halo had vehicles to make up for sprint on large maps. we never needed sprint.
@Zere_exe7 жыл бұрын
+SuperBclar3 if you don't have a vehicle then go get one... or pick a route around the map where you won't be exposed to continuous fire. Sprint fundamentally screw with vehicle gameplay by making them much less relevant in the sandbox. Why bother getting in a tank when every player on the field is fast enough to easily dodge your shots and board you without issue? Why bother getting in a Warthog when you can much easier navigate the battlefield with sprint and spartan abilities? All sprint does is change map design for the worse, mess with the sandbox and force unnecessary re-balances. It was never needed, it will never be needed.
@lemonxx49167 жыл бұрын
ElusiveGaming i liked halo 4
@erichoward19777 жыл бұрын
Mattheu- Dupont same
@ABaker-bc8yd7 жыл бұрын
TheZeresec except a warthog is faster than sprint
@christophersalinas27227 жыл бұрын
ElusiveGaming lmao ikr well campaign
@Akosa1177 жыл бұрын
This is a small complaint buuuuuut remember when halo had blood. Bring back my M rating
@grindcoreninja65276 жыл бұрын
Thank you, that shit drives me crazy.
@BigBBlackstar6 жыл бұрын
Facts
@Gyratus6 жыл бұрын
When you could repaint a room with shiny blue blood.
@BigBBlackstar6 жыл бұрын
Gyratus making the grunts scream and beg for mercy
@ghostofsilence26976 жыл бұрын
remember when you could make entire rooms purple, green, and blue or that segment in halo ce where you had blood splattered all over the elevator walls to give a sense of foreboding and doom of whats to follow?
@Freelancer8376 жыл бұрын
Sees Halo Reach under bad story... "Wait, wait, wait, now hold up one minute."
@jesseelijahmcvicker21956 жыл бұрын
Right? I love the halo reach story in fact it had more than the first halo. My only complaint about the game is the assult rifle's appearence. Old school was better
@jessecarman52916 жыл бұрын
@@jesseelijahmcvicker2195 well the assault rifle isn't the one we see in the main games. It's a different gun in it's own right. The MA37 ICWS was a smaller and lighter variant of the MA5 series we see in the main games. It's essentially an older model of the MA series, used by the UNSC army. UNSC marines used the MA5 series of assault rifles, which is why we see them in every other halo game. Obviously the MA5 has a few features that the 37 do not, seeing that it's an older model. The MA37 is also less accurate than the MA5. We see the 37 everywhere on reach as a planet because the presence of the Army was very strong on that planet. Much stronger than the Marines
@maul55785 жыл бұрын
Vytlo reach had the best story
@swagadellicgangsta39415 жыл бұрын
Vytlo wait do people actually think that Halo Reach has a bad story?! That’s stupid it has a good story.
@Marinealver5 жыл бұрын
Reach didn't have a bad story as much as it was disappointing (trophy still goes to HAL0 2). It just didn't feel like the Epic where we get to watch the Covenant smash the UNSC. The Noble Deaths were lackluster except for Emile which still was not that great. Out of the entire UNSC fleet we only saw 2 frigates destroyed (we saw more UNSC ships destroyed in HAL0 2). So the set up in the HALO CE manual and the Book Fall of Reach was not met by the game Reach. It seemed almost like it was trying to follow a modern Spec Force instead of a SciFi Super soldier narrative. I would have appreciated seeing the station and a Cruiser or two also get blown up. Kat should have been glassed by a Covenant shockwave instead of a that magic needle killing her in a lucky shot. The story of Reach was underwhelming compared to the way it was built up. The campaign felt more like HAL0 Harvest than Reach.
@Keatoo4 жыл бұрын
20% of the comments: Actual Suggestions 80% of the comments: Hold on, You said reach is a bad game...
@LateNightHalo4 жыл бұрын
Keato they hated Jesus because he spoke the truth
@Keatoo4 жыл бұрын
Ha, good point! Hope your doing better after It.👌
@MrChickennugget3604 жыл бұрын
@@LateNightHalo Halo Reach is a bad game... So you have chosen death.
@theurbangoose69184 жыл бұрын
Late Night Gaming But your not Jesus you’d be more like the anti christ saying that reach campaign sucked
@Keatoo4 жыл бұрын
Void Phenomenon Didn’t you say that a week ago?
@TheMegaPrimus5 жыл бұрын
“Bad story” *Halo Reach* I’m gonna stop you right there
@thunderspear22514 жыл бұрын
"Halo Reach has a bad story" Me: He-re-tic! He-re-tic! He-re-tic!
@Hot18Shot4 жыл бұрын
LNG has always had a boner for hating on Reach even though he thinks Halo 4 had a better story and direction for some reason.
@manuelbes4 жыл бұрын
"we have been tricked, backstabbed and, quite possibly, banboozled
@RBsRealm4 жыл бұрын
If reach was your first halo game then your opinion is invalid.
@Hot18Shot4 жыл бұрын
@1993DJC I will say I agree with you to an extent but also disagree in another. I agree with you in the fact that, yeah, Halo: Reach introduces plenty of interesting characters but either underutilizes them or kills them off without developing them further. I can't deny this even as I played the game with fresh eyes the first time around and now a decade later after countless playthroughs. Having said that though, I can at least say, for me personally, despite this I at least liked the characters for what they were and what we were offered from them. To their snarky one-liners, attitude, and to their dedication to their mission. Lasky? I honestly couldn't care less. Palmer is just... Eh, there I guess. The Diadact- and Warden Eternal- are edgy blowhard comic-villain *garbage* down to their own design and dialogue. Can you name another character from Halo 4? Um, that one ship general who yelled at Chief? His only purpose was only for you to hate him, that's it. Can you name everyone involved in Spartan Ops? I can't. Which one's Thorne again? And don't get me started on Chief and Cortana. Ugh. They made Cortana from the quick-witted, resourceful, and cautious character into a melodramatic sociopath. Yeah yeah, rampancy, but if she were such a danger to humanity, the OG Cortana would have accepted her fate. You know, the same thing she did back in Halo 2 when she stayed behind to keep the Gravemind from escaping High Charity... But now her life is far more important than anything? C'mon... And Chief, this cool-headed one-liner badass is... I mean, what is he now? Throughout Halo 4, he's just... Bland. I didn't see a single moment of his great wisecrack personality throughout the game that seeps through sometimes in the OG trilogy, he just broooooods... Sure, they tried making the games have this whole complex narrative (in one that didn't really *need* it), but look where it lead to- they literally wrote themselves into a corner because they had absolutely no direction as to where they would be headed. *None.* And it basically undid everything the OG trilogy set up, and lore purists can cry out all they want, but Reach did not do that. But that's just my honest take, and it's one I've held since Halo 4's release. I didn't hate it when I first played it, but I knew there was always something off about it that I couldn't pinpoint. But now as I've replayed all the Halo games throughout the years and experienced better written stories and played better made games - yeah, Halo 4 goes down on my list as one of the games I grown to despise more and more. And I know the vast majority don't agree with me whenever I say it, but Halo 5 is arguable a better game than Halo 4 overall. It's also terribly written, but I would rather play a game and feel nothing, than to play a game and feel anger. No disrespect, just wanted to voice my opinion on the matter is all. For me; Halo 2/3 > Halo: Reach > Halo 3: ODST > Halo CE >>> Halo 5 >>> dog poo >>> Halo 4
@bigdog5175 жыл бұрын
I honestly wasn't aware people didn't like fighting the flood. I never had a problem with them, but when I was a kid they were fucking terrifying, and incredibly fascinating. That's all just me tho obviously
@TheDragonfriday5 жыл бұрын
Same also I love fighting them...
@tuckerjohnston18445 жыл бұрын
Gavin Henry the flood are fucking terrifying and interesting.
@JP-os4zo5 жыл бұрын
Gavin Henry i liked them in three the most cause they actually mutated everyone
@Flufux5 жыл бұрын
One word: Library.
@thewtfverse97635 жыл бұрын
I was thinking the same thing
@specialagentgeralt97637 жыл бұрын
I have one additional thing to add: Shooting Prometheans is like shooting a brick wall. It's not satisfying. When you shoot a grunt blood comes out and it flinches. When you shoot an elite it's shields begin to glow until they pop. When you shoot a Promethean it's like you're shooting a wall. It just doesn't react and has next to no visual feedback. That takes away the fun of it. Plus they're all way too tanky.
@kob6277 жыл бұрын
HankTheYank This.
@EliteBlade467 жыл бұрын
Very valid but the question of "why big hulking masses of unknown metal alloy aren't flinching from pain or bleeding" kinda answers itself. Also things like the knights armor chipping off is probably the visual feedback you're looking for but the feeling is mutual to say its not enough.
@specialagentgeralt97637 жыл бұрын
EliteBlade46 Obviously there are lore reasons for why they are so resilient. However, something 343 needs to learn in more than a few ways is that lore and creative vision don't always coincide with good gameplay nor do they necessarily make it fun. As much of a lore buff as I am, the games have to feel right because they are games. Blood leaking from pressure sealed state of the art MJOLNIR also never made sense but it was there to make shooting a Spartan feel more meaningful. The Prometheans may be highly advanced but in the end, the laws of physics should apply at some point. If I hit one of them with a high velocity armor piercing round they need to react to the physical effect in some way. What happens with the Knights is probably the best effect and is what we need to see more of with the soldiers. Also the kind of things I want are basics like visible sparks flying off of their metal plates. Another idea would be for the floating bits to deform and get knocked out of order when being hit and to then realign themselves shortly after... creating a "ripple effect" so to speak.
@MrCrunchytime6 жыл бұрын
I compared the Prometheans according to their Covenant counterparts. Not only are they more resilient, but they're more numerous in that you're encountering roughly 3 - 4 Prometheans for every 1 Covenant of a given category. Couple that with their speed and aggressively tracking weapons and it makes fighting Prometheans unnecessarily grueling.
@wesleyeberly2286 жыл бұрын
Special Agent Geralt this problem is especially apparent with the warzone harder knights
@eli60816 жыл бұрын
What did you just say about reach
@SquizmWizzerd6 жыл бұрын
your profile picture matches your comment flawlessly
@fartmerchant7625 жыл бұрын
lmao
@gub49415 жыл бұрын
Eli nice pfp
@Tazdingoyahahahahaha5 жыл бұрын
Eli I just saw a post that people with lego pfp are registered sex offenders 0.0
@generalautismoactual52135 жыл бұрын
That it adds a COD art style and screws up the weapon pool.
@forbiddenspatula42434 жыл бұрын
Bungie: "We designed plasma weapons to fire slow bullets so you have a chance to dodge" 343: "hahaha shiny orange particle bullet go zoom zoom"
@christophegenbrugge68153 жыл бұрын
@@xx_epic_gamer_xxsherrz9132 They are comparable. Plasma weapons are more effective against shielded enemies. Human weapons more against unarmored ones. But yes i generally prefer human weapons.
@Puppy_Puppington3 жыл бұрын
Crowbcats video shows halo 4&5s gross incompetence
@HiddenXperia7 жыл бұрын
'Wow I love fighting the flood - No one ever' MMMHMMMMM?!?!?!?!
@nukewolf977 жыл бұрын
HiddenXperia - The home of Halo 5 lore videos! Wow I love fighting the flood And that's true for me
@Halo4Rules4eva7 жыл бұрын
HiddenXperia - The home of Halo 5 lore videos! flood = flesh, promethians = not flesh.
@dalenixon69817 жыл бұрын
Give me two dual-wielded SMGs and a horde of flood and let me go to town like there's no tomorrow
@darthjarjarthewise32797 жыл бұрын
Dale Nixon Lol stop playing on easy that wouldn't work on legendary
@dalenixon69817 жыл бұрын
People don't play on Legendary for fun unless they have friends with them. My point is that the flood can be fun to fight. You really don't live up to your account name.
@casualismgaming13286 жыл бұрын
It's funny how the Halo 5 cinematic intro (or trailer.. i forget..) shows the Spartans on that snowy hill top obliterating the enemy in an almost acrobatic style while ON THE MOVE, yet the entire game is designed around this "wack-a-mole" style gameplay you mentioned. Very funny 343. Very funny.
@casualismgaming13286 жыл бұрын
It's nice to know you stay with your older content to even SEE my comment! Keep up the good work Taras. Just discovered your channel and I'm surprised KZbin never recommended you.. silly old algorithms.
@iCore7Gaming5 жыл бұрын
Uhhh what?
@shardbreaker84605 жыл бұрын
To be honest that scene gave me the cringe.
@stormichow53255 жыл бұрын
@@shardbreaker8460 So I wasn't the only one.
@Neroskully5 жыл бұрын
Exactly
@Noblecorn5 жыл бұрын
0:32 "Bad Story" *Halo reach* Flagged, reported, disliked and uninvited to my birthday party.
@tro20945 жыл бұрын
NobleCorn I agree, Reach had a great story. I’ll admit on my first play through of the campaign I felt like story-wise It could’ve been a bit better. But after playing it again and again and again I really enjoyed it. If you watch The Act Man’s video on Reach’s campaign he brings to light a lot of the common criticisms of Reach’s story but beautifully describes in detail how the opposite is true
@iCore7Gaming5 жыл бұрын
Imo all halos have a good story. Don't understand people's problems.
@jyerodriguez77225 жыл бұрын
NobleCorn this bloke really sad reach was a bad story.
@jyerodriguez77225 жыл бұрын
DanDeMan except for 5, 4 was mediocre but it had good elements. 5 was complete dogshit
@gootar50455 жыл бұрын
@@jyerodriguez7722 I'm the opposite halo 4 for me was terrible and got rid of all, I mean all of my favorite elements of halo, whilst halo 5 already bought back arbiter
@AeonsAegis3 жыл бұрын
"Prometheans are a mess, but I don't think the solution to them is throwing them away." 343: Throws Prometheans away.
@andreivaldez2929 Жыл бұрын
Now if only we could do the same with 343...
@TheSwordN7 Жыл бұрын
No, we don't need 343 gone, we need some of the idea makers gone, 343 is not bad, but the people who made the ideas for halo 4 and 5 should be gone.
@TheSwordN7 Жыл бұрын
The prometheans, in my opinion, were never bad. They were hard on higher difficulty, but still, it's fun.
@AlmightyHilux5 жыл бұрын
Everything just looks too much alike. The Prometheans, the weapons, the background, the floor, the walls, everything. It becomes tedious and renders the whole game forgettable and kills most replay-ability, for me anyway. The original triliogy had unique enemies, in looks, colors, and actions. The level designs varied drastically, and they had a good balance of vehicle and non-vehicle missions. The Prometheans, and as a whole, Halo 4 & 5, are just beyond boring. If Infinite turns out following suit, I think thats about the end of the franchise. I think they know this and Infinite will be incredible, or just different at the least.
@Raiz1365 жыл бұрын
To be fair, in Halo 2 the Brutes didn't have energy shields, but got them (to an extent) in Halo 3, and while _yes,_ that _was_ Bungie, this still means that tweaks to how characters work are something that are possible to happen. Who knows, maybe they'll give the Prometheans, similarly to brutes (who, in Halo 2 had only the Brute Plasma Rifle and the Brute shot, but got things like The Mauler, The Gravity Hammer, and even the Spike grenade in Halo 3), and give them some more... _original_ weaponry aside from "orange pistol", "orange shotgun", etc.
@javannapoli20184 жыл бұрын
@midgetydeath a promethean enemy that has low health but teleports frequently would be cool, a bit of a hit and run unit kinda similar to drones maybe. Idk, there's a lot they could do with prometheans and I hope they don't just drop them
@ottovonbismarck13754 жыл бұрын
Wrong
@brianreed54194 жыл бұрын
I was barely able to finish 5. It was just so repetitive. If it wasnt for my urge to finish all halo games I would have just quit halfway through. Every aspect of the promethians was awful.
@dlux78293 жыл бұрын
@@ottovonbismarck1375 Context please
@blacksamurai766 жыл бұрын
Remember when you could kill a Hunter with one UNSC pistol shot? HA HA; those were the days.
@UncleTyso5 жыл бұрын
Black Samurai 76 YESSS CE DAYSSS
@doncoria95055 жыл бұрын
ITS HIGH NOON (dodge the melee attack and one shot him in the back)
@YoRHaUnit2Babe5 жыл бұрын
yeeeeeaaaaaa :D
@justinnyugen70155 жыл бұрын
@@doncoria9505 If you timed it right, you could shoot them from the front too. I miss those weaksauce Hunters :'(
@spyrothelegendarypurpledra87865 жыл бұрын
@Ken narville No that wasn't the issue, you know how almost all NPC's died with one pistol shot to the head? All of the fleshy orange parts of a hunter are coded as the "head" which is why they die in one hit from both the pistol and sniper.
@jasonfenton82506 жыл бұрын
Shooting an alien: Awesome, satisfying death scream and animation with blood as more visceral feedback. Shooting a robot/vehicle: Awesome, metal fragments blast everywhere, there is fire and a great bassy explosion. Shooting a promethean: Lame, literally just fizzles out and disappears when killed. No littering battlefields with the ruins of your enemies. No expressive animation, or even fun ragdoll, just fairy dust. It might sound like I just have some obsession with violence, but making enemy deaths satisfying is really important in a power fantasy like Halo. Just look at Gears of War. Why does the lancer have a chainsaw bayonet? Because it's loud and turns the enemy into bloody chunks, the fans love it. Prometheans need to let out some digitized roar or scream as they die. While metal chunks fly off, releasing jets of energized flame as the now dissembling Promethean falls to the ground in a heap, the light fading from it's now ruined structure. That'd be fun.
@iCore7Gaming5 жыл бұрын
I mean a robot shouldnt explode if you shoot it. Neither should a vehicle unless it has a bomb on it. Even then the bomb would have to be pressure sensitive 🤷♂️
@bbarbiter5 жыл бұрын
They do roar when they die (at least the knights do) crawlers dont disintegrate, watchers explode
@YoRHaUnit2Babe5 жыл бұрын
jesus christ that's true :D and :I guess the forerunners didn't like any mess
@ishma21005 жыл бұрын
This should get 1k likes
@DuelaDent525 жыл бұрын
Jason Fenton Crawlers literally fall to pieces, so that's cool.
@VRHyoumaru5 жыл бұрын
My big beef with the Prometheans in Halo 4 was that how often you fought them usually meant you were forced to use strictly Promethean weapons. The old sandbox style that let you choose if you wanted to mix and match UNSC and Covy weapons or stick with one or the other was gone, and frankly I just plain don't want to use Promethean weapons because of how samey and uninteresting they are, but Halo 4 forces you to use them because eventually they're all you're going to have access to. I want accessibility back.
@heliosmasc3 жыл бұрын
i love you.
@davidperry40133 жыл бұрын
I love deep frying my foes with dual plasma rifles or making them eat a thousand needles with a needler.
@justintime50213 жыл бұрын
The flood had a similar problem. You could use covey weapons but human weapons were always more effective.
@ETH56262 жыл бұрын
LOL i never used Promethean weapons, i use good old fashion Human made weapons instead.
@griffinwittum55262 жыл бұрын
This wasn't helped by how damn anemic your ammo count was for Human weapons in halo 4. Seriously any time I got a cool human weapon I'd end up needing to ditch it in one or two fights, forcing me to grab ANOTHER light rifle or suppressor, which aren't anywhere near as fun or interesting.
@deathwingincarnate61926 жыл бұрын
I loved halo reach multiplayer and story...
@EliteNz36 жыл бұрын
We really don't need more mobility in halo beyond the sprint ability. Halo 4 and 5 went too far to try and add more to the game and did a terrible job
@insaincaldo6 жыл бұрын
Could also play around with an endless firefight for a while without getting bored of it.
@solinvictus21326 жыл бұрын
Same
@jesuschristcunt84696 жыл бұрын
Yes
@c00key6 жыл бұрын
Deathwing Incarnate same
@ABirdDad6 жыл бұрын
im just bored with the promethians lore wise. they are boring. they have no culture or personality like all the other races in halo and i understand thats intentional they are robots with souls built to combat the flood but i miss enemies talking to eachother and trashtalking you while you are taking cover etc
@thewrench56135 жыл бұрын
Single Bird Dad-Like the grunts in H2 & H3.
@DoubtedZoo5 жыл бұрын
maybe one great way to alleviate that problem would be to have the created possess the bodies of prometheans
@YoRHaUnit2Babe5 жыл бұрын
@Ken narville yeah we want to see them do their fucking jobs
@czauher5 жыл бұрын
The Promethean Soldiers do literally all of that.
@killerkitten75345 жыл бұрын
InvictusAssassin 46 even the grunts in CE had more personality that all the prometheans combined
@ericspace1214 жыл бұрын
I'll be honest I just completed CE on PC and the most fun I had was when I had a shotgun and I was surrounded by flood. It's quite a rush.
@imimlet63505 жыл бұрын
0:32 Now that's pushing the line, leave Reach out of it. . .
@machina55 жыл бұрын
He called it flawless.
@Terenin6 жыл бұрын
"Wow, I love fighting the flood" - I did. I loved the dynamics between flood and Covenant, how the tactics you needed to fight them were so massively different. I also enjoyed the completely different approach they had to you and the whole dynamic between everything going on when you, they and the Covenant duked it out.
@stefans45627 жыл бұрын
I agree mostly. That dropship morphing into Prometheans is a fun idea.
@lonelystarboy7 жыл бұрын
Stefan S Nah... this ain't transformers
@spiguy7 жыл бұрын
Stefan S *creative idea
@cccaaa12787 жыл бұрын
The ship should not transform like a transformer. It should warp away right before they spawn like normal. I think seeing chunks of a drop ship fall off like the Scorpion but bigger would be awesome.
@GraverFILMS7 жыл бұрын
Stefan S It sounds stupid gay af. All I could think about when I first heard it is that episode of family guy where all the wheelchair guys formed a transformer.
@asm74067 жыл бұрын
That idea had already bungie and that 343 return
@justapug98725 жыл бұрын
Honestly I can imagine the promethean arsenal taking more of an area denial role, especially the incineration cannon. It would make sense considering most of them were probably created to fight the flood.
@RtxtDriver4 жыл бұрын
More beam weapons and flamer type things that you'd expect when fighting swarms. Could add an element of on the move run and gun. Also would give the player tools to flush out enemies from behind cover.
@TheImmortalBloodwolf4 жыл бұрын
Imagine a Halo 4 style of pulse grenade... Grenade launcher!!! (Maybe tweaked a little bit to be faster damage)
@civicrider55563 жыл бұрын
@@TheImmortalBloodwolf halo 4 incineration cannon almost does that as when you shoot it somewhere, the projectile breaks into 4-5 small orbs which not explodes but also give damage thanks to the increase blast radius by those orbs
@thegrapethief55143 жыл бұрын
Shit I was about to like but funny number
@Puppy_Puppington3 жыл бұрын
They’re garbage.
@bobbill35946 жыл бұрын
That dropship idea is GENIUS
@victortorres29855 жыл бұрын
I could see it work
@manuelbes4 жыл бұрын
yeah and what i would do is destroy just enough so it drops only 1 guy and he is like "guys?... where are you?......"
@epicboot74154 жыл бұрын
But then why have Prometheans not been given the ability to teleport will come into question, since they are a highly advanced race. If they removed that in the next game, it will feel off. Maybe make a kind of teleportation where the vortex can be damaged, and thus reduce the enemy units trying to get through.
@Quickscopinpanda7 жыл бұрын
halo 6 has to be a huge step in the right direction I agree
@gerald14957 жыл бұрын
I really hope the next halo game isn't a direct sequel to the franchise. I personally hope it's going to be a spin-off game like ODST or reach late 2017 or somewhere in 2018
@Quickscopinpanda7 жыл бұрын
xXEVILTERRORXx1414 yes and if halo goes the way of call of duty and goes back to its roots
@orlandovianen50277 жыл бұрын
QSP it cant be worse then h5, well thats what i thought of h4 too but still...
@glenmoulton61066 жыл бұрын
I’d love it to be but if we have a history of halo with 343 then it’s not going to be. They have no uniqueness in there game. They have used styles from other games.
@deathwingincarnate61926 жыл бұрын
Just want playable elites again and I'm set lol
@fer04i815 жыл бұрын
Why do pople keep bashing Reach? The game was amazing
@cursedhawkins13055 жыл бұрын
It could have been its ending to the campaign, if I remember correctly the ending to the game doesn't translate at all with the ending of the book.
@Spartan3225 жыл бұрын
It was a little annoying that it pretty much outright tried to contradict the original Fall Of Reach, if they had found a way to work around the Fall Of Reach, (or even work with it which it honestly should have) highly likely it be considered a better story for it.
@fuzzydunlop79285 жыл бұрын
They only do it to deflect accusations of being "anti-343" because if they bashed Halos 1 - 3 no one would watch their channel and if they bashed ODST someone would put out a hit on them.
@cursedhawkins13055 жыл бұрын
@@fuzzydunlop7928 I still think its mainly the ending of the game itself, from what I understand the way Reach ends is majorly different than the way it does in the actual game and because some people have the idea when it comes to what's canon that the video game iterations are the canon ones.
@waluigisilver77735 жыл бұрын
@@cursedhawkins1305 The conflict with Reach was with the Fall of Reach. And Bungie did say, the games trump the books when it comes to the canon hierarchy. However, I can understand why people are annoyed that the book they read was being put to the side in a sense. I do feel like the contradiction could be negated by having some ONI trickery involved. It seems like 343 was trying to hint at something we didn't know about in the definitive edition's adjunct section, but yeah, Reach's campaign was a great story regardless.
@MasterHall1174 жыл бұрын
Halo Reach: criticized Fans: WAIT, THATS ILLEGAL
@user-ft4bl4lh9w4 жыл бұрын
What... When you see KZbinrs like act man criticize it no one is defending it? His points are,just fucking dumb as hell like when in his art style video he said "Because Reach's art style is mediocre, Halo is a colourful full game!" Like did he just ignore Halo 2. There's,other example with his tweets when people were clearly defending Halo 2 and Reach but in his tweet he just said people were defending Halo 2... Like WTF
@_SignOfTheRaven4 жыл бұрын
@@user-ft4bl4lh9w Whoa there... Lay off the tweets for awhile, Yo.
@user-ft4bl4lh9w4 жыл бұрын
@@_SignOfTheRaven Tell late night to lay off on the shitty comments
@purplehawk22713 жыл бұрын
It’s not even criticism, it’s just hate for no reason he just said “halo reach=bad story” nothing else to it.
@BigHailFanАй бұрын
saying "something bad" isn't criticism. no reason or feedback is given. it's literally the opposite of criticism.
@CopperLeagueGaming7 жыл бұрын
I may look back at them fondly? nope...i screwed up by first encountering the flood, at about 4 in the morning as a 11 year old, hopped on on mtn dew after bingeing the game for much of the evening. the flood TERRIFY me, and they hold the coveted spot of being the ONLY video game creature that gives me the willies, evne to this day, even horror games never bothered me, but the flood on 343 Guilty Spark just set something off on a visceral level.
@heavenknight186 жыл бұрын
Yeah dude, flood rule
@heavenknight186 жыл бұрын
I was also a wee lad playing late at night when I first encountered them, and it cemented them in my mind as "THE bad guys you HAVE to stop."
@ExtremeUnction19886 жыл бұрын
Same experience! I was pooping my pants!
@gilgamesh70556 жыл бұрын
if you like both horror, the flood and enemy variety/dynamics then i very much recommend dead space 1 and 2. Best action survival horror game to date imo. No game since then has ever taken that spot for me.
@kadirali14566 жыл бұрын
For me it was the elite when I was 6
@stanley16987 жыл бұрын
19:19 The guns do have audio cues though. The sound of a Lightrifle firing is distinct from a Suppressor firing, and so on.
@annoyinglyfast59726 жыл бұрын
(I know this is late) Are you going to be listening carefully in the heat of a firefight? No, you would not because it is distracting.
@benculbertson57486 жыл бұрын
@@annoyinglyfast5972 I would actually say the distinct audio is quite important, something that this video skipped over. many times in CE I've been tipped off to the presence of an elite with the "Wort wort wort" and so on. I'll know that a couple grunts have needlers because the marines around the corner are making crystalline explosion-y noises. While weapons cannot only be distinct based on audio, I do listen during the firefights, and it's very much worth it.
@annoyinglyfast59726 жыл бұрын
@@benculbertson5748 Yes audio is important, but visual cues have to be very present and quite easy to see. If the grunts were the same size as the elites then Halo CE would have been much worse. Audio cues for enemies are nice, but visual cues for type and rank are necessary.
@lefrenchy90215 жыл бұрын
The distinct audio is true, but its hard to tell when theres fifty or so crawlers with 10 or so soldiers firing at you with different weapons at the same time
@theviewer43147 жыл бұрын
Turn down the AI's Aimbot and range in firefight. How the fuck does an elite kill me with a plasma rifle from across the map! That's some bs.
@keonr127 жыл бұрын
Keenan Lmao I hear ya there like anything will kill you if they have a sniper of some sort in their hands
@matty33097 жыл бұрын
Keenan You think thats bad I swear at one point I was killed from the impact of a sticky grenade from an elite in warzone. THE F**KING IMPACT
@nerdherd18197 жыл бұрын
Speaking of stickies, wouldn't it be cool if marines could tear off their helmet if they got a plasma grenade on it so they wouldn't die? just saying
@dovahmike70457 жыл бұрын
The AI aimbot is one thing. But when they are in a Wraith and they are able to 100% predict where my Wasp or Banshee will be and are able to shoot me down, is the one thing that truly pisses me off in this game.
@keonr127 жыл бұрын
Grown The velocity of the wraith shot is stupid you have to be pretty much across the map or you get shot out of your vehicle
@18ratsinatrenchcoat795 жыл бұрын
0:33 excuse me? reach in the same picture as "bad story"
@S1deshowRob7 жыл бұрын
The prometheans looked a lot better in the first level where they were all blue
@suwatsaksri71917 жыл бұрын
S1deshowRob i agree, more pleasing to the eye
@T-REX-KNIGHT6 жыл бұрын
S1deshowRob i agree im sick and tired of the stereotypical red and orange equals bad guy
@jesseelijahmcvicker21956 жыл бұрын
Agreed all the orange strains my eyes
@SquizmWizzerd6 жыл бұрын
...dabadee dabadie
@lemonke17093 жыл бұрын
I hope in infinite they are all sorts of colors
@MJ-nw3su7 жыл бұрын
I honestly think that 343 should give the prometheans some character development. Looking at the Covenant, People like the arbiter and tartarus have unique character characteristics and gave the "enemy" some idea of who they are. The prometheans are just cut out cardboard of just soldiers from Call Of Duty. Give them funny dialogue like in the previous halo games, Elites die with a "rawwhhh" sound or when they spot an enemy, they go " wort ! wort ! wort" probably they shoudl give them some unique attribute that would make them feel like an actual thing. I would also like to see if their movements can me unique, like grunts running around in that childish manner or the elite sideswiping when you shoot at them, or even when jackals and grunt dive and hide their heads when you throw a grenade. Give them more character to them.. Another great video! keep up the good work
@anonymouspangolin19906 жыл бұрын
I never liked the prometheans and I couldn't really put my finger on why. I think the point you made is the reason I don't like them. They don't have any personality.
@Cork_YT6 жыл бұрын
Yeah maybe they could make each type of promethean do a different death animation rather than all of them dying the same way. For example the crawlers, knights soldiers etc. they all die with the same death animation which is that puny ass incineration death effect. Ironically all of the death animations need more life in them. Sure they want that 60 Fps gameplay but like make the knights parts fly off and explode when they die, make the watcher crash down and explode on the ground, make the soldiers parts fly off more when they are on low HP and when they die make them fall apart and as well as that incinerating effect add to the current death effect it would look good with stuff added to it but it sure as hell looks like shit alone, make halo six like halo 2 where they made the best out of both concepts and combined them make signature deaths for different promethian enemies like with the different covenant enemies.
@insaincaldo6 жыл бұрын
That could even work, they used to be someone, and apparently the result should still show that, but it doesn't
@jooot_68506 жыл бұрын
or, my personal favorite: an elite laughing his ass off when he sticks you with a plasma grenade
@ghostofsilence26976 жыл бұрын
I always thought as a kid they were saying "look, look, look"
@roufdrapht5 жыл бұрын
ADS is not supposed to be in Halo. It's like adding iron sights to all the guns in CS:GO
@rayyanali44715 жыл бұрын
They should taken some inspiration from DOOM 2016 and improved the overall shooting.
@supermysticsonic25 жыл бұрын
Its just a zoom.
@rdowg5 жыл бұрын
@@supermysticsonic2 I'm pretty sure the AR gets a little more accurate when you ADS. And even if it was "just a zoom", it was a pointless addition made just to cater to the COD kids
@supermysticsonic25 жыл бұрын
@@rdowg I wouldn't say its made to cater to CoD kids when the majority of modern shooters have it.
@rdowg5 жыл бұрын
@@supermysticsonic2 all the running, spartan abilities and ADS were slapped in to appeal to the fanbase of the popular FPS games of the time like COD and titanfall. Either way it was just another addition that was made with other games in mind, not Halo.
@thehourman375 жыл бұрын
Story-wise, the Flood were by far my favorite faction. Almost to the point where I only cared about Halo because of the the Flood
@stanley16987 жыл бұрын
Here's my list of things I'd do with the Prometheans: Add more Knights, remove some Soldiers. The engagement flow in Halo 4 of Knights spawning Watchers that spawn Crawlers and turrets was a lot better than in Halo 5, (just make it less of an ass on Legendary with the new telegraphed teleport). That basically got reduced to a few sequences now that Knights are used as minibosses, making them more like Majors or Generals would be a better fit. Also the melee-dash from 4 can work if is made more obvious to assassinate the Knights after they do it (maybe add another orb sunken into the back), especially now that we have a Thruster Pack that doesn't third-person the camera for a few seconds (that was annoying as hell, no?). Give the Soldiers a reason to be there instead of just a reason to make Knights minibosses. The Watchers seem to be hoarding a lot of abilities, maybe let the Soldiers use the Hardlight Shield instead? I don't know, the Soldiers just mess up the nice chain reaction that Halo 4 had with Prometheans. Use those SPV3 Knight designs as variants to solve some of the ranking issues, make Alpha Crawler spikes more orange and glowey like in 4 to tell them apart (yes I know they're overdesigned as is, it's not that bad). Change the silhouettes of the Promethean units as opposed to their color, and make sure those changes are outlined in glowier orange than the rest of it so people can see those changes. Make sure each gun has a specific firing sound so people can tell them apart that way. Keep the Binary Rifle and Incineration Cannon, add the Sentinel Beam back into the Campaign as the Assault Rifle equivalent (enemy Sentinels also a possibility). Suppressor becomes SMG equivalent used by Alpha Crawlers and certain ranks of Soldier. Solves the homing problem and provides nostalgia points. Give the Boltshot it's shotgun mode again, but less broken this time in PvP (maybe make it still use half the clip even though it's much larger now). Make the Lightrifle...um...actually the Lightrifle is fine. Make the Scattershot less powerful when directly shooting at something, but it deals more damage when it bounces off of surfaces. Make the Sentinel Beam or some version of it bounce off surfaces with a trajectory scope (as seen here in Transformers: Fall of Cybertron: /watch?v=YPd2yvPicAA&t=317s) Speaking of FoC, how about a V32-Cyber Corrut@r (/watch?v=q109D2Xjw0k)? They use it to hack Spartan Armor/AI buddies, we use it to hack Prometheans. Make Prometheans hackable after discovering an ancient Forerunner worm virus or something. (more of a neat idea than a fix) Do the breakable dropship idea, that is cool af. Bring back the H2 Enforcer as a heavy aerial unit/boss, give it Razor's Edges as guns. Now that would make a much better miniboss than the Knights. Another interesting idea would be something similar to the Guardians in Fall of Cybertron: /watch?v=RFuytpsdpdY&t=846s Could provide some some stealth play (makes Active Camo actually useful?). They might slow the game down, but I never minded that personally.
@RogerSanderson7 жыл бұрын
I feel the opposite on the Flood. They were the least fun in H3 to me. In H1 & H2 I thought they were terrifying & wanted to run away from them most of the time, especially with all the ammo I used. As for the Prometheans, I like them, but I just wish they were presented better & just as fearful as the Flood. The (next) bigger threat as the Flood was.
@RogerSanderson7 жыл бұрын
I will say that I do miss being chased by the enemy. Either by the Flood or by the Elites with energy swords. I didn't like that they wait for you now when you get away.
@GomaYT235 жыл бұрын
@@RogerSanderson same, but what I did like about h3 flood is that we could see people get infected, that's something halo ce and 2 didn't have
@un-capital36665 жыл бұрын
I actually was always a fan of The Flood, though I assume it more so had to do with their atmosphere and appearance.
@Rigel_65 жыл бұрын
The talk about stopping dead and cover shooting made me think about the first part of Long Night of Solace. You rush the beach with no pause, trigger held down, balls to the walls, covie drop pods landing around you...
@cheekybum15133 жыл бұрын
Unless you’re playing anything above heroic
@S1deshowRob7 жыл бұрын
Halo reach is still one of my favorite halo campaigns. I know you're not big on it but I dare anyone to say a bad word about THAT SOUNDTRACK
@LateNightHalo7 жыл бұрын
S1deshowRob I didn't think it was very memorable lol It's slightly above halo 5 (my least favorite) but it's easily below all the others
@S1deshowRob7 жыл бұрын
Also I think the game being solely focused on the covenant was a huge factor. Also why I like odst
@EliteBlade467 жыл бұрын
@latenightgaming Agreed reachs soundtrack consisted of remixes and revamps of previous halos music and that one piano piece that i swear bungie ripped right the fuck off from Gustav Holst's Jupiter and nothing much more.
@user-ft4bl4lh9w3 жыл бұрын
@@LateNightHalo Even bellow Halo 4 somehow?
@spartanjohn-1176 Жыл бұрын
@@user-ft4bl4lh9w lol most put halo 4 above reach, the only ones who overestimate halo reach are those who started with halo reach. Anyone knows that all the problems in halo 4 are thanks to halo reach, because instead of following the mechanics of halo 3 it followed those of halo reach, also at least in halo 4 Master Chief is the protagonist.
@LateNightHalo7 жыл бұрын
Thanks for sharing these types of vids around guys
@chief61637 жыл бұрын
LateNightGaming - Halo News & Entertainment ill do anything to make halo 6 great.😉
@fruitgushersbanana58537 жыл бұрын
LateNightGaming - Halo News & Entertainment Halo community is toxic tbh
@fruitgushersbanana58537 жыл бұрын
LateNightGaming - Halo News & Entertainment how would you feel if they kept ads but removed the aiming accuracy?
@fruitgushersbanana58537 жыл бұрын
Wade Dewell you're a perfect example. I love Halo I'll stick with it through the good and bad but I won't ignore it's faults. Fans like you just bitch at anyone who disagrees with you which is why your a perfect example of how toxic the community has become.
@patrickhild40667 жыл бұрын
Wade Dewell You realize you're the type of person LNG was referring to when he mentioned toxic and childish insults, right?
@FoxElliott6 жыл бұрын
"Bad story" *puts up picture of the best Halo game on the left*
@bbarbiter5 жыл бұрын
he didn't show halo 2 what are you talking about
@cookiemuffin32085 жыл бұрын
@@bbarbiter **legendary jackel sniper heard in distance** oh you mean combat evolved?
@DeadPLayerCZ5 жыл бұрын
@@cookiemuffin3208 there were no jackal snipers in Halo CE...
@cookiemuffin32085 жыл бұрын
@@DeadPLayerCZ how did I forget that..... i will take my leave of shame now...
@kaisimmons5045 жыл бұрын
Boi he meant armor lock
@BladeCrossEXE4 жыл бұрын
"Bad story...." *shows Reach* "When The Great Journey begins,the weight of your heresey shall stay your feet!"
@HorsePuncher7 жыл бұрын
As bad as they are, nothing will ever compare to the rocket Flood in the Library on Legendary. FUCK. THAT. SHIT.
@LateNightHalo7 жыл бұрын
Horse Puncher oh god FUUUUUCK that piece of shit. There was NO way to dodge and he JUST RAN at you
@HorsePuncher7 жыл бұрын
No regard for his own life. Just fucking charged at you firing rockets.
@spartan11payne7 жыл бұрын
Horse Puncher ISIS flood
@space_artist_4real1387 жыл бұрын
Bingorockets!
@45bullshark7 жыл бұрын
Turn a corner, rocket to the face.
@maxtheoharis1986 жыл бұрын
did he say "a bad story" while showing a photo of reach
@PonderingThought-ke6qb7 жыл бұрын
I had an idea to make the Lightrifle feel foreign and unique. Remember how in Halo 4 each non scoped shot was actually 3? Well what if instead of just having instant shots you can have a 3 or 4 second charge up which combines the 3 shots to 1 more powerful shots which can be optimized for medium range meanwhile the instant shot is more suited for shorter range.
@Tabby34565 жыл бұрын
Me: I like Halo reaches firefight *crickets chirp* *10 seconds later* sum angry guy running towards me: REEEEEEEEEE
@redoltwn51195 жыл бұрын
Sunquad who doesn’t like firefight... I want it to return over warzone!
@fuzzydunlop79285 жыл бұрын
Most people enjoy Halo: Reach as the full-circle goodbye to the franchise it was meant to be, no one is going to crucify you over it.
@rayyanali44715 жыл бұрын
Having played Halo Reach's campaign as my first Halo game, it kinda feels like a slightly inferior version of DOOM 2016 with less mobility and less punchy-feeling guns and 2 weapon limit. Still enjoyed it and story was great.
@ryon51744 жыл бұрын
Rayyan Ali there’s a good reason why you only have two weapons to hold in Halo. It’s not as much as a power fantasy compared to any of the DooM games This is coming from someone who plays both
@cj62915 жыл бұрын
When the fans of your game are more creative than the creators:
@supermysticsonic25 жыл бұрын
That's every series ever
@DividerLP5 жыл бұрын
That’s any game that allows sandbox.
@argo97214 жыл бұрын
@Phillip hanna Cough Cough sonic Cough Cough
@Gameprojordan3 жыл бұрын
If a studio had as much creativity as it's fans you would be waiting like 10+ years in between releases so they can cram all that content into it
@mediumgreysky77297 жыл бұрын
Very well-reasoned video. My biggest fear with this "Created" story steamrolling the franchise is that it will double down on the Promethean fights. If they don't get some kind of fix, we're in for a world of hurt. Boring, frustrating, hurt. Your suggestions are a step in the right direction. (Well, I do have bigger fears. Irreparable damage to the mutually beneficial and trusting relationship between humanity and AI that was so unique to Halo. Halo's intriguing 'post-Covenant-war turmoil' narrative being broken beyond repair.) (Sigh.) Why cant we just be fighting Banished, Keepers of the One Freedom, and resurgent Insurrectionists instead?
@tristanhidalgo84637 жыл бұрын
Last paragraph = the most agreeable thing in the Milky Way
@slueepy12329 ай бұрын
"(Sigh.) Why cant we just be fighting Banished, Keepers of the One Freedom, and resurgent insurrectionists instead?" You're either a really good guesser or a time traveller
@CarlosGonzalez-zp4sw7 жыл бұрын
The soldiers suck, they teleport toooooo much
@will_of_europa7 жыл бұрын
Once is too much
@doomakarn7 жыл бұрын
Knights*
@aceskeletonne74467 жыл бұрын
Carlos Gonzalez I think all the enemies in H5 are too bullet spongey
@AzureRath977 жыл бұрын
Plus they have by far the most boring design for an addition to the Promethean forces.
@warthogvanguard72927 жыл бұрын
They are also a terrible design for an enemy! Unless they were meant to be playable, another human holding a gun is so uncreative, that I can now sympathize for those who hate prometheans
@0sm1um763 жыл бұрын
I'm a big fan of 343's approach to the Promethians in Halo Infinite.
@ChangerofWays-Tzeentch2 жыл бұрын
Haha but I would like them to return in a better way I think they should add them if they bring the flood in a future dlcs
@alanlee672 жыл бұрын
They can bring them back in dlc or something. Just look to returnal to find out how to do a different style of very engaging Sci fi combat
@dazzake74317 жыл бұрын
I like how you offer solutions on improving stuff instead of getting rid of them without a second thought. I like that creative mindset. "Halo's on the move, never stopping gameplay." No wonder Sprint is so hated, because it requires you to lower your weapon while running. If you needed to shoot the enemy, it requires you to stop moving just so you can shoot your weapon, limiting your movement in the process. If Sprint didn't require you to lower your gun, but instead allowed you to shoot your weapon when you start running from point A to Point B, gunplay would be a lot more fun and exciting. It would feel like you're part of the action. Not sure how it'll work in arena multiplayer, but it would be fun in Campaign.
@Chaotic_H3LL7 жыл бұрын
DAZZAKE i agree completely
@blueflame37857 жыл бұрын
DAZZAKE maybe you could run and gun with lighter weapons such as the assault rifle carbine and anything smaller then that and weapons such as the rocket launcher makes you stop for a second to fire it just and idea but I agree that running and gunning would be an amazing mechanic
@VainerCactus07 жыл бұрын
But to balance it you would need to make it less accurate or something.
@Chrisspru7 жыл бұрын
DAZZAKE : Sprint idea: -Halo 5 Sprint with Halo reach sprint "Slow turning" and a longer Speed Up/ Slow down time. - weapon Up all the time, lower accuracy
@VainerCactus07 жыл бұрын
I like this idea.
@TheSegui5 жыл бұрын
Halo Reach's story was one of the best if not THEE best, it made you care about the main characters extremely quick and still gave you hope even though you knew how it ended...wha
@S3Cs4uN84 жыл бұрын
For me personally Reach kinda flubbed on the 'making you care about the characters' part since they were so one-note that when they all started rapidly dying off I just didn't give a shit. The rest of Noble team felt like glorified marines.
@enterusername69534 жыл бұрын
@@S3Cs4uN8 Yeah. Although I loved the tone and story, I think the characters were a big weakness. Although Noble Team were badass, they kind of felt flat and one dimensional. Like Carter was just the leader, Kat was just the smart one, Emile was just the badass one, Jun was just the sneaky one, and Noble 6 was just the "silent" protagonist. Honestly, the character I actually liked was George. He was the most dimensional cause although he was the strong bulky and machine looking Spartan, he felt human as he was caring and empathetic especially with the civilians. I think he was the best and most memorable character. I felt sadness when he died. Every other death was like, "oh he/ she died, that sucks."
@DjDu3ce4 жыл бұрын
I wish Reach was the last Halo. They’re just beating a dead horse. Just remaster it like what was done with Halo 2. Same thing happened to Gears of War 3. Ended perfectly. Then the horse beating began
@Talos_The_King4 жыл бұрын
Yeah I didn't like the story for reach. I didn't care about the characters at all.
@thatrandomguy98413 жыл бұрын
I laughed hard when Kat died
@trillionbones897 жыл бұрын
Most of the problems i have a with the lore and its wasted opportunities. you could've had a sangheilios civil-religious war about if the Didact is a legitime Forerunner or just a fallen angel left behind (similar to Lucifer, which would fit into the biblically inspired lore: flood, halo, arc, etc.). Halo 5 was the perfect place to do such a thing. the Swords of Sangheilios fighting to return to the old ways and Followers of the Didact fighting to establish a new covenant.
@applenewmoon44022 жыл бұрын
It’s funny how poorly this video aged when people considered 5 and infinite are the worse games in the series and public opinion never came to favor them Lmao
@DrakosLord7 жыл бұрын
You are right as fuck. Plus, the ship thing, disassambling into soldiers. I want that to be done like fucking now. The same with the particle stuff, using it as a reward
@batterysurf7 жыл бұрын
20:48 THOSE ARE THE MOST HALO-ISH LOOKING PROMETHEANS I'VE EVER SEEN.
@aceskeletonne74467 жыл бұрын
batterysurf you can thank the SPV3 team for that, their channel is Masters1337
@dsluggg7 жыл бұрын
batterysurf a
@asqfr7 жыл бұрын
batterysurf 2048! Hey!
@stanley16987 жыл бұрын
I actually like the Halo 5 Prometheans, but I could see those SPV3 ones being a variant in Halo 6. Maybe that could solve some of the ranking problems.
@nickstone36677 жыл бұрын
I strongly dislike the design at 20:48
@SpartanK41027 жыл бұрын
This is why I don't like sprint. Not only does having it mean they have to adapt the levels to be much more open, but it ruins the "never stop moving" part by forcing you to lower your weapon while sprinting. I don't necessarily hate sprint, but I MUCH prefer the old gameplay.
@deviance78337 жыл бұрын
Spartan K4102 How would you feel if that while you're sprinting you could shoot your weapon but it's much less accurate? Like shooting blind from cover like in other games. Or drop grenades on the ground as you run? Idk just a thought
@SpartanK41027 жыл бұрын
Sir Waffelz That's not entirely a bad idea, but I think it would be much simpler to just remove it. Seriously though, not a bad idea.
@tjbowers58447 жыл бұрын
Spartan K4102 like gungho, that sounds like a good idea
@deviance78337 жыл бұрын
Spartan K4102 Maybe. Would it be too much of a stretch to release the next Halo with an alternative classic setting for the campaign? With this setting there could be little changes with the AIs and level structure to help satisfy that strategic run and gun strategy many people love. Idk if that would be too hard on the engine though...
@deviance78337 жыл бұрын
tj bowers right! Thanks!
@uinandoextra26754 жыл бұрын
3:30 when I first saw the flood I was like 12 and was low key scared.
@insertclevername86187 жыл бұрын
Tbh I liked the blue Forerunners better, Bungie games: The Forerunner, Blue and Abstract Microsoft: The Prometheans, orange and round
@warthogvanguard72927 жыл бұрын
Did you freakin see that promethean knight that was perfected to look blue and sentinel-ish. It looks pretty damn cool considering the fact that it is possible to make a Bungie promethean, haha!
@ddsjgvk6 жыл бұрын
WARTHOGVANGUARD it was Meh. Look like the knight we have now but blue
@pulsevzero7 жыл бұрын
Hopefully 343 watches these videos and is actually listening to the feedback because I really want halo 6 to be great. Keep up the good work 👍
@legokangaroo50106 жыл бұрын
Sweet Muffin yeah sure... 343 is gonna watch this
@xero17826 жыл бұрын
Sweet Muffin Look at the fan help program they have. I doubt their still listening even if they let people in to actually talk with the devs on whatll be good for 6.
@sEaNoYeAh6 жыл бұрын
Unfortunately I think the Halo community is one of the most passionate but actively unhelpful communities in all of gaming. There's far too much unconstructive moaning about new things and uninformed praise for old things without understanding the actual design behind the mechanics. Plus they suffer from a short memories and fickle opinions. Reach's multiplayer died pretty quickly, it was basically incompatible with competitive play, and the armor abilities could spoil the flow of the game in abrupt, jarring ways. Yet in the last year there have been a ton of "Reach was great", and "Things in Reach I think are cool" videos that don't address the reasons it drew ire at the time. I mean I respect the sentiment behind a video like this one, but ultimately he complains a little and suggests more creative weapon design and more a bigger colour palette. From a game design perspective that's useless feedback. "More creative" is like telling an artist to "be more inspired", it's not something you can on queue, it's not a concrete idea or critique. Listening to the fans and trying to give them what the developers thought they wanted is a big part of everything wrong with Halo 5, and a big part of that is the community lacking the descriptive powers, self-awareness and knowledge of game design to express what they actually want. Ryan Darcey was one of the lead systems designers on Halo 5 and he gave a very interesting GDC talk about how they reached the decisions as to what to put in the game. Fans always said faster gameplay, like Halo 2, and to be able to do the cool stuff the lore says Spartans can do. The result is sprinting, armour abilities integrated into the core controls. Then the fans hate this because it's not actually what they want and not how they wanted what they thought they wanted. This is Halo fandom.
@thecriminalrob34285 жыл бұрын
I played The Breaking on Legendary and it drove me insane. After a long while, I just decided to pull an aim jump to bypass the 3 Warden fight. I admit it. I cheated.
@onkei_dnb35923 жыл бұрын
I spent 2.5 hours fighting grudgingly to each checkpoint of eliminating a single warden. It was terrible.
@eastjm805 жыл бұрын
I even never realized the plasma riffle and repeater were different weapons till you pointed it out in the video
@iocoma65097 жыл бұрын
9:40 best editing ever in any video or movie I've seen. By the way I really liked this video
@thegrandduke89687 жыл бұрын
Lol halo reach was always well liked relatively. Halo 5 legitimately awful
@LateNightHalo7 жыл бұрын
Naga Sou there was a LOT more hate than just "a few" people... the game KILLED halo esports it was so casual and uncompetitive...
@fontunetheteller4106 жыл бұрын
The Grand Duke wrong
@OnlinetoArgue6 жыл бұрын
Halo Reach killed MLG because of classes. When it was the latest release, id say reach was the MOST hated. The class system enraged everyone, the BR being removed, how stupid armor lock was. The game was seen as a total tear down of the halo games.
@czairkolmoslink59526 жыл бұрын
The Grand Duke lol you never seem the people shifting on reach when it came out
@JellyProductionsN6 жыл бұрын
Better then halo 4
@romand2717 жыл бұрын
for me: Watchers: green Alpha crawler: white crawler: Grey/Black Soldier: Cyan Soldier commander: Violet Knight: Orange Knight (higher rank): Reddish orange Knight Commander: Red Well, I don't know if it'll make players feel dizzy though
@tristanhidalgo84637 жыл бұрын
romand271 It's good, but maybe yellow for the soldier commander instead of violet?
@romand2717 жыл бұрын
Tristan Hidalgo well yellow is alright, but violet have a sense of "upgrade" compare to cyan, you know what I mean right?
@Distortion45247 жыл бұрын
what about these for the Knights? 21:59
@theXEN0KID4 жыл бұрын
I dont think anything could ever make me look back on H5 and think “Hey this wasnt such a bad game after all”
@TheSchnieder64 жыл бұрын
Never got the Xbox One, never played Halo 5. Got the MCC on PC a few months ago, played through 1-3 and Reach, just as fun as when they first came out. Started watching a bunch of Halo videos on youtube. Seeing so much Halo 5 and being baffled at just about every new piece of information about it. The extent of my knowledge of Halo 5 was the "fake" trailer of Chief with the poncho in a desert, the cutscene where the Spartan-IVs were sprinting down the mountain like some Michael Bay film, and that split-screen was removed from Halo. It makes me glad that I never played it, but a little hopeful that they add in to MCC in a few years so I can experience that burning pile of trash myself, but only if I don't have to pay extra for it.
@lkhgsllksgj4 жыл бұрын
Schnieder6 the multiplayer actually really fun
@ottovonbismarck13754 жыл бұрын
It just wasn't bad though
@RaginDragn243 жыл бұрын
@@lkhgsllksgj I have noticed how fun halo 5 multiplayer is when I was proving a point to one of my friends that it's better then halo 4s multiplayer
@lkhgsllksgj3 жыл бұрын
@@RaginDragn24 halo 4s multiplayer always felt so weird to me because its not bad it just isn’t the greatest and it feels strange idk how to describe it honestly 😂
@Supermario07277 жыл бұрын
Forget about the classic art style(!) What about the classic soundtrack style? We need classic soundtracks!
@TheRageEnterprise7 жыл бұрын
I want marty to come back. What i'm about to say, does not justify crap music, but i THINK that the reason why 343 won't hire marty is because 1) Marty is highly qualified, and his time would be expensive 2) marty used a tonne of organic sounds in his soundtracks (which is why 1-3 sounded great, and matched the "heavenly" theme. These instruments, orchestra, time, recording equipment, studio hire, is expensive. 343 would rather use cheap ass electronic sounds for their music
@Supermario07277 жыл бұрын
MaximumRageQuit Marty and Michael were brilliant composers. They made Halo what it is.
@corndawg60076 жыл бұрын
I think the art style is wayyy more important then soundtrack but i want to see both in Halo Infinite.
@MoronicInsomiac5 жыл бұрын
THANK GOD SOMEONE MENTIONED THE SOUND STYLES OTHER THAN PIGGYBACKING OFF OF "what did you say about reach?!" Even thought he literally labels it a masterpiece at 0:53
@LoneWolf-wr1qm7 жыл бұрын
What I hope for the Promethean's arsenal is that 1. The suppressor is removed for being useless 2. The boltshot gets a timed energy beam and can light enemies on fire and can leave a trail of fire on whatever it touches allowing the enemy to take you out of cover and even maybe corner you for the enemy to move on you. 3. The scattershot is a pack of fire shots that blasts enemy close range and leave burning residue. It can also turn into the binary rifle which is good against promethean armor. 4. The incineration is very effective against infantry, but not against vehicles. It will leave a puddle of fire whenever the projectile hits on a surface. What I hope for the prometheans themselves 5. The prometheans are transported in a vehicle that disassembles into a promethean squad (Consisting of a Soldier Captain, Soldier, and a few crawlers.) 6. The crawlers can access certain areas of the map and can get the jump on you, for example some small caves and pipes that crawlers can get the jump on the enemies. The watchers are support units that can regenerate enemies, but gradual. While the watcher is healing an enemy, the enemy has to fall back in order to regenerate and cannot move. If reinforcements are required they can turn into miniature turrents. They have low health. Hope you read this LNG. Anybody Reply if you want to bring up some other ideas on the prometheans ;)
@LoneWolf-wr1qm6 жыл бұрын
Bro the ideas don't take lore into account. It is only for gameplay reasons.
@Hobosbestmate6 жыл бұрын
I reckon that the incineration cannon should have some kind of detonation mechanic where it fires a much weaker shot but if it is manually detonated mid-air it has higher range and damage, this would make a new rocket launcher that can’t just easily be fired at the ground to get the kill.
@trashmammal95626 жыл бұрын
I like the suppressor.
@Cristian-nn5jj6 жыл бұрын
that would actually be great, but the scattershot, give it a new colour and it's perfect. The incineration cannon should have more bullet drop and act more like a grenade but with a shorter fuse.
@jooot_68506 жыл бұрын
god, those motherfucking watchers were so god damned tanky, i swear it took like 3 shots from a _god damn binary rifle_ to destroy them. good luck killing them when four shielded knights are pelting you and you have a suppressor with a 15 foot range and it just flies out of range whenever it gets damaged
@jemileedabear96305 жыл бұрын
When i see elites: Finally, a worthy opponent! Our battle will be legendary! When i see prometheans: Wack* When i see the warden: (Chuckles) I'm in danger. When i see didacts: Breaking news: Guy detonate nukes over gross creature
@EdKauffmann3 жыл бұрын
they also never feel like they're working together, or that different units have different roles beyond weapon types. with the exception of the Knight/Watcher combo (Prometheans at their best) they rarely interact the way that you see Jackals huddled in pairs with their shields overlapped making it harder to hit the gap, or grunts hanging around Elites providing a meat shield only to scatter when the Elite is killed. the prometheans largely just feel like they're there to shoot and be shot, no matter what type of enemy they are - again the Knight/Watcher combo being the only real exception
@lewatoaofair25225 жыл бұрын
17:31 Someone call upon my kind?
@GoodGuy064 жыл бұрын
I didn't expect that either
@6bambolbi64 жыл бұрын
Interesting
@Ducain_Plays7 жыл бұрын
Once again LNG... very well thought out video and communicated clearly... great job :D
@LateNightHalo7 жыл бұрын
Ducain23
@junewhrt5 жыл бұрын
Wait, there's a halo cycle? I thought everyone just looked at the Bungie games with fondness and the 343 games as sub-par. I guess I haven't been apart of the community for a while.
@junewhrt4 жыл бұрын
@Simply Puff Inciteful. I grew up with Halo 2 at first because my brother loved the game and I looked up to him, but before that, he just gave me the unplugged controller treatment for Halo CE, that rat bastard. Really though, Halo was and still is the crux of my history with gaming, and the friends I made on Halo 3 are still some of my best friends today. Your story sounds very similar to mine, but a few differences. I didn't have as many criticisms with Reach, but Halo 4 there was pretty much nothing I liked about it after the initial wave of nostalgia hit me and I have yet to play Halo 5. I still regard Halo 3 as the genuine best video of all time. There is simply no comparison to how great that game was and if there happens to be, no community of fans could ever compete with Halo 3's.
@samvimes95104 жыл бұрын
@Simply Puff ODST also created a split when it first came out. Some people loved it for feeling different, other people hated it. But it was a side-story, so people were free to ignore it if they liked and it didn't really cause too much controversy. Also, Reach got _a lot_ of shit from fans of the books because it retconned a lot of stuff that was in the Fall of Reach novel. Apparently when they re-released the book in 2010, they edited it so that it wouldn't conflict with the game. But yeah, as for the original trilogy, there was no "cycle."
@drl64373 жыл бұрын
So most comments are angry because soneone doesn't like the story of reach? Its his opinion ppl, everyone have their own opinions
@dallasfavel48177 жыл бұрын
You're crazy, the flood were the best. I LOVE how tenacious they are. YOU were always on yoir back foot for once.
@ethandaley30037 жыл бұрын
Here is what i think they should do. Theu should Keep the Prometheus Knights. I like them from halo 4 they were great. Get rid of the crawlers they make no sense being there. Also turn the watchers into like Sentials, they were nice to fight. One major thing is bring back older forerunner bots like Sentials.
@s0ulsteeler7 жыл бұрын
I love not being able to tell what weapon a knight is using until it kills me with it. I love that there's virtually no way to out maneuver a hunter in order to get behind it anymore. I love how stupidly humorous the grunt mech is supposed to be even though the series has already been established to be a gritty, grim, and gloomy military shooter. I don't feel intimidated by the Covenant anymore even the elites are baboons now when they're supposed to be the intimidating enemies. I love how shitty the graphics for everything are once you get up close or decide to zoom in on a texture. I love how the ghost somehow looks better in 3 than it does in 5, same with the wraith. I love how master chief is now pretty much as cheesy as a power ranger, and how Halsey is a whiney cunt now when her character used to have bravado and unflinching confidence in herself. I love how Cortana is still a plot device because they know this saga's story couldn't possibly top halo 3's ending so they figured fuck it let's just make her a central villain because we can't be fucked to write any new unique and interesting characters I mean we tried with Palmer and Laskey and look how that turned out. Sorry I just had to get this 343 chip off my shoulder it was getting pretty big
@zRustX7 жыл бұрын
Ya Nigga yeet
@tobsmonster27 жыл бұрын
I'm with you 100% on this comment. I appreciate what people like LNG are doing by trying to offer constructive criticism and ways the current state of Halo can be improved, but for me 343i have fucked up so many things I almost want the series to just die. They screwed the characters, they screwed the music, they screwed the tone of the game, they screwed the art design and boy did they destroy the living shit out of the story. I remember back when completed H3 on Legendary and saw the true ending for the first time. The anticipation and wonder of what could be on that black planet chief and cortana were heading towards...and then H4 & H5 happened...hurts to even think about it.
@Yakasuki7 жыл бұрын
+tobsmonster2 I like to think chief is still floating in space rather than acknowledge 343s games.
@taylorlee6795 жыл бұрын
What's wrong with Lasky?
@TheDragonfriday5 жыл бұрын
haroldhoseph I usually dance with the hunter then love tap there backs. Easy...
@pogsterplays2 жыл бұрын
"Wow, I love fighting the flood!" -HiddenXpera
@francesco37727 жыл бұрын
>bad story >Reach Disliked, unsubbed, reported and hired a hitman.
@LateNightHalo7 жыл бұрын
Francesco Vassallo just speaking the truth ;)
@chief61637 жыл бұрын
Francesco Vassallo I agree reach is a great story.
@supersaiyan4songoku9807 жыл бұрын
Francesco Vassallo Reach really is shit dumbass. Read the books.
@francesco37727 жыл бұрын
The only worthwhile Halo media are the games, of which Reach is a fucking masterpiece. The Forerunner Saga by Greg Bear is pretty good tho.
@aceskeletonne74467 жыл бұрын
Super Saiyan 4 Son Goku unfortunately the fall of reach is now non canon
@blackwingz556 жыл бұрын
7:43 What??? I've been playing that part of halo wrong my entire life. I always hide behind a rock waitting for shields to regen
@bmach93427 жыл бұрын
I didn't even realize their was different ranks of knights unit you showed the side by side comparison.
@Beandobbin3 жыл бұрын
I would love to see the Prometheans adopt a more halo 1-3 style… and this is coming from someone who picked up the franchise at Reach and loves the new games for their creativity! It would be easy to explain lore-wise as we were previously fighting the Didact’s forces - the Didactic whom we killed! Cut off the head and the body will wither. It makes sense that the rest of his forces would go back to serving the forerunners as a whole. I would love to see them do this and use it to do a full redesign, maybe even to something “other than” the Prometheans! The could Call the the Sentinels or the Sentries or something and design them to call back *even just a little* to bungie’s original sentinel design. This would also give them a way to explain away the over used and over designed look of the Prometheans - they were an elite force made by the didactic himself by culling humans and other beings that stood in his way with the Composer and therefore they took on only that reddish-orange hue to reflect the pain and suffering they underwent to envelop that form, and due to being made by the composer itself which was this same colour. I think an interesting feature with this redesign is that they could make them friendly sometimes based on who was there first; if the covenant (or most likely the banished now) were holed up somewhere first, it’s not to crazy to think that they could just waltz in and take the place much like how sentinels were friendly with us in the past! This would mean when we attack the enemy occupied forerunner structure, they would fight alongside the enemies. Likewise if the forerunner structure was unsc occupied, or the Chief got in there before an enemy faction had arrived, they would fight alongside us. That alone would solve the problem of the Prometheans being uber tedious and boring on their solo missions. And you could still rework them such that they can HAVE their solo missions, you just need to work on them a bit more 343!
@ikwilniemea39527 жыл бұрын
wow the prometheans look a lot better with diffirant collars also in halo 5's boss fights with the warden its said that the warden has a lot of bodies, why not make it so that he has diffirant bodies like one that can fly or that is bodies can transform into something for variaty the same could be done with the prometheans, say for example you shoot one of the prometheans arms off in wich he was holding his weapon now he comes charging that you with his hardlight sword? or how ever that melee weapon is called
@PaimenPlays7 жыл бұрын
Wau! :o The earlyer effects of e3 are just !!SUPERIOR!! when compared to the final products :S
@crypticwilson42317 жыл бұрын
God I got nothing but nightmares from getting the achievement on The Breaking for beating it on Legendary without dying.
@WeirdTale5 жыл бұрын
The Flood got me into 80's Sci-Fi Horror and H.P. Lovecraft.
@commenterofreason34786 жыл бұрын
Halo reach may not have been the best game but it was the best story/campaign hands down.
@haydenmitchell92603 жыл бұрын
"these overengineered bionicles" lol
@misskranky4 жыл бұрын
I remember when I first saw the Prometheans in Halo 4. I loved their blue design, but about 10 minutes later I got bored of fighting them, and then they switched to that gross orange.
@jimjam79287 ай бұрын
1:00 This basically happened with 5 to Infinite. Even going so far as to saying that 5's incredibly shit campaign is better than Infinite's flawed but fun experience.
@Grentosmaster7 жыл бұрын
Okey even if the orange light is lore. Then there is still no problem in making the chrome pieces colorfull. What about making for example a "helios knight" equipt with a scattershot. Beeing the Knight which always kinda flies and tries to get to you and having for example metalic blue armor. It would be way better if the prometheans would have proper roles on the battlefield and according to their roles having the metal pieces properly colored. Also two other problems I have with the prometheans is their constant teleporting around and shooting you with homing shots. That's so annoying. I often find myself just missing most of the shorts because of that constant teleport. Their A.I is like this "standing with spraying homing shots. When getting in the cross hair then teleporting away to shoot from another place" in my opinion they should move around more, but on their legs and don't teleport Also what would be great if you could see more properly that u damage them because it feels like shooting a sponge for the most part. It's just not satisfying to damage them
@danielf1987 жыл бұрын
I the reason for the twinkling and sparkling when you kill prometheans is so that the game doesn't have to render the dead bodies.
@omnissiah11197 жыл бұрын
Dear Mr. LNG Firstly, I would like to say I think I'm in love with you... And secondly, what an unbelievably clear and concise analysis and breakdown of the Prometheans. I always look forward to your videos because they keep giving me hope that the Halo games can become as awe-inspiring as they used to be again. It shocked me how you so accurately highlighted the problems these enemies had in their design and gameplay, and I could not agree with you more with everything you said in this video. I want to see the Prometheans become more unique in their designs regarding their combat roles, and have a meaningful impact whenever they enter any play-space. These are the last remnants of the once vast and unimaginably powerful Forerunner Ecumene, they should reflect that in the way the look and function. Redesigning their appearance and functional interactions I think at this stage is an imperative, and I don't think anyone has broken it down quite as well as you just did in this video analysis. Lastly, I'll say this, I am so glad that you have the reach that you do and it's so reassuring to see you use it so effectively in the way that you do. I can only hope that your reach continues to grow because there are so much more people who need to hear the things you have to say. Your videos are inspiring people man, I hope you know this, and I well and truly believe that Halo and its community are becoming better because of them. People like you have really helped translate the things that I and I think to a greater extent, a vast number of people in the Halo community have felt about the series ever since Halo Reach, in a way that I wasn't able to properly communicate before. But thanks to you and a few others here on KZbin like you, I can. Keep doing what you are doing man! You are creating big ripples in the water and things keep looking better and better with every video you make. Yours sincerely A passionate Halo fan :)
@LateNightHalo7 жыл бұрын
A bald, aghast guinea pig very well written comment :) thank you
@heartwellroots53654 жыл бұрын
>doing an assassination animation every time you punched someone would get pretty tedious after a while DOOM: "Hold my beer..."
@CarlosGonzalez-zp4sw7 жыл бұрын
I like your channel because I was talking to people about all of the points your making before I found your channel all of my friends agree and I found a channel who also agreed
@MrJoshspo0ngrez7 жыл бұрын
I think one of the problems with the new games is basically 'too much'. I understand that game developers are under pressure to create new innovative things in games such as guns, enemies, movements, customization etc to 'evole' the game because if they don't the game will be labled as stale, not adding anything new and 'same old thing'. With Halo I think we have a case here of LESS IS MORE. The first game Halo CE (which is personally my favourite) focused on a brilliant story that enthralled players. They didn't have 100 things going on at the same time making you lose the sense of story simply because they didn't need to! The story and minimalistic play kept the player hooked on the game. Bring Halo back to its roots and I think that having more of a focus on a great story with minimal-(ish) enemy encounters will be exactly what these games need. Remember less is sometimes more!
@Hunter-u7q6 жыл бұрын
I for sure would love a rollback to Halo 3 story-wise, while keeping some of the Halo 5 Gameplay mechanics (Even if people complain, i like the aim system even on Halo). If Halo 6 was another Master Chief + Arbiter story without going separate ways, and the flood returned (since Halo 6 will happen in another ring) the game would be soooo much better than 5 was, which would be awesome
@tylersingleton92846 жыл бұрын
Your right, evolution is a bad thing if it is at the expense of an unfinished story. If Cheif had died in Halo 4 along with Cortana's true identity I would embrace gameplay change and pass the baton but by leaving their story unfinished I feel like I have to drag myself through the gameplay that I hate just for the conclusion I crave for the story I love. This is the type of thing that breaks fandoms, not the frustrated, upset, and even angry fans who feel lost in their own game. Even if each game was just another "blow up the ring" plot I would play Halo through decades of sequels if the character development and secondary stories remained good. The gameplay started good, dont fix something that isn't broken.
@yuvrajshah11586 жыл бұрын
I prefer Halo reach and ODST. Halo ce is good but undermined me. 4 and 5 are like trash just don’t. Halo 2 is my favourite. 343 BRING BACK DUELWIELDING!
@skater12507 жыл бұрын
Definitely your most comprehensive video in a while, great job
@Drummerx045 жыл бұрын
My biggest problem with the sand box is that historically useful weapons are basically useless, and the key example is the sniper rifle. What am I supposed to do with a sniper rifle that takes 4 consecutive shots to the head to kill a single elite? I liked that the automatic weapons were actually viable, but the sniper felt like a dead weapon slot whenever I picked it up.