A wise man once said "doing nothing comes out on frame 0"
@KalebSDay4 жыл бұрын
I'm stealing this, frame 0 could basically describe my life right now.
@no-bc4jl4 жыл бұрын
You can cancel it into anything. It's too broken.
@aji.n4 жыл бұрын
I feel way to much
@lmao23024 жыл бұрын
It's also the riskiest option they could just hit you.
@eX1st41324 жыл бұрын
@@lmao2302 just move away from it. not getting hit does 0% to you
@HobbesTHero4 жыл бұрын
Wouldn’t it be funny if Smash added a Rival’s of Aether character as DLC and made their gimmick that they can wavedash.
@ThePoodle4 жыл бұрын
I would be sad
@Fizz-Q4 жыл бұрын
@@ThePoodle and broken
@Pre-Omniscient4 жыл бұрын
It would be propaganda. The mechanic that is the symbol of competitive smash, the mechanic that got directional airdodges removed from the series, being included in a modern smash game would have different implications based on whether or not it's good. If it's good people will demand that more characters be able to microspace and just introduce more movement options into the game, and if its bad it'll be as though they're pushing the idea that romanticization of melee mechanics isn't welcome in the game.
@olah5474 жыл бұрын
It would be a smash 4 bayonetta situation
@Spat8564 жыл бұрын
That or a Tekken character xD
@Twisted_Logic4 жыл бұрын
I sometimes forget just how good of an editor Adam is
@erikl.51144 жыл бұрын
Do you forget in the time between videos? Because that’s... understandable.
@SharqF1n4 жыл бұрын
Yo I was thinking the same thing, like where this sleek editing come from? Amazing!
@zebragoboom4 жыл бұрын
i feel like there are far too many moments where the music cuts out for... emphasis? it feels disruptive to the rest of the video
@MarcoPenuela99PT174 жыл бұрын
He edits just own videos ?!
@herbmaaster4 жыл бұрын
sakurai did know about wavedashes at the point of melees release
@Jarekthegamingdragon4 жыл бұрын
AsumSaus is actually an incredible channel. I remember when he basically was discount grsmash and now his channel is something totally unique. Also to put what you said in very blunt terms. People don't like wavedashing because the scrub mindset is inescapable in any game, people don't want to learn, and they don't want to lose so game sux wavedash dum.
@MishKoz4 жыл бұрын
It's literally always people with this mindset trying to control/give input how the game is played competitively. It's like they forget that tournament rulesets don't automatically delete the rest of the game for the casual crowd.
@imnotnarcian2 жыл бұрын
What an incredibly narrow minded view
@Jarekthegamingdragon2 жыл бұрын
@@imnotnarcian *Realistic view
@imnotnarcian2 жыл бұрын
@@Jarekthegamingdragon no you just sound really out of touch
@imnotnarcian2 жыл бұрын
@@Jarekthegamingdragon you sound like leffen the way you worded your comment. Condescending and now you’re acting like him. “I’m right and if you don’t agree with me I’m gonna be condescending and rude”
@clankfish4 жыл бұрын
the smoothed out slow-motion rivals footage is very cursed
@andrewlangford6554 жыл бұрын
Wow another person who likes cave story
@squeenixu4 жыл бұрын
Why? I love it!
@-clod-89484 жыл бұрын
The timing for wavedashing in melee/PM is a kinda tricky to get down, especially since its character dependent, kinda like what you showed with bowser and how jarring his frame 8 jump is. The timing of it is also probably the hardest thing for people, because the input is easy as hell, but without a buffer it'll take practice and people don't want to practice for a technique that is so essential. I think people would be WAY more accepting to it if it was like rivals where you can wavedash during jump squat with a buffer, as then it is literally "just as easy as running and jumping in mario"
@luma3454 жыл бұрын
Yeah, I was thinking exactly the same thing. Sometimes it feels like people who play Melee or traditional fighting games forget how not easy some of the basics actually are. Sure, I can wavedash or do special moves in Street Fighter whenever I want every single time and I think these inputs are important for making the game what it is, but to say it's as easy as run jumping in a Mario game is just... come on man. No one ever practiced run jumping. lol
@adjmonkey4 жыл бұрын
@@8Kazuja8 One counterpoint to this is that L-cancelling actually helps the balance of the game lol. Fox and Falco would be even better if L-cancelling was automatic. Edit: I love Melee but the only problem I have with Wavedashing is that the amount of times it is done can be really bad for hand health. Make the input require less force/less precise timing would be better for the long-term health of players. Although that does make some other things harder (not being able to hold L/R half way while landing on a platform to set-up shield drop) so idk
@raymanfan92654 жыл бұрын
@@8Kazuja8 Like an intentional mechanic? Melee: intentional... What's that? Can i L-cancel that?
@adjmonkey4 жыл бұрын
@@raymanfan9265 L-Cancelling is definitely an intentional mechanic. Not good design but hilariously does help the game's meta lol.
@TorManiak4 жыл бұрын
@@adjmonkey Well Wavedash is definitely "intentional" too at first. Would have been cool if it stuck around in the other Smash games (especially Brawl :p).
@karlcossaboon70724 жыл бұрын
You forgot that if you wavedash into your ding dong then you're able to fling flong your bing bong
@AdamCarra4 жыл бұрын
surprised this took so long to happen
@jhozan4 жыл бұрын
Wavedashing is bad because Wrastor can do it.
@AdamCarra4 жыл бұрын
Dang, you're right
@FlagpoleGlitch4 жыл бұрын
@@AdamCarra Wavedash is a top tier
@star_duck4 жыл бұрын
But Bowser cant
@Tarro574 жыл бұрын
Adam, please continue making these great videos. You're, like, the most underrated "smash" youtuber, and you're center of Rivals gives you such a good outlook on everything else. You're the best.
@poopheadtwenty-seven5404 жыл бұрын
If Adam's content appealed to a wider audience, he'd be waaaaay more popular.
@atem91704 жыл бұрын
This video is fire. Reminds me of AsumSaus with the high quality editing and humor. Would love to see more.
@Lagoa_real4 жыл бұрын
Is this the papa john of ludvix legend?
@rehabprod4 жыл бұрын
I fully agree big papa
@jacklucy87454 жыл бұрын
Seconded
@unicornhorn66624 жыл бұрын
The editing quality is way better than AsumSaus lmao
@mayonnaise18074 жыл бұрын
Better ingredients. Better videos. Adam Carra.
@SendoPLUS4 жыл бұрын
wavedashing to me feels kinda like swinging around as spider-man. it just feels so good
@SpaceFrog9994 жыл бұрын
it really makes you feeeeel like Super Smash Brothers Melee
@TheCubicalGuy4 жыл бұрын
The feeling when you’re watching someone’s vid and they say “go sub to this guy, he’s super good” and you’re already subbed to that guy is _absolutely phenomenal_
@MyAce84 жыл бұрын
when you were talking about why wavedashing is useful even when you have stuff like pivoting or have more options out of dash you missed a few reasons. wavedashes preserve which way you face so you don't need to turn around (useful for things like slide off Bair). When you wavedash you can do a grounded attack while moving (this is most obvious with low traction characters like Luigi). wave dashing doesn't make you go into run, so you can do things like dash -> WD -> dash. Of course you could also do something like fox trotting, but shut up. They can also allow you to move in the opposite direction when in run without getting stuck in turn around. They stop your momentum, that's why you see people do things like wavedash down.
@equinox38614 жыл бұрын
You can't do grounded attacks immediately after wavedash so that only few characters like luigi can make use of attacks while moving becauase of their long wavedash.
@eggyes33404 жыл бұрын
And partial invincibility
@samyboi4204 жыл бұрын
Idain also when u wave dash around u can just hold down and crouch cancel all the time which is why it’s better than pivots for captain falcon
@funnykids57634 жыл бұрын
@@eggyes3340 Wavedashes grant intangibility frames, not invincibilty frames, and a properly executed wavedash does not have any. For example, none of the wavedashes in the video would have had intangibility. Most airdodges grant intangibility starting on frame 4, and all of them immediately cancel any remaining i-frames upon touching the ground. So even a really, really bad wavedash (airdodge on your 4th airborne frame) would have at most 1-2 frames of intangibility before touching the ground again.
@eggyes33404 жыл бұрын
Catwithagat ok sorry I wasn’t completely sure when I said that so I should have fact checked but, thank you!!
@dedmanwalken85654 жыл бұрын
I'm only two minutes in, but OOF. First, I love melee and wavedashing. But you immediately compared a mechanic that is essentially a one button input with an unlimited window because one of the buttons is held (running and jumping) to a series of inputs with a few frame window for the optimal result. Also, you can't take wavedashing or another advanced movement mechanic out of one of those games because the design was built AROUND them. If you take wavedashing out of melee, it's just melee without wavedashing... The game still functions as intended.
@AdamCarra4 жыл бұрын
You call wavedashing a series of inputs, but it's two buttons dude. You press one button then wait and press another button, it's not hard lol. Every video game ever asks the play to time button inputs. When people phrase it the way you did they get scared. Also a non frame perfect wavedash is still useful, in a lot of situations it's not a big deal. But anyway the point is to show how simple a wavedash is, because it is very simple.
@ElsCRD4 жыл бұрын
@@AdamCarra "It's one wavedash Michael, how many inputs could it take, two buttons?"
@nasher994 жыл бұрын
Melee was intended to have wavedashing.... taking it out does make it the game not work as intended because it takes up such a huge part of the game, take out any major, all character tech that’s intended and the game is completely different, also frame perfect wavedashes aren’t that hard.
@SpaceFrog9994 жыл бұрын
bad take, 0/10
@MagruBlue4 жыл бұрын
Just commenting to make sure that this great video with high quality editing gets boosted in the algorithm.
@thecyuber5584 жыл бұрын
Can anyone here help me get a consistent fling flong > bing bong? I see players do it a lot but i dont know how to do it.
@kushalaradhya93134 жыл бұрын
So I think the main point of this video is The Milestone System is free!
@MagGunDO174 жыл бұрын
Ok but is it free?
@Lagoa_real4 жыл бұрын
Ok I hear you, BUT IS IT FREE
@pissguzzler96044 жыл бұрын
I was in a dark place before I found the milestone system
@littlemisseevee23094 жыл бұрын
freedom is the ultimate goal
@mr1m0204 жыл бұрын
But how are we gonna know it's free if you don't tell us??
@user-fu7no1xu5b4 жыл бұрын
I think you need to give yourself more credit Adam. This vid was absolutely phenomenal. The ideas were well informed and clearly stated and the presentation was just beautiful. Keep up the amazing work
@Saskaruto164 жыл бұрын
An interesting hilarious side note: The smash 4 community fucking loved perfect pivots. What are perfect pivots? A poor man's wavedash that doesn't have the platform applications. Done with just the left stick. Not even a button input. But why did they love it? They understood it. They saw how top players like MKLeo used it and realized how sick it is. That's how I explain Melee/PM/Rivals to a lot of smash 4 players. Once they understand it, they tend to love the mechanic.
@clutchedbyanangel4 жыл бұрын
I can't speak for everyone, but the reason I learned to Perfect Pivot was because it was so similar to wavedashing.
@Zhalfrin4 жыл бұрын
It was my first smash game and I mained little Mac. Perfect pivoting was such a strength for the character I had it down, and even more complex movements like momentum pivots (dash forward perfect pivot while keeping forward facing). Moving like that was such fun. Come smash ultimate I couldn't figure out wavedashing. Is it easier in melee?
@Saskaruto164 жыл бұрын
@@Zhalfrin Wavedashing in Ult is super niche and frame tight unfortunately. They deliberately tried to remove it from the game. In Melee it's way easier and smooth. You can also control the length of the wavedash to be super small or very long just by where you put the left stick. It's amazing and feels so good. If you have a PC I recommend trying Melee on Dolphin. You may like it a lot more than Ult or at least as much. If you enjoy it but find the technical requirements too much or don't own a switch, give Rivals of Aether a try. It has pretty much all the Melee movement but way easier to do.
@Zhalfrin4 жыл бұрын
@@Saskaruto16 I may try melee on PC just to suss how easy it is to wavedash, but I doubt I'll play it much. Never know though. On the whole I don't like ultimate nearly as much as S4, it just feels stiff and is too fast paced and aggressive for me. Smash 4 was my first competitive game, (64 was actually my first smash game) and thanks to little mac I found myself liking grounded gameplay more than aerial stuff, so I've been trying street fighter on fightcade.
@Saskaruto164 жыл бұрын
@@Zhalfrin If you love little mac idk he's not really a "smash" character. But if you're looking for someone kind of similar but actually want to use aerials and play real smash there are lots of good options especially in Melee. Definitely try out Falcon in Melee for the speed, Marth if you want the best movement, all the viable characters are worth a try. Maybe you'll be into something wack like Luigi (no he doesn't play like Ult Luigi). He plays very grounded because his air speed sucks, he is very floaty for Melee so similar to average smash 4 fall speed, and his wavedash is the longest in the game which gives him a very unique crazy style.
@SimulacrumF4 жыл бұрын
i didn't know that there were people against wavedashing, any type of person really does exist
@TheStrangeBloke4 жыл бұрын
It's largely people from the fgc or casual community who don't know what they're talking about. This video would be a good intro to the topic
@fangerzstanky4 жыл бұрын
@@hundred2949 low skill?
@TheBigWagon4 жыл бұрын
@@hundred2949 how is it complex, its two buttons and a direction
@LT14 жыл бұрын
@@hundred2949 it isn't complex though. Much less complex than "perfect pivots" or whatever the kids are doing these days.
@HaydenTheEeeeeeeeevilEukaryote4 жыл бұрын
Browniehugs It’s a simple input (though hard to time at first in melee sadly) that has a simple movement but adds a lot of depth. Complexity from simple things is complexity done beautifully and what many games try to accomplish. They try to have a set of simple mechanics that blend together to allow an explosion of depth.
@raghavpatel7204 жыл бұрын
Wavedashing is such an amazing movement and micro spacing tool and it would be nice if was in smash ultimate
@firestorm3k8823 жыл бұрын
IF Ultimate had an option like a Wavedash I would not even argue to myself about which game I like better: Melee or Ultimate (right now I like them both equally)
@angiectoan45433 жыл бұрын
It actually IS in Ultimate. It's just so laggy, that it's useless lol.
@weilzudope4 жыл бұрын
i like to think that some dude at HAL Lab knew that wavedashing would enable so many options and combo trees
@textede404 жыл бұрын
There had to be at least one dev on that team who realized some of the potential in melee. I wonder what they would think of a mango-leffen set
@notsokka49224 жыл бұрын
i still can't wavedash i think its time to quit melee
@samuelldouglas4 жыл бұрын
You'll get it just keep on grinding king 👑
@JabatheEpic4 жыл бұрын
No king, you’ll make it. It’s incredibly satisfying to achieve consistently and opens the doors to tons of more tech. Took me a week of practice to get perfectly.
@HaydenTheEeeeeeeeevilEukaryote4 жыл бұрын
just make sure you’re practicing them correctly, like practicing in short increments with frequent breaks and knowing that if your character is jumping it means you’re doing the inputs too early and airdodging means too late, and remember that different character’s jump squat time (time before leaving the ground) affects the timing of the shield input
@AB-sw4kb4 жыл бұрын
Try different characters, different buttons. I use Y to jump and L to air dodge, but to learn wave dashing, I had to use Marth, X to jump, and R to air dodge. It took me so long to figure that out, but that's what works for me. I thought I would never learn it. Keep trying and you'll get it.
@rektyrektingson46684 жыл бұрын
If you haven’t already, download the uncle punch mod! It shows you if you’re off by a couple frames and if you’re angle is too steep or shallow. Very helpful if you wanna experience how far you can go with small adjustments
@franarteaga63554 жыл бұрын
7:30 -why are there so many people that don't like it? Me: because they are fucking scrubs -A lack of tutorialization Me: Oh
@leech13554 жыл бұрын
For comedic purposes, the duration of the “who fucking cares” slide at 1:49 was frame perfect
@alhyena20024 жыл бұрын
As someone who plays Rivals without ever wavedashing, I now feel stupid.
@poopheadtwenty-seven5404 жыл бұрын
In many platform fighters, wavedashing is hardly necessary. Like Adam said, a lot of what wavedashing accomplishes you can accomplish with other movement options. This is especially the case in Rivals, because you can do everything out of your run just as effectively as you could if you were standing still or even if you were wavedashing. Even without wavedashing, you have all the options at your disposal that players who use wavedashing do (you'll still want to learn how to waveland, though). The reason so many players use it is not because it makes you a better or smarter player (how effectively you use the movement options at your disposal determines much of your skill/intelligence as a player), but because, to many, including me, it just feels better than other options I could be using. I really don't know what it is, but regardless it's a matter of preference. If you feel it's less that it's a matter of preference as it is that you aren't accomplishing wavedashing's benefits with other tools and thus you feel you're not as good as you could be, then feel free to use wavedashing. There's no reason you have to use it (again, minus wavelanding on platforms), but there's no reason to avoid it either. TL,DR; you're not dumb for preferring not to use it, but if you feel like you'd be a better player if you did use it, then go for it.
@sligordaoust5734 жыл бұрын
I do like wavedashing as a gameplay mecanique, I just wish it would have a better more natural looking animation. seeing your fighter crouch but sliding at the speed of sound looks a liitle funky to me.
@pissguzzler96044 жыл бұрын
Mecanique lol
@clutchedbyanangel4 жыл бұрын
I think it looks cool. It's a very satisfying *zoop*
@poopheadtwenty-seven5404 жыл бұрын
It does look a bit weird, but what kind of animation would you give it though? I can't really think of a pose that says "I just got a burst of momentum midair that ran me into the ground and is now the remaining momentum is sliding me across the floor." I do think some type of visual effect, like if the character left a blur behind them as they slid or something, could go a long way.
@sligordaoust5734 жыл бұрын
@@poopheadtwenty-seven540 yea, not sure what the perfect animation for wavedash could look like. things in the nature of a wing flap or a jet pack's thrust etc.
@technicolormischief-maker56834 жыл бұрын
Maybe a little slide forward, akin to megaman’s dtilt or similar-looking moves in smash? I personally like the current animation, but if you wanna make it look more natural then that’s the way to go.
@tyxant59194 жыл бұрын
To add to the reason why people dislike wavedashing, it isn't just difficult to pull the move off or that the games don't teach the mechanic better, it is very *non intuitive.* In other words, this movement doesn't make sense from a gameplay perspective and it's precisely because of this quality that some Gamedevs wanted to avoid because this concept requires you to have a somewhat deeper level of understanding of the game's engine instead of pre-established concepts to be able to utilize it properly. . From melee or even RoA's perspective, if we take away all of the complexities of what a normal air dodge can do when utilized to its fullest, an air dodge is an aerial invincibility movement tool that's very laggy at the end of the animation. Because of that, if you played the game for first time without tutorials and nobody tells you you can wavedash with an air dash, you're going to instictively thought that this maneuver is only used as a last resort option where you want to recover to land without getting hit. It's also what I suspect to be the reason the wavedash was considered to not be particularly useful in the early days of melee even if people are aware that this option exists due to this notion people had which is "air dodge = slow".
@Left4Cake3 жыл бұрын
Yeah. Its not like movement options like TF2 Rocket Jump where while even more complex it obvious what's going on and why you'd want to learn in even befor you understand what it is. (This comparison may seem weird but I feel TF2 advanced movement makes for good anilagoy for advanced movement options in general)
@sapomago3 жыл бұрын
Wavedash good This Comment Bad
@Wattmelon3 жыл бұрын
I kinda disagree? Sure, airdodges are typically slow and a last resort option, but I wouldn't go as far as to say it doesn't make sense from a gameplay perspective. Directional airdodges and airdashes *are* a movement tool, regardless of whether or not they feel slow or committal, and wavedashing by its design is simply a byproduct of what happens when you airdodge into the ground. I guess the lack of intuition comes from the mindset going into using airdodges, since most people wouldn't think to airdodge downwards in moment-to-moment gameplay. If you're being hit from below, why would you ever dodge down and closer to the opponent when dodging left, right, or up seems more logical? Also your point about requiring a deeper understanding of the game's engine makes no sense lol. A lot of good games teach their players about new concepts and ways to utilize mechanics that they hadn't thought of before over time. These can be as complex as wavedashes, or as simple as holding the run button in a Mario game (you'd be surprised how many people don't know about that lol). It's simply up to the game devs to tutorialize these mechanics and introduce their functions to new players, which a majority of games with wavedashing in them struggle to do currently.
@nicholasvelasquez8164 жыл бұрын
After watching the intro it reminded me about Destiny and how Bungie removed sword skating which was a fun mechanic in the game that allowed for fast movements and it was also popular in speedrunning. I miss it so much and hope it comes back in the future. Gliding through the air with a sword was just so fun.
@timidy55414 жыл бұрын
It’s not “hard to wavedash” it’s just in melee it harder is there is no buffer system so it’s harder
@ValkenEX4 жыл бұрын
Well said. I hate the feel of Melee because there's no buffering so it always feels like I can't move.
@ihavegcc4724 жыл бұрын
@@ValkenEX get good?
@SamDudeification4 жыл бұрын
@@ihavegcc472 I think the better answer is play Project+ or Rivals!
@michaelmcdonald20054 жыл бұрын
@@ihavegcc472 Well it's not really a get good scenario, it's that the movement can feel clunky because of the lack of heavily implemented systems nowadays, like buffering. Buffering is so integral to newer games that getting good has nothing to do with it. I feel like the word, "adapt," more aptly describes the mindset people should have when starting out playing Melee.
@WookieChoi4 жыл бұрын
@@SamDudeification Actually Project+ doesn't have input buffering on as the default. But it does have smoother movement due to Brawl's dashback, RAR, 1 frame easier short hops.
@brightglow4 жыл бұрын
This was a good video, I’d be down for more videos like this!
@leeartlee915 Жыл бұрын
This video essentially watches as “why a few of us won’t stop playing Melee”
@ZeldaDungeonfan4 жыл бұрын
This was a great video!
@AlxandreNotavo4 жыл бұрын
One of the reasons i like Melee over regular fighting games and next versions of smash is the movement freedom and speed, and it looks so Fucking COOL
@Renzo04 жыл бұрын
Another great video Adam! Hope your hands are healing up well =)
@AdamCarra4 жыл бұрын
track ball mouse op
@moshimeshowu7474 жыл бұрын
This is so good. Thank you so much for making this video. This style is so entertaining and enjoyable.
@GiovanniMorales12674 жыл бұрын
Super cool to see this style of video. Although we miss seeing your lovely face, we get a pretty solid explanation of what wavedashing offers coupled with great editing. It’d be nice to see more content like this so good shit, Adam!
@AdamCarra4 жыл бұрын
I was rerecording and rewriting stuff constantly which is easier to do without filming. Also my hair's too long right now anyway lol. So expect this style of stuff for a hot minute. But I stream on twitch with a cam still, so my stupid face is still out there.
@jekrixlokan45074 жыл бұрын
I have never understood people's arguments on not using a tool that is allowed even if it's relatively obscure, or saying "you're nor allowed to play the game in that way omg." I think a far more healthy mentality would be to make an attempt to understand the other side rather than shut down what different from their opinion. But as you said, people are dicks in the world so oh well
@Edgeperor4 жыл бұрын
Oh, the irony...
@lmao23024 жыл бұрын
@@davis1228 I mean the tech wavedash is an objective good. It adds a shit ton to a game. Most of the complaints given to wavedashing are based on how melee is designed and not wavedashing in itself.
@lmao23024 жыл бұрын
@@davis1228 For example I remember reading it adds an unnecessary skill barrier for something that is essentially basic ass movement. Rivals of Aether makes it able to be buffered so you don't have to spent all day in training mode doing something that can be considered basic ass movement.
@SpaceFrog9994 жыл бұрын
Davis1228 bro i simply do not understand the points you try to make. I truly think the melee community is just as ignorant to others viewpoints as any other community in existence. The argument “wavedashing is bad because they removed it in the later games” is about as ignorant as saying “F.L.U.D.D. is bad because they removed it from mario galaxy”. The comparison isnt 1-to-1, but just because sakurai and his team decided to remove it from the games they wanted to make doesnt make it this estranged blemish on the smash series. Melee is about momentum. I dont care if sakurai didnt intend for it to be about momentum, its about momentum. You keep your momentum when you leave the ground, you keep your momentum when you slide off a platform, and you are given COMPLETE control of the amount of momentum and speed you can pounce off of the ground at any time because of the wavedash. That is the backbone of the video game. They didnt JUST remove wavedashing in the later games, they also got rid of most of this momentum conservation. Wavedashing IS GOOD for melee, the momentum mechanics are right there screaming it at everybody but they fall on deaf ears because the littler things are a lot harder to notice when you are, get this, UNEDUCATED ON THE SUBJECT. The entire anti-melee community has collectively decided that learning an obscure technique in a fighting game is just too much to handle. Maybe the melee community would understand others viewpoints better if their FIGHTING GAME wasnt vehemently stigmatized by the entire fgc as the video game equivalent of trying to solve a rubix cube while flying a fighter jet through the trenches of the fucking death star at the same time just so you can make mario punch pikachu, all because some people found out that if you hit the L button after the Y button it does a cool slide lmao. Should they stop storing rocket boosts in sunshine speedruns? Should they stop bunny hopping in cs? Obviously not. Unnecessary skill gap? Bro its a SKILL gap. Get some fucking skill.
@darthbalde13894 жыл бұрын
Nice video, as always
@guzel_games4 жыл бұрын
Honestly the "new" type of content you make now is so amazing, it's like asum saus but more general (or more directed towards rivals) which makes it stand out and unique. Your editing style, your jokes and quite literally the content of the video works so great together. I hope I can see more
@cfalcon83424 жыл бұрын
I love these melee analyses, subscribed!
@Tibazz4 жыл бұрын
Always nice stuff "the best Adam" ! Cant wait to see more of you : )
@poopheadtwenty-seven5404 жыл бұрын
Is there another Adam? I'm not exactly an Adam veteran, as you might suspect.
@FlappyCat-ef6oq4 жыл бұрын
In some early 2000s sakurai interview found, you can see that he actually did intend for wavedashing to be in the game and he described it's uses, he probably thought of it as a little side gimmick and just didn't think it would be so centralizing to the game. The execution barrier is probably why it doesn't appear in later games.
@lmao23024 жыл бұрын
Which is kinda cringe because their was already a solution to it's execution barrier.
@claytonlewis92424 жыл бұрын
what do you use to edit your videos, because you are a good ass editor
@AdamCarra4 жыл бұрын
adobe premiere, with some photoshop and after effects
@claytonlewis92424 жыл бұрын
@@AdamCarra ok thanks keep up the great content
@TheSnivyne4 жыл бұрын
Loved that you used mango vs leffen Genesis 4 as melee footage Keep it up These are good videos
@AdamCarra4 жыл бұрын
probably my favorite Melee set of all time
@diegocervantes86324 жыл бұрын
Hey this video was awesome and the production quality was great. Keep it up stefan
@Finferno004 жыл бұрын
Honestly watched both and Adam I think your video is better. Asum talked about melee from only the perspective of other smash games, but having a good understanding of a lot of games is much more helpful in communicating the point. Your video is also a lot more positive
@levipromovies4 жыл бұрын
geez, this is a super high quality video, you deserve alot more views! 1+ sub
@tobyhendricks99514 жыл бұрын
Great video. I'm not really interested in fighting games much, but as a game developer I found this super informative.
@DerpsGW4 жыл бұрын
Great video, love your takes on platform fighters. Very clear and concise.
@logancline16514 жыл бұрын
Wow the editing of this video is super slick.
@minnie67302 жыл бұрын
how did i not find this you EARLIER your doing great work
@goofedplaysgames4 жыл бұрын
You've leveled up your editing. Good work.
@TorManiak4 жыл бұрын
Tbh Wavedash has become the identity of competitive platform fighters.
@Mae_halloween4 жыл бұрын
amazing video, please keep on making more
@JFMHunter4 жыл бұрын
Genius editing adam :)
@Sussylizzy92 Жыл бұрын
Here's a genuine question, while I like the technique, would anything be lost from a dash button? As in, since platform fighters have 2 jump buttons (and not all of them use both for a a gaurunteed shorthop, notably the one that originated the wavedash) would anything be lost for sacrificing one of these buttons for a dash button where, on the ground when pressed with a direction, it inputs a shieldless roll, but on landing it creates a frictionless dash upon landing through buffer?
@muno4 жыл бұрын
5:35 wait what happened to movement and stage control :(
@moosemeep36944 жыл бұрын
I think... its obvious? Of course wavedashing is a movement option. That doesn’t need to be stated. He also explained why its a good movement option
@poopheadtwenty-seven5404 жыл бұрын
Moose Meep as obvious as a point it may appear, any and all points explains why wavedashing is beneficial should be said because people who are anti-wavedashing don't ever take a second to think about what it can offer.
@theundeadgentleman49984 жыл бұрын
@@moosemeep3694 It's a joke; Adam uses those three criteria when he reviews Workshop characters on stream
@moosemeep36944 жыл бұрын
@@poopheadtwenty-seven540 Alright
@moosemeep36944 жыл бұрын
@@theundeadgentleman4998 Oh ok, thanks for telling me
@davidolinger39484 жыл бұрын
This was amazing great job man
@charl21824 жыл бұрын
10:20 You WON'T see me on any dang flip-flop. I've NEVER worn one in my LIFE and will continue not to.
@icicleditor4 жыл бұрын
After denouncing the flip-flop, my hands have never felt better.
@kansiwiz4 жыл бұрын
Flip flops are fire bro you're missing out
@samwisedidier73124 жыл бұрын
Amazing. Thank you for this Video.
@Pepin1564 жыл бұрын
I love your videos so much, you're honestly one of the best youtubers out there in my opinion, stay cool Adam.
@EduSolsa3 жыл бұрын
I never played Melee and am a casual player, but boy wavedashing is so fun to watch in a fight.
@89ji764 жыл бұрын
This is an absolutely freezing cold take.
@AdamCarra4 жыл бұрын
I agree, but I get so many comments that don't get it
@89ji764 жыл бұрын
Adam Carra fair enough lol
@loltoheaven777sreplaystora64 жыл бұрын
*_pushes up glasses_* You forgot that if you wavedash into your ding dong then you're able to fling flong your bing bong
@fluentcoding4 жыл бұрын
Till 0:11 - Nah, it is more physically demanding than you might think. At least in SSBM/PM/P+, you need to time the jump and the air dodge precisely besides the stick angle to control the length of the wavedash. Till 3:10 - Yeah, but I think that in first place its rather there because you can reset your dash animation. Look, even if I would play with Peach who has such a bad wavedash that you could even compare it with the walking speed, youll always see people like Armada wavedashing with her. Why? Cuz if you reset the dash animation by wavedashin at least one time, you can backdash immediately. So you could basically do super long pseudo dash dancing only cuz of wavedashing. (Btw if you have mentioned it after Im sorry but im telling it rn without having seen the whole vid.) But besides that, a very good video! Keep continuing your work!
@Limbaugh_4 жыл бұрын
The only mechanic I hate in melee is L cancelling. It’s an unnecessary input to allow characters to use necessary moves.
@SaoAhmet4 жыл бұрын
Really love this video Adam good stuff
@erobinson74104 жыл бұрын
Hey man I saw asum saus’ videos too and love his content! Just wanted to let you know you’re getting there with your content keep up the good work man!
@Zylefer4 жыл бұрын
Not going to lie, clicking on this video, I didn't know if it was serious or not but I'm glad it was mostly serious.
@arthurgasparinho24004 жыл бұрын
My boy Asum is making his way to the fame, i'm so proud, also, good video.
@dominiccasts4 жыл бұрын
I honestly only understood wavedashing when I learned that there's a 3-frame jumpsquat in Melee, and that that's where you do the dodge input for the max distance wavedash. Prior to that I kinda understood the idea, but didn't know how it would work since I didn't realize how fast I had to hit the dodge button to get it, which meant I'd be dodging when off the ground, kinda like the Ultimate example in the video. Also, Rivals is really nice for wavedashing simply because you can remap buttons, so I can more easily set up jump and dodge to piano the inputs for wavedashing.
@sonriku73314 жыл бұрын
only certain characters have a 3 frame jumpsquat, fox is one of them. in smash games before ultimate, a character's jumpsquat varies from character to character. in ultimate, it's universally 3 frames
@Micha-Hil3 жыл бұрын
I like wavedashing because it allows me to basically do an analog movement without needing me to actually do an analog movement
@SpaceySoundy4 жыл бұрын
Was waiting for this one, great stuff!
@commenterinfi62954 жыл бұрын
Pretty different video coming from you. I like it.
@darquezze3064 жыл бұрын
Great video as always dude. The only smash tech I don't like is L-cancel for the only reason that my hands easily get worn down and it gets a bit painful trying to manage the amount of inputs. Which is why I'm a wuss who uses Auto L Cancel in Project M/Project Plus
@juliusfrank33494 жыл бұрын
I'm of two minds on L canceling. While on one hand, there's really no reason not to do it, on shield/on hit timings make pressure less consistent and can increase the necessity for reads in advantage.
@nothanksthough4 жыл бұрын
I love l cancel
@nothanksthough4 жыл бұрын
@@juliusfrank3349 yeah removing it from PM would mean removing the skill of punishing missed L cancels
@moosemeep36944 жыл бұрын
Joseph Tochtrop Yeah, I have a strong disliking for the ALC mindset. It’s the mindset of people who want to become competitive but don’t want to put in work. “Since it’s good in every scenario to L cancel, its just mindless button pressing” they say, but they don’t know what the game would lose from L canceling being gone. For some reason their mindset is that having to practice tech skill is bad, but practicing tech skill is part of what separates good from bad players. You have the obvious example of Moment 37 for this. It was impressive because it was ridiculously hard to do. With people being able to L cancel without practice, combos and shield pressure will be easier to pull off. No need to go for easier safer combos because now the harder combos are easier. This will decrease combo diversity. Honestly, if you don’t want to practice why are you playing a competitive game?
@darquezze3064 жыл бұрын
@@moosemeep3694 that's totally fair. Though frankly im a more of a casual who loves PM. But I also want a way to work around my hand problems so auto l cancel helps my hands go at ease a bit and also lets me do cool enough combos like the other cool kids. But I'm not one to argue to say "L Cancel bad!" It's a neat skill thing as you said and shows you're a much higher ranking player. But as a person who loves casual play, i love the option for auto l cancel and to an extent, the extra buffer
@jackherbic60484 жыл бұрын
The one argument I can think of is that the game limits your options out of running intentionally, and for better or worse wave dashing kind of ruins that dynamic of putting your self at an option disadvantage in order to gain speed. So it is a sacrifice of a strategic element to the game play for technical and faster paced game play with more options when you allow wave dashing.
@tardissins75122 жыл бұрын
The reason it’s considered “advanced tech” is how frame perfect it can be in melee. Too early and you don’t do it at all. Too late and you’re left helpless in the air. Games that let you buffer it show how easy and useful it can be.
@a_little_flame589 Жыл бұрын
even then you can still get consistent at it in like a relatively short time and even shorter as tools get better
@FridgedOtter4 жыл бұрын
Ya know what else wasn't intended? The glitch/exploit that basically created the 2D fighter combo system. Newer players probably try learning wavedashing waaaaaay too soon. It's difficult to apply advanced tech successfully when you don't even have fundamentals.
@murtonero83054 жыл бұрын
this video editing is so good lol, subscribed
@virusmochi4 жыл бұрын
good video, love you adam
@WraxTV3 жыл бұрын
I think the key to a good mechanic is that you should be able to answer two questions very thoroughly: 1) When should I use it? 2) When should I NOT use it? I'm not familiar with Melee, to be honest, but Wavedashing was put into Marvel vs Capcom 3 for certain characters, in particular the character I consistently placed on my teams, Felicia. Execution wise it was easy, just press two buttons together then hit down. It was possible to mess it up, especially online where inputs were dropped constantly, but offline the reward was well worth the effort. You could get from one side of the screen to the other in less than a second. You could throw an attack while you are moving. You could block while you are moving. Obviously I know when I should use it and why. When should I NOT use it though? Is there ever a time I should walk or do a standard dash instead? Outside of walking for the sake of doing a tick throw setup, which is something that would never come up when you are dealing with Marvel's flying characters that dominate the meta, I can't think of a single reason I should want to move on the ground and NOT use the wavedash. Which then calls into question: why does walk and standard dash even exist? Why not just make wavedashing the only way to move? I'm not familiar with Melee, maybe there is a reason you'd actually not want to Wavedash, maybe it does have actual drawbacks. I dunno, I just know when the experiences I have with Wavedashing mechanics in other games, it's more a case of "This option completely negates all the other options, meaning I've got less options and make less decisions when I play, not more."
@AnArmyOfFish4 жыл бұрын
This has nothing to do with smash but Rocket league uses a directional air-dodge mechanic, and wavedashing is not only a thing it's gotten me out of some tight scrapes. I love watching players work wavedashing into their dribbles & outplays because their are situations that come up in the game where it'll give you a real-time momentum and frame advantage. I see that same situational frame advantage in melee, and sometimes the outcome of an interaction in neutral can change due to the way either player is drifting or even reactionally because of a quick platform wavedash.
@theloststudent4 жыл бұрын
This was such a well made video, I loved it. You compare yourself to AsumSaus's video and even channel at the end, but I'd like to say your latest content absolutely Rivals (get it) his, this is beautiful
@namenamename3904 жыл бұрын
People who say Wavedashing is hard haven't played melee for more than 10 minutes. It takes _some_ time to get used to, but in the same way it takes time to get used to a mid air cappy bounce in SMO. I absolutely suck in melee, considering I mostly play the newer smash games. I don't have much play time in the game at all, but I can still somewhat consistently wavedash. I have more trouble perfect pivoting in smash 4 (I really wish this was in ultimate), which only requires only a stick movement.
@Xenonfuji4 жыл бұрын
For some reason, I can't wavedash consistently despite having around 20 hours in melee, most of which was spent trying wavedash consistently
@jimjamjoo79384 жыл бұрын
Asum saus and Adam Carra both releasing in depth videos on melee?? Christmas came early!
@COlimar7884 жыл бұрын
Good video! The main reason I don't love wavedashing is because it hurts my fingers to press the R button that hard that often lmao
@moosemeep36944 жыл бұрын
Thats a rip, although you don’t have to press R really hard to wavedash, a soft press works.
@skepticaltile4 жыл бұрын
"Why is something so easy misunderstood by so many people?" Me who hasn't been able to wavedash once despite hours of practice and years of playing smash games "Haha yeah it's so easy.... o_o" P.S. I know I'm just bad
@hitboxcameron14164 жыл бұрын
Great video, Adam. Like you mention, this relates heavily to the AsumSaus video - what else do you think you could expand on from his video?
@AdamCarra4 жыл бұрын
The main stuff I think is how other smash games have dealt with what Melee pioneered, and how those games have made me appreciate Melee even more
@hitboxcameron14164 жыл бұрын
Interestingly enough, didn't you cover some of that in "Difference between Smash and Rivals?" It wasn't so much from a personal perspective, but the heart of it is there.
@lostedge78524 жыл бұрын
Personally I think Rivals does wave dashing better then melee melee wave dashing just feels clunky to me (but also melee just feels clunky to me so idk)
@mrflitcher84484 жыл бұрын
just a passing comment to help the algorithm here. Great vid! :)
@matsolo27364 жыл бұрын
I love how these documentary melee vids are being more common now
@ariesomega24874 жыл бұрын
I love these videos!
@tomasfarinha57754 жыл бұрын
Now that I think about it Ultimate has a roster of about 80 characters each one of them being completely diferent from each other (with exceptions) and has tone of single player content but lacks in movement options for the player. And rivals has about 14 characters all of them completely diferent from each other and has a ton of movement options for the player but lacks the single player content (DAN FIX THE STORY MODE). My point is: Is it possible to make a fighting with a large roster a good amount of single player content and without restricting the player movement options?
@plumebrisee62064 жыл бұрын
Just mod Melee to give more characters and a longer adventure
@SpaceFrog9994 жыл бұрын
The answer is no, because games with tons of content need a huge budget and any company that has that money and is looking to turn that money into as much more money as possible will always cater to the casual player. So no advanced tech allowed. Leave it to the modders.
@123698lol4 жыл бұрын
Wavedashing is nowhere near the same as running and jumping in a mario game, it has an a lot tighter window to pull it off, kinda disingenuous
@JFMHunter4 жыл бұрын
@@davis1228 you dont have to know it to enjoy the game, or even to be good at the game. Fundamentals carry you harder than you think. Tech skill is a big component in melee but pressing buttons fast alone doesnt let you win for free. Whats so bad about having more options? Casual players can play the game as usual, and hardcore players who want to take the time to get better can do so if they want, without being limited by the game. More options is almost always better.
@123698lol4 жыл бұрын
@【DAGOTH UR】 Never said it wasn't.
@brogoyle2 ай бұрын
I mean input wise both require the control stick and two buttons to be pressed, the only difference being you have to time the presses to be in sync
@123698lol2 ай бұрын
@@brogoyle You can oversimplify anything and make it seem similar. The difference is that you will naturally do a running jump probably within the first 45 seconds of playing the game while you may genuinely go 10 years playing melee and never think to wavedash, let alone on purpose.
@brogoyle2 ай бұрын
@@123698lol i mean yeah, that’s exactly what adam carra says by the end of the video.
@markuslejon7528 Жыл бұрын
Banger video my Guy!
@radreviewz94824 жыл бұрын
You have good taste in physics engines, my good sir.
@avaboaudione4 жыл бұрын
You lost me when you compared an emergent mechanic to a game built around a mechanic. Not the same. Doesn't mean I'm against wavedash, it's just not a valid comparison.
@AdamCarra4 жыл бұрын
What about Waveland?
@avaboaudione4 жыл бұрын
@@AdamCarra What about waveland?
@UltimateTS643 жыл бұрын
As someone who's an absolute Melee, Project +, and Rivals casual that plays Ultimate competitively, I agree that wavedashing is only good for the game in terms of adding more movement options. Wavedashing itself isn't hard, it's just hard to get max length and figuring out where and when to do it. That's why I like how Rivals made the action itself super easy, so you can focus more on applying it rather than trying to get it in the first place.
@LyndanTylor4 жыл бұрын
One of the few creators that make me audibly laugh. 2:19 The acting for this was so perfect