Iron Bomber guy here, the barrels were designed to rotate but because of the way they're positioned (and because there are only 4 of them instead of 6), there is no way to rig them to rotate when firing as far as I know, so I cheated. The barrels are rigged to an extra bone that isn't present in the stock grenade launcher, and the footage from the demonstration video is actually from Garry's Mod and not TF2. I was working on a personal project which aimed to replicate TF2 in Garry's Mod at the time, so all the code for the grenade launcher was already present, all I had to do was add a bit of extra code to make the barrels spin after every shot. It would be possible to do that in TF2 in theory, but it would be hard to implement in a way that doesn't result in a hacky mess and I never expected Valve to go that far just for a single weapon, it was just a fun little experiment I wanted to show off in the video.
@draconocor3 жыл бұрын
Dude I didn't even know you were involved in TF2! I only knew you from Antibirth! That's nuts lol
@jakobvonbugmann3 жыл бұрын
Mildly interesting
@Landjrin3 жыл бұрын
Oh WOW Killburn did the Iron Bomber? What a small small world it is.
@evdestroy53043 жыл бұрын
Nice job on a good weapon
@schezo86783 жыл бұрын
WHAT KILBURN MADE THE IRON BOMBER AND HTE BEST ISAAC MOD AND DLC OF ALL TIME?!? :O
@SquimJim3 жыл бұрын
We actually discovered late last night that the Splendid Screen bug at 11:07 only occurs if it's changed off the default style! If it's in the default style it will show up. Weird.
@jakobvonbugmann3 жыл бұрын
Stay classy, TF2!
@weebnt_the_strong24583 жыл бұрын
i believe the flouting sheald bug happens if the guy you are spectating has it equiped
@SolarLight3 жыл бұрын
The floating shield bug appears to only happen in servers with tournament mode enabled (mp_tournament 1). This also includes Casual mode, which uses a modified tournament mode. It is a derivative of competitive mode, after all. Community servers tend to not use tournament mode, so the bug won't show on those servers. Also, here's an annoying one. Sometimes when your charge ends early (via shield bash, I believe), the minicrit particles and sfx will remain indefinitely until you charge again. The sfx even persists through dying, respawns and class changes. You could do snd_restart in console to stop the sounds but that won't fix the minicrit particle effects, which only go away by charging or perhaps switching class. Sometimes I intentionally have to wait an extra cooldown outside of combat because of this bug.
@gabrielohim1543 жыл бұрын
demoknight tf2 has appeared to explain the annoying demoknight bugs
@Vin_C03 жыл бұрын
Praise demoknight tf2
@wyro.3 жыл бұрын
That floating shield bug can be fixed by doing "cl_first_person_uses_world_model 1; wait 10; cl_first_person_uses_world_model 0" you can bind this to a key
@RealEngineerGaming3 жыл бұрын
Of course, our beloved demo(knight) main. Hi
@meggubravo83733 жыл бұрын
Of course the king of all Demoknights knows this All hail the vast knowledge of the Demoknight King
@WhimsicottFanatic3 жыл бұрын
18:53 - For what it's worth, at least in the context of doing it with the high-five taunt, you _are_ still providing a "smiling face," as the achievement says, just not the drawn one
@potato13413 жыл бұрын
3:20 Demoman holding a knife isn't something I thought I wanted to see, but I'm glad to have seen it
@Thetoucanman9183 жыл бұрын
“Are BURRRRP gonna have a problem laddie?”
@toymagmadon072 жыл бұрын
Meet the Spy, but it's demonan
@archiecat78172 жыл бұрын
*Sad Prinny Machete noises*
@TheDemonicmuffins2 жыл бұрын
Demoman if he was from London.
@Dex33u3 жыл бұрын
I want to see some engineer bugs next! I bet he's got some fun ones.
@Nicotrie3 жыл бұрын
*many
@rengiemakes79483 жыл бұрын
Well if he gets picked next I got one, if you do a moving taunt with the wrangled out while having a sentry built will cause it to remain wrangled eg. Bumper cart taunt or any moving taunt with a sentry out will cause the laser to filler the direction you're looking
@zesomeone40783 жыл бұрын
@@rengiemakes7948 a long while ago, right or left clicking with a taunt that had a specific action for that (MannRobics) allowed the sentry to shoot either bullets or rockets while wrangled. Trolled so many people like that c:
@rengiemakes79483 жыл бұрын
@@zesomeone4078 oh my god I got to see if it's still a thing!
@zesomeone40783 жыл бұрын
@@rengiemakes7948 i remember i tried to do that but, i think it doesn't work anymore... Was fun though!
@StickMaster5003 жыл бұрын
Those aren’t bugs, that’s just Demoman drinking too much scrumpy all at once
@themastergluesniffer3 жыл бұрын
True
@taramaruiz233 жыл бұрын
You seam to get no reply’s eny more strang but ay
@enternamehere3 жыл бұрын
Nice
@noidea89953 жыл бұрын
Welcome to team fortress 2
@danturtle3813 жыл бұрын
@@noidea8995 After 9 years of development, we hope it was worth the wait!
@giornojoestar44113 жыл бұрын
Spy so buggy he gets a feature in the Demo video!
@SquimJim3 жыл бұрын
Sad but true.
@shadowolfkiller93372 жыл бұрын
As a spy main I can say this is true (though no glitches ever happened to me)
@diggyrobinson585910 ай бұрын
Wdym, thats clearly demoman
@shadokwastaken3 жыл бұрын
gosh imagine hitting an ennemy with your pipe that bounced of your teamate. must be the hypest thing ever
@spikrib3 жыл бұрын
Not uncommon when dealing with spies
@gregorymirabella14233 жыл бұрын
@@spikrib how?
@spikrib3 жыл бұрын
@@gregorymirabella1423 they don’t impact with disguised spies
@BlazingShadowSword3 жыл бұрын
@@spikrib No no, he means hitting an enemy with a pipe that has bounced off your teammate. Like, bouncing a pipe off of Heavy's gut and it explodes on a spy that was about to stab him.
@spikrib3 жыл бұрын
@@BlazingShadowSword I know that
@johnnotsena91713 жыл бұрын
In fact, I saw this bug with flying shield that can be seen through walls a few weeks ago. I think this bug is just very rare
@MantaRaydiated3 жыл бұрын
I saw it like last weekend
@bojogaming93853 жыл бұрын
I main demoknight and see this all the time.
@taramaruiz233 жыл бұрын
It’s so fucking comin andanoing
@YeetZmeN3 жыл бұрын
I see it all the time
@BlazingShadowSword3 жыл бұрын
If you see this bug, it can be fixed the same way invisible players (a client-side bug that makes other players completely unable to be seen and when you get killed by them, the kill cam will go to a part of the map that is not near you) and other visual bugs are fixed. I just can't remember how, I wanna say it has to do with starting and stopping a demo recording. I've had it bound to my ] key for so long I just can't remember what to put into console.
@supermudkipz3 жыл бұрын
Damn, even Demoman's weapons are drunk. This is getting out of hand.
@FurryWrecker9113 жыл бұрын
3:57 With what I remember from History Class, it was noted during the civil war that cannonballs could gib the poor souls unlucky enough to be in the way, so I consider this an intentional effect.
@theoverpreparerlamenters3r4363 жыл бұрын
They didn't just give demoman a glock, they gave him a whole ass minigun.
@reiidaya44392 жыл бұрын
the bug at 17:02 is real! if you are on the winning team and inside of your spawn as the round ends, you are teleported to the enemy spawn. if you stickyjump before you're teleported, it counts the distance from your spawn to the enemies spawn, thereby giving you the achievement.
@Appletank83 жыл бұрын
There's also the bug where Demoman's extended sword range during charges only work for Demo robots. For players, the extended range only works while charging, which ends the moment you swing. However, Solarlight found out that if you swing right before beginning the charge (therefore not canceling the charge), you will get a regular damage, yet extended swing.
@myriadtechrepair11913 жыл бұрын
My guess with the mini crit bottle bug is that the client goes 'it broke' and swaps the model and the server goes 'nuh-uh, that was a mini crit' so the client fixes it.
@Yuzzy12342 жыл бұрын
It might also have to do with the fact that the tide turner used to crit
@myriadtechrepair11912 жыл бұрын
@@Yuzzy1234 I didn't know that. In that case the bottle break may have been hard coded on the client, probably for latency and 'feel' reasons, and never fixed.
@maladroitknight3 жыл бұрын
4:03 to be fair people irl don’t stay in one piece when hit with cannon balls
@Lynyx11203 жыл бұрын
Another way to do the broken caber glitch is to hit a retracting spawn door.
@kapa_nitori3 жыл бұрын
getting your hit not registered works too sometimes
@DrKat3 жыл бұрын
What a nice class, hopefully it isn't bugged to the point it's absurd that it's state is even accepted by valve
@1billionbees3 жыл бұрын
I mean demoman isn't really *that* bugged, unlike spy
@leonardo92593 жыл бұрын
Oh wait until you hear about the 600+ dmg he can do without reloading
@the-hd5cx3 жыл бұрын
What a weird way to say sniper, i like it
@thepizzatime35023 жыл бұрын
*laughs in trimping*
@Nitosa3 жыл бұрын
@@thepizzatime3502 i find that calling trimping a bug is like calling surfing a bug, like it's, just one of the engines wacky quirks of how it handles speed and collision. And it's in many source games including csgo which isn't patched there so it must be made with some intent.
@NekkiNosra073 жыл бұрын
Ah yes, what is scarier than a charging Scottish Cyclops with a haunted sword? *A charging Scottish Cyclops with a minigun*
aww, what's that? the iron bomber is a straight upgrade? awww
@SquimJim3 жыл бұрын
Its the SquimJim to the Grenade Launcher's SquibJib.
@bad61843 жыл бұрын
Gaming
@wyld_wolfwin3 жыл бұрын
Not sure if it's specifically a spectator mode thing but I have experienced the floating shield issue before multiple times fairly recently
@TwoAgainstNature3 жыл бұрын
17:07 might be referring to the end screen of casual or competitive where the scoreboard gets brought up. Sometimes the sounds relating to sticky jumping keep playing even after I lose control of my character, which might then count the airtime or something? Food for thought.
@nacl49882 жыл бұрын
3:10. WE CAN FINALLY GIVE DEMOMAN A GLOCK!
@evdestroy53043 жыл бұрын
The bug at 10:30 still exists, you need to use a sword so the shield appears in first person
@Reretoha10 ай бұрын
"The cannon ball doesn't explode on impact." Definitely, absolutely.
@wyro.3 жыл бұрын
That floating shield bug can be fixed by doing "cl_first_person_uses_world_model 1; wait 10; cl_first_person_uses_world_model 0" Bind it to a key so you can do that when you need to bind [KEY] "cl_first_person_uses_world_model 1; wait 10; cl_first_person_uses_world_model 0"
@No-pm4ss5 ай бұрын
6:34 they fixed it sometime! I love robbing demos of their sticky jumps with a quickebomb det they get so confused haha
@appliedatoms70663 жыл бұрын
It's funny how many of the demoknight bugs clearly came from the solarlight videos about Demo bugs, but they didn't copy all of them. The Extender bug where you can boost melee range while charging is apparently not on the wiki.
@justfrankjustdank25383 жыл бұрын
0:48 mom get the camrea
@Believe086 Жыл бұрын
1:55 Thats democrab Different than spycrab(Man these thing going Extinct) Because how its just funny how demo hand just bend His hand to Look like a crab thats why
@tinajd1873 жыл бұрын
ive always thought that the loose cannon gibbing players with low health was a feature ig you learn something new everyday
@lowen__3 жыл бұрын
10:21 I've only ever seen this one happen with the tide turner, maybe it's been fixed on the other shields? I don't know.
@anonymousaccordionist33263 жыл бұрын
Interesting, I have only ever seen this occur with the Splendid Screen.
@reio46413 жыл бұрын
I have seen it with all of them
@zacyquack3 жыл бұрын
Probably only seen it with the tide turner because it’s one of the more popular shields.
@lowen__3 жыл бұрын
@@zacyquack true
@cerulean26323 жыл бұрын
3:50 Your class model on the right is holding the degreaser, whereas you are holding the stock flamethrower. Just pointing that out.
@supersohig36713 жыл бұрын
For the bug at 17:02, I think it may be referring to the payload explosion throwing you just as the round ends.
@OliODDLY3 жыл бұрын
I gotta say good on you for still managing to find original video ideas for this game lol. Also I feel as though engie would have some fun bugs
@berkshire46073 жыл бұрын
The "seeing ur shield after death" bug is real, I still see it when I die
@matteo-ciaramitaro3 жыл бұрын
I see it whenever I close my eyes at night 😱
@iambumbo75343 жыл бұрын
what
@berkshire46073 жыл бұрын
@@iambumbo7534 you will know what I am talking about when you watch the video
@iambumbo75343 жыл бұрын
@@berkshire4607 the what was towards matteo, sorry for the confussion
@berkshire46073 жыл бұрын
@@iambumbo7534 All is forgiven
@Fandilin3 жыл бұрын
6:56 PLEASE TRY DOING THIS ON AN ENTIRE ENEMY DEMOMENS TEAMS WORT OF STICY BOMBS (The plual of Demoman is Demomen)
@TheDoomsdayzoner2 жыл бұрын
1:35 - ya started with the Democrab! Ha-ha, classic! =)
@cheems25243 жыл бұрын
Loch and Load bouncing pipes is gold
@CyborgCharlotte3 жыл бұрын
Imagine bouncing a pipe off a teammate, only for it then to kill an enemy player XD
@spark30753 жыл бұрын
15:05 the same thing happens with tide Turner+wee booties on kill and holding charge down
@Blood-Red-Snow3 жыл бұрын
2:56 I think that is more of a spy bug than demo.. But I'm not sure
@spganimations71412 жыл бұрын
4:48 boy did this bug age like a fine wine
@medicindisquise42713 жыл бұрын
For the highland fling achievement... Depending on how early that bug was added to the wiki, it might be referring to a server changing maps. When a map ends and the server prepares to change maps, every player is frozen - and I think that might include in midair too. And while you're frozen, it might be theoretically possible to gain the highland fling achievement.
@thegreenfox0112 жыл бұрын
17:26 they were talking about the crit boost the winning team gets, making you able to get the achievement with the sticky jumper but due to crit boost you can jump way further
@GlitchyTypo3 жыл бұрын
Probably the best way to get this to you. I believe the bug at 16:58 is saying that if you jump after the round ends, and are teleported back to base while still in the air, you should get the acheivement.
@sopito99232 жыл бұрын
10:40 yes it's still does, me and my friends were playing the community mvm campaign today and we all were demoknights (doing the FUNNY) and it was bound to happen... You can imagine our faces trying to understand half a dozen Shields scattered throughout the map
@sopito99232 жыл бұрын
I should also say that it is hard to see bugs nowadays in casual but if you're in a community server it's always have a chance to see the old-school bugs like swimming on air and box-genieer
@Chaud314233 жыл бұрын
I remember submitting one for Sniper when I played MvM and noticed Spies can just pierce through the Razorback. Looking back at it, I think it is due to the Robot Spy having an infinite swing speed.
@skurge76852 жыл бұрын
RIP Iron Bomber 2014 - 2022 😭🥺😢
@vajas66562 жыл бұрын
2:40 i think the lock and load should shatter when it gets contact with teammates, would be more reasonable, but the source code couldn't handle it 😳🥴💀
@andrewsd28193 жыл бұрын
14:06 I personally love this glitch, especially if it is used with the bumper car.
@GCJACK833 жыл бұрын
One unlisted bug: Frying pan Demo has infinite melee range.
@Chud_Bud_Supreme3 жыл бұрын
And crits 100%
@tomaszzlotowski42243 жыл бұрын
10:25 this bug still happens from time to time but from my experience it's very rare
@LaserBread2 жыл бұрын
The weird properties in Nucleus' point come from the fact that the entire platform is a dynamic prop, not a static prop or brush. This also causes ragdolls and gibs to fall through the platform. The same behavior occurs on the payload cart and other things.
@NekkiNosra073 жыл бұрын
3:11 why does demoman always look badass with any weapon he's holding
@jaydenconfer14873 жыл бұрын
He looks like he's gonna straight up shank a man with spy's knife
@NekkiNosra073 жыл бұрын
@@jaydenconfer1487 true
@Thetoucanman9183 жыл бұрын
@@jaydenconfer1487 I mean he is Scottish so SHAMK
@DeadHaremGuy3 жыл бұрын
The beckoning Demoman is hilarious
@daddysempaichan3 жыл бұрын
3:18 something about Demo holding a tiny knife just gets me. I don't know, it's just funny seeing it.
@owljay3418 Жыл бұрын
This video is a year old, but I think that the glitch with the Highland Fling achievement is about starting the jump right before the map changes at the end of a round, meaning that the game will recognize that you somehow jumped from one map to the next.
@quackeey7592 Жыл бұрын
10:59 I think the reason it wasn't working was because you cant normally see the with grenade launchers, the bug will work if you default to your melee
@wojtekpolska10132 жыл бұрын
Errors I noticed in the video: 17:05 I think this refers to multi-stage map that teleport you to the next spawn room at round end 18:02 you probably need to be charging for this to work. like you detonate the sticky mid-charge on an enemy you never saw 18:33 this isn't a bug because it says "The Grenade Launcher", not "a grenade launcher"
@matteo-ciaramitaro3 жыл бұрын
For the U turn achievement, I believe they might be saying you can kill an enemy by charging and detonating a sticky bomb on an enemy behind a wall that you can't currently see. But I think that's probably not a bug either.
@walugusgrudenburg30683 жыл бұрын
I don't think having stickybombs and shields at the same time is possible though.
@matteo-ciaramitaro3 жыл бұрын
@@walugusgrudenburg3068 ya probably not. i was thinking they wouldn't disappear if you switched weapons but how do you detonate then?
@internetmysteries15953 жыл бұрын
The bug of the shield not glowing from others' point of view is because in first person it is "attached" to the active weapon, while from another point of view it isn't and instead attached to the arm of demoman. The broken bottle effect from the tide turner is an "end of charge" animation i would guess, which is why when you have the swing timer reset it goes back to normal.
@wojtekpolska10132 жыл бұрын
13:08 I can also confirm this still happens (pretty randomly tho), I regularly use the caber.
@noodlenogginsnogginonoodles2 жыл бұрын
I think the reason why the Rocket Jumper doesn't make pumpkin bombs explodes is because once the projectile collides with something, it applies the knock back to you, and then removes the projectile before it collides with anything basically, when it collides with something, it removes itself so it doesn't collide with anything
@Jaiden-Draws5 ай бұрын
“The bottle only breaks when hitting somebody with a critical hit” *smashes bottle against wall a few times* *b r e a k s .*
@OffBrandGameBoy2 жыл бұрын
The collision less shield bug has happened to me quite a bit in the past few months, it does still exist
@BluSteel_3 жыл бұрын
Ngl I kinda want the stock grenade launcher to also get the increased hit box rather than fixing the bomber's
@taramaruiz233 жыл бұрын
I want them to match the bims model exataly
@detroviolet3263 жыл бұрын
@@taramaruiz23 that would be an indirect buff for other grenade launchers. I think people would like that.
@thehoneygrabberz3 жыл бұрын
My theory with the bottle breaking and restoring itself after a tide Turner charge is that the developers saw the old bug of it breaking and said "yeah you know what, we'll make it so the bottle restores itself after a tide turner charge, no one will notice" but didnt take into account the speed at which it is restored
@Hypernova559x Жыл бұрын
I found a bug for the sield: If you start the uncrouch animations and essentially quantum crouch if you charge while doing it because your not able to crouch while charging. So this bugs the screen and causes it to violently shake up and down.
@King_Kitsune3 жыл бұрын
worth noting: You can also get the second eye using a laughing taunt or when a holiday punch heavy crits you. Least that's how I got it by complete accident
@jking48543 жыл бұрын
16:58 I think this bug may either talk about getting this achievement via enemy stickies specifically when the round ends, or just that you can get it by grenade jumping when the round ends like it said in the part you omitted.
@givowo2 жыл бұрын
Here's one I found recently. The sticky jumper's shooting sound will become the stock's shooting sound after a round ends (like after the last point is capped)
@DreamGuyKk3 жыл бұрын
Demoman with a minigun, demoman has enought
@hughman66143 жыл бұрын
I think the reason why you can't pick up beer bottles or the other collectibles in Player Destruction mode is that they are classified as intelligence in the game's code. This is why you can get the Belittled Beleaguer achievement on these maps.
@CyborgCharlotte3 жыл бұрын
Maybe the highland fling achievement has something to do with payload explosions? Perhaps the game treats being launched from those as blast jumping?
@LavenderJJ_3 жыл бұрын
11:07 I remember seeing this a few months ago but it was visible to someone else too. That person wasn't originally involved in the fight. They said they only saw it after they had a severe lagspike(packet loss) so it might have been something to do with that
@retribusion3 жыл бұрын
12:07 yeah, when I use the tide turner and swing some melees at the end of the charge for a split second it will use the crit animation.
@failatlife13 жыл бұрын
10:21 You can see what I assume is this bug in one of STAR_'s older videos, "TF2: I Main Demoknight 6v6" at 2:20.
@dietsquid3 жыл бұрын
as a demoknight main, yeah the floating shield bug does still happen. almost every game in fact, I don’t know what causes it but hey it makes it easier to see
@bardofvoid1743 жыл бұрын
Oh yeah, for the floating shield bug, I have a similar bug that I've seen a lot where, when you're spectating somebody swimming, if you un-specatate them (for example, when you respawn), it will for a short while show splashing around yourself in first person view. At the very least, I've seen this happen a few times on lakeside.
@purplehaze23583 жыл бұрын
I really hope they fix the bug that causes the iron bomber barrel not to spin. It’s a minor thing, but that animation looks so damn cool.
@ohnoitspit3 жыл бұрын
3:30 - Sounds like an incorrect position offset is being used there. 4:56 - This is because the Iron Bomber has an attribute that replaces a model with a different one. The whole process causes a bounding box recalculation that the projectile type doesn't override due to the bounding box assignment coming before the projectile model change. The same attribute is also present on the Quickiebomb Launcher, and will only affect grenades and stickies. 5:38 - Yup, it's as it says. The barrel is not rigged to the correct bone, but to a different bone. 6:36 - My initial thinking was that this is because the Sticky Jumper projectile is under a different projectile ID as the Sticky Jumper uses an attribute called "override projectile type" for what it fires which means the function that handles stickies destroying other stickies was simply a case of projectile ID. I do not have the means to check if this actually the case though... 10:15 - This is simply a missing line in the material file. 14:21 - The Half-Zatoichi is a total mess in how it's shown. In the schema, it's "anim_class" key (which animation set to use in both first- and third-person. Scatterguns, Rocket Launchers, Flamethrowers and Miniguns all use "primary" for example) is simply blank and is assigned one in game. What you're seeing suggests that the Half-Zatoichi is using the "melee" animation set by default, and a series of conditions will force an override to the "item1" animation set - used by the Demoman for all his swords - if all are met.
@asxp24333 жыл бұрын
the spectating shield bug i believe was when you go into first person with someone who has a shield, when you respawn, your own shield wont appear.
@goldencheeze3 жыл бұрын
The caber taunt is my favorite because I would always use the Scotsman's Stagger to make it look like Demo is drinking his own caber and it doesn't explode in his mouth
@Ryynari3 жыл бұрын
1:34 ah yes, the spycrab's more aggressive cousin: the democrab
@RedshirtAfficionado3 жыл бұрын
Your ad segment actually feels pretty genuine
@newtel_3 жыл бұрын
If your team secures the intelligence while your engie is drinking beer, it shows him drinking the wrench and the bottle
@toastercolli82182 жыл бұрын
The reason the sticky jumper can destroy pumpkin bombs but the rocket jumper can't is probably because the rocket jumper rockets don't explode on impact, and just disappear like normal rockets. The sticky jumper bombs collide with the pumpkins, triggering the explosion, just like hitting the pumpkin with any melee will trigger the explosion.
Huh I actually happen to know of another achievement-related bug. I got the "Sticky Thump" achievement, which states: "using the Scottish Resistance, kill 3 players without placing new traps", while using the SBL. I even had a video of it.
@Einzeilhandery3 жыл бұрын
demoman can hold down right click to automatically detonate any active sticky or activating stickies, but he can only reload once the key is released
@ChandlerF3 жыл бұрын
The floating shield bug goes back to 2014 actually. It’s in STAR’s “I main Demoknight 6v6” which is from March of 2014 I think
@robertmartinez6013 жыл бұрын
The bug where the shield floats in midair after spectating a player definitely still exists. I saw it last week on nucleus.
@Gino_andTonic3 жыл бұрын
I would constantly see the floating shield bug but I haven’t played in a year so I don’t know if it still happens
@APaintBucketNamedHuey3 жыл бұрын
Not sure if this counts as a bug or not but when the loose cannon is either crit or mini-crit boosted, it will be unable to double donk players and it prevents the dd counter from strange loose cannons to count as a dd.
@angel897753 жыл бұрын
I actually have an explanation for the time turner bottle breaking bug, so way back when the tide turner was first released it was able to crit normally like all the other shields on a full charge, so I'm assuming the bottles are taking old code from the charge data off the tide turner, then are updating afterwards for the model, as the game realizes that you only dealt a minicrit and not a full crit.
@kirbymods55493 жыл бұрын
For the highland fling, perhaps in humiliation the fact you've landed doesn't register and if you walk far enough, you get the achievement. That might be what it meant
@cpucat11 ай бұрын
17:29 Is this related to the valve competitive end screen where the winning team gets teleported to?