5 Insane Animation Features in Blender 4.0

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BrianKouhi

BrianKouhi

Күн бұрын

Пікірлер: 44
@BrianKouhi
@BrianKouhi Жыл бұрын
🟣 If you feel you need help improving your animation skills and KZbin videos aren't cutting it, then consider joining our Ultimate Blender Animation Course and community of over a 1,000 students. We've spent 3 years creating and refining the curriculum, and you'll have a kickass demo-reel by the end of the course. Get instant access here 👉 toanimate.ca/?kzbin.infogaming/emoji/7ff574f2/emoji_u1f7e3.png
@Charely1925
@Charely1925 Жыл бұрын
Animation Layers and Ghosting coming to blender! Now I'm excited for that!
@BrianKouhi
@BrianKouhi Жыл бұрын
100% a game changer!
@gendalfgray7889
@gendalfgray7889 4 ай бұрын
What is ghosting?
@ukmonk
@ukmonk Ай бұрын
Blender is just getting better and better. Cant wait for ghosting features, this will help A LOT!!! and the new anim layers!!! Thank you for this video!!
@ukmonk
@ukmonk Ай бұрын
the butterworth feature is sick!!
@matbrady123456
@matbrady123456 9 ай бұрын
I'm so glad this channel exists. It's the animator's version of the donut tutorial. Well done.
@monicavivianabarreraruiz9729
@monicavivianabarreraruiz9729 2 ай бұрын
Amazing! Thanks.
@edmunddarko783
@edmunddarko783 Жыл бұрын
We are ready..Great model you have on the screen.
@BrianKouhi
@BrianKouhi Жыл бұрын
Haha thank you! His name is Cain and once he's ready and rigged, he'll be a free addition for our animation students 😁
Жыл бұрын
Thanks for the nice overview of these features :)
@BrianKouhi
@BrianKouhi Жыл бұрын
My pleasure!
@heckensteiner4713
@heckensteiner4713 9 ай бұрын
Animation layers! AHHHH! Can't wait! I gave the NLA editor a good try, but things just didn't work out between out between us.
@BrianKouhi
@BrianKouhi 9 ай бұрын
NLA is not for the faint of heart, that's for sure 😅
@ukmonk
@ukmonk 9 ай бұрын
Some great new features. Nice video thank you!
@PCgmesforever
@PCgmesforever 6 ай бұрын
Really nice video demo :) do you know if there are any planned release dates for animation layer and ghosting yet?
@jamesburnette6982
@jamesburnette6982 Жыл бұрын
Thanks for condensing that info for us. Got a question, when creating poses for the library do you have to start out in a neutral pose in order for the slider to work?
@BrianKouhi
@BrianKouhi Жыл бұрын
Hey James, all you need is to have keys on all the controllers you want to save as a pose. There's no limitation on whether it's from a neutral pose or not, you could go from one extreme pose to another, as long as they both have keys on all the controllers used. Hope this helps!
@walterjunior2836
@walterjunior2836 Жыл бұрын
Hi Brian, i saw many improvments on the rigging workflow in Blender 4.0, so may I ask if you have any plans on a advanced rigging course as sugested in the video of Max rigging showcase?
@BrianKouhi
@BrianKouhi Жыл бұрын
Hey, we definitely are. We were in the planning and scripting stage, but now with all of the new features we've scrapped the previous course and are working on a Blender 4.0+ version of a comprehensive rigging course, taking full advantage of all the new features Blender offers. Course creation unfortunately is very time consuming, and so we likely won't be ready for release for about a year or so.
@jam-etc
@jam-etc 10 ай бұрын
hey, this is a super random question but: I've noticed the manipulators in your viewports, they have these really great thick lines for selecting- ie, rotation for example. How do you achieve that in blender, is this an add-on of some kind? (as seen around 7:00) the extremely tiny hard to select manipulator handles are super annoying, so if there's a way to change them I gotta know!!!
@BrianKouhi
@BrianKouhi 10 ай бұрын
It's a built in option actually! In Edit -> Preferences -> Interface, change the "Line Width" option to Thick and you should be good.
@jam-etc
@jam-etc 10 ай бұрын
​@@BrianKouhioh oh wow! I may be doing it wrong, it increases ALL the lines in Blender UI 😵‍💫 is there a way to do it JUST for the manipulator, by any chance??
@NachoSPena
@NachoSPena 10 ай бұрын
Hey Brian! Nice stuff as always. Do you know if is there a way to align one object to another during a range of frames? (typical situation, you have made a walk cycle moving the master control and your feet are sliding because your master translation doesn´t match feet translation) I´m a maya user and there are several tools like animbot that let you do this. It would be great also to see a space switcher for poses or animations and a picker editor !! :D Thanks!
@xanzuls
@xanzuls Жыл бұрын
Really dope.
@ilhankncoglu9254
@ilhankncoglu9254 11 ай бұрын
HOW TTF DO WE CREATE POSES FOR GOD SAKE PLEASE SHOW ME
@BrianKouhi
@BrianKouhi 11 ай бұрын
I made a video on that when the feature first came out in Blender 3.0 beta kzbin.info/www/bejne/bJLUdoOQis6ma8k But I may make an updated video since there's been some changes in the newer versions.
@HelloFabs
@HelloFabs 9 ай бұрын
Not sure if you are going to read this, but I absolutely love how bright are your controller bones!! how do you manage to get them to look like that? :) Is it an addon? Thanks in advance!
@BrianKouhi
@BrianKouhi 9 ай бұрын
I haven't touched any color settings but I have my controllers set to thick. In preferences (can't remember which tab exactly atm), but there should be an option on the top called something like "line width" which you can set to THICK.
@HelloFabs
@HelloFabs 9 ай бұрын
Thank you so much Brian! I'm currently saving up a bit of money to buy your course!
@LordLuigi_Rigs
@LordLuigi_Rigs Жыл бұрын
We ready!
@BrianKouhi
@BrianKouhi Жыл бұрын
😁😁
@hamedazhang1985
@hamedazhang1985 11 ай бұрын
موفق باشی داداش
@gendalfgray7889
@gendalfgray7889 4 ай бұрын
4:18 Pressing alt to edit selected items is counter intuitive, why you would select them in the first place? In every editor from pictures to game engine you edit selected items. At least they did it, great anyway, may be one day they get rid of fake users.
@pelakalion
@pelakalion Жыл бұрын
All the updates are interesting, but I think many of them should have been implemented in Blender already. Anyway, great progress :)
@BrianKouhi
@BrianKouhi Жыл бұрын
You're not wrong, I think most of these were planned to be implemented in the previous years, aside from the pandemic, I'm sure there's other good reasons for why they couldn't push them through.
@xanzuls
@xanzuls 11 ай бұрын
they should've had more people donating money before they constantly ask for features for a free open source software.
@JhonatasFarias
@JhonatasFarias 11 ай бұрын
did they improved the preview render for complex animations in order to preview it in the target FPS like 30 or 60? Even reducing the stuff in the viewport to the minimum and toggling some off we struggle to preview a fluid animation... Or even something like Maya's Playblast would be great, Playblast renders fast..
@BrianKouhi
@BrianKouhi 11 ай бұрын
Hey, turning on Simplify always helps with performance (having the viewport at 0 subs and render at max). Alternatively you create a separate scene inside the same Blender file to animate your character in, then switch back to the main scene with the set and props that you may have. In terms of 'Playblasting', it's been here since 2.8. All you have to do is set your folder location in "Output", then go to the camera view you want to playblast and go to View -> Viewport Render Animation. Most animation files run very slow, especially when there are multiple characters, props and sets. In most productions animators mainly rely on playblasts to see their animations because it's near impossible to get 30+ fps real-time feedback in heavy scenes.
@dodeedada
@dodeedada 9 ай бұрын
Blender weight paint is a nightmare...total disaster ...they should have improve it...
@ayaashraf674
@ayaashraf674 7 ай бұрын
how i rigg a rain charachter in blender 4.0 i try to do that but i have issu in move rest of hands and fingers and also layers part not appear which contain a face and fingers
@LawrenceAaronLuther
@LawrenceAaronLuther 8 ай бұрын
8:02 my ex already taught me about this
@BrianKouhi
@BrianKouhi 8 ай бұрын
👻
@ayaashraf674
@ayaashraf674 7 ай бұрын
also how i could find rigged avatars to work on it in blender
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