The information presented on your articles are actually priceless, I'd recommend them to any 3D artist. Thank you.
@Aliismail3D4 жыл бұрын
Thank you Erkul, much appreciated.
8 жыл бұрын
Probably the most useful video I've seen so far! Thanks dude!
@Aliismail3D8 жыл бұрын
Your welcomed Marko, very happy to see you here.
@1983aset8 жыл бұрын
Very interesting and useful information, thanks!
@fullyleaded Жыл бұрын
This is so so useful!
@artofjonah7 жыл бұрын
Really nice video! I would be very interested in how you create multiple camera matched viewports and switch between them using key frames?
@Aliismail3D7 жыл бұрын
Thanks, just doing a car modeling tutorial now that will include this specifically because I had so many requests on it, for now you can do this: 1.Select the images you want to match (preferably with information on the 35mm equivalent focus but you can't count on it if the image was cropped). 2.Rename the images to a sequence (for example mercedes_01, mercedes_02, mercedes_03). 3.Select the image sequence as viewport background (check animate background) 4.Camera match (eye ball the camera)at each frame with the animate button on
@artofjonah7 жыл бұрын
Ah awesome, thank you so much! I managed to get it working. I thought you needed multiple cameras and it hadn't occurred to me to use an animated viewport background.
@ramuji.7 жыл бұрын
And I'm still waiting on this tutorial :/
@margaritispipilios49078 жыл бұрын
A video showing how to camera-match and make a model out of pictures would be great!
@wisam06117 жыл бұрын
Hi Ali. Whats most faster for model a high end detailed car with nice surface only for visualization or render purposes , poligonal modeling or NURBS ? forgeting manufacturing tolerances and this stufs
@Aliismail3D7 жыл бұрын
I would like to know that answer for sure my self :) but I am leaning more towards saying NURBS. Assuming you pit the best polygon 3D modeler out there (someone who uses similar smoothing groups techniques which is quite rare) matched against the very best NURBS car modeler who has been modeling since he/she were a baby :) and uses the fastest software and shortcuts I think the NURBS artist would win. It also depends on the quality level you are after; the higher the quality level, the easier it is to do in NURBS and harder in polygons. But if you are ok with some reflection artifacts, and you bring in a polygon 3D modeler who is really good he might make it quicker, which give me an idea of trying to contact a really good NURBS modeler I know of and to try to make a sort of who can model the same car quicker! if you like that idea thumbs up please and I might arrange it :)
@wisam06117 жыл бұрын
well, it depend of the artist skill. I hope to see more of your videos :)
@wisam06117 жыл бұрын
www.behance.net/gallery/45760905/Digital-Design-Portfolio-2017 this man take a month to model with Nurbs a car with Alias! Only exterior , 4 or 5 weeks :(
@Aliismail3D7 жыл бұрын
But that car I presume is a complete class A surfacing, you can view the process by someone like Vladimir Panchenko at: www.kodg-3d.com/tutorials/alias-tutorials/99-surface-modeling-aston-martin-one-77-in-the-alias-surface-from-autodesk.html this is a really whole different level than polygons, if you cut corners in NURBS and don't make it class A, you can finish it a lot quicker. Anyways I am trying to brush up my skills even more and will see what would be a record time for modeling something in polygons of a really high quality (but not Class A quality of course since it's not possible in polygons)
@ostatniaparoweczka58258 жыл бұрын
Great model and tutorial, thank you! Could you be so kind and prepare tutorial about camera matching? Does not have to be complete, I just need to understand how it works. I want to learn how to build spline cage of the car from pictures using camera match. I hope that you can help me with it. Thank you!
@Aliismail3D8 жыл бұрын
Thank you Ostantnia, I will try my best to make a tutorial about camera matching as it is a very important subject, but, so that you don't waste your time waiting, the type of camera matching I mean is really just doing a basic model and trying to match it by "eye-balling" it (using your personal judgment). just put something in the background and try to somewhat get something close, then do the same with another image. The only trick I use, is that instead of using one image for 3ds max viewport background, I use a number of images as a sequence and I try to match them all with a keyframed camera so I can move from one frame to another and have the camera and background change.
@ostatniaparoweczka58258 жыл бұрын
Please see this topic, there is a question about how to make a spline cage with camera match, I was searching for tutorial to learn this technique, I wrote emails to many people asking for help, but without any luck. forums.autodesk.com/t5/modeling/when-car-modeling-using-camera-match-and-draw-3d-spline-cage/td-p/4264323 I just wanted to build spline cage from pictures, seriously, no one wants to tell me how to do this. So I hope that you can help me, I'm searching for solution nearly two years, no kidding... Thank you!
Sorry, I think you just need to realize that you will not get 100% accurate results, traditional sculptors will be able to model and find form without CG tools to help them, similarly with camera matching something which you didn't build yet you need to be a little patient and accept your limitations.
@ostatniaparoweczka58258 жыл бұрын
Yes I know how it works, you will never get 100% accuracy it's impossible. But I don't need 100% accuracy, just enough to build the model, and cheat viewer. This is how the 3D modeling works, the viewer never knows if he does not have deep knowledge about the shape of the car, plane etc. I just want to build spline cage from pictures with diferent angles of the car to help me with modeling process. I'ts better for me to model this way, I mean spline cage first, then start poly modeling. This is my process, even if I model from the blueprints, I will create spline cage first. But I want to be able to build spline cage from pictures because if you don't have blueprint it's very hard to work, this is why I want to learn how to create spline cage from pictures with camera match. So will you help me with it? :)
@mikejzx8 жыл бұрын
in the render are you using a cubemap? if so where did you get it? i cant find one like that anywhere
@Aliismail3D8 жыл бұрын
Hi Michael, if you are talking about the zebra reflection map inside the viewport please check this tutorial first www.aliismail.com/tutorial_car_modeling.html to download it. But if you are talking about the final render of the car, you can check the tutorial right at the end to see a glimpse of render setup and this video to see the compositing process kzbin.info/www/bejne/qYjEhZR3bZaqqpI
@mikejzx8 жыл бұрын
i was talking about the final render, but i cant seem to find the setup in this video?
@Aliismail3D8 жыл бұрын
The setup of that render and compositing needs at least a 30 min video to explain it properly :) and no, a generic "cubemap" alone will not produce that result. The closest thing you have now is to look at the article tutorial I sent and scroll down near the end to see the a screen-shot of the lighting setup and to view the compositing video. Thank you.
@mikejzx8 жыл бұрын
ok thanks anyway :)
@SergeyPower7 жыл бұрын
Could you shoot a tutorial on multiple camera matching and modelling principles for camera matched objects like you've shown in this video ? I imagine this would interest a lot of people since there's no good tutorial on this on the web. thx!
@Aliismail3D7 жыл бұрын
He Sergey! thank you for watching. Absolutely, the video you are talking about will be an entire chapter in a professional car modeling tutorial which will look at the basics as well. but this one will take some time to do. Right now I am just finishing up a tutorial on modeling artifacts where I hired a professional voice over. it will be uploaded in the next couple of days. Thanks again and I will see if I can make a quick video about camera matching.
@SergeyPower7 жыл бұрын
Thanks! I've been modelling cars for quite a while now but camera match always seemed to be the one skill I always struggled with.
@dilshodsharipov97368 жыл бұрын
thenk you, this video very helpful for me. more such
@Gredran4 жыл бұрын
I know this video's old, but it stays true! 3D modeling doesn't change THAT much over the years. AND it it's software universal these concepts :)
@WesleyVanitou8 жыл бұрын
I have a question i forgot to ask you. How long a full car takes you to model. I want to benchmark myself to be a faster modeler.
@Aliismail3D8 жыл бұрын
To be more specific, a mesh with the detail I modeled in the 2 parts modeling video would probably take 4 or 5 days (it took me only 4 hours in the videos because I had memorized the car by the time I recorded them). If you want to model a car accurately, full details with headlights, mirrors and all it could easily take a month (exterior only ). It really depends on how accurate, how smooth the reflections and how detailed you want it to be. For example, once I was in a pinch and had to model a car exterior in 2 Days! I've done it of course and it looked okay but it was out of proportions and missed a lot of the smaller details. On another case I wanted to model the Lamborghini veneno and had no blueprints, I spent more than a week just setting up a basic layout model, camera matching and reference and never got to the actual modeling phase. I still need to time myself better, that's why I started writing down what I work on everyday.
@WesleyVanitou8 жыл бұрын
Thanks man for you answer I have a better view about the benchmarck. This is especially hard when you don't have any blueprint. I give myself 1 month to model the x6 bmw and at the end i only had the exterior without the backlight. Thanks for you reply and your awesome videos man.
@almukmin77387 жыл бұрын
"srufaces" LoL, anyway great tutorial videos man.
@Aliismail3D7 жыл бұрын
:D and it's right at the beginning of the tutorial, don't know how I missed that :) , Thx, happy you liked the vid.
@almukmin77387 жыл бұрын
I remember your works several years ago from 3dm3.com, so yeah, really really happy to see your tutorial on youtube.