Everyone is an unreal gangster until William walks into the room.
@WilliamFaucher3 жыл бұрын
Hahah you're too kind!
@jakubjodlowski27683 жыл бұрын
haha! 😄
@BADTV.3 жыл бұрын
🤣🤣😂😭
@neat39543 жыл бұрын
I feel like you just saved us a 3 year university debt. With one video.
@WilliamFaucher3 жыл бұрын
You're too kind! I just want to give back to the community that saved ME a 3-year university debt years ago :)
@backbrown33663 жыл бұрын
Really wouldn't pass up my college education for anything. I've learned things such as presentation skills, team skills, etc which I wouldn't have learned from watching a KZbin tutorial video. However, I've learned invaluable skills on both sides of the spectrum. I would still encourage anybody wanting to further education to go and get a degree regardless of student loans.
@WilliamFaucher3 жыл бұрын
@@backbrown3366 Hey man, I totally see your point, and I'm happy that your education was worth it to you! I completely agree, you learn a lot of things you mention above that are quite valuable in life in the job market. I'm not here to condone dropping out of college to watch KZbin. Not at all. That said, the college experience isn't for everyone, and not having a degree won't hurt you in this industry. We're lucky to work in an industry where schooling/education has no impact on the hiring process. The only thing that matters is your skillset. If I had to hire one of two candidates, where they went to school would be the least of my concerns. If I had to choose between a Harvard graduate and a High School dropout, my first question would be "Who has the best portfolio/skills for the job?"
@bm6253 жыл бұрын
@@backbrown3366 I hate to say it but lately colleges haven't been doing much but turning out a bunch of whining, entitled, ideologically indoctrinated, spoiled, social justice cry babies. I'll probably be dead by the time they're completely running the country and that's probably a good thing for me.
@billB1013 жыл бұрын
It's a great video no doubt, but university isn't just about the content, it's about the contacts you make in your field of study allowing you to put what you've learned into practice.
@ZAKarchitects3 жыл бұрын
This man doesn't hide any secrets .. i actually like all your genuine artistic lessons here .. and i can say this is more than YT academic level learning tips .. appreciate and thanks
@WilliamFaucher3 жыл бұрын
You're way too kind! Thank you!
@Paul-xu6gt2 жыл бұрын
when i modify the coordinates of one material in its blueprint it modifies the coordinates of every material in my map, for example if i modify the coordinates of the material of my terrain, it also modify the coordinates of the tiles texture on my walls, why is that? ps im new to ue
@martindione3862 жыл бұрын
@@WilliamFaucher one thing that I would add to this excellent tutorial, is to add a bokeh effect to the depth of field, using the diaphragm blade count parameter.
@Mnerd7368 Жыл бұрын
This is like expert level advice thats very hard to find. This video could cost us $$$$$ but he did it for free for us to watch and learn. Sorry, but my favorite aspect ratio is 16:9 and 16 to 10 aspect ratio. 2.35:1 aspect ratio looks bizarre and strange cause of those top and bottom black bars. I've never seen 2.35:1 aspect ratio in my life and I do not like that ratio.
@matthewhartman7176 Жыл бұрын
A little late to the video, but as a cinematographer this is solid information. All the things you highlight so many DOPs try to achieve in camera and in the grade. For those watching that are diehard in-game fanatics all power to you when playing games. Cinema is about creating a look outside of antiquity, not replicating the most clinically devoid of character image and framerate technology can muster. In cinema it's all about the imperfections and all about artful motion blur. A cinematic, or "filmic" look is 99.999% driven towards painterly, not clinical, unless of course "clinical" is the look the story is calling for. For those that would debate or detract from the information shared in this video I would say simply stop. Humble yourself and learn awesome things from those that know what the F they're actually talking about. The benefit of this is artistic liberation. You can have your ego, or you can tell more artful stories. You decide. I can assure you the former is a waste of your living years. For those that would call color grading "cheating", I would say, uh huh. 99.9999% of visual story telling is smoke and mirrors. What's your point? Your job as a storyteller is to tell a story, not show everyone the cardboard wizard behind the curtain, as that isn't the story.
@wilsonwarmack42843 жыл бұрын
This guy needs a Patreon so I can throw money at him for this EXCELLENT CONTENT!
@Paul-xu6gt2 жыл бұрын
when i modify the coordinates of one material in its blueprint it modifies the coordinates of every material in my map, for example if i modify the coordinates of the material of my terrain, it also modify the coordinates of the tiles texture on my walls, why is that? ps im new to ue
@essamibrahiem28963 жыл бұрын
Is it only me or this guy is really a talented teacher ?, I would really listen to him even if I already know what he says. Thanks, William, please never stop your great videos !!!!
@WilliamFaucher3 жыл бұрын
Ah man you're way too kind! I don't plan on stopping, I'm just getting started! ;)
@patricljung37103 жыл бұрын
Just got to agree, I knew all this and yet it was superb to see W explain it! Awesome
@eriqblack3 жыл бұрын
First time viewer for Will and by far I must stress you may be the best tutorials for Unreal on youtube Mr. Faucher. Excellent, excellent, EXCELLENT video. Telling people to press some buttons and flip some switches is one thing, explaining WHY we press those buttons and flip those switches is another. Earned a subscriber.
@WilliamFaucher3 жыл бұрын
Thanks so much, you made my day! Welcome to the community :)
@juanpaulomardonez91513 жыл бұрын
This channel is like a Raptor engine about to ignite. Every second in this content is incredibly valuable. There is not enough "thank you" in the world to compensate for the quality and dedication Willian puts into this. This channel deserves one Epic Megagrant.
@WilliamFaucher3 жыл бұрын
Geez man you're way too kind! There's not enough "thank you" in the word to express my gratitude :)
@juanpaulomardonez91513 жыл бұрын
@@WilliamFaucher In my company we now use the term "Faucher render" which means using all we have learned from you to get the best quality from UE4. And it ain't a joke :)
@AllThingsFilm13 жыл бұрын
As a VFX artist who knows the importance of grading after my work is done, I really appreciate the points you make here. I am actually trying to learn Unreal as a means of creating environments for my films. This was a great primer in that direction. So, I'm subscribing.
@WilliamFaucher3 жыл бұрын
Hello Fellow VFX Artist! There's dozens of us here! Dozens! Jokes aside, welcome to the community! Hopefully when UE5 comes out, things will move in a more VFX-friendly direction. Thanks for subbing!
@adamplechaty3 жыл бұрын
This is pure gold. Cannot believe this is a free content on YT.
@WilliamFaucher3 жыл бұрын
Thank you! There's so much crappy paid content out there, I'd rather make this information available to all. I will eventually have some paid courses of my own, but, by then I should have a good amount of information available for free for people to be able to trust me :)
@HawksNestYT2 жыл бұрын
Compositing/color grading is so daunting to me. But I know I need to learn it, like you said, everything before only gets you halfway there
@WilliamFaucher2 жыл бұрын
I made a video on colorgrading just a few weeks ago! Check it out, it’s easier than you think
@РоманВечтомов-х5ф2 ай бұрын
thanks, William. This is really useful information for me!
@DodaGarcia3 жыл бұрын
The whole film grain discussion (and other imperfections added in post, etc) is fascinating to me because it's this constant tug of war between the general desire to make images as faithful to real life as possible and the reality of the fact that those imperfections have defined the look that people interpret as cinematic. It's also interesting to see how this didn't quite translate the same way to digital noise, probably due to a combination of the century-plus headstart film had over digital and the fact digital noise is far more distracting than film grain. I always feel a bit silly when I find myself denoising digital footage and then adding film grain to it in the end.
@Paul-xu6gt2 жыл бұрын
when i modify the coordinates of one material in its blueprint it modifies the coordinates of every material in my map, for example if i modify the coordinates of the material of my terrain, it also modify the coordinates of the tiles texture on my walls, why is that? ps im new to ue
@christianmuntean3 жыл бұрын
William, listen exactly. You are one of the rarest KZbinrs who understood that teaching only Unreal engine is not enough. You actually provide reallife example and explain how cameras work and then transfer that to Unreal knowledge. Thank you. Your thankfull community
@WilliamFaucher3 жыл бұрын
Thanks so much Chris! That means a lot to me!
@DouglasJohnson.3 жыл бұрын
When you demanded things be rendered at 24fps, I knew you and I were going to get along fine. As someone who has been working in film, multimedia, animation and VFX for decades, this is one SUPERB video. Great work, sir!
@WilliamFaucher3 жыл бұрын
Haha thank you so much! Always nice to know we have some more VFX-oriented people around here!
@morrislewis54772 жыл бұрын
I subscribe to 3 people on YT. You're number 4. It's a long story, but I've got maybe a few hours a week at most for watching videos. This video taught me so much in 28 minutes that you've earned some of my precious time. Kudos to you for creating high quality content!
@Wardson3 жыл бұрын
Ah there we go. Finally found the person I was looking for. A guy who knows Unreal and is expert in Films as well. Your things will help my future cinematic project massively and I'm so glad I found you! Thanks!
@WilliamFaucher3 жыл бұрын
Wow thank you so much for the kind words! It means a lot. Thanks for watching!
@Wardson3 жыл бұрын
@@WilliamFaucher Pleasure learning from here!
@Paul-xu6gt2 жыл бұрын
when i modify the coordinates of one material in its blueprint it modifies the coordinates of every material in my map, for example if i modify the coordinates of the material of my terrain, it also modify the coordinates of the tiles texture on my walls, why is that? ps im new to ue
@Wardson2 жыл бұрын
@@Paul-xu6gt You're probably using Material Instances. If you're changing the parameters of the Master Material, then all Instanced Materials will be effected as well. Make sure you use unique material for specific meshes or simply convert tiling node into paramater (right click, change to paramater) and change your settings from the desired material instance.
@__SKYNET__3 жыл бұрын
For those of you who don't know, I got studio for free by getting a Black Magic Camera, it was a good deal, they throw in a free resolve license with your camera purchase. I switched from Premiere to resolve and have never gone back. This was honestly one of the best classes on cinematics I have ever experienced on KZbin and I have watched a lot of them on here for the past 5 years. Thank you for bringing us this gem. This video is just a masterpiece!! I have never been so pleased. I knew about the long focal length and post in resolve, but you gave me so many tips that I can now up my game :)
@WilliamFaucher3 жыл бұрын
Thanks so much, I appreciate this!
@roendpunt3 жыл бұрын
Normaly I skip youtube clips with this much adds. But my friend, you're information is pure gold. Thank u for this.
@WilliamFaucher3 жыл бұрын
You're too kind! Thank you very much, I appreciate it! I'm just glad it could help
@AdrianoGazza6 ай бұрын
Thank you William, I've been taught this over the years and you're the first person to truly bring it to life for me! As I begin my Unreal journey I'm so excited to make things truly cinematic and will be returning to this video time and again I'm sure!
@stanislawmaderek87843 жыл бұрын
This is so true! As a humble filmmaker with over 30 years of professional experience, thank you very much for this film!
@WilliamFaucher3 жыл бұрын
Thank you very much! I'm humbled! :)
@ubuntu37263 жыл бұрын
These videos are gold. You talking about that scene “flattening” at 11:00 has saved me so much time explaining lenses used in editors like unreal to my mates (things that they don’t exactly explain that clearly in a gamedev academy context). Thank you, lookin forward to the next one 💪🏼
@WilliamFaucher3 жыл бұрын
Yeah! Understanding focal length reallllly helps you wrap your head around the weirdness that is photography :) And thanks so much!
@matteodrovetto31263 жыл бұрын
29 minutes in one breath! Man what you are doing for us is unbelievable!
@WilliamFaucher3 жыл бұрын
Just giving back to the community that helped me out so much all those years ago :)
@ngsmoov4 ай бұрын
I worked on Halo 4 and see your renders in Unreal just hits all the emotions. FANTASTIC job with the rendering. Learning a lot from your channel. -NGSMOOV, Randall
@keithjones28093 жыл бұрын
As one coming from 10 years of After Effects experience and just getting into Unreal these are some fantastic tips. Subscribed to your channel and looking forward to more tutorials. Thank you.
@WilliamFaucher3 жыл бұрын
Thank you! Welcome to the community, definitely more stuff relevant to exactly your line of work is on its way soon!
@Blazs02 жыл бұрын
Just FYI, in film we crop sensors sizes all the time in post because a lot of them dont actually capture in a standard "broadcast" ratio. This can have a really interesting effect on how image is rendered too (Even on RL film). Consider something like the IMAX 70mm Full frame capture that's going to to be cropped to 2:35 ratio, depending on how the frame is cropped can change what sort of barrel distortions we see around the edges. A middle of the frame crop might lose all distortion or just keep them on the left and right sides of the frame. If we move that crop box too the top we might have lens distortion up there but have no distortion at the bottom of the frame.
@WilliamFaucher2 жыл бұрын
Yeah aspect ratio is a fascinating thing! I've even seen movies where the aspect ratio changes on a per-shot basis, and it subtly changes the mood. This is often an artistic choice, and is generally a rule of thumb, not a rule one HAS to abide by. Thanks for chiming in!
@andyy793 жыл бұрын
Finally, Finally i found someone who talks about all the things that makes UE sooo exiting to me. Thank you for taking the time to create these awesome, simple and insightful tutorials and sharing your experience. There is nothing comparable out there.. The joy of finding something rare:) Thank you William! I will start binge watching..
@WilliamFaucher3 жыл бұрын
Thanks so much for the kind words, I appreciate that! :)
@Paul-xu6gt2 жыл бұрын
when i modify the coordinates of one material in its blueprint it modifies the coordinates of every material in my map, for example if i modify the coordinates of the material of my terrain, it also modify the coordinates of the tiles texture on my walls, why is that? ps im new to ue
@gremboy733 жыл бұрын
Only channel I watch that I actually write down notes. So good. Thanks William, really appreciate these.
@WilliamFaucher3 жыл бұрын
Ah I'm glad! I appreciate you taking the time to write! :) Cheers!
@krystoffrancl3 жыл бұрын
Wow just Wow ... I've never seen tutorials of such quality as these are. If there is ever another option than a donataion on the stream, for example Patreon, I will be more then happy to support your work. BTW love your LotR renders on ArtStation.
@WilliamFaucher3 жыл бұрын
Hi there! Thanks so much, I really appreciate it! I actually am looking into setting up a Patreon, or a KZbin Memberships on my channel. Exploring my options and seeing which one would work best! Thanks for the kind words, and I hope the videos help!
@diljotgarcha3 жыл бұрын
@@WilliamFaucher Patreon!
@extendedblundering Жыл бұрын
You are so excitable and it makes the relatively dry content very palatable. Appreciate you and the time you take contributing here!
@maciejklosowski60063 жыл бұрын
More cinematic stuff in ue4 please :). I was wondering, what's your take on the color grading functionality inside UE4, is it not sufficient for your taste?
@WilliamFaucher3 жыл бұрын
Noted! Yeah I absolutely despise the colorgrading tools in Unreal. They are just bad. And filmgrain in Unreal is also bad. And so is the Chromatic abberation tools. You get way more control in post.
@macronomicus3 жыл бұрын
@@WilliamFaucher I wonder if UE5 will improve on that? Or if making custom stuff in UE would help? Perhaps the default tools dont quite cut it, but a custom mix of post process & other bits could work wonders if what you're making is a game. Im thinking of ENB for Skyrim as an old school example to get real time effects, the difference it makes is substantial, if done well. I know your video is not about making games, but still wanted to remark. Thanks for the great tutorial!
@ChristopherCopeland3 жыл бұрын
@@macronomicus Possible it will improve, but likely they will not put the focus of their efforts specifically on these “cinematic” tools. The truth is -even in film- this is completely industry standard for post production and so these tools have been developed for decades at this point specifically for achieving what we now associate as “cinema” in the digital age. There’s also not much reason for UE to focus on these tools, as they are available from these companies that focus all their efforts on crafting these visual elements to the highest standards. I think of UE more like a company that makes modern digital cinema cameras: they’re tools for capturing the world and its characters, while premiere, final cut, and da Vinci resolve, are tools made to polish the world these tools capture into something truly “cinematic.”
@HowardDunsany Жыл бұрын
I can't believe how much I've learned from this video. I have experience in Unreal Engine and Video Editing, and yet this man blew my mind with so much useful information, condensed, straight to the point and without tricks. Probably the most helpful UE cinematic video I've ever watched. Thank you very much. I was already subscribed, but now I'm going to proceed to watch every single video from this channel.
@feni0073 жыл бұрын
Wow this was an amazing tutorial, thanks Will! Looking at your other videos they're all stuff I need to know as well, thank god youtube recommended this video to me.
@justanameonyourscreen59543 жыл бұрын
👍
@MartinAaberge3 жыл бұрын
This is probably the best Unreal tutorial online with impressive professional quality!
@WilliamFaucher3 жыл бұрын
Oh, you!
@andreyandonov3 жыл бұрын
Already I am hooked to give this Unreal Engine a try. Btw, wonderful explanation of the cinematographic concepts. I would only add one element into the visual mix. And it is one of the most powerful of all. Lighting! Shoot always towards the key light or better say towards the shadow and massively back lit your subject. Sound and music is another story altogether which creates the cinematic illusion. I am a subscriber. I would love to hear your advice from where to begin to study this Technology. I am familiar with coding and I am with over ten years of experience working in the Movie business. Looking forward your thoughts. Well done mate!!!
@Paul-xu6gt2 жыл бұрын
when i modify the coordinates of one material in its blueprint it modifies the coordinates of every material in my map, for example if i modify the coordinates of the material of my terrain, it also modify the coordinates of the tiles texture on my walls, why is that? ps im new to ue
@cryingsaturn2562 жыл бұрын
@@Paul-xu6gt I’m new to unreal so this may be horrible advice but don’t use blue prints find the model that has the material you want to change then in the details section find the material double click it the check on tilling offset and change the x and y offset
@billB1013 жыл бұрын
As a photographer and 3D grahics artist myself this is a really good introduction to cinematography regardless of the UnrealEngine bonus content. Nice, you have a new subscriber.
@WilliamFaucher3 жыл бұрын
Thank you! Welcome to the community :)
@ShainAnimations3 жыл бұрын
Great video as always! One more thing I'd add (Not really about renders, but just achieving that 'cinematic..ness'? lol) is having realistic camera anim. I've seen tons of amazing looking, well lit rendered shots on KZbin but they all end up looking 'amateur' just because the camera is doing some crazy stuff like it's a GoPro on a racing drone :D My tip would be to either watch and study camera moves in film so you can see what's possible and what's not (And technically anything today is possible with the use of VFX, but I don't think anyone wants their stuff to look like that Black Panther fight) or to always imagine yourself holding that camera you're animating and doing the move. Of course, not all camera shots are handheld, but they're always 'grounded' and have their limits, either because it's going to be on a crane or a russian arm etc. Even if it's on a helicopter, it can't do everything you want
@Halsu3 жыл бұрын
Exactly.
@WilliamFaucher3 жыл бұрын
I completely agree, having that slightly shaky handheld look goes a long way into making things feel so much more real. Also, animating cameras in a way that is physically possible to do in real life helps too. I have had students doing these insane camera moves that could never be replicated if you tried. Emulating reality is key!
@fifthedimensionstudios3 жыл бұрын
This is the difference between looking at 30 random videos and one concise, well-thought out, informative video. Well done! I downloaded Unreal Engine 5 20 minutes ago. I haven't even gone through the tutorial yet and I'm already ahead of the game. Thank you William! This is Bravo Alpha!
@dothefilmTV2 жыл бұрын
as a comper / colorist, i can say that your color grading process is quite good ! always start with exposure - balance > colors etc. use subtractive masks and not additive & Respect the light direction to remove light anyway, good job
@blitzcrank4747 Жыл бұрын
do you know some good tutorials explaining how and why to go in a certain way when grading?
@dothefilmTV Жыл бұрын
@@blitzcrank4747 sure, free : on youtube you can found cullen kelly, he is a jedi master, You can also trust on darren mostyn (maybe simpler for beginner, but fully trustable too) Do NOT trust anything from : waqas qazi / kevin vacca and other « youtubers ». They are full or errors and will learn you bad habits
@dothefilmTV Жыл бұрын
@@blitzcrank4747i dont think you need to go to paid tutorial, except if you want to make it your job
@Fleischkopf3 жыл бұрын
11:30 but it also has to fit the story you want to tell. with long focal lengths, characerts often appear to be isolated from the environment and far away. if you want to feel very close to the characters, or see more from the environment go wide. focal length is not a one size fits all. there are reasons why there are so many options available in foca length.
@Fleischkopf3 жыл бұрын
i went from live action to 3d by the way ^^
@WilliamFaucher3 жыл бұрын
Oh I completely agree. The reason I talk about Long focal lengths has nothing to do with a filmmaker's side of things. It's how to make your 3D renders feel less 3D/CGI/fake. That's really all I mean by this! Because a long focal length in 3D definitely chips away at the CG look a bit, and we're trying to get everything on our side here.
@orbytal17583 жыл бұрын
I like how universities make us pay thousands of dollars for this information
@aletheion3 жыл бұрын
Absolutely stupendous. So often folks either leave their images flat or go overboard with post-processing effects - particularly chromatic aberration and ludicrous lens flares. Your demonstrations across the board are absolutely perfect in understanding the differences - sometimes subtle, sometimes significant, but all very crucial to getting that pro look. Everyone in the industry should watch this. Some to learn and some so they have a phenomenal resource to point others to. It deserves a million views.
@Jorendo3 жыл бұрын
You use the same music as "That Chapter", so I was expecting to hear about a murder in this video xD Great video though!
@WilliamFaucher3 жыл бұрын
Haha do I really! I'Ll eventually have to find something a bit more unique anyway :) Thanks for the feedback!
@whnvr Жыл бұрын
ok, so i already use cinematic focal length and stuff, but something i utterly LOVE about your example is how it unified the idea and destroyed a myth for me: the idea that focal length can be unflattering to human subjects because of our pareidolia and ability to tell when human facial relationships are out of proportion. but this isn't the case with the master chief model, which tells me that it is instead, much more simply: based on our perception of geometry in general. which is really cool because it implies the amount of subjects that get benefit from this treatment goes way beyond finding a flattering way to handle human features alone. it makes a lot more sense to me, mechanically, than pareidolia ever did too and feels like a more universal way of thinking about filmback + focal length. thank you! you have the best unreal tutorials on youtube, and i can't wait to see more. you're awesome.
@whnvr Жыл бұрын
something else i love about your channel, which i think many other channels fall short in, is that every single piece of advice you deliver contains both an entry point for new people, whilst also providing information that would be new to even some of the most advanced users out there. it's just fantastic.
@worstteammate43773 жыл бұрын
Other artists: noooo you cant just share our secrets like that. we spent years and dozens of thousands of dollars to make movies look good WF: haha free weekly tutorials go brrrrrr
@WilliamFaucher3 жыл бұрын
LOL you just made my whole day
@worstteammate43773 жыл бұрын
@@WilliamFaucher btw, i have quite a complicated question. Let's just say I have a walking animation (forward, not in place, for accurate cinematic look), and i want to blend it with idle in sequencer. Now I can just set transformation key on idle animation to prevent snapback, but it won't be accurate and I can't blend them. I want to make it look like character is slowing down a bit before stop and idle. In Unreal documentation, for game animation, using root motion can fix that but I can't seem to make it work in sequencer. I've searched for days and those who had the same problem as me never got answers, not even from Epic. If you could share your workflow it would be very helpful. Thanks
@synthoelectro3 жыл бұрын
I was just thinking today "I wonder how a person can render out a scene for a movie in Unreal" then this guy appears. Then again, I have been watching Unreal videos endlessly for weeks.
@Hassanali-jr4yb3 жыл бұрын
Just WOW !!!! Ultimate level Skills & Ultimate Level Humbleness. People at this level are full of attitude.
@WilliamFaucher3 жыл бұрын
Haha thank you so much! I try to remind myself that I'm constantly learning. There's always room to improve no matter what level you are at. There's always more to learn! Thanks for writing!
@jianyuan76703 жыл бұрын
The post-process in Davinci Resolve is so great. I guess it's much harder to do it in unreal because you need to use a lot of different post-process in different areas. I wish I could watch the video before I use the default camera for most of my demo reel work. This is a treasure.
@TheRealMafoo3 жыл бұрын
Forget VFX... This should be required content for anyone who is getting into photography. This is an awesome tool for explaining focal length. You can visualize concepts here that you just can't do in real life.
@SHURI3cinema8 ай бұрын
This is exactly the video I wanted to see. Coming from a film and camera background and new to learning UE5 I rarely do people use shallow depth of field different focal lengths and color grade their footage!
@NightmareCourtPictures3 жыл бұрын
Just some more information about Aspect Ratio and Depth of Field The purpose of making something look cinematic in general, is that you are taking 3d information, and crushing that information onto a 2 dimensional flat space. So when it comes to depth information, the focal length determines an angle between the center of the screen, and the edge of the screen in 3d space, which you can say is some angle alpha. The smaller the angle alpha, the closer that angle is to being equal to the center of the 3d space, and it's edge in 3d space on the 2d screen. Essentially, all these parameters change the amount of 3d information on a 2d screen. The angle alpha changing does not only create horizontal distortion, but also vertical distortion, and this is why Aspect Ratio is used...to hide the vertical distortion, but keeping the horizontal distortion, so that one can get wider angle of view shots. Do the following exercise, where you watch a movie and ask if you can tell what focal length or lens shots are using. You'll find a trend where establishing shots, are shot with much higher Fields of View. The reason is because by having a tighter aspect ratio, they can shoot these wide angle, high FOV shots to get a much bigger look, without torturing the audience with vertical distortion. A good example of showing the relationship of AR with Focal Length and Lens can be seen in this music video "Kid Ink - No Strings" You realize that the reason for such high AR, is to hide vertical distortion which would have made the video look like a fisheye...with the AR, it looks like an ultrawide cinematic movie landscape shot. TLDR: Aspect ratio is used to hide vertical distortion in High FOV shots.
@williamtolliver7493 жыл бұрын
Still the best channel on KZbin for Unreal, Game Film, CGI Film, hell even screenplay advice and tutorials. It’s taught so whole and thoroughly, i feel like I’m getting a legit university education… This content has literally given me the confidence to sit still and study all the way through, because i feel like by investing into it i have more of a guarantee that I’m getting the important stuff than other channels, and that’s monumentally impactful towards motivating me to continue learning and having patience. AAA channel and contributor. I expect nothing less is a fellow William 😂😂
@mauromattei97792 жыл бұрын
hello william thanks for this tutorial. I have never understood the focal lengths in photography so clearly before your intervention. your way of seeing light is art.
@Stallagmite3 жыл бұрын
So true. I studied some of the shots of the Mandalorian a couple months ago and was surprised at how soft they were. Often on "cinematic tutorials" people want crispy and crunchy, but that does look boring. It really is the same with music. Crappified grainy music is the most interesting and beautiful 😁.
@jessicathea58662 жыл бұрын
Even after you work on this for decades .its nice to listen to his channel while working !
@coma137942 жыл бұрын
As a pilot, home cook, and squash player. I really appreciated this video. It just seems like I should add those credentials like everyone else :) Seriously, though, amazing video! So many incredible tips.
@lukass20063 жыл бұрын
Absolute gold. I feel lucky to be here before this channel blows up. because it will blow up! great, clear, quality content!
@WilliamFaucher3 жыл бұрын
ah man I hope so! I've really enjoyed making content for this channel so far. More to come! :)
@milosavpavlovic75483 жыл бұрын
The clear and down to earth way you share you knowledge...first I thought you didn't have so much to offer, then I realized your knowledge is HUGE its just that you make it all sound simple, crystal clear and easy. Thank you.
@WilliamFaucher3 жыл бұрын
You're far too kind! Thank you so much!
@MrScaryMiner2 жыл бұрын
You are god! I try my first videos in Unreal5 and you are my "mentor" now. I love your videos, how good you explain all things! thank you so much and send big thanks from Czech republic!
@mohammadvaroqa55973 жыл бұрын
that what happen when you teach your passion....this is just epic....thank you man ....really thank you for this quality...keep it up pls .
@Jaredvic3 жыл бұрын
Chromatic aberration is a global effect. It’s because light entering the edge of the lens is not converging at the same spot since each wavelength of light has a different speed when being refracted, so you get separated channels the farther you are to the edge of frame. You just see it better when there’s a high contrast white edge. Ive never seen a comp script at work with selective CA.
@WilliamFaucher3 жыл бұрын
We can delve into semantics and nitpicking, but having a Photography background for the past 15 years, even if technically it is a global effect, it's absolutely stronger and accentuated in high contrast areas. It's not just more visible/noticeable. Every single lens is different, some are well corrected for it, some are definitely not. It's really just a matter of analyzing your plate, and matching that. Just take the photo example in the video. If you cant tell that theres CA in the non contrasting areas, it kind of tells you that you should apply it selectively. There's also different types of CA, which affect the image in very different ways, it's not a singular thing we can slap on and call it a day.
@ecs-p31963 жыл бұрын
Thank you for being such an integral part of what makes this community so great. Cheers William :)
@Benboy1980 Жыл бұрын
Probably the most useful video I’ve seen around making a cinematic
@armondtanz3 жыл бұрын
Number 1 goto guy for gettin stuff done ...really apprieciate this. Be amazing if there was an animator/cinematic set designer/fx guy with this level of detail...
@WilliamFaucher3 жыл бұрын
Thanks so much! You're the best :)
@bushwhack122 жыл бұрын
Wow amazing! So kind of you to have shared this info. Thank you.
@themiragroup82313 жыл бұрын
THANK YOU is not enough. William, bless your heart. YOU ARE THE MAN.
@matmachina2 жыл бұрын
Thank you , thank you, thank you! "The final product is all that matters" - absolutely right
@JonathanWinbush3 жыл бұрын
Good stuff the first tip nailed it. I often like 60fps but I understand it doesn't give it that cinematic feel people often strive for.
@WilliamFaucher3 жыл бұрын
There's nothing wrong with 60fps! It's crisp and smooth, and perfect for many use cases!
@peterplantec79112 жыл бұрын
William…nice job. I had a column at Producer Daily in NY. I emphasized exactly these things for young film makers. So many had difficulty going to 4k production. Loosing cinematic feel. Bravo, very well presented with passion.
@thatskysylvos Жыл бұрын
ok you are now officially my favourite KZbinr. I learn so much from you and you really do reveal a lot of what some would consider industry secrets and it's all for free 😭Thank you! It's soooo helpful to me having recently landed a job in this industry
@louisphildurand3 жыл бұрын
I really enjoyed your teaching of what we need to understand the base. Many third parties are giving easy doors to make this but in the end not understanding the why's makes anything look like amateur. Thank you for this.
@animationpit31763 жыл бұрын
Love your stuff Will! Keep it up!
@WilliamFaucher3 жыл бұрын
Thanks Martin! Je l'apprécie :)
@animation48263 жыл бұрын
The trial and error I have just saved myself, dude you deserve a piece of the pie for this, you're legendary!!
@WilliamFaucher3 жыл бұрын
You're too kind, thank you!
@serialvision2 жыл бұрын
very cool and interesting tutorial, glad to discover new workflows ! thanks
@SteveTalkowski3 жыл бұрын
Excellent video, William! Great refresher too.
@WilliamFaucher3 жыл бұрын
Thanks, Steve!
@Malfunction_543 ай бұрын
THIS is what I've been looking for: The Unreal to DaVinci pipe. Super helpful.
@LMargis03 жыл бұрын
This is excellent. There's a few things I'd like to add: - CAMERA SHAKE. Absolutely by far the most important thing to make something look realistic. A perfectly moving (or even perfectly stationary) camera is a huge indicator of a 'cutscene' look. I see tons of expertly crafted arch-vis scenes, where the illusion is completely ruined with some floating perfect 60fps camera pans. Camera shakes don't have to be dramatic like explosions/fight scenes would have (although that helps), just a subtle wobble going on adds a huge amount of realism. You can do this in Unreal either manually or with camera shake animations, or a custom blueprint to do it (I generate randomness using a perlin noise function, based on the cameras position/rotation change, to offset the cameras position and rotation in a somewhat natural way). - Multisampled motion blur. Don't use the post process motion blur from unreal. It's fast an easy and works decently for games, but real life motion blur isn't just smearing based on the pixel velocity. For an example, imagine an object moving in a circle. The post process motion blur will smear the pixels *in the direction of movement for that frame*. Blurring it into areas that the object never visited. Instead, enable (through plugins menu) the Movie Render Queue. Instead of rendering through sequencer the normal way, go to Window -> Cinematics -> Movie render queue. Add "Antialiasing" and increase the temporal sample count. This temporarily renders extra frames (eg. 8 frames per real frame) then writes a single frame by blending these samples into one. Much more realistic for any type of motion blur and you have more control. Also does wonders for particle effects where the regular method of motion blur doesn't work well at all. - Atmospheric / 3d sound. This isn't really in the same vein as the points you were covering or the above, but it adds a lot. If a scene is outdoors, adding in some subtle wind/environment noise does a lot to sell the effect. It stops things feeling as crisp and clinical. In any real life environment there is a lot of noise that you aren't noticing, and if you miss out on adding this it will feel a lot less realistic without you really being able to pinpoint why.
@WilliamFaucher3 жыл бұрын
Thanks Lincoln! Totally agreed, realistic camera shake goes a heck of a long way for sure! There are a lot of things I could have added in this video but I figured 30-minutes was long enough! - Yeah I've made a (pretty popular) tutorial on the Movie Render Queue covering specifically this topic. That said, motion blur amount is still controlled via the Motion Blur value in the Post Process volume. You're right of course, the Motion Blur out of Movie Render Queue is AMAZING. So so so much better. The examples about motion blur in this video here were rendered with MRQ :) -As for sound, I totally agree! That said I think sound falls outside of the scope of this topic, and I am nowhere near qualified enough to discuss audio, that's a topic for someone who knows more about it than me!
@BenJi2DxD3 жыл бұрын
I love your passion man, instant subscribe halfway through the video. I'm not sure what your channel is about overall, but I want to watch more!
@lilsquirt98893 жыл бұрын
I swear to God this is pure gold!!! I love you so much for making this, it really helps the community! We most certainly appreciate it, keep it up!!!
@edemyankah52903 жыл бұрын
Thanks William Faucher. I truly appreciate you. You've been of immense help in my journey into Unreal. You're my go to when it comes to Unreal tutorials...:)
@WilliamFaucher3 жыл бұрын
Thank you! I'm just glad I can help, best of luck in your Unreal adventures :)
@rewwhiskas4234 Жыл бұрын
Super stuff as always! That rgb-shift tip regarding high contrast areas was really a brilliant pro-tip - that kind of insider knowledge is quite rare to come across outside of actually being in a studio with great artists. Thank you! The extra long focal length message was good for me to hear too, I rarely go that long but clearly should push it more. Incidentally, maybe a thought i'd share on that for anyone learning about photography/film too is that those lengths are really nice for these kinds of dramatic shots but if you want to feel in the room with characters you'll want much wider (I felt that as the main difference in 'feel' when you compared the two at around 10min - the 35 made me feel like I was hanging out there in the scene too). I think I read recently that 27mm is a fav for a lot of directors for that maybe..
@georgefilmanimation2 жыл бұрын
This is the most detailed, yet so simple tutorial I've seen on a cinematic render. Thank you so much!
@couvin9563 жыл бұрын
That is the most interesting video I have ever seen about Unreal, goob job William !!
@UserName________3 жыл бұрын
Your avatar looks super realistic! The beard is a bit off but even your eyes look pretty awake and human!
@nacimfouadamirouche23664 ай бұрын
Merci!
@WilliamFaucher4 ай бұрын
Un gros merci à toi!
@Delli88Burn13 жыл бұрын
Man looking forward to some time off to go through this video. Always a pleasure when William posts anything
@WilliamFaucher3 жыл бұрын
Thanks so much sir! I appreciate that!
@TheKyroe3 жыл бұрын
Very helpful insights! Well put together with a great overview of the different topics. Keep it up!
@WilliamFaucher3 жыл бұрын
Thank you!
@JMach42173 жыл бұрын
I loved your advice on chromatic aberration....my question is....do you have a workflow in after effects to apply chromatic aberration to only those high contrast areas? So far every 3rd party plugin I've found applies it globally. Any help / advice would be MUCH appreciated!
@yantingye1677 Жыл бұрын
I also noticed that the video did not provide detailed instructions on how to achieve this step, and I would also like to know
@codeFriendlyART2 жыл бұрын
Almost exactly a year behind over here... however, this video is timeless since all of the stuff you do cover is just plain gold, regardless of the time as long as film keeps being film. In my case I come from Unity, now learning Unreal since mastered Unity already (although always learning as they do evolve as well) and really wanting to expand my horizons by giving an honest shot to Unreal as well. During the last decade I've been lucky enough as to have very positive reception around the way I make my Unity projects look nice and I can totally attest it has been exactly because of the things you do cover in here. Then, the way you explained about the sensor type vs zoom level and aspect ratio is so nicely layered out (among other related subjects covered as well) that I just learnt from you, yet again. Has off sir... amazing talk, pure gold. Thank you.
@Alex-wl6oc3 жыл бұрын
You are great at teaching. So clear, concise, and interesting.
@WilliamFaucher3 жыл бұрын
Thank you! I appreciate it!
@xyz29963 жыл бұрын
thank you so much for putting this content out for free. full of personality, made me smile, and seriously good info. I'm bout to level up my portfolio projects :D
@WilliamFaucher3 жыл бұрын
The pleasure is all mine! Thanks for watching!
@patricljung37103 жыл бұрын
Such a great video William! As I’ve been dabbling in photography I really appreciate your real camera points here. Very well done!
@WilliamFaucher3 жыл бұрын
Thank you!
@BehindTheIronDragon Жыл бұрын
Great video William! Unreal rules!
@Dulge3 жыл бұрын
Finally found someone that is really doing a good job at teaching unreal engine for film and in a very good way that is easy to understand even at a beginner level
@WilliamFaucher3 жыл бұрын
Thanks for the kind words, I appreciate that!
@ctelroy23 жыл бұрын
Thanks!
@WilliamFaucher3 жыл бұрын
Thank you so much!
@AndreH3d3 жыл бұрын
what an awesome video with so much truth! if you are not treating your renders in post you are simply not getting the best you can from your shots.... simple and true
@kofferlaci2 жыл бұрын
This tutorial is so good that I keep comin' back and watch parts of it again and again!
@christophersmallfield65163 жыл бұрын
Love your videos! As a VFX artist, it so helpful to find videos from someone who gets what us realtime renderer as non-realtime artists are looking for. Huge help!
@loudspider3163 жыл бұрын
It's worth considering focal length also when filming character motion. For action directly approaching or moving away from a camera, a longer lens will compress the 'dynamics' of the movement making it seem slower, and a wider lens will accentuate the speed at which things move toward or away. The opposite is true for side-to-side motion perpendicular to the camera - A longer lens makes things moving left-right seem to be moving faster, where on a wider lens it will take more time for the motion to occur, so it feels slower.
@WilliamFaucher3 жыл бұрын
Totally agreed!
@FilmByteProductions3 жыл бұрын
Great tip about applying the chromatic aberration in the high contrast parts only! Great video as always :)
@WilliamFaucher3 жыл бұрын
Thanks! It's all about studying photos/films and emulating that!