I just discovered this channel and, the clear voice, the detailed explanation... everything is perfect! I just wanted to know how to make an ocean with waves and that's just what I got. Once more, the voice is very understandable for non-english speakers! Thanks for your time 😉
@5MinutesBlender Жыл бұрын
I'm glad that it helped 😊 Thank you so much for your appreciation 💖💖
@Kalyptic2 жыл бұрын
This is exactly what I been looking for, Thank you for this!
@5MinutesBlender2 жыл бұрын
Glad I could help!
@ukkfilms2984 Жыл бұрын
This is the best I've seen about creating an ocean with Blender. Slow enough to follow on a second screen with me own Blender-Prgram and to try out the different steps. Although I doubt this is a real voice. Fair enough.👍
@5MinutesBlender Жыл бұрын
Thank you so much for the appreciation 😊💝💝
@Altitude962 Жыл бұрын
Now you are my favourite youtuber 🥰🥰🥰
@5MinutesBlender Жыл бұрын
Thank you so much 😊 All the best for your Blender career!
@miserytakeme8 ай бұрын
Only video that worked for me, thank you!
@5MinutesBlender8 ай бұрын
Great to hear! Cheers mate! 😊
@NadiaNasrin2 жыл бұрын
I feel like a mermaid 🧜♀️ 🥺 This was interesting!
@5MinutesBlender2 жыл бұрын
Ha Ha 😂😂 You made our tutorial beautiful!
@MuhammadKashif-wp2hh10 ай бұрын
realy nice tutorial
@5MinutesBlender10 ай бұрын
Thank you! Cheers! 😊
@curiousity271 Жыл бұрын
Blimey! Thanks a lot...
@5MinutesBlender Жыл бұрын
Glad it helped!
@thegamerrichdude4630 Жыл бұрын
Can you make a Minecraft render tutorial
@DoryenChin2 ай бұрын
How did you figure out what time increment to use?
@5MinutesBlender2 ай бұрын
By trial & error to be honest (not shown in the tutorial). Once you play with this stuff a lot, you get an idea of the ideal values to use - purely based on your experience.
@rohitkishnani Жыл бұрын
What about the spray option? No one has covered that part
@5MinutesBlender Жыл бұрын
We are adding spray tutorial in our action item. We will create a tutorial for release. The challenge with spray is, you need to use a particle system to create the spray. Ocean modifier won't help you with anything other than a velocity vector that you can input into your particle system. Basically, you'll need to create the spray effect yourself, only taking some vector information from the ocean data. So it is not so useful as it sounds. That may be the reason why it is not so popular either.
Super tutorial. Very nice for beginners like me. I am wondering if I increase REPEAT X or Y, will this effect on rendering and will put more trouble for CPU? If I keep REPEAT X or Y on single, will this reduce power consumption of rendering and rendering will be easy and fast? If I keep RENDERING at 10 instead of 32, do you suggest that power consumption of rendering will be reduced and Rendering will be easy and faster?
@5MinutesBlender11 ай бұрын
If you repeat X and Y, the ocean will get enlarged in size. It will take more time to render if you capture the entire ocean through your camera. If you only capture one part of the ocean, it does not matter much how large your ocean is. Only the size of the visible area of the ocean will impact the rendering time. If you render with resolution 10, it will take far lesser time than if you use 32.
@magicwalakaammagic11 ай бұрын
@@5MinutesBlender Thanks a lot. I hope I will follow your instructions and get good results.
@basspig2 жыл бұрын
It seems like they simplified the ocean modifier in version 3. Looking at earlier tutorials there were many different options and buttons in the ocean modifier that are missing in this version.
@aaspreetdhillon23712 жыл бұрын
Amazing! Thanks a lot!
@5MinutesBlender2 жыл бұрын
Thank you too!
@basspig2 жыл бұрын
Adding an emission Shader make the Foam Glow in the Dark wouldn't that be a problem with nighttime ocean scenes?
@5MinutesBlender2 жыл бұрын
You're correct. I did not test it with nighttime atmosphere. We may have to tweak the settings little bit. But the thing is, the foam actually glows on the waves in the nighttime (I mean in the real ocean). So it is theoretically ok, but we have to reduce the intensity to make it look real.
@daniellee6912 Жыл бұрын
Translucent shader would be more realistic for this.
@COOLACADEMYFORPHYSICSANDMATH2 жыл бұрын
As usual great. Can we float a boat or an object which move according to the motion of the waves and on surface?
@5MinutesBlender2 жыл бұрын
Yes Sumeet, soon we are coming up with a tutorial on how to float a boat along with ocean modifier. Stay tuned 🙂
@COOLACADEMYFORPHYSICSANDMATH2 жыл бұрын
@@5MinutesBlender Thanks Jeet, i m waiting, i m the first viewer to watch your video☺and also do practice for the same
@5MinutesBlender2 жыл бұрын
@@COOLACADEMYFORPHYSICSANDMATH I'm really glad to know that 💝
@macnavi2 жыл бұрын
Second that!
@COOLACADEMYFORPHYSICSANDMATH2 жыл бұрын
@@macnavi 🤩
@madhubanimusings85062 жыл бұрын
Is it possible to tile the wave such that you could make a seamless grid and save out the height map?
@5MinutesBlender2 жыл бұрын
No, I am afraid that seamless tiling is not possible as far as I know.
@macnavi2 жыл бұрын
What about the edge of the water on the beach, where the water rolls on the sand and retracts? How would that be done?
@5MinutesBlender2 жыл бұрын
Very good question. I tried that during the thumbnail creation for this tutorial, with half success. You can create an uneven slant plane with sand texture, for the seashore. Then make it intersect with the ocean water. So you will get the ocean water going up & down the seashore. Ensure that the edge of the water remains under the seashore plane, so that it is always hidden. It works very well for a hilly seashore. But the water treatment on sand beach is more delicate. For the best results, we need to create actual sand particles through particle physics and probably we need to also use fluid physics separately for the retreating water effect on sand. It all depends on how much realism you want to achieve. Frankly, it was overkill for this tutorial, so we did not get into that. Who knew that we'll have a viewer thinking in the same line? 😂😂
@macnavi2 жыл бұрын
@@5MinutesBlender 😊 The hilly seaside is a good and logical idea. I think if you are somehow able to add foam to the water end, it would be convincing enough.
@Neon_Polyform2 жыл бұрын
How do I make it seem large or like real life ocean(endless looking)
@5MinutesBlender2 жыл бұрын
Any endless geometry is always faked by visual tricks, it is not what you see. But your question is still valid. How do we make a large ocean? First, it needs a lot of compute power. The overall method remains the same. The subdivisions will increase. You will use a very short height for the waves. The camera will be close to the ocean surface in order to see the waves moving. Basically we will be taking a microscopic view (not literally). Now control your camera such that it never actually captures any edge of the ocean, or hide the edges with some objects like moving ship, clouds, or a glaring sun.
@Neon_Polyform2 жыл бұрын
@@5MinutesBlender okayy thanks for the help
@Altitude962 Жыл бұрын
When i do final remder, the whole colour of the ocean gets changed,i put sun light but it doesn't affect,why sir please reply me how to final render 🙏🙏🙏
@5MinutesBlender Жыл бұрын
Hi, sunlight won't be suitable for an ocean, you need HDRI. If you don't know how to enable HDRI, please watch this tutorial 👉 kzbin.info/www/bejne/gIbLommZfbmohac And if you have already enabled HDRI but the lighting is not correct, I need to look at your blend to understand what is happening.
@Altitude962 Жыл бұрын
@@5MinutesBlender thankyou very much sir for reply
@IvorryVagner Жыл бұрын
and how to use spray option?
@5MinutesBlender Жыл бұрын
We are coming up with a tutorial on spray, very soon 👍
When i am using ocen modifier, it's working fine without applying the modifier (animating) but when i apply it, it isn't animating anymore. Can someone please help!!
@5MinutesBlender2 жыл бұрын
If you apply the modifier, it takes a final form for that particular frame where it is applied. That same form will persist on all frames. You do that only when you need a static ocean. For animating ocean, just leave the modifier as it is, don't apply it. Same philosophy goes for all other modifiers as well.
@Neon_Polyform2 жыл бұрын
So if i animate it without applying it with settings i need, it will render all frames animated?
@5MinutesBlender2 жыл бұрын
Yes, that's correct.
@Neon_Polyform2 жыл бұрын
@@5MinutesBlender oh my god!!! You are a saviour 👍👍
@Neon_Polyform2 жыл бұрын
@@5MinutesBlender and not to forget, ur videos are the best explaining how things work. Thank you so much.
@123newjersey3 Жыл бұрын
I was only looking for spray tutorial and nobody seems to know how to use it...
@5MinutesBlender Жыл бұрын
We are adding spray tutorial in our action item. We will create a tutorial for release. The challenge with spray is, you need to use a particle system to create the spray. Ocean modifier won't help you with anything other than a velocity vector that you can input into your particle system. Basically, you'll need to create the spray effect yourself, only taking some vector information from the ocean data. So it is not so useful as it sounds. That may be the reason why it is not so popular either.
@123newjersey3 Жыл бұрын
@@5MinutesBlender oh, thanks for explaining in so much detail
@Lover_of_ebrietas Жыл бұрын
@@5MinutesBlender well I don't see a spray tutorial
1:47, I can't edit the time it say "can't edit driven number value, see graph editor" What should I do?
@5MinutesBlender2 жыл бұрын
Did you by any chance enable a driver for that field? Does it show a purple color? If so, try to right-click on that field and select "Delete Drivers". This will remove any driver if accidentally enabled.
@nihadabdulnazar44782 жыл бұрын
@@5MinutesBlender thanks you, it worked👍
@mythflick2 жыл бұрын
How to add sky?
@5MinutesBlender2 жыл бұрын
We simply added a background plane with a picture as the texture. You can also use the Dynamic Sky addon for this.
@mythflick2 жыл бұрын
@@5MinutesBlender thanks
@craigbaker63822 жыл бұрын
SHALLOW is an adjective. It means not deep. A thin layer of water, like a puddle, is shallow. SWALLOW is a verb. To swallow is the action oftaking water into your self usually through your mouth and down your throat. This is a reasonable beginning tutorial but Blender struggles with creating realistic oceans.
@5MinutesBlender2 жыл бұрын
Thanks Craig for your suggestion 💝 Yes, I know the difference between the two words, but now I don't remember what went into the script, My sincere apology if there was a mistake. You're so humble to tell us the difference while people usually send harsh criticism if a mistake happens. So you're awesome 💝 And yes, as I replied to another viewer, I am also finding it little hard to create very realistic ocean, specially with closeup view. You're correct there too 👍
@plywood532 жыл бұрын
What about the spray option? How does it work?
@5MinutesBlender2 жыл бұрын
The spray option requires you to first add a particle system. The spray option will use that particle system to create a spraying effect. We did not cover that here because it will make the tutorial unnecessary very long, and it is seldom used. We would plan for a separate tutorial for that.
@glencandle17722 жыл бұрын
@@5MinutesBlender Seldom used because no one knows how to use it
Rendering an ocean is like any other normal render. You need to setup a camera and its viewing angle, and then render the scene as usual. If you are very new to Blender and not sure how to render a scene, you can watch our foundation level tutorial on this 👉 kzbin.info/www/bejne/bHvZiHSHfr-EkKc and kzbin.info/www/bejne/aYTGh2CKiqeLfK8
@SuperRockcore2 жыл бұрын
Im concerned about the rendering time for this... it takes about 30 min to render a simple image on my computer in cycles :O
@5MinutesBlender2 жыл бұрын
Which version of Blender are you using? With version 3.0 onward, now you can set a time limit in Cycles. Your render output will be approximated within the given number of seconds (like you can mention 60 and the output will be ready approximately within 60 seconds - however Blender will compromise with the quality). You need not go with the default settings, you can also change the render settings, specifically the light bounces, and reduce the time further. For this scene, we got sufficiently good results within couple of minutes or 120 seconds.
@sebastianosewolf2367 Жыл бұрын
and nothing about the spray ? ?
@5MinutesBlender Жыл бұрын
We're coming up with a separate tutorial on spray, hopefully next week. Please stay tuned!