"Blender's a little bit cheaper" The understatement of the millenium.
@Geordiecrafts3 жыл бұрын
Haha came to comments to find this 😂
@UnknownDino3 жыл бұрын
Funny joke though
@rodolflum34443 жыл бұрын
maybe he bought add ons. lol
@Geordiecrafts3 жыл бұрын
@@rodolflum3444 that's a totally fair point, but I think he mentioned that he was only using the stock program right now. You're absolutely right that add-ons add up though.
@zigfaust3 жыл бұрын
Not really. You take in the cost to time used ratio as well. Blender is cheaper but without Zbrush I wouldnt be able to make $300 in 8 hours lmfao. It's crazy how far Blender Only simps will trick themselves. And for the record I use BOTH.
@stark24703 жыл бұрын
Hey Nikolay! Big fan of your videos and your courses (I've bought almost all of them that you've released on ArtStation so far), and since I've recently spent quite a while trying to get into Blender sculpting, I thought I'd leave a few tips for you here! First thing, you might want to set one of your pen buttons to the middle mouse button so you can move the camera around more easily by holding it and moving When in sculpting mode: If you want to mask as in ZBrush, press B (for box mask) and drag out the box over the area you want masked or Ctrl + Shift + Left click for Lasso masking Ctrl + I inverts the mask F lets you change your brush size, Shift + F lets you change the brush strength/intensity in the same way. For some brushes, both strength and size pressure are enabled by default - you can disable one or both by clicking on the little circle icon with a pen touching the middle. If you want the pen pressure to determine the size, not the strength, disable strength pressure. I think that having both on isn't really optimal for most brushes For remeshing, you can press Shift + R to set the size of the voxel remesh by moving left and right. It will show a rectangle in front of your currently selected object (marked by a chisel icon to its left on the outliner, and the grid size will determine the current voxel size, kinda like the Dynamesh slider in ZBrush). So Shift + R to set the voxel size, Ctrl + R to remesh immediately after You can change your Matcap by clicking on the little white arrow below Options on the top right, then clicking the sphere. I like the default one, but you may find that another one is better for you You can press the / key on your keyboard to zoom into the currently selected object and hide all others from view (lights, other meshes, etc), if you zoom out they'll still be hidden - this is useful if you want to focus on what you're sculting without having to manually hide or delete other objects from your scene. You can disable the automatic zoom it does in preferences too, by looking up / in Edit > Preferences > Keybinds > search for / and untick the "Frame selected" box You can add a multires modifier from the object's modifier properties (blue wrench icon) to get the same thing as subdivision levels in ZBrush. The sliders in the modifier determine which level of subdividion you see in the viewport in other modes, in sculpt mode and in the final render. You can't remesh while that modifier is active though If you're going to look into retopo in Blender in the future, I recommend trying out Retopoflow (Blender add-on) that you can download for free from the public Github repo, or pay around $70 if you also want to get tech support for it) as it's incredibly convenient If you're looking for good blender sculpting tutorials, the FlippedNormals guys released a Sculpt in Blender - Quick start guide video on KZbin around 4 months ago and they show a lot more stuff! I hope this helps!
@SpeedChar3 жыл бұрын
That post has pretty nice tips man :). Thank you. I will use some of them definitely. I will also mention some of them in my upcoming video about Sculpting in Blender and how to do it :).
@kosdum47493 жыл бұрын
@@SpeedChar When using Shift+R, hold Shift or Ctrl for better control. Also the tool Mesh filter is great for smoothing after retopology.
@iiandreio42283 жыл бұрын
Why can't I copy and paste this! I need this in my notes!! Thank's so much for those tips
@davidgeorge62783 жыл бұрын
I have been using blender for a few years now, and you have already discovered things I did not know about or had not thought about using. I myself mainly use the clay brushes, never even touched the scrape one. You have inspired me to mess about a bit and try new things. I can't wait to see what you can do in blender once you learn a few things that I can tell you don't know yet. My main takeaway from this video, is overall sculpting experience is more important than the program or medium you sculpt in. Knowing how to sculpt achieves more than knowing all the ins and outs of a program.
@SpeedChar3 жыл бұрын
Absolutely. Doesnt matter what medium you will use - Clay, Zbrush or Blender. The skills matter :)
@MoHaHa3D3 жыл бұрын
Hey! You can use shift+R and drag to change the resolution of the remesher! I agree it's it's not as intuitive as zbrush when you use the slider but the grid gives a nice representation. Also thanks for the videos they've helped me a lot!
@mageKnightz3 жыл бұрын
Was going to say the same about shift+r 😊
@DisgruntledPigumon3 жыл бұрын
Not as intuitive as Zbrush? I have never heard anyone call Zbrush intuitive. So that’s saying a lot.
@MoHaHa3D3 жыл бұрын
@@DisgruntledPigumon in zbrush big number means more geometry in the dynamesh in blender a super small number with 3 zeros after the decimal point means more geometry in the remesher. Zbrush is bad with its interface and navigation not everything.
@mageKnightz3 жыл бұрын
@@DisgruntledPigumon I think he meant on the remesher side, which indeed is more intuitive. But I fully agree that ZBrush is far away from anything intuitive.
@MoHaHa3D3 жыл бұрын
@UCicP6Yj0PDydk23hZuCpMfA yeah when the UV's are in place or your using a basemesh but like to get proportions and secondary details in when you're making something from scratch or just doing a study sculpt remesh and dynotopo are better I think
@brohogany99203 жыл бұрын
"Woah what happened. My menus disappeared" describes the blender experience so well lol
@MWSculpts3 жыл бұрын
So stoked to see you using Blender! When you remesh to higher polys, you can use the 'Mesh Filter' brush set to smooth which will smooth the mesh uniformly. Just an idea for you, love the videos, more Blender!! :)
@mynzelah68833 жыл бұрын
This is so exciting! I've been using your videos and sort of translating them into blender, but now that you're using blender I can finally see how you'd achieve your stuff in blender itself!
@YOSFP3 жыл бұрын
love your random ramblings. I’m not even sculpting and had a great time
@9words403 жыл бұрын
i cant watch all of it in one sit but just wanna say, ur tutotial a few years back help me stick to blender sculpting til now and im graceful
@pixelpusha3 жыл бұрын
Probably good idea to use more up to date version of blender. It have had plenty of improvements in sculpting since 2.90. More masking options for example. 2.93 is latest stable and 3.0 is in beta so it will be out soon as well. Blender navigation is so focused on middle mouse click so it's good idea to bind it to side button of your stylus, in case you're not fan of using alt.
@nichelassie38623 жыл бұрын
Really enjoy your videos they're much easier to understand than any other youtuber/teacher I've seen. Thank you!
@traumwelt19753 жыл бұрын
first, i love the way you react to the camera. you''re both funny to hear and watch and a great teacher imo. SEcond , i wanted to let you know that knowing you want to apply your knowledge in 3d sculpting accessible to the blender community really made my day, thanks a lot for all this share of knowledge, you rock !
@rodneyabrett3 жыл бұрын
Blender sculpt forces you to work in the classic style of Zbrush multi-res low to high workflow. Part of what makes Zbrush great today is how many raw polys/pixols you can put on the screen and still have it move like butter. There are times when I'll still sculpt in Zbrush in the classical way(doing stylized cloth, for example) of faceted mesh > lv. 2 > lv. 3>denser mesh, but I like that Zbrush lets you treat the surface closer to real digital clay.
@williamlacrosse93893 жыл бұрын
Nikolay, use the multiresolution modifier in blender to increase the polycount like zbrush. BTW very good tut. Keep going bro!
@ПтичьеМолоко-к4ы2 жыл бұрын
Thank you, it was very informative! Besides, it's such a pleasure to watch artist at work
@mastjappa3 жыл бұрын
It always cracks me up when you get side tracked, love your stuff like always.
@salvatoredimartino18192 жыл бұрын
Thank you saved me a lot of time trying to browse videos for an actual working one
@soulovercaos3 жыл бұрын
i'm sure many others already told you, but you can add a "multires modifier" in the object's modifier tab so you can sculpt the dettails and maintain them even if you go back and make big changes to the proportions also, do you usually not use the "shade smooth" option? i don't really like seeing all the quad faces when sculpting
@DisgruntledPigumon3 жыл бұрын
I’m adding your tips to my Blender notes…. Thanks for them!
@Sogi0203 жыл бұрын
He's mentioned before that flat shading allows him to see topology a lot easier than smooth shading. I agree. With smooth shading, everything can become too uniform to distinguish, especially at lower poly levels. However, there's nothing wrong with switching between them every now and again.
@glazedham6823 жыл бұрын
@@Sogi020 You can set it to smooth shading, then while in the sculpting tab open the Overlays section in the top right, and enable Wireframe in the Geometry section and you have a smooth shaded model with the topology highlighted. You can control its opacity this way as well.
@mortenw21053 жыл бұрын
I love your sculpting videos so much and i would LOVE to see your blender tutorials!
@Khatri3D3 жыл бұрын
Well this is gonna be interesting !
@Holaaparty3 жыл бұрын
One thing I like when sculpting with Blender is multi-viewport , oh and another thing is Fspy that can help to match the referneces perspective, In Zbrush I have to set them by hand and store them in Zapplink. btw, I'm a fan of your teaching way, your female character courses really help me to be improved a lot.
@zigfaust3 жыл бұрын
That's fucking funny because Blender users need to download 20 addons to even be useful and there is a single Zbrush addon that enables viewports. Like, ya'll need to stop coming at the camel with water when it's not thirsty, smh.
@davidbjorkman77713 жыл бұрын
@@zigfaust why are you so mad?
@ezrolly8983 жыл бұрын
@@zigfaust you don't need any add ons for multi-viewport
@learners60383 жыл бұрын
Great job! looking forward for your lessons in blender
@andrerouleau52293 жыл бұрын
voxel remesher hotkeys (Shift + r = select voxel size on screen... click to confirm) ... after... (Control + r = remesh at selected voxel size.) . Every time you remesh... it's at that size unless you change it. Very intuitive when you get used to it.
@ideascortes3 жыл бұрын
This was wonderful! I’m starting to migrate to blender from C4D and this video was super helpful. Can’t wait to see your next videos!
@JulianEliges3 жыл бұрын
Nice to see your point of view from a Zbrush experienced user! A comment in relation to the zooming, panning and viewing with a pen: it's key to enable the "emulate 3 button mouse" in the configuration and everything gets better :D
@gabe6873 жыл бұрын
It does feel weird at first and difficult to reach the same sculpting quality going from Zbrush to Blender. Even the brushes that are supposed to be the same, work a bit differently, so it'll take some getting used to. Zbrush is still a lot better for sculpting than Blender, but I haven't really touched my main program 3dsMax in a long time. Blender feels great to work with for my other stuff, and I've been coding my own addons for it when I hit a problem, so even better and now I'm hooked. Similar thing with Krita vs Photoshop, painting in Krita is a lot better than in Photoshop.
@UnknownDino3 жыл бұрын
Ah I envy so much people who can build addons for themselves. All I can do is try and learn the given tools.
@gabe6873 жыл бұрын
@@UnknownDino It seems impossible at first, but you just have to start to get over that fear. Look up how to do some simple stuff and if you end up liking it, with practice, you'll naturally get better at it. That's how I did it, I'm a self taught programmer, not a master but I've learned enough to be able to make some cool stuff when I need it. Sometimes I'll go on rightclick select and look for problems that people are having, then I'll make a tool for it just to see if I can do it. That's how I learn basically, practice, google, youtube, udemy, etc.
@Formaxis2 жыл бұрын
You can use the multires modifer to use higher and lower resolutions for sculpting.
@yearight1205 Жыл бұрын
I don't use either atm. I first started in Zbrush where as a new person it was surprisingly welcoming and easy to use. I loved using it. I ended up quiting after leaving school, then years later I thought about 3D modeling again. So I tried Blender. And MAN it was so foreign to me. I felt so lost and it didn't feel as fluid as Zbrush. I'm not sure why, but was just my experience. Have been thinking of picking up Zbrush again.
@manika12903 жыл бұрын
Ok i'm watching the full video and here are the notes for people to get used to blender. Edit > perefence > keymap > pie menu on drag - will fasten your menu switching when you pres Tab Shift Space - to access all your brush Shift R - to change the resolution of the remesh Ctrl R - to remesh the object Ctrl shift and mouse click and hold - to create a lasso tool that will create a mask For my part i map the middle mouse button to one button of my stylus so i can use ctrl to rotate and shift to pan Ctrl Alt Q - to have a quad view of the object i like to have 2 3d viewport one where i sculpt and one where i have the quad view
@CONTORART3 жыл бұрын
I love both, and use both throughout the sculpting process. The GoB addon works great.
@toddspeck94153 жыл бұрын
Excellent video. I really enjoyed watching and listening. Thanks for sharing your skills.
@miguelnavarro19053 жыл бұрын
to get the best performance you have to use the multires modifier once you have your lowpoly (like 10k quads)base, it's a bit tricky because if you subdivide too much it crashes because blender eats all your ram. I reached like 90 million quads with multires. it was slow but could still add alphas, but you need to have a monster computer for that.
@hassanhssina20222 жыл бұрын
This tutorial was well detailed. Earned a sub. I can confirm this is legit.
@MrHumaniac3 жыл бұрын
Good video! Why don't you use Multiresolution modifier instead of remeshing for each detail level? It's same as Subdiv in Z
@belajaranimasi3d1903 жыл бұрын
it is great....will it be another tutorial beginner sculpting in blender ?
@daniel-student46793 жыл бұрын
YESSS thank you for making a video about blender
@kyuubey76883 жыл бұрын
I use a free addon called mouse look navigation that lets you pan/zoom/rotate in Blender the same way you would in Zbrush.
@lucasgaldino51153 жыл бұрын
Hi!! You can press Shift + R (or alt +R I can't remember) to remesh, and then ctrl + R to apply
@gabrielegagliardi39563 жыл бұрын
I'm a little familiar with blender but I avoided sculpting like the plague 😂 it's time to evolve and I subscribed to your channel, you sounds like a great teacher, I like both the style and the personality. Cheers from Italy, see u in the next blender video 🙂
@KG_Toronto3 жыл бұрын
Appreciate this video, thanks a lot. I used your zbrush hand sculpting tutorial for my blender characters. It's nice to hear your opinion on blender
@PassiveSmoking3 жыл бұрын
Videos like this are really valuable, because it's easy to get stuck in a bubble of what you're used to when there's plenty to learn from how the other half lives. Prior to 2.8, Blender's user interface was quite frankly terrible, to the point where I couldn't even get started with it. They've put in a lot of hard work and effort and it's now far better and more sensible than it once was, but there's definitely still work that needs to be done. Comparisons between this and tools like zBrush would help a lot with continuing to make Blender better.
@Tofu_-cr9fe3 жыл бұрын
Thanks for your work (in blender)
@singwithvg24963 жыл бұрын
I tried so many times to learn blender before but i couldn't but now you said you're gonna teach us the whole thing, now I can rest that this time I'm gonna learn it for sure....
@shmuelisrl3 жыл бұрын
9:00 in you say it's very hard to change the mesh after you add more polygons. did you try the multi resolution modifier that may make it easier to switch back and forth
@digitalsketchguy3 жыл бұрын
You have to look at this guys work on artstation. He's super talented. I bet he could sculpt Batman with nothing more than butter and a tooth pick.
@NevRS323 жыл бұрын
I´ve used 3D Studio since 2006. I did a test with Blender in 2016 and never came back to MAX again. I was stunned with how much it had to offer for free.
@whitlermountain71983 жыл бұрын
Why are you so good holy shit, awesome man.
@janvollgod72213 жыл бұрын
Very good video. I've done many sculpting in Blender and after some learning phase, it can be as effective as zbrush, but the devil lays allways in some details. My biggest problem in Blender, not only in the sculpting tab, is the horrible memory and caching mechanism. The good news, they will address this in 3.0. Blender will then hopefully get some caching and instancing system like the queen of the kings in this department Clarisse. I guess this will help a lot in Scene building and handling massive amounts of polys. We'll see. At the end of the day, it all depends on the artist, his eyes, his taste, his skills and not so much on the tools they use.
@ArteValor3 жыл бұрын
Saludos, estimado Niko, gracias por compartir tu arte.
@ColorFusion973 жыл бұрын
Really nice video! thank you very much!! chers from Argentina!
@tiagotiagot3 жыл бұрын
You can use the Multiress modifier if you wanna go back and forth between high and low poly resolution; I think that conflicts with dyntopo though.
@АнтонГлухов-й8ф3 жыл бұрын
1:05 Depends on hardware. I have ryzen 7 3700, blender 2.93. 25~ mil in one object is possible, although it does get a bit slower when slupting with a big sized brush. Probably could go with larger poly count, but remeshing starts to be wery slow up there. I remember creating a 40 mil model by mistake. And if you work with meshes that dence, remeber to disable them in veiwport before saving the project, cause blender can crash if it has to load multiple highly dence objects in one scene when opening a project, you can enable disabled objects one by one afterwards.
@deportivolaguerre17912 жыл бұрын
it worked! thank you so much!!
@-Kenzin-3 жыл бұрын
actually i replaced one of my wacom pen buttons with middle mouse it gets way easier to navigate that way worked for me might work for some others :)
@snowinchina55313 жыл бұрын
an important point you missed is that blender has sculpting on top of modeling and you can jump from modeling to sculpting and back and use modifiers, which can come in handy. the sculpting performance and utilities are good enough for a lot of stuff, especially stylized models. zbrush is still king, and if you need the functionality, you propably won't find a better solution. but for a lot of things, you don't really need the full zbrush package and blender will do the job just fine.
@Sogi0203 жыл бұрын
By the way, do you like working in perspective more than orthographic view? I sculpt in orthographic because there's no lens distortion at all when zooming in or out. Anyway, you probably know this already, but you can press 5 on the numpad to switch between them.
@TheKevphil Жыл бұрын
KZbinr *Outgang* also made the comment about lighting being better in Blender, especially as relates to sculpting a _likeness._
@preacher3d8013 жыл бұрын
Multires Modifyer in blender is the Subdivision in Zbrush. My old PC can handle up to 40 Million Polygons with that. Not as mutch as Zbrush can But hey its enough to make the most baking stuff i do normaly :)
@serijas7373 жыл бұрын
Bro, your head model is like, thousands of worth but that hair at the end just killed me, lmao
@CosmicComputer3 жыл бұрын
Shift + R to interactively see how the remesh density will be then CTRL + R to apply it :)
@Aeroxima3 жыл бұрын
Completely new to sculpting and even just getting started with blender, but from using a lot of programs (and not getting good at any lol), I would suggest changing your shortcuts to match your muscle memory, if you're very used to something already. There's no point relearning different keys if it's easy to change to what you're used to.
@raelroque55952 жыл бұрын
for people that already have zbrush like me, do you recommend trying to sculpt in blender?
@SpeedChar2 жыл бұрын
Not at all. Maybe only if you are curious.
@carltonsorrells76093 жыл бұрын
13:39 Well, what are some things that start to be considered a big project? A basic generalized example?
@SpeedChar3 жыл бұрын
For an example partially armored knight or barbarian with pose and render. That would be a good project but a bit of a bummer if your base anatomy and proportions are wrong.
@zz9mzal3 жыл бұрын
Thank You for video with Blender!
@stroealexandru55453 жыл бұрын
Very interesting
@SmokinKipper3 жыл бұрын
Great video. Have you tried Nomad Sculpt on iPad?
@SpeedChar3 жыл бұрын
I have tried it on my note 20 ultra. I have the result on my Instagram @speedchar3d
@lancetseng20773 жыл бұрын
thank you, great help!
@ciixo85103 жыл бұрын
A part of blender that most people miss, is that if you come from a "industry standard" software and you don't want to bother learning navigation in blender, you can simply go to the keymap section in preferences and change the mode to "industry compatible", then basically most of the navigation would be like maya or 3dsmax
@SpeedChar3 жыл бұрын
And then all the tutorials online will be useless for you. Been there done that.
@833time2 жыл бұрын
This was extremely helpful.
@nowherebrain3 жыл бұрын
I'm curious why no dyntopo(dynamic topology)? it gets me far more detail with far less geometry....using flat shading is a very good choice. I thought I was the only one who did that...really helpst to make out the angles better.
@4mb1273 жыл бұрын
Very interesting. Thanks!
@michaelnoardo3315 Жыл бұрын
good to hear from a professional that Blender even being a Swiss Army knife is doing a good job, how come such a free tool can be so powerfull
@pavelgrishin3 жыл бұрын
Great stuff!
@anarkijex2 жыл бұрын
what's it like going back to zbrush? how's your muscle memory on them hotkeys?
@MikeMike-wc8on2 жыл бұрын
Try Shift R to configure the Remesh density before Ctrl R :-)
@sambabassesoumare11683 жыл бұрын
VERY NICE THINK's
@carlinhosjm883 жыл бұрын
also in blender you can split screen and have 2 diferent view point, and sculpt in real time see the resolts on both views
@doomwalker99343 жыл бұрын
How did you feel when you discovered the undo glitch?
@Mokmaheim3 жыл бұрын
Wow!!! Blender... I love yuo!!
@bartez80182 жыл бұрын
Im just learning blender, what did you do in 1:55? How did you do this?
@SpeedChar2 жыл бұрын
Ctrl+r - remeshing. Watch my latest video for a bit more info :)
@trodat073 жыл бұрын
Blender CAN manage a lot of polygons too, the difference is that ZBrush has a special and clever feature that allows it to alocate all the resources to each individual object at a time, virtually making them as dense in polygons as the PC can handle. Both software has similar strength with very different workflows and resources management. Edit: yes, the real 3d vs 2.5d is a key difference.
@Cadforcam3 жыл бұрын
This is a really nice video for sculpting in Blender. It seems you forgot to use the multires modifier, symmetry and cursor are also better in blender. Price is pointless, I think any model could cost hundreds of dollars, even if you pay $900 it is very easy to compensate if you're working with it, if not you should consider cheaper or free versions (zbrush core/mini). The best advantage for blender is that it is like any other 3d software, it has proper positioning and measurements and a lot of modeling tools that are almost industry standard. The time you try to combine Zbrush with any other software is when you realize that Zbrush only plays well with Zbrush. The best advantage from zbrush is its performance and more advanced tools. Overall both softwares are really helpful and adequate for sculpting.
@onurerbay76723 жыл бұрын
Hi, I am about to finish the other orc course (the one with the bull) with ZBrush. Is it possible to follow along your orc course (the one with the guns) with Blender in regards to polycount? I am asking because I haven't tried to sculpt in Blender yet, I just did hardsurface modeling. Sculpting with Zbrush is awesome but hardsurface modeling is kind of complicated in comparison to Blender.
@SpeedChar3 жыл бұрын
For me both Blender and Zbrush are okay :). Hard and soft surfaces both. So in theory i think you could follow most of the orc cyborg course in blender, though for some detailing i am not completely sure. But for the most part i think no issue. Soon i will start making blender character courses and videos in Yutube so you will see :).
@onurerbay76723 жыл бұрын
@@SpeedChar Great, I am looking forward to check your new tuts out. The orc bull course is awesome by the way, thanks for that one.
@Ukosh13373 жыл бұрын
for me the reason i switched from blender to zbrush was lack of transpose tool and slower booleans in blender
@tiagotiagot3 жыл бұрын
Hm, middle mouse button and the equivalent button on the tablet pen do the same thing for me, by itself rotate, with Control it's zoom, and with Shift it's pan...
@Pesto-643 жыл бұрын
So glad to see this video, I have followed your amazing work for a while. Would love to see an artist with your talent and teaching ability make a Blender course! Would love a Blender version of your Absolute Beginners ZBrush course on Udemy! I'm buying it when you do! Also, to remesh quicker, use Shift+R and you can adjust amount with mouse or pen, the hit Command + R to remesh
@huimoin3 жыл бұрын
Tbh if you know how to sculpt in Blender you should be able to follow his sculpting courses as well.
@toastedprinny3 жыл бұрын
Yeah getting started sculpting with a tablet in zbrush is kinda weird, first thing you ALWAYS have to do is rebind your pens clicks to zbrush itself and get used to having your hand to the left of the monitor on the alt, ctrl, shift keys... the rest is just fumbling around... that's how i learned XD
@gorans0073 жыл бұрын
Hi Nikolay, is it possible somehow and somewhere to ask you about sculpting and stuff, because I am a beginner with sculpting and I really need some feedback?
@galdchen3 жыл бұрын
In the beginning you said ZBrush is able to handle more portables. What does that mean?
@SpeedChar3 жыл бұрын
Polygons is probably what I wanted to say :)
@dungeonmaster2173 жыл бұрын
Blender is actually good for stylized character, because main developer of sculpting tools in Blender (Pablo Dobarro) is a huge fan of this art style.
@lottieli9303 жыл бұрын
please release the next video about blender sculpting asap~haha
@jason8283 жыл бұрын
I would like to state a big advantage of blender in sculpting : multiple interactive viewport !
@RAY-kh3ie3 жыл бұрын
Merci beaucoup pour la vidéo !!!
@IAcePTI3 жыл бұрын
Blender is good in so many things but have its flaws. It can handle great number of polys using multiresolution modifier and you can manualy retopo your model in a easyer way then in Zbrush (at least for the last time i used Zbrush). Theres other plus, as you sayd, Blender is "real" 3d, so for example, for "you" artists that only going to sculpt, on the Sculpting interface, you can change the most right top part of the windows for another 3D view, or for the final render camera, or for a reference image, or... etc... It can be so mutch more costumized. Another thing, as you sayd, is lighting the scene. I love ZBrush and i was used to him, but Blender can be good to after learning him and even better with some addons. Btw i like your sculpts. Sry if i reply to some comments to find "Creating Realistic Portraits with Blender - HUMAN - Course Trailer", it is a good looking course but i dont have nothing to do with them, is just the results if they are realy like the result showed on video is so dam realistic that is hard to believe that a OpenSource (Free) program can be used to do that. About live streaming, live streams let you interact better with your audience, not like talking to a computer. It can be a good for motivation and you can reply live. It may have some cons, like controling chat and disctractions but live streaming is more fun to watch than watching a recorded video.
@aleph-tav2 жыл бұрын
Great video - But Im so use to Zbrush its hard to go over to Blender 😝. Controls for me in Zbrush is just more intuitive. Will try Blender more
@SpeedChar2 жыл бұрын
It's about practice. After 15 hours In Blender it will be hard to go back to Zbrush :)
@chixalubimpactor46082 жыл бұрын
I hope this question gets seen, I have been studying your process in sculpting the eyes and it is different from some guides on creating eyes by basically adding to sphere meshes to the geometry and placing them inside. I do prefer your way of sculpting them, but Im not sure if it is going to affect the process of rigging the eyes to be used in film. Can I rig eyes that are sculpted like this? Would anything hinder this process?
@SpeedChar2 жыл бұрын
Absolutely not :). This is just a sculptor's approach. Traditional. You dont rig a marble statue arent you :). So normaly for animation, low poly, games etc, you put spheres inside and work the eyelids around those eyeballs :).
@Xitaychin3 жыл бұрын
5:40 You can press Shift+R - scroll, then Ctrl+R (Thanks Grant Abbitt)
@facundodellarosa7343 жыл бұрын
what focal length of the camera do you recommend to sculpt characters?
@SpeedChar3 жыл бұрын
As small as possible. I use 100mm focal lenght
@rahmanlinux96023 жыл бұрын
I wonder when will zbrush core get 50% off i want to buy it ,sculpting in blender is so painful 😭 just like you did here lol
@antirevomag8342 жыл бұрын
"if your model goes over ten million polygons, it's going to be hard to work with" Ah, so that's why my 20mil polygon blender sculpt makes my computer sound like i'm in a busy subway.