TF2 Bug Busters: Pyro Bugs

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SquimJim

SquimJim

Күн бұрын

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Intro: 0:00
Sponsor: 0:58
General: 1:55
Afterburn: 3:36
Airblast: 4:51
Primaries: 9:14
Secondaries: 23:02
Melee: 36:02
Achievement: 40:33

Пікірлер: 536
@SquimJim
@SquimJim 6 ай бұрын
Download HONKAI: STAR RAIL here: hoyo.link/0FHgF9AL - And use Code: 2AQA294J5R37 to redeem new character Dr. Ratio & Stellar Jade ×50!
@Omabatfartsbruh
@Omabatfartsbruh 6 ай бұрын
sorry but tf2 is the only gatcha game i play
@isucckayloodicc
@isucckayloodicc 6 ай бұрын
no
@blob5907
@blob5907 6 ай бұрын
mmmph is a sound not a word. you keep saying moomph
@LaggySnake
@LaggySnake 6 ай бұрын
Thought he was a character you'd get in an event or something. Thanks for the code.
@SquimJim
@SquimJim 6 ай бұрын
@@blob5907 It's a word. It's literally written as a word...YOU wrote it too.
@supermudkipz
@supermudkipz 6 ай бұрын
Yknow Bug is supposed to be WEAK to Fire.
@hamstreak5591
@hamstreak5591 6 ай бұрын
Volcarona Golisopod
@coleminer8847
@coleminer8847 6 ай бұрын
Araquanid
@spyke7311
@spyke7311 6 ай бұрын
It had Flash Fire
@hamstreak5591
@hamstreak5591 6 ай бұрын
Shuckle Surskit Armaldo Drapion Crustle
@qbob3530
@qbob3530 6 ай бұрын
Unless it's a firebug
@Rdotmop
@Rdotmop 6 ай бұрын
The Phlog Mmmph taunt cancel to keep the uber is most commonly done by taunting on top of an enemy, and then the enemy walks away making you fall to the floor and interrupting the taunt. More easily done in MvM with predictable robots.
@coleminer8847
@coleminer8847 6 ай бұрын
Thats not a bug, its an exploit The game is working as intended (because taunts are cancelled when going airborn [unless its a moving taunt such as the go-kart]), its just used in an unintended way
@TriggerzConnors
@TriggerzConnors 6 ай бұрын
the taunt cancelled when you are on any moving enemies/objects slipped off. And yet the meta is still broken.
@lazyvector
@lazyvector 6 ай бұрын
​@@coleminer8847 it's more of an oversight, because game has required checks to cancel taunt effects when it's interrupted (like with Steak Sandwich or Scout's drinks), but for some reason they specifically hadn't implemented those checks on pyro's phlog
@coleminer8847
@coleminer8847 6 ай бұрын
@@lazyvector oh Cool
@Ninjafrog301
@Ninjafrog301 6 ай бұрын
i think this also works with the cart and certain map geometry, like a sign from Pier
@R0hban
@R0hban 6 ай бұрын
6:25 from the old tf2 clips I’ve seen, airblast used to switch the team affiliation of the sticky bombs themselves. I assume that means upon detonation, the demoman used to be able to blow up his own team via airblasted stickies.
@wr3nche5
@wr3nche5 6 ай бұрын
i WISH that stayed in the game. the amount of trolling you'd be able to do. . .
@channellastname3527
@channellastname3527 6 ай бұрын
That actually sounds so funny. Demo makes a stickytrap and presses to detonate them, but instead of destroying the enemy team, he destroys his own team and is now alone against the entire team he was trying to detonate
@ediot1426
@ediot1426 6 ай бұрын
Bring it back!!!
@noriakikakyoin5745
@noriakikakyoin5745 6 ай бұрын
I don’t get why they wouldn’t keep this in. It’s not like reflected rockets and pills only hurt the soldier/demo that fired them
@santy8017
@santy8017 6 ай бұрын
​​@@noriakikakyoin5745Because 1. Stickies are the easiest projectile to deflect. 2. ALL of demoman's ranged weapons are easily deflected. Changing all his projectiles would mean that demoman cannot deal damage to pyro at all, and there is not even a weapon he could swap to to hurt the pyro(maybe the loose cannon, but it still is not much) 3. Demoman can only detonate ALL his stickies at the same time(usually). If the pyro deflects a few stickies once, the demoman has to stop using the sticky bomb launcher altogether or risk killing his teammates. Even if the pyro is dead, the demoman is still punished if he ever attempts to use his stickybomb launcher
@remilia20xx78
@remilia20xx78 6 ай бұрын
The Gas Passer being thrown through the wall at 34:34 made me laugh way harder than it should have
@cade6144
@cade6144 6 ай бұрын
i honestly haven't laughed that hard in while. so stupid lol
@dojelnotmyrealname4018
@dojelnotmyrealname4018 6 ай бұрын
I don't know why, nothing about it should be funny but for some reason it just gets me.
@darkness74185
@darkness74185 6 ай бұрын
YEET
@ihavenoideadanny
@ihavenoideadanny 6 ай бұрын
18:51 This is known as phlog canceling, it can happened if you are moved while the taunt is playing, a few examples are: the top of an enemies head, taunting on a building that gets destroyed, pushed off an object while taunting.
@Greg501-
@Greg501- 6 ай бұрын
Like a tank in MvM
@Quickstein
@Quickstein 6 ай бұрын
​Or on a giant's head. It's very powerful tech in MvM if you get good at it, and it can make for some crazy plays. I would know, I love going ham doing this.
@moonfartflam
@moonfartflam 6 ай бұрын
Which is the exact case, of "...some cases..." at 17:00, where the flame particles might actually be crit boosted
@Asmeasmeasme
@Asmeasmeasme 6 ай бұрын
Not exactly. I think what it meant is that a pyro can be pushed while taunting with an mmmf. But it only happens if the taunting pyro is being healed by a medic
@ShakerSilver
@ShakerSilver 6 ай бұрын
About the Backscratcher: it uses a completely different stat than the Equalizer/Escape Plan. Those two have "less health from Medics" which affects all healing sources from the Medic (amputator, mediguns, crossbow) but leaves dispenser and cart healing intact, and additional forms of HP from allies. Backscratcher has the stat "less health from healers" which only affects healing done via beams, being mediguns, amputator, dispensers, and carts. Any form of healing like the crossbow, milk, conch, or lunchboxes don't qualify for that.
@purplehaze2358
@purplehaze2358 6 ай бұрын
With how absurdly large the airblast range on pyro is, I feel legitimately embarrassed not being able to pull off reflects very often.
@shrimpchris6580
@shrimpchris6580 6 ай бұрын
It's only active for a single server tick despite how long the animation looks, so if you fire it even the tiniest bit before a rocket enters that range you just won't get anything
@godusopp1797
@godusopp1797 6 ай бұрын
A bug I was expecting to show up is the "infinite airblast" visual glitch where holding the primary fire then tapping a quick airblast makes you fire your flamethrower silently from first person, while other players will see you infinitely rapid-firing noisy airblasts
@cal8312
@cal8312 3 ай бұрын
Um achtually it's an exploit not a glitch and only noobs say they are different 🤓
@godusopp1797
@godusopp1797 3 ай бұрын
@@cal8312 The bug's effect is purely Audio/Visual, using it or facing someone using it bears no advantage nor disadvantage. So, it's functionally not an exploit
@B.L.U.S
@B.L.U.S 3 ай бұрын
​@@godusopp1797he was referencing an clip of an dumbass who said this and immediately the entire server vote kicked him
@pikachufrankie
@pikachufrankie 3 ай бұрын
@@cal8312Votekick
@icedqq
@icedqq Ай бұрын
@@godusopp1797its a reference to a clip of some guy saying that and getting votekicked
@Mud-Brain
@Mud-Brain 6 ай бұрын
that invisible flame particle bug is actually very useful if you're experienced with flare punches, and looks stylish as hell to pull off. it technically does use some ammo, 1/4th of an ammo unit each time? it's negligible, but still. against other pyros, you can more easily set up a flare punch without tipping them off to the direction you're predicting since they won't see the flame particles.
@andrewponder3855
@andrewponder3855 6 ай бұрын
I always knew about the ambient flamethrower noise because I noticed that spy makes the same noise when he disguises as a pyro with a flamethrower, I didn't know airblast stopped the noise though.
@Shadow-qh8hj
@Shadow-qh8hj 6 ай бұрын
I feel that it means that air blast puts the flame on the flame thrower out even though the model doesn't change
@puffyhowler615
@puffyhowler615 6 ай бұрын
2:55 a small note on this that while it appears to not consume ammo, it does still affect it. Each ammo of the flamethrower can shoot 4 particles, and if you shoot 4 single particles, it will still consume that ammo.
@DinnerForkTongue
@DinnerForkTongue 6 ай бұрын
12:14 I always figured that gas noise was the pilot light. The actual bug should be "the pilot light stays lit when you airblast, except without making any noise". Because airblast is just non-ignited flamethrower gas being pushed out, and to not ignite it the pilot light should be snuffed out. The lack of noise makes ne thing the TF2 team thought of this detail but never completely implemented it.
@listertf2
@listertf2 6 ай бұрын
16:45 I think what this is trying to say is that at the moment your Mmmph ends, any lingering flames will retain the crit boost, basically extending the duration of the effect. You can time it so those remaining crit particles hit an enemy when the meter is already empty, letting you build Mmmph while still using the crits from the last Mmmph.
@TheMistermastermario
@TheMistermastermario 6 ай бұрын
that's not really a bug though, it's not as if crit rockets and grenades suddenly stop being crit boosted after the weapon is finished
@listertf2
@listertf2 6 ай бұрын
@@TheMistermastermario Yeah, the wiki has a very loose definition of "bug"
@samdaman2939
@samdaman2939 6 ай бұрын
Yoo, love your content dude!
@wizardii4961
@wizardii4961 6 ай бұрын
20:23 this is likely due to the fact the dragon's fury is internally considered a rocketlauncher (tf_weapon_rocketlauncher_fireball) and there's not a reflected fireball kill icon.
@sheepercal1374
@sheepercal1374 6 ай бұрын
21:03 This is most likely a place holder you are never meant to see, as the Dragon's Fury DOES have a pressure meter. It's actually located on the weapon itself, instead of the ui. Just look at the gauge on the Dragon's Fury when you fire/airblast. It's still a bug, just wanted to point out there IS a pressure meter.
@Interesting_Failure
@Interesting_Failure 6 ай бұрын
For the manmelter crit loss, it looks like you lose one crit per frame rather than literally losing all of them at once; this probably means it tries to fire, debits the crit, then fails to fire due to the alt-fire being active but also does not impose the reload time (allowing you to try, lose a crit, and fail again immediately). Would be easy enough to test with a higher crit count.
@lidiloth3371
@lidiloth3371 6 ай бұрын
19:19 a taunt cancel can happen if you're on top of a players head while taunting and they move away which cancels it.
@lackryx4166
@lackryx4166 6 ай бұрын
It's even easier in MvM where Valve set bot to push away player on top of their head or you can wait for the tank to pass through you for ez phlog cancel
@Asmeasmeasme
@Asmeasmeasme 6 ай бұрын
Not exactly. I think what it meant is that a pyro can be pushed while taunting with an mmmf. But it only happens if the taunting pyro is being healed by a medic
@pcarrierorange
@pcarrierorange 6 ай бұрын
The Dragon's Fury does have a pressure meter - it's on the model itself, not the HUD. There is a dial on the left of the muzzle, reasonably close to the muzzle, that will indicate your pressure refill.
@eliaslonka7616
@eliaslonka7616 6 ай бұрын
23:38 Flaregun jumping actually can be done, although it is very difficult to do in a match and also not as good as Detonator jumping.
@Awesomeness-iz3dh
@Awesomeness-iz3dh 6 ай бұрын
7:27 On this note, I really wish flamethrowers could have strange parts for headshots.
@rarebruh
@rarebruh 6 ай бұрын
19:10 if a Phlog is being healed by a Quick-Fix, the Pyro can be knocked out of the taunt like normal.
@eggorgreg
@eggorgreg 6 ай бұрын
works with all mediguns
@techwizsmith7963
@techwizsmith7963 6 ай бұрын
​@@eggorgregThe Quickfix is notable for making the target immune to knockback, except for this case I guess
@Marxvee
@Marxvee 6 ай бұрын
The Phlog's knockback immunity ends immediately if a Medic were to heal them with any Medigun during their MMMPH taunt, which then knockback could cancel the taunt early. This early taunt cancel can also happen without the requirement of a Medic if the surface the Pyro is taunting on were to move them off, which ranges from being on top of moving enemy players to being on any team's teleporter that gets destroyed while taunting.
@BlazingShadowSword
@BlazingShadowSword 5 ай бұрын
Why is it always that goddamn madman in the lab coat? First he could remove the invincibility from a phlog Pyro, NOW IT'S THE KNOCKBACK IMMUNITY!?
@ClonedGamer001
@ClonedGamer001 6 ай бұрын
Loosing all your stored crits with the Manmelter is already bad, but that fact that when it happens you don't even fire a regular projectile is just an extra kick in the nuts. Just the absolute biggest middle finger from the game.
@bindstf2
@bindstf2 6 ай бұрын
8:38 trust me, this is infuriatingly common when playing spy. The airblast hitbox also extends very far outward, so trying to stab the pyro from even a slight angle can lead to them accidentally airblasting you away without knowing it. That, combined with the air strafing penalty and the propensity for airblast to send you upwards, has gotten me killed more times than I can count.
@IsacMH
@IsacMH 6 ай бұрын
This sparks joy
@ChoomOfDoom
@ChoomOfDoom 6 ай бұрын
5:14 If you ask any dedicated Pybro then they’ll tell you that the extra damage is *very* noticeable
@nappersrespite
@nappersrespite 6 ай бұрын
19:00 So apparently if you are being healed by a medic the knockback resistance of the mmmph taunt isn't applied. Thats probably why its so easy to see this bug, since so many phlog pyros play with pockets
@stubbystubby
@stubbystubby 6 ай бұрын
An interesting thing you forgot with the Phlog is that, when the phlog has the halloween spell applied to it that gives it green flames, it now fires default flame particles and not its phlog particles, but only during full moon/halloween. Probably not a bug, but funny they never changed the phlog particles to be the green flames you shoot.
@Rdotmop
@Rdotmop 6 ай бұрын
27:38 I don't know if this is/was true, but I think this bug is referring to when you get pushed by damage but don't leave the ground, which can happen usually with bullet weapons or when being shot from above
@RockylarsYT
@RockylarsYT 6 ай бұрын
Damn, pyro fire blocks dispenser healing? Didn't know that at all.
@OmegaRC59
@OmegaRC59 6 ай бұрын
It's quite painful when you're going to die from it :c
@humanharddrive1
@humanharddrive1 6 ай бұрын
just got fucked over by that on dustbowl defense, glad this video came up to explain it
@ToxxicBurst476
@ToxxicBurst476 6 ай бұрын
27:42 I believe this one means being moved by - for example - enemy melee swings. If you hit a sniper who is Huntsman taunting with your melee and move them in front of a teammate, it will kill them, but this bug states that the Scorch shot's taunt flare will fire off from the original position of the pyro regardless, and not follow the player's position.
@Techhunter_Talon
@Techhunter_Talon 6 ай бұрын
20:17 And it makes the Dragon's Fury a decent pick for dealing with Sentry nests. Especially if the Medic Ubers you or you move in with an Uber push on a Sentry nest. Though be aware that Pyros can reflect the projectile and the Short Circuit can delete the projectile too.
@Agent_Artemis
@Agent_Artemis 6 ай бұрын
8:34 "You do have to basically be inside the pyro's back for this to happen, so I can't imagine it coming into play very much in an actual match." [Grumbling Spy Noises] (This has happened to me multiple times)
@samdavid5772
@samdavid5772 5 ай бұрын
12:17 That's just the sound of the flame in front of the nozel. The sound stops because it turns off for the aiblast, and resumes when it needs to throw flames. Logically speaking anyway
@anonymouscheesepie3768
@anonymouscheesepie3768 6 ай бұрын
8:37 “So I can’t imagine it coming into play very much in an actual match” It happens pretty frequently when I’m playing Spy and trying to backstab them. They’ll be air blasting one of my teammates, and they’ll be angled in a way where the air blast pushes me away from them as well.
@brettzolstick989
@brettzolstick989 6 ай бұрын
23:03 Theres a couple good spots where you can use the flare gun to jump to spots you cant normally get to.
@creativename773
@creativename773 6 ай бұрын
Where would be those
@_vallee_5190
@_vallee_5190 6 ай бұрын
19:22 you need be on a ledge that would naturally knock you off, so as an example on Steel 2nd their is a pipe you can slide off of resulting in this.
@angel89775
@angel89775 6 ай бұрын
for 19:20, the way you get knocked back while MMPHH taunting is by being healed by a medic while being in the taunt. for some odd reason it overrides the knockback immunity.
@callumjones9664
@callumjones9664 6 ай бұрын
34:41 that encapsulates the gas passer in a nutshell, you throw it to light enemies on fire only for them to just immediately die and it becomes useless
@drucy.
@drucy. 6 ай бұрын
The Phlog taunt cancel is a huge part of MvM, to bust tanks. When you get Mmmph! as Pyro, jump on the tank (either with Detonator or Jump Height upgrades) start taunting while on the end of its roof. You'll stay in place while the tank will continue forward, making you fall. That fall interrupt the taunt and let you fire the Phlog earlier while having a bit of Uber while doing so. You can also do that on robots (giants or not) and players' heads !
@Mabra51
@Mabra51 6 ай бұрын
To get the mmmph invulnerability bug you have to make your character fall during the taunt, by standing on top of an enemy before they move, for example. It's a commonly used strat for the weapon.
@springlz3892
@springlz3892 6 ай бұрын
42:34 The reason it counts spycle spies and dawin's snipers is because it does, in fact, ignite them. You can just barely see the 4 damage tick of afterburn for the split second they burn. I think the opposite happens with the gas passer ignites (You don't see damage ticks from afterburn so I think it counts as the gassing pyro's damage, not the flare gun pyro)
@brettzolstick989
@brettzolstick989 6 ай бұрын
17:58 Do enemy players not see the charged particle as well? If so that's actually kinda good.
@davitdavid7165
@davitdavid7165 6 ай бұрын
The last phlog bug is also activated when the pyro is taunting on a moving object. "Phlog canceling" as it is called is well known and is frequently abused in mvm with tanks. It was also the subject of sketcheck's last video. Also, it does not just allow you to use the user. It also extents the crit duration
@walizeeshan3292
@walizeeshan3292 6 ай бұрын
18:54 this is a well known and heavily exploited bug in MVM called phlog cancelling. I think lister made a video on it
@bagl7833
@bagl7833 6 ай бұрын
23:20 there is a practical use for the bug, sketchek made a video using it to have a small detonator style jump while still getting full flare crits
@_TheLetterZed
@_TheLetterZed 6 ай бұрын
For 4:06, does the bug occur when you get autobalanced? That team switch doesn't kill you
@simonsoupshark8009
@simonsoupshark8009 6 ай бұрын
the thing with the scorch shot taunt is that it DEFINITLY does fire from the original position, best way to show this is by any kind of not airblast based knockback because i have definitely seen this happen post jungle inferno
@RERAlNINGS
@RERAlNINGS 6 ай бұрын
i think the bug where "pyro airblasts pipe/rockets causes more self damage" is because pyro is now the owner of that pipe/rocket and then think about soldier's damage fall off works
@The-jy3yq
@The-jy3yq 6 ай бұрын
I thought Soilders and Demos had a built-in self-damage resistance Like 20% or something Engies don't At least I think so
@JustAKomiFan
@JustAKomiFan 6 ай бұрын
For the phlogistinator invincibility glitch, it’s used a lot in MVM known as phlog canceling You jump on a player or robots head and when you slide off or they run out from beneath you your taunt is canceled and then you have the invincibility and full 10 seconds of crit
@PotofGlue
@PotofGlue 6 ай бұрын
The issue with stuff like the dragons fury and the cow mangler has to do with how some terrain is grouped, the bounding box is a cube and something about how those weapons are coded makes them collide with the bounding box of the stairs instead of the stairs themselves
@Filmfan-cp2wt
@Filmfan-cp2wt 6 ай бұрын
25:33 i think why the manmelter counter disappears when changing weapons is that the only way to increase the counter is when the weapon is active. You gain diamondback crits from backstabs, which mean tou have the knife out, and the frontier Justice requires your sentry to be destroyed by any means and thus gives you crits and the counter rises
@hi-i-am-atan
@hi-i-am-atan 6 ай бұрын
something i noticed while peeking at the source code to try and figure out why reflected projectiles deal increased self damage is that reflection not only changes a projectile's team and owner, but also its _thrower_ - aka, the weapon it's sourced from. presumably, this is for fairly intuitive reasons like damage attribution and making sure strange flamethrowers get credit for reflect kills, but it also has a consequence on something else: a lot of weapon attributes aren't "baked" into their projectiles, but rather those projectiles check for those attributes when applicable ... on their thrower this is presumably responsible for stuff like the reflected scorch shots not exploding, reflected explosives losing radius modifiers, and reflected flares having their afterburn affected by the flamethrower's attributes. the game is checking for the appropriate attributes when relevant as it normally does, but instead of the loch-n-load or the direct hit, it's looking at the flamethrower and finding a complete lack of a radius modifier. so it doesn't modify the explosion radius. it's the same deal with the attribute that determines the flare gun's projectile, and ... _not_ with the attributes that define afterburn. because flamethrowers actually have those attributes, so it uses those instead the reason why some attributes are retained is because they're checked on creation and stored on the projectile itself. damage is a standard one, but there's also stuff like grenade launchers' projectile type. not sure about the detonator's special behavior, though, especially since i'd imagine that's handled by the weapon itself so there might not be any relevant attributes for the reflected flare to lose
@monicavix6036
@monicavix6036 6 ай бұрын
At 23:04 with the flare gun angle self damage thing, this is shown off in old Sketchek videos. He uses it to have some of the Detonator's mobility while having the burst potential of the Flare Gun.
@pokeman5699
@pokeman5699 6 ай бұрын
continuously playing this game for over a decade (and getting no new updates to change things up for half as long) has made me obsessively fascinated with this kind of stuff love your videos
@malablondi77
@malablondi77 6 ай бұрын
12:40 that's actually a visual bug about the flame not going out , if you don't get it just try to imagine how the flamethrower in tf2 works mechanically.
@thisbox
@thisbox 6 ай бұрын
15:25 Maybe the reason why it only did 0.5s of afterburn is it took the attributes of the Flare - but applied the afterburn logic as if the target was a Pyro? 18:50 It should also be noted that standing on top of players, buildings, or in MvM, Tanks, also triggers this bug frequently.
@Pigness7
@Pigness7 6 ай бұрын
The little bob on the gas passer when you stop moving could be the liquid sloshing around moving the center of gravity of the canister maybe
@blacklight683
@blacklight683 6 ай бұрын
The fact they tried to fix the airblast visual bug again but it is still possible to do is funny
@theepicngamerz5830
@theepicngamerz5830 6 ай бұрын
Fantastic intro! I totally thought this was a video about Pyro!
@SuperCaitball
@SuperCaitball 6 ай бұрын
6:10 Oooh! Ooooh! I got this one too! It's actually the exact same bug as 8:47; the Scorch Shot's explosion effect is treated as a weapon stat, not a unique ability. The Flamethrower does not have a +XX% explosion radius stat, and neither does the default Flare Gun, whereas the Scorch Shot does (it should be noted that weapon stats are not always reflected 1:1 by the blue and red text on the item).
@Whurr1
@Whurr1 6 ай бұрын
39:50 this is caused because some items have an attribute called "special taunt" that is hidden from the weapon's attributes list, the reason why some weapons you tried never got the thriller taunt is because they have this attribute, amongst them, however, the Hot Hand, heavy's Fists (and it's reskin, the Apoco-Fist) and spy's stock knife, and pyro's version of the stock shotgun lack the "special taunt" attribute. the attribute's only purpose is to disable the 40% chance that your taunt is replaced with the thriller taunt when playing on halloween maps, or if the server has tf_forced_holiday set to 2.
@wolfcl0ck
@wolfcl0ck 6 ай бұрын
YES dude! I have been looking FORWARD to this!
@dragongaming6967
@dragongaming6967 5 ай бұрын
The mmmph taunt can be cancelled when standing on an enemy head and the enemy moves OR your engi builds a teleporter, you stand on it and then he destroys the teleporter while your activating mmmph
@CD-carefreeDesigner
@CD-carefreeDesigner 6 ай бұрын
25:31 While it would be consistent to have the crit counter always visible with the Manmelter, it is the only one of the three weapons mentioned that cannot receive crits when it is not out, as you need to extinguish a teammate with the Manmelter itself.
@ButtonMasherReal
@ButtonMasherReal 6 ай бұрын
For the bug at 2:29, I can personally confirm that it does still happen as described. I don't know if it might be a latency thing though, as it does seem to happen more often on higher-latency servers.
@NecroBurt
@NecroBurt 6 ай бұрын
2:59 I think there’s probably footage of this one, I remember this bug. It was a graphical error and it wasn’t just clientside. If more than one pyro did it on purpose it made the whole battlefield a chaos of fake fire.
@Markty07
@Markty07 6 ай бұрын
26:52 I can explain this one, the manmelter tries to fire once per tick, because it can't, but the crits are still being consumed per attempt. You can see losing crits isn't actually instantaneous
@aaronblack7038
@aaronblack7038 6 ай бұрын
I always end up finding myself coming back to your channel, so i guess you must be doing something right! Good job man, nice videos, keep it up. :D
@eggorgreg
@eggorgreg 6 ай бұрын
19:00 Another bug the phlog is removing the knockback immunity. Its done by receiving any healing from a medigun. This is because the knockback immunity is acquired from a modified quickfix uber that lasts the duration of the taunt. When the player is healed from a medigun the condition is removed. This can also tie into performing phlog cancels, as now knockback can actually knock you out of a taunt, on top of all the other ways to cancel phlog taunt
@KRJ893
@KRJ893 6 ай бұрын
Hearing you repeatedly say "mmph" is making my day, it's such a silly thing to say repeatedly and seriously
@agentdelta569
@agentdelta569 3 ай бұрын
the constant gas noise at 12:17 is the sound of the lighter at the tip of the flame thrower
@agentdelta569
@agentdelta569 3 ай бұрын
the easiest way to get the mmph to taunt to end early is to stand ontop of something that gets destroyed, or moves out from underyou (like a building or player) and is often used by skilled phlog pyros in a technique called "rug pulling"
@Languste
@Languste 6 ай бұрын
Great to see how much dedication you are putting into your videos :) Well done!
@noahthecrazy1632
@noahthecrazy1632 4 ай бұрын
A fun bug with the manmelter I found, is that the vacuum effect only plays once, any others times will have no visual suck until switching back and forth with another weapon.
@DrMonty-ng5fo
@DrMonty-ng5fo 6 ай бұрын
Hey, I was the one who wrote the backscratcher bug, glad to see that one mentioned :) The weirdest part about that bug is that it doesn't effect the equalizer/escape plan. It goes to show how many TF2 devs there have been, and that they often don't communicate. There are plenty of examples of one dev implementing a weapon stat, then another dev implemented the same stat completely independently, leading to both having different bugs/effects. Other examples include the Cleaner's Carbine getting charge from damaging buildings, even though no other charging weapon can, and the Vaccinator's uber still receiving full knockback from crits, while the battlion's backup also blocks the knockback. Tf2, what an endless source of spaghetti.
@nadroji6549
@nadroji6549 6 ай бұрын
I've been waiting for this video for literal years
@agentdelta569
@agentdelta569 3 ай бұрын
being able to flare jump with the normal flare gun is a situational (and difficult) trick you can pull off to get to areas you cant usually get to
@M30W3R
@M30W3R 6 ай бұрын
The 5:04 bug is easy to explain, damage is proportional to the distance of a player to their target, airblasting the pellet resets the object's parent from the player who shot it to the player who airblasted it, resulting in the same amount of self damage the original shooter would have inflicted himself if it hit point blank.
@thetexanbuzzsaw3145
@thetexanbuzzsaw3145 6 ай бұрын
23:35 you can use this to help medics build uber faster during setup time just like scout/boston basher.
@15braincellsremaining
@15braincellsremaining 6 ай бұрын
I think the little bob that the gas passer does when you stop moving is meant to represent the liquid inside sloshing around and rocking the can
@IGIpl805
@IGIpl805 6 ай бұрын
35:05 it's because the gas in the can keeps it's momentum and pulls the can forward as you stop (I have no idea if that's what the devs wanted to do I'm just guessing)
@eggsat9291
@eggsat9291 6 ай бұрын
Fun fact about the Thermal Thruster Weapon Switch bug, it is easily set up by flying into a resupply cabinet after changing secondaries in the loadout menu, and all the stated changes still apply!
@viket8316
@viket8316 6 ай бұрын
i love thermal thuster so much it feel funny discover most of the bugs lmao, theres 2 other bugs, if you use thermal thuster on the water you will hear forever the landing sound until you stand on earth floor, randomly making a thermal jump and hit the floor before launch it will stil play the sound and keep the thermal attributes, this can be done on respawn and will only reset when you use it again is the same effect as picking a weapon before launch
@eylookvulheimiik7538
@eylookvulheimiik7538 5 ай бұрын
Fun fact, the dragon's fury does have a pressure meter. It is on the gun, the little dial on the side is actually your pressure meter and when it stops you can airblast again
@sirscribbs5993
@sirscribbs5993 6 ай бұрын
For the flamethrower being weird with how dispensers heal, you should try it with multiple dispensers of each level... its weird.
@LeafMaltieze
@LeafMaltieze 6 ай бұрын
Easiest way to set up the Phlog uber glitch is to stand on an enemy's head. You are not dragged along with them when they move, so if you start to activate MMMPH, and they walk away, you'll fall, which will cancel the taunt animation, but the uber effect will remain for it's normal duration.
@Awesomeness-iz3dh
@Awesomeness-iz3dh 6 ай бұрын
26:50 You've cursed me with this knowledge. Someday I'm going to be using the Manmelter and I'm going to have a ton of crits and I'll think about this and know I can do it and the temptation to do a weird bug is going to be too much.
@MinoriGaming
@MinoriGaming 6 ай бұрын
The self-damage with reflected explosives bug has caused me an untold amount of grief as a Pyro main. The number of times I've tried to help out or protect myself by blowing a roller away from myself or a teammate's feet only to get sent straight to the spawn room by that stupid powerful explosion is... okay it's not *super* common but annoying and noticeable enough for me to hate it.
@Justin-sl3sb
@Justin-sl3sb 6 ай бұрын
5:28 Finally! I've encountered this bug multiple times with the detonator self-damage and nobody believed me. Since the pyro still has control of the detonator, if you airblast it and the pyro manually detonates it at the right time, it can just *delete* you from near full health. I specifically avoid reflecting detonator flares because of this.
@Henrix1998
@Henrix1998 6 ай бұрын
Afterburn duration of reflected projectiles is less because afterburn duration is dependent on how much damage flames have dealt to the target. This was changed to prevent one flame particle causing full afterburn
@bobbyferg9173
@bobbyferg9173 6 ай бұрын
An A-posing Pyro flying through the sky and landing on someone, killing them, is reason enough to run the Thermal Thruster
@Kalz_
@Kalz_ 6 ай бұрын
12:16 the gas noise is a feature of the flamethrower lmao, its the sound of propane tank or the lil flame under the barrel ( i dont play pyro a lot so i forgot what stock looked like )
@YiffyShonryu
@YiffyShonryu 6 ай бұрын
7:22 After so many years of confusion, and so many countless times of being told “that kinda thing just won’t ever happen” like some kind of playground hero I can finally understand what most likely occurred when I saw my killfeed almost a decade ago. Such a misunderstanding bothered me for way too long-but not today. Aaaaaa
@brettzolstick989
@brettzolstick989 6 ай бұрын
8:22 This applies to projectiles too. If the timing and positioning are perfect, you can reflect a projectile through your back.
@trittyburd
@trittyburd 2 ай бұрын
For the Thriller replacing some taunt kills and what you showed, I think it replaced all of the default/stock associated taunt kills and didn't affect any of the alternative taunt kills.
@tonyf3431
@tonyf3431 Ай бұрын
flabbergasted that the Manmelter playing the flame-sucking animation while firing a crit wasn't mentioned
@Imirui
@Imirui 5 ай бұрын
8:54 This was actually explained by shounic in a video but I can summarize it here. When you fire a rocket it has the damage and speed already set. It doesn't have an explosion radius yet. When it explodes, it looks for the weapon it was fired from, and applies any explosion radius penalties or bonuses. When you reflect a rocket, after being turned into a mini crit, it sets the weapon it was fired from to your flamethrower. This is why the reflected direct hit doesn't have a splash radius penalty, the flamethrower doesn't _have_ one to give. If the flame thrower had a smaller or bigger splash radius as a stat, then it would adjust the size of the rocket splash accordingly. In short: it doesn't have a splash radius penalty because your _flamethrower_ doesn't have one.
@TottiRoblox
@TottiRoblox 6 ай бұрын
18:45 its the ground disrupt that caused it like for standing on top of someone and they move or on tanks
@LeafMaltieze
@LeafMaltieze 6 ай бұрын
Setup gates usually let Fire particles and explosions through at the edges, or at sharp angles.
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