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A Blender tutorial demonstrating how to roll objects like cubes, hexagons and pentagons in Blender using Geometry Nodes. It's easier than you think and much quicker than manually rotating around several empties. Follow this step-by-step guide to rotate regular polygons, objects with sides of equal lengths, in Blender. This is done in Blender 4 but will work for earlier versions as well.
0:00 End goal: Rolling a cube, hexagon, or pentagon.
0:20 Setting up the rotation for the rolling cube.
3:00 Setting up the forward motion of the cube.
4:45 Combining cube rotation and forward motion to complete the roll.
5:37 How to determine the size of an object in Blender.
7:56 Setting up how to determine the size of different types of polygons for the roll.
12:39 Controlling the speed of the rolling cube or object.
13:15 Adding some flare and style to the walk or roll cycle with RGB Curves.