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Let me know what you think of the process and the results in the comments below! Thanks for watching. Check out the links below for the resources mentioned in the video.
UNREAL ENGINE COURSE:
Unreal Engine Archviz Course (discounted): bit.ly/3T6LnKs
DOWNLOADS
Download all my free models/projects here: bit.ly/3LJ1PNk
OTHER RELEVANT COURSES
Twinmotion Course: bit.ly/3LgtohY
Lumion Courses: bit.ly/3LgtohY
Free Unreal Engine Mini Course: bit.ly/3zYunOc
PRO Unreal Engine Course: bit.ly/3AvEcEY
3ds Max Introduction: www.learnarchv...
3ds Max + Vray | Archviz PRO in 6 Hrs: www.learnarchv...
OTHER RESOURCES
All archviz courses: bit.ly/3LJ1PNk
Free furniture model collection: bit.ly/3LJ1PNk
Insider's Guide To A Career In Archviz: bit.ly/3LJ1PNk
OTHER VIDEOS OF INTEREST
Perfect Archviz Workflow: • Real Time Archviz | Di...
Chaos Vantage Analysis: • Chaos Vantage or UE5 |...
Vray vs UE5: • Vray vs UE5 | Can I Re...
Chaos Vantage vs UE5: • Chaos Vantage or UE5 |...
DESCRIPTION
Working in real time for archviz is simply awesome. For me, it really brings back the feeling of being an artist and being creative. When it is working well (and when my hard drive doesn't crash) it is intuitive and fast, and technical parts kind of fade to the background. Of course, you need to get the workflow down first. In this video I show my workflow from start to finish -- starting from 3ds Max and modeling, then using Datasmith to translate to Unreal Engine, then creating a final cinematic animation relying heavily on the assets and tools provided with Unreal Engine 5. I leaned hard on Megascans, Lumen and Nanite which are all unique to UE5. I talked about how these features in my last video where I argued that this is the future of Archviz. They perform amazingly. Check out the process and the finished result and let me know what you think. I continue to be amazed by the quality you can achieve in Unreal Engine relatively quickly and easily.
Note: The final result at the end is rendered entirely with a real time Global Illumination solution, Lumen, and I think it looks really cool considering that.