Overgrown - Episode 6
3:51:58
5 ай бұрын
Overgrown - Episode 5
3:03:51
5 ай бұрын
Overgrown - Episode 4
3:18:39
5 ай бұрын
Overgrown - Episode 3
1:51:55
5 ай бұрын
Overgrown - Episode 2
3:13:58
6 ай бұрын
Overgrown - Episode 1
3:16:37
6 ай бұрын
Beserkr - Episode 6
2:39:58
6 ай бұрын
Beserkr - Episode 5
2:56:02
6 ай бұрын
Beserkr - Episode 4
2:59:56
7 ай бұрын
Beserkr - Episode 3
3:17:51
7 ай бұрын
Beserkr - Episode 2
2:52:39
7 ай бұрын
Beserkr - Episode 1
3:16:49
7 ай бұрын
Пікірлер
@arkturhellsing1484
@arkturhellsing1484 Күн бұрын
This was secretly a 40k show is what I felt when the priest called in.
@Mr._Matt
@Mr._Matt Күн бұрын
***SPOILERS*** One of the cool things about this channel's shows is that there's a lot of variety in terms of settings and stories. Some other channels almost exclusively court certain games in particular, just having different stories in different locations in the same overall world, which is all well and good, but I think that The Wandering Inn has the most different TTRPGs being played that I've seen on any channel. I can imagine there might be some channels out there that sort of "run the gauntlet," treating each system/world as more of a "sampler platter" than an actual full-on roleplaying experience with a setting and interesting characters, but The Wandering Inn really delivers on variety. I mean...unless you don't like TTRPGs, in which case you're kinda screwed, but I digress. ;) Four Minutes appears to be yet another interestingly unique TTRPG setting, this time set in 1972 North Carolina. Sheepy has given up the reigns once more to another GM, Fore, who seems to have a curious story to share. Based solely upon what I'm seeing and hearing in this episode, this new show is pretty darn cool. A period piece with surreal elements which seem alien or eldritch in nature, and lots of mystery/intrigue? That's certainly within the scope of my interests, so I was thoroughly entertained once the show got going. That said, it was once the show got going that I was entertained. If I had to quibble over one thing, it might be the lengthy character/rule setup at the start of the session, with the show/storyline not really starting until after the 1-hour mark on the video. While I do enjoy being able to follow along with rulesets in TTRPG shows, it felt less like a reminder of how the system works (and a quick explanation for the viewers), and more like character creation was deliberately left incomplete before the start of the show. While that stuff can be entertaining at times, and a shared Session 0 might be interesting, its presence also gives the feeling while watching that the session/story bits could have been longer if everything was ready to start right out of the gate. I don't know if it will end up detracting from precious time which would have been vital to fleshing out the story better in the long-run of this campaign, but I was left thinking "Man, I would have much preferred an extra 30 minutes to an hour of story in this episode instead of the character creation and pre-game rule coverage." I think Fore's idea of using the dispatch center and the players' different calls as a way of introducing various, seemingly unrelated weird events around town was brilliant, given the efficiency of obtaining information from all around the area, one at a time, while making the outside world seem as though it's going mad, bit by bit. As concerns ramped up, the inflatable insectoid creature made its appearance, and Jimmy had to step up, smashing the thing with a chair. Fleur and Angela did their best to deal with the situation as well, while Robert's nerves were on edge. To be fair, though, that seems to be the default setting for poor Robert. Even after the bug seemed dead, the party was given little time to feel safe...with the bug secretly latching onto their superior and puppeteering the man around his office. Moving a threat into the facility with the party aided in making nowhere feel safe, which I think was a great direction to take things in, given the tone and everything I've seen thus far. On, and in regard to a different sort of "tone," I love the blurred sepia tone look of the show. Also, the ambient sound effects such as the office chatter and the truck noises were great for immersion. This doesn't really fit anywhere specific, so I'll just say now that I appreciate the amount of detail Fore seems to have put into the town during that session, readily detailing where everything is, referencing the Wright Flyer (which has apparently been stolen and used for who-knows-what), and just generally "selling"/fleshing-out the location to the players and the viewers. It took some pondering, but at least in this episode, I believe that Robert was my favorite player character. His good intentions, nervous demeanor, and feelings of regret give him a sort of "underdog" quality which make it easy to like him, and my favorite line in the episode came from him when Cody was talking about the supervisor's nicotine problems while the supervisor was being controlled by an inflatable bug thing, and Robert said nothing about the creature, only replying "I don't think that's a current problem, sir." The line delivery was just sublime, and I burst out laughing when it happened. Not only was it hilarious and allowed for a moment of levity in an otherwise unsettling situation, but it was believable - given Robert's demeanor thus far - that he would say that. I look forward to seeing the characters develop going forward, as I feel like we only got a taste of them in this episode, and with the characters being new for the players, it may take them a couple of sessions to really get into the groove to explore them well. The mysteries and creepy events have a lot of potential to delight me and keep me thoroughly entertained, if things keep up like this and we get some cool explanations and reveals. I'm curious to see where things go forward, but solely going off this one episode, this new series could be something awesome!
@LordoftheFore
@LordoftheFore 21 сағат бұрын
The detail of this response is invigorating! Many thanks!
@Mr._Matt
@Mr._Matt 21 сағат бұрын
@@LordoftheFore Haha, my pleasure! =)
@pavolkolesar6835
@pavolkolesar6835 2 күн бұрын
I think the characters should have called 911 when the inflatable crab walked in
@LordoftheFore
@LordoftheFore 21 сағат бұрын
To be fair on the crab's part, at least it just walked in.
@eng1twr
@eng1twr 3 күн бұрын
I know I’m a little behind but is there an audio only version
@Wandering_Inn
@Wandering_Inn 2 күн бұрын
Not yet, but I am working hard on putting all my shows out on podcast places! I'll be keeping everyone updated as best i can
@LegateRioksia
@LegateRioksia 3 күн бұрын
Good thing I gave this show a chance :) thought maybe its not my thing, but enjoyed the episode very much.
@Wandering_Inn
@Wandering_Inn 3 күн бұрын
Glad you gave it a chance!
@Sarriff125
@Sarriff125 3 күн бұрын
Sheepy's Southern accent is as good as my French accent.
@sam0var843
@sam0var843 5 күн бұрын
Love the PMS/F/EE series. Thanks for the uploads.
@sam0var843
@sam0var843 9 күн бұрын
Does anybody else notice that the roof left of the door looks like a woman in a red bikini bent over?
@niburyn
@niburyn 12 күн бұрын
Lore and Relevations! :-*
@joedavis3983
@joedavis3983 12 күн бұрын
It does exist. I faintly remember this game from a demo disk or something in the late 1990's when I was really little. I remembered some computer game with moon combat so very faintly and it had always been on my mind, what it was and if it was real. This is it, I know it is, and the satisfaction of knowing it's real and finding it again 😮😮😮
@TheDoctor4221
@TheDoctor4221 14 күн бұрын
Jeez, Svind's just actively antagonistic at this point lol. I wish I knew what Bugum was about so we'd learn more about the relationship with her lol
@Mr._Matt
@Mr._Matt 16 күн бұрын
***SPOILERS*** The conclusion of Manor Most Foul is finally here, and the last leg of the journey was no less dangerous than those that came before it. I'd been wondering what might be behind that statue ever since the end of Episode 6, and I certainly was not expecting what the party encountered in that dark passageway. Having forgotten mention of a demon several sessions back, I was caught offguard as the group encountered it, and the offer of those mysterious lanterns at some price was a bit unnerving. I think this is as good a time as any to bring up Sebastian's art again. My word he does a great job with it. The demon was unsettling and looked otherworldly, the passageway with the holes and the tripwires was so much easier to visualize with that drawing, the skeletal versions of our protagonists were an unexpected and amusing thing to get to see, and the colorful, spectral entity with energy/lightning crackling off of it was just fantastic. Sebastian has a gift at illustration, and the use of his art was a great boon to the campaign. Groten's decision not to barter for a lantern is one that I could respect. With the general vagueness of just what the lanterns would do, and the fact that people were losing body parts to receive a lantern, I believe that his choice to forego getting a lantern of his own was pretty logical, and I think it makes sense for who he is as a character, so I think Pony Punch did well to have Groten make that decision. Even though this was Pony Punch's first show, I don't think you could really tell at all, especially by this session. I hope he continues being in TTRPG shows if he had fun, as he's got talent. It's truly a rare situation where a player character in a TTRPG remains creepy until the very end of the campaign. In fact, I don't know if I've seen it before, but Syriinx's Svind somehow pulls it off flawlessly. Actually, now that I think about it, the fact that the tone of the campaign was clearly full of dark comedy, makes it even more impressive that she was able to make the character creepy despite the amusing things happening along the way. Oh, and less than 3.5 minutes after the GM tells Svind that her hand turns black, Syriinx has already fully painted her hand black while the show was still going. That's hardcore, man. =D That Sheepy guy was okay, I guess. Sponge has been a comedic character throughout the series, and while he has occasionally gotten violent when the need arose, this episode really put him to the test when it came to combat. The end of this session had quite the battle, and Sponge was a valuable asset in that fight. The rest of the party could do little to keep up with him in the struggle, with Groten even getting killed for a while. It was fun to see Sponge actually become angry this session, going berserk on some undead for a time. Valen played such a fun character with Sponge, making one of the most terrifyingly strong, lovable idiots I've seen in fiction. Alright, so back to Sheepy. Bugum Toe actually said one of my favorite lines in the entire campaign during this session: "You killed the person I hated the least!" It was simultaneously hilarious - thus being in line with the dark comedy of the campaign - as well as a genuine sentiment from his character. No one in this party was truly his friend, with all of them compelling him to march on and expose himself to misery and loss. Svind needs no explanation, but Sponge - though not deliberately malicious toward Bugum Toe - was an ever-present threat to Bugum Toe's continued existence if he ever learned of what Bugum did to the Prince. However, even as Groten and Bugum Toe had their issues, they were the two most "normal" members of the group, and their interests occasionally aligned. This was a crazy tale, and I must again commend Sebastian's artwork for really amplifying the setting and descriptions. Great job, everyone, and I hope you all continue to do good work. =D
@JustNuby
@JustNuby 16 күн бұрын
thx so much, was getting into only war but it seemed kinda confusing in some regards, this helped a lot. Also, you look very cool :D
@Wandering_Inn
@Wandering_Inn 16 күн бұрын
Thank you! Glad I could help. But it's more looked cool. That was like 5 years ago xD
@JustNuby
@JustNuby 16 күн бұрын
@@Wandering_Inn That's fair lol
@TheDoctor4221
@TheDoctor4221 16 күн бұрын
This really feels like an old bizarre videogame you played once while sick and forgot years later til you got sick again
@rinkehibma252
@rinkehibma252 21 күн бұрын
2 hours in I can see why they have 3 episodes in the playlist instead of the normal 2
@rinkehibma252
@rinkehibma252 23 күн бұрын
I wonder where can i find more warhsmmer ttrpg podcasts like this on youtube
@Wandering_Inn
@Wandering_Inn 23 күн бұрын
There's a show I ran on Roll4it called The Last Ditch that I GM'ed for a couple of seasons. Similar to this and expands in a few ways.
@rinkehibma252
@rinkehibma252 23 күн бұрын
@Wandering_Inn oh cool Did not expect an answer from you on a 5 year old video. Will try to look for it once i am done with the playlist. Only now reached the part with the arnoured ork kill a squad of soldiers
@subjectmichael1
@subjectmichael1 25 күн бұрын
*Sits here hoping for a season 2 at some point.*
@Wandering_Inn
@Wandering_Inn 25 күн бұрын
I hope to bring it to y'all too :D
@Capt.Thunder
@Capt.Thunder 27 күн бұрын
This is a very unimaginative take. The missionary doesn't have the authority to unilaterally kill the rogue trader and his crew. This gives you so much freedom to play around with it (as long as you as a player don't sabotage the other players), as you have an in-game excuse to be held in check. You are there as spiritual advisor, not inquisitor. You can lean into the comedy of ineffectually complaining about heresy all the time "But my liege, the God Emperor demands that the mutant, the xenos, the heretic, be Burned in the Holy Fires of His Prometheum! What will you do next, cavort with demons in the night?! Degenerate. Weak. Fornicator." Basically shouting "h3nt4i!" all the time, like the girls in the Japanese cartoons, but more medieval. Or you can lean into the cowardly angle, who is all bark and no bite "Hold me back, I said: hold me back! I really mean it, I'll give that xenos a piece of my chainsword if you don't hold me!!" Or play around with being a doomer chad "Everyone on this ship has fallen and now revels in sin. It is probably too late for them, but I stand as the Emperor's final beacon. I shall seize every opportunity to be a badass for the Emperor, and all that matters is my own spiritual journey; that I die well for my beliefs. I won't even complain when others propose sin, because I was already aware that they were contemptible maggots crawling at my feet; it is in their nature and wholly anticipated, why should I care for their already-damned souls when I can be so much more?" Or the Machiavellian grasping political priest who is in it for expanding his power and the power of the church, and makes under the table bargains to look the other way, or finds creative ways for others to ""repent"' - i.e. "That's a lot of sin you just committed there, would be a shame if the ecclesiarchy were to find out. What are you going to do to uh... 'Redeem' yourself in the eyes of the God Emperor?" He can be an unscrupulous true believer or a charlatan, but both types act similarly. Loads of options. Get good.
@Wandering_Inn
@Wandering_Inn 27 күн бұрын
I'm afraid I can't remember what I said in this video that you're referring to. I agree those would and could be good characters. I believe this video was intended as a guide for starter campaigns. For people just getting into it. My guess would be I suggested not to pick the missionary as they can cause a lot of friction and table as opposed to purely roleplay arguments. It's possible I wasn't clear enough about that. As I said, this video is pretty old, I'm not sure how much of it I would stand behind today.
@Capt.Thunder
@Capt.Thunder 27 күн бұрын
​@@Wandering_Inn Fair enough. But yes, while you are correct that Missionaries can be mis-roleplayed, and it's fair of you to warn beginners away from it, you went way too far in dismissing the career. The hierarchical nature of Rogue Trader avoids the problem of the paladin raining on everyone's parade - and even in that example, many people play paladins without that problem. Missionaries do need to be played with the group's fun in mind, but you basically said it was almost impossible to do that. Which is not remotely true.
@Wandering_Inn
@Wandering_Inn 26 күн бұрын
@@Capt.Thunder It's possible my individual experiences biased me against the role. I can't remember what was in my brain that far back haha
@Mr._Matt
@Mr._Matt Ай бұрын
***SPOILERS*** The penultimate episode of Manor Most Foul went places I wasn't expecting, and Svind did a good bit of problem-solving. As I think about it, anyone and anything around Svind lives a rather cursed existence, be it Bugum Toe, or Svind's "pet" rats. I say this, having watched the void-worshipping little weirdo slice open one of her rats, disemboweling it and having it run up a statue, just as an experiment. With friends like Svind, who needs enemies? Heck, until we learn more about the lich's intentions or what Bugum Toe's intentions were before his memory loss, I think I would have to label Svind the most malicious known entity in the campaign! I was laughing at one point in the episode when Syriinx began to deliver another threat, but the threat was so twisted and cruel that her own amusement was audible in her voice. It was a lot of fun, and I can tell she had fun with the character. Bugum Toe's character development was noticeable throughout the episode as he dealt with his companions in a manner which - for him, at least - was relatively avoidant of suffering and excess threats of bodily mutilation! He only lost ONE hand during the episode, and maneuvered dialogue with the rest of the party which previously would have gotten him far more pain, suffering, and death threats. Good for him! Oh, and he unintentionally killed a guy, thanks to Groten. It was fun getting to see Groten's poison come into play, and I have to admit to finding macabre amusement in watching the annoying, lying eyeless man die to poisoning after all of his suffering. Watching Bugum argue with him was a treat. Sponge got to spend time with the Prince this episode, which is probably his favorite thing in the world. Unfortunately for him, his attempts to impress the Prince by throwing cutlery didn't go as well as he would have liked. Those undead show-offs in the room made him look bad, but Svind took his place at the Prince's side soon enough, because Sponge was needed to deal with the keeper of the final eye needed for the puzzle of the statue: the werebear rug. I never imagined that we'd see it again, but it turned out that the confrontation was inevitable. Thankfully this time, Sponge was at the ready, and the other player characters didn't get maimed by it. Sponge obliterated the thing - albeit with far more effort required than the earlier combat encounters - and the party claimed its eye. My favorite running gag in this episode was Groten's "OPEN!!!" He was just absolutely determined to get that door open, and insisted on saying "OPEN!!!" every time he tried. His sheer catharsis had to feel great when it finally did open after the placement of the third eye. Groten's level of involvement in this episode was higher than in some of the earlier ones, and I quite liked getting to see more of him front and center. Pony Punch's voice for the character is wonderful, and Groten's personality is a fun sort of "middle ground" for the party when one of its members is an outsider looking out for himself, another is a sadistic void-worshipper, and another is a friendly-but-terrifying brute. As we go into the final episode, I'm curious to see what Sebastian has up his sleeves. What all will the party find in the area behind the statue? I don't know if we'll learn more about the lich, or Bugum Toe's original plans, or his new ones, or if there really is a treasure in the manor. Also, if the night ends, will the Prince and Bugum (and any other party members who might die) just cease to be, as was indicated originally? What will our remaining dark protagonists do going forward? Well, hopefully we find out more in Manor Most Foul's conclusion after Sheepy's computer gets fixed (and hopefully sooner than later)!
@totalNERD-eo7wx
@totalNERD-eo7wx Ай бұрын
Fun fact: Each of the Space Wolves' Great Companies has a "Great Ship" that is implied to be an Imperial style battleship
@Wandering_Inn
@Wandering_Inn Ай бұрын
Hello everyone, It's possible that next week won't feature the Finale at the usual time/date. My computer died [yes, again!] And I have to send it back for repairs, which may take a week or two. I'll get the finale up ASAP, I promise. Apologies for that, hopefully it won't be too bad!
@niburyn
@niburyn Ай бұрын
I think Buggum would make an excellent souchef and he already connected with the cook.
@BeOtterMyFriend
@BeOtterMyFriend Ай бұрын
I love how LZT compares Vikings to Spartans and the "what is your profession" scene from 300 because in reality neither Vikings nor Spartans were professional warriors. (The former in the region this is set in most probably down on their luck peasants who needed to go on a raid because they couldn't make a living back home, the latter because they were the economic elite and in order to become a Spartan citizen you would be rich enough not to work at all or get your hands dirty.) 😅 Praise to Sheepy and the cast to put enough entertainment on the scales as to shush my internal voice screaming at how vastly inaccurate everything about this is. And as you can see that voice is an obnoxious fuck, so that praise has to be equal in scale.
@Mr._Matt
@Mr._Matt Ай бұрын
***SPOILERS*** This session began right where the last one left off: with our intrepid uh..."heroes" (?) taking on an insectoid butler, Seamus! Svind used her signature rat toss on the fellow, while Bugum Toe made very unseemly messes around the room. How uncouth! Of course, Sponge, the combat god, obliterated Seamus with ease. Sponge teaches us a valuable lesson here: who really needs intelligence or wisdom to solve problems when you can just punch those problems really, REALLY hard instead? I think we could all stand to learn a bit from Sponge. I've enjoyed watching Groten throughout the series thus far, and I liked that he had a few more-prevalent moments in this session in particular. One of my favorite bits of the episode was actually when Bugum insinuated a lack of medical knowledge on Groten's part, and he smacked Bugum in the face with his staff. Despite me occasionally wanting to pity Bugum due to his status as the punching bag and underdog of the party, the staff-smack felt so merited as he implied Groten's incompetence on the matter of whether or not insectoid abominations have insects. Are Groten and Svind actually somehow managing to get me to support their frequent abuse of Bugum? My amusement at that moment in this episode makes me think...perhaps yes. Then again, when Svind abuses Bugum, it's more out of a perverse sadism, whereas when Groten did it, it was more of a "How dare you crap on my knowledge as a doctor?!" sort of moment, which felt more justified to me (even though I know it isn't). I was also happy that he got to spike the drinks later on in the episode, giving his concoctions some purpose. On the note of Svind's sadism, "You're right, Bugum...it doesn't have teeth...but you do." That's so messed up, but in this dark comedy show, it's a lot of fun. While I'm going over various bits of amusement for me, I'd also like to point out Sponge stomping on Seamus until his remains were basically unrecognizable. Also, later on, in the feast/dining area, I feared for that undead guy's unlife when Sponge told the guy that he was sitting in the Prince's chair, because at this point I'm convinced that Sponge would literally jump off a cliff into lava if the Prince asked him to on a whim. "Look, you've got to understand that because you've got no belly, you can't eat nothin', so this is goin' to a better cause!" 10/10 logic right there. I mean he's not wrong! I think that's my favorite line of dialogue from the episode. Hahaha, I was so distracted by that bit when I originally watched, that I missed the skeleton's frantic attempts to escape the manor after being manhandled by Sponge. It's great that such a hilarious collection of players and GM were put together for this show. This session saw both Svind and Bugum putting some effort into trying to investigate things in the manor, with the former pondering the statue they'd encountered before, and the latter taking a little trip into the kitchen. By the way, in case anyone (me included, Sheepy had to tell me!) didn't notice, the music was muffled/a-bit-muted in the kitchen to give an effect like it was coming from the room full of festivities. Even though it didn't register in my head at the time, it made for great background which my brain subconsciously registered, acting as a lovely garnish for the scene. It was nice to see some investigative work from the party. While comedy can be a treat, I'm a sucker for a good story and unraveling a mystery, so progression in that area is a welcome commodity in my eyes. As Bugum looked around in the kitchen and spoke to the slightly less-than-hygienic cook within, we learned of a "hunt." Bugum attempted to dig a bit deeper, but wasn't given much else besides that, though. My guess - given what little information we're operating on at present - is that it will be the undead hunting the living, which would mean trouble for Svind and Groten. Sponge will be fine. He'll just punch everything...unless the lich in charge of this manor commands the Prince to attack Sponge, in which case Sponge will embody the "guess I'll die" meme. In regard to the lich, even though liches generally have magicks controlling undead in fiction, I thought we got to see a pretty cool moment: witnessing one bringing many chaotic undead to heel in an instant. Sebastian played that out nicely. Lastly, as usual, Sebastian did excellent work in this latest episode, from his comedic escaping skeleton, to bringing a room full of undead to life (pun intended) with festivities, to exhibiting a commanding presence as the lord of the manor. Of course, beyond even his standard GMing "duties," he also provided the great art for the show, which really helped me visualize the goings on better in scenes. I had a difficult time choosing between the kitchen with its grotesque cook, and the dining area full of festive undead, but I finally decided the latter was my favorite piece of art for this episode because it helped to illustrate the less-threatening nature of that scene compared to all of the other rooms full of things wanting to kill Bugum Toe (and allegedly the rest of the party, too, but I doubt it). With just two episodes left to go, we'll have to see where things go next week! =)
@Sarriff125
@Sarriff125 Ай бұрын
So how long until Helestri falls to Heresy? "I will use this research with out falling into Heresy," she says without realizing that is the first step toward damnation.
@Sarriff125
@Sarriff125 Ай бұрын
Never trust one of Peachy's characters.
@Wandering_Inn
@Wandering_Inn Ай бұрын
What about Colton?
@Sarriff125
@Sarriff125 Ай бұрын
@@Wandering_Inn Exception that proves the rule.
@arkturhellsing1484
@arkturhellsing1484 Ай бұрын
Fit for duty 😂🤣
@Mr._Matt
@Mr._Matt Ай бұрын
***SPOILERS*** I don't know if I've ever seen a lady enjoy tormenting anyone as much as Syriinx loves having Svind make Bugum Toe's life suck. She was smiling a ton throughout the early parts of this session as Sheepy's fallen fleshcrafter returned to the world of the living, only to be made to suffer once more. To be fair, though, Svind is creepy and unsettling whether Syriinx is smiling or not. Both Syriinx's commitment to the offputting, unsettling role, as well as Sheepy's dedication to letting the party make his character miserable are both really admirable qualities. I hadn't realized that Bugum's ritual was designed to turn the dead prisoner's body into a flesh golem, but that was a fantastic reveal. I enjoyed watching Groten "nope out" of that situation instantly. While the outcome was good for the party, I was a little disappointed that Sponge "one-shotted" the flesh golem, making that scene a little anti-climactic. That said, I can understand it given the nature of dice...and I can definitely tell that Sponge's stats went somewhere other than Intelligence. =p The pain wheel certainly looked...well...painful, so I dare say that Sebastian's artwork was pretty spot-on for it. The over-the-top quantity of nails really accentuated the excessiveness of this bizarre setting. I couldn't help but wonder about the things the man on the wheel was saying. Was he just babbling nonsense, or was he speaking truths our player characters have yet to uncover? Heck, WILL these bumbling weirdos actually realize what they've uncovered even if they do come across it? I was sad to see that it seems Bugum can no longer fleshcraft now that he's undead, since his fleshcrafting could potentially be pretty interesting. The - dare I say premature - death of the flesh monster earlier in this episode was underwhelming, so I was hoping more might come of Bugum's specialization. As it stands, his only special skill is suffering at the hands of Svind. His door-opening skills are kinda shit. Valen's commitment to his character is charming. Whenever I look at his camera, I usually see him acting like the wide-eyed idiot, Sponge, even when he's not directly in a scene, and it's pretty great. Also, blacking his eye was a nice touch, and it further illustrates his dedication to the role and making a good show. I felt bad for Syriinx burning through three Omens trying to convince a skeleton regarding a key, when Sponge was able to just walk over and strong-arm it with ease. I can appreciate that feeling of needing to succeed at something, though, and the sunk cost fallacy that comes with it. While I realize that the kinda-periwinkle blue art with some furniture, windows, a table, etc. near the end of the session didn't have any characters or wild architecture, I really liked that piece of art. In fact, I would say it's my favorite from this episode. It has a lot of "mood" to it, the lighting and shading are so nice, and it informs a bit as to the location. I have to say, Sebastian's art really fits well with the campaign and his narration. I dare say that's all I have to say about this particular episode. Next time, we'll have to see what happens as combat starts! Odds are, either Sponge will kill it with ease, or Bugum will suffer a ton...or both. Heck, even if Bugum doesn't suffer from the battle, I'm sure Svind will do her best to torture him one way or another. ;)
@Sarriff125
@Sarriff125 Ай бұрын
Still want justice for Bugum Toe.
@tee_es_bee
@tee_es_bee Ай бұрын
Oh, Svind hands down. Syriinx is playing her in an absolutely delicious manner. 🧡💛🧡
@Sarriff125
@Sarriff125 Ай бұрын
Werewolf trauma.
@Mr._Matt
@Mr._Matt Ай бұрын
***SPOILERS*** I wasn't quite sure what to expect after the Prince supposedly spoke at the end of Episode 2, as I suspected it to be some sort of trickery - or perhaps even a legitimate conveyance of information - which might persist for just one scene. Much to my surprise, the Prince appears to have become undead, and seems to have retained his personality and most of his memories, with the moments surrounding his own death obscured from his recollection. This was the biggest surprise to me of the episode, and perhaps the most interesting narrative dynamic of the series to me thus far, as we now have a new party member of importance, getting to see him interact with the party. So far, I like the character, and I feel like the party and the GM previously built him up to be "recognizable" from a personality perspective based on how they spoke of his deeds and his attitudes, even before we get to "meet" him as the audience. I had some thoughts run through my head when the Prince spoke to the party about his bride being so strong. When he initially remarked on it, I just thought he remembered the flesh golem, but was misremembering it as his betrothed. Now, I'm wondering what if Bugum Toe was able to fleshcraft the flesh golem into the form of the bride-to-be, thus allowing it to reach the Prince in isolation and get its hands on him without alerting anyone. I might be overthinking it and he really did just misremember the flesh golem as being his intended, but I won't entirely rule out my theory just yet. I believed myself to be done talking about the Prince, but I was sorely mistaken, as I've just recalled that he declined sitting down in the booby-trapped chair. I wonder why he turned it down? Is something influencing/manipulating the Prince or "sock-puppeting" the Prince's body rather than it 100% being the actual Prince's spirit/soul, and the lich or whatever other fiends (other than the player characters) in this place are actually what is in his mind. After all, if something privy to the booby trap were to be offered to sit in a booby-trapped chair, it stands to reason that the thing would decline. Of course, it's always possible that the booby-trapped chair just isn't up to the Prince's haughty standards, and he only wanted to park his royal buttocks on a truly regal chair. Sebastian's were-rug monster was quite the crazy surprise, and a heck of a challenge to the party. After Svind's amusing efforts at getting the undead beast to obey her bore no fruit, she walked away and left the struggle to the rest of the party...which largely matched the Prince's involvement in the battle. Groten and Sponge did what they could, and I was a little sad that Groten's poison didn't work, thought it makes sense that an undead wouldn't care all that much about a poison for typically-living-things. The real MVP of that battle, of course, was Bugum Toe, who gave it his all for that fight...and was the only person to lose any health during it. In fact, he lost ALL his health, ultimately succumbing to his wounds. Of course, in this bizarre manor (most foul), death isn't the end, and Bugum Toe was offered a return to his corpse, after being given back his lost memories. Sure, there was that odd lich guy they encountered earlier who was probably super important, but Bugum getting his memories back has the potential for interesting things to come about going forward. I'll be curious to see what happens next week!
@Sarriff125
@Sarriff125 Ай бұрын
Justice for Bugum Toe.
@beef9
@beef9 2 ай бұрын
that is a crazy team name
@Sarriff125
@Sarriff125 2 ай бұрын
Sheepy got "bless you heart"d.
@aegrisomnia
@aegrisomnia 2 ай бұрын
Your face cam is in a kinda unfortunate position... Would really love to see what's going on on that ship character sheet...
@Mr._Matt
@Mr._Matt 2 ай бұрын
***MINOR SPOILERS*** Heading into the second episode of Manor Most Foul, it has occurred to me that Groten is the most intelligent and rational character in the party who isn't an oppressed traitor-waiting-to-happen. Svind is creepiness personified, Bugum Toe would sell out the party in a heartbeat if the right opportunity presented itself, and Sponge is...well, Sponge. Groten is having to do some serious heavy lifting when it comes to evening out the party's lack of focus. It's easy to sympathize with Bugum Toe as the party bullies him almost constantly and he suffers losses such as having his right hand cut off near the start of this episode. However, I haven't forgotten the whole "flesh golem" thing and his seeming ill intentions when the Prince was found dead. I was curious what he was up to in the scene with the symbol on the floor. I'm not sure if he's just trying to be around the party a bit less, or if he might be hatching some genuine scheme to escape them. Heck, maybe he can figure out how to summon that demon that was mentioned later in the episode. Demons usually make everything better. Oh, for the audience, that is! They usually make everything worse for the protagonists. =D I think my favorite Sponge moment of this episode was the callback to the Episode 1 joke about words being dangerous, so Sponge leapt in front of everyone, ready to fight the words and protect his party. This moment was referenced later in the episode out of character when it was brought up that Sponge things of Bugum Toe as his friend and that he wants to protect him. I can really appreciate the depth of roleplaying there with such a low-intelligence character, as Valen has clearly thought through his character's psychology and outlook on different characters in his character's own amusing ways. Sponge really is hard not to root for. Heck, even when he's doing things that seem terrible, the Prince (and others throughout his life) probably taught him that such actions were for the best. Svind was creepy this episode, but that was a given. My favorite Svind moment in this episode was her rat sacrifice scene. Sure, "creepy" and "loves the void" are easy catch-alls when referencing Svind, but Syriinx clearly puts some effort into the weird stuff and anti-Bugum malice that Svind gets up to. If we're being real, though, the PCs just can't even begin to compete with Jeff for the title of "best character." Jeff's performance speaks for itself. Jokes aside, on the Sebastian side of things, his line delivery, descriptions, and grotesque imagery were very well done, and his art for the scenes is pretty great. I really like how he applies one vibrant color like yellow or purple to each bit of artwork he does. It gives it a unique look and - even as much of a newbie as I am to the setting - it feels fitting for the show.
@arkturhellsing1484
@arkturhellsing1484 2 ай бұрын
A good title of the episode. A series of unfortunate events.
@Wandering_Inn
@Wandering_Inn 2 ай бұрын
Good title for the series really xD
@Sarriff125
@Sarriff125 2 ай бұрын
Jeff is turning into the Thing.
@DammedMan.
@DammedMan. 2 ай бұрын
Rise Jeff son of IT
@Godgone93
@Godgone93 2 ай бұрын
THAT GUY! smith lmaoooooooo
@Mr._Matt
@Mr._Matt 2 ай бұрын
***MINOR SPOILERS*** I hadn't a clue what to expect from this series going into it, but I dare say its opening episode has done a good job of exhibiting this bizarre, grimdark-looking show filled with misery, decay, and a healthy serving of weirdo characters and dark comedy. The opening exposition was a bit difficult for me to initially follow, considering the amount of information conveyed within, but watching the episode itself cleared up pretty much everything, and it all made sense to me on a re-watch of the opening. The show's GM, Sebastian, seems to be doing a great job of delivering this grimy, horrible world steeped with hilarity. Those lepers were great. On top of running the setting and NPCs, of course, Sebastian is really rolling with all the figurative punches his players throw at him. On that note, what a great assortment of players he has along for the ride. Having just used the word "punches," I'll segue into remarking on one of the players: Pony Punch. I've heard his name come up multiple times in the wretched bowels of the Internet (AKA The Wandering Inn's Discord voicechat). Sheepy was quite impressed with the man's musical talent, and has spouted ample praise of his work on numerous occasions. Pony Punch's voice as Groten feels so right to me in that role, and the character really makes sense to be in the party, serving to mask the dead prince's...well uh "deadness." I'm curious if Groten's potion-making abilities will play a part in the campaign, as well as what else Pony Punch might do as things go on. Bugum Toe is an interesting character, and with Sheepy playing him, there's no telling how much of a threat Mr. Toe is to the party (or to the world, for that matter). It's easy to let the party's not-so-veiled death threats toward Bugum Toe tempt you into sympathizing with the guy, but let's not forget that there's significant reason to suspect that he was up to something very nefarious before the start of the campaign, given the opening narration. In any case, Sheepy has created a very fun character, allowing for comedy involving him being bullied by the party and fearing for his life, being the figurative "voice of reason" in this party of psychos, and also having some potential to clash with the party's goals...especially if anything triggers/returns his memories. I'm really curious to see what happens with this character. Sponge is an absolute gem, and Valen is knocking it out of the park at playing him. Low-intelligence/stupid characters can be so much fun, but it's also quite possible to play a dumb character in a boring way, or to simply fail to land the jokes well. Sponge easily got the most laughs out of me during this first episode, by a long shot, and Valen's ability to converse with the party and generate new ways of being an idiot on the fly just makes his character shine. That said, though, there is certainly credit due to Valen's fellow players because entertaining dialogue in a TTRPG is often a group effort, and a different group of players with Valen as Sponge could have failed to be as good as this ended up being, so kudos to everyone in that regard. And last, but definitely not least, we have the creepy-as-hell Svind, played by the talented Syriinx, whose cosplay of her character was quite awesome. The make-up and hair look great! We were asked to comment on which character is the scariest, and I vote for Svind. Her religion seems to be some sort of nihilistic death-worship in which decapitating people along the side of the street is acceptable, and the voice that Syriinx does for her, with that creepy semi-whisper is just excellent. That soft-spoken/"whispery" way she speaks will naturally incline viewers to focus harder on what she says, making her lines stand out. I really appreciate how much effort Syriinx puts into coming up with characters and dedicating herself to really bringing the role to life. I've been so impressed by most of her characters that now I'm just automatically excited when I learn that she's on a show on this channel. This show looks to be rife with comedy, and with the players and GM being so clearly talented at it and roleplaying, this looks like it will be an amusing watch over the course of the series. I quite like that there is art as it helps to visualize the player characters (though I think Syriinx's make-up looks creepier than the art somehow, which is fun), as well as the NPCs. The half-leper looks great, and Sponge's art really helps to visualize the setup with him carrying the prince around. I'm interested to see where things go with these characters and the storyline, and I think this first episode was a good start! =)
@thirstandvanity
@thirstandvanity 2 ай бұрын
Love this! As a note, the art is all done by Sebastian the GM, and he was very inclusive of getting we as players to input on the stylisation of the character art. Which i think we all, as players, were extremely grateful of.
@Mr._Matt
@Mr._Matt 2 ай бұрын
@@thirstandvanity Oh wow, I didn't realize that Sebastian did the art, too. That's some serious talent! Btw, great work as Sponge (and as Pace in the ALIEN show and as a character I won't name from the Somnambulist show!). =D
@pavolkolesar6835
@pavolkolesar6835 2 ай бұрын
It is probably for the better there were no Superchats. I can imagine at least one deviant asking if Bogum sees market opportunity in fleshcrafting knockers on doors.
@Wandering_Inn
@Wandering_Inn 2 ай бұрын
Truuue
@niburyn
@niburyn 2 ай бұрын
Can't wait to see where this adventure takes us. Probably not a library. sewers for sure....
@Syriinx
@Syriinx 2 ай бұрын
Damn, that Bugum Toe guys deserves a break 👀
@TheLastSyphen
@TheLastSyphen 2 ай бұрын
Svind is terrifying and I love that
@Sarriff125
@Sarriff125 2 ай бұрын
I find Bugum Toe the most pitiful.
@arkturhellsing1484
@arkturhellsing1484 2 ай бұрын
Svind is scariest, hands down.
@Wandering_Inn
@Wandering_Inn 2 ай бұрын
I fear no man, but Svind...? That one terrifies me.
@toastertech1181
@toastertech1181 2 ай бұрын
main reasons to have a player be an astropath and navigator? you always need a telephone and a compass when traveling