Dude this is literally most of my decks lmao! Thanks for the advice
@dalton_peturssonСағат бұрын
Ive had a great time playing cube + star
@SmoketySm0keСағат бұрын
As someone who is trying to make a Torsten deck myself, I'm wondering if you've found a way to overcome the problems you laid out with him here.
@Nas0630Сағат бұрын
This video was amazing. I think this has actually been the catalyst to me actually wanting to deck build again after not really having too much fun playing mtg in general lately. Deck building consists of ~98.27% of my love for Magic and even when I took breaks in the past, I still at least would brew decks just because. But that hasn't been the cast for the last year and a half or so. I kid you not, I actually don't think I have been this excited about a deck building since Kels, Fight Fixer first came out and I spent the time making her into a "Meren, But Blue" deck and my friends that I would frequently play with say that they thought the deck wouldn't work, only for me to win about 3/4 of the games we played over the next few days I exclusively played Kels to tune the 99. So thank you.
@kelmirosue3251Сағат бұрын
I think what this pre-con does is give people an experience they wont lean into as much, group hug. Sure there are some people who like group hug but that seems to be the minority, and giving the feeling of a group hug in some capacity to a new player will open their eyes to the value of it. Even if its only a little bit, so I ca understand why they put group hug in the precon, even if its not the most optimal thing for that particular precon
@PenDanger2Сағат бұрын
I think you have some of the best edh content around but I like to watch edh videos in particular on my phone, and you can't read rules text at that size. I'd LOVE a phone friendly edit.
@salubrioussnail17 минут бұрын
I try to size most cards I want read to be easily readable on fullscreen mobile, but having them be easily readable on small screen mobile requires them to occupy like 40% of the screen, which is a lot of real estate if I'm discussing something that involves multiple cards. There may be situations where I can increase the size of cards a bit, though. It's an ongoing compromise between readability and the way I want stuff to be framed on screen. I also size cards based on how important they are to read--if it's too small to read, a lot of times it wasn't something that is all that important anyway, and is just there as an example or for people who want to train their eyes on something.
@leseanmccoy45142 сағат бұрын
what you are saying is literally 5th grade level thinking. just say it dude you arent smarter because u take 20 min to spit it out holy shit
@RiddleOfLightning3 сағат бұрын
i don't get it, isn't the point of commander is to win the game? Every opponent ever will be mad at any piece of cardboard that brings you closer to winning anyway, no player can do 100% accurate threat assessment and what eats removal is mostly vibs based.
@waylonk24534 сағат бұрын
Refreshing!
@Farmers-Almanac4 сағат бұрын
combos are antithetical to fun
@petrri3234 сағат бұрын
It’s not a SS video unless he references the same pod of decks built in Covid, again. Have you built anything new since then? Or does all of the deck building advice come from that one time period/experience?
@JohnGarner-d7i4 сағат бұрын
Since you seem to be the person would find it interesting the calcification of soft tissue is usually referred too as dura. Fun fact
@itayraviv24224 сағат бұрын
4:59 that's a very... Umm, interesting upgrade to a stool.
@iryanmadayana19044 сағат бұрын
It took me until today to actually notice the AI response about the island and mana rocks. Wonderful.
@severdislike42224 сағат бұрын
This puts me in the mindset of some truly "You and I are playing two wildly different games" decks from the late 1990's. Looking at mana barbs, dingus eggs, winter orbs, mana flare, and for flat amusement sake possibly the newest card in this sort of commander deck, Yurlok of Scorch Thrash. Forcing everyone at the table to play to the memory of gratitious mana burn. There's something to be said for "Bringing everyone down to your level" .... part of me now greatly wants to go see if I can reliably make everyone in our play group suffer an old-school style stasis deck now.
@Farmers-Almanac5 сағат бұрын
i disagree with most of your commander philosophy, but enjoy your deck building 😊. love the channel
@darkanayer58675 сағат бұрын
I've been meaning to use Kasla of the broken halo for a while as counterweight on a Jeskai control or Stax shell, I just never got around brewing it. She just looks like quite the decent commander for non aggressive decks that are playing creatures for their static/triggers and not to attack/block with them, being a 6 drop 5/4 flying Vigilance haste with Convoke. The last ability feels kinda completely irrelevant in that context tho, so she probably isn't a good one for that kind of stuff. Eh, I'll figure
@master_rafiki5 сағат бұрын
So good. Every. Single. Time.
@minway38295 сағат бұрын
one of my oldest and most loved decks is a Oona control deck. It was built to do a long jank combo with eye of the storm, lots of instants and sorceries, lots of counterspells and spot removal, several of them untapping lands or returning mana. Oona gave me a way to win w/ commander damage + removal, gave me a mill based option and mana sink in case my combo broke, and a solid on hand blocker.
@andariel6547895 сағат бұрын
I want more of this kind of content, with the prevalence of universes beyond on EDHREC it's hard for me to find interesting but rarely seen commanders for my decks.
@chrisswanson59846 сағат бұрын
Does Radha lose the 2 red mana as the attack phase ends?
@temeraire17056 сағат бұрын
And here i was thinking that they were for shaping your upper body
@jeremybartlett23967 сағат бұрын
As someone who is not a CEDH player (or much of an EDH player at all, to be honest), it's interesting how some CEDH decks seem to do both the counterweight and synergy pieces in the command zone. In the Thrasios/Tymna decks I've seen, you're running almost no card advantage in the 98 besides the absolutely back breaking stuff (Remora, Rhystic Study, Ad Naus), because Tymna and Thrasios are your card advantage. You're instead running tutors, counterspells, and combo pieces. But, a lot of your combos are infinite mana pieces, which Thrasios is another outlet for. Similarly, Kinnan is clearly a synergy commander, working with the 5 million dorks and rocks the deck plays to make even more mana. However, it also counterbalances the massive amounts of mana the deck produces by being an outlet to find one of your much less common wincons. I will admit that I might not be understanding the concept perfectly, though.
@DomLuQc7 сағат бұрын
You are one if not the most relevant kitchen table creator out there. I consider your inputs on-par with those of Rachel Weeks from whom I love the philosophy. You sre underrated my friend!
@MaxQVideos7 сағат бұрын
Impressive growth as a content creator! I enjoy your videos a lot, keep it up :)
@Jeskai7 сағат бұрын
just like my eldrazi golgari where i swapped commander numerous times to help with what those chonky bastards can't do
@irvinyeager29587 сағат бұрын
I have been thinking about a Jund Super Friends walker deck with Prossh as the head with the primary purpose to gum up the board to protect loyalty.
@NakanoHitori8 сағат бұрын
I put together a witchmaw food deck. The commanders are ishai and reyhan, +1/+1 counters guys. In the deck are the reasons I wanted to build the deck. Brenard and Ygra, they are in there because I see synergy. Bernard buffs all my creatures that become food because of Ygra, and Ygra becomes huge no matter what. However since it's absolutely jank, I never reliably make use of all the other cards where I do stuff with the food cards in the deck. It has its moments where I become scary but I don't really want attack. I just want to play the deck. I've managed to play Ygra and it gets huge. I wanna play it more and not become noticable
@schobisa8 сағат бұрын
This is why i play jank aggro, so if you lose its your fault
@riccardocalosso568811 сағат бұрын
My gruul good creatures commander works kinda like a counterweight. The deck is either creatures or lands, so my commanders (the kessig duo, the ones with partner, not the ones as partners) give me ramp and removal.
@Jakerunio12 сағат бұрын
I mean this is basically the blue farm theory from cedh, no? The commanders don’t specifically synergize with the deck’s win conditions nor do they facilitate any combos themselves. They just make up the inherent downside of needing tons of interaction on top of win conditions and remove the need for copious amounts of card advantage engines (beyond the must-play staples ofc).
@ethangorman568512 сағат бұрын
I've had some serious interest in building aggressive decks lately but I find it very hard to decide what creatures to include
@livanbard13 сағат бұрын
Well idk what to say but welcome to cedh.
@Alecations14 сағат бұрын
You can use certain mdfcs and specialty lands for both land slots and removal or other slots. Makes it feel less bad
@leysonmose15 сағат бұрын
Five colour good stuffs favorite commander Atraxa
@peterlosey473515 сағат бұрын
This is the first video of yours I've seen, I subscribed halfway through the video. I appreciate the design with intention that you have for this deck, and how comprehensively you explain those design choices. I would definitely like to try playing with or against this list.
@ajrjvincent408815 сағат бұрын
I've been having an interesting problem lately at my game shop. A guy a know who plays strong decks against tables with more budget decks has been getting stomped out in the early game because we look at his 1500 ur dragon list and try to make sure he doesn't steam roll us. He very rarely wins because of this and its making a weird play environment any thoughts?
@martinithechobit16 сағат бұрын
Hmm ty.
@brocksteele747516 сағат бұрын
The biggest problem with EDH is that I simply cannot have fun telling one specific person to go sit in the other room for 25 minutes. Knocking someone out of a game that has no time limit just sucks.
@elliottreed528316 сағат бұрын
Holy hot take, yeah just make commander more expensive lol totally a good idea.
@brocksteele747518 сағат бұрын
The term "group slug" just makes me think of Toxrill.
@quixmith19 сағат бұрын
as an older player, I have noticed that a lot of the younger players that feel like they have to win a game often pull the trigger on board wipes without much thought. An example is my nephew recently came with me to a game where he board wiped then we all get stomped by the actual threat at the table in mono green. His board wipe was mostly targeted as what little card draw I had in the form of creatures on the table, I was using those more as a catch up strategy than a get ahead and win strategy. He was so used to his old playgroup of what you could almost call "try hards" that often use similar card to quickly take over the board and win. Threat assessment is often the problem, and I found that younger players often don't think of the long run beyond a board they they alone are the only ones behind. Later in that same game he kept asking us to help him solve the mono green player threats... well sir we can't, you wiped the board of all our value pieces. Perhaps think of that rather than think of trying to fully control the board.
@througtonsheirs_doctorwhol591420 сағат бұрын
well, better explain why they were a danger than focus on your loss itself ;) ths is how we learn from how the enemy plays us. As Danya Naroditsky and Gary Kasparov taught me : "Play as if your opponent had 2 moves every time you move..." and "Think of what your opponent would do, they have their goals and objective in this game as well, so..."
@CrunchBar-qe5fw21 сағат бұрын
Let's just go out on a limb here and say that cohesion likes, nay, NEEDS synergy in order to actually BE cohesive. Additionally, the concept of building a commander around a 99 and the 99 around the commander isn't some new thing. But if you're building a 99 and THEN select a commander, chances are you're missing the point. The entire purpose of the format is to build AROUND your legend, not use it as a "fuck, I don't have an answer for X thing in my deck, let's just use this guy" card.
@Elvalley21 сағат бұрын
That's why I always liked Arixmethes as a KLOS commander. Big boys require big mana, and overburdening myself with ramp makes it harder to protect said big boys.
@TeaAddict121 сағат бұрын
Yeah ive been doing this mostly with voltron and control. I might rake up your ruby idea but with a different commander just to be hipster. Its pretty cool.
@hatimzeineddine872321 сағат бұрын
st traft and rem karolus deck where the point is to get him to crew a vehicle 3 times every turn is what I am building towards
@ArchFiendAF21 сағат бұрын
2 months late but im here to share a bit of insight you may or may not have realized while or after making this video. your conclusion that "deck building creativity is not rewarded, in and of itself, in commander games" actually applies to more games than just commander. ive had this exact same experience in fact in table top roleplaying games in character creation. when it comes to just the raw mechanical build, some table top games have a lot of options that allow you to minmax the shit out of your character to do some really amazing things. but even if your goal isint to do something amazing but rather do something unique ultimately that part of character creation is not rewarded when playing the game in of itself beyond the first 2 or 3 times you do the thing and everyone is like "wow, cool, anyway"
@rayaronitwitchybrow21 сағат бұрын
DO NOT sit on a stool in this mans house before looking at it
@DocterPink33322 сағат бұрын
Shout out to Kogla the Titan Ape. If you play him in the obvious human-tribal style his ability suggests, your low-curve deck full of random value creatures gets a giant ape with two different removal effects and tons of potential for combo kills through said ability (Rhonas's Monument my beloved)