One week to clear the boring game development tasks!

  Рет қаралды 1,998

orangepixel

orangepixel

Күн бұрын

Пікірлер: 35
@simonairey8982
@simonairey8982 3 ай бұрын
The new outdoor environment looks great. The rain effect is a nice touch.
@orangepixelgames
@orangepixelgames 3 ай бұрын
Yep, I never like creating the outdoor areas, but they usually turn out pretty nice! 😀
@RealPeoplePerson
@RealPeoplePerson 3 ай бұрын
Looking forward to hearing how the Poki playtest went!
@orangepixelgames
@orangepixelgames 3 ай бұрын
Will happen in a future video!
@williamtucker3700
@williamtucker3700 3 ай бұрын
The editor looks cool. For the park areas create buildings that one would expect to find in a park like a glass house, café, kiosk, rock garden, hedge maze, toilets, gardeners hut, japanese garden or boat house.
@drillerdev4624
@drillerdev4624 3 ай бұрын
You must be the most proactive procastinator in game development
@orangepixelgames
@orangepixelgames 3 ай бұрын
😁 I'll take that title!
@Gendgi
@Gendgi 3 ай бұрын
"fulltime indie since 2004" damn you so young XD , another great video always great to see behind the scenes !
@egretfx
@egretfx 3 ай бұрын
he's actually 20 yrs old.
@TimConceivable
@TimConceivable 3 ай бұрын
he was making games while still in the womb! 😆
@orangepixelgames
@orangepixelgames 3 ай бұрын
😂
@orangepixelgames
@orangepixelgames 3 ай бұрын
I wish!
@orangepixelgames
@orangepixelgames 3 ай бұрын
😎
@Don-zo3ts
@Don-zo3ts 3 ай бұрын
Try "cool math games" as well 😊
@electronic2471
@electronic2471 3 ай бұрын
Pascal, How do you handle localization in your games, and what languages do you usually support? I am an American developer and I only speak English, but my game is showing a lot of downloads in Russia and Asia and people have been asking for translation. What do you think would be the best approach to getting translations in these languages? P.S. currently just the demo is out, so I’m suspecting more players will be asking for this translation. just trying to prepare for the future 😊 Thanks!!
@mandisaw
@mandisaw 3 ай бұрын
You could hire a localization service - they usually scale based on how much text you have in your game, with different prices for different languages. Alternately, the US has folks from all over the world - if you have friends or contacts from those countries/groups, you could reach out to find a bilingual local. The latter could be sufficient for a store page blurb, or a game with very little text.
@drillerdev4624
@drillerdev4624 3 ай бұрын
On the technical side, usually it involves a CSV file with all the texts and a method for susbtituting string keys with the proper translation. If the language you're supporting reads right to left you might need some extra work, like UI mirroring You can check how Godot does it in their docs for a good explanation with more detail
@mandisaw
@mandisaw 3 ай бұрын
@drillerdev4624 No matter the language, or your engine / codebase, you're gonna need to do some UI revisions. Taking English as a baseline, German & Russian run "long" for instance, and ideographic languages like Japanese need taller text boxes & larger font sizes (and more efficient text management, to accommodate the high character counts). Haven't used it, but Unity has a Localization package that has some merits - like Editor switches to let you preview in various languages based on what you've setup. There are resources for other popular engines too.
@drillerdev4624
@drillerdev4624 3 ай бұрын
@@mandisaw One should never use english as a base for text size. If you're not getting into stuff like japanese, german is usually a safe bet
@mandisaw
@mandisaw 3 ай бұрын
@@drillerdev4624 I use it as a baseline [in this convo] because it's clearly a language we're all familiar with here 😄
@theartworkhub
@theartworkhub 3 ай бұрын
@5:40 Hahaha, me on the other hand submitted 12 version with 3 times revision T_T I just want to cry now!
@orangepixelgames
@orangepixelgames 3 ай бұрын
Some times it takes a few tries 😁
@TimConceivable
@TimConceivable 3 ай бұрын
some people actually enjoy building levels 😆
@orangepixelgames
@orangepixelgames 3 ай бұрын
Some, but not all!
@MxzStudio
@MxzStudio 3 ай бұрын
Wow all your game look so nice ! :O
@orangepixelgames
@orangepixelgames 3 ай бұрын
Thanks!
@nilsmetzkow
@nilsmetzkow 2 ай бұрын
Hey Pascal, are all your sprites for your levels (tiles, furniture, misc) drawn by you? Interested in what is your workflow there.
@orangepixelgames
@orangepixelgames 2 ай бұрын
Normally I do all art in my games, but in Reg City it's partly done by an intern I had at the time and partly be me. Workflow usually is just sit and draw! :P
@jefreestyles
@jefreestyles 3 ай бұрын
Resource lock somewhere? 1 player tries to change something 2nd player already changed? Good luck!
@orangepixelgames
@orangepixelgames 3 ай бұрын
No I wish it was that simple 😜
Updating existing games is the satisfying part of game development
21:04
4 years later and my game is done!
18:02
orangepixel
Рет қаралды 2,8 М.
How to have fun with a child 🤣 Food wrap frame! #shorts
0:21
BadaBOOM!
Рет қаралды 17 МЛН
🎈🎈🎈😲 #tiktok #shorts
0:28
Byungari 병아리언니
Рет қаралды 4,5 МЛН
24 Часа в БОУЛИНГЕ !
27:03
A4
Рет қаралды 7 МЛН
The Insane Engineering of the Gameboy
17:49
Real Engineering
Рет қаралды 2,2 МЛН
A shattered HTML5 game developers DREAM?
27:50
orangepixel
Рет қаралды 3,8 М.
i made this indie game and it changed my life
16:51
Jordy Lakiere
Рет қаралды 1,2 МЛН
How Designers come up with Game Ideas?
12:52
Rafal Obrebski
Рет қаралды 4,3 М.
Why Stardew Valley’s Creator Hated His Game
20:17
Nello
Рет қаралды 1,5 МЛН
Building a game in 4 days in HTML5!
17:52
orangepixel
Рет қаралды 2,2 М.
Committing game dev crimes to finish my game
17:19
Luke Muscat
Рет қаралды 114 М.
The Genius of the N64's CACHE Instruction
21:15
Kaze Emanuar
Рет қаралды 147 М.
Prototyping my NEW GAME! | Space Grunts 3
18:22
orangepixel
Рет қаралды 2 М.
Why 96% of Indie Games Fail
14:31
Going Indie
Рет қаралды 374 М.
How to have fun with a child 🤣 Food wrap frame! #shorts
0:21
BadaBOOM!
Рет қаралды 17 МЛН