Gizmos // Blender 4.3 Tutorial

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Default Cube

Default Cube

Күн бұрын

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@DefaultCube
@DefaultCube Ай бұрын
hopefully this tutorial gives you the knowledge to make your own procedural primitives (and more!) howevverrrrr - if you do want to pick it up it's here blendermarket.com/products/better-primitives (DO NOT PAY FULL PRICE there is a 50% discount until Sunday as an early bird thing)
@DanielOakfield
@DanielOakfield 15 күн бұрын
I understand that this is a sales pitch, but I truly appreciate how you’re also sharing your knowledge and techniques so we can create the tool ourselves. Your attitude really enriches the Blender community, and it’s a blessing to have someone like you with us. Thank you for all that you do!
@jmssun
@jmssun Ай бұрын
This needs to be canon 🎉🎉🎉
@viola_case
@viola_case Ай бұрын
For people having trouble understanding why you slot the value into the gizmo and not vice versa: The reason it passes the output into the input is because you're passing in a reference, not the value. This is why there's a pointing symbol next to it; it acts as a pointer to the value in memory. The reason here is "because computers."
@AtanvarnoALDA
@AtanvarnoALDA Ай бұрын
This looks like something to be integrated into base Blender, wow.
@Just3D-h4f
@Just3D-h4f Ай бұрын
Wdym
@Alex-le1kt
@Alex-le1kt Ай бұрын
@@Just3D-h4f I assume this comment means, it would be good to have this set of features as an out-of-the-box possibility in stock Blender installation. In contrast to the add-on shown in this video. We do not have primitive controlling gizmos in vanilla Blender.
@unicornhuntercg
@unicornhuntercg Ай бұрын
@@Alex-le1kt We do, this is a new feature in blender 4.3.0 which is out now
@overseastom
@overseastom 29 күн бұрын
You're a wizard, mate. I hope almost all your days are truly excellent.
@_evildoer
@_evildoer Ай бұрын
You can put math nodes on the double lines as well, so in the cases where the gizmos are moving off of the geometry as you move them, you can change the math so its stuck to the edge.
@webinatic216
@webinatic216 Ай бұрын
There is a 3ds Max feature video from 25 years ago where they had this.
@PopFictionVideos
@PopFictionVideos 29 күн бұрын
Exactly! This is not new and its unthinkable that Blender doesn't have this as a standard feature.
@danialsoozani
@danialsoozani Ай бұрын
man i didn't even know they've added gizmos!! thanks a lot for making goodies from unseen stuff!
@TheAmazingCowpig
@TheAmazingCowpig Ай бұрын
I've been waiting for non-destructive primitives for years now...
@RockMedved
@RockMedved Ай бұрын
5:06 Can also slap an Absolute node between Group Input and Vertices X input, so it will increase vertex count in negative direction too. Doesnt solve the problem of the operation being inverted when looking from the other side, but oh well.
@coinopanimator
@coinopanimator Ай бұрын
You are doing the Lord's work.
@BrentonWoods774
@BrentonWoods774 Ай бұрын
There's a huge problem: these primitives do not have procedural UVs...
@argi4141
@argi4141 Ай бұрын
there was an update, it apparently has procedural UVs now. BUT PLEASE CAN I GET THAT SEXY ROUNDED CUBE UPDATE.
@yurylikhachev4628
@yurylikhachev4628 Ай бұрын
Such sweet geometric nodes writer! I bet the girls are chasing you around!
@KyleNally
@KyleNally Ай бұрын
This should be added into the mainline release tbh
@BjornvanderScheer
@BjornvanderScheer Ай бұрын
Thank you so much! Gizmos were so weird for me hahahaha
@normietwiceremoved
@normietwiceremoved Ай бұрын
I dont use geometry nodes at all and i feel so behind
@fergadelics
@fergadelics Ай бұрын
I started using gn for one simple task. Then another specific thing… it worked out well starting off that way for me.
@ItsWesSmithYo
@ItsWesSmithYo Ай бұрын
Agree I watched a bunch of tuts and just followed recipes and didn’t think uch then focused on one specific thing I liked for a while to have fun, the all these other ideas started happening 😂
@fergadelics
@fergadelics Ай бұрын
I am very interested in using gizmos in some of my tools but have been waiting for someone to figure them out and explain them to me at a modified speed
@sebbosebbo9794
@sebbosebbo9794 Ай бұрын
💪💥🗯🔥💭❤💨🕊 One step closer to vanilla procedural primitve objects ....
@graphixworld7190
@graphixworld7190 Ай бұрын
Life Saver
@Lutz-i7z
@Lutz-i7z Ай бұрын
It would be nice if you could round off the "Cylinder"👍
@dieSpinnt
@dieSpinnt Ай бұрын
Nice work and thanks for the video:) More of a side-note question: How does this go together with f.e. Patent # 6,061,067 by Autodesk?
@a4gr
@a4gr Ай бұрын
Do you also have a mesh line tool?
@FruitZeus
@FruitZeus Ай бұрын
Did they fix the gizmos yet so they work with auto key?
@BlenderDaily
@BlenderDaily Ай бұрын
super demo, thanks :)
@AndreyTsupiy
@AndreyTsupiy Ай бұрын
I recently made specific models of tables that I almost always use in my viusalisation work and they have objects acting as hooks for the height, width and length, which saves me a lot of time. If you were to make lets say a kitchen cabinet set with geo nodes non-destructive settings for the length, width, height, amount of shelves, types of handles etc. that would be very very valuable in the blender archviz world. Same thing with standardised windows. That would be absoulutely amazing. To give you an idea ;)
@fifdesign89
@fifdesign89 Ай бұрын
such a awesome tool - is thera a way to kind of make a break point in the mod setup to edit the verts for example - like in 3dsmax?
@HenrisKas
@HenrisKas Ай бұрын
Sir you are genius. Purchased. Thnx.
@pile333
@pile333 Ай бұрын
Very good. Nice job!
@h-unte-r_
@h-unte-r_ Ай бұрын
Thank you 😀👍
@nerro984
@nerro984 Ай бұрын
how far is your camera
@backyy07
@backyy07 Ай бұрын
Sounds cool, id like to see this in action. like it being used in an actual workflow. Does it stay non destructive if I add an inset and an extrude or does the modifier have to be applied, so that I can edit the mesh?
@argi4141
@argi4141 Ай бұрын
Would love to see Better Primitives get "rounded cube" as an option!
@overseastom
@overseastom 29 күн бұрын
Quick question, cos I just bought your Better Primitives but I'm still a noob - I notice that when I assign a material to a Better Cube (specifically one of the carbon fibre materials from Ducky3D's Realtime Materials set), it doesn't show any of the "weave", but only the base colour. When I drag the same material onto a standard cube, it textures it fine. Is there any intermediate step to quickly get the UVs back?
@S9universe
@S9universe Ай бұрын
can we still edit it in "edit" ?
@Florianski
@Florianski Ай бұрын
Can you keyframe/animate the gizmos somehow?
@darrennew8211
@darrennew8211 Ай бұрын
I saw a description of how gizmos work, but this is obviously the first step to a long collection of great uses. Very cool! There's probably a reason the outputs are on the left of the node, but I can't imagine why. :-) Unless it's because the thing it's affecting is going to be on the right side of *that* node?
@GameDragon2k
@GameDragon2k Ай бұрын
This is amazing, but the most mind blowing part of this to me is the existence of the dial gizmo. Does any default tool in Blender use this kind of gizmo? This seems really interesting to me.
@jippee1
@jippee1 Ай бұрын
Spin tool in edit mode
@JohnnyDavila
@JohnnyDavila Ай бұрын
You could teach us how to use particles with collision like Rigid Body. Something like a spawner but spawns rigid body objects instead of particles.
@hyruleorchestra4339
@hyruleorchestra4339 Ай бұрын
this feature isn't really there yet. Right now there's an experimental branch of Blender that has RBD inside of Geo Nodes. That one allows to spawn rigid bodies. But it is still in its early days and has a lot of problems. It looks promising though and has a good chance to be integrated into the main build.
@jippee1
@jippee1 Ай бұрын
It would be nice if the gizmo had a tooltip showing the value
@VisualistAyush07
@VisualistAyush07 Ай бұрын
What is Vulkan ?
@jmssun
@jmssun Ай бұрын
Modernized OpenGL
@VisualistAyush07
@VisualistAyush07 Ай бұрын
@jmssun What will it help in ?
@jmssun
@jmssun Ай бұрын
@ OpenGL was a sets of graphical features that were used to standardize the industry so that any compliant software can have compliant features be accelerated by compliant acceleration hardware.. The standard got old, so they made a new standard called Vulkan that comes with newer features for modern needs and technologies
@realhamza2001
@realhamza2001 Ай бұрын
@@jmssun vulcan still has major input response time issues
@VisualistAyush07
@VisualistAyush07 Ай бұрын
@@jmssun oh ok bro thank you 😊
@PopFictionVideos
@PopFictionVideos 29 күн бұрын
I've been learning Blender after knowing many other 3D programs for decades. This is a great plug in, but this should be a NORMAL FEATURE in Blender. How could Blender have left this feature out? Its been standard in other apps since the 1990s!
@S4IKICK
@S4IKICK Ай бұрын
The thumbnail was too cute to ignore so here I am
@kingbakul7436
@kingbakul7436 Ай бұрын
Mathematician👌
@ob4359
@ob4359 Ай бұрын
👑👑👑
@FullHeart_Art
@FullHeart_Art Ай бұрын
My guy just invented crank windows but for spheres
@apatsa_basiteni
@apatsa_basiteni 21 күн бұрын
It's weird that this isn't a default feature in Blender🤔🤔
@gulievstudio
@gulievstudio Ай бұрын
Unpopular opinion: I would prefer completely "houdinified" Blender, with all primitives and legacy modifiers converted to geo nodes alternatives. If you need to tweak preset a bit - you just expose graph and add what you need.
@Arjjacks
@Arjjacks Ай бұрын
That's more or less the plan under the Everything Nodes project. The difference from Houdini (besides scope) will be that all traditional modelling, sculpting, rigging, animation, etc. tools will remain as well, so that you can go either route.
@geoinmot
@geoinmot Ай бұрын
I wonder what Blender would be if Default Cube was part of the Blender team.
@imonseii
@imonseii Ай бұрын
this makes me kinda think that we can finally have CAD-like design in Blender?
@moamrabjie597
@moamrabjie597 28 күн бұрын
This guy has a PhD in blender
@AyushBakshi
@AyushBakshi Ай бұрын
9:08 When the coke starts to hit 😎
@OgatRamastef
@OgatRamastef Ай бұрын
yeah.. its very counter intuitive
@kyanight_3d
@kyanight_3d Ай бұрын
W
@jamesriley5057
@jamesriley5057 Ай бұрын
...checks playback speed - oh cool
@eternalgamer496
@eternalgamer496 Ай бұрын
I can't believe that this isn't a built-in feature of blender yet!
@dodolee8621
@dodolee8621 Ай бұрын
New feature.🎉🎉🎉🎉
@cuteButKindaDeadlyBreloom
@cuteButKindaDeadlyBreloom Ай бұрын
Gizmo
@jan_sipiki
@jan_sipiki Ай бұрын
why do you sound like kwebblekop
@cate01a
@cate01a Ай бұрын
paid software does not exist
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