your first water shader

  Рет қаралды 179,416

Stylized Station

Stylized Station

Күн бұрын

Пікірлер: 226
@StylizedStation
@StylizedStation 2 жыл бұрын
I've revamped my Patreon so it doesn't suck now! Now the monthly bonus videos are all available for $5 instead of $25. I'm going to be doing at least one bonus video tutorial every month, so if you're more serious about game art or if you just want to support the channel, you can do that in one easy tier. patreon.com/stylizedstation Lots more fun videos planned for the future. Keep creating!
@abysmalodin
@abysmalodin 2 жыл бұрын
Is the content different then 2 stylized station courses? Just bought the last one yesterday XD
@StylizedStation
@StylizedStation 2 жыл бұрын
@@abysmalodin yes there are different projects
@orakogamez
@orakogamez 2 жыл бұрын
How they create elements like artifact and there advantages for characters and how to do vaporize and electro+water some like that can you explain that to us by details
@oscarrivas5851
@oscarrivas5851 2 жыл бұрын
Lol
@DarkeyPro
@DarkeyPro Жыл бұрын
hey can you make sky shader heres a gdc for it :kzbin.info/www/bejne/Y3upqnSafsSlhZo
@bdenix1997
@bdenix1997 2 жыл бұрын
making "still" water is maybe the easiest thing. but making a dynamic water with all those waves, buoyancy, foam, ripples and wave interaction is one of the most complicated things in game industry. so making water and making water are the easiest and the hardest things at the same time.
@Markyparky56
@Markyparky56 2 жыл бұрын
Yeah, one's a simple mesh with a nice shader on it, the other is a simple mesh driven by compute shaders and enough math to make your eyes bleed. (I am of course referring to Jump Trajectory's FFT water simulation.)
@bdenix1997
@bdenix1997 2 жыл бұрын
@@Markyparky56 actually i tracked the actual shader down and its just a bunch of textures being feed into shader and sampling from them. If you pre compute and save them, you can have the same results. Just feed them into the shader. Which is going to be much more smoother than generating different textures every frame and then sending it. Maths bypassed. But yeah. Ill solve it one day. Im halfway there. Came a long way compared to like 6 months ago when i knew nothing about.
@Markyparky56
@Markyparky56 2 жыл бұрын
@@bdenix1997 aww you're no fun, with all your sense and optimisations! What if we want to spend 90% of the frame budget on the water!
@ismahilinumbganva3767
@ismahilinumbganva3767 2 жыл бұрын
I've spent 3 months watching all kinds of paid and free lessons and tutorials and exactly 11 sleepless nights adding my own spin to it and it still looks bad from the distance. Saw your comment and instantly felt that.
@Faaaaaaaaaaaaz
@Faaaaaaaaaaaaz Жыл бұрын
There are couple of addons doing that already.
@aleminha
@aleminha 2 жыл бұрын
hey have you considered making a video about how they do caustics in stylized games like genshin? such a cool effect but i have no idea where to even begin with that
@mattiamerenda8121
@mattiamerenda8121 2 жыл бұрын
Probably a texture on the seabed/riverbed
@HannahAgra
@HannahAgra 2 жыл бұрын
I’ll tell you what I came up with, which might give you ideas. In blender, try plugging a noise texture into the vector (aka mapping logic) of a voronoi. From the voronoi, you only want to get the lines where the points meet. The noise makes these lines wabbly. It is best achieved if you mix the usual everyday coordinate mapping with that noise texture, so you still have a more “stable” mapping, but a bit distorted. That should get you started :)
@PranjayMittal
@PranjayMittal 2 жыл бұрын
i think its a texture scrolling across the floor
@hungvominh2490
@hungvominh2490 2 жыл бұрын
The answer is always textures hehe
@bdenix1997
@bdenix1997 2 жыл бұрын
i think its just a voronoid noise or a caustics texture scrolled up and projected if screen depth normal values are below a certain angle. genshin's caustics are not a big deal.
@thespinningcube
@thespinningcube 2 жыл бұрын
To make it more realistic consider adding a little bit of blue to the absorption color, or else none of the blue light gets absorbed at all. I think it’ll make it look less like flat color tinting and more like proper light absorption.
@francescagreetham1804
@francescagreetham1804 2 жыл бұрын
This was one of the best water shader videos I think I’ve seen. Just beautifully succinct
@JustSander
@JustSander 2 жыл бұрын
Great tutorial! Can you make a follow up/"advanced" water tutorial with stuff like white foam edges around the edge of the water and objects in the water, and maybe a beach area where the waves roll onto the sand and back? :D
@literallyjeff
@literallyjeff 2 жыл бұрын
you should check out Prismatica tutorials on distance fields
@iflowlee
@iflowlee 2 жыл бұрын
there is also a pretty cool free asset pack on the epic marketplace with like 10 different water materials and waterfalls called "water materials"
@nounourd_
@nounourd_ 10 ай бұрын
for issues with black material set opacity to 0, for me it works
@SmVH
@SmVH 6 ай бұрын
Thank you sooo much
@DogOnAKeyboard
@DogOnAKeyboard 2 жыл бұрын
I love this and one of the things that made me want to try Genshin Impact was purely just seeing all of the anime-esque scenery and how they might've done things in 3D for the stylized game! Thanks for the handy info!
@nemsix4185
@nemsix4185 2 жыл бұрын
I love the scene tbh, really well done. We want more videos like these xD
@pandashimi
@pandashimi 2 жыл бұрын
Stop watching KZbin and go working on your portfolio. I have my eyes on you!
@nemsix4185
@nemsix4185 2 жыл бұрын
@@pandashimi 😭🐼
@And_l_Wonder
@And_l_Wonder 2 жыл бұрын
Awesome! Could you maybe continue this tutorial and do interactive water? Keep up the great work though!
@ismahilinumbganva3767
@ismahilinumbganva3767 2 жыл бұрын
You can use render targets to do that
@ismahilinumbganva3767
@ismahilinumbganva3767 2 жыл бұрын
on the second thought. If you're making a game where your character is visible on screen, there's much more simple method, making use of refraction. Prismatica Dev has a tutorial on water shader where he explains his interactive waves setup based on just that.
@DileepNow
@DileepNow Жыл бұрын
I am new to Unreal and this was very helpful. I also added a tiny bit of scattering color and it gave a nice murky water effect.
@karakadir8860
@karakadir8860 Жыл бұрын
man i so much appreciate your work... and also your announcement at the end seems like you are really trying to enable future artists thank you very much
@aidengoesham3970
@aidengoesham3970 2 жыл бұрын
idk why, but I love water in video games. even when I was a kid water in games just blew me away lol
@JohnSmith-wj2wd
@JohnSmith-wj2wd Жыл бұрын
I'm already stuck at the beginning. Added the single layer water material node, set the blend mode to opaque and shading model to singlelayerwater, and copied the constants as seen on screen, but the material is just black. Can anyone please give a clue on what causes this? This seems to be the only tutorial that covers absorption. Edit. Found the solution! The color of the absorption has to be 100% saturated. As little as 99% saturation will render the material pitch black.
@LordPuzzler-9xg
@LordPuzzler-9xg Жыл бұрын
I set the saturation to 100 but now the material is white, I'm not seeing any blue. Any idea why?
@neilb143
@neilb143 Жыл бұрын
@@LordPuzzler-9xg u found a solution?
@Ryuuoujin
@Ryuuoujin Жыл бұрын
@@LordPuzzler-9xg i have the same problem, any idea how to solve it?
@mondzahn
@mondzahn 2 жыл бұрын
Looks awesome Could you make a video about underwater? So a character can dive
@_3Leon
@_3Leon 2 жыл бұрын
Please make a course on how to create that beautiful scene you have in this video!
@poluefemus
@poluefemus 2 жыл бұрын
wow, i love water
@holyciwa
@holyciwa 2 жыл бұрын
you have about the software. I personally enjoy learning so it was a little bit easier to do it over ti. But you’ll get there brother
@Wishbone_Games
@Wishbone_Games 2 жыл бұрын
Thank you! This will be perfect for my new project!
@caedmonkehler7312
@caedmonkehler7312 2 жыл бұрын
This video made me mad because people actually took the time to DISLIKE IT. Who in their right minds doesn't like this video. Its INCREDIBLE
@rein556
@rein556 Жыл бұрын
KZbin doesn't show dislike count , Sus
@caedmonkehler7312
@caedmonkehler7312 Жыл бұрын
@@rein556 I definetly dont have any extention that adds back the dislike count
@ddlonglegs
@ddlonglegs 9 ай бұрын
My guess is because it's not beginner friendly for people who are new to materials in UE
@DaveUnreally
@DaveUnreally 2 жыл бұрын
Don't forget to set Refraction Mode on the material to "Pixel Normal Offset!" Great work, very well presented!
@TheWaymaker
@TheWaymaker Жыл бұрын
Thank you! was so confused why my material looked different 😅
@DRockafella
@DRockafella 5 ай бұрын
Thank you so much
@zombieallen
@zombieallen Жыл бұрын
Ugh, for some reason adding the orange color to the Absorption Coefficients node in Single Layer Water material does nothing for me....
@D3FA1T1
@D3FA1T1 2 жыл бұрын
hey stylized station, for the refraction you can change the refration mode from IoR to Pixel Normal offset, it fixes the line disontinuity, but works a bit different (and less intuitivly)
@xrecruit
@xrecruit 2 жыл бұрын
Usually I skip through drawn out tutorials but I didn't for your video....I also knew these things but didn't understand why they did what they did. A lot of people would tell you what to do step by step but not explain why and what it does. So if I decide to do something a little differently I have to spend a lot of time experimenting. Thank you good sir....person 👍
@shawns4354
@shawns4354 2 жыл бұрын
I'll be joining your patreon after work. I want the rest of this tutorial and love your videos.
@OdinAnon
@OdinAnon Жыл бұрын
This was really helpful, thank you
@oguzmuslu
@oguzmuslu 2 жыл бұрын
science and character very nice
@ShiftyOnYT
@ShiftyOnYT 2 жыл бұрын
Really cool!
@worzazat
@worzazat 2 жыл бұрын
Dude... u give hope
@vakuzar
@vakuzar 2 жыл бұрын
Would be awesome if you made a unity version of this too. Would be awesome.
@Kio_Kurashi
@Kio_Kurashi 2 жыл бұрын
And then maybe with that I could figure out how to put it into Godot. Since, i don't think there's any 'absorption' parameters in godot shaders.
@maxfort7896
@maxfort7896 2 жыл бұрын
OMG! Thank you so much bro!
@ryanpatton1795
@ryanpatton1795 2 жыл бұрын
Why is my material black? Literally plugged in 4 things and all ive got is a black material. pissing me the fuck off.
@Narr2590
@Narr2590 Жыл бұрын
x2, help!!
@danialsoozani
@danialsoozani 2 жыл бұрын
the youtube algorithm is a good excuse ;) thaanks for the great tips!
@juliestrator
@juliestrator 2 жыл бұрын
Wow great video!
@JohnCivor
@JohnCivor 2 жыл бұрын
Nice guide thank you for this.
@ivzu1700
@ivzu1700 2 жыл бұрын
Awesome content ! Will also consider joining the patreon soon, it's great man :)
@zismail8857
@zismail8857 Жыл бұрын
I did everything as you said, but my water is not blue, please help.
@mappen614
@mappen614 2 жыл бұрын
What are the nodes put into Coordinate? You kind of skipped that part.
@maxrotceig
@maxrotceig 2 жыл бұрын
I love so much your videos thanks man :)
@pchris
@pchris 2 жыл бұрын
The distortion effect offten catches items in the forground like your player character which can result in a really bad looking effect. Genshin Impact doesn't seem to suffer from this. Could you make a video showing how?
@kenjibailly
@kenjibailly 2 жыл бұрын
Awesome! Can you do the same in Blender? 💜
@rickfuzzy
@rickfuzzy Жыл бұрын
This was amazing
@frossinaskylor3604
@frossinaskylor3604 2 жыл бұрын
You should check archeage's waters. For a non-anime mmorpg, the developers did a very good joob in creating it.
@fabioarias4777
@fabioarias4777 Жыл бұрын
"youtube algorithm requires you to edit the videos like we all have ADHD" ... and here I am watching this at 2x speed because it's not fast enough for me...
@duplo2920
@duplo2920 5 ай бұрын
You are a genious
@EliteInExile
@EliteInExile 7 ай бұрын
I uh, tried following along, and right now it's just a black square that blocks out the skylight only. Objects and assets are just the same color from before Edit: Dunno what I was doing wrong, but it all works now! I really appreciate the tutorial!
@Jackson-ub1uv
@Jackson-ub1uv Жыл бұрын
What I want to know is how Portal 2 makes the fizzler and goo textures move, and how they make the fizzlers glow when cubes get close to them
@Izmblueskydownizm
@Izmblueskydownizm 5 ай бұрын
I am watching your vid cuz i am using that same wallpaper
@OPTactics
@OPTactics 2 жыл бұрын
Instant subscribe to youtube and I'll be joining your patreon. Truly incredible
@liorbeaugendre6935
@liorbeaugendre6935 2 жыл бұрын
Awesome
@Conversation_Dev
@Conversation_Dev 2 жыл бұрын
At this rate you'll be creating your own Genshin Impact.
@adlerkampf
@adlerkampf Жыл бұрын
Could you please make a tutorial where you cover how to create these stylized clouds that are also present in the example scene of the video
@EeVeE3D
@EeVeE3D 2 жыл бұрын
Looks nice...
@BrandonLeeSmith
@BrandonLeeSmith 2 жыл бұрын
sold
@Sinanisler
@Sinanisler 2 жыл бұрын
thanks bru
@shawnmarsee7180
@shawnmarsee7180 2 жыл бұрын
Can you make a tutorial on how to make the tree seen in the water example? That’s would be awesome
@Andy.R50
@Andy.R50 2 жыл бұрын
I’m sold.
@sidi_c9991
@sidi_c9991 Жыл бұрын
Can you make à part 2 tutorial for swimming in this water ? Thank very much , it was à help full tutorial . +1 Like from France 👌
@sujansarkar3720
@sujansarkar3720 Жыл бұрын
Make it on unity please 🥺🥺🥺🥺🥺🥺🥺
@matteoramanzini1842
@matteoramanzini1842 Жыл бұрын
am i the only one wondering how to create the thing of the absortion? i don't know how to make it
@Ryuuoujin
@Ryuuoujin Жыл бұрын
agree
@hailahh2115
@hailahh2115 2 жыл бұрын
I Fcking love your channellll!!!!
@amitlevi373
@amitlevi373 2 жыл бұрын
there! Thanks a lot for the help, I'm going to subscribe to your channel and keep up with all the videos!
@therealpeter2267
@therealpeter2267 2 жыл бұрын
What about the shoreline foam and planar reflections😭
@DEADALEK
@DEADALEK Жыл бұрын
How did you add the color parameter?
@Sioox
@Sioox 2 жыл бұрын
And I always thought that the sky and water are blue due to "rayleigh scattering". Most of red and green light beams go through the water and hit the ground, while blue light bounce back and forth on the molecules. (The different is: Its not about absorption) [Maybe I am wrong]
@thespinningcube
@thespinningcube 2 жыл бұрын
Apparently the effect of Rayleigh scattering in water is much less significant compared to the effect of absorption.
@ashwathivalsaraj8964
@ashwathivalsaraj8964 2 жыл бұрын
lol, it's what im currently doing!!!!
@killerbite_
@killerbite_ 2 ай бұрын
i love when its been years and cant find any of the nodes nor do i remeber the hot keys for them XD makes pretty much all tuts useless lol
@luc1743
@luc1743 2 жыл бұрын
every video of yours is sick
@marblemaster9965
@marblemaster9965 Жыл бұрын
(I fixed it) I couldn't even get just the single layer part to work, my nodes are identical and I set the Blend Mode to Opaque and the Shading Model to SingleLayerWater and my material is just black, has anyone had the same issue or know how to fix this?
@emilyporterfieldart
@emilyporterfieldart Жыл бұрын
Having the same problem. What was the fix?
@marblemaster9965
@marblemaster9965 Жыл бұрын
Being completly honest I ended up using another water method and I really don't know how I fixed it originally, im sorry
@JohnSmith-wj2wd
@JohnSmith-wj2wd Жыл бұрын
@@emilyporterfieldart If you're still wondering. This happens if the absorption color isn't 100% saturated. As little as 99% saturation will render the material pitch black. It would be nice if such a thing was mentioned in a tutorial like this.
@GIGANTOMECHA
@GIGANTOMECHA Жыл бұрын
@@JohnSmith-wj2wd ur a real one
@neilb143
@neilb143 Жыл бұрын
@@JohnSmith-wj2wd still doesnt work
@LordPuzzler-9xg
@LordPuzzler-9xg Жыл бұрын
this doesn't work, I don't get the colour but I followed everything
@Ryuuoujin
@Ryuuoujin Жыл бұрын
same here
@sparklydavid
@sparklydavid 11 ай бұрын
@@Ryuuoujin Abosort Color : you have to scrow "R" all the way up to 1 and "G" "B" to 0. For Refraction: You have to select Refraction Method from Detail pannel. (I choose "Pixel Normal Offset", but I might change it, still experimenting...)
@xXBrutus67Xx
@xXBrutus67Xx 2 жыл бұрын
Nothing to do with water shader but in Genshin there is this interesting illusion at the Mondstadt bridge. When we lower the camera to the floor, it gives the illusion that the pavement on the bridge has actual geometry. And if we pay attention and look from above, it looks like the feet of our character go through the pavement. What is this technique called ?
@Fabio-zc7bs
@Fabio-zc7bs 2 жыл бұрын
There are many ways of doing this. Height maps in a tesselated mesh, reducing the tesselation amount accordingly with the distance to the camera and you can use several types of parallax to achieve a similar results.
@izorget
@izorget 2 жыл бұрын
Lmao the ADHD part is so true cause I got lol
@sreedhar7266
@sreedhar7266 2 ай бұрын
Refraction is disabled, how to enable it? its not working without it iguess
@sergiosoba
@sergiosoba Жыл бұрын
I can not get the blue color :(
@Ryuuoujin
@Ryuuoujin Жыл бұрын
me neither
@sparklydavid
@sparklydavid 11 ай бұрын
Abosort Color : you have to scrow "R" all the way up to 1 and "G" "B" to 0. For Refraction: You have to select Refraction Method from Detail pannel. (I choose "Pixel Normal Offset", but I might change it, still experimenting...)
@Ryuuoujin
@Ryuuoujin 11 ай бұрын
@@sparklydavid still just pitch black for me, no matter what refraction i chose
@3tomke
@3tomke 2 жыл бұрын
How about Unity tutorial? :3
@zoso3103
@zoso3103 5 ай бұрын
i did the water but when i put above something the color changes dependent on what 's under it, why is that
@TheBoringGorilla
@TheBoringGorilla Жыл бұрын
you dident state ANYTHING about how to spawn in certain code blocks
@BigMoneyGs
@BigMoneyGs 8 ай бұрын
horrible tutorial
@MrInternetMan
@MrInternetMan 8 ай бұрын
Would this work with water made with a spline? WaterBodyRiver, to be exact.
@hexcrown2416
@hexcrown2416 2 жыл бұрын
You missed the blurring effect genshin does, they do some sort of soft blur for stuff under water
@StylizedStation
@StylizedStation 2 жыл бұрын
I cover that in the full patreon tutorial
@-SP.
@-SP. 2 жыл бұрын
Can we get more genshin shader videos? They are so satisfying to watch
@godlgyro5233
@godlgyro5233 2 жыл бұрын
What about importing midi files because most midis freezes my program. What can I do about it? I'm using soft soft Bundle Pack by
@markcarier
@markcarier Жыл бұрын
How would you do ripples along the edge? thanks.
@henrettalee2781
@henrettalee2781 4 ай бұрын
why does it turn black when i plug (1,0,0) in to single layer water material, may someone tell me please : /
@Memenov1
@Memenov1 2 жыл бұрын
Wait, so does your patreon include your survival kit course?
@UltraCole
@UltraCole 6 ай бұрын
what are the nodes that are 1,1,0
@UltraCole
@UltraCole 6 ай бұрын
also the refraction is disabled and i don't know why
@h4nl0uise73
@h4nl0uise73 4 ай бұрын
I am possibly a year too late however I am leaving this comment for anyone struggling with their material only staying black. In the beginning of the tutorial the creator plugs 1 into opacity when it actually needs to be a 0 that's plugged in (Creator changes it in the video but never mentions doing so). Hope this helps :)
@yourresultsmayvary2955
@yourresultsmayvary2955 3 ай бұрын
Just found it for mine. Don't know if you have to have opacity super low, or the saturation has to be super high. For me, the fix was turning the refraction from disabled to Index of Refraction. You can find it by clicking on the name of your material and searching for "refraction" in the details panel.
@dannywaterss
@dannywaterss 2 жыл бұрын
Nice, Thank you) Can I create game similar to this without code knowledge?
@krishanth5750
@krishanth5750 2 жыл бұрын
Is there gonna be an update to your teachable courses which include water?
@cybermats2004
@cybermats2004 2 жыл бұрын
my men studied physics
@jacobburnette6345
@jacobburnette6345 2 жыл бұрын
I've always had a extreme interest in digital art and design and graphical design and a lot of things like this but unfortunately with money restrictions and priorities being more focused on what's needed instead of what's wanted I have not been able to have a proper PC to be able to experiment with these things or the money to afford the programs I've only been able to play around on model programming and animation while I was in school and that was a very small amount but I enjoyed every last bit of it I would like to say thank you for keeping the dream alive even though I don't know when I'm going to be able to act on it I appreciate videos like this that keep that fire burning until I am able to act on it
@SoyMako
@SoyMako 2 жыл бұрын
3:00 BUT I DO LMAO
@piefayth
@piefayth Жыл бұрын
If you're in the comments because your water is black, set your Opacity to less than 1.
@Ryuuoujin
@Ryuuoujin Жыл бұрын
didn't work for me just became various shades or gray instead, or just white when getting close to 0
@snyyx
@snyyx 7 ай бұрын
Worked for me ty
@david18cruz1989
@david18cruz1989 2 жыл бұрын
i need to try something like this in godot
@1160wILlArD
@1160wILlArD 9 ай бұрын
quick question" can water be created as a placeable object for Arma 3 specifically?
@syneydesign
@syneydesign 2 жыл бұрын
Is there a unity alternative process?
@sufalofficial6772
@sufalofficial6772 2 жыл бұрын
wow, Mylosp has alot of fans ngl. but thanks doe.
@YourGamingTeam
@YourGamingTeam Жыл бұрын
What about water wave?
@tannerthefishman
@tannerthefishman 2 жыл бұрын
When I fill in steps of GMS the in channel rack instead of giving a soft like 'brrrrrrrrrrrrrrrrr' instead of 'br br br br'
@joelpires2020
@joelpires2020 18 күн бұрын
I try to follow the tutorial because I'm just starting in unreal, and in part 1 you add 3 nodes that you never show what they are, ok
@Zero_hk
@Zero_hk Жыл бұрын
how can i put ripple effects on a water mesh material when a character walks or swims on?
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