SPOILER SEASON - Jump to Lightspeed Review!
51:04
PQ PREP & META UPDATE
47:47
21 күн бұрын
DOUBLE ASPECTS - A Review
43:50
REY GREEN - Deck Guide!
25:11
Ай бұрын
BOBA IS GONE - What Happens Next?
17:29
BREAKOUTS - 10 Cards On The Rise!
24:17
We Got YODA - Spoiler Review
32:35
Some of the BEST SPOILERS Yet!
32:54
Пікірлер
@mjbaysinger
@mjbaysinger Күн бұрын
A New Adventure is still my favorite card. I haven’t played it at all this set.
@friendofyoda5194
@friendofyoda5194 Күн бұрын
Good vid, let's get some gameplay vids up from you like Star Wars Dad. That'd be sweet!
@Brill-hw8mn
@Brill-hw8mn Күн бұрын
Dryden was ok in limited(if you actually pull him). I pulled him off in draft once. In set 2 draft, there was a decent amount of capture happening. Being a legendary, good luck getting him in draft.
@MADforSWU
@MADforSWU Күн бұрын
Curious to see what happens with some of the ships like vanguard in set 4
@kiralymatyas2130
@kiralymatyas2130 2 күн бұрын
New Thrawn might use Morgan as a sac outlet
@SirMesmer
@SirMesmer 2 күн бұрын
If you control force unit, you would rather force throw, than force lightning. You know what would fix Force Lightning - Chose Unit, it loses all of their abilities and then deal 2 damage to it. If you control force unit, pay any number of resources, to deal extra 2 damage per resource. It would be then like Daring Raid, but without option to damage base, and still require force unit to do something extra, like Force Throw.
@rossy22
@rossy22 2 күн бұрын
When you said "Swarm, swarm, swarm, swarm, swarm" I felt that.
@TheSpaceNinjaPirate
@TheSpaceNinjaPirate 2 күн бұрын
Great list! Caught in the Crossfire is one I have my eye on. There aren't a lot of two-fer removal cards yet and Hero don't have access to Overwhelming Barrage, so might be useful there. It does sort of hinge of the board state though so understandable why it isn't seeing play, even though it has decent blowout potential.
@iamwooooo
@iamwooooo 2 күн бұрын
The main issue with the card is that most units (and almost all leaders) have more health than attack. It's often difficult to line this up in such a way that two units defeat each other.
@asWerty5040
@asWerty5040 2 күн бұрын
Vanguard ace works :D
@Mr007agent
@Mr007agent 2 күн бұрын
Chancellor Palpatine is suck an iconic character but the legendary is just horrible
@lukecase4904
@lukecase4904 2 күн бұрын
Force Lightning can kill Lurking Tie for 2 resources
@BertoDLT
@BertoDLT 2 күн бұрын
Mando unit could see some more play with low cost space units with pilots on them.
@matthewr1019
@matthewr1019 2 күн бұрын
Won a 12 person store showdown with this one ❤️
@iamwooooo
@iamwooooo 2 күн бұрын
Congrats!
@CTBD09
@CTBD09 3 күн бұрын
That new Thrawn leader probably loves these exploit mechanics.
@lukewilson5890
@lukewilson5890 3 күн бұрын
i hope Give in to your anger becomes a good card next set. in red thrawn it could be really useful to have your opponent waste their turn trading into one of your units and then you get the bonus of double triggering a 'when defeated' ability because of thrawn leader.
@Mobyus1
@Mobyus1 3 күн бұрын
Good takes. Make Blade Squadron B-Wing better! Look what they did to my boy…
@nobleghost1177
@nobleghost1177 3 күн бұрын
The Chimaera should have had Ambush instead of Shielded. It would allow its "On Attack" ability to go off when played, and would actually give it a niche that didn't exist for the first three sets. The closest comparison would be the Arquitens, but that's in green and has a vastly different secondary effect
@iamwooooo
@iamwooooo 2 күн бұрын
Ambush would be very strong.
@WhiskeyjackZA
@WhiskeyjackZA 3 күн бұрын
The action for action core design is what hampers a lot of the cards on this list. A lot of the keywords & mechanics we have seen so far were flops & underwhelming especially if they required (1) more than one piece (coordinate is great example) and (2) stickyness (if this then that cards/chain) and (3) don't have an immediate impact especially at higher costs. Because of the action-action design, the game is very tactical, curve numbers (as you explain) based and grindy - impacting on cards, mechanics and I would argue the viabilty & power of some playstyles and design space in the game. On the other hand it is also kinda functions as an inbuild control for too powerful mechanics & combos and sequences since there is always a clear window for counter-play. We will see how other mechanics play out and if the game see more dynamic types of decks/playstyles/win cons etc because of this design or if it limits it...
@WhiskeyjackZA
@WhiskeyjackZA 3 күн бұрын
The game is full of tactical disruption because of the action-for-action turn sequence. As explained above, playing lines or strategies requiring stickiness / other cards is hard. It also makes the numbers really important and a lot of this game currently is winning the grind and ensuring your stuff sticks - which is reflected again on how many units are played on their numbers vs abilities/keywords. So take "capture", which is bad in part because it immediately provides an opportunity for the opponent to negate the capture. Sure you can play a sentinel first, but again the opponent can immediately deal with the sentinel, which he would do if he knows it is a capture deck/leader. So for it to work, it depends on a sentinel with the right numbers, capture card numbers (Cad as 7/7 works since there might be an element of board control / only so many options left) and/or numbers that dodge event removal. It is not as simple and I have not spent hours thinking it through...but I definitely think there is something to the core turn design that influences how mechanics will work in this game and what will be more competitively viable.
@Spunney
@Spunney 3 күн бұрын
Gosh I wish droideka was better... how do they not have shield?? They're like one of the only things in SWU to canonically have pronounced shields and yet lack them. For fricks' sake it's in the art!
@simonjohnston3100
@simonjohnston3100 2 күн бұрын
I know what you mean, but it's for the sake of the set. Experience and shield tokens were eschewed for units, so you couldn't really have only one shielded unit in the set
@Justin-gt8un
@Justin-gt8un 4 күн бұрын
"If it's bad, then a lot of these pilots might never be able to take off" - Slick pun
@iamwooooo
@iamwooooo 4 күн бұрын
Hah, glad you caught it!
@Spratford
@Spratford 5 күн бұрын
Something I noticed was that each pilot leader seems to have their personal ship as an uncommon in their color that synergies with them and comes out the turn before they deploy. Asajj (6) and the Banshee (5), Wedge (5) and Red Leader (4), and Lando (7) and Gold Leader (6). We then look at Blue Leader and see that it is a unique uncommon command heroism ship that costs 3 or 5, this means there is a non-zero percent chance that Antoc Merrick is the other Command Heroism leader this set with a deploy of 4 or 6.
@simonjohnston3100
@simonjohnston3100 4 күн бұрын
Very perceptive! I hope this is the case
@Peter55855
@Peter55855 5 күн бұрын
I think Lando is a stronger shield leader than Luke. Lando's ability works with ambush. Lando can give the shield wherever he wants. Lando doesn't have to take an extra action, likely losing initative.
@friendofyoda5194
@friendofyoda5194 5 күн бұрын
Great video, but also - go burp already 😅
@MADforSWU
@MADforSWU 5 күн бұрын
Great analysis as always woo. Im excited to try young ani in a bunch of decks like quinlan and mando.
@FrodoSkywalkerSWU
@FrodoSkywalkerSWU 5 күн бұрын
Blue leader is going to be THE card from the set
@iamwooooo
@iamwooooo 5 күн бұрын
It looks really strong!
@Trance2400
@Trance2400 5 күн бұрын
The versatility of a 3/3 Space ambush OR 5/5 Ground ambush OR 3/3 Space ambush > Ground Unit is bonkers, and it's Uncommon!
@christianslater5442
@christianslater5442 6 күн бұрын
Maybe a bit to combo reliant. But invisible hand in dooku yellow. Combined with TDR. Flood the board with droid. Probably a problem not having to many good ones. With a bib you can also play TDR on turn 2. And again on turn 3. On turn 2 only waylay or exhaust can answer it but you already good value out of it. Will try for sure
@erikwatson3224
@erikwatson3224 6 күн бұрын
I'm the Palpatine ECL from Lincoln NE PQ! Let me know if you want my list, I just got 2nd in a store showdown today as well!
@iamwooooo
@iamwooooo 5 күн бұрын
Congrats! Feel free to leave a deck link here!
@parkinbs2222
@parkinbs2222 7 күн бұрын
What are youre thoughts on Huyang in Qira?
@iamwooooo
@iamwooooo 6 күн бұрын
I haven’t felt like it fits in most circumstances.
@parkinbs2222
@parkinbs2222 6 күн бұрын
@iamwooooo Yeah. I think so too. Tried using to buff the grit units in the deck but it felt too clunky in the games I played.
@AaronAndSusie
@AaronAndSusie 7 күн бұрын
Thanks for highlighting DJ taking 0 effort from Han players. It's such a yawn knowing it's coming. Luckily I play aggro and usually don't care about dj haha
@rkfm4089
@rkfm4089 9 күн бұрын
Interesting video! When can we see the first of your vids on the spoilers for set 4?
@iamwooooo
@iamwooooo 8 күн бұрын
@@rkfm4089 the first went live after the starter leaders were revealed! Now that spoiler season is fully underway my goal is to get them out a bit quicker. Next one will up early next week!
@mydemon
@mydemon 10 күн бұрын
Please use the whole screen if you can. On mobile the text is incredibly tiny.
@Kyle-e8r
@Kyle-e8r 11 күн бұрын
Indirect damage - we don’t know yet how it will work. Personally I think it will damage the Phantom, but let’s wait and see.
@christopherpoet458
@christopherpoet458 11 күн бұрын
Correct me if I misunderstood - but there is no way it is legal to move cards after targets are declared. Your talk on number 9 Scanning officer lined up the order of play that the resource reshuffle happened after the card is played. Which suggests the effect is on the stack. If the reshuffle happens post declared targets, that imo, is dirty and should not be legal. If the reshuffle happens prior to targets being declared, all the opponent has done is highlight which cards you should potentially target. I do not see this action being strategic or legal depending on what the order of play is.
@iamwooooo
@iamwooooo 11 күн бұрын
It is in fact how the rules work currently. You can rearrange your resources after someone plays Scanning Officer. I never said you can rearrange them after the targets are declared, but you are free to swap ready and exhausted resources if someone plays the card.
@christopherpoet458
@christopherpoet458 11 күн бұрын
@iamwooooo I know you didn't say it specifically, that was why I brought it up. The video wasn't clear on it when you were talking about it on "when" things can be moved around. But I still stand by my previous analysis. If someone was going to move their resources around, such as swapping theor tapped and untapped cards in the resource bin, it would just give away targets.
@iamwooooo
@iamwooooo 10 күн бұрын
Rearranging the resources is done to prevent Scanning Officer from exhausting readied resources. The main concern isn't that you lose your smuggle cards, it's that your readied resources get exhausted and you potentially lose a turn.
@christopherpoet458
@christopherpoet458 10 күн бұрын
​@@iamwooooo Yea, but how do you avoid that by re-arranging your resources? No matter what gets moved where, you have two tapped resources. And if we can't move anything after something is targeted, the only prevention is on the chance they do not pick a card with smuggle. The most I see being useful is that on play before targets are declared, player 2 swaps their tapped resources with actual smuggle cards. Either deducing the chance or avoiding a loss of open resources.
@LeBlueTheLax
@LeBlueTheLax 12 күн бұрын
What are you uaing for the deck editor and preview images you have? The deck editor on the main website kinda sucka
@iamwooooo
@iamwooooo 11 күн бұрын
Swudb is the deck builder I use.
@LeBlueTheLax
@LeBlueTheLax 11 күн бұрын
@@iamwooooo ty
@SexyMonsterLover
@SexyMonsterLover 12 күн бұрын
Could you describe the cards your talking about? New player and I don't look at most vidoes, I listen.
@Cody-th6gw
@Cody-th6gw 12 күн бұрын
Great video. What do you think they should do with Han/DJ? Should we just wait to see if we get cards to address it in set 4?
@iamwooooo
@iamwooooo 11 күн бұрын
Well I can’t imagine it’s not being followed closely!
@saaudzuberi8709
@saaudzuberi8709 12 күн бұрын
Great video as usual! Surprised that Fett’s Firespray getting to come in ready (and specifically how it interacts with ambush, in a way that Millennium Falcon doesn’t get to do) didn’t get a mention. Sure it dies to removal, but it’s a massive problem if it’s not answered.
@th3darkn1ght6
@th3darkn1ght6 12 күн бұрын
@53:58 solid prediction about Han not being very popular, but unfortunately turning out to be untrue. ECL it is!
@iamwooooo
@iamwooooo 12 күн бұрын
Metas change and we adapt as needed!
@KTGranada
@KTGranada 12 күн бұрын
I know this DeckTech is 5 months old… But do you plan to update the list with units from set 3 like Plo Koon or Enfys Nest?
@iamwooooo
@iamwooooo 12 күн бұрын
I don’t currently have a plan to make a new video. However, this deck has been updated on my Patreon. Thanks for checking in. It’s still pretty fun to pull this out occasionally.
@WhiskeyjackZA
@WhiskeyjackZA 12 күн бұрын
Good stuff! Yeah, I have played a lot of FFG games, from Netrunner, to Star Wars LCG, to Thrones to Keyforge. They design really good games in terms of core mechanics. After that, I think you can argue the record is a bit more patchy and FFG tends to be pretty conservative in addressing bad metas and OP cards. I would like to see more aggressively designed cards (Set 2 & 3 had a low impact overall) and banning from FFG in SWU. It is difficult to balance TCGs and I would rather see more dynamic design but also mistakes admitted early than continue with potentially broken cards and stale metas / archetypes. ECL is a good example - but inherently the resource manipulation leaders from Set 1 are also a potential problem (without limiting text) going forward and now DJ; but also a card like Sabine in terms of design space going forward. It is hard to see how you going to play a better aggro leader than Sabine - unless they print a more OP aggro leader for hero. A good aggro villain leader - but that can beat/ match Sabine on ECL, deployment and guaranteed ping? Don't get me wrong, I luv the game and it is my main game. I am also not calling for all sorts of bans, but my confidence in the design team is still pretty much optimistic but still reserved. Set 1 was good, but that was pretty easy all things considered...I appreciate a video like this and would like to see more videos talking about overall game design / design space, including not being afraid to make comparisons to competitors, providing criticism (ideally constructive), and in the spirit of making the game better by learning as they develop and by looking at what others are doing right/wrong.
@iamwooooo
@iamwooooo 12 күн бұрын
Thanks for the in depth insight!
@psychodriveskip
@psychodriveskip 12 күн бұрын
I really appreciate content that isn't just another "X decklist explained" or "PQ results are in"
@pedrocaetano7531
@pedrocaetano7531 12 күн бұрын
it makes no sense to me that after I play scanning officer, the opponent can reorganize his resources. I mean, resources are a "hidden" area of the game, but if my opponent can memorize the order that I put my resources down and make use of that info, than its a skill. It makes no sense that, after I reveal a hidden information (the officer thats in my hand), the opponent may simply deny me all information that I gathered earlier and screw me. Also, I think the only deck that runs scanning officer nowadays is Emperor palps, as side deck, as there are no better official in stats (sadly), and royal guards care for that trait. Also, as a Palpatine player, i agree that his on deploy ability is simply too good. So good that even the mere threat of deploy may prevent the opponent playing a game ender, such as devastator, avenger or krayt dragon. However, I think they balanced it really well with the condition for the ability (u can only steal damaged units) and the late deploy (the only leader with 8 resources deploy)
@pgkrzywy
@pgkrzywy 11 күн бұрын
I saw Scanning Officer in many green decks because of Han and as a Han I need to play around it, especially early. I even saw Han yellow siding them haha! As for resource changing state, the new rule mostly saves time. If not for this rule, I would just need to see every time which ones I exhaust and which ones I don’t in every single play, it’s doable but tedious. And with Control decks going to time, time saving tweaks to game are good idea. That said… Two things were changed in Han especially, tough after the reorganizing rule change: 1 you can swap the resource added via Han’s skill to protect the ones with smuggle against a-officer. It was not possible before. 2 and now you can insta-exhaust the resource taken with DJ so even if another player kills it, they will be one short So as a Han player I may not be really impartial about this hah
@2uentin66
@2uentin66 12 күн бұрын
Brain Invaders would like to have a word with you about always having your leader 🧠w
@scott_johnson_
@scott_johnson_ 12 күн бұрын
It seems to me it breaks the principle of “doing as much as you can” to resolve an action by choosing the damage to apply to your Lurking TIE if you have multiple units when it directly states Lurking TIE can’t be damaged in that way. It should work both ways being that it prevents damage and therefore you shouldn’t be able to choose to apply damage to one of your units that can’t be damaged. You would have to choose a unit that can be damaged if you have the choice.
@Lexipumpkin783
@Lexipumpkin783 12 күн бұрын
Sabbine wouldnt be as good as she is if yellow wasnt broken top 5 decks are yellow tempo and the only thing that counters tempo in any game, is fast aggro, which sabbine is the only fast aggro card in the game.
@realZahmet
@realZahmet 12 күн бұрын
The only thing I feel is missing is Tech, being able to give any card in the game smuggle is imo bending the rules. Then the fact that he also has smuggle et.c. just makes him better, but even without it would still be the same he break rules, and if we ever get more cards like DJ that has a very high smugglecost with a low play cost, he just get better and better and to some extent limits them from making more cards like that.
@iamwooooo
@iamwooooo 12 күн бұрын
I think that would be a fair include.
@CTBD09
@CTBD09 12 күн бұрын
Im just here to see if force throw made it on the list.
@iamwooooo
@iamwooooo 12 күн бұрын
Not this time!
@therealstefanb
@therealstefanb 12 күн бұрын
We actually don't know yet if lurking tie can avoid unpreventable damage, we're still waiting for an update by FFG
@iamwooooo
@iamwooooo 12 күн бұрын
Until we get any update I can only comment about how the rules are currently written. We will see if the update for set four clarifies further.
@mkotul
@mkotul 12 күн бұрын
@@iamwooooo Remember that indirect damage is targeting player. Only then player is dealing damage to units/bases by rules of indirect damage. So technicly if you assign indirect damage to lurking tie this damage comes from rules - not from enemy card ability ;)
@iamwooooo
@iamwooooo 12 күн бұрын
Well then, that's definitely an interpretation! I guess I'll just have to wait and see.
@peteressig4515
@peteressig4515 12 күн бұрын
Merciless Contest is a bad card to print, for a unit based game. The fact that it works even when the player has no units out. 3 cost removal is broken in this game. Plus its only villainy, making the villain hard control annoying and feels against the intent of the games.
@CTBD09
@CTBD09 12 күн бұрын
1000%. It should only work when the player who played it has a unit. Having to play around POTS and Merciless for a few turns is a pain in the ass.
@CTBD09
@CTBD09 12 күн бұрын
I can see why confiscate is neutral but they should have pilots their own thing.
@SirMesmer
@SirMesmer 12 күн бұрын
I fully agree. Merciless is worded weird because of twin suns. And there is no way to word it better, but it's annoying as hell card.
@Jasonwindy1
@Jasonwindy1 12 күн бұрын
Lurking tie is literally not broken, any ship with 2-power aces it when it drops, every time I drop one it gets dropped from ambush
@iamwooooo
@iamwooooo 12 күн бұрын
This was not made as a judgement on power level. I’m discussing cards that break mechanics in some ways, and Lurking TIE certainly qualifies.