THANK YOU for linking the model. I looked all the frick over Devian art and found nothing for blender.
@zuritary407522 күн бұрын
How would you go about making crests on dinosaurs? Like from Ceratopsida
@Browncoat7969Ай бұрын
Damn
@morenofranco9235Ай бұрын
Astonishing. Just fascinating.
@BBAMEG2 ай бұрын
How are you closing the mouth to test the jaw fit? I don;t see any bones or weight painting.
@saran97362 ай бұрын
Underrated stuff!
@ApexArtistX2 ай бұрын
Next T Rex
@abranca382 ай бұрын
Do you have any advice to give for exporting it as a video once finished?
@Dag0n3t2 ай бұрын
I saw a poster for 'An Astronaut' in one of the editing booths at Minghella, and found your channel after, your work is astounding! I love the use of the Dreamchaser for the spacecraft, it looks almost flawless.
@BenJewer2 ай бұрын
Thanks very much - amazed that they still have the poster up in there!
@Dag0n3t2 ай бұрын
@@BenJewer is there somewhere online where I could watch the film? I've tried looking online but I could only find posters and the imdb page.
@haxan47863 ай бұрын
comment for the algorithm damn this was inspiriting to watch. Nice workflow, love the sliders!
@StegiMedi3 ай бұрын
How much time did you spend on this video and it's amazing 🎉
@StuNankivell3 ай бұрын
Brilliant! Love how the simplest component of this sequence - the typography, just pulls you in at the start and then leaves you both moved and feeling a sense of wonderment at the end. It goes without saying that your 3D renders are top-notch and inspirational. Cheers from South Australia!
@BenJewer3 ай бұрын
Thank you very much!
@NOWAHERRAMAIN3 ай бұрын
How do you add the concept art to the blender?
@BenJewer3 ай бұрын
Press Shift-A to add an object and choose Image->Reference and then you can navigate to an image file and load it into your scene.
@abbasdastpor63594 ай бұрын
❤❤❤WONDERFUL❤❤❤
@user-zo2hj7tx5u4 ай бұрын
อะไรก็ตามมันสนุกดี
@juandavidbarbosa7674 ай бұрын
You should make a tutorial explaining more slowly because you are explaining very quickly.
@danbreland34444 ай бұрын
What kind of HDRI did you use to light the scene with?
@HomeOfWhomatics4 ай бұрын
Is this model up for download? Or is that not allowed due to Copywrite stuffs.
@HomeOfWhomatics4 ай бұрын
I have no idea how you get your animations to look soooo good, I'm an aspiring animator and film maker on blender and you are a continuing inspiration and aspiration! Maybe someday. Far in the future. A Colab project can be created.
@SWcollateralstory4 ай бұрын
I am sure millions of space exploration enthusiasts would love to see this! How can we get this to them? It is so beautiful!
@JMO-5 ай бұрын
Honestly, once you get to a certain point with blender, videos like this are tremendously more valuable than any tutorial out there.
@lexalbertozaragozajimenez83475 ай бұрын
alguien que me explique por que a la hora de agregar el sombreado a mi esfera sale cuadrada y no circular XD
@drgregoryhouse14705 ай бұрын
I like this workflow, i usually sculpt my models first before retopologizing. I wanted to try out your workflow, but I don't find the seeting that the wireframes lines are bending and adapt to the shaded mesh. the connection between the vertices is always straight. It seems like it is useful to use your settings. Where can i change this? I hope this question makes sense :D Anyways, great work
@AS-ws9pp5 ай бұрын
How do you grow pieces of a raptor’s head (shown at 1:49-1:53 for example)? In general, from 1:36 to 8:00 is a very interesting segment of the video.
@BenJewer5 ай бұрын
There I am just extruding vertices with the E key, moving them into place, and then filling in faces between them by selecting 4 vertices and pressing F.
@AngelCnderDreamer5 ай бұрын
I love your raptor! I dont often see raptors without feathers from people anymore, I miss those times. And I find it good to see people are still doing this and being creative without feathers. Anyway great video. ^ ^ I will being watching this as I follow along with modeling, as my modeling skills are rusty, I find this a good way for me to get back to it and practice. Please keep up the amazing work and subscribe. ♥
@BadManiCZ5 ай бұрын
love it! currenly getting ready for a big project with dinosaurs and doing some research - can i ask you how long did this one take?
@MelvinS19915 ай бұрын
@BenJewer i would love to see a tutorial, with slower moddeling and more explanation. would be aweseome for this raptor. Using this video as a tutorial is too fast, even with 0.25 speed :D
@BenJewer5 ай бұрын
Thanks very much, yes once I've got a bit more time I'd like to do a proper step by step tutorial!
@MelvinS19915 ай бұрын
@@BenJewer oh thanks, that would be soo awesome. Can't wait for the step by step tutorial. Thanks for your work.
@MelvinS19915 ай бұрын
@@BenJewer Do u have a good tutorial to learn the part u did with the raptor skull or face?
@Titanscreaming5 ай бұрын
Note how this guy hasn't gone into sculpt mode even once to get this professional-looking model. He solves 2 or three steps at once. - Firstly, his neat box modeling is all square, this entire mesh can be duplicated to use for the retopology later on. ( However, he uses this one and unwraps it before sculpting. I'll have to look into that) So that is a different workflow. - His box modeling is clean, without vertex or vertices being left over from some mistake, or etc. - His box modeling goes down into the finer detail by pulling on vertices. ( after applying subdiv ) - I mean, half the work seems to be done. I can almost say this guy's workflow is 10x better than the one I sorta developed out of knowing the program in part. Kinda funny, Last night, I realized, I should do box modeling down to the details of the muscles and the finer stuff so I can avoid sculpting in those because it is a lot harder to control the deformities. ( Uneven muscles on the sides of the legs, dips, and little hills that occur depending on your brush strength and radius. I did get out a pretty great Triceratops that I still cannot believe I built, but some hours were spent on fixing a very poor box model job. Today I realized my tyrannosaurus head needs a total rework. xD. I got this. Thank you for the vid. You're a pro!
@BenJewer5 ай бұрын
Thank you very much, really appreciated! I do find that box modelling first forces me to get the overall shapes & forms right as it forces you to focus on those, whereas if you start out sculpting with dynamic topology for example it can be tempting to rush straight to adding the fine details. It is more restrictive though as you really need to plan out your model much more in advance, e.g. know where your deformations are going to take place, know where you might need denser topology for more details in sculpt etc. At the end of the day every workflow has advantages and disadvantages. So long as you end up with clean topology and a nice sculpt it doesn't matter what you choose so long as it works for you.
@Titanscreaming5 ай бұрын
@@BenJewerThat is true. I can definitely say, my workflow had me give it all up for a year or more. Last night I finished modelling a tyrannosaurs based on your way and it never looked as good. I am almost certain, the baking will be much easier. I think if you take the multires, before you apply any subdiv, you duplicate it and keep the duplicate for the retopo later on, the symmetry will match well enough for baking? Or is some space required? After all a retopo build around the high poly, is a little bit bigger. But anyways that way you don't always start from scratch with retopo when you want to bake. Just copy your perfect looking box modelling. aha.
@Jebbles15 ай бұрын
Adding a subsurf mod at the beginning of modeling instead of after the initial blockout is extremely helpful. Great idea!
@ExcaliburAero5 ай бұрын
Beagle 2 deserved better :(
@user-xn4hw5oj4j6 ай бұрын
Excellent modelling and amazing work
@zana3d6 ай бұрын
Amazing work! Thank you for bringing this to life.
@ScorpiosaurPrimeYT6 ай бұрын
I do gotta ask, is the weight thing showing the thermal colors entirely required?
@BenJewer6 ай бұрын
If you don't intend to pose or animated the model then it's not necessary, and sometimes in simple models you can get away with just using automatically generated weights. But in most cases you will need to go in and manually adjust the weights so that the mesh deforms properly.
@ScorpiosaurPrimeYT6 ай бұрын
@@BenJewer Oh, thanks for the info! Already had my first try using Blender yesterday, it was hard, and I still have to learn how to pose 3D models properly
@snakestaffmagic44996 ай бұрын
I love this, but cant help imagining the Dalek who turns to look going "Err, yeah we know" afterwards XD
@snakestaffmagic44996 ай бұрын
I'd love to see a Dalek build Blender tutorial from you ^^
@padrechulo46816 ай бұрын
its head lowkey look like and allosaur
@snakestaffmagic44996 ай бұрын
This is..better say this carefully..FANTASTIC
@AnthonyHortin6 ай бұрын
What a beautiful tribute.
@AnthonyRosbottom6 ай бұрын
This is an amazing film and fitting tribute for the 20th anniversary. Excellent work. The shot with the stary sky reflecting on the solar panel was epic!
@aaronspacee6 ай бұрын
I still hold onto the hope that a Beagle 3 is launched one day Beagle 2s core design is excellent and lends itself well to being a tag along passenger on an existing mission, meaning it could realistically be done once more. the exact cause of the failure isn't known but there are of course contributing factors (thinner atmosphere due to weather resulting in hard landing and jamming), which could be accounted for in a future mission. i just want to see that british flag on the surface of mars, with a camera onboard to show it
@BenJewer6 ай бұрын
Based on Prof Mark Sims' recent 20th anniversary talk on it, it sounds like the most likely cause of the failure was just bad luck. Could be as simple as one of the airbags getting ripped on a sharp rock and deflating too early. So frustrating that an identical model of Beagle 2 might have worked perfectly - it came so close. At least a lot of the Beagle 2 team went on to be involved in ExoMars. Hopefully they are able to launch that sooner rather than later.
@Sedaura6 ай бұрын
@@BenJewer Mars is sadly known to be a graveyard of spacecrafts, with less than half of the missions sent there being successful. For the longest time, it was thought that Beagle 2 simply crashed on the planet. Having landed intact is already a success in itself.
@blenderinthegrass6 ай бұрын
Very nice, and I learned something!
@davidcooper24966 ай бұрын
Amazing work!!
@lil_bread40256 ай бұрын
cooked
@aeroterrestrial6 ай бұрын
always upsets me thinking about beagle 2, but this was great, good job!!!
@justdark8636 ай бұрын
You need to show this to some folks who worked on Beagle 2, they’d defo appreciate