. It has become the norm to have no idea where a film is going, and see a complete turn over of the animation team mid-way through the project because they are fed up with the client. The film industry in general is in a bad state... unfortunately, the game industry is quickly reaching the same point. "Designed by producers for shareholders" vibe. Tough times in general for the arts and entertainment. Hopefully the collapse / pendulum swing will occur soon towards studios taking bigger risks with younger film makers and out of the box project.
@brothersphotography77087 ай бұрын
GREAT TEACHER ALWAYS I SAY.....
@valeriocampagna23757 ай бұрын
Ciao Alessandro, grazie di condividere con noi le tue personali esperienze. Una frase del video mi ha colpito molto ed è un tarlo nella testa che ho da un po': Molti artisti venerano il fatto di poter vedere il proprio nome scritto nei titoli di coda di un film, come fosse il massimo raggiungimento della loro carriera, a cosa è dovuto tutta questa importanza?
@acamporota7 ай бұрын
il fatto di avere un nome grosso ul curriculum o sulla ree..che da una parte puo avere un suo peso all inizio..ma fino ad un certo punto
@x2cell7 ай бұрын
Great video, I am actually just trying to make this transition from TV animation to gameplay animation. Any advice as to what I would need on my Reel and what to expect?
@acamporota7 ай бұрын
Body mechanics for sure..also spend some times to learn a bit of unreal engine..how to plug an animation in games
@x2cell7 ай бұрын
@@acamporotaOk perfect, thank you so much for the information this will be a great help as I begin this journey over the next year.
@x2cell7 ай бұрын
@@acamporotaAlso how is the general day to day as an animator in the game industry, and how does quota or assigning work for games. Thank you so much for your time.
@factnews71537 ай бұрын
Is facial animation very much important in gaming industry like i want to work in gaming industry is it compulsory for me master facial animation ? and what is the thing which i need to master to work in gaming industry ?
@acamporota7 ай бұрын
If you want to work in cinematic yes
@LordLuigi_Rigs7 ай бұрын
Great video 👌
@zoesunnysandell83467 ай бұрын
Thank you so much for your video. I am a character animation student in BC- may I ask about what you know about 3D Television animation- like cartoons in Vancouver? It is not feature film- so I am wondering if there are more stable opportunities. Many thanks
@acamporota7 ай бұрын
I know there are few studios...but I can’t say I know much more because I left vancouver 7 years ago
@Khaled_Rushdy7 ай бұрын
Thanks Alessandro for you video. but unfortunatelly, I don't think shifting the industry is that easy. it requires replacing most of your showreel shots (if not all) plus all game animator opportunities requires shipped AAA titles even for smaller scale companies... do you have any recomendations for that?
@acamporota7 ай бұрын
Focus on body mech and learn unreal engine a bit...I never said it was easy :)
@devendradev43907 ай бұрын
what about the scope of 3D animator in future ? , can u please give me reply , now i am learning maya software is it useful in future or any suggestions /.> ?
@anduong63227 ай бұрын
yeah sure, keep trying your best at your course, 3d animation still has a lot of space to grow even now. But wisely and read all the terms in contract, it will be fine.
@devendradev43907 ай бұрын
thank u , i will try my best , :)@@anduong6322
@hrishikeshpatil65107 ай бұрын
what about the scope of 3D animator in future ? , now i am learning maya software is it useful in future or any suggestions ?
@acamporota7 ай бұрын
Yes maya is still the main one being used...so far I am not worried about the job of animator
@brothersphotography77087 ай бұрын
THANKS FOR YOUR ADVICE SIR @@acamporota
@srijanmaiti75257 ай бұрын
Sir, how can I contact you and talk to you, is there any way ?!
@therezo10467 ай бұрын
Hi , i wanted to get informed by your mentorship and fees but i couldn’t send you message in linked in is there any other way?
@acamporota7 ай бұрын
If you send me your LinkedIn name I can write you
@garrett.arkoniel7 ай бұрын
C'mon, that's not true. You are telling me that your name in the credits of a film doesn't make a difference? Be real now, you know for a fact most jobs have to go though a recruiter who frankly (no disrespect to recruiters) simply do not have the ability to understand what they are looking at when they look at a reel. They will filter you based on what studios, what credits, and how much industry experience you have. If you have Disney, Pixar, or Naughty Dog in your resume you think that reputation doesn't matter? In fact, it makes it more likely for a worse animator to get hired simply because of that pedigree.
@acamporota7 ай бұрын
Depends what you have on your reel.. Because eventually the sup animator will look at your reel... And he can spot the real good ones
@littlereuby7 ай бұрын
You're right. Name dropping big studios will get you in the door.