What could Capcom have done to get this feature right, or was it always doomed to fail?
@Gonall03 күн бұрын
@@ZennyHunter I liked it maybe just make it a fair choice between o foot fighting and at the turrets and give each monster more character they lose all there brain cells as soon as they attack they have so much character in hunts but there they just listen to what roll they have that was stupid every monster should be Abel to do everything
@Colton42-d7b2 күн бұрын
First thing is I never hated the rampage like so many other people did and definitely find it a bit over hated but some changes I would make is change the apexes into the the deviants like they always should have been and the main change would be in the final phase when the final monster shows up the focus of the quest would change into a hunt rather than the monster going after the gate and u will get 3 carts and overall just make the rampages a bit harder
@bigmoe98562 күн бұрын
Well...for one it would have to matter. There should be a genuine consequence to failing a rampage-like not being able to upgrade gear, restock supplies, access key facilities.
@ZennyHunter2 күн бұрын
@@Colton42-d7b For sure I agree people over exagerated the hate toward rampages, we weren't forced into doing many of them so if you didnt like it you could just avoid doing them
@Colton42-d7b2 күн бұрын
@@ZennyHunter definitely like we only had to do a few for some urgents and I actually think some of them mainly the Ibushi rampage was really well done and an actually super hype quest
@SurvrupКүн бұрын
For me, the fact that apex monster doesn't have an armor set is revolting
@jracer876Күн бұрын
@Survrup agreed, there's never a reason to fight the apex monsters if there's nothing to craft from them
@dudesayshi2191Күн бұрын
especially since most apex's are mostly just edgier deviants with a dark layered armor
@Likhos12 күн бұрын
lil' correction: You have to kill an apex in a rampage to unlock their regular hunt later. Generally the problem of rampages is that the reward is just so minuscule overall. no armor, no cosmetics even, just one weapon tree that gets shafter later (for shame, they could have made it so MR apexes allow you to upgrade the weapon for MR)
@ZennyHunterКүн бұрын
Ahhh good catch, I suppose I didnt realise that having completed all content before those qusts were rolled out. Apex weapons and armour sets could have been a huge improvement for sure, maybe even give those sets crazy bonuses in rampages to make them more fun and faster to complete
@adamswing611521 сағат бұрын
Except for bow players, which had to make rampage weapons for each element, may their souls be saved
@pirame10682 күн бұрын
Personally, I always loved rampage, but I think it was always doomed to fail. People who play monster hunter play it for a specific gameplay and gameplay loop. Rampage was very much different from this gameplay loop and it was only logical that it wouldn't be as popular. I actually think that the way rampage was implemented into the game was actually a smart move from the MH team. You only have 3 rampage quests that are obligatory. It's enough for most players to realize if they like it and want to continue to engage with it or don't like it and don't want to interact with it again. If players that came into this game expecting the "monster hunter gameplay" find out that they were forced to play something totally different, a lot of people would have stopped playing Rise, that's why not making it too relevant was a good decision. Though, I do agree that it was maybe made too irrelevant, the main reason to play rampage was simply because you would find it fun and absolutely not for the reward because they were nonexistent. At the end of the day, I think that rampage was mostly something voluntary more "experimental" ( a word I would use to describe Rise as a whole personally ). They knew that it wouldn't be very popular and mostly used it as a way to experiment with siege quests and how they can make it more engaging. What do I think about personally. I really enjoy the balance between tower defense, where you set up and strategize a gameplan, the siege part, where the action starts and the monsters are attacking, and the hunting part, where you go melee with your weapon. There are definitely some imperfections and it can get repetitive, but it was a nice breeze from the usual hunt and I enjoy to do rampage multiple times even after sunbreak released simply for the fun of it. I don't want to see it back, I think rampage only works within the confines of Rise. However, I hope, and am sure, that the MH team will learn from it, reuse some of the mechanic that worked, try to rework some which didn't, to create the future of siege quest and maybe other future mechanic in future game ( like they kinda always did )
@ZennyHunter2 күн бұрын
That's very true, if the player was forced into doing them more than currently required Rise would have quickly became a disliked game overall.
@Lexaegis2 күн бұрын
I think that it may have been better if rampages took half the time and maybe ended with a more traditional style arena hunt at the end with the main boss monster, and maybe depending on how well you did in the tower defense section there might be other monsters entering the arena or more installations available in the final fight. I also think that something like unlockable cosmetics for installations could’ve been an interesting way to get people to play it more, or even a chance at talisman rewards so it didn’t feel as wasteful after unlocking everything. Apex Mizutsune is the best apex btw it feels much more unique than the others
@ZennyHunter2 күн бұрын
Yeah I think them dragging on as long as they do is a core issue for sure, turns a fun minigame into a boring commitment
@bract3519Күн бұрын
On my personal side of things and to sum it up in a couple points. 1- Big one was Apex Monsters having no gear except for one weapon tree that goes nowhere. 2- No real highs stakes has number of tries you get are infinite. 3- Rampage decorations getting full ditched on Sunbreak so there being no real incentive to continue playing the mode if you have DLC. 4-While most of Apexes were fun fights, I't would've been sweet if they changed the stage a bit and added different styles of siege like Lao or Shen Gaoren , they woulve still fit the setting and it would've been a nice change of pace . 5- The rampages who had regular monsters(non apexes) has the final boss felt like filler, and I dont think they were really needed . (Besides the inital tutorial one with Arzuros). Has someone said before, it would've been cool if at the end of the rampage, has the leader monster reaches the final main gate and breaks it could turn into a regular fight on a arena or something, heck that's kinda what I tought was gonna happen during the final village quest when Hamon(the blacksmith) said something related to leading Magnamalo into a trap, but alas it was a regular quest. And to make it even more dissapointing Magnamalo the so called "Devourer of the Rampage" barely even shows up during it, heck there's not even a rampage quest where he was the Major Threat which was a BIG missed opportunity if you ask me. In the end I guess it felt like a realy honest try though, and I can sorta see the gamemode working but it felt reaaally incomplete, like base Rise has a whole. I wouldn't have minded if they tried to fix somethings in Sunbreak, but I can also see why they wrapped the whole thing and threw it in the bin since you dont really to want to waste dev time, work and money on something a large amount of the playerbase is overally iffy about. I do look foward to see how they'll adapt what they learn from this into future siege types battles in Monster Hunter. TLDR: 6/10 for from me. Also great video mate
@ZennyHunterКүн бұрын
Hey glad you enjoyed, I pretty much agree with everything said here - I do like the idea about the rampage transitioning into a regular fight at the end for that extra flair!
2 күн бұрын
I'm just glad they tried something new, they didn't had to but they did and thats refreshing. Hopefully the team b games keep being more experimental while the team a games are more story focused (well ironically SB story is better than World), so we can have more variety on gameplay which is good for a yearly release franchise
@Lepon5Күн бұрын
Rampage was a nice "turn brain off" for HR endgame before Sunbreak was released. The counter signal always itches my "big number funny". I'm glad it was not a mandatory feature in Sunbreak. As others have said, because the rewards of rampage were so lacking, and the whole thing could have used some extra polish.
@ZennyHunterКүн бұрын
For sure a fun feature to change things up, if it was mandatory as you mentioned yeahhh i think it would be a lot more hated
@midnightazlos2 күн бұрын
There were always a few issues, but I liked it as a "party mode". Not something to be taken seriously. First time you face the apex monsters it's kinda hype, and honestly it was enjoyable. You were given the choice to continue playing the mode for fun, that's important. Primary issues: Monsters become a joke that I can one-shot with my silk-bind *Hunting Horn* The defense phases can become repetitive. "If this monster, do this." And I'm not sure the drops were worth it, especially moving onto sunbreak. Others will complain it takes too long to get drops. Lore-wise doesn't make sense after slaying narwa ?? The damage your defenses and walls take mean nothing. Very hard to lose. Everything you do in the first area is useless becaues the apex just skips to the final area. But I'm still grateful they added this. It was a nice diverge from traditional gameplay and a good start to something different. Having some sort of successor in a newer game would be welcomed greatly.
@ZennyHunterКүн бұрын
Really well said, as I mentioned in the video I'd rather capcom try out new stuff instead of letting the game go stale even if that means hitting a few speed bumps :)
@MysteriousStranger50Күн бұрын
I… really like them. I like tower defence as a concept for it, and hopes sunbreak would improve it not kill it. It had flaws but had enough things it could’ve worked out to be a really good side mode.
@theflyingfudgeman9118Күн бұрын
Here's some changes I would have made to rampages: 1. Master Rank: Make Master Rank rampages a thing. Make every final horde end with a random elder dragon or Apex. This can include risen elder dragons (or un-risen, in Malzeno's case). And instead of a random chance of Magnamalo, make a random chance of encountering a Scorned Magnamalo in a squad with two regular Magnamalos. 2. Rampage Gear: Create a unique rampage armor set that is extremely customizeable just like rampage weapons are. Make its base defense ratings INSANELY high and give players the ability to add custom levels/amounts of decoration slots and armor skills to the individual pieces (you can add all the common skills without extra cost besides the upgrading fee and your base defense going down on that piece, but for each level of an advanced skill you intend to apply, you have to sacrifice one mantle of any monster that has that skill on its own armor set. Say, to get bloodlust on your armor, you need to sacrifice one Shagaru Magala Mantle, Contrary Scale or Shagaru Risegem per level of the skill that you want to apply). The stronger the skills or the more levels of a skill you add, as well as the more and the higher-level the decoration slots you add, the more the base defense ratings drop. Also, start all armor pieces at 0 elemental resistance for each element, add resistance by converting an amount of base defense into resistance, or gain more base defense by removing an amount of resistance. Also, make Rampage weapons upgradeable into Master Rank level, and make the benefits of applying or not applying certain traits to them a WHOLE lot better, so they're actually viable for end game activities. 3. On Apex monsters: Make the Apex monsters actually into their deviants. Let them keep everything new added to them in Rise, but also give them everything the deviants had. Also let each of them have their own weapons and armor, just like it was in MHGU. I know deviants were GU's end game thing, but they are literally just individuals of monster species that underwent drastic adaptation under adverse circumstances, there is no reason this has to be bound to only one specific game. I'd even class Scorned Magnamalo as a deviant, honestly, because it's just a Magnamalo that has been permanently blinded in a fight and grown extremely bitter and vengeful over it, that's literally just a mix of Soulseer and Bloodbath. On that note, why not also add some more deviants then? I wouldn't mind a Rustrazor or a Boltreaver. And finally, this is not needed, but give these deviants/apexes their own intros too, just because I want to see them being done the justice of being showcased as a greater threat than their common counterparts in cinematic delivery as well. 4. Rampage changes in general: Once the final monster comes in, it instantly crashes through the gates into Kamura. There are no more monsters except this one, but also no more siege weaponry and no counter signals. This will act like a regular hunt, but instead of a timer, there are buildings, and its attacks will also damage these buildings. This place is the size of an actual map, maybe a little smaller, but the monster will never retreat between zones and always follow and attack anywhere you go, be it in wide open plazas or through the streets and alleyways. Your goal is to kill it before it destroys the buildings. Completing rampages grants something called wrath-torn materials, the better you did at keeping the gates (during hordes 1 and 2) and the town (during the final fight) intact, the higher the grade of these materials. These act in tandem with afflicted materials, in that to upgrade weapons to their highest level and enhance weapons and armor with qurious crafting, you need to combine certain types of both afflicted materials and wrath-torn materials.
@tanhongyi7180Күн бұрын
The problem with big scale fights like Zorah Magdaros in World and Rampages in Rise, is that it only caters to a small group of playerbase whom appreciates the fun of the immersion(like me). But most people whom only had expectations of swinging their weapons and beating monsters up are definitely not a fan of such fights, even more so if these fights are part of the game progression. All Capcom needs to do is to make them optional(like Arena and Challenges), while sprinkle some incentives for doing them. These big scale fights are fun when chilling with friends.
@14112ido8 сағат бұрын
As a relatively new MH player, it took me just one obligatory Rampage mission to make me hate that quest. I rolled my eyes when Rampage mission is a mandatory one for grinding HR. The game's fun, but I play it to smack monster and get my dopamine fix from the loot drop not to play a reskinned version of Bloons TD.
@mrgrim75Сағат бұрын
I have the worst gaming experience ever when I was forced to do the Apex Azouros Rampage
@themeekwarriorКүн бұрын
Rampages felt like a chore that had to be done before I could get back to the good part.
@MrScholligan9 сағат бұрын
Magnamalo was never suspected of causing the rampage, it only destroyed Kamura village 50 years ago alongside other monsters. They always knew it was an opportunistic profiteer of the rampage.
@jnjuice1690Күн бұрын
Rampage was one of the best parts of Rise, because it was a far more fun alternative to the usual siege fights against borefests like Lao Shan Lung and Zorah Magdaros. More importantly, before the release of companions in Sunbreak, Rampage is what made Kamura Village feel like a real home village. The NPC no longer felt like useless yahoos because they actually do help you fight off monsters in rampages. Yomogi HBG for the win. Capcom just needs to tweak it more and gives more rewards.
@ZennyHunterКүн бұрын
A huge improvement on older systems for sure, for me they were a nice change of pace once in a while but that was about it. Could definitely be great to return a bit more fine tuned as a minigame!
@bestsqued4 сағат бұрын
Personally, I like the rampages. They’re pretty entertaining and I like the tower defense kinda style. I know a LOT of people don’t like it but I’m still a bit sad that they made the devs not add MR. I understand that it can be a bit clunky and boring at times but I know that if the devs worked and updated the rampage a bit more for MR, it could’ve been a really good minigame.
@kenblazewargame4707Күн бұрын
you know, having never played a single game of MonHunt outside of Monster Hunter now. I think they could rework the siege/ramage gameplay into a separate game by doing what they did with Monster Hunter storys and make a separate game with this time the premise being your a City Guard and please correct me if I'm wrong on those being a
@nayelmadanat43433 күн бұрын
Didn't play rise sunbreak so never engaged with this siege mini game, but it's interesting to learn about it an hear the opinions of hunters on it.
@ZennyHunter3 күн бұрын
I do the same thing with older games, always good to learn the history of the franchise :)
@nayelmadanat43432 күн бұрын
@ZennyHunter agreed. World iceborne is more my style that's kinda the reason I haven't played rise and I'm still really enjoying world nothing has been able to tear me away from it lol Wilds will most likely do it. But I have been hoovering up all stuff monster hunter and I really like learning about past monster hunter games how they played an what they were all about!
@Gigi4uКүн бұрын
Played all of rise and sunbreack and I can say that I dont really feel that urge to revisit rampages. They just aren't as rewarding or fun to do. I like the consept but how it's done is honestly not as gripping as the regular hunts in the game
@HK4712Күн бұрын
The problem for me were the weaker monsters at the beginning. They died so quick that it made them feel pathetic compared to their normal hunt equivalent. I believe Rampage would have worked much better if it was just the final Bossfight with the same turret mechanics.
@ZennyHunterКүн бұрын
That's very true, nothing gives you any trouble untill the boss shows up!
@Wrath-_-2 күн бұрын
I feel like if they tried this again, they may be able to perfect it, but imo I think they should've made it more similar to the arenas battles How I think it should've been done: -Imo I think it should've focused more on combat with ur weapon with the npcs mainly using tools to stun it like the binding shots -And tbh the counter signal is something I didn't really like, so imo they should either balance the hp of the Apex or make the weapons automatically deal more dmg on the apex to be balanced with the cannons dmg -Could add some cutscenes at certain intervals where npcs like the Admiral and etc could do some epic attacks dodging while also simultaneously beating its ass then getting hit by the apex and having to retreat while ordering all hunters to attack - Every 2 mins could make it get bindered for 2 knockdown worth of time for u to do a lot of dmg -Don't make it like the Zorah magdorahs fights cus they were boring af and make it actually feel like ur contributing This way it would actually feel like ur defending ur home
@ZennyHunter2 күн бұрын
Some good ideas here, honestly I think if it was just a side activity and not hard baked into the game most players wouldnt have cared
@wrestlecrazygamer7419Күн бұрын
The lack of reward for doing them was what really drove Rampages into the dirt for me, that and if you do them solo they feel like a slog. Rampages turn me off from replaying Rise with a new character because of this, which is strange because while Zorah in World is also a slog I don't mind doing those quests at all. I personally think it comes down to the amount of time I spend doing a rampage compared to doing a Zorah quest. There are two Zorah quests in World, it doesn't take you out of the regular hunting long. Meanwhile in Rise, you can finish quests ridiculously fast and you're required to do iirc four Rampages in Hub and one in Village. So the staggering amount of time you're doing a rampage is highly noticeable compared to the time you spend in a normal hunt in Rise vs doing hunts and Zorah's quests in World.
@ZennyHunterКүн бұрын
Time to complete is a big one, or as you said if rampages are to be 4 times longer than a regular quest they should have 4 times the reward!
@ALUCARDTWILLIGHTСағат бұрын
I want them to make a come back but as an extra not as a requirement. Its kinda fun, when youre playong with people its frustrating otherwise cuz the ai is terrible. And you cant make auto builds like in normal tower defense you have to be ultra involved. With more people the burden is lessened significantly and it feels like normal tower defense
@bigmike9486Күн бұрын
Rampages would have been good if they were made completely optional for multiplayer co-op. The issue was that they made them necessary for story progression. Sieges are admittedly boring but I enjoy the zora sieges. Tower defence is too jarring of a switch so play to the strong suite, return to sieges or evolve sieges to something like the ibushi fight
@Duni_of_AstoraКүн бұрын
Also.did you play frontier? I played that since release and loved it every day
@ZennyHunterКүн бұрын
World was my first MH game! The only older title i've played is MHGU :)
@freedomdstКүн бұрын
they were fine, a quick break from regular hunting, and a good way to farm for general parts and/or money, they were never intended as a big part of the game, even in the story you only do like 2 of them?. They made new systems for sunbreak so they knew people wouldnt play them much so it made sense to remove them
@TurildaКүн бұрын
I loved rampages. But i think it would have been better as a side mode instead of the actual endgame
@abomberg113 сағат бұрын
After beating world again in preparation for wilds, I've gone on to start rise for the first time. I absolutely love the combat, but the first rampage mission was a total slog. It's 10 minutes of reading tutorials followed up by another 10 of "hunting" monsters with hunting installations. It feels nothing like monster hunter and is thankfully, only a minor part of the game from what i've come to understand. This video make brief mention of rampages as an attempt to "break up monotonous gameplay," but it should be understood that I wouldn't be playing MH if I thought the normal gameplay loop was monotonous. I believe that with some tweaking or perhaps with better implementation, rampage could have been a fantastic addition to monster hunter, but falls far short for me as I'd rather just hunt monsters the same way I have been.
@crystaltriforce6416 минут бұрын
probably because they gave you a 1 star & two star rampage to do at once and put the tutorial in the TWO STAR RAMPAGE!!!
@CrypticSnowКүн бұрын
For me it was just pretty dull. They were better off just spending more of that time and budget on the story. Sunbreak did a bit better. The Malzeno and vampire bug things kept me interested the first time I took a crack at the quest line. I've never played the switch version. Only PC port and by then, I found out that rampages don't continue into Master rank. So these days. I just do the rampages once just to progress through the story line if I start a new game for old time sakes. I don't even bother making any of the gear within them since MR will end up being better.
@UnkemptHerald18 сағат бұрын
rampages would have been a half decent tower def monster huntermobile game
@SpecLeader101Күн бұрын
I used rampages to get 999 hr and the lottery achievement easier. Of course, sunbreak made getting Padlock much easier to get, to my disappointment.
@ZennyHunterКүн бұрын
Oh interesting, I'm yet to 100% world or rise (theyre insanely long grinds haha)
@BringingmoneybackКүн бұрын
I agree that rampages weren't it, but I feel like this game was designed solely as an experiment for a couple of different factors including testing player reactions and to see how far they could take unreal engine 5 Aka the engine that wilds uses. Personally, I think there was no saving rampages. They are fundamentally broken and that's fine because we were also able to test how many monsters you could fit on one screen with four different players. I dislike rampages but I think it was a step towards what we have today
@BringingmoneybackКүн бұрын
*I'm talking about the herd mechanic in wilds by what I mean in what we have today
@BringingmoneybackКүн бұрын
People want to talk about heow Capcom was using dd2 was the experiment but that is fundamentally not correct and monster Hunter rise / sunbreak is my proof I have put a thousand hours into this game and I plan to put a thousand more and this is my thoughts on monster Hunter rise
@elk340715 сағат бұрын
This doesn't use unreal engine 5 though? It uses RE engine
@mutrad518 сағат бұрын
Rampages are why i will never finish rise
@elk340715 сағат бұрын
You only have to do three of them and then they stop being relevant to the game entirely. You're really gonna skip out on fun fights like crimson glow and allmother as well as the entirety of Sunbreak because you can't handle a grand total of 3 rampages? That's honestly pathetic
@mutrad513 сағат бұрын
@elk3407 3 is 3 too many
@mutrad513 сағат бұрын
@elk3407 also the only pathetic thing here is judging someone for making the choice to not play a game... in the time since rises release ive gotten almost 60 hunters into the franchise through world and GU. I may not of had those opportunities if i stuck with rise
@elk340713 сағат бұрын
@mutrad5 No, you're still pathetic. Its like dropping world because of Zorah or Freedom Unite because of Lao Shan Lung. Utterly pathetic
@blazingruin29752 күн бұрын
There was never any real feel of urgency, and the specific rewards felt too weak to want to repeat on a grind. Also at first it looked like there was strategy at first with putting towers in right locations, but as you play it, you realize that tower placements really do not matter, killing the need to coordinate and have roles. Having higher urgency, better specific rewards, and a real level of strategy with a party, I think could have made this feature much better on a console.
@ZennyHunter2 күн бұрын
Now you mention it, I dont think I've ever seen anyone fail a rampage quest. Maybe they should have been a lot more difficult but give your rewards based on which wave you reach
@Likhos12 күн бұрын
@@ZennyHunter I did fail a quest but that was for a lack of understanding how to counter Ibushi's boulder attack.
@ZennyHunterКүн бұрын
@@Likhos1 Ahhhh I can see that happening, I suppose the apexs also do have some big hard hitting moves
@Gonall03 күн бұрын
good Video 👍
@ZennyHunter3 күн бұрын
Thanks!
@Gonall03 күн бұрын
@ZennyHunter its a really video good, all your mh Videos are good so we should be thanking
@sephiro206322 сағат бұрын
The Idea was nice but the execution was poor at best
@Mariobowserful2 күн бұрын
It only failed because people criticise anything for no reason and anybody just follows without thinking.
@ZennyHunterКүн бұрын
Surely by this logic though if the mechanic was fun the majority of players would have mindlessly enjoyed it right?especially with how loyal the MH community is (generally speaking of course)
@DeathByAnvilКүн бұрын
@@Mariobowserful I was not in with the community at the time of rise releasing, and I disliked rampages anyways
@lutherloser512214 сағат бұрын
Yeah that is completely false when i played rampages i feel too much work for little reward