A good problem-solving episode as we continue to make steady(ish) progress! If you missed a previous episode, you can catch them all here - kzbin.info/www/bejne/hXmke4iwqb-Ub80 !
@calepo4 ай бұрын
I have a suggestion so that you can earn more money with oil instead of transporting the oil in trucks, what you would have to do is build tubes to the border and I think there is a kind of structure which allows you to sell the oil by connecting it to the tubes. Greetings and I love this series
@cannaewargaming48154 ай бұрын
@@calepo There is a building now available from 1.0 which you can place on the border and acts like a foreign power connection, but is a pumping station. You can import or export (though not both) and choose the type of liquid - oil, fuel, bitumin or liquid fertiliser. You can load/unload trucks from it, taking traffic away from the standard Customs House. Or you can connect pipes to it. It would be perfect for this oil rich map. But it needs research and therefore won't be available for several years.
@calepo4 ай бұрын
@@cannaewargaming4815 aaaas ok thank you i understand
@nielsdanielbuch90224 ай бұрын
Why dont you build a sewage outlet and use trucks to bring the sewage to the outlet? Alternatively build a sewage tank to allow dumping while the trucks are on the roads.
@Kaarl_Mills4 ай бұрын
Dear Comrade Chairman: I come to you with news of another potential source of revenue for the State, Tourism. I've found that as long as you can sustain the production or imports of food, tourism is an industry with surprisingly little overhead costs. Once all the hotels and attractions are built, food and drink are the only inputs that they require. Therefore, if your situation allows for it, consider issuing travel visas towards Warsaw Pact or NATO countries. It will create a steady income stream in between large export orders *This message has been endorsed by the Arstotskan Bureau of Tourism and Culture*
@cannaewargaming48154 ай бұрын
Some of this requires research. I think at the Communist Party HQ.
@antonisauren89984 ай бұрын
Hotels produce ton of waste. Be ready for it. Give them large garbage containers for sure.
@Kaarl_Mills4 ай бұрын
@@cannaewargaming4815 definitely, I was just pointing out how it doesn't have a complex supply chain needed like steel and aluminum production, or the advanced industries like car manufacturing. As long as you can have all the logistics in place before you start letting tourists in, it's a nice semi passive stream of income
@cannaewargaming48154 ай бұрын
@@antonisauren8998 Small large containers or large small ones, lol. Thanks, PE for explaining that point on the waste containers. I laughed when after telling us, you struggled to see the options on the screen. I have that same confusion in my mind every time over the options for waste. :) In the UK we have bins, and more recently wheelie bins. The bin men come round every week with the bin lorry and empty the bins. Bins have lids, they are not left open to the weather Then we have skips, these are left open, so are only used for wood, stone, brick, electrical equipment etc. Not anything biodegradable. The skip lorry delivers an empty skip and then comes back and takes it away when it's full. But I'm not sure "skips" is a word used in other countries, and waste cans or garbage cans is the American term for the small containers on wheels. Due to the lack of a consistent name for these even between English speaking countries they seem to have gone with this large/small container translation, which is probably then confusing to everyone ;)
@n1cks.3654 ай бұрын
hello Party! i found this sereis last week and bingewatched it. you dont know it but im in a bad place right now and you are helping me a lot! Thank you alot and keep up the series! o7
@kdog39084 ай бұрын
In the UK, those trucks that carry around the massive, moveable, open bins on the back are called 'skip wagons' The large, removeable container is the 'skip'. People hire them on an 'as needed' basis. If you're having a massive house clearance or you have a lot of gardening work to be done, you hire one, the truck drops it off then it returns (x) days later, or when called, to remove the full 'skip'. They're a fairly common sight near construction work sites or landscaping sites.
@obsidianluna15974 ай бұрын
I would recommend not selling fabric even if it is tempting. You should focus on expanding the oil industry as that is the focus of the RP.
@steele58234 ай бұрын
Difficult to build out an oil industry with no income
@joshuapettit72204 ай бұрын
u realize fabric makes clothing and clothing sold it the best industry 2 make money with in the begining
@jameskirkland31874 ай бұрын
just make another clothing factory
@molybdaen114 ай бұрын
@@jameskirkland3187 He can not even let one run at 100% 😂.
@cannaewargaming48154 ай бұрын
You definitely can move people from the other towns. It's an excellent idea. The game treats those towns as "passive". Yes, it counts them in your overall population, but those people just have random happiness/loyalty/health figures. None of their needs usually get met and thats ok when they are passive. Moving some experts, or changing the settings of the city shouldn't affect them. What makes them active is providing them with employment of one sort or another. So building a shop needs workers, everyone in the city will try to work there and become active, and then requires food. The important thing with this rule is that infrastructure does not have workers. Therefore you do not make a city active by building electicity, water and sewage facilities, distribution or technical offices, or warehouses. That allows you to make preparations as you plan to move into a city. Though, to be honest when you went through the cities, only one had any sort of population to worry about. Given those people are "free" even the non-experts might be worth moving out of that city anyway. If a city is not populated at all you don't have any worries about active/passive. You could have all 1,131 people living in your own city, you have to supply them but get the benefit of their labour. I think you have the space in the apartment blocks. It's true that people don't like being moved from their homes. But they take a 10% hit temporarily. So as long as you don't move them into a place where their needs aren't being met, it's absolutely worth it. You don't have the roubles for immigrants, and absolutely can't take Third World for dollars as they come uneducated and need to go to school before they can work. Despite the lack of schools in those other towns, their citizens should be educated.
@ericquiabazza26084 ай бұрын
So towns are basicly "independant and self suficiant" until you put a building close enough. Seems good As the building would be the mayor marker of the player wanting to "take care" of the area. AND moving those people will help the work load This game has a SERIOUS problem with Population growth, as in 2-3 year the player end up with 1 babyes every 2 adults, meaning 33% of the population does not work but consume good and services. Meaning that the player need to realize the work force is Waaay smaller. And this is in part a Problem with the game itself As by wanting to have public transport and car models cause clash with people moving around as needed (because car can only move so fast, when concidering the night day cycle) Thus the game has no real worker managment like say Frost punk, and the player is the on to conpensate by multitasking the move of worker as an resources manually. This seems to be the most key flaw of the game. Infroestructure managment is its force, workforce managment the after thought
@alecwebster35034 ай бұрын
NEW EPISODE LETS GOOOOOOOO
@Yorkil334 ай бұрын
nice work 😊,you don't need to build a Sewage pipe that long you can build the sewage discharge on the river and use the sewage loading/unloading station to upload sewage in to the river that way you can get the sewage away from the customs office and save you money
@molybdaen114 ай бұрын
But then the river is pollutet and start effecting the health of the citizen. And ill citizen can not work.
@Patfan914 ай бұрын
Just assign another truck to pickup crops Party so you don’t have to micro manage as much. Seems to be extra work, you have the money, and having extra crops would be useful. Enjoying the series 👍
@glenmcgillivray47074 ай бұрын
I believe the arterial traffic should have a single supporting distribution office topping up shortages, if the distribution office is running constantly, then it needs a new truck to sustain operations. It's a small job but a bit hard to monitor.
@molybdaen114 ай бұрын
Jeah, Saving on basic ressources for his main moneymaker is the wrong way to go.
@y0_jimb04 ай бұрын
Rather than building a huge pipe to dump your sewage in the river, can you just build a building on the shore to dump it and have your trucks move the sewage there instead of to the customs house?
@cannaewargaming48154 ай бұрын
Yes, you can. Placing the sewage load/unload building down by the river means you only need a short pipe to the outflow. But then you still need to keep sewage trucks running. But it's a viable temporary solution. The issue with that pipe though wasn't the length, though it was too long. Unlike Cities Skylines there is no water flow in the rivers, so no need to place "downstream". The game just doesn't currently consider that. So you can make the pipe shorter as well as not worrying about roads or electricity. Still the main issue with that pipe construction was the depth. If you draw out a single line on the map to build a pipe it goes in a straight line in three dimensions. Since you are coming from the other side of a hill it was prepared to dig a trench 20-30 metres deep. This takes a massive amount of workdays and alot of boards. The workdays were the killer, I think it was up in the thousands. In other words it will drain your manpower for a couple of months. If you are on flat ground the pipes will stay about 3-5 metres below the surface, costing much less to build. In this case you have to tell the game, by drawing out much smaller lengths of pipe. But... because of the hill if you are just below the surface the game will say that it cannot go to a higher elevation. You might be able to work round that by using Q/E keys and drop the pipe lower rather than following the surface, but that costs more, but still should be OK cost if part is say 6m deep rather than 3m. Or you need a sewage switch on top of the hill. There's three sizes, 5m, 10m, 15m. Use the one that's best to handle this situation. 5m obviously being cheaper and quicker than 15m to construct. Or avoid all of this. Don't take the pipe from the current loading/unloading building. There should be a sewage tank on top of the hill close to the apartments, or more than one if the buildings are too spread out. Feed small pipes slightly downhill to a sewage switch, that then feeds into a medium pipe to the river outflow. You take the pipes, downhill all the way, with a route that keeps them close to the surface to keep costs down. Note that it does not matter if the endpoint building is downhill of a sewage tank. The game allows that. So strategically placing sewage tanks high on the hill but in range of the industry would work. It's hard for me to judge the distances by eyeballing it, but I would think a sewage tank near the cross roads (roads coming from oil field and customs) would stretch to the factories. Then another near the monuments. Those two should cover your whole city. Feed them both to a switch about one quarter to a third of the way down the road towards the bridge, then from there to an outflow. The gradients should work like that.
@texaswanderer50904 ай бұрын
Id recommend buying the Mark E cistern for your oil exports, its $20,000+ USD and carries than the T138 cistern - About 50% more-16T vs. 10T buying the Mark E flatbed, it carries 29 tons, worth buying for your brick exports - also about $20,000+ USD
@IcyCubeGaming4 ай бұрын
Loving this series so much I wish I could binge watch it for like 8 hours at a time!
@oldgalah74254 ай бұрын
Good to see we upgraded a couple of bits of road, another distribution office and a couple more trucks will eliminate a lot of micro management, a fuel station near the excavator will also benefit the vehicles going to the border.
@Reece-j9n4 ай бұрын
Dear comrade, I love the videos please keep posting
@noahjohnson9354 ай бұрын
I think we should settle the town on the other side of the river near the Oil infrastructure, or possibly that larger town near the Large Well with the church in the center. It seems obvious by the overeager settling of far-out settlemts that our Comrades desire to add some more locations to the map, and maybe we can afford some small scale expansion? Using the population of these new locations to work the Oil Fields and the Well mayhaps. Not a large expansion, maybe just a warehouse and a couple lines to maintain the households.
@spamfilter324 ай бұрын
You should build a load/unload station at the warehouse for the clothing factory.
@undergrounddude92654 ай бұрын
I say use dollars for buying specialist vehicles mostly. Not to import resources. Kinda middle ground and I think a good solution.
@spamfilter324 ай бұрын
You should have the trucks picking up clothes wait until loaded because those nearly empty loads are probably costing you almost as much in fuel to ship them out as you make from selling such tiny amounts of clothes.
@FelpudoChannel4 ай бұрын
Yeah, the problem with that is that deliverying it from a warehouse to a truck, there's only one slot for load/unload, so the truck would potentialy never leave, since crops and chemicals would never be delivered, which would worsen up the situation an alternative would be to build a truck load/unload station, but I'm not super sure how much trucks it can service at any given time.
@Den-dd5pp4 ай бұрын
Having my little yoghurt... watching the new party elite video... Commenting for engagement.. What a exciting evening
@The_Confused_Stoner4 ай бұрын
Another great video ❤😊 and the music is at the perfect volume now. 😊
@cannaewargaming48154 ай бұрын
Wear and tear! Yes, buses and trucks that have been constantly running start to need maintenance after anout three years. That bus shows you probably now need to build vehicle repair station, otherwise you might be breakdowns. These are awkward buildings as they need plastic, electrical components to be imported. Not big quantities, but you now need to pay constantly to maintain your vehicle fleet, and it's another draw on your finances, and labour as the repair station needs some workers. I think five.
@spamfilter324 ай бұрын
considering the condition of that bus, You may need to build a vehicle maintenance depot post hast lest your vehicles start falling apart on you .
@Halfapint014 ай бұрын
Love the series so far! I subbed on ep 4 o r 5 since that's when i caught up. I love this game and played the shit out of it for years, but now I only get an hour or two a night to relax from all my chores and stuff around the homestead. So you putting out these videos, literally is my down time. So thank you and I love your play style it's 99% of mine with just tiny differences. Keep it up I'm so in for the long run!
@MrsGozdzikova4 ай бұрын
You should build one big house and transfer people from these villages into it, so the people can get to amenities. Unless you already did it. Also consider making bus stop in nearby town with mosque. Make 2 extra lines, one Ashkekal to Mosque so people can worship, and second between town and industry lands. And let people settle there - free housing and enlarging your republic. Consider. Just consider.
@brystudio11824 ай бұрын
Loving this series so much ! Great vids 😁
@LordGameboy4 ай бұрын
Hey man, absolutely loving the series, always the highlight of my day basically! With that factory situation you've got there, it looks to me that the Clothing factory can't really work at max capacity, because you're constantly stealing fabrics from it. Maybe you could keep a good wee bit of it stocked, or, block the trucks from taking so much of it, that the Clothing Factory stops producing? Tho tbh i'm not even sure if thats how it works, but still, you know yourself, you can't be micromanaging that situation through the whole game, so i'd advice finding the perfect balance, so that every truck visit to the warehouse there is always fabrics left still at it, and maybe that 3rd truck for even more crops import wouldn't be a bad idea, so as to never stagnate any of the Factories. Again, love the series, can't get enough, love your play style, i agree with you on NOT using the dollars, roleplaying is quite fun and tbh with that 0% unemployment yet really lacking economic growth, your little Republic is quite deserving of the Realistic Soviet Republic title :)
@PTB_BE4 ай бұрын
I think it would be time to start planning out the rail. 1. Borders railway: a rail link connecting the several customs houses (would be neat for RP reasons) 2. Oil Railway: a planned out rail route from the oil refinery to the nearest border for maximum result 3. Metro, seeing how the terrain is, it would make sense to make the metro as much as possible overground Good luck planning!
@robpiper85104 ай бұрын
As you said right at the end of the video clothes sell for so much more I would stop selling fabric for a time and build a massive stockpile of fabric so you clothing factory can continue to pull effectively doubling your income selling fabric and running out means your clothing factory comes to a standstill all the time and bringing you economy to a standstill
@mathieubelanger3474 ай бұрын
I think that to make a canal to make the waste water output nearer would be cheaper. You should have a look at it. ANd as for oil, you should converge all the oil into a Tank and load the truck from there. I made a lot of money like that. (30k/month, on the same map)
@thiagoparadela40114 ай бұрын
When a truck does come back from X (say, selling fabric) without something, you could make it purchase the main resource needed for production of the good sold (in this case, corn or chemicals). You could optmz two or three lines operating at the moment. Also, you could make a bus go back and forth to the mosque. People from your main town get religion and pop from the near town gets their needs fulfilled, while doing transfers in your industrial lines.
@greydeathy24564 ай бұрын
Woooo finally another episode been having a baslt to see you recover
@jasonea954 ай бұрын
the ratio for fabric factories to clothing factories is typically 2 clothing factories for every 1 fabric factory assuming they are both at the same level of productivity. you could try and building another clothing factory to increase profits.
@ceeiresov4 ай бұрын
One fabric factory can support 2 clothing factories, so instead of exporting fabric think about building 2nd clothing factory and bringing more workers :)
@The_Confused_Stoner4 ай бұрын
I think you should build a gas power plant by your oil fields and connect them together. Once you do this you won’t have to worry about running out of power and you can sell the surplus at the border.
@runningrabbit044 ай бұрын
Once the Party Headquarters was built, thank you pausing and seeing the city. I like to change the govt loyalty to 10% at first for that building and the police.
@Car-xi8pw4 ай бұрын
I highly recommend using roundabouts with double roads connecting to them as ur main roads, because if you need to upgrade one ever you have the second road alr there, and if one road is upgraded to gravel per se the cars that can go above dirt road speed (35 km or whatever) choose to go on the gravel, but the slower cars that top out on dirt roads, (dumpers construction shit etc) choose to go on the dirt roads thus preventing traffic, small thing Id recommend idk if its useful rn but for future planning id def say to use it
@IRDazza4 ай бұрын
I always build water and sewage for realism and also it is way cheaper than long pipes or exporting. Also sewage can be used later on for fertilizer etc and can be built around farming areas without polution worries because farming also causes polution. I also always start with gravel processing and food as they are 2 items that you need a lot of.
@patricksiemens4 ай бұрын
It's not a request anymore Party! Please make the road adjacent to the bridge into a paved road. As a fellow person with great troubles with ocd i think you can understand my pain and discontent when I see that eye sore😢
@patricksiemens4 ай бұрын
Jk, it's always a request😅
@molybdaen114 ай бұрын
The little Adrian monk in my head is bothered by that greatly too.
@musiyth4 ай бұрын
I cant wait for when party will start to use trains, that would be a big economic boom. Also seeing train lines going to other cities would be also very cool or a train for workers. TRAINS
@molybdaen114 ай бұрын
I am sure next episode he will start focusing on the money problem. After that we can research steel, build a factory and build as many railways as you like musiyth.
@cannaewargaming48154 ай бұрын
I feel the student dorm is a more advanced republic need, and an unnecessary expense. If you can't educate all the children, because you don't have enough staff/professors, then it's not a bad thing that older kids go to work.
@arek98044 ай бұрын
Bruh you restricted all the experts to go to clinic, police and bus station and then wonder why there are no teachers lol and maybe build that gas station then? I'd also recommend buying an additional truck to move crops faster instead of another cistern, clothes are your main income right now so you should focus on making it as efficient as possible Train connection to that warehouse? Absoltely not worth it, it will take several years to be buildt, and even more to pay it off, and the distance is way too little, just buy another truck Also keep in mind that inflation exists! The longer you wait to buy stuff, the more you will pay for it (in 2000's a single truck will cost above 60k rubles)
@iKellerleiche4 ай бұрын
As I am reading, I feel your frustration while watching. I feel the same.
@nisargbhavsar254 ай бұрын
Completely agreed on all points.
@jovanjovanovic39483 ай бұрын
I loved the suspense of survival...it was so realistic it reminded me of my own budget of 2020 hahahahaha it was more fun than the last episode of house of the dragon tbh
@paulcaikman4 ай бұрын
Could you build a drop off point with a run off for waste water where the river meets the border? Then just use the trucks to deliver it there rather than the customs house
@molybdaen114 ай бұрын
Thats the most cheap and sane sollution. Costs should be manageable and pay for itself after 1-3 months.
@runningrabbit044 ай бұрын
Another observation is that you are purchasing the T138 cistern. There is the LZ 100 cistern. I believe the LZ is cheaper, holds more, and higher top speed. So when you do upgrade the roads, you will see the benefit.
@dylan82854 ай бұрын
Simply just need more trucks for both the oil and clothes production to keep it moving smoothly. Also you can just limit the max people in the headquarters so they don’t abandon the more important clinic and police
@JohnSmith-z4k4 ай бұрын
Hello comrade, as a self-proclaimed pro I have some advice for you. 1. (I've seen you build water system in episode 2 and don't know if you've changed it yet, but if you haven't: ) as long as you don't have sewage outflow and are forced to truck sewage, do not provide your citizens pressurized water (meaning don't have water pumped from storage/water tower to substation) because then they use more water and produce more sewage costing you more by a factor of about 7 (but as with a lot of things, game won't tell you that specifically). Use technical office and water trucks. 2. don't assign houses to work in a specific building. I can understand how it might be tempting, but its almost never worth it. But if you still want to do it, add the option to go to "other buildings" (or overflow bus stop) and set it to 0%. That way, workers will try to fill the assigned building, but if it is full, they can still go work somewhere else instead of being unemployed. 3. Dont build student halls of residence. The explanation in 17:17 - 17:37 is wrong, kids who still live with parent will never go to work, only try getting education, and adults above 21 who have a flat won't go to university, only to work, so no "speeding up" of education process. It is easy for kids to get higher education as long as they can get to university by walking or public transport, because for education level to go from 1.00 to 2.00 they only need to visit university less than 20 times. Student halls of residence are used to let adults above 21 who already have a flat and joined workforce to go back and get university education if they couldn't finish education before (usually because they couldn't reach the university or if their loyalty at the time was too low to attend but improved later)
@alexadams12844 ай бұрын
Definitely think you can remove a lot of micromanagement and fuel by using wait until loaded/unloaded. For example buy an extra truck for crops. Set them all as wait until unloaded and theyll sit there filling it to the 10% warehouse allocation slowly without having to constantly juggle input/outputs
@jhdsfalsjhdfjashdkhvjfldld83014 ай бұрын
Good progress indeed
@kovi5672 ай бұрын
What waste processing actually does is making your input of 100 m3 of sewage, and makes it into 25 m3 + 6.5 ton of mixed waste, latter of which can be burned or even separated into scraps. Also, if you check how much it costs to dispose of the output via "selling" through customs, it MAY be cheaper after treatment. Edit: I also think the waste water industries like fabric factories make is actually treatable (it's not 100% pollution). Haven't watched the rest of the videos, so idk if you noticed this already.
@brianbrooks53664 ай бұрын
Party elite drinking game rules : You must drink every time.. 1. Party says like and subscribe 2. Party makes a bad pun 3. Party tries to make perfect placement of roads or buildings. 4. Party apologizes for something he’s doing during the video. 5. Each time he places or replaces a switch(electric/water) 6. Each time we have less than £1000 Please drink responsibly, must be of proper age to play if using alcohol 😂 *if anyone has an issue with me posting this on each vod, please feel free to say so. No hard feelings here, I just post like to post it on vods where party constantly breaks the rules 😂😈*
@whaletyr48554 ай бұрын
If you build sewage pipes not to deep it will cost less. Smaller sections that do not go too deep
@glenmcgillivray47074 ай бұрын
I suggest we take a three step building plan. first install the first of many sewage outputs, then once that is completed, add a sewage pump connected to a joiner, to that joiner add a sewage dumping point. pay Nothing for your sewage dumping needs and have a place for a sewage management centre to offload excess sewage into, multiple uses. And later when we have the time and energy just hook up our unloading station directly to the sewage pump and skip the fuel cost entirely. Interim steps to a final installation.
@molybdaen114 ай бұрын
I think the main costs will be the steel since he can produce gravel and bricks by himself.
@harvbegal68684 ай бұрын
With all that oil resources, i'd go immediately (as immediately as possible) to giving personal cars everywhere. Less need to manage public transportation, and it ups the loyalty.
@molybdaen114 ай бұрын
He has oil but no fuel. Also a bit early for a car factory when we only have 10k Saved.
@sprockettheavali26174 ай бұрын
If you ever do a siberian map. I recommend going heavily into helicopter transportation for workers. You get 3 months of no snow. And it's bad to get workers anywhere
@nilswellington37994 ай бұрын
Improving the road to\from the clothing warehouse to the board point and adding additional lanes at the boarder may assist with removing truck wait time at it till the train system is implemented. Currently fabric and clothing sales far out perform oil export in finance growth. It seems like optimizing the clothing factory instead of splitting resources in purchasing more trucks to haul oil would pay dividents. Also the requirement of a fuel station near the clothing ware house is very apparent.
@itstaylor21374 ай бұрын
got so excited to see this
@cannaewargaming48154 ай бұрын
The hospital has no fuel. Most buildings that can have vehicles based there can act as their own gas station. You only need to send your fuel importing cisterns to these buildings in the distribution office. Since they get their fuel from their own building rather than the gas station it doesn't cost more fuel overall, but is slightly more efficient. But the main thing is that you don't want emergency vehicles heading off to the gas station. When someone gets really sick they can't walk to the clinic/hospital and need an ambulance. If the ambulance takes too long, or there's not enough doctors to treat them when they arrive, then the person can die. Their health drops to zero, then they disappear. BTW nearly everyone has regular needs to visit the doctor. They are not sick and can walk there. Their visits are brief. Those workers then take the penalties to happiness etc if they don't see a doctor. So there is a constant need for treating those patients. The sick patients brought by ambulance are visible with a red cross on them. Oh, excavator! Yeah, proper construction offices can refuel their own vehicles too. So can the vanilla gravel mine and farms, so you don't get really slow vehicles on the roads heading to a gas station. Not only does it slow other traffic, but it takes them away from doing their proper jobs. When still using free construction offices they need a free gas station very close. So check if that excavator was from the gravel mine and send a fuel truck there if needed. The fuel distribution office can quckly get to a situation where it's delivering to 15+ places, and has a maximum of 19 (20 - 1 for the pickup at the customs). If most of their journeys are only delivering a couple of tons, they also can use small cisterns. Keep the big/expensive ones for taking oil from the pumpjacks.
@UnHellequined3 ай бұрын
Loving the series Party! I know I'm well behind current and maybe this is just part of the trying to play and comment at the same time thing, but at times it feels like you are confusing the difference between having a buffer (stored goods) and production throughput. I realize you're working on a very tight budget so just adding more trucks isn't always an option. But as an example, a one off shipment of crops, or that 50t pile of crops that built up, isn't going to solve the problem of running out of crops if you are consuming them faster than they import overall. It just delays the next shortage, then you have to go and micromanage a single shipment yet again because the last single shipment didn't change the balance of consumption. Of course, this game makes balancing consumption rates more tricky with the worker and traffic simulations causing production to fluctuate (unlike say, Factorio where things will run at a consistent steady state). So at some point you're going to have to accept some imperfection - some goods will build up, or some workers might sit idle a bit, or you will be forever manually tinkering to cover each imperfection temporarily only to have it change just about as soon as you're done. (Distribution offices might be a good choice to export excess goods, since they can be told to take only when there is excess stored.) Also, balancing priorities is definitely a tough decision here. But ultimately, the longer your budget is horribly constrained the less you can do to solve other issues like happiness and expert shortages. If it were me, every available ruble has to go into stabilizing and increasing the economy so that there are actually funds available to solve the other problems.
@B112054 ай бұрын
You should put road signs on the intersections to make traffic more smooth
@drewferg94 ай бұрын
In the terrain tools menu there's a button to connect non-junction segments of roads/rails/paths so you can upgrade longer sections at once.
@runningrabbit044 ай бұрын
Good job this episode… the bigger customs house has 1 road. Something that I am seeing is that road blocking future train tracks. You could build a straighter second road away from the tracks. Then in the future, demolition the original road to straighten it out. This might need to be done sooner rather than later. Thoughts?
@rehanfernando10274 ай бұрын
You really need to start levelling out the ground before construction. Buildings next to each other are in different lvls and roads are not smooth either doesn’t really look good 😂
@whaletyr48554 ай бұрын
The cloathes fabric micromangement can be done with a distribution office
@cannaewargaming48154 ай бұрын
And the chemicals. They are small quantities involved, so difficult to try to manually manage. Note there are some very cheap small trucks that are ideal to use for things like chemicals, electric components etc as they should never need to have 10t moved in one go. A free distribution office covering just those sort of things would be ideal. It's more cost to buy the trucks, but the big trucks you already have can concentrate on the bulk items - crops and fabric.
@josephdurnal4 ай бұрын
on the sewage, consider the following, sewage outflow on the river near the border, and a sewage transfer station nearby, you are still using trucks to move the sewage the long distance, but not paying for the export
@glenmcgillivray47074 ай бұрын
Just add a place to connect another pipeline to ensure success when we eventually upgrade, don't really need a dedicated dumping line for trucked sewage, it can share jobs.
@Alpha_Digamma4 ай бұрын
You may want to forcefully relocate the people from the other settlements to a freshly constructed but empty building in your main settlement. It will make them unhappy for a time, but the access to electricity, water, food, clothing, entertainment and jobs should make average satisfaction rise in a couple of months.
@nielsdanielbuch90224 ай бұрын
decrease the number of workers at the fabric factory to 50 percent, and encourage workers to work at the clothing factory. One fabric factory can support 2 clothing factories
@frankenstein82644 ай бұрын
Idea Decrease the number of workers in the fabric factory and put them in the clothes instead of exporting fabric Edit: build a small housing unit only for workers in the clinic
@cannaewargaming48154 ай бұрын
Do you know that in any workplace you can set the maximum number who work there? There's two buttons that increase/decrease the numbers. Or just click on the current number and type in what you need. So you can force the Party HQ to only have 5 professors, say. For now that would probably be ok, especially as you decided not to do any research (which I feel is right). You could take the risk on crime and really limit the police officers and judges, right down to 2-3. BTW this is a general issue, so things like the default cinema can be way over-staffed, having more people working there than visitors. You can say I only want three at the cinema, and the rest will go work in the factories instead. Kindergarten is especially prone to have too many workers for the numbers of young children you probably currently have. I am very glad to hear you say you will use mods. This is exactly the situation where you could have used a mod of a small kindergarten that would cost less to build, employ less people, but of course take less kids. You have to decide if that would be worth it for you if it limits future expansion of the city. I'm not clear what your strategy is going forward, and how big this city is going to get. But you can always build two small kindergarten instead of having one big one, and it spreads the construction costs. It's more micro, but at this stage where you can't just throw money at bringing in immigrants, and you keep adding to the numbers and types of workplaces, unfortunately it does need to be carefully managed. Bottom line is that many of the vanilla buildings employ by default far too many people for what is a city of about 900 people. Many are about the size for cities of 3-5,000.
@breakcoregivesmewo0od6114 ай бұрын
i would have limited the amount of workers is the fabric factory instead of selling the fabric itself, that would have increased the amount of workiers in the clothesfactory per busdropoff. cutting corners with mudraods is a great time saver as they have to break & pull up less
@kyle52774 ай бұрын
It is going to be a lot of clicks, but you need to bring the diaspora home. They will be a little unhappy for being moved, but they will bounce back with all the services.
@JanBruunAndersen4 ай бұрын
#2:00 - Ahh yes, forcefully relocate people is totally in line with Soviet Union practises.
@Ryggy4 ай бұрын
I think it may be the time to take a loan, what's the smallest loan you can take? spending it entirely on vehicles to max out oil export would help speed things up so much
@molybdaen114 ай бұрын
If one vehicle get confused, you can hard force them back to they first stop with "ctrl"+"H". This way they will ignore everything. Useful when building new roads.
@molybdaen114 ай бұрын
P.S. If you are not going to research anything - tell the professors to go into a class instead of standing around or reduce the maximum people at the University!
@liszarezo36584 ай бұрын
Looking at the traffic jam tothe border.... Maybe this is time for trains?
@antonisauren89984 ай бұрын
I always cut on electronic at the start. You lose a bit of happiness and that's it. I introduce them only when I want to introduce radio. If somebody owns one and dies before there is any signal in the airwaves, radio was just expensive toy.
@darrylweinstein52724 ай бұрын
You should be able to assign the desired level of government loyalty at the party HQ as well as at the sc schools
@chadarmbuster74194 ай бұрын
You can build houses and turn "get citizens" off. You can then move the people in the small towns into the new building. This will get you about 200 free citizens.
@runningrabbit044 ай бұрын
I had another thought about the fabric factory. Could you add a unloading station for 2 vehicles, crops and chemicals only? The small truck for chemicals only and a large truck for crops only. Then change the output to the warehouse, one way for fabric only. The large truck would wait until full for clothes and export only. There seems to be a bottleneck with the warehouse and only 1 parking spot. Would love to hear your thoughts?
@alistairj48514 ай бұрын
Loving the content. Cn I ask if you have thought of giving Stranded: Alien Dawn a try. I'm finding it a lot of fun.
@olliebeeby40044 ай бұрын
Good evening supreme leader, I have notoced a clear way to speed up your import/export to the glorious Soviet Union. At the site you can build 3 extra lanes to the border crossing as at the moment you are only unilising one. I hope this is taken under advisment at Party HQ.
@latvianshibe76374 ай бұрын
it was said in the video it wont work
@olliebeeby40044 ай бұрын
@latvianshibe7637 sorry I must have missed that bit, fair enough thought I was on to something
@Cormier664 ай бұрын
If you connect to the other road stubs at the customs office, will things move faster? Haven't played so I genuinely don't know.
@thegraveofus4 ай бұрын
Comment for engagement
@VELIkiq84 ай бұрын
Party are you planning to extend that third road or have you got something in mind for that area/place?
@benlevy18964 ай бұрын
You should make your clothes export truck wait until it is full to avoid those tiny shipments. Also, don't buy more experts, spend your money on cisterns and just let the party headquarters train you new experts.
@molybdaen114 ай бұрын
Unfortunately his warehouse has only one parking slot.
@Charles_Anthony4 ай бұрын
From a roleplaying point of view perhaps you "confiscated" a fleet of American Oil tankers/cistern trucks and, to avoid an international incident, you compensated the company that previously owned the fleet of trucks in dollars? Would certainly expedite the flow of oil and bring prosperity to the region for a few dollars.
@hydra57584 ай бұрын
Now I'm curious what the scale is between exporting clean water and waste water. If you send waste water through the plant and it becomes 'water' again, can you still export it at a cost, or is the pricing tied to the purity; if you have to pay to export waste water, is there a point during water treatment where you neither pay nor earn money to export it?
@ProfLakitax4 ай бұрын
Have we got a name for our great republic? Maybe I’m dumb but I can only remember Ashikahl, dut that’s the city
@sadiemc_634 ай бұрын
you have people without access to kindergarten and unable to work😬😬
@Th3Mast3rL0ck4 ай бұрын
you read all comments, but at what time interval, 24hr after upload, a week? wondering if my suggestions/questions have a point
@PartyElite4 ай бұрын
Pretty much until forever - some feedback comes in too late for current circumstances, but stays in my mind for the future
@liszarezo36584 ай бұрын
How much time you need to play and create new epizodes?
@janno2884 ай бұрын
How about you establish one chemical factory which the most expensive resource (oil) you already have on hand
@halogeek64 ай бұрын
52:30 some of you may die... but thats a sacrifice im willing to make!
@adikius23264 ай бұрын
Wouldnt it be possible to build a sewage discharge somwhere downstream and send your trucks there instead of paying for dumping at the border?
@andreasrunefors94784 ай бұрын
do oil even if you dont make much money oilo oil oil
@FelpudoChannel4 ай бұрын
Yo, the point against NATO, I get what you said about challenge, but it doesn't make sense in the role-playing aspects Soviet nations would trade with NATO or capitalist countries in a regular basis, specially if you consider somewhere like Kazakistan or Afghanistan, that'd justify the existence of the Desert Biome And you're thinking as a western imo, cause only a country like the US is completely against trade to a ideological rival, the USSR and other communist countries are totally pro-trade, god, DPRK would love to trade and not have to produce 99% of it's domestic consumption You should use your dollars, if you're in roleplaying, it's the most historically accurate, way more than let you population starve, lack housing or general infrastructure
@Charles_Anthony4 ай бұрын
Yeah, he should use his dollars to at least buy a few oil trucks.
@monkeybusiness37294 ай бұрын
Why do escapes matter?
@iKellerleiche4 ай бұрын
I think with that happiness, you may loose all your citizens sometime soon ^^
@liszarezo36584 ай бұрын
How cost if fuel industry?
@patricksiemens4 ай бұрын
It is good that you're watching your economy so closely, but don't stop development and just go around watching numbers climb and fall. In this whole episode all that was achieved was one oil cistern bought and two segments of road being constructed. Here in India, where I live, there's some Soviet townships and they've the most beautiful roads imaginable, so you can understand that they prioritised transport over everything. You should start asphalt construction of export roads as soon as possible. And build some petrol stations besides them, so exporting trucks won't have to make a reverse trip and waste both time and money.
@tomriering98884 ай бұрын
I have a question is there something like an parliament or an town hall?
@liszarezo36584 ай бұрын
In theory, party house have it in his game lore.
@tomriering98884 ай бұрын
@@liszarezo3658 thank you
@whaletyr48554 ай бұрын
I think you are still using foreign worker in construction why?