After THQ went bankrupt, the Red Faction IP and the developer Volition were sold to different companies, but one of those companies has bought the other recently, so they're together again :)
@MaskofPoesy5 жыл бұрын
Aww.
@maxemore5 жыл бұрын
I remember Saints row 2 had a lot of destruction in the environment, and it was made by Volition and THQ. Is it possible it used the same engine as Red faction guerilla?
@felisasininus17845 жыл бұрын
Maxemor The graphical engine is apparently the same. But the physics engine, not so much.
@primuspilusfellatus65015 жыл бұрын
@@maxemore they did plan to make saints row 3 a fully destrucible environment, but it was too much effort i reckon
@slyceth5 жыл бұрын
LIAR NO EMOO JI YOU EMO
@aaro92315 жыл бұрын
When The game came out the devs said that the tech in this game is ten years ahead of it's time, and they were correct.
@LostPhysx5 жыл бұрын
More like 20 years ahead. It is 10 years later now and the industry still fails to implement destructible environments on a level similar to RFG
@redstar1515 жыл бұрын
@@LostPhysx becouse making a ew differwnt engine cost money big companies want to use 1 engine for all the games they release
@gelul125 жыл бұрын
RedSjo its lazy though
@LostPhysx5 жыл бұрын
@@redstar151 And not only that but most of modern games aren't even built on custom engines anymore, most use the same engines like unreal, unity, etc. So it's up to those engines' creators to implement physical destruction. But then on the other hand it may be not good for such all-purpose engines...
@SianaGearz5 жыл бұрын
@@LostPhysx Disagree, Unreal 4 at least is flexible enough that anything that can be efficiently expressed on the modern hardware, should be possible to implement in Unreal - it does take some engine engineering expertise from the game developer, but then lots of games have their own core engine rework of the engine, like if you think of Remember Me running on UE3 and implementing a completely different material model, or Bioshock on UE2 and doing pretty much the same, and lots more games probably had less obvious rework done, which unfortunately the information is often scarce. UE3 had quite a bit of overhead and wasn't really suitable to express everything, but UE4 is much tighter. This doesn't mean throwing the whole engine away, the toolchain and editor, the asset pipeline, data streaming, memory management, behaviours/scripting and state control, API adapters and portability to various systems, are tedious parts of the engine and you can draw a lot of benefit from retaining them. Also please it's not even factually correct. You open up some extensive long list of game releases for a given year, say 2018 or 2019, and see which engine they were based on, and Unity only has relevance in the indie space, and a very small minority uses Unreal. The majority are in-house codebases. I think what has happened is that back in the day, you could print tiny screenshots on the back of the packaging and impress people with bullet points. Today first thing people will pull up is a Full HD or 4K video and they'll think "oh well this looks like shit" because destructibility is a massive compromise, as you cannot retain a culling structure to optimise the rendering. Most destructible game today? EDF series - looks too ugly for most people for sure, a super niche release. They say "looks like a PS2 game". :( Most games and most engines have thus converged to use very similar solutions, regardless of the specific engine.
@PlanterSanSama5 жыл бұрын
If I remember right the devs said in an interview that their destruction engine was so realistic that they had to hire architect because their initial structures were collapsing under it's own weight.
@OysterBarron4 жыл бұрын
I thought they had to send their level designers on a structural engineering course in order to keep them standing.
@Supernoxus4 жыл бұрын
They said that they "had to become architects"
@TorQueMoD4 жыл бұрын
They didn't hire architects, they put their level designers through a crash course in drafting so they could learn how to use concepts like rebar inside the buildings to keep them stable. But close enough :P
@cykeok35254 жыл бұрын
@@TorQueMoD Makes sense.. level designers are artists, not structural engineers. In most games, they can just design a building based on aesthetics, and it'll always stand up without issues, even if it's not really structurally logical. But in RFG, as soon as the simulation starts, a building that isn't properly designed will creak and groan, and then collapse. I guess they needed someone to give them a quick crash course in the basics of architecture and structural engineering, so they could design structurally sound buildings :D
@papakilo-27504 жыл бұрын
Flex at another level
@full_regalia86495 жыл бұрын
I’m really surprised that today in 2019 you still have 99% of games with barely destructible environment
@jomo35645 жыл бұрын
Red Faction in 2001 was ahead of its time.
@Nebulaoblivion4 жыл бұрын
It's a staggering amount of extra work. There isn't just a button that says, "add nice destruction"
@s0ulshot4 жыл бұрын
@@Nebulaoblivion But it is the little things that matter, and environment that breaks down makes it possible to create a game based around it, and forces everyone to change the same ol' tactics in FPS games for example.
@MaxstallfishDenton4 жыл бұрын
Jo Mo it was like crysis, with their technology
@RedTheSniper4 жыл бұрын
What about battlefield? Bad company 2 was so full of house destruction an buildings, then, going forward they started to do more accurate destruction, which is good, but also overlooked a lot in big destruction, and that is a shame
@MrA16R5 жыл бұрын
2009: Building collapse at 60fps 2019: Game crashes and no building collapse
@pudie89525 жыл бұрын
This is so sadly true lmfao
@norbertsoltesz10125 жыл бұрын
2009: wow i cant wait to see what future graphics will look like 2019: we have reflections that no one would even notice that kill performance.
@Gemesil5 жыл бұрын
2009: Building collapse at 60fps 2019: Game collapse at 0fps
@akumpi5 жыл бұрын
I was a bit of a doomer 10 years ago and I thought I'd stick around just to see tech and games progress. They got me good!
@Gato-19985 жыл бұрын
@@norbertsoltesz1012 Inform more yourself on what ray tracing does.
@Foxtrop135 жыл бұрын
"imagine what could be done with today technology" norman reedus walking while carrying 30 boxes and a baby
@Jean.055 жыл бұрын
While *gripping for balance* of course
@nillynush48995 жыл бұрын
UPS the game...... what a fantastical future age we live in......
@Journey_to_who_knows5 жыл бұрын
It's raining monster energy and I need to mow my lawn
@sadlife84955 жыл бұрын
god i hate game companies they do nothing right
@thedavidalopez5 жыл бұрын
Too bad death stranding was a shit game
@rezaka1165 жыл бұрын
The only game where bigger and slower vehicles are considered to be better.
@zenssa66865 жыл бұрын
@ yea but that's a simulator
@jPlanerv25 жыл бұрын
Oh boy this big Rocket tanks good memories
@lmcgregoruk5 жыл бұрын
Blast Corps had bigger and slower vehicles being better.
@DoktrDub5 жыл бұрын
rezaka116 Mechwarrior - “Am I a joke to you?”
@DeadNoob4515 жыл бұрын
@ In spintires the bigger trucks can be way faster than a small and "nimble" jeep so i would not call them slow.
@thomasdickson82454 жыл бұрын
I remember playing this game and I was in a town house being attack by an air ship, I was on the top floor and destroyed it and it fell into the bottom floor, the whole building shuttered and I had to run down the stairs as the building collapsed around me, I've been trying to relive the rush sense lol
@stxrmy12955 жыл бұрын
Damn i remember playing this game for hours just breaking down all the buildings i find
@kittysgomeoww5 жыл бұрын
i remember when i was younger i would spend hours at the giant bridge, destroying it in as many different ways as i can. i'd also try and take as many bits off of it as i could without letting it collapse.
@votpavel5 жыл бұрын
i did this again few months ago,decided to play it again on ps4
@shadybandit74 жыл бұрын
i downloading from SteamUnlocked and i don't know if it will run because i need a graphics card
@INoahGuy9143 жыл бұрын
Me too lol
@omphya62292 жыл бұрын
Bridge Jenga
@Level-ts7xl5 жыл бұрын
funny how they managed to make destruction like this in 2009 and still couldn't make it work in the newest Crackdown. what a joke.
@skorpius20295 жыл бұрын
Aliens maybe
@ritenger875 жыл бұрын
the skill of the developer matters infinitely more than the technology available.
@ThatTonnatoTenrec5 жыл бұрын
@@ritenger87 Still if engine isn't completely capable it can sometimes limit what devs can do.
@aderemiporsche5 жыл бұрын
*OY VEY, CLOUD-POWERED DESTRUCTION TECHNOLOGY WITH 16X THE DETAIL AND RESOLUTION!*
@ThatTonnatoTenrec5 жыл бұрын
@@aderemiporsche Honestly cloud techonology that when person moves trough it it creates you know, same effect you do when you pass trough smoke is pretty fucking cool in my book, if COD Ghost did anything at least its some of the graphical enhancments it has even if graphics itself and game are so so.
@adam187ful5 жыл бұрын
Anyone remember how hectic the multiplayer was? Literally whole buildings going flying and hammer wielding savages
@HaussPray5 жыл бұрын
Sniper hiding in building? Just hammer the building out from under them...good times :D Pity the lobbies were almost completely empty after just a couple years x.x
@adam187ful5 жыл бұрын
@@HaussPray its indeed a pity and a greater pity they had to make that sequel that made them bankrupt.
@BeefHandlesInc4 жыл бұрын
And then there was me running around with an ostrich.
@Hiyooma4 жыл бұрын
I loved the multiplayer lol
@cdc_98734 жыл бұрын
I loved the multiplayer so much. I just really wish they added bots to to the multiplayer in case you couldn't find a lobby with nobody in it.
@callmequaz90525 жыл бұрын
"As a child I had a lot of fun throwing sticky grenades onto people and watch them run around in panic"
@poryg53505 жыл бұрын
I remember it well. "Don't shoot, I'm unarmed!" *stops and begins shooting again* You bitch... *takes C4* "Oh, ah, AAAAAAAAA!" *3 minutes running around* Boom.
@rogerdalzell5 жыл бұрын
Same tho. Red faction was amazing.
@torquetheprisoner5 жыл бұрын
you missed the best part set them alight with the flam trower as they run around at the same time and then blow them up
@callmequaz90525 жыл бұрын
Haha, man I miss that game. I remember when I would literally just sit there shooting glass and exploding walls, it was so fascinating to me.
@poryg53505 жыл бұрын
@@torquetheprisoner Not really, I had access only to the demo when I was a child.
@souwcanbollzack42205 жыл бұрын
This makes the frostbite engine's destruction look like trash.
@v44n75 жыл бұрын
hmm maybe todays battlefield destruction for sure... But bad company 2 It's still good enough. I would say even better In some parts because destroying a house really felt like destroying a house, In this game It's looks like you are just destroying a bunch of cardboard houses. But of course RF still has more destruction, but bad company 2 feels better
@Visstnok5 жыл бұрын
The Frostbite engine has always been the emperor's new clothes. Good for trailers, bad for gameplay.
@SHAHDIFMDKF5 жыл бұрын
bruh there the same level.
@SHAHDIFMDKF5 жыл бұрын
@@v44n7 plz get your nostalgia glasses off kzbin.info/www/bejne/j5DXp42ZZs53pdE
@Nebulaoblivion4 жыл бұрын
Frostbite engine is trash. EA is just trying to cram it down everyones throat, but developers say its really hard to work with.
@kaspersaldell5 жыл бұрын
This game is surprisingly timeless, because nothing so far has surpassed it's destruction features.
@crsc30955 жыл бұрын
*LAUGHS IN ROBLOX
@irecordwithaphone18565 жыл бұрын
Noita has pretty good destruction but it’s 2D
@irecordwithaphone18565 жыл бұрын
crs c Roblox is capable of great things regarding physics but ultimately janky and not performance friendly all the time
@flummizockt73225 жыл бұрын
Well... Medieval engineers has some impressive destruction physics with entire buildings
@headphonesz65275 жыл бұрын
@@flummizockt7322 Red faction is a full game with multiplayer. Not a single physics room game.
@cosmicgamer5125 жыл бұрын
Imagine GTA with destruction system like this.
@joesomebody33655 жыл бұрын
Lol it would crash, the buildings are too large and detailed.
@Bacony_Cakes5 жыл бұрын
@*GOD DOESN'T EXIST* Nobody likes you.
@Bacony_Cakes5 жыл бұрын
@*GOD DOESN'T EXIST* You're the one who made a 9/11 joke and is acting like a child.
@mandalorian81605 жыл бұрын
@*GOD DOESN'T EXIST* you made a 9/11 joke and now yiur angry as fuck for some guy giving you shit when yiu literally insulted hundred of people's suffering smh
@heroninja11254 жыл бұрын
@@mandalorian8160 you got offended by a joke probably because sad shit jokes remind u of yourself
@ChadSlampiece5 жыл бұрын
One of my favourite memories of that generation was having to destroy a big building, blowing away a load of the walls at the base, then realising that I had something on the top floor to pickup. So I would go into the bulding and slowly navigate the top floor as I could hear the building creaking underfoot and stopping nervously as parts of the building broke away and fell around me.
@bensdiaz5 жыл бұрын
Why didn't you destroy the whole building and pick up the object when it's on the ground?
@southpaw1175 жыл бұрын
@@bensdiaz Not as thrilling.
@dewey72184 жыл бұрын
I remember taking the giant drills in red faction and drilling thru the ground until it ran out of fuel.
@Giraffinator5 жыл бұрын
Whoever said "Let's tone down the destruction" is a big ol' dum dum.
@jasontebbit63694 жыл бұрын
Giraffinator They had to remove the ground destruction if they wanted to do building destruction good because the PS3 couldn’t handle it.
@MajesticsTwelve10 ай бұрын
@@jasontebbit6369 he was talking about red faction 2
@phrawga5 жыл бұрын
Driving full speed through a building with an armored vehicle was the most satisfying thing on this planet
@davidzazueta14715 жыл бұрын
Remote minning the shit out of it
@Mr._E._Shark4 жыл бұрын
Nah, th most satisfying was destroying the Harrington Memorial Bridge, but not just destroying, but taking your time, carefully, precisely removing supports, leaving it with just enough to stand, and then finishing it off in one big motion, bringing every piece and section of it down in one big, beautiful collapse.
@perturbthepixel14104 жыл бұрын
Teardown noises
@wumbosaurus91214 жыл бұрын
I loved when you went through a building and the vehicle glitches and suddenly went 200 kph and was sent flying across the map
@teambros34054 жыл бұрын
Well, think no more, teardown is a game that has a similar engin
@CaptainFrankBlack5 жыл бұрын
I remember being so excited for the future of video games when I played this. I was so sure that all triple A games would feature fully destructible environments, even if destroying a building is never part of the game. Imagine GTA 5 where you can blow a hole in a skyscraper with a rocket launcher with realistic physics, and then maybe over time you see construction workers repairing the damage. How are we not there yet?
@stevethepocket4 жыл бұрын
Probably because even if you have the engine already made, it requires a lot of extra man hours to design and model every building to behave properly, not to mention you'd need to have fully modeled interiors so it's not just a hollow shell. GTA V had a budget of something like a billion dollars as it is; imagine if that ballooned to two billion just so they could include one more feature.
@sonnyboi17614 жыл бұрын
@@stevethepocket GTA5 didn't have a billion, Halo Infinite had 500 million and that was stated to be the biggest game in terms of budget
@ThylineTheGay4 жыл бұрын
AAA is lazy
@sh0bez4 жыл бұрын
At this point I'd say triple A games are more about graphics and less about cutting-edge technology, one might argue that graphics are cutting-edge but keep in mind racing games, they usually are impressive looking but use some techniques to make the game look better than it is.
@omLDN3 жыл бұрын
I don't think it's gonna come from an AAA studio until it's super cheap. "Marketing influences game revenue three times more than high scores" - game industry live by this statement currently. So little is being spent on R&D whilst marketing budgets are skyrocketing. Games are copypasta for the most part
@YT-bk9wr5 жыл бұрын
The next video from kilksphilip: “I’m banned from going overseas?”
@rapidfart95795 жыл бұрын
Next video: "ISIS offered me a sponsorship and I said yes"
@TheTyphoon3655 жыл бұрын
I don't get it
@ArcturusOTE5 жыл бұрын
@@TheTyphoon365 Red Factions's Destruction = YT will think it's a political video about a communist organization And we all know how YT treats channels that are political (regardless of affiliation) or really just informative in nature
@TheTyphoon3655 жыл бұрын
@@ArcturusOTE ahhhhh yeah yeah
@lkcdarzadix62165 жыл бұрын
This
@yummyEnchilada5 жыл бұрын
It pisses me off that they made a gem of a game engine like this but they don't develop it further or implement it in future games.
@Murr1can4 жыл бұрын
@Kristof Alexy You failed to mention they made Red Faction Armageddon, a game that steered away from the open world formula, and went for a linear campaign....when the whole point of Geurilla was being able to do whatever you wanted. So the game sold fuck all for money, and sent the studio careening into the abyss.
@gameoob56044 жыл бұрын
@Kristof Alexy But still, they could have sold the game engine so that there could have been more games supporting this kind of destruction
@LordVader10944 жыл бұрын
@Kristof Alexy It only went bankrupt after making a shitty game that didn't have very destructible environments: Red Faction Armageddon.
@wunderlust53304 жыл бұрын
@@LordVader1094 but even Armageddon had impressive levels of destruction even in the campaign levels. Its been a few years but I think i remember it bring just as good as Guerilla.
@AnthonyDoesYouTube4 жыл бұрын
@@Murr1can Arnageddon had a solid campaign, the only problem was that it wasn't open world. The main thing people were angry with Armageddon for was removing the competitive multiplayer and replacing it with a survival mode. No competitive multiplayer, no open world, makes for a really underwhelming game especially at a time when games like CoD were out doing amazing with their Nazi Zombies mode.
@brycejohansen71145 жыл бұрын
The complete collection is like 80% at the moment on steam... cheap as chips
@ConjointVR5 жыл бұрын
Chips as in fries^
@ChaosBW5 жыл бұрын
I remember blowing up this huge bridge then finding out later it's crucial for completing a story mission that requires you to drive over it I tried cutting across land but it was no use
@that_deadeyegamer79204 жыл бұрын
One of the biggest problems with fully destructible environments, if the structures don't regenerate then you're screwed.
@floatingpyro20504 жыл бұрын
@Ryan Yarnevich the problem is this is a game where the entire selling point is "you can destroy everything". it's like making a doom game but giving you a bad ending if you kill too many demons
@fromfriendtolove31652 жыл бұрын
Toys're US bargin price at less than US$2.5 pc cd-rom bought, no any bug but TRAP at the end on last final stage/level never can get out of there (even reinstall the whole game again same stuck in the same position without alter the f(x) in its win constant value page by changing the user authority as an administrator same as some so-called famous pc peripheral band's secretly alternation without pc owner permission operating behind so user cant install other device & drivers, play dirty 4 $$$ at back door even long b4 y2k on pc industry as well, nobody doesnt know that !), when jump inside to c anything can be surprised or another tunnel can go to nowhere hence just cant get out of that hole anymore & r.i.p. 4 sure, end game.
@redstar1515 жыл бұрын
The source code for this engine is ancient technology.
@AnthonyDoesYouTube4 жыл бұрын
Just like the studio that's now 6 feet under
@ThylineTheGay4 жыл бұрын
Ancient alien tech
@Clara_Page2 жыл бұрын
I got this on switch in the sale (for under £2!!!) and I cant believe this game on the switch, it's insane how smooth the frame rate is making gunplay a blast (for a big console shooter running on the switch) yet still has the best destruction physics I've ever seen in my two decades of gaming. For some reason this game didn't gel with me on the 360 but I'm glad I'm playing it now.
@jinx86242 жыл бұрын
Cool to see that Philip is still checking comments on old videos
@MegaUnwetter Жыл бұрын
I think crysis and just cause series can keep up, but it's sad that there are so few modern games that have physics that were possible 20 years ago
@gazzy91365 жыл бұрын
I remember I went with my mam to Blockbusters years ago when I was just a kid looking for a game to get. Nothing really caught my eye, apart from this game... I didn't have much expectations for it, and it ended up being one of my favourite games. Must have played through it a good few times just destroying absolutely everything. The destruction amazed me from the Xbox 360 era days lol
@jayhovah56215 жыл бұрын
Craziest thing about this game when it came out, it was my best looking pc game at the time and I had a radeon 3870. No matter the destruction, this game never stuttered and never crashed. It was the first current gen pc game that i ever played that ran as smooth as it did. I think the side missions were you have to destroy a building with just your hammer on a short time limit was some of my favorite times in gaming.
@quip30945 жыл бұрын
The real mission is destroying every EDF building you come across.
@drlca66013 жыл бұрын
This technology, applied today, would be so useful in MMOs with base-building or any type of FPS.
@BuzzingMeat Жыл бұрын
Imagine battlefront 3 with this destruction, the lightsaber combat of Jedi academy movie battles 2, the ship to planet combat. Best game ever made right there
@GamingRevenant5 жыл бұрын
I actually played Red Faction II for *houres on end* and ended up being one of my most favorite childhood games. Back then I had no idea about the backlash the second game received, for me it was simply the first shooter I had seen and attempted on a console of a friend of mine. It still has a special place in my hearth, regardless of the negative criticism!
@votpavel5 жыл бұрын
second game was fine,as a game,it just went from open map to closed enviroments,had some cool guns too.Like the unicorn gun
@kwedl2 жыл бұрын
I love how Red Faction Guerilla pulled off this destruction in 2009 on console hardware with weak CPUs, GPUS and 512mb VRAM/RAM completely offline. Meanwhile Crackdown 3 after years and years couldn't even do it in combination with the cloud on way stronger hardware.
@Tacticaviator75 жыл бұрын
11:47 Jokes on you but I destroyed that bridge with a sledge hammer the second I saw it.
@nathandamaren20935 жыл бұрын
Yep that sledgehammer was op af. I remember keeping that bridge up until near the end of the game cause it provided a great shortcut across a bigass canyon that required a 10 min drive otherwise. Eventually came back and nuked the sucker with the fully upgraded thermobaric rocket launcher.
@rasmus93114 жыл бұрын
When I first tried this game at a friends house we spent hours building tunnels, then i forgot what it was called for years
@crispay83045 жыл бұрын
“Just cause 3 has left the chat”
@wolker2134 жыл бұрын
Just cause 4 dies instantly.
@xXqc_Zod474 жыл бұрын
@Yadu Govind put that in the bin.
@crashbash85494 жыл бұрын
@@xXqc_Zod47 I wouldn't expect a wwe fan to understand the charm of jc2
@peps_vinyl4 жыл бұрын
@Quarantined Goy YES, that game imo beats JC by a long shot
@njgjhgjghjgjlhlk4 жыл бұрын
Crysis
@kujobananaro67375 жыл бұрын
The fact that you didn’t mention the black hole charges is criminal
@mattbecker7434 жыл бұрын
So true
@seanborthwick78584 жыл бұрын
Or the thermobaric missile launcher
@SmileytheSmile5 жыл бұрын
I never want to stop watching you crush buildings ever.
@APE0295 жыл бұрын
So glad someone is giving this the respect it's always deserved red faction is STILL ahead of its time
@thefrub5 жыл бұрын
Yes! It's time for Red Faction Guerilla to get a real sequel!!
@Gl0ckb1te5 жыл бұрын
Xbox should step up and make it an exclusive
@loopysausage5 жыл бұрын
@@Gl0ckb1te Umm, no...
@Jean.055 жыл бұрын
David Valentin Uh, no thanks. They'll fuck it up. Look at their exclusive named "Crackdown 3" delayed a bunch of times and it just became Crackdowngrade 3 now
@daedricwarrior75465 жыл бұрын
@@Jean.05 doesn't mean they'll fuck Red Faction up, it would be nice to have it on PS4 and make it have cross play for more chaos
@PrechtGaebolgHades5 жыл бұрын
@@daedricwarrior7546 i think it should be better if they release it independently like Metro series Devs.
@FigmentHF5 жыл бұрын
This was the kid in nursery who’d always knock your block tower down and laugh.
@eijdsjns86025 жыл бұрын
I remember when crackdown 3 was supposed to have massive destruction with everything in a multiplayer match being able to be destructible. It's a shame how shit the game turned out. Also I'm surprised you didnt mention rainbow six siege, it might be on a smaller scale but it is amazing how practical and useful it is the blow a whole wall or just a small peep hole and how much of the detailed maps are able to be influenced and destroyed with your resources. Btw I really enjoyed this video and all of your videos, you are one of those youtubers that I stop everything I'm doing to watch one of your new videos.
@roncinephile5 жыл бұрын
Best comment. Those words could/should have come out of my mouth.
@calebr9085 жыл бұрын
Crackdowngraded
@mr.angryman35995 жыл бұрын
siege is overrated
@percher48245 жыл бұрын
Because Siege is a shiny dumpster fire. Pretty, yes, but not something you wanna touch.
@YashaAstora5 жыл бұрын
Crackdown 3 was good though.
@SyntheticHuman015 жыл бұрын
I still play this game today. 2019 and it's still a good game
@rural_throne40244 жыл бұрын
2020
@shadybandit74 жыл бұрын
i gonna play this game today. 2020 and its still a good game.
@callanrockslol5 жыл бұрын
In 2125, I was on a mining colony, on mars...
@cantrespawn14605 жыл бұрын
Spaaace asshooooooole
@steven.26025 жыл бұрын
just a quiet, backwater, facility. among the stars...
@fecal_position64125 жыл бұрын
He was just mining his own business
@kabob00775 жыл бұрын
@@steven.2602 Then one day I was minded my own business, mining my own ore And there he was SPACE ASSHOOOOOLLLLEEE!
@locomotivebreath93645 жыл бұрын
In a truck, flyyiiing oooooff a bridge
@RaisinBagelz5 жыл бұрын
I only ever played the demo of this game, but i played it for hours and hours.
@bbeaks5 жыл бұрын
this game gave me high expectations for destruction in games
@Desperado90644 жыл бұрын
Watch Unreal Engine Physics Chaos, they wanna update Fortnite with it lol xD
@villemononen530319 күн бұрын
This, and Silent Storm.
@Techischannel5 жыл бұрын
Well part of the reason why those structures on mars are much "Stronger" is (Besides the ammount of metal Reinforced, Mars-Regolith Concrete) Mars' lower Gravity.
@MultiAlessndro984 жыл бұрын
5:01 "There's something so meaty about each and every swing of your hammer." Mmmhh 🤔
@ollieewilliams96564 жыл бұрын
I worked out previously that if you manage to jump/climb into a destroyed shell of a vehicle and swung your hammer, it would launch you across the map, spent hours just doing that.
@jamesbrooks93215 жыл бұрын
i was so blown away when this game came out, i thought that this was going to be the future of gaming.... oh well, RIP destructible terrain
@RMJ19845 жыл бұрын
I wish we could get an HD remaster of Red Faction 1. Man that was a pretty good game.
@seronymus3 жыл бұрын
Honestly the dated graphics and ambience are part of the charm.
@whitefatalis27435 жыл бұрын
RFG is a game of my chilchood. One of the best memories out there.
@SianaGearz5 жыл бұрын
One series you might like would be Earth Defence Force. The destruction is not nearly as deep, but it's still fun. Also given that there's an Earth Defence Force in Red Faction, and both are about destroying stuff, this is crying out for a crossover.
@NeedMoarRage5 жыл бұрын
Goddamn, it's soo satisfying to destroy everything and cause chaos, especially the large structures and buildings. Whyyy aren't there more games with destructable physics like this? :(
@Totone565 жыл бұрын
People now want graphics before physics, so devs follow what people ask for ... For example i was disappointed to see the new Star Wars game wasn't using Euphoria like The Force Unleashed, but pre rendered animations. Life is unfair.
@christianriddler50635 жыл бұрын
Crysis 1 kind of has this sort of destruction in most of it's levels.
@ChucksSEADnDEAD5 жыл бұрын
@@christianriddler5063 Crysis also barely had any buildings.
@christianriddler50635 жыл бұрын
@@ChucksSEADnDEAD I played it a few days ago, there were plenty of buildings, especially in the first half of the game.
@ChucksSEADnDEAD5 жыл бұрын
@@christianriddler5063 last time I played was probably back in 2009-2010 but the early game mostly had huts/sheds. When you got to see concrete buildings the destruction wasn't there.
@Armin-xw8pg5 жыл бұрын
This games multiplayer was amazing to play when it had people. I watched my buddy shoot a Thermobaric rocket at a player Sniping in a tower. It blew up the whole structure with him flying out of it dying. There was no going back in that sniper tower, it was trashed.The destruction was so unique it changed how matches would play out.
@Kimera923 жыл бұрын
Imagine playing Red Factions Guerrilla's multiplayer and purposely camping at the very top of a tower...... what a mad man!
@Armin-xw8pg3 жыл бұрын
@@Kimera92 Lol someone had to do it so the tale could be told!
@isaacjones7485 жыл бұрын
"The rocket launcher is insanely overpowered" IS THERE some kind of STRANGE and UNnatural reason you're not using the thermobaric launcher, SIR
@kabob00775 жыл бұрын
Probably doesn't want to show people the mini-nukes that thing fires...
@KiyoKiyoshi2775 жыл бұрын
That thing was insanely OP in multiplayer, especially in that mode when a team must protect structures like hangars and things 😂😂😂 and the "black hole" bomb 😂😂😂
@nathandamaren20935 жыл бұрын
@@KiyoKiyoshi277 ah singularity mines, good times lol.
@KiyoKiyoshi2775 жыл бұрын
@@nathandamaren2093 Yeah, was so funny seeing your friends spinning around and then exploding 😂
@lovelaugh72995 жыл бұрын
When this game came out I couldn't effort it but I played the demo for hours and I remember being amazed by the physics
@iamafish9285 жыл бұрын
I play this game every year around November/December until Christmas, It's kinda tradition now. Brings back good memories
@TheSeanSwizzy5 жыл бұрын
I used to play alot of mercenaries 1 and 2 as a kid and this game brings me back...
@WB_Mel5 жыл бұрын
I remember spending hours upon hours crashing through things and blowing up buildings without getting past the first few missions; never finished the game I was quite a destructive person
@JHD60455 жыл бұрын
I still remember this summer that game came out and playing in on the playstation to. I was so impressed how I could drive the rock driller through the wall for quite a ways. Then you had the rocket 2nd blow chunks in the walls and create your own pathways. It really was cool. I really enjoyed red faction guerrilla
@maiqtheliar24655 жыл бұрын
Guerilla was my childhood I’d be like Me: Mom look I’m going to blow up this bridge Mom: good job Me: Look I’m going to drive through this building
@shadybandit74 жыл бұрын
building: please no
@ContactingTheDead5 жыл бұрын
One of the best hidden gems that I enjoyed playing on the Xbox 360.
@nukesdabomb57045 жыл бұрын
I feel like something worth mentioning, is the "levelation" feature in Battlefield, where you can knock down a building and change the map entirely, or Rainbow six siege how you can complete destroy the walls. Ive seen videos where people have destroyed every wall in each map.
@RetroPlus5 жыл бұрын
That's scripted though, but the smaller buildings have pretty okay destruction
@steven.26025 жыл бұрын
Eeeeh. brownie points for trying at least, but it still comes nowhere near close to this. levolution in BF4 isn't dynamic unlike this, and rainbow six only goes as far as being able to punch holes in walls, no physics-based destruction, no weight simulation, no interaction between two destructable objects for more chaos and destruction. no breaking off chunks of walls and have it be physics enabled, no need to actually get architects to design buildings for the game because your destruction engine is so realistic the original buildings you made for the game crumbled under its own weight instantly. ya see? same issue with the smaller scale BF4 destruction. the destructibility in those games comes nowhere near close to the dynamic destructable environment of red faction.
@justinslavka54185 жыл бұрын
I never played this game, but it does look really fun. I had a really fun time running around in Far Cry 2 just burning stuff. Red faction has great destruction while Far Cry 2 has the best realistic fire and fire spread.
@1881-f9n5 жыл бұрын
Been playing the remastered all week wtf the coincidence I remember it on the og xbox I still think its holds up amazing
@votpavel5 жыл бұрын
it does,played it few months ago
@704pat5 жыл бұрын
I played Armageddon on my PS3 as a kid and never remembered the physics and destruction until I played it again.
@iamYashodeep3 жыл бұрын
Rockstar should apply this destruction in gta 6
@jinx86242 жыл бұрын
Not feasible But they could definitely add better destruction
@justmatthere85214 жыл бұрын
This was my favorite game when I was a kid. Loved the rail gun especially and the custom deathrun maps. The cap on destruction was no joke either, like you could literally create a bottomless pit. I'm so surprised other games don't have destruction mechanics in their engines.
@Andyilmatto5 жыл бұрын
I feel like, after playing Death Stranding, this is the game I want to replay the most: it's the polar opposite! Also: Space Asshooooooole
@Onisak25 Жыл бұрын
And now we get immersive 24 fps experience in Starfield. With similar graphics as this and no physics lol.
@Nekminute5 жыл бұрын
Meanwhile in Call of Duty you have a AC 130 gunship bombarding a whole village and cant seem to destroy a house made of mud and twigs
@Sarnatuile5 жыл бұрын
Because not every game needs destruction for balancing reasons. It baffles me people don't understand it doesn't fit in every single game.
@Nekminute5 жыл бұрын
@@Sarnatuile they go out of their way to be more realistic yet explosions dont do shit to the terrain and structures ...
@stefanschultz6014 жыл бұрын
@@Sarnatuile it would be amazing if CoD maps could be changed throughout the round and you're a fool if you think otherwise. It would sure help cut down on campers if you blow a hole in the wall they're hiding behind
@that_deadeyegamer79204 жыл бұрын
@@Sarnatuile it's a war game, it's single player could benift from a least a little realism.
@OodldoodlNoodlesocks5 жыл бұрын
I remember playing the original Red Faction multiplayer. Literally digging our own tunnels through the maps. Was a blast.
@ryanwillis25135 жыл бұрын
Red Faction Guerrilla was one of my favourite all time games
@jaybee97162 жыл бұрын
Never forget that gravity on mars is 1/3rd of that of the Earth. So yeah, buildings sometimes staying up when they should have gone down is totally plausible.
@jinx86242 жыл бұрын
That is a point that I never thought of when angry at buildings being ridiculously resilient
@PersecutedPursuer5 жыл бұрын
Old game, still looks 16 Times more detailed than Fallout 76
@votpavel5 жыл бұрын
ooh.....i see what you did there,took me few seconds
@zeon50614 жыл бұрын
It just works
@nuclearshorts12434 жыл бұрын
@@zeon5061 except it actually works. Besides the ai of course
@z-form25594 жыл бұрын
Fallout 76 map is actually really detailed, the problem with the game is that it lacks good rpg mechanics, which is what made fallout great. They tried to fix it with adding NPCs, but it still feels off. I still enjoyed the game though
@lolmouf3 жыл бұрын
my friend and I would literally spend dozens of hours just building caves in red faction 1 and making forts. it was so fun.
@cymonin55495 жыл бұрын
Never been this early for anything. I guess this just shows how much I love the content from all the Kliks
@romans41435 жыл бұрын
Another (sort of) good example of destructible environments is the game Silent Storm (and it's sequel, Silent Storm: Sentinels, year 2003 and 2004 respectively i believe). It doesn't have like working structure parts physics tho, only npc/player/items ragdol models influenced by gravity and collision. But you certainly could destroy most of things on a map. A shame that landscape and earth was impenetrable though. But on the bright side, game also had a bullet ricochetting feature, which is also nice.
@Electronica275 жыл бұрын
so this was the name of the game, I remember seeing an ad so many years ago about a game with realistic destruction and everything..... and forgot the name completely.
@Shmbler4 жыл бұрын
Original RF deathmatches were so much fun and a unique experience. After 30 minutes each map looked like a true battlefield. I don't understand why noone adopted the Geomod technique.
@Revalopod Жыл бұрын
You might like The Finals then
@Aristocrafied5 жыл бұрын
Man I remember glass house.. Carved out the roof and it was hanging from two triangles touching at the tips, spent half an hour looking for it. When the roof fell it actually split in half over the roof of the glass house, didn't expect that I thought it'd stay one piece. Between this and Soldier of Fortune.. I hoped 18 years later we'd have fully destructible everything...
@kongshoej5 жыл бұрын
Wow, i loved Red faction back when it came out in 2001. My friend and i used to speedrun it all the time, and ended up doing quite good, finishing the game on hard in a time around 1 hour and 5 minutes. Flashback to my childhood. Going to play it tonight!
@Radhaugo1084 жыл бұрын
Call of Duty Modern Warfare Bullet Holes on Walls: Enable / Disable Red Faction: Hold my bazooka...
@SonnoMaku5 жыл бұрын
The destruction in Battlefield Bad Company 2 was really amazing to me at that time. It wasn't this good but it was good and made battles feel great in that game. It's probably my all time favorite Battlefield game.
@votpavel5 жыл бұрын
oh yeah,i tore shit up by driving tanks into buildings and leveling them with enemy team inside,even if they threw mines at me they still blew some of the building up.Or sit there with team full of ghillies and unlimited desegnate the target on one house with the rush crate to clean it up so someone can arm it
@commanderegon32995 жыл бұрын
2kliksphilip, There is an even better destruction game called: Teardown, It just isn't out yet, but be sure to give it a look.
@SABO_DB5 жыл бұрын
Teardown is far from able to be called a game atm, especially a better game.
@cloroxbleach92225 жыл бұрын
@@SABO_DB emphasis on *destruction* game I guess but yeah it's barely a game
@TwSkyll5 жыл бұрын
R/woosh
@RoxiCoal5 жыл бұрын
@@SABO_DB maybe because it's it's not out yet
@SABO_DB5 жыл бұрын
@@TwSkyll I mean I know what woosh is but I have no idea why you commented it here for the life of me
@90s_Wizard2 жыл бұрын
I know I'm late to the party but a few years ago some old devs did a livestream and talked about the destruction. Basically the whole thing in guerilla was trial and error, redoing things over and over until it all collapsed in a semi realistic manner. Some buildings that were harder to code had an invincible piece somewheres on it, usually a gurder around its base that it was then built around for some reason (can't remember why). They also talked about the cancelled sequel where the EDF launch an invasion of Mars
@Necrion5 жыл бұрын
Imagine a Blast Corps sequel using this game engine..a man can dream...
@chimppimpin4204 жыл бұрын
I still have my old Red Faction 2 for the original Xbox that I used to play all the time as a kid. I remember how cool it was as a kid to be able to have a destructible environment
@Papa_Swish5 жыл бұрын
"Crackdown 3 will have building destruction like you've never seen" Game released in 2009: *Hold my beer*
@VOZmonsoon5 жыл бұрын
I love that perfect cut away from the Red Faction guy with the C4 on him after the first frame of the explosion going off
@leinadreign35105 жыл бұрын
Newest Crackdown: With our cool cloudtech, we can have the best destruction system evar! Some game released ages ago: Hold my cervisia
@LucidDream5 жыл бұрын
I used to play Red Faction multiplayer a lot back in the day. The ability to make your own path using explosives made the maps really interesting for me. We'd often work together to make these tunnels to positions where we'd have a good vantage/kill point.
@Poleily3 жыл бұрын
Teardown be like: "Allow me to introduce myself."
@stachu_21373 жыл бұрын
Also Teardown after confrontation with RFG *weak doge speech kicks in*: somrry my bad, pleamse remove the thin line of solid so I could fall to the ground, thamks, wait... I'm not falling, the scale of demstruction was to big to hamdle such advamced opemration, I give up Guerrilla, you're better than me 😉
@nugitobs3 жыл бұрын
Bruhh... Red Faction: Guerrilla was released in 2009. Imagine in that day, the technology is so impressive. Rarely to find open world game with destructible physics.
@stdcall5 жыл бұрын
8chan is (was) a really comfy place to hang out -- threads that would last hours anywhere else could last days due to the general lack of posters.
@22srs225 жыл бұрын
Yeah was fun, it's semi back now but it just doesn't feel the same.
@roganjosh62205 жыл бұрын
Never encountered a building deleting itself in front of me in 2+ playthroughs, maybe it's a glitch from your mods or driver conflicts
@wumbosaurus91214 жыл бұрын
Yeah I've played through the game many times, and I've never gotten the disappearing buildings or the rods sticking up out of the ground
@fromfriendtolove31652 жыл бұрын
Toys're US bargin price at less than US$2.5 pc cd-rom bought, no any bug but TRAP at the end on last final stage/level never can get out of there (even reinstall the whole game again same stuck in the same position without alter the f(x) in its win constant value page by changing the user authority as an administrator same as some so-called famous pc peripheral band's secretly alternation without pc owner permission operating behind so user cant install other device & drivers, play dirty 4 $$$ at back door even long b4 y2k on pc industry as well, nobody doesnt know that !), when jump inside to c anything can be surprised or another tunnel can go to nowhere hence just cant get out of that hole anymore & r.i.p. 4 sure, end game.
@Ccodebits5 жыл бұрын
I love the way the old video games look. There's just something about it.
@henryelvidge95025 жыл бұрын
Imagine Just Cause with this level of destructible environment
@shadybandit74 жыл бұрын
comparing red faction guerrila with just cause 3: just cause 3 size: 60 gb red faction guerilla size: 6 gb - just cause 3 destruction : 7/10 red faction guerilla destruction: 7/10 - just cause 3 graphics: 10/10 red faction guerilla graphics: 10/10 - the end.
@henryelvidge95024 жыл бұрын
@@shadybandit7 nah just cause destruction is good but nothing like this, but its graphics are far and away better than rf
@shadybandit74 жыл бұрын
@@henryelvidge9502 uhh just cause don't like it have destruction, i played it and the results are: only explosive things explode not everything is going to explode.
@notchrisloveing93195 жыл бұрын
The nostalgia bro! I loved red fraction on the ps2 was so fun making tunnels and showing up behind the enemies , finding secrets.
@Sentay05 жыл бұрын
I'm the bizarro mutant who loved this entire game: story, environment, gameplay, destruction, I even liked the multiplayer
@Journey_to_who_knows5 жыл бұрын
The multi was pretty good too bad it died completely
@jbess045 жыл бұрын
@@Journey_to_who_knows God I'd love to go back and play multiplayer. Levels would end up being completely flat by the end of the round. It was a ton of fun
@Shottyshotgun15 жыл бұрын
First time I played it I was young, but the last time I played it through about a year ago it really hit me how fucked up it kinda was. You werent just attacking the government and military, you were bombing restaurants and massmurdering civilians in the name of red faction
@platocatoz5 жыл бұрын
I loved the red faction games as a kid. The nostalgia is real with that bridge. I figured out that if you hit those support beams 3/4 times with the hammer then they break. Super satisfying to beat the bridge without the anti matter gun