This is so good an educational for someone like me who's only starting! Looking forward to more!
@Pedro_Marangon4 жыл бұрын
I would really like if you continue this series, there's so much features from Mario Maker that you could look at! (Like seesaws, claw, pipes, etc.)
@ZeynoArts4 жыл бұрын
These are really cool, I especially that you break down what you are going to do before you dive into the coding which helps me a lot as a new developer, please keep doing more of these
@Dasky145 жыл бұрын
Good video, but I have a bit of feedback: Your mic is clipping, and it's really hard on my ears personally. Your voice is good for this, but I recommend either editing your audio afterwards or getting a better mic. I feel like this should've been done with delegates, to avoid every single block constantly updating their sprites. I would like to note, that even if you change a sprite to the same sprite as it already is, that still has a performance impact that can pile up very quickly if you have a level with tons of these blocks. I would've personally also made both blocks use the same script, but simply have an enum that states whether the block is red or blue.
@PolyMars5 жыл бұрын
Thanks for the feedback, I agree that the sound quality isn’t good and I’m planning on getting a new mic before my next video. Despite my efforts to make the audio somewhat presentable in Audacity, it’s still really hard on the ears. As for the code, thanks for the suggestions! I considered using delegates because I knew it wasn’t the best idea to have if statements running every frame, but I thought the performance impact would be minimal. I’ll add that change to the GitHub repository! I also considered using the same script for both colored blocks (using a public bool I would set in the inspector) but couldn’t come up with a good enough reason for it that I could explain in the video, haha. Thanks again for all of your feedback, it really helps!
@kris.yochev3 жыл бұрын
Also the sprite controller should have been a scriptable object for better performance.
@kris.yochev3 жыл бұрын
@@PolyMars A good reason for having a single script for red and blue blocks is writing a lot less code. Here you had to basically repeat a whole class, which if done in a large project would pile up quickly.
@ilPrinni4 жыл бұрын
Great video! A bit late on it, just found your channel and am binging it now haha. Something I wanted to say / mention for the code that is something like If (IsOn) Rend.sprite = onSprite Else Rend.sprite = offSprite (I know it wasn't exactly like this but writing a comment on mobile isn't super flexible ie cant rewind, and that's close enough) But a nice way to write it, or at least the way I like to write it is using the weird ? Expression So it would be Rend.Sprite = (IsOn) ? OnSprite : OffSprite; Great video! Fantastic work
@genVwithaswitch4 жыл бұрын
This is a great video! I actually learned something, however I am pretty late so binging your channel now haha... Keep up the great work!
@dominicballinger65362 жыл бұрын
Why not continue this series? Only two vids lol
@atheoran5 жыл бұрын
Subbed to watch progress!
@HyperCat3922 жыл бұрын
Make more of these please. I liked this series.
@sphis-Sinco Жыл бұрын
i miss these
@tyleranders99725 жыл бұрын
What mechanics are you covering? I'm super intrigued. I am contemplating a platformer style video series in unity, cant wait to see what you come up with!
@saif03163 жыл бұрын
First youtuber I turned on the bell for ☺️
@MalkCurton3 жыл бұрын
*very good* mic
@zouzhexuan2 жыл бұрын
I am wondering how to make tiles just like the in/off block. It seems hard to make the tile have such function.
@PandaWithAnASharp3 жыл бұрын
I like yo cut G!
@hatoving4 жыл бұрын
It works for me fine except when I add more than one switch. It will delete the child object (sprite) say this: MissingReferenceException: The object of type 'SpriteRenderer' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. Any fix plz?
@lonelyPorterCH4 жыл бұрын
Now that we also started using unity in university, I even understand the code^^
@fastfurious08644 жыл бұрын
The 2 dislikes are from the on switch and off switch
@Awesomefusion5 жыл бұрын
Excellent! Do some mechanics from Celeste please.
@PolyMars5 жыл бұрын
Mix and Jam has an awesome video about recreating the movement of Celeste! kzbin.info/www/bejne/iYXcimVslsSXhrs
@dr.unventor5 жыл бұрын
semi transparent is pronounced translusent but I think u did a great job and keep it up
@skyjoe554 жыл бұрын
Does anyone know of a good tutorial for the maker part of mario maker(menu to choose block, placing blocks, haveing the blocks do different functions). This may be very easy but i am very much a beginner.(I know code, just not unity)
@b33bo933 жыл бұрын
4:20 If (bool) {} Else if (!bool) {} Just use an else statement
@kriya27173 жыл бұрын
It ben a long time
@fullystopduetooliveendless3 жыл бұрын
Hey Polymars, Would you wanna reboot Mario Maker Deconstruced but instead lists all the features of the first and second in it starting from intros all the way to everything? I do not know how to make a Mario Maker fangame in Unity and I am wondering.