i think racing games and strayed so far from their golden age that we need to go back to close track racers again for a decade, so developers can relearn how to make a good car game at its core. the last decade of arcade racers boils down to a mindnumbing formula of; map with road + car = ship it.
@mrdllo17313 сағат бұрын
Driver San Francisco capitilizes on open world greatly, interestingly you missed this game here
@vaulthunterfromterra40534 сағат бұрын
As far as track design goes, something about FH1’s Rally Expansion version of Clear Springs just speaks to me.
@imbadataiming64 сағат бұрын
7:53 The Devil C "Tuned by Mr. Xbas"
@DatOneCat7 сағат бұрын
My favorite type of map designs in racing games are ones that take place in fantasy settings. Be it off the walls imaginative, or in a fictional yet realistic looking setting. Similar to why I prefer fictional vehicles over licensed counterparts, it makes the games even more iconic in my eyes as the experience is usually relegated to that specific title and you wouldn't get the same feeling from anywhere else. Games that come to mind in my head for this are: San Francisco RUSH 2049, WipEout, POD, Carmageddon, Motorstorm, SCUD Racer, Daytona USA 2 (Battle on the Edge), Ridge Racer, Revolt, Rollcage, and GRIP
@Bulten19739 сағат бұрын
You and some other KZbinrs made me play gt4 again. Cheers
@c01onel11 сағат бұрын
Have you ever thought about playing the MotorStorm series on the channel? It's pretty fun and underrated, it's what Evolution Studios worked on before Driveclub.
@DoVe_75 сағат бұрын
Eventually yea
@lala6366613 сағат бұрын
27:55 what game is this? i swear i never heard you say it
@DoVe_713 сағат бұрын
Racing lagoon and I have a video on it already lol
@brawler576013 сағат бұрын
“More challenging AI without rubberband” Yeah that’s not how I’d describe the AI in the Grid Xtra mod at all. They were literally the average Forza lobby. Also Race Driver Grid is VERY unstable, and it not giving crash logs is frustrating
@MINTY_FN13 сағат бұрын
I appreciate that you're actually using an IGN guide and not just making stuff up or using guides from completely other publications like a certain somebody somebody.
@Xighor14 сағат бұрын
"in the end everyone just started in the house and went freeriding, it became a solo experiance" Yeah no sh*t that's exactly what we want 🤦🏻♂️ Test Drive Unlimited was special unlike Forza Horizon because it wasn't a racing game it was a driving game, the buying houses, driving across the city to different dealerships, discovering stuff, buying clothes aftera a long driving there and driving to casinos, it could be played offline or with friends, no Internet connection but more fun with others, it was a slow burn you didn't start off with a Multi Million Dollar Fleet of Super/Sports Cars you started off with a cheap, street racer type car and the grind up to the point where you finally got a good car and nice house felt special Alain Jarniou and the devs don't seem to understand that 🙄
@kolejnipolscykrakersi15 сағат бұрын
3 best open world maps: 1: The Crew (original, not the newer jokes) 2: Forza Horizon 4 (well.. no words needed) 3: Test Drive Unlimited (first, for the shock it caused) Honorable mention: Need For Speed Underground 2 - map matched the game feel like none before or after.
@ALR-MikeSans15 сағат бұрын
I loved the map of NFS Carbon. 4 gangs, each with their own car type, fighting for control. And even though you are taking terrotory, so is the AI. Not just your terrotory, but of the other gangs as well. you can just do the same event for a couple of times, and because the other gangs "take over' other events, you can see the terrotories change without you taking any.
@claudiogarciasarmiento748716 сағат бұрын
okey but every game that you use in the video?
@hewhobattles886920 сағат бұрын
Forza Horizon should've stopped at 3
@hihellothere956922 сағат бұрын
I wanna mention this map design thing. Two games approach it very differently that i used to play a lot, Asphalt 8 and Rocket Racing Fortnite. Both very different in terms of philosophy but end up in the same feeling i have with both of them First is Asphalt 8, its a p2w mobile game but i can't deny that its earlier tracks are iconic. However this iconic design clearly contrasts with the more recent tracks they added over the years. Nevada is like a minute shorter than Transylvania. But more importantly it's routes are designed in such a way that tries to accommodate everyone. At least the recent tracks do. Earlier tracks don't have much variation other than 2. However later tracks add do much scale that it ends up being kinda bloat added to lengthen tracks. AKA there's an obvious and objectively shorter route that everyone uses so nobody else ends up using alternative route that was probably added for run time. Tokyo, Monaco and nevada being a victim to this problem. However some newer maps like that future city map, Transylvania and the moon, they seem to have prioritize that the alternative routes that can be taken will equally give you an advantage than the shortcut.
@YoSuey22 сағат бұрын
MC1 was also hard asf in capture the flag against AI. You could hone in on someone half a map away, and they would somehow find a way onto the next street over by the time you got close. Alot of flag transfers happened in intersections lol.
@NerfMaster00023 сағат бұрын
Open world is just a gimmick that at best serves as filler and at worse serves as padding to stretch out game time unnecessarily.
@zeze64.23 сағат бұрын
I love asphalt 8's og maps (including sector 8 yes.)
@andrijamitic343423 сағат бұрын
A Bosnian man complaining about getting Golf's and Audi's is a first for me.
@DoVe_713 сағат бұрын
Well most golfs or audis here have shit ton of modifications compared to the stock ones I used lol
for how small the team was in comparison to others, flatout 2 was incredibly high quality, but regarding the video the track design in that game is top notch the game has large maps that are usually divided into three or so sections to form a track, and a singular track can have well over 5 thousand destructible objects, which makes it super fun to smash through things and litter the track with different objects on every run through a track, also helped that the objects do have weight so after a few laps it gets more difficult to weave around objects as for more conventional stuff, the tracks have a LOT of alternate paths/shortcuts, and said paths can have smaller routes and turns which makes a single track insanely replayable and different on every run sometimes there might also be hidden paths, like iirc one of the race circuit tracks in the campaign lets you drive under the audience seating, which trades the extra speed from going straight to giving you nitro from the jump it has at the end, and it's some really good detail :)
@bucketslash11Күн бұрын
i'm surprised you didn't touch on map size, because FUEL with its 14,000km2 would've been a good example as to why bigger maps isn't always better
@moarningsLostКүн бұрын
10:05 that looks brutal
@DoVe_7Күн бұрын
For those saying "this game is missing from this video" if I added every single game possible in here the video would be too long and probably repetitive in some areas so I'm sorry if certent games are missing but hope it was still interesting to watch 👍
@BlooTegКүн бұрын
100%! Great stuff man
@deanchurКүн бұрын
What's that racing game from 1999 with the overhead view that you start talking about at 27:57?
@DoVe_7Күн бұрын
@@deanchur racing lagoon
@THE_BERNAT19 сағат бұрын
No Hate! But Still probably had to add The Crew 1, clearly the KING Of Open World Racing Game With An United States - Like Map.
@ИгорьПономарев-й7чКүн бұрын
Open world? Huh, you really need this useles city in underground 2 and burnout paradise?
@NateRD90Күн бұрын
They aren't racing games, but both American Truck Simulator and Euro Truck Simulator 2 from SCS Soft have some of the best maps for driving. They are massive, taking hours to cross, completely seamless, and are the United States and Europe compressed to a 1:20 scale (and cities being 1:3 scale), with the exception of the UK being 1:15 scale, and attempting to retain as much accuracy as possible given those limitations. The only issue is due to that size, states and countries are regularly added to the games as DLC, on top of some parts being so old that they're being reworked to be on par with the later DLCs. Unlike practically every game listed here, it's all about obeying the law and following road rules (since they're simulation games), but they are open-world (but restricted to roads since the maps take on a tunneling system, and some roads are completely inaccessible either due to space limitations or not being a trucking route in real life).
@horizon_angelКүн бұрын
Does a racing game better because it's open world? No Doesn't that mean track racing games is the superior choice? Also no There's some instances where open world racing introducing something that's not available in track racing games. If there's something that wasn't mentioned in video, is the fact that Burnout Paradise (and NFS Rival as the recent) have a seamless transition from free roam to race (yes, seamless, without even need loading screen or SSD). Yeah, which means the track will be at it's barebone design, and probably leaving you as a racer joining midway race, but honestly I don't mind. This is also something that I envisioned sometimes from a street racing anyway, especially since I play Wangan Midnight arcade, and some story scenario involving a mid-race joining. Beside that, I actually quite surprised FH5 evolving world wasn't mentioned. In an era where update is doable, changing the world overtime is quite a welcoming feature to refresh the map (if only they keep the decorations tho) That means track racing can't introduce something new? Nah, same case can be said to track racing. Usually, with a bit of scenario and scripted play, track racing games usually offers a believable quirks, say something like (scenario play?) in Split/Second, or even linear story yet cinematic one like NFS The Run, where you're basically playing a game that's directed by Michael Bay So yeah, in the end, map design, whether it's close road or open road, to me can determine whether racing games would be good, or meh, or even bad
@eliasramsey90Күн бұрын
I just want Javi to know I paused to read every editors note
@BrucedoosКүн бұрын
NFS Hot Pursuit 2 (ps2) is soo good and the amazing diverse tracks are down to being not open world
@tylercouture216Күн бұрын
Midnight Club 2 maps are so much fun.
@benditogamesКүн бұрын
uh i think you forgot about driver san Francisco
@marcuscalvillo178Күн бұрын
Gran turismo 6 was the first game in the series that I played and it’s my favorite!!
@adeneaawjeb1-h1uКүн бұрын
the biggest downside of TXRD2 is AI even with extreme rubberband and straight course, they can’t catch up player due to really poor AI
@jjtailsКүн бұрын
As world maps go in racing games for this era I think this nfs Unbound and Carx Street have the best open world maps but if were talking in general FH3, UD2, Carbon, FH2,TDU2, burnout pardise, Heat, NFS15, Toyko extreme racer 2, The Crew all had amazing maps
@carparts1317Күн бұрын
I don’t like the way the NFS has handled the maps since Payback, it feels like they are trying to do the Forza style with smaller city section and giant countryside.
@midnightdeluxegaming6582Күн бұрын
I’m a Collector so. Gonna build a Gaming PC. Buying every PlayStation Console. I’m gonna have a little Museum in my own home. Showcasing PlayStation History to my Kids, Grandkids, Great Grandkids. Xbox will be my Streaming Device, trading each Xbox for the newer version. Lol I’m gonna Main PlayStation because I don’t like Cheaters. PC will be my secondary. I wanna Mod etc & play Emulators.
@ishakpro5941Күн бұрын
Guys how i can download NFS MW 2005 in pc?
@ItsaB3ARКүн бұрын
For me Burnout really went downhill with open world, but NFS Most wanted really did it well. Some games can benefit if they do it right, others can still be great without it.
@BeepsFoxDragonКүн бұрын
One thing that wasn't touched upon, and not necessarily primarly a racing game, but would give good example of an open world game is Driver San Francisco. It's done a great job in mitigating the open world for the ability to shift between cars in a driving sandbox. Yet given the real life location, it does fall back in varierty, yet San Francisco still stands up for being a good playground. And as for the map used for races, it can fall short for sure, as the game's design does favour more towards movie spectable, rather than a racing game.
@ThatTonnatoTenrecКүн бұрын
I find it odd that you just gloss over NFS titles. Shift 2 just has an absurd amount of tracks, both on track, city along with real and fictional, and not just variations but actual individual locations. Plus more light should have been shed on HP/Rivals and Run as while they are point to points, they are also higly varied even if the Run is just the USA its variety is similar to older games having cities, snow, fields, desert, towns, more urban and chaotic stuff like garbage areas and train yard. MW2012 also, the game WANTS you to explore the map so you find cars, unlockables as well as races, constantly switching around and even trying to get you not to use fast travel [as most races cannot be traveled to until you do them at least once] The game is ENTIRELY built around you bassicaly playing the map, and in my mind its a pretty strong design. Where as in 05 Most Wanted... you are racing and escaping in the open world, but you are not actively playing around with it, with little to see in comparsion to 2012 or U2. Payback too, for all its flaws, its map is designed to follow both car pace and type, given a place and car class, going from basic roads in slower cars, more open off road areas going into winding roads and city tracks as well as tighter canyon like tracks for offroad, plus with certain missions having unique objectives due to being tied to the story, it also at times breaks from the pace of racing.
@InsanityPrevailsКүн бұрын
6:57 Inorganic Soul, the most peak song in the entirety of Wangan Midnight 😤😤😤😤 10:28 Burnout 2's theme!!! :D
@blobbemКүн бұрын
I generally prefer linear track designs to open-world. Linear tracks allow devs to get creative and allow them to design tracks however they wish. You can see a variety of track designs and environments quickly, too. I think the only open-world racing game that I can kinda enjoy for its open-world aspect is Test Drive Unlimited 1 and 2, but even then I end up using fast-travel as I do not want to spend 30-minutes driving across the map so that I can start an event.
@MUGCv2Күн бұрын
Dove that was a good video, as every other videos. I have a game request for you, the Racing Battle C1 Grand Prix, japanese game but you can translate to english with a english pack, its like gt4 and txr drift 2, good obscure game.
@Mubarak_z71Күн бұрын
the crew1/2 is not mentioned Sad noises
@mudachaproductionsКүн бұрын
4:44 Anya jumpscare
@InsanityPrevailsКүн бұрын
The graphical leap from GT2 to 3 is still absolutely wild to me