The Longest Speedruns EVER #2
17:06
The Biggest Co-op Speedruns Ever
12:03
Carpetless Broke Super Mario 64
8:50
Speedrunning in 2033
11:44
Жыл бұрын
The Downfall of SpeedRunsLive
18:37
2 жыл бұрын
Are Emulators Unfair in Speedruns?
15:16
One Handed Speedruns are PAINFUL
20:09
Пікірлер
@ElectraJanet
@ElectraJanet 5 сағат бұрын
39913 Hackett Light
@SonicBoone56
@SonicBoone56 8 сағат бұрын
Good thing there's no cinnamon related level.
@SonicBoone56
@SonicBoone56 9 сағат бұрын
Glad the idea of improving SMB isn't dead, even if it's a different version. And knowing the lack of interest in the game, who wants to bet that the 4:51 TAS isn't even the best possible time? Like surely there's unique glitches in this version.
@blackrook29
@blackrook29 15 сағат бұрын
All 9’s on the score too 😮9,999,999 score
@bland9876
@bland9876 22 сағат бұрын
I've always been confused about the dragon coins because I just assumed there were five in each level because that's why you get the one up. Also why are they dragon coins and not star coins? Or more should I say Why do the rest of the games you star coins and why are there only three of them instead of five? Well actually they change it up depending Walmart game it is Super Mario Bros 3 has E coins but only in the e levels and mario onder has purple coins.
@JeoffreyZzz
@JeoffreyZzz Күн бұрын
kzbin.info/www/bejne/kH7YgWNnfNGEn5Y
@vanesslifeygo
@vanesslifeygo Күн бұрын
What was the demonetized crime?
@vanesslifeygo
@vanesslifeygo Күн бұрын
etrain odyssey music :D
@jezierskioliwier2212
@jezierskioliwier2212 Күн бұрын
Didnt know you can play mario wonder ON AN SNES CONTROLLER, i W0nder if you can play it on an NES controller
@Kranox
@Kranox 2 күн бұрын
Dram55 is my goat
@VikingArelius
@VikingArelius 2 күн бұрын
To me, 100% of Super Mario World is a 96 exit clear and getting all dragon coins.
@warioland523
@warioland523 2 күн бұрын
I actually did defeat the boss before the Halberd took off in the remake. The outcome of the fight really doesn't change anything. Kirby still gets launched off the ship.
@EVPointMaster
@EVPointMaster 2 күн бұрын
1:55 I'm a casual completionist 🙃
@sophiepruitt8455
@sophiepruitt8455 2 күн бұрын
Stressed over lunatics playing But low key vibing with how cute storster is!
@thebudman1980
@thebudman1980 3 күн бұрын
In original suoer mario brows my friends just played for points rather than time. Or for coins for example. Without glitches. Family and friend competition only in two player mode.
@thebudman1980
@thebudman1980 3 күн бұрын
Mt version of beating super Mario world is doing all 96 levels then beat bowser. Roll credits. Then play again so all the koopas have changed appearance and red yellow and blue shells are now all in different spots. So like before it was easier to get past certain parts with a blue yoshi power up at certain location and now this is a different shell color so eating the shell doesn't give the power required forcing you to do that part the more difficult way. Then beat all 96 levels again and the boss.
@WildeMarshall
@WildeMarshall 3 күн бұрын
Harris Elizabeth Hall Elizabeth Lewis Mark
@RareSun
@RareSun 4 күн бұрын
The first EVER Clear of Super Mario Bros. on 9/13/1985 is most definitely lost since no one cared to archive that world record.
@Manabender
@Manabender 4 күн бұрын
I could be wrong, so take all this with a grain of salt. I believe the three "main" categories, any%, 100%, and low%, were originally coined for Metroid games. This is because they were very easy to define; they simply refer to what the game reports as your item collection rate at the end of the game. I believe the reason for this lies with the fact that video capture used to be *very hard* . Often, the best a player could be expected to provide is a screenshot. But, conveniently, every mainline Metroid game (to my knowledge) shows a screen post-game that tells you how long you took and what your item percent was. It was far from perfect, but at the time, it was all we had. When the game itself fails to define what it considers "100%", it falls on the players to do so. And maybe we have different ideas about what that means. That's why we often have so many run categories within a single game.
@portwise23
@portwise23 5 күн бұрын
Would really like to see a 100% speedrun (or just completion) of all exits, all dragon coins, all moons, and all medallions, along with 5 stars for the save file on the GBA version, preferably ran on the Wii U Virtual Console or Nintendo Switch Online versions of the game, where you would include every e-reader level in the run.
@DrewPicklesTheDark
@DrewPicklesTheDark 5 күн бұрын
I used to complete games 100%, but games in the past decade+ you can't 100% unless you are completely loaded.
@Pixiuchu
@Pixiuchu 5 күн бұрын
5:33 It's funny because I know him best as Dotsarecool and it was only years after that I found out Dotsarecool -> IsoFrieze = Retro Game Mechanics Explained. Blew my mind
@Grey-j6s
@Grey-j6s 5 күн бұрын
100% is just getting all the exits. The rest is up to the player on what they want to do. The moons and coins come back when you reset the game.
@jmtradbr
@jmtradbr 5 күн бұрын
We can see in this video a scale of a sane player (exits) to crazy players (5:31)
@jamesaditya5254
@jamesaditya5254 6 күн бұрын
Metal Gear Solid Vee, the spiritual successor of Final Fantasy Ecks
@jamesaditya5254
@jamesaditya5254 6 күн бұрын
Years late to the video but Final Fantasy Ecks got me everytime
@pedroalonso7606
@pedroalonso7606 6 күн бұрын
15:50 25 years playing SMW and I ignored this...
@minisoldr_the_black_nazi
@minisoldr_the_black_nazi 6 күн бұрын
Do I here Top Gear music in the background?
@Zeldahol
@Zeldahol 7 күн бұрын
All 96 exits. 100%.
@tsyumamatsuthehavenofguard32
@tsyumamatsuthehavenofguard32 7 күн бұрын
So typically, when it comes to super mario world, i tend to choose either based on the gba version where in order to get the "super player" ending you collect all the dragon coins from every stage... Or i go by logic of the allstars version of mario world; for some reason that was introduced the concept of stars on a save file, meaning it essentially functioned like a mission criteria; in order it went: all 8 worlds completing all secret exits in the process, all secret entraces to star road, the special zone, and entering bowser's castle backdoor in the fall astetic, Finding all switches, And for some reason, there's one for playing all the different types of minigames, And obtaining each form of yoshi. ...at least that is what I remember from the instructions. So, for all i know, this could be misleading info, and that manual doesn't have luigi's updated model from all stars+ so...
@asciicatface
@asciicatface 7 күн бұрын
2:12 umar mentioned
@majamystic256
@majamystic256 7 күн бұрын
I often think about stuff like this a lot there really are multiple levels of what one could consider 100% in video games beyond what the game itself considers 100%
@clayton_games
@clayton_games 7 күн бұрын
Here's a simple answer, but let's include glitches to complicate things so I have a video...
@SonicBoone56
@SonicBoone56 7 күн бұрын
Honestly deleting runs should result in a permaban from speedrunning sites.
@SonicBoone56
@SonicBoone56 8 күн бұрын
Wasn't expecting Pogyo to return at all.
@Arthur2light
@Arthur2light 8 күн бұрын
I am surprised the 100% was Not All Peach Coins.
@aeolianthecomposer
@aeolianthecomposer 8 күн бұрын
The binding of Isaac has 100% completion, 1000000% completion and 3000000% completion. Hollow Knight has 112% completion Really weird
@EvilGuacamoleGaming
@EvilGuacamoleGaming 8 күн бұрын
So, currently, Archipelago's Super Mario World Randomizer has locations for: every exit (this is required, the rest are options), every 5 dragon coin, every moon, every hidden 1up, every bonus block, and every block that holds a coin or item (excluding top secret area and Bowser's Castle, as well as those that require glitches). These aren't all necessarily required, but any might contain important items for you or those you are playing with. There is no current coinsanity, sitting item, or enemy kill locations... nor anything that requires you to go to all sub rooms. But... maybe there should be...
@Pixiuchu
@Pixiuchu 5 күн бұрын
we really dont need location bloat with coinsanity
@EvilGuacamoleGaming
@EvilGuacamoleGaming 5 күн бұрын
@@Pixiuchu I agree.
@EuropaE
@EuropaE 8 күн бұрын
:3
@isheamongus811
@isheamongus811 8 күн бұрын
3:33 MAX%?
@Yhosy03
@Yhosy03 8 күн бұрын
This is my favourite Mario game of all. My 100% Is, all levels, all dino coins, all yoshies, max score, max lives. 3 times (once for save slot). As long as I have all the paths in the world unlocked I considered the level complete, I have such a great memories playing it.
@elio7610
@elio7610 8 күн бұрын
the yoshi coins really should be collectables like the star coins in new super mario bros
@SonicBoone56
@SonicBoone56 8 күн бұрын
Is there a no cape and no Yoshi category?
@SonicBoone56
@SonicBoone56 8 күн бұрын
You did a great job explaining the early runs with so little. Let's hope runs are actually preserved correctly nowadays.
@Gavman_Gaming_09_79
@Gavman_Gaming_09_79 9 күн бұрын
Someone should make an "All Rooms" Category for SMB 3 as well.
@PlayingGilly
@PlayingGilly 9 күн бұрын
The only hundo speedrun that still scares me is San Andreas. Its at least a 12 hour run.
@timmaia5082
@timmaia5082 9 күн бұрын
cool video gal, ty
@LynxTheUnrelated
@LynxTheUnrelated 9 күн бұрын
21:15 Gosh! I forgot how pretty this game looks! This route really shows that off doesn't it? You even get to experience the "fall"(?) enemy variants too! One of my favorite videogame tropes along side the similar EX enemy versions from super star ultra!! Very nice route! Even if your run wasn't as optimal as you would have wanted it to be it still managed to showcase some cool SMW:SMB4 speedrum tricks! Always fun to see some fun speed run tech for games I don't casually run. :3
@thechloe_
@thechloe_ 9 күн бұрын
Glad you talked about the unintended exits. On my switch (Using savestates/rewind) I got 108 exits (Which was all at the time iirc?) which was really cool, so seeing that discussed made me feel smart :3