hopefully this tutorial gives you the knowledge to make your own procedural primitives (and more!) howevverrrrr - if you do want to pick it up it's here blendermarket.com/products/better-primitives (DO NOT PAY FULL PRICE there is a 50% discount until Sunday as an early bird thing)
@DanielOakfield15 күн бұрын
I understand that this is a sales pitch, but I truly appreciate how you’re also sharing your knowledge and techniques so we can create the tool ourselves. Your attitude really enriches the Blender community, and it’s a blessing to have someone like you with us. Thank you for all that you do!
@jmssunАй бұрын
This needs to be canon 🎉🎉🎉
@viola_caseАй бұрын
For people having trouble understanding why you slot the value into the gizmo and not vice versa: The reason it passes the output into the input is because you're passing in a reference, not the value. This is why there's a pointing symbol next to it; it acts as a pointer to the value in memory. The reason here is "because computers."
@AtanvarnoALDAАй бұрын
This looks like something to be integrated into base Blender, wow.
@Just3D-h4fАй бұрын
Wdym
@Alex-le1ktАй бұрын
@@Just3D-h4f I assume this comment means, it would be good to have this set of features as an out-of-the-box possibility in stock Blender installation. In contrast to the add-on shown in this video. We do not have primitive controlling gizmos in vanilla Blender.
@unicornhuntercgАй бұрын
@@Alex-le1kt We do, this is a new feature in blender 4.3.0 which is out now
@overseastom29 күн бұрын
You're a wizard, mate. I hope almost all your days are truly excellent.
@_evildoerАй бұрын
You can put math nodes on the double lines as well, so in the cases where the gizmos are moving off of the geometry as you move them, you can change the math so its stuck to the edge.
@webinatic216Ай бұрын
There is a 3ds Max feature video from 25 years ago where they had this.
@PopFictionVideos29 күн бұрын
Exactly! This is not new and its unthinkable that Blender doesn't have this as a standard feature.
@danialsoozaniАй бұрын
man i didn't even know they've added gizmos!! thanks a lot for making goodies from unseen stuff!
@TheAmazingCowpigАй бұрын
I've been waiting for non-destructive primitives for years now...
@RockMedvedАй бұрын
5:06 Can also slap an Absolute node between Group Input and Vertices X input, so it will increase vertex count in negative direction too. Doesnt solve the problem of the operation being inverted when looking from the other side, but oh well.
@coinopanimatorАй бұрын
You are doing the Lord's work.
@BrentonWoods774Ай бұрын
There's a huge problem: these primitives do not have procedural UVs...
@argi4141Ай бұрын
there was an update, it apparently has procedural UVs now. BUT PLEASE CAN I GET THAT SEXY ROUNDED CUBE UPDATE.
@yurylikhachev4628Ай бұрын
Such sweet geometric nodes writer! I bet the girls are chasing you around!
@KyleNallyАй бұрын
This should be added into the mainline release tbh
@BjornvanderScheerАй бұрын
Thank you so much! Gizmos were so weird for me hahahaha
@normietwiceremovedАй бұрын
I dont use geometry nodes at all and i feel so behind
@fergadelicsАй бұрын
I started using gn for one simple task. Then another specific thing… it worked out well starting off that way for me.
@ItsWesSmithYoАй бұрын
Agree I watched a bunch of tuts and just followed recipes and didn’t think uch then focused on one specific thing I liked for a while to have fun, the all these other ideas started happening 😂
@fergadelicsАй бұрын
I am very interested in using gizmos in some of my tools but have been waiting for someone to figure them out and explain them to me at a modified speed
@sebbosebbo9794Ай бұрын
💪💥🗯🔥💭❤💨🕊 One step closer to vanilla procedural primitve objects ....
@graphixworld7190Ай бұрын
Life Saver
@Lutz-i7zАй бұрын
It would be nice if you could round off the "Cylinder"👍
@dieSpinntАй бұрын
Nice work and thanks for the video:) More of a side-note question: How does this go together with f.e. Patent # 6,061,067 by Autodesk?
@a4grАй бұрын
Do you also have a mesh line tool?
@FruitZeusАй бұрын
Did they fix the gizmos yet so they work with auto key?
@BlenderDailyАй бұрын
super demo, thanks :)
@AndreyTsupiyАй бұрын
I recently made specific models of tables that I almost always use in my viusalisation work and they have objects acting as hooks for the height, width and length, which saves me a lot of time. If you were to make lets say a kitchen cabinet set with geo nodes non-destructive settings for the length, width, height, amount of shelves, types of handles etc. that would be very very valuable in the blender archviz world. Same thing with standardised windows. That would be absoulutely amazing. To give you an idea ;)
@fifdesign89Ай бұрын
such a awesome tool - is thera a way to kind of make a break point in the mod setup to edit the verts for example - like in 3dsmax?
@HenrisKasАй бұрын
Sir you are genius. Purchased. Thnx.
@pile333Ай бұрын
Very good. Nice job!
@h-unte-r_Ай бұрын
Thank you 😀👍
@nerro984Ай бұрын
how far is your camera
@backyy07Ай бұрын
Sounds cool, id like to see this in action. like it being used in an actual workflow. Does it stay non destructive if I add an inset and an extrude or does the modifier have to be applied, so that I can edit the mesh?
@argi4141Ай бұрын
Would love to see Better Primitives get "rounded cube" as an option!
@overseastom29 күн бұрын
Quick question, cos I just bought your Better Primitives but I'm still a noob - I notice that when I assign a material to a Better Cube (specifically one of the carbon fibre materials from Ducky3D's Realtime Materials set), it doesn't show any of the "weave", but only the base colour. When I drag the same material onto a standard cube, it textures it fine. Is there any intermediate step to quickly get the UVs back?
@S9universeАй бұрын
can we still edit it in "edit" ?
@FlorianskiАй бұрын
Can you keyframe/animate the gizmos somehow?
@darrennew8211Ай бұрын
I saw a description of how gizmos work, but this is obviously the first step to a long collection of great uses. Very cool! There's probably a reason the outputs are on the left of the node, but I can't imagine why. :-) Unless it's because the thing it's affecting is going to be on the right side of *that* node?
@GameDragon2kАй бұрын
This is amazing, but the most mind blowing part of this to me is the existence of the dial gizmo. Does any default tool in Blender use this kind of gizmo? This seems really interesting to me.
@jippee1Ай бұрын
Spin tool in edit mode
@JohnnyDavilaАй бұрын
You could teach us how to use particles with collision like Rigid Body. Something like a spawner but spawns rigid body objects instead of particles.
@hyruleorchestra4339Ай бұрын
this feature isn't really there yet. Right now there's an experimental branch of Blender that has RBD inside of Geo Nodes. That one allows to spawn rigid bodies. But it is still in its early days and has a lot of problems. It looks promising though and has a good chance to be integrated into the main build.
@jippee1Ай бұрын
It would be nice if the gizmo had a tooltip showing the value
@VisualistAyush07Ай бұрын
What is Vulkan ?
@jmssunАй бұрын
Modernized OpenGL
@VisualistAyush07Ай бұрын
@jmssun What will it help in ?
@jmssunАй бұрын
@ OpenGL was a sets of graphical features that were used to standardize the industry so that any compliant software can have compliant features be accelerated by compliant acceleration hardware.. The standard got old, so they made a new standard called Vulkan that comes with newer features for modern needs and technologies
@realhamza2001Ай бұрын
@@jmssun vulcan still has major input response time issues
@VisualistAyush07Ай бұрын
@@jmssun oh ok bro thank you 😊
@PopFictionVideos29 күн бұрын
I've been learning Blender after knowing many other 3D programs for decades. This is a great plug in, but this should be a NORMAL FEATURE in Blender. How could Blender have left this feature out? Its been standard in other apps since the 1990s!
@S4IKICKАй бұрын
The thumbnail was too cute to ignore so here I am
@kingbakul7436Ай бұрын
Mathematician👌
@ob4359Ай бұрын
👑👑👑
@FullHeart_ArtАй бұрын
My guy just invented crank windows but for spheres
@apatsa_basiteni21 күн бұрын
It's weird that this isn't a default feature in Blender🤔🤔
@gulievstudioАй бұрын
Unpopular opinion: I would prefer completely "houdinified" Blender, with all primitives and legacy modifiers converted to geo nodes alternatives. If you need to tweak preset a bit - you just expose graph and add what you need.
@ArjjacksАй бұрын
That's more or less the plan under the Everything Nodes project. The difference from Houdini (besides scope) will be that all traditional modelling, sculpting, rigging, animation, etc. tools will remain as well, so that you can go either route.
@geoinmotАй бұрын
I wonder what Blender would be if Default Cube was part of the Blender team.
@imonseiiАй бұрын
this makes me kinda think that we can finally have CAD-like design in Blender?
@moamrabjie59728 күн бұрын
This guy has a PhD in blender
@AyushBakshiАй бұрын
9:08 When the coke starts to hit 😎
@OgatRamastefАй бұрын
yeah.. its very counter intuitive
@kyanight_3dАй бұрын
W
@jamesriley5057Ай бұрын
...checks playback speed - oh cool
@eternalgamer496Ай бұрын
I can't believe that this isn't a built-in feature of blender yet!