I always enjoy watching your very efficient approach to sculpting. Enviously too, as I’m so slow..!
@FynnGB5 жыл бұрын
Thank you!
@ThulfaqarAbdulla6 ай бұрын
Your just awesome 👏 keep going man
@tulbezus58445 жыл бұрын
I love watching your sculpt time-laps, your stokes are so soft and precise! Keep up the good work
@FynnGB5 жыл бұрын
Glad you like it!
@neel3D.5 жыл бұрын
Nicely done!
@ADI-xp4qe5 жыл бұрын
Great work mate
@leather_moon5 жыл бұрын
great work as always, amazing knowing of anatomy
@billyverystrong80375 жыл бұрын
Great work as always.
@DannyWilder-z4w5 жыл бұрын
Excellent
@broshbrolin23955 жыл бұрын
Hy Flynn did u have any plan to make gumroad video Talking about Anatomy in depth or ur Workflow in Zbrush
@vivekkumarranjan945 жыл бұрын
Here we go again with fantastic content! Any plans for female sculpt?
@wilhelm9925 жыл бұрын
amazing!
@renandds5 жыл бұрын
Amazing, inspiring me a lot !
@masloff7125 жыл бұрын
it's just amazing
@marcodig27195 жыл бұрын
Awesome work! May I ask you some tips about the right pc configuration to use with this program? Thanks and sorry for my bad English.
@kuicoam68695 жыл бұрын
Ok that's cool again !! But the music just get starter at 3:44
@Anim8ionManiac5 жыл бұрын
cool
@AlexTamayo.5 жыл бұрын
Hey Fynn! Wow, your sub count is crazy!
@MrMinimonty5 жыл бұрын
Really amazing work! Just wondering, how long do you use dynamesh for before switching to subdividing?
@FynnGB5 жыл бұрын
It really depends on what I'm planning to do with the model and how far I want to take it. In this case I used dynamesh all the way to the end since I didn't go into fine skin details. But for a production ready model I would create a proper topology once the primary and most of the secondary forms are there. As long as the proportions don't change anymore it's safe to make the topology and then work with that rather the dynamesh geometry
@MrMinimonty5 жыл бұрын
@@FynnGB Brilliant! That makes a lot of sense, thank you mate, keep up the good work :)
@faustNebel5 жыл бұрын
Great work! Can I ask you for some advice on how to smooth things without losing details? Each time I try to blend stuff and smooth my sculpt, I lose any sharp angle and crease too fast. Do you have any tips on this?
@FynnGB5 жыл бұрын
I would recommend to either make lighter strokes or lower the zintensity for your smoothing brush. When I have a crease or an edge I like to smooth out the surfaces around it but not the crease/edge itself to keep the detail.
@faustNebel5 жыл бұрын
@@FynnGB Thanks mate !
@pepelepape74825 жыл бұрын
I love all of you'r videos! Its really awesome ! Do you use a graphic tablet, and do you think that its necessary for sculpt
@FynnGB5 жыл бұрын
Thanks a lot! Yes I started out using a wacom bamboo for almost 7 years but I switched to an intuos pro M Since Zbrush works by 'drawing' strokes it's necessary to have a tablet to get the pen pressure otherwise it would be like drawing in photoshop with a mouse
@pepelepape74825 жыл бұрын
@@FynnGB thanks for the answer :D i start Zbrush with just a mouse. But i think it's time for me To try a graphic tablet :)
@santiagomejia29015 жыл бұрын
What a great job, its just perfect, can you tell me how you start? I mean, this is a dynamesh? And which resolution you used?
@FynnGB5 жыл бұрын
Thanks a lot! I like to start with the default 'DynaWax128' sphere that you can find in the lightbox. Once I make shapes where the resolution is not sufficient anymore I increase it slowly
@santiagomejia29015 жыл бұрын
@@FynnGB ooh thx for the info, im learnig this great software and it will help me alot
@corsairs9795 жыл бұрын
Can you sculpt a female head as well?
@amitwaghela57695 жыл бұрын
What software name?
@mashimashi72735 жыл бұрын
nice ear
@kpaan68885 жыл бұрын
hi ! i love ur work, can we speak about it by social media ? I have some questions
@virminpoint20205 жыл бұрын
can i make a request ?
@TouchedByArtist5 жыл бұрын
hi. can you make more slower version sculpt ? we can see your steps. example : if took 2 hours make 40 min video. if you can. thank you.
@vidsurfer07255 жыл бұрын
3 things: 1. Great sculpt, great anatomy. 2. I would of started the skull off using a primate skull for this, considering the amount of deviation and deformation away from the human skull. 3. The image used for the thumbnail is misleading, clearly way more sub tools were used to create this than just a single sphere.