Valve should make a "Nostalgia" map group where you can find old maps (even remade by the community) and queue for casual mode.
@beytullahberk36323 жыл бұрын
great idea
@beytullahberk36323 жыл бұрын
@@PhartingFeeting i would love to see de_survivor as well
@kajwis26753 жыл бұрын
I'd play competetive on these. 1.6 militia, italy, nuke, piranesi...
@berbtheguy3 жыл бұрын
Or variations of all the normal maps
@swiggsoclock3 жыл бұрын
Bring back Havana and Prodigy
@oli18293 жыл бұрын
To this day, im still missing 3 wins for the 100 wins on Aztec achievment and it kind of bothers me.
@Charles-ev8sb3 жыл бұрын
Change name of a map in file
@bird72703 жыл бұрын
unlucky
@DXMCU3 жыл бұрын
@@Charles-ev8sb yea but can you imagine that out of the 100 Aztec wins 97 of them are on Aztec but the other 3 are on mirage.
@marfology3 жыл бұрын
if you were a real OG player you would have the achievement. 100 wins is pretty easy to get with a little bit of time and aztec was an official map for like 4+ years
@alexanderhsu78933 жыл бұрын
@@marfology cool
@acoldite20353 жыл бұрын
Aztec was a pure and unique masterpiece. The look and feel of the map was simply amazing, and even though it was an old school map it was sad to see it wither and die before it got the map overhaul like the other maps that it deserves. 3kliksphilip didn't simply make a video, he made a fitting tribute and a send-off to an iconic map.
@pezus5533 жыл бұрын
I love so much 1.6's aztec, it gives me a lot of nostalgia
@orangefox60293 жыл бұрын
Why am I crying?
@HaidaWay3 жыл бұрын
Dude you can still play it... calm down
@acoldite20353 жыл бұрын
@@HaidaWay not on official servers :)
@siphobrisloks81333 жыл бұрын
@@AxxLAfriku M'lord AxxL is the best AxxL we kiss ur picture everyday in our room
@Joker4473 жыл бұрын
Proud to have the “Aztec Map Veteran” achievement
@lomobster3 жыл бұрын
well you can just change any map name to de_aztec to get the achievement
@asterlofts15653 жыл бұрын
Hahaha, me.
@Joker4473 жыл бұрын
@@lomobster Imagine actually bothering to do that. Couldn’t be me kek
@justanotherpxrson3 жыл бұрын
Looking cool joker ;)
@psychic3163 жыл бұрын
@@lomobster true, only way to get 100%
@HalidYusein3 жыл бұрын
I remember swapping seats with a friend when I died, because we didn't know how to play on LAN in 1.6. To add to your last point - the old Aztec felt more like a Tomb Raider level.
@xak3pp3 жыл бұрын
aztec was better on 1.5
@zoeymoss12243 жыл бұрын
It must have been really hard for you to decide to take the sponser but honestly I and a lot of long term viewers are just happy to know you'll be able to support yourself while making this amazing free content for us.
@morfy25813 жыл бұрын
yes.
@demnachos95763 жыл бұрын
lol skillshare is amazing no cap as well. Philip wasnt kidding when he says he only takes good sponsors. I taught myself photoshop and basic video editing with it. its actually really good!
@noamias48973 жыл бұрын
@Anon he will probably continue eating porridge and can meals like he always has haha doubt any amount of money would change that
@Jwlar3 жыл бұрын
Phillip says he has no problem with sponsors if he actually believes in them. Skillshare is a great resource - so I’m sure he had no issue with it.
@cheesescientist81803 жыл бұрын
He’s been eating fine though, haven’t you seen how to eat like me?
@VictorHugo-zm9kn3 жыл бұрын
Yes, Aztec is as old as CS itself. It just has to return.
@Ultra2893 жыл бұрын
Its not competitive viable and the reason of csgo existance is competitive ,so no ,the map shouldnt be back becuase ppl feel nostalgia about it Being old doesnt justify anything here
@sgtepicspeed30333 жыл бұрын
@@Ultra289 It doesn't have to be a competitive viable map to be in CSGO. The game doesn't revolve around competitive matchmaking only, there's Casual and Deathmatch mode where non-competitive maps can have their place. Canals, Italy, Militia and Assault are there. May as well bring back Dust 1 too.
@Ultra2893 жыл бұрын
@@sgtepicspeed3033 Canals is still there cuz lot of ppl still play It on casual ,same for Italy and asssult, if they were barely played ,bet my ass they d have been removed again... And considering ancient is planning to stay ,aztec WONT be back
@VictorHugo-zm9kn3 жыл бұрын
If it comes back, you dont need to play it. Just unselect it when searching for a Game. Then only your selected Maps will be in your rotation.
@Ultra2893 жыл бұрын
@@VictorHugo-zm9kn Thx for describing the reason why it got removed xd Even nowadays on casual and deathmatch,most of the ppl only want mirage so get an idea of why It ll fail again Come on get over that noslagia... Ancient is HERE , aztec is gone now FOREVER, aztec was and is a garbage map, It has no real place in modern times
@enlightenedgroyper29563 жыл бұрын
There's no way that Aztec was removed THREE YEARS AGO
@Joghurt24993 жыл бұрын
God that freaked me out. Also 2017 is 3 years ago?! Jfc. Are we getting old? Am I having an existential crisis over an old map from a game I haven't really touched in years?
@bradyk60173 жыл бұрын
@@Joghurt2499 Wanna hear something else that is weird? We are already 1/8 of the way through 2021. Time flies
@supremebohnenstange41023 жыл бұрын
@@Joghurt2499 4 actually
@anew7423 жыл бұрын
I could have sworn it was longer than that, weird
@waffle79903 жыл бұрын
I didn’t play counter strike I played a mobile rip off and still had memories of that map
@beetmansfm97303 жыл бұрын
you're the only youtuber I'd actually sit through the sponsored bits with. your voice is just so soothing
@dr.firefetus51193 жыл бұрын
Philip you put into words what I never could, at 6:30, I feel you man... Its like instead of just being creative, it takes an entire degree and 3 majors to make a good map... Only the people that put hours upon hours into the craft get to reach their goals... no longer can someone with a good idea strike goal, thats no longer enough. It really pains me see this happen, might have wiped away a single tear when you said it... thank you for making these videos
@cappypyramsaudpate55353 жыл бұрын
Very true, and thats just what happens when you have to keep up with higher standards. Previously you were able to just combine low quality textures on walls (cs 1.6) and call it a day but now, you need to understand what country or location your map will take place in, the materials available to that region, the time line, make a backstory, understand architecture, study up on engineering, have a basic understanding of plumbing or electrical components, know about site planning, know of plant fauna or animal life, all whilst making the level compact, balanced, optimized, and fun.
@D00000T3 жыл бұрын
The problem with models is also the storage they need. Csgo’s file size has dramatically increased over the years due to more and more maps using unique models. Each model needs its own special textures, geometry, shaders, etc. you start to get a very bloated mess after a while. The one upside to source modding was being able to make complex maps and mods that are relatively small in file size but that seems to be almost lost now. I do hope valve can add some way of being able to either adjust the geometry and complexity of props yourself in the hammer editor or add tons of small props into the editor that we can use instead of props like the ones in ancient
@Derpy-qg9hn2 жыл бұрын
This same trend seems to have consumed the entire games industry. I genuinely can't think of a single AAA release in the last four-or-so years that's less than 50gb in size, meanwhile CS:S and Day of Defeat Source are both right around the 4gb mark. If you want a game nowadays that doesn't devour your entire storage drive, you pretty much have to go indie or bust.
@CB669412 жыл бұрын
@@Derpy-qg9hn Ye old bsp method has unfortunately fallen out of favor with the modern gaming industry. Now bsp blocks are used for blocking a level (as in determining what a general level will look like, as in the whole level is made of devblocks) then it undergoes an artpass in which the whole level gets detailed with a tonne of high quality meshes and props, which is possible with the amount of people necessary to work in AAA industries. Bsp type games can be made with smaller teams by comparison, which is why Doom, Source and Goldsource are still favored by smaller or individual devs
@LEADER0FY0U3 жыл бұрын
I've always loved Aztec, it gave me "old game" vibes that no other map really gave me. I loved old games set in the jungle with vibrant colors, waterfalls, and flowing water. It's just something very appealing to me. Funnily enough, I was watching your video earlier today about Aztec, because I missed the map. So this is just a treat to watch!
@Robstrap3 жыл бұрын
Hi Philip, I'm a 3D modeller. If you ever need any models let me know. I've always wanted to work on a csgo map
@Khaotickingdom3 жыл бұрын
Aztec was my map of choice back in source. I used to load the enemy team with elite bots with knives and set there speed to 1.5x that of mine and try and survive them on my own with only a deagle. Good times. Miss that little guy.
@1WHISKY3 жыл бұрын
6:09 This is so true! I hate that you absolutely have to be good at modelling in order to make a "good" map or ever have the chance of being noticed by valve. And the weird way to make models work in source doesn't make things easier. Not to mention playermodels and rigging animations...
@Aelfraed263 жыл бұрын
Video idea: a showcase of all the maps that at some point were playable in any of the Counter-Strike games (including CS:GO) but aren't playable in the current version of CS:GO. Examples: Tides, Tundra, Prodigy, Compound, Port, Havana, Piranesi, etc.
@bluluxabica8683 жыл бұрын
Yup! I as a CSCZ speedrunner, aggree wholeheartedly
@AleK04513 жыл бұрын
havana
@user-ec8cg1nx8x3 жыл бұрын
Backing a video on tides, compound, piranesi, port; full rotation source staples.
@vijaythangaiya73963 жыл бұрын
Havana sucks at css
@QuintessentialWalrus3 жыл бұрын
Seconded, I'd love this. I never really liked Counter-Strike until CS:GO came out, but I'm a mapper now and I love the history of this stuff.
@dylandatta8343 жыл бұрын
Aztec is an iconic map for me and I've only been playing for a few months...
@wazblaz3 жыл бұрын
As a mapper myself, I also find it difficult now with how model orientated it has become. Perhaps it is my fault that i haven’t got myself into modelling but I also found it fun to use the brush tools and spend hours making what I can with them
@KZ_Suntorn3 жыл бұрын
I get the change in priorities when it comes to working towards better performance, and the push for higher visual fidelity, but I'm constantly let down by how many engines no longer have good brush tools as a result of the shift (and subsequently, fewer manual optimization tools). Hammer has me spoiled, and even if I got into modelling at this point I feel like I'd be in an uphill battle if I tried to start working in any engine but source.
@spawncampingnoob3 жыл бұрын
i dont even play this game, i just like the videos
@lennrd59123 жыл бұрын
well... start playing it
@zgaminggallery99103 жыл бұрын
@@lennrd5912 why would you say that to a perfectly normal human being?
@XnonXte3 жыл бұрын
Wise Choice
@dipanjanghosal16623 жыл бұрын
@@zgaminggallery9910 well yes, as a csgo player, I can't really argue with that
@user-dh8oi2mk4f3 жыл бұрын
Same
@memberberries76693 жыл бұрын
congrats on 1 mil subs 3kliks! we all appreciate you.
@lelonhere3 жыл бұрын
remaking Aztec with new assets? my computer would be burning even more in CS
@Pro2eus3 жыл бұрын
CS1.3 aztec was just a great time for me. I can't imagine CS without it
@brokenstudiotv3 жыл бұрын
Hey Philip, I just wanted to say that I'm always very amazed by the amount of work that you put into making your videos very enjoyable to watch, there's a lot of preparation that goes into making a script great, and the footage that you capture to use in conjunction with the script is always on point. I'm into Motion Design & VFX and also a big fan of CS for a long time so seeing videos like this is a huge joy and very informative. Much respect for the work that you put in, I hope you maintain the love towards creating great content!
@RANJITPLAYZ3 жыл бұрын
The 4 circles on the walls in ancient look like the co op logo
@wheelchair14103 жыл бұрын
It sort of reminds me of a game Aztecs used to play. The goal was to kick a ball through such "hoops" that were sticking out of the walls.
@syv61733 жыл бұрын
where?
@wheelchair14103 жыл бұрын
@@syv6173 on the walls
@syv61733 жыл бұрын
@@wheelchair1410 which ones
@sonoflethal3 жыл бұрын
@@wheelchair1410 man i think that is quidditch
@britishthought40183 жыл бұрын
Two videos in one day my treat... Also I am glad you are taking more sponsors.
@jaky24843 жыл бұрын
The roots of the new trees are amazing. Also the bricks and broken brick walls.
@leaveacomment3 жыл бұрын
notice how the sing at 6:47 says "its time for change" when he talks about how times have changed
@FtwXXgigady3 жыл бұрын
It is so satisfying to see that clean "1M subscribers" under Philip's name.
@VADemon3 жыл бұрын
Fun maps for mindless matches: aztec militia office vertigo. One is gone, one reworked and gone, one reworked beyond recognition and love.
@thepinkplushie3 жыл бұрын
and one so full of spinbotters as to be pointless
@Decrozen3 жыл бұрын
what about Dust?
@VADemon3 жыл бұрын
@@Decrozen Hm. I don't know how much I liked the map before, but I never queued for it in CSGO. Honestly, can't remember. Maybe my hate towards dust2 spread to dust.
@searunflytackle2 жыл бұрын
never cared for vertigo. spot on with the others though,and your dislike of dust2 :)
@sulphurous26563 жыл бұрын
8:44 Imagine the total vertex count.
@blunderingfool3 жыл бұрын
I still have a small spot in my heart for "displacement block"/BSP Brush as a mapping style. My only map ("Pub Of The Dead" for Pavlov) harkens back to that sort of thing, actually.
@sizor3ds3 жыл бұрын
damn, what a transition at 5:30. Philip really deserves more recognition for his editing skills and style
@user-gu1il8dp7p3 жыл бұрын
I agree his editing is great but that was just a default fade transition between two videos
@rippedpixel3 жыл бұрын
Throwback to when I would use the helicopter lifting off from Aztecs map assets in literally every map I made in Hammer
@ApertureAce3 жыл бұрын
As a hobby mapper, you've been able to articulate what I've been feeling regarding new mapping verses old and all the props used today. Nothing is more satisfying than making some func_detail completely out of brushes and feeling so prideful of it. I wish mapping was as simple as it's always been. I will mourn the days old mapping but I look forward to the beauty of what is to come.
@atticusnari3 жыл бұрын
I don't know why but for the past month I can't stop thinking of Aztec.
@TriWaZe3 жыл бұрын
*Somewhere in the distance - "I am, the only and only!"*
@Lanarri3 жыл бұрын
I've legit heard it in my head
@shitboxoffroad3 жыл бұрын
I thought it was "you are the one and only"?
@TriWaZe3 жыл бұрын
@@shitboxoffroad Nope. Watch the Heaton 1v5 highlight.
@yacan13 жыл бұрын
6:50 absolutely agree. Mapping used to be such an independent project. But now it's a team endeavor that could take years even. If you don't know how to model, texture, and do concept art, you're pretty much out of luck. Maps are now disneyland quality, but if we even go back to a map like Assault, it's clear where the difference lies. Everything is models now.
@Neonhorn2 жыл бұрын
I completely agree on your gripes about how maps these days are all about being the highest visual quality there is. With how things are in the source engine community and life itself, it’s hard to just be a independent mapper trying to make something fun or silly. It all has to be potentially profitable and competitive. It really feels like the days of fun, silly, joke, maps are long gone and the barrier for entry which was already high for the source engine due to its tools has only gotten higher and higher.
@hehexd80943 жыл бұрын
There is no replacement for displacement.
@whohappened3 жыл бұрын
True, a prop is over the top
@Matikz0073 жыл бұрын
I agree with all the positive comments about you doing sponsorships now. Good on you!
@johannesssssssss Жыл бұрын
I’m lucky enough to have started CSGO just before that update that deleted Aztec and Dust and so many other old maps. So I know a few of them at least.
@quantem3 жыл бұрын
I'm always impressed how many effort and work you put in your videos. Honor to you.
@FreelanceDev4life3 жыл бұрын
Thank you for you calling out the mapping process change. I never knew that the reason you build maps were the same as mine. It's deeply saddening to me that our craft has changed so much. Keep on keeping on brother!
@fr0zeNid3 жыл бұрын
i love your videos philip. They have always been my favorite. Been watching these videos since css hammer editor map guides. I really appreciate you and praise you as a human being.
@bay0r3 жыл бұрын
i have huge respect for this map. it's not only nostalgia that is hitting. this map was pure joy, pure fun, really casual and really nice to play on. it wasn't about playing perfectly competitive but rather casual
@SethTooQuick3 жыл бұрын
Interesting you didn't even mention the recently remade Aztec by Henge. It was on the front of the workshop and I really thought that's what this video was going to be about. I think he did a swell job.
@Ultra2893 жыл бұрын
Probably becuase he pre recorded this But well
@AtomicSpeedFT3 жыл бұрын
6:11 I can’t help but agree. Making models is exhausting and I just don’t want to do it. At this point I just make levels for Half Life since people will still enjoy it without custom props.
@Kacpa23 жыл бұрын
CSGO Aztec still looks good it doesnt need a remake. Ancient is too dark in comparison to directly be used for it.
@laggybear8293 жыл бұрын
I suggest you watch the showmatch between Big and Nip from january on Aztec. Both teams took it pretty seriously and tried strats on it, so casters could talk about both fun and balance about it, it was pretty cool ! (Nip coach Thread casting was an ineteresting pov aswell, since he was casting his own team without knowing what they had prepared)
@PossumMedic2 жыл бұрын
I didnt play much GO but that map always gave me good Aztek nostalgia while still feeling new!
@swagmoneybuge3 жыл бұрын
I remember my last Aztec match, so sad :(
@danjeyowtub3 жыл бұрын
5:00 when he said "let's go all the way back..." I half expected his usual contemplative music to fade in slowly....
@GlowingOrangeOoze3 жыл бұрын
I've only done a bit of mapping but I think I already know what you mean. With just a few rooms and lights, a space quickly develops a personality - It's spontaneous, exciting, and creatively satisfying. With these modern mapping techniques, a "finished" map isn't nearly as realistic a goal for an average individual to pursue.
@c_e_n_t_3 жыл бұрын
Make more videos about mapping and the process! They are some of your most interesting videos.
@richarde983 жыл бұрын
It's really interesting to see the reasoning of why maps look more detailed now.
@HandDrawnNerd3 жыл бұрын
Your description of mapping completely describes how I feel about the hobby nowadays. I remember my excitement toying around in Counter-Strike: Source after watching yours and TopHATTwaffle's tutorials and working on my own creations in the Hammer editor. But now I feel as though the bar has been raised so far that if you don't have experience with modeling, you're not going to make something as interesting or attractive as something on the workshop that has been worked on for months, full of custom content.
@NRVNQSRR3 жыл бұрын
I was very, very anxious when philip started talking about the trees.. *shudders*
@sulphurous26563 жыл бұрын
One of the main reasons contemporary maps in the game can afford to build most of the level out of meshes like in modern game engines is that per-vertex lighting has been upgraded and supports static props when using bumpmapping, which wasn't possible in older branches before. The inclusion of baked in ambient occlusion and cascading shadow maps in CSGO's VRAD are also two examples of significant upgrades to the engine that make these levels possible to build in this fashion without problems.
@docholiday673 жыл бұрын
I feel like all of your maps would fit amazingly into killing floor for some reason
@robertstegmann92603 жыл бұрын
I have to agree with your views on the old way vs the new way of mapping. When I tried to make a map, models made it far more intimidating. It was nice to sprinkle them around the map, but they often felt out of place. And since I didn't make them myself, they always didn't fit precisely. Certianly a map out of brushes doesn't look as good, and even the couple of models I added made it look far better, it changes the way you make a map. You need to be more careful with brushes, and it makes it feel like you can't make a good map unless you have your own custom models.
@ted_kazinsky3 жыл бұрын
I wasn't even laying back then but i still feel nostalgia for it
@Adrian-fo4kv3 жыл бұрын
I miss the old maps. Assault, Italy, Militia, Dust, Aztec, all forgotten. Used to be so fun queueing Assault and Militia with the boys, simpler times.
@HaraldQuake3 жыл бұрын
cs_assault cs 1.5 days... Loved it.
@yatharthbajare3 жыл бұрын
Why it's raining, am I crying No, it's Aztec.
@amiru.s77473 жыл бұрын
5:16 When the model is sus 😳
@user-dy7es9rl5p3 жыл бұрын
ඞmogus
@bimmer86023 жыл бұрын
😳😳😳😳😳😳😳😳😳😳😳
@arrowghost3 жыл бұрын
A lot of maps I still remember ever since I played CSCZ. Not just Aztec, there's Piranesi, Prodigy & Chateau, I miss those maps (Only can play them via Workshop)
@luizzeroxis3 жыл бұрын
What you said about maps I feel also applies to game making. In the era of flash games, you could make a 2d game with simple graphics and people would enjoy it if the gameplay was good. But now, even indie games are 3d and really good looking.
@jackal_97913 жыл бұрын
Congratulations on 1 million subs!
@Cytronik3 жыл бұрын
Wait! ONLY THREE YEARS?? Feels like so much longer...
@_gamma.3 жыл бұрын
I agree that the newer way of creating maps with models raises the barrier of entry significantly compared to the “classic” method. I can’t think of any easy solution, but a potential could be a Source 2 kitbashing tool. If designers had the ability to rip out parts of existing models, change their material, and combine them all in a new way users could relatively easily create decent (though unoptimized) models. My go-to modeling program for static objects in game dev is now Kenney’s Asset Forge, it’s fantastic
@offmana3 жыл бұрын
Really would love a few map makers to accept the challenge. On my bucket list to see Aztec in a competitive series in 2022 - nice vid as usual :>)yo
@b4fball3 жыл бұрын
Aztec will be in my memory as it is. I doesn't matter about graphics, it matters about the feelings I had playing it 15+ years ago..
@TheGaMePlAyEcKe3 жыл бұрын
I didn’t play a lot of aztec even though I have been playing for 6 years but to this day I had one of the most fun matches I have ever played on aztec with 5 of my friends who don’t play cs anymore…… good times :^)
@Silchii3 жыл бұрын
Congrats on your sponsorship Phil!
@bbdanny3 жыл бұрын
inspirational, can't wait for next week when the workshop will be full of aztec remakes lol
@ducphuongn3 жыл бұрын
LoL I'm just here to like all top comments. Thanks, Phillip for awesome content as always. Also how can there be 125 people who disliked this? I could never understand.
@gamingnetmore77123 жыл бұрын
i really like this types of videos from u....... its so satisfying and educational
@cachaceirosdohawai30703 жыл бұрын
2 philip videos in a day the blackout just got mich better
@milhergue82063 жыл бұрын
When I think of aztec, the version from 1.6 is the one in my mind, yet you didn't even mention it, so sad :(
@dd-nz8ry3 жыл бұрын
Presumably a large portion of the new players are from the Chinese market. CS1.6 was way more popular than you 'd think, so I bet most new players still know the map despite it has been removed for 3 years now.
@vijaythangaiya73963 жыл бұрын
Why are good content creators not getting subs quickly you've been uploading for 12 years and you just got a million subscribers
@Adranium3 жыл бұрын
I started playing CS:GO in 2019 but recently I played 100 rounds on de_aztec against bots to get the achievement. It was quite an enjoyable experience as I got to know one of the classic maps of counterstrike :)
@shaanP_DJ3 жыл бұрын
Nice content
@hayden75203 жыл бұрын
I like seeing you remake maps it’s a interesting new thing for you
@barackobamagaming71083 жыл бұрын
Wow! Nice one Phillip!
@alokkumar14433 жыл бұрын
You finally achieved 1M subs. I am feeling glad knowing that I am an old subscriber :)
@Kolop3153 жыл бұрын
holy crap, a 3kliksphilips video with an ad spot. Get that $$$ my dude!
@joshfowler94893 жыл бұрын
oh yes, I've playing CS:GO since late 2019. I've never played Aztec on real CS:GO but watching this video triggered something in me. I remember when i was about 9 or 10, i was playing "cops & crims" on Hypixel (a Minecraft server) and "cop & crimes was the CS:GO equivalent, and this montage of Aztec is ever so similar to the Minecraft version, and then i realized I've played Aztec, thanks for giving me a nostalgic moment.
@extravirginoliveoil79673 жыл бұрын
When I was a kid and supposed to be revising for my GCSEs me and my best mate would grind Aztec on repeat it was one of my favourite maps crazy to think some players have never even step foot on the map.
@vmycode51422 жыл бұрын
I may have never played aztec in csgo, but I do still remember the map from playing it in the "Mine Strike" Minigame on mineplex back in 2016
@koalaswearingcoats33993 жыл бұрын
2:00 I never thought about the bridge in T-spawn in Ancient being the same bridge from Aztec
@voxlknight21553 жыл бұрын
Ive actually only ever played CS:GO once, all of my counter strike experience is with the original, and Aztec's layout is seared into my memory, along with inferno, dust2 and nuke, along with many others that dont exist in CS:GO. I have so many memories of fights in the bridge tunnel, and the under path beneath it.
@seattleraf2 жыл бұрын
Aztec in CS:S was my first ever game of counter strike. Got bored of HL2DM quickly and decided to give this CS:S thing a try that was included with HL2. Joined a server that was on Aztec and I remember asking people how to get the bomb not realizing it rotated each round. So Aztec will always have a special place in my heart. Haha
@scrapgrace3 жыл бұрын
It's great you're putting ads in, get that dough my boi, you deserve it,
@benjaminclehmann3 жыл бұрын
de_aztec takes me back to the days of "No AWP No Auto 24/7 cs_assault 16k Start Money"
@keyine90373 жыл бұрын
War owl, "What are textures" seriously tho I'm really liking both his and Philips video mapping series
@cipher32k3 жыл бұрын
i have never played aztec before, and a few weeks ago i played on a custom server i found and the map was aztec. Even tho i have never even heared of it, it felt nostalgic for some reason, kinda reminded me of playing cs 1.6 at my friends house back in the day, since the map is so weird, and looks very old.
@Razorkiller3 жыл бұрын
The place where Agrippa da Rippa meme was born from JonTron. Oh the nostalgia.
@ChadKirbo3 жыл бұрын
i would love for them to add this back into comp i really miss all the old maps they were great for 5 que
@ka1ser8603 жыл бұрын
i think it's weird that valve doesn't update ancient at all. Remember when they added Overpass and Vertigo? They were updated all the time till the community liked them, whilst it feels like Valve has already given up on Ancient like they did with Canals.
@admiralashfig27193 жыл бұрын
i didnt even know that ancient wasnt an aztec remake