First Thoughts on DRG Season 4
11:27
DRG Seasons Follow up
9:21
Жыл бұрын
Seriouser DRG
15:41
Жыл бұрын
My Wishlist for DRG in 2023!
5:41
2 жыл бұрын
slowing down
3:31
2 жыл бұрын
What I think about Season 3!
7:33
2 жыл бұрын
My Theories for DRG Season 3!
4:51
2 жыл бұрын
A look at DRG's upcoming update!
7:43
Deltarune Analysis Part 2
18:23
2 жыл бұрын
I'M A TOXIC DRILLER
2:11
2 жыл бұрын
A Potential Problem for DRG
6:35
2 жыл бұрын
Touching Glyphid Dreadnought Reunion
1:17
Diving into the LORE of DRG
6:25
2 жыл бұрын
My New Thoughts on DRGs New Weapons!
4:08
Inside The Dwarven Mind: Engineer
12:47
Deep Rock Galactic Fall Glitch?
0:34
TWO New DRG Secondaries!
5:13
2 жыл бұрын
Is the new Coil Gun too good?
3:14
2 жыл бұрын
Deltarune Analysis Part 1
23:23
2 жыл бұрын
500 Subscriber Special!
6:07
3 жыл бұрын
Salvo Module is pretty good.
1:21
3 жыл бұрын
Пікірлер
@halitionreal2123
@halitionreal2123 Күн бұрын
While entertaining, I must admit I don't find Jaru's theories compelling myself either. However I really have to say that I hate the tone of this video, and the constant assurance that this isn't a hate video only feels like a bandaid fix to a script with a very harsh, negative, and rude tone. You shouldn't need to clarify so often that it's not a hate video, rather it should come through in the presentation of how you're disagreeing. You can disagree with theories respectfully, in fact Snarlinger disagreed with Jaru with a video of his own as well, but the tonal differences are very clear. Pitching up Jaru's voice to make him sound less serious, animating a game show to take jabs at him, being way too emphatic about how bullshit his ideas are, etc. Also trying to make him seem weird by saying things like "you just did an incest between children!" when Toby Fox's intention with Ralsei's portrayal is obviously meant to put the idea in players' minds that Ralsei is Asriel (even if he's not)... If I'm being honest I simply don't believe you when you say this is nothing more than a difference in views on Deltarune. This feels unnecessarily aggressive and I really hope you fix your tone if you ever make videos like this again, since it's almost unbearable to even finish the video.
@samuelsalvatore4511
@samuelsalvatore4511 4 күн бұрын
I wouldn't be surprised if there's a chapter where we can't actually go back home, and that would be the only instance of this song not showing in the ost
@RetroNitro_TV
@RetroNitro_TV 5 күн бұрын
_Talk about _*_chimming_*_ in_ Joke aside, Undertale also has faster and slower songs, i think remembering that the song that plays when you fall in Waterfall as well as other places ("Determination" iirc?) is never played at the same speed in the whole game
@Electro-addiction
@Electro-addiction 7 күн бұрын
Bro i was about to have a heart attack when i looked at the thumbnail
@mewcraftcrowned8009
@mewcraftcrowned8009 9 күн бұрын
Ralsei is a counterpart of toriel and not asriel because toby wants us to think he is counterpart of asriel that's toby made his name an anagram of asriel
@embryodemocracy1275
@embryodemocracy1275 11 күн бұрын
18:02 what about the genocide music? Doesn't that slow down via the game code?
@CoolGuyBug
@CoolGuyBug 11 күн бұрын
I get the impression that Toby thinks a lot about pacing, how each moment flows into the next, etc. when making his games, and I think this carries over to the soundtracks as well. He doesn't just add every track sequentially; he thinks about how to order them in a way that makes for a complete and satisfying listening experience, one that elicits the same response as playing the game. Take "Long Elevator", which provides a moment of silence and reflection leading into one of the most emotional moments, making its inclusion in both the game and the soundtrack feel very purposeful. Or "Ohhhhohohoho!", which captures the humor of Queen's introduction and establishes the tone of Chapter 2, hence its inclusion on the soundtrack. All that to say, the inclusion of "You Can Always Come Home" feels purposeful as well. Exploring Hometown and sealing the fountain are things we've already experienced in Chapter 1, and don't particularly define the experience of Chapter 2... But the experience of seeing Kris dive out the window without their soul, being comforted by "You Can Always Come Home" as it fades back in, continuing to play as Kris and Susie watch TV, dreading whatever Kris is planning to do next... That feels like a really important "emotional beat" that Toby wanted to capture in the soundtrack. Basically I don't think Toby sets hard rules for himself, and instead goes for what he thinks would make the best experience.
@nameman9997
@nameman9997 11 күн бұрын
Maybe big shots file is a “Work in progresss” because the NEO body was itself a “Work in progress”
@nameman9997
@nameman9997 11 күн бұрын
You can always come home is on both soundtracks because you can always come home
@FranxoscoAlt
@FranxoscoAlt 14 күн бұрын
I'm like 300% sure the chime right at the start of "The Door" is just an artifact of trying to make the song loop, I do that sometimes while working on my game, basically you want the melody to finish satisfyingly with a last note, but you can't really do that when you want it to loop, so you just make it the first note right at the start of the song so when it loops the song restarts but you also have that little last note you wanted without having to make a separate audio file for the loop
@Jake_the_other_one
@Jake_the_other_one 15 күн бұрын
... no, it's an objective fact that Darkners are objects brought to life, and Dark Worlds are enclosed spaces turned into their own worlds (like pocket dimensions and shit) "Oh, but how do they have memories from before their chapters?" They don't, these are fake memories created to make the Dark World more real, often based on how the object was used (all the connections between Spamton and Noelle from the Swepstakes as an example) We literally start the 2nd chapter by bringing junk from the old classroom to the closet, which turns into characters from CH1 after entering it Also the fact that in CH1 Ralsei literally says that a new fountain was opened just recently, which means that Lancer's world didn't exist few days ago (because without fountain, there's no Dark World), but they still behave like they were there for years if not forever "Wait, but who said that the Dark World doesn't exist without a fountain?" The game! Beginning of Ch2: Susie: ".. but, uh, what happened, uh, to Lancer's castle?" Lancer: "Alllll gone!" Susie: "Gone?" Ralsei: "Right... When Kirs sealed the fountain, that "Dark World" Disappeared... And turned back into a normal classroom." Lancer's dad's WHOLE reason for being the bad guy, was that "the lightners used to visit them a lot, but for a while they've been abandoned", and the Dark World is in an abandoned, closed classroom, where kids used to play in, but don't anymore His grievances are literally dependent on the CH1 Dark World and the abandoned classroom being one and the same! On a a separate note, I do think it's funny how you both are downplaying Ralsei's connection to Asriel, and saying it's somehow asinine to compare them, when he is LITERALLY NAMED AFTER HIM (and outside of the narrative, Ralsei was morphed into what Asriel was in Undertale) That scene WAS 100% Noelle comparing Ralsei to Asriel, and additionally in Kris's house Susie said that Ralsei looks like Toriel so they could just "pass him off as a cousin if anybody asked" So if you guys genuinely think that this is "Implying InCeSt", then Toby is actually the one who's doing the problematic
@braydenlestevens
@braydenlestevens 15 күн бұрын
17:30 it's all done in gamemaker, and you can figure out how much they're pitched and slowed by putting both versions in an audio editor, like audacity, or any daw, and pitching it down/up until they align
@jackusy3414
@jackusy3414 15 күн бұрын
For a good second I was like “why does the playlist on their channel only have the first part? The second part is right in the recommended!” Only to see that it was a collab and that Kooki made the second part.
@shadowhaxor99
@shadowhaxor99 15 күн бұрын
yeah we decided to split it across our channels
@youlose999
@youlose999 15 күн бұрын
My favorite fact about toby messing with song pitches is that the song Fallen Down in undertale plays at 3 different pitches, depending on the situation. And if I remember correctly, none of them match the “official” pitch
@shadowhaxor99
@shadowhaxor99 15 күн бұрын
of course. of course they aren't the same.
@FennecWitch
@FennecWitch 16 күн бұрын
Honestly, my first guess as to why You Can Always Come Home is in the Chapter 2 OST would be that it'd be kinda weird to have the last song before the credits song being Chill Jailbreak Alarm To Study And Relax To. I think it's probably a mix of that and thematic importance, since family and Kris' relationship to their family is a huge part of Deltarune. (Also the joke part of it as well, You Can Always Find It On The OST)
@higuys9789
@higuys9789 16 күн бұрын
13:40 maybe so that the loop sounds better
@higuys9789
@higuys9789 16 күн бұрын
9:40 I think I noticed this difference before when I was watching a deltarune vid and heard no voices in the background
@Maskman8547
@Maskman8547 16 күн бұрын
Carpet
@ApothecaryArts
@ApothecaryArts 16 күн бұрын
You don't seem to understand exactly how music distribition and video game music works. A lot of this can either be purely coincidental or accidental. I see no reason to believe this is as deep as any of you make it regardless of it being Toby Fox. He would have a far more reasonable way to hide mysteries and secrets.
@shadowhaxor99
@shadowhaxor99 16 күн бұрын
Yeah... I'm being over dramatic for the sake of comedic effect. I am aware there is very likely no mysteries or secrets. I just thought this was weird.
@ApothecaryArts
@ApothecaryArts 16 күн бұрын
@shadowhaxor99 Okay, I apologize. I feel as though my comment may have come off as aggressive. It is a little weird, though it's a bit more common than many realize.
@yui7651
@yui7651 17 күн бұрын
You can calculate the percentage of difference by putting a metronome on top of the trqck and find the twmpo by ear, and then compare the percentage between both speeds you found :)
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
The issue for me at least is making sure I cut the songs properly when recording them playing in game. If I miss the timing it could shift the results. I did my best to listen to the in game and try recording and comparing, but it's really hard to be certain. The metronome is a very good idea though!
@therotryzit
@therotryzit 17 күн бұрын
If I had to guess. If you were to listen to the Deltarune Soundtrack from Chapter 2 in isolation and try to imagine the chapter playing out in your head, you wouldn't know that the Chapter ends in Toriel's House at all. Perhaps Toby was considerate of that and included all the soundtracks that could be used to organically convey the chapter's story. Imagine say hypothetically an orchestral version of Deltarune: Chapter 2 wouldn't inlcude "You can always Come Home" it would transition from ".sans" to "Until Next Time", which would be very confusing in it's absense.
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
Thanks a fair point, a transition between those two songs would be an abrupt thematic change.
@ShirubaGin
@ShirubaGin 17 күн бұрын
The reason there's a melody note at the start of The Door is so it can loop properly cause without it the melody would just cut off.
@ShirubaGin
@ShirubaGin 17 күн бұрын
Both soundtracks end with the same songs. You Can Always Come Home, a variation of Don't Forget, and Before The Story. It reinforces the fact that there's only one ending. You know, the thing Toby has said about the game. It applies to the soundtrack to. That's what i first thought when i noticed them being on both soundtracks. Also it ends with Before The Story, almost like there's a timeloop that takes you to before the story. Jaru was right sorry.
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
I don't know if you need 3 songs to reinforce that idea, I feel like 2 is enough. Then again, who knows. Maybe he wanted to make it very clear. Also how dare you bring Jaru's timeline theory to my house, you are banned from my life.
@brawlmasterjoelstudios
@brawlmasterjoelstudios 17 күн бұрын
0:08 Thanks for not being Alex Yard
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
You have my word I will try to avoid being a lying scumbag. Oops, sorry! Somehow misspelled Alex Yard. Weird.
@brawlmasterjoelstudios
@brawlmasterjoelstudios 17 күн бұрын
@shadowhaxor99 Happens to the best of us lmao
@tsunderecat413
@tsunderecat413 17 күн бұрын
i know exactly what's going on with "the door!" so in fl studio, the daw toby uses, when you export audio, there are three settings you can choose from regarding the bits of audio at the end of the render like the release and reverb, or the "remainder," as it's called. one is "leave remainder," which just lets the remainder play out at the end. another is "cut remainder," which abruptly ends the audio before the remainder can play. lastly, and most importantly for this explanation, is "wrap remainder," which takes the remainder and plays it at the beginning. this last one in particular is really good for seamless looping, which is something that you'd really want for background music. normally with this setting, the remainder is so subtle that you can barely hear it if you aren't looking for it, yet without it, you can tell the loop feels more abrupt than it should. it seems that for this song, toby rendered the audio with "wrap remainder," and that weird chime that plays at the beginning is just an artifact from what would normally be the end of the audio. the reason why you can hear it is simple: "the door" is a quiet song, and the chimes, which are louder than the synths, have a lot of reverb. for the soundtrack, he rerendered the audio using, if i recall correctly, "cut remainder," which is an odd decision in my opinion, as i would have done "leave remainder," and he did do that for undertale's soundtrack and probably some songs in deltarune's soundtracks too, but whatever. tl;dr: the extra chime at the beginning of "the door" in-game is a weird artifact caused by toby trying to make seamlessly looping audio.
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
AWESOME!!! Thank you for sharing this, glad to have someone who has experience with FL studio to share this information!
@thevioletskull8158
@thevioletskull8158 17 күн бұрын
I guess you could say you went under (ground). Jokes aside this was very very interesting. Also some of these in game files names confuse me.
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
The naming conventions are a bit confusing but the do make sense in terms of where the songs play. The soundtrack names are a bit more professional sounding, which makes sense for being sold as a product.
@rowenheckert9521
@rowenheckert9521 18 күн бұрын
Ch3 is going to be great but I did not want to hear the number
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
which number?
@rowenheckert9521
@rowenheckert9521 17 күн бұрын
2021 - 2025 and counting
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
@@rowenheckert9521 its ok stay strong and the hope will save you
@rowenheckert9521
@rowenheckert9521 17 күн бұрын
@@shadowhaxor99facts
@eyebotthegreat
@eyebotthegreat 18 күн бұрын
Both Before the Story and You Can Always Come Home have Once Upon a Time. Maybe that’s it?
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
Maybe that's it. I don't think that motif is in any other song?
@sona-the-persona2009
@sona-the-persona2009 16 күн бұрын
​@@shadowhaxor99 Beginning has the Melody C from Once Upon A Time!
@steelknight4
@steelknight4 18 күн бұрын
the only extensive discussion i've seen about pitch in utdr is regarding death by glamour's in-game vs ost version. i believe in-game it's pitched down 5%. personally the difference sticks out like a sore thumb, and i feel like it gives the song a darker and more dramatic tone. i really appreciate toby's version tweaks. in-game serves to assimilate you in the game, and ost serves to be extensively listenable, even if i do tend to prefer the in-game versions anyway...
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
It's kinda surprising to me this isn't talked about more, but then again I am way too obsessed with this game so maybe that's just me.
@CipherionYT
@CipherionYT 18 күн бұрын
13:58 I have a pretty decent guess for why that chime exists in the in game version! I can’t confirm atm that this is true, but it’s likely for the purpose of looping smoothly. Those chimes end the track right before the loop point to where that initial chime would be the “downbeat.” So, to make it loop at intended with a smaller file size, he included it in the beginning of the track. He would have made a different render for the soundtrack version to not include it at the beginning, but include it for the second loop!
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
That's probably the reason, a lot of songs get changed to make them a better listening experience when in a soundtrack format.
@emiliavalentino7226
@emiliavalentino7226 18 күн бұрын
Before the story is probably there becouse it was not on the ch1 release bit is thechnically in ch1 now?
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
Before the story is actually in the chapter 1 release, but can only be heard on the menu after you beat the game so it's a bit more obscure than some other songs if you haven't gone back to replay it
@It-sJay
@It-sJay 18 күн бұрын
I think You Can Always Come Home repeats because the song is more relevant in Chapter 2, but also appears in Chapter 1. Like, Chapter 2 easily has the more important scene with it. I think the intention might be that since the song has that increased importance in Chapter 2, players are more likely to remember it FROM Chapter 2 and look for it in there, forgetting it already appeared because again, the cinematic it plays in is more important and significantly longer. If you don't take your time, you don't even hear it for that long in Chapter 1. Chapter 3 also takes place in the Home so it could be setup for that, but I'm much shakier on that reasoning.
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
That's probably the reason why, or at least the best sounding reason. Although who knows! Maybe Toby has secret reasons beyond our comprehension.
@prodin_20
@prodin_20 18 күн бұрын
Sometimes I change music in files of game and it's noticeable that's some tracks I added are slowed down or speed up.
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
oh interesting! A good bit of extra confirmation that it's the confounded code!
@mahmodwattar8169
@mahmodwattar8169 18 күн бұрын
so maybe you can always come home is on their because chapter 3 starts with a song based off of it since the darkworld is in your home? he just wanted to be their to strengthen the connection??
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
could be! Unless it's on all the upcoming soundtracks which. uh. I have no idea.
@squidwardtentacles8659
@squidwardtentacles8659 18 күн бұрын
The song "sans." Is also in both chapters 1 and 2 soundtracks
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
Actually it's not in chapter 1 since sans is outside his store and the music doesn't change when you speak to him, just checked the soundtracks and the game myself.
@squidwardtentacles8659
@squidwardtentacles8659 17 күн бұрын
@shadowhaxor99 I just had a stroke I swear I remember it being in chapters one soundtrack on spotify 😭😭😭 I feel like I've gone Insane
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
@@squidwardtentacles8659 No worries lol, I have had that happen to me as well! It's easy to mix up the songs, they do blend together unless you go back and take a closer look.
@tadeolaguarda6965
@tadeolaguarda6965 18 күн бұрын
The You can ALWAYS go Home track is obviously in both soundtrack a because if it wasn't You couldn't ALWAYS go home :v
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
You WILL ALWAYS go Home. There is no choice. Home is all there is. You can't escape Home.
@galvinvoltag
@galvinvoltag 18 күн бұрын
Maybe only the tracks that appear in ALL chapters are shared between soundtracks? You have to come home to sleep in order to end the chapter, and use the menu to start anyway, sooo...... ¯\_(-_-)_/¯
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
It kinda seems like we won't be going home at the end of chapter 3, although that's hard to say for certain. Who knows! Guess future chapters will reveal moer info and make this more or less confusing. Hopefully less. Please toby. Please.
@randomguy-tg7ok
@randomguy-tg7ok 18 күн бұрын
Some Undertale song are sped up and slowed down from the OST versions as well - off the top of my head, ASGORE is pitched up by half a semitone.
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
So Toby has always been doing this. The madness is truly eternal.
@randomguy-tg7ok
@randomguy-tg7ok 18 күн бұрын
@@shadowhaxor99 I wouldn't say there's necessarily any meaning behind it - not too much, anyway. From what experience I have with digitally-created music, pitching everything up in post is a hell of a lot easier than pitching up every single instrument in your DAW of choice (which for Toby is FL Studio, which just for reference I haven't ever used). I'd wager that's the explanation. As for why? There are probably a fair few things you can get out of slightly detuning things away from the set of pitches you're used to hearing, but I don't know enough about music theory to state them with any confidence.
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
Honestly I think the answer is he just tweaked it a bit in engine and liked how it sounded more. Maybe he didn't want to go to back to FL studio, update it, and reimport it.
@ozzieoster_wav
@ozzieoster_wav 18 күн бұрын
(very off topic to the video itself but) dude sounds like ronaldo from steven universe lmao
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
The single most hurtful thing anyone has ever said about me, and I have been compared to Alex from YIIK
@youtubecomments2740
@youtubecomments2740 18 күн бұрын
Instead of crawling through the code, why not go to the point in game where the song plays and record the audio from that?
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
Because of how slight the difference is, it's actually really hard to record the in game song and compare them. If I cut the audio incorrectly even by a single frame that could throw off the result, since most songs are only changed 3-5%. The code is the only way to be 100% accurate
@sahilhossain8204
@sahilhossain8204 18 күн бұрын
Lore of Deltarune's Musical Madness!!! Momentum 100
@Your_dear_friend9999
@Your_dear_friend9999 18 күн бұрын
You can ALWAY come home
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
but you can never leave.....
@AMaskedIndividual
@AMaskedIndividual 18 күн бұрын
Maybe Toby needed a different length for the scenes to end more in line with the songs
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
I think it probably has more to do with how the music sounds since most songs can just be skipped through by mashing buttons quick;y, so the exact length isn't super important, but that could be the case for certain cutscene songs like the dark truth!
@midlabss
@midlabss 18 күн бұрын
No one has mentioned it yet but with the whole “coding music to make it sound different in game” was also in undertale with the track “So cold” (snowy) when you fight snowdrakes mom in truelab. Meaning you can insert any track you want into that code to get that same glitchy effect
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
Good example! I wonder how exactly that works in the code...
@midlabss
@midlabss 17 күн бұрын
@ me too! I thought i watched something about it but i must be recalling incorrectly.. it would be cool if you could make a sequel to this video talking about that! :-D
@saladplainzone
@saladplainzone 18 күн бұрын
The Door thing is definitely to make the loop sound nicer, I'd think
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
That's a good explanation! A lot of the in game tracks are set up for better looping, while the soundtrack versions often have a few seconds of silence added at the end so they don't abruptly hop from one track to the next. As much as some people may complain about inaccuracies (and there is valid complaints in that department) it's important to consider the differences in the formats.
@GoldenAdrien
@GoldenAdrien 18 күн бұрын
Fun fact! Before the story was first publicly shown in the PS4 Undertale Home Screen theme
@shadowhaxor99
@shadowhaxor99 18 күн бұрын
That's right! I had completely forgotten about this!
@Immrfennel
@Immrfennel 18 күн бұрын
I think you can always come home is in the ch 2 soundtrack is because the next dark fountain is there and it’s going to use the hell out of that light-motif and it’s there so it’ll be at the top of our memory when we listen to ch 2 music to ready us for ch 3
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
That's a pretty good explanation, drawing attention to it to keep focus on the upcoming chapter right as you reach the end of chapter 2
@StandardTF2Player
@StandardTF2Player 18 күн бұрын
For big shot maybe the end one and spamton talking but its not apart of the song but thstd imply the secret time isnt him talking and it is the song!? But then nevermind im not good at this
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
based on the Spamton plush I think it is implied to be him talking, although yeah not sure what the difference in the soundtrack is supposed to imply. It's weird.
@StandardTF2Player
@StandardTF2Player 17 күн бұрын
@shadowhaxor99 damn your right I went against myself with this comment cause I always though "are people not realizing that spamtons voice is what he sounds like in his battles???" I forgot about my spamton plush during this comment to so uhh I guess my theory is wrong unless the fact it could be where the fan gamer stuff is non-canon so it's right?? I don't even know I'm just gonna wait for the next chapter becuase Toby (Understandably) doesn't want to spoil everything or alot just from chapter 1 and 2 yknow?
@Creator45694
@Creator45694 18 күн бұрын
"deltarune musical madness" sounds like a fnf mod
@shadowhaxor99
@shadowhaxor99 17 күн бұрын
It should be! Probably would have been less crazy to do that instead of working on this...