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Пікірлер: 616
@FalbereChan4 жыл бұрын
Time for new pinned for those saying it literally says "initial d arcade stage" in title so we should expect it to be unrealistic... "arcade" ≠ "unrealistic", despite how most people use arcade to reference an action racing game. There are plenty of realistic racing games out there on arcade. Battle Gear 4 have physics that's even beyond the GT series on playstation, the pro cabinet comes with clutch, H-speed shifter and handbrake. F355 challenge provided one of the most accurate track experience ever on any game, period. And coming from me I had competed in Project Cars 2 local tournaments before, and also played iRacing and Assetto Corsa.
@wr80794 жыл бұрын
are you singaporean?
@Jolynenizuma223 жыл бұрын
Question where do I go to buy initial d games
@joelbenny79962 жыл бұрын
Would really love a history of initial d arcade games
@miKe-fp2vq2 жыл бұрын
But how would the initial d arcade be realistic if the driving in the actual show is not realistic at all
@antarcticpenguin1151 Жыл бұрын
id refer to them as simcades rather than arcades, you see, if the gameplay is focused on realism while maintaining the thrill that arcade games would provide, that would make it a sim-arcade hybrid.
@technoguyx4 жыл бұрын
It's unrealistic because you'd need Takumi levels of skill to even play a realistic Initial D game decently.
@shadow1fun7774 жыл бұрын
uhhhhh, no its a steering wheel setup so minute adjustments are possible, I'm no keiichi but I touge my car and its easier than you think, its about the right platform
@yungpradafart-rx6gq4 жыл бұрын
@@shadow1fun777 r/whoosh
@wintrsxo86464 жыл бұрын
@@shadow1fun777 no assists? Teach me that cause im fucking terrible T_T
@shadow1fun7774 жыл бұрын
@@wintrsxo8646 practice mostly lol, on my channel i have speedruns for beamng and it shows steering input as well as throttle, usually you will want to slowly turn in to shift the weight of the car to prepare for full turn in for a smooth corner, but it mostly depends on your style and the car you use. In real life i drive a 1983 civic which is fwd so the main struggle is understeer, i have a tiny bit of toe out to counter it but a rwd wont need that
@devlintaylor95203 жыл бұрын
i swear sim-cades are easier than arcade games
@renarts22114 жыл бұрын
i mean no shit its unrealistic its name is initial d *arcade*
@Raphayel4 жыл бұрын
renarts lol
@ZX3000GT14 жыл бұрын
A lot of older arcade games are actually designed to be realistic. Classic example including SEGA Ferrari F355 Challenge, with 3 displays and realistic handling. Newer examples include Battle Gear 4 Pro Tuned, with H Shifter and Clutch pedal.
@mayuravirus61344 жыл бұрын
You guys argue about realism!? i argue why is there no arcade machine of Initial D OVER MY PLACE
@SP3C7REGaming4 жыл бұрын
Just download the emulated version, I used to pay alot of money but then I downloaded it and play it alot.
@pathos83074 жыл бұрын
@@SP3C7REGaming same dude
@ILTAM_SUMRA_RASHUPTI_ELATIM4 жыл бұрын
@@SP3C7REGaming source please
@SP3C7REGaming4 жыл бұрын
@@ILTAM_SUMRA_RASHUPTI_ELATIM kzbin.info/www/bejne/j5ispqmQm65-p9k A good starting point. Just know that it isn't easy for everyone to setup. Good luck
@edmund89544 жыл бұрын
@@SP3C7REGaming dont have a wheel :(
@bako-d4 жыл бұрын
Oh yeah we need a full 0-100 history on arcade stage
@yeetcoolguy85184 жыл бұрын
yes!
@CQ3134 жыл бұрын
I never understood why people looked down on this game for its physics by comparing it to sim racing titles. It has "arcade" in it, what do they not understand about that?
@gtrpaceteacher87754 жыл бұрын
Ridge racer: am I a joke to you Drift champ: am I a joke to you Literally every sega racing game yes sega rally too.
@shadowthe8524 жыл бұрын
F355 Challenge: I'm out
@De_kaid4 жыл бұрын
Really feels like lots of people nowadays look down on arcade racing as it's not as realistic as any sim when one doesn't even cancel out the other. All I can get out of the definition of an arcade game is an easy accessible game with a relatively low skill entry barrier. Even then that doesn't mean a low skill ceiling aswell. I've played arcade racers that felt more difficult to master than simulators, but I can also understand that looking at how many popular arcade racers nowadays seem rather lazily made you'd be lead to think that these kinda games just don't offer a whole lot.
@CaroFDoom4 жыл бұрын
I mean when people generally think of arcade racers I'd argue one of the most loved eras was the mid 2000's black box nfs games, which definitely weren't completely realistic by any means but they had a mix of being grounded in reality with normal car controls, but exaggerated to a point where your turbocharged dodge neon could do 180mph everywhere. The most recent game that comes somewhat close to this style would be GTAV, which isn't even a racing game, and has its own weird bag of tricks.
@frontierwingsix51964 жыл бұрын
All i know is that I love playing Initial D and Wangan Midnight maximum tune 5dx at my arcade.
@theraiden96314 жыл бұрын
They only good for insulting arcade, while they cant play good at arcade or sim
@furosukki13014 жыл бұрын
Tbqh arcade racers suck nowdays, we need games like burnout and midnight club to make a comeback...
@novapit9354 жыл бұрын
Burnout and midnight club still cancelled soz
@gamgo_studio4 жыл бұрын
Unrealistic probably gives us special racing experience even if we are not professional driver.
@theraiden96314 жыл бұрын
I hate for some retards insult arcade suck, in the end they can't drive arcade or sim
@Lordmau54 жыл бұрын
Hey I know this guy! Thank you for letting me be part of this and lending me your voice! :) Hoping to do more videos in cooperation with you in the future! :D
@mattgourgoville80884 жыл бұрын
Did you dress up CJ as Ricardo Milos?
@Konata4 жыл бұрын
Wait a sec. -Another……myself?-
@CheezeWhizzz4 жыл бұрын
Dude you sound a lot like ioStux... like you have the same voice. Just a random thing I noticed.
@huberthigglebottom84604 жыл бұрын
7:32 Talks about Initial D *Adds Wangan Midnight “Still Alive” OST*
@Trance_Kitsune4 жыл бұрын
I thought the same thing haha
@mrfoodfrostfiend41004 жыл бұрын
this brings back memories of playing initial d at my local arcade but sadly they shutdown and there is no arcades here anymore. i loved the depth each game had because it wasn't something you could just pick up with skills from other driving games like battle gear, but there were techniques like "eraser" to learn before getting good at the game in order to reach crazy time attacks.
@IntellectualHazard4 жыл бұрын
3:34..N-Nani? IROHAZAKA JUMP?
@hybridAbsol4 жыл бұрын
Hows that even possible ?!
@yvji4 жыл бұрын
Wangan Midnight track in an Initial D video? 🤔
@shira_yone4 жыл бұрын
was about to mention it lul
@qardes84774 жыл бұрын
Both games have a really solid OST, and Still Alive only proves that statement imo.
@hybridAbsol4 жыл бұрын
I listened to NFSU soundtracks while playing Maxi Tune
@scientificallyez68414 жыл бұрын
Yes
@scientificallyez68414 жыл бұрын
I was tilted
@FalbereChan4 жыл бұрын
Thanks to Lordmau5 for the help in the video! ►kzbin.info
@DanieleMamelicoolestaura5164 жыл бұрын
Can you write the name of the server you mentioned in the video for assetto corsa tōge battles?
@photographykid57764 жыл бұрын
Do a wangan midnight
@t4kum1zero954 жыл бұрын
Well, the psychics in arcade stage 4 was broken But need an in depth history of the game
@hybridAbsol4 жыл бұрын
Grease stage or Black Ice
@kyoshiro26004 жыл бұрын
Great video! Please make more like this! and yes, Initial D Arcade History please.
@jdmweeb86634 жыл бұрын
Initial D having unrealistic physics is what makes it so fun and enjoyable tho
@Uncle_Glock4 жыл бұрын
Imho theres no pride in that when the game is so unrealistic
@PennPal5734 жыл бұрын
@@Uncle_Glock unrealistic doesn't instantly mean bad
@Richlovescars4 жыл бұрын
>when you forget its called arcade
@kleeb57424 жыл бұрын
I've played the real japanese arcades for this at anime cons for years and can confirm that most races are just people bumping into the back of each other until somebody glitches past the other car somehow.
@JackFoxtrotEDM4 жыл бұрын
Kleeb VR Pretty much. That’s how I got through my single player Extreme Stage/Arcade Stage 4 and Arcade Stage 8 playthrough.
@moncimoov4 жыл бұрын
WRONG, i played initial D since ver 2, every pro racers turn their boost OFF, u only turn on BOOST if ur opponent is a noob (becuause without it, there wont be much of a fight) , when ur a pro players, its rude to turn boost ON.. ur skill is vital without boost, so its more competitive that way
@FalbereChan4 жыл бұрын
Boost had changed since then. Most pros after D5 era until today play BOOST ON. While in the Ver.1 to Ver.4 era, in-store is with BOOST OFF, while tournaments with real prize pools are with BOOST ON. Old player here too! Game had been evolving a lot. Nowadays, setting BOOST OFF can be even seen as an insult, akin to ki-charging in Tekken.
@jens88894 жыл бұрын
Competitive games will always be unrealistic / semi realistic games. Trackmania counterstrike and more
@XolifreX4 жыл бұрын
Great video!! I'd love to see an arcade stage history video featuring in-depth views on the physics engine in each game and how it changed and affected the competitive scene! :)
@ferrisarrafisilitonga5097 Жыл бұрын
This is delightfully a great educational video, well done. I'm especially hooked with your explanation on how the physics 'evolved' by each version, so would love a longer video about the history of the series.
@Makibishi933 жыл бұрын
This is actually fascinating. I watched a live stream not too long ago with you doing Drift Spirits. I'm going to try my hand at downloading an Arcade Stage today and see if I can get it working. I've been really wanting to play it at least once in my life and I've just never got around to doing so. Thank you for a very informative video. This was really neat.
@NightRunner_K54 жыл бұрын
Sub'ed from this video, would love to see a whole video on the entire game series!
@porotchy4 жыл бұрын
Initial D : “drift physics” Ridge Racer : get a load of this guy
@kyufc3s4 жыл бұрын
I think the Initial D franchise does deserve a sim-like racing arcade game. It doesn't have to be on the level of Battle Gear but it should exemplify a much elements of the Initial D franchise as possible. The whippy, infinite momentum, snap-oversteer physics of arcade stage 4 and onwards detracts what the initial d franchise was trying to promote with its shows and manga (which had great council and supervision of the Keiichi Tsuchiya). I get that it's an arcade game and shouldn't be taken so seriously and all the arcade stages have their place within the arcade racing industry. It just wouldnt hurt for Sega to make a game that is way more closer to sim physics like the game staka117 made on his channel. It's perfect simcade physics that accentuates all the technical/important aspects of initial d.
@Cashaloe4 жыл бұрын
Man I don't understand how people can NOT like exaggerated physics. Gives a sense of virtual overwhelming excitement, something impossible in real life. Which is the whole point of video games in my opinion. It's an escape.
@ThatQaz4 жыл бұрын
7:30 *WMMT5DX music in an Initial D arcade stage video* Wait, that's illegal
@kultome4 жыл бұрын
title pls
@ThatQaz4 жыл бұрын
Still Alive
@frankmora30014 жыл бұрын
Really nice video i enjoyed alot
@tommyshommy4 жыл бұрын
This is a great video for people who haven't played Arcade Stage! Very nice
@darkspire914 жыл бұрын
The sick Eurobeat in Version 3 is what won me over for the series.
@azarulnazimabdullah224 жыл бұрын
Nice video really like the voice over video... Also I would really like IDAS5 with tire indicator and the full map like initial d special stage...
@yurokun32664 жыл бұрын
Great video! Congrats
@the_illuminati_thugga38104 жыл бұрын
Awesome video! It would be really cool if you could make a video talking about WMMT, another arcade racer made by NAMCO Bandai
@djoshawott28508 ай бұрын
I'm glad it's unrealistic, because if it was, I wouldn't have a car to drive by the second section.
@jyrichi4 жыл бұрын
I would LOVE to see a video on the history of this legendary arcade series.
@Blossomy77 Жыл бұрын
Because going at 120mph while being full sideways is enjoyable wacky and fun, arcade games shouldn't be looked down on they are fun games with low entry skill but hard to master the unpredictable physics
@mathesb4 жыл бұрын
I've played Initial D Arcade Stage games a lot and must say my favorite is 8 (Infinity) where i like the physics best. Zero Stage is the actual title in japanese arcades and also fun not only because of anime cutscens in between the story mode races.
@RomnysGonzalez4 жыл бұрын
I love realistic games. I love to play GT,Corsa,Project cars and other, but i got to say... i got AT LOT MORE FUN playing games like Initial D, Forza Horizon and other dumb unrealistic games just because that help me to relax and just enjoy driving At the end of the day. A video games purpose is to make you have fun while playing it
@kiyoshiign89694 жыл бұрын
Have they even heard of Wangan midnight maximum tune?
@davidlatoche87514 жыл бұрын
I don't look down on arcade games intentionally its just that most arcade games seem to limit the controls i can work with. some arcade games are really fun but some feel like they are really limiting
@02lucy6664 жыл бұрын
thumbs up for some WMMT-ost in the end! man, i never played IDAS or WMMT in an arcade, simply because we dont get them over here in germany :( however, i'd love to!
@benteo65654 жыл бұрын
really well said. One of the reason that i love initial d is because of its unique physics
@Kuikkamies4 жыл бұрын
Hell yeah I want that six hour in.depth historical on Arcade Stage.
@delicioustortilla9864 жыл бұрын
I would love LordMau5 to do the comentary for videos like this some more
@makinmoviesandstuff4 жыл бұрын
Cool video! As an american I'd really like to try this game it seems so fun. If you guys did a history video I'd definitely watch!
@TheRealMoeru4 жыл бұрын
Honestly this is such a great video, Perfectly describes why racing games that are not realistic are not automatically bad and why the arcade stage series is so good, why people like it, and why it doesnt have to be realistic.
@TheRealEncy4 жыл бұрын
This is: -5 way to destroy your car in real life -being grounded because went to Arcade and spent mom's money -getting kicked out off Arcade because wouldn't give turn -The only way to make girlfriend hate you -great ways to be hydrated -world most smartest people going out in quaratine playing -playing till close -get banned from the place because making people waste their time and money -come home -come home.... -this is a perfect way for your family to leave you -people call you an Poor INITIAL D ARCADE LEGEND . . . . . . . . . . umm... you waste 5 second of your life
@arielmino6434 жыл бұрын
I would really want to hear that entire arcade stage history
@ryo384 жыл бұрын
Me too
@quickdraw12164 жыл бұрын
Great video 👍🏾, thx 😀
@maxthibodeau36274 жыл бұрын
i want a air combat game where you can pull off the crazy maneuvers you see in movies and stuff
@Vert3444 жыл бұрын
Maaann I miss the Dreamcast and PS2 era of gaming. Where we had a plethora of Arcade games to choose from. :( I love Gran Turismo and a realistic feel as much as the next person but more often I wanna just put a game in and have fun. Doesn't have to be "Sim" all the time. But it seems thats all people want and its stunted the arcade racing world right now. :/
@CaroFDoom4 жыл бұрын
I personally think the lack of good arcade racers right now is more down to the developers than the general public. NFS is still a mess, even if it is improving Burnout was killed off to make more NFS games, even though Burnout works better with unlicensed cars The Crew is a joke that's better for taking pictures than it is for racing Dangerous Driving lacks polish, even if that's not the developer's fault Midnight Club is dead and Rockstar would rather get you to buy shark cards in GTA than release a dedicated racing game WMMT/IDAS would never come to console because they rely on the arcade cabinet business model Ridge Racer has been turned into a mobile game The closest thing we have to a good triple a arcade racer is Forza Horizon, which is in that limbo where it's not serious enough for actual racing but it's too serious to be easy for anyone to just pick up and play.
@imgladnotu95274 жыл бұрын
@@CaroFDoom ridge racer 1 & 2 on the psp was the shit. Requirement Of High Velocity: High Temperature is decent. Midnight, burnout, ridge still cancelled soz.
@minignoux45663 жыл бұрын
@@CaroFDoom jokes on you there are three home port of arcade stage
@CaroFDoom3 жыл бұрын
@@minignoux4566 yeah and the last one was what, idas4 13 years ago
@minignoux45663 жыл бұрын
@@CaroFDoom another reason to port the new game They made the campaign much better in 14 years
@pocketanime4 жыл бұрын
that's why it's called 'ARCADE' lmao
@BNGamesYT4 жыл бұрын
Im currently restoring a Initial D Version 3 cab I have at home and have been uploading a blog on my channel going over those details. I would like to know more about the background of version 3 personally.
@TheKrzysiek4 жыл бұрын
I really enjoy the arcade physics in IDAS, especially PS2 special stage and D5, but I will have to say that there is always room for improvement *cough cough D8 pedal spam* but instead of physics my main issue is that they're just not that good games in general, mainly because of the arcade cab nature. Timers in menus, lots of grind, not many players online, only 3 modes which get very repetitive, huge costs of playing long term etc. I still enjoy them thanks to just how fun it can be once you get good at it, but if rest of the game was closer to older NFS or TXR games, it would've been a lot better. Oh yea great video BTW, make more of these.
@NoJamMangGame4 жыл бұрын
Maybe Sega wants the game to be dynamic every new series. Every series had its own taste, but Zero 2nd feel like an experimental version can be referred to as beta release. It is hard to control and looks like aiming for racing simulator but failed. The game become hard to jump behind the wheel for amusement, it is literally way too hard. Even the 4th series got its notorious for being slippery and hard-to-control game but it was fun back then.
@JackFoxtrotEDM4 жыл бұрын
노잼망겜 NoJamMangGame I played 4 on the PS3 and the physics feels janky as hell, it’s like they just rotate and are on ice.
@bryantmatthews934 жыл бұрын
I remember the arcade man you had a full shift clutch man the arcade was cool
@pathos83074 жыл бұрын
Thats more simulation than arcade
@kleeb57424 жыл бұрын
That konata though. Honestly though assetto corsa has a good modding community and you can basically play a sim version of Initial D on it. All of the touge tracks and everything with the cars too are there. Edit: I just realized that you did feature some of the assetto touge stuff in the video.
@firdausali63164 жыл бұрын
For my opinion, i love ID arcade stage 5. Its more like initial d feel race style with tyre management and more realistic you take corner at 2nd or 3rd gear
@adrianayala2144 жыл бұрын
Yes id like to see more commentary from him, and itd be nice to see a timeline
@lancergt10004 жыл бұрын
What do you think of the Maximum Tune series? In my country's arcades scene its much more popular than Initial D ever was
@user-bj6yk2px6g4 жыл бұрын
8:25 Wangan midnight song on initial d video
@SetsunaTheFandom3 жыл бұрын
I never mind a racing game being arcade, simulation, or perhaps sim-cade. If it's enjoyable, it's enjoyable.
@kewuo4 жыл бұрын
7:35 thats a wangan midnight maximum tune song, wrong arcade game, but just as good a game
@Jonathan-uv6pm4 жыл бұрын
if anyone want to know the song its called " Still alive "- wangan midnight maxium tune 5DX+ tried to find the artist but only found the game it came from
@ZX3000GT14 жыл бұрын
@@Jonathan-uv6pm If it's from WMMT, it's probably Yuzo Koshiro
@0zone2474 жыл бұрын
Very detailed and professional review. I hardly ever thought of fun nowadays and focused too much on realism that I don't actually have fun at all. Lost my touch as an adult huh.
@wintrsxo86464 жыл бұрын
the thing thats funny to me in the game is that it does literally 75% of the steering for you lmao
@vaprin20194 жыл бұрын
Absolutely phenomenal quality
@OmniStef944 жыл бұрын
I don't mind arcade physics and everything, but there's something I never understood. When I played Arcade Stage 8, just trying to corner would kill my speed so much that I was just short of actually stopping, without actually hitting the brakes. And yet I'm hearing people say that it's possible to just glue to the road while cornering with practically no speed loss? I feel like I'm missing something.
@FalbereChan4 жыл бұрын
Your car is fully stock. The more you upgrade your car, the more speed you can keep while turning
@OmniStef944 жыл бұрын
@@FalbereChan Oh okay. Thanks for letting me know.
@goldenlegend1904 жыл бұрын
4:07 Nani Prius is in the game?!
@HyperVanilo4 жыл бұрын
Well Japanese drift everything, they drift Dodge van and also there's a Tesla drift video
@Micro13bk4 жыл бұрын
Well, the new GT 86 came out with Prius tires apparently, so that s a thing...
@arbi95064 жыл бұрын
Yesyesyesyes YES WE NEED ARCADE STAGE HISTORY.
@jokeboxproductions4 жыл бұрын
I like a history lesson about the Competitive scene
@cypherusuh4 жыл бұрын
lets be honest, what *truly* makes initial D video games feels much better than other sim racer, is how good their Eurobeat tracks is
@LThanhHao2324 жыл бұрын
i don't know the guy claiming this game was realistic was smoking, but I want some of that stuff
@bp4dn8173 жыл бұрын
Yo, it'd be great if you a history on arcade stage, sounds like it'd be a really awesome story.
@chevyls7189 Жыл бұрын
Btw if anyone is wondering what song he played At the end it’s still alive
@poopyhead83584 жыл бұрын
Did the idplayers discord get deleted? Maybe they put it in "lock down" killing all invites? But what happened to it it was super useful for help with setting up initial d
@_oracle74 жыл бұрын
Yesss I really want the fully covered history of initial D Arcade stage so bad. Plsplsplspls
@s9771329d4 жыл бұрын
Ive always seen you at century square's arcade, but everytime as im about to enter, you are already about to leave 😅 we did race each other once months ago, have always wanted to race with you again. Hope to bump into you again.
@astroboycum39824 жыл бұрын
the only thing about the realism that bugs me is that when i first played it it was hard to pick up do to the insane turning speed. everytime i let off or braked i slammed into the inside barrier.
@huatseng60374 жыл бұрын
We have arcade cabinets on our mall. I constantly play them, they're very fun but I wished the cars had some weight in them cause sometimes it feels like you're floating on the road.
@imgladnotu95274 жыл бұрын
Whats the point of *arcade* games if they had realistic physics? :/
@afoxwithahat78464 жыл бұрын
Sim Racing vs Initial D. Sim Racing: *Shows Supra* Me: I need no time to think.
@user-is2mj2ig4v4 жыл бұрын
InitialD has a topsecret supra
@afoxwithahat78464 жыл бұрын
@@user-is2mj2ig4v Ight Imma Change My Mind
@halfhawk7184 жыл бұрын
Supra: *exists* M3 GTR: Allow me to introduce myself.
@afoxwithahat78464 жыл бұрын
@@halfhawk718 :0
4 жыл бұрын
Half Hawk they’re both overrated. Also, don’t forget the BNR34 GTR.
@fordgalaxie36954 жыл бұрын
Same principle can be applied to wmmt. Since you can have brake block battles without spinning out. But man, brake block battles are extremely fun.
@MiguelMedV4 жыл бұрын
Thanks for the video, it was pretty good :D PS: Of course _Initial D Arcade Stages_ are unrealistic, they have the "Arcade" word on it ^^...
@eduardoggg11794 жыл бұрын
No manches en todos lados me encuentro a ti
@MiguelMedV4 жыл бұрын
@@eduardoggg1179 Sí, eso pasa :V...
@tancow4 жыл бұрын
woah a discussion video
@weareone493124 күн бұрын
I love initial d arcade zero with the latest update and with a force feedback wheel set at 270 it rocks an fills just like the real arcade on my pc
@bige37424 жыл бұрын
I love it how you debunked the boost mechanic. Now I can leave it on without hesitation
@devlintaylor95204 жыл бұрын
Does anyone know why passing in inital d is so wonkey?
@danieledwards24404 жыл бұрын
is it possible to use a drivers license or can i get one made still or is it impossible
@Hachiae4 жыл бұрын
this just makes me want to play TXRD2 again. (no initial D machines anywhere near me. think we just lost the only wangan midnight one around too)
@G3rnxinx4 жыл бұрын
player: **entry corners with 6 gear speed**
@r6player1424 жыл бұрын
Why is there Wangan Midnight sound track on a Initial D video?
@a-dog80754 жыл бұрын
I liked the Konita (think that show you spell it) from lucky star. One of my favorite animes!
@sunshinez-20174 жыл бұрын
Like I was questioning how real a game were a corrola is faster than a skyline is
@002javiaka4 жыл бұрын
Wish They would bring back the physics of initial D stage III arcade
@sambetts79584 жыл бұрын
“It’s too Arcady” it’s called initial D ARCADE stage
@radityaindera34424 жыл бұрын
Let the specialist do the Sim. Initial D is an arcade and let's keep it at that.
@lihaoliang00714 жыл бұрын
While I don't hate arcade racing games, I certainly don't like how the Initial D arcade's physics is implemented. I wish Initial D could put a bit more emphasis on braking. In the older NFS games like Underground 2, you still have to brake for mid-speed corners(if you are not a wall scraper), whereas in Initial D you can just quickly release the throttle, turn, and back to full-throttle again. NFS the Run had downhill racing and it required you to brake and feather the throttle to get a good exit, which Initial D lacks.
@FalbereChan4 жыл бұрын
i understand where you're coming from. However, I think IDAS at the higher skill level is extremely brake focused, just that it doesn't necessarily means brakes are used for slowing down, but for forcing the car to slide. No matter which version, if you watch any of the better players play, lots of braking is used. In fact, one of the criticisms for Arcade Stage 8 was that it's brake cancel was too useful that it's actually recommended to spam it. I am unable to recall a version of Initial D where simply letting off the gas is enough to allow the player to turn the car at a reasonably quick speed.
@lihaoliang00714 жыл бұрын
@@FalbereChan Thank you for replying. I owned Street Stage and Extreme Stage. In Street Stage Myogi, there is a long downhill section followed by a high-medium 90° corner where I can simply go in at 204 km/h, release the throttle, and get out of the corner at around 195 km/h. In Akina, there is a medium 90° corner after a hairpin and I can just let go of the throttle for a split second, turn in and back to full-throttle again. The cornering mechanism is simply too unrealistic for my taste. I know there are fans arguing that Initial D games are not about realism, but when you put out a game title with real cars, parts and with a semi-realistic manga/anime to back it up, shouldn't I expect some realistic element in cornering as well? And yet in Initial D arcade games the cornering is simply way too unrealistic imo. And this is where I believe the older NFS games as well as the Run shines. Their driving physics are no way near full-sim level, and yet I can feel some realism. In its current state, the Initial D arcade game is absolutely fine in its own right, but I simply cannot accept it as an Initial D game. To me it looks like a Ridge Racer: Touge series. The original manga/anime promoted the idea of tyre/brake management, and the brake cancel mechanism is an insult to the original idea. I don't hold any grudge towards any players mastered play this game though, since it is only the nature of competition that high-level gameplay requires high skills. Props to them. Then again, there are many fans who are contempt with the current mechanism, so SEGA will continue down its current path.
@FalbereChan4 жыл бұрын
@@lihaoliang0071 That is an interesting perspective. When we talk about Arcade Stage, we players typically disregard home releases as those aren't arcade titles, however, every SEGA Initial D home release do have an arcade equivalent. Ver. 2 = Special Stage (PS2), Ver. 3 = Street Stage (PSP), and Initial D4 = Extreme Stage (PS3). Now that I've explained the versions, I will be referring to the home releases by their arcade release counterpart for continuity's sake. When we talk about Ver.2 and Ver.3's Myogi, we are looking at a beginner level test course. This will be the equivalent to a drag strip on other games, and it's existence is not really for racing, but more for beginners to get used to the controls, which is why there are significantly less opponents to play against on Myogi compared to on courses such as Akina. On the other hand, Akina on Ver. 3 and Initial D4 most definitely needed brakes, although none of the game versions you mentioned uses brake cancel. In the context of the latter part of this video, we are talking about modern Initial D games, not something as old as Initial D4. I have already mentioned every generation of Initial D that gets released, the physics evolve and change. Initial D5, 6, 7, 8, Zero, and Zero Ver.2's Akina are all not really possible to clear by just letting off the gas, especially if we are talking about reaching Platinum ranking, which is a pretty basic objective to reach for any player who cared enough to learn to play the game. I would also consider Ver.1, Ver. 2, Ver.3, and D4 the most unrealistic of all Initial D games. If you want a game that feels less like ridge racer, literally everything released after that fits the bill. As for a racing title with real cars and parts, I often feel this is really just a mentality that only exists in the realms of racing game players. Like a game should be realistic if it had real cars etc. If you think about it, it is kind of strange too. Games with real fighter jets don't have to conform to this rule and be a somewhat realistic piloting game, while games with real guns don't have to conform to this rule and be a realistic shooter. So i really think that if we were to put such restrictions, it would only be limiting to the game creators. As of Initial D the manga series, I had been a lifelong fan of it. Even have a collection of the entire manga run and the official Blu-ray re-release. As someone who dedicated 20 years of my life to this franchise, I actually don't think we are talking about a semi-realistic manga. The whole storyline is stamped on a point that because the AE86 is a car with not much power, drifting kept the car in a high rev range and thus keeping it in powerband, which is the most ridiculous thing to ever be considered "realistic", especially not on tarmac. And that is without mentioning the whole "zero countersteer 4 wheel drift" ordeal, which is a real technique to slide an AWD car, but if it were to be attempted in a RWD car like the AE86, the rules of physics simply means that the car is just going to spin out. Have I mentioned Fujiwara Zone? And how the tires of the cars could only last about less than 2 runs? All in all, a lot of the techniques used in Arcade Stage, stamped its roots from the manga. Eraser/TST technique from Ver.2 and Ver.3 = Takumi's machine gun downshift (prominently mentioned in the first few manga chapters) Gutter run = Gutter run Brake Cancel = a simplified representation of the disruption of the balance of the car to cause the car to slide (inertia drift) Tire management = Tire system in Initial D5 and D Zero Ver.2, and the boost system in D5, D6, D7, D8 and DZero Ver1. Drifting without countersteering = zero countersteer 4 wheel drift in the manga All things considered, many players play Initial D because there are a lot of techniques from the manga series inside the game, those that simply wouldn't work in real life. I would actually consider Arcade Stage series to be extremely faithful to the original manga. Maybe it is the experiences from the older, less relevant versions that made our views different. Trivia: Most of us players consider Initial D4 to be the SEGA Initial D game with the worst physics. We would rather play Ver.2 or Ver.3 than D4.
@markl764 жыл бұрын
What's the machine gun downshift? This is the first I've heard of such a thing.
@lihaoliang00714 жыл бұрын
@@FalbereChan Where did you read that Takumi drift to keep the rev high? I for the life of me can't remember where that line came out. For "zero countersteer 4 wheel drift", yes I've seen Akihoko Nakaya use that technique on EVOs. And while in real life it couldn't be applied to RWD cars, it is something all old school street RWD driving strive for---minimum steering input while cornering. If you watch the old clips of Best Motoring show, where drivers with street cars in RWD going through the last corner of Tsukuba circuit, you'll find drivers occasionally counter-steer to catch the backend. The inherit design of old school RWD dictates this driving style. Without sophisticated suspension and aerodynamic design, these old cars cornered in an odd semi-sliding fashion. It would've been perfect if the front end and the back end corner in an uniform way, and if anything resembles such driving in a theoretically perfect status, it's God Hand's driving. So is this unachievable in real life? Yes. But it is achievable with a little push from the fictional side. The tires could only last two runs isn't because the threads are worn out, but because the tires have received too much energy and overheated(Ryosuke said it himself in Ch. 48). I don't really think much about Fujiwara Zone because I consider the later chapters to be less impressive than previous works. The story line had been corrupted by the need to invent new abilities. However, I can still see minor relations as a hybrid with highly-competent drivers from different racing series, such as Micheal Schumacher in his Ferrari years or Sébastien Loeb in his Citroen years. That's why I consider the manga series semi-realistic, despite its numerous obvious fake abilities such as blind attack. It does have many roots in real world racing. After all, they did invite Keiichi Tsuchiya, a real GT racer/drifter/Touge racer to do technical explanations. Eraser/TST technique is far from similar to machine gun downshift. These techniques involves upshifting to slow the car further down, whereas machine gun downshift ingame is simply quickly downshift two or more gears, using the RPM limiter to slow the car down. The machine gun downshift in manga is also simply quick downshifts, but it is to reduce clutch engage time and maximize the engine braking effect. Gutter run is actually possible irl. The rally drivers often try to corner cut or find a banking to help increase cornering speed. They often use the gutter on the side of the road. Street racers may not try this since this involves huge risk with marginal rewards, but the rally racers are a bunch of crazy people, so there's that. I've never seen the brake cancel technique in manga, and it doesn't resemble inertia drift. In an inertia drift the car is already destabilized and it uses its own momentum to initiate another drift. Brake cancel is used to start a drift, totally different thing. I consider the arcade games unfaithful to the original manga, because in the manga the brake is really used to slow the car down, while in arcade its role is reduced to start a drift. That's why I believe it's ok to be unrealistic, but it is not up to the realism existed in manga. Sorry for these long paragraphs. Bonus clip: kzbin.info/www/bejne/jHvcon6GhtV4psk