FSR 2.2 vs FSR 3.1 vs XeSS 1.3 vs DLSS 3.7 - Which one is BETTER and WHY?

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Ancient Gameplays

Ancient Gameplays

Күн бұрын

Пікірлер: 707
@AncientGameplays
@AncientGameplays 3 ай бұрын
Let me know what you think about the video, the results, and what I can do better!
@joshuam8431
@joshuam8431 3 ай бұрын
Really any time better... Unbiased and honest, excellent review!!
@RJTHEGAME
@RJTHEGAME 3 ай бұрын
Great video mate, best on the net for me with analysis. FSR.3.1 is a improvement for sure over FSR 2 & that's progress. I think Ghosting was the most obvious thing I saw from what I saw it on Ghost of Tsh, didn't notice it as much in the other games I think DLSS had an issue with Ghosting in earlier versions, so it takes time Image quality is really much better however with FSR 3.1, Looks cleaner and less artifacting, shimmering etc
@TiagoBaDoG
@TiagoBaDoG 3 ай бұрын
Ótimo vídeo comparativo como sempre. Esse é disparado o melhor canal que eu me inscrevi nesse ano 😄!
@xfreejack001x
@xfreejack001x 3 ай бұрын
dude in HFW water has lot of shimmering to the point it looks completely gurbage.. he hide that part till the end of the video. Professional Trickster hired by AMD.
@xfreejack001x
@xfreejack001x 3 ай бұрын
and the worst part is all of you 🤡 fell for it. 😂😂😂
@anthrax2413
@anthrax2413 3 ай бұрын
XeSS has seen a great improvement in such a short time. It is amazing.
@cbrunhaver
@cbrunhaver 3 ай бұрын
I think people looking at it early on didn’t realize that there are big differences in quality between the dp4a and xmx versions. Xmx is quite comparable to dlss
@phantoslayer9332
@phantoslayer9332 3 ай бұрын
@@cbrunhaver but as he said, so little people have an intel card that it basically doesn’t matter to show it.
@amirtak9886
@amirtak9886 3 ай бұрын
I'm hoping the battemage gpus are good and priced well
@22JHP
@22JHP 3 ай бұрын
yea but it's not working properly. tried on R&C at crashed in 20 minutes.
@BackSlashJvb125
@BackSlashJvb125 26 күн бұрын
i am honstly more impressed about that and cant wait about xess 1,4 lol
@towinrei
@towinrei 3 ай бұрын
The fact AMD is achieving all this without the use of AI or machine learning and is simply being done through ONLY code is really impressive. Obviously it's not perfect, there are MANY glaring issues still (and also each implementation has its own issues), but what they've been able to achieve is really good stuff. The fact its also open-source and free to use is another plus in my book.
@damazywlodarczyk
@damazywlodarczyk 3 ай бұрын
Intel also does it the same way and is way better.
@Adwthbd.b2
@Adwthbd.b2 3 ай бұрын
​@@damazywlodarczykEvery time I see someone say "Xess is better," I think: Xess is certainly better than FSR in terms of image quality, and it can be used with any GPU, but Xess's original role is upscaling. I am not able to take charge of this. This is because GPUs other than Arc only function as anti-aliasing and cannot increase the frame rate.
@damazywlodarczyk
@damazywlodarczyk 3 ай бұрын
@@Adwthbd.b2 Xess of course gives more fps on non intel cards.
@MrBalrogos
@MrBalrogos 3 ай бұрын
If only AMD could fix AFMF so it doesn't not stopped working when you look with mouse in such form its useless, only useful is strategy games
@a36538
@a36538 3 ай бұрын
Have you heard of intel? This is just so much cope from AMD users. The new FSR is better but still doesn’t move the needle… FSR is the worst
@TheTaurus104
@TheTaurus104 3 ай бұрын
What the test shows well is that none of the upscaling solutions is perfect. Each variant has its pros and cons. Thx for you work and time for this!
@AncientGameplays
@AncientGameplays 3 ай бұрын
Exactly! Dlss is better overall, but not always better in all cases
@azureskysenpai9383
@azureskysenpai9383 3 ай бұрын
Not everything is perfect, but we still have to choose which one is better overall. So yeah, DLSS still won the competition
@a36538
@a36538 3 ай бұрын
@@AncientGameplaysyou get what you pay for
@hadifelani
@hadifelani 3 ай бұрын
​@@a36538 unless you buy 4070ti super and above, you didn't get the sufficient VRAM though.
@thunderarch5951
@thunderarch5951 3 ай бұрын
Problem is dlss is locked to nvidia, the other two are not ​@@azureskysenpai9383
@Oven_Steaks
@Oven_Steaks 3 ай бұрын
Imagine just three to five years from now where we'll be with upscaling. We probably won't be able to tell it's on. We'll just have higher frames.
@tackier52
@tackier52 3 ай бұрын
We'll probably have the same framerate because devs will make 9 trillion polygon sandwhiches and have even worse memory management.
@saulnotgoodman550
@saulnotgoodman550 3 ай бұрын
Lmao that's what people said when dlss came out and look whats happening now Devs Became too lazy to optimize their games so they depends on upscaling to make us have a *playable* experience Our only hope is fg becomes as good as lossless scaling x3 without all the ghosting and latency issues and only then we will actually just have higher frames
@Frubeleq
@Frubeleq 3 ай бұрын
They can't make it too good. They still have to sell gpus.
@salted6422
@salted6422 3 ай бұрын
You'd think that would happen, but lemme tell you something, that ain't gonna happen kid. We're going to get beautiful games nobody can actually run, because why would you spend time optimizing performance when you can imply the problem is customer's poverty and let them use dogsh-t software trickery.
@damianabregba7476
@damianabregba7476 3 ай бұрын
Diminishing returns
@SicBro
@SicBro 3 ай бұрын
Well at least AMD is getting closer. Having a more stable temporal layer was actually a surprise for me here. There's actually another case where it beats dlss in that regard at 15:22 . To see this: Look at the black truck in front of the gray car next to the circle marker on the dlss side. Now look at the street and you'll see a thin line in the street and going down the middle. On the XESS and FSR side this part looks better there, with it being best on FSR if you ask me. That's really interesting but until they get the anti aliasing and transparency shimmer issues down, FSR is going to stay behind. Thanks for the detailed breakdown bro!
@frogboyx1Gaming
@frogboyx1Gaming 3 ай бұрын
Great video looks like a good improvement for a bonus feature.
@JohnnyEMatos
@JohnnyEMatos 3 ай бұрын
love your videos Frog!
@phantoslayer9332
@phantoslayer9332 3 ай бұрын
Love your channel man, and how open you are to suggestions and feedback. Gotta love it man. Great video too btw.
@brulaapgaapmeester8052
@brulaapgaapmeester8052 3 ай бұрын
Let's say that 3.1 upscaling is a starting point, as such it is not bad, but hopefully they don't stop here and continue to improve on its weaker sides.
@AncientGameplays
@AncientGameplays 3 ай бұрын
The next one will use ML I believe
@waltuhputurdaway
@waltuhputurdaway 3 ай бұрын
​@@AncientGameplaysI just hope that it's not exclusive to 7000 series
@traelkel8789
@traelkel8789 3 ай бұрын
​@@waltuhputurdawaysi fsr4 utiliza IA solo será compatible con RX 7000 o generaciones más nuevas
@kenshirogenjuro873
@kenshirogenjuro873 3 ай бұрын
@@waltuhputurdawayyeah, have it be back compatible to 6000-series at least, preferably all RDNA (but my guess is that will be a tall order). Then anything else can be non-ML FSR. And have it all be integrated, not needing separate software installs etc.
@valentin3186
@valentin3186 3 ай бұрын
I wish people knew how much effort is needed to make such video, thank you for the content
@AncientGameplays
@AncientGameplays 3 ай бұрын
Indeed, lots of ours
@xfreejack001x
@xfreejack001x 3 ай бұрын
it was a stupid test.. didn't show any footage of water in HFW game where it looks completely gurbage.
@AncientGameplays
@AncientGameplays 3 ай бұрын
@@xfreejack001x i actually did, you just weren't watching it in the end. You look like you're 12 with that level of argumentation
@xfreejack001x
@xfreejack001x 3 ай бұрын
@@AncientGameplays like i said stupid video.. you hide it at the end so most people who didn't watch the video till the end are not complaining about that water shimmering issue. Professional Trickster.
@Zicrixdoesart
@Zicrixdoesart 3 ай бұрын
I'm sure someone already has or will point this out, but versions of dlss past 2.5.1 change things up, and introduce presets (A through E I believe), which makes it so manually updating the dll can actually get worse motion results unless you use a different program to force the right preset. I noticed this especially in spider-man. Excellent video as always Fabio!
@AncientGameplays
@AncientGameplays 3 ай бұрын
Yeah, thanks for letting me know. I believe they use the same preset as it was in the game before I believe
@Numbers_iwnl
@Numbers_iwnl 3 ай бұрын
@@AncientGameplays you can use dlsstweaks to manually select a preset, i believe preset E works best, in most cases, with the newer versions
@SpectreICollateral
@SpectreICollateral 3 ай бұрын
This isn't an issue since DKLSS3.7.0 which forces preset E as the default one, and preset E is currently the best preset.
@alexeverett2147
@alexeverett2147 3 ай бұрын
Whats dlsstweaks do you need this if you own a nvidia gpu?
@WolfChen
@WolfChen 3 ай бұрын
The work you do for us is astonishing, so informative, mucha gracias ❤️
@AncientGameplays
@AncientGameplays 3 ай бұрын
thank you as well!
@KaiSoDaM
@KaiSoDaM 3 ай бұрын
They are getting very close to each other. The ghosting on AMD is what they need to improve on. I remember playing Avatar with my RX 7600 on release, and the image was crisp clear and had no ghosting. I think this is something related with TAA and how the implementation of FSR can be negleted with some devs.. TAA already produces a lot of ghosting and bluring by itself. To bad MSAA and SMAA are too much to modern graphic to handle without blowing the perfomace budget... i miss crisp graphics
@jamesFX3
@jamesFX3 3 ай бұрын
Yea, definitely needs some improvement. that ghosting is kinda wierd though, cause in Ghost of Tsushima other than that weird fire particle effects issue when moving the camera (which was there even in the original PS4 game), it doesnt have that ghosting problem with FSR3 FrameGen + FSR 3.1 upscaling (Update v1052.5.0625.1621 updated FSR 3.0(2.2) upscaling to 3.1) Balanced or Performance modes. Could be something in the game engine that the devs themselves need to fix/tweak maybe?
@AncientGameplays
@AncientGameplays 3 ай бұрын
The ghosting also depends on the game and scene, the game with more ghosting is Horizon Forbidden West, the others don't suffer as much there
@sargonsblackgrandfather2072
@sargonsblackgrandfather2072 3 ай бұрын
I recently moved to AMD and framegen being able to be used without upscaling is a complete game changer. You can basically double your fps without losing visual fidelity
@michaelthompson9798
@michaelthompson9798 3 ай бұрын
Great comparison video Fabio :D While there are soem issues pretty much with all upscaler software ..... the great thing is many games give you a choice of upscaler you want to use and you have the option of the Lossless Scaling for a few dollars of Steam which has received vg reviews overall. Choice is key for consumers!!!
@yacinesahraoui4228
@yacinesahraoui4228 3 ай бұрын
i love your videos, i feel happy when you drop a new video, the only one who cares about AMD cards and show us the new technologies, thank you so much
@iikatinggangsengii2471
@iikatinggangsengii2471 3 ай бұрын
just to add, optimizing 1 pc is easy task, but creating one driver that work for everyone is different tldr, i was using special radeon driver, which has better freesync and fsr
@iikatinggangsengii2471
@iikatinggangsengii2471 3 ай бұрын
you can look for 'press driver' if youre curious how reviewers 'drivers' feels like
@Mello_422
@Mello_422 3 ай бұрын
love this guy and this channel 👍 a must follow for radeon users and even those interested in the technical side of things with gpus and games.
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thank you!
@xfreejack001x
@xfreejack001x 3 ай бұрын
it was a stupid test.. didn't show any footage of water in HFW game until the very end of the video where it looks completely gurbage. professional Trickster.
@degroot50
@degroot50 3 ай бұрын
Absolutely agree, its a joy to see his enthousiasm
@huggywuggy594
@huggywuggy594 3 ай бұрын
@@xfreejack001x low iq comment
@waltuhputurdaway
@waltuhputurdaway 3 ай бұрын
​@@xfreejack001xattention seeker
@od1sseas663
@od1sseas663 3 ай бұрын
There is a possibility that mod FSR 3.1 will look even better than the native implementation.
@niko2002
@niko2002 3 ай бұрын
The fact Intel is getting in the gpu market and making the upscaler work really well, thumbs up for them. More choices for us gamers at the end of the day. Really excited for new GPUs this comming up year as well.
@AncientGameplays
@AncientGameplays 3 ай бұрын
Indeed!
@kpm4620
@kpm4620 3 ай бұрын
You should have way more subs than you do! You put out some of the best content regarding GPUs. Although, I feel there might be a little bias towards AMD, I still feel like you’re very honest in your testing and assessments. You’re doing a great job.
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thank you, and I can guarantee there's no Bias, I do more amd things because that's what I master more
@kpm4620
@kpm4620 3 ай бұрын
@@AncientGameplays makes sense. I didn’t mean it in a bad way. Also, I went to Portugal a couple of years ago for work. It was absolutely beautiful and the people were amazing.
@freedom_fighta
@freedom_fighta 3 ай бұрын
Remember the days when we didn't need any of this upscaling bullshit and the games would just run at full settings without issue.
@racoonchief
@racoonchief 3 ай бұрын
Pepperidge farm remembers... Ah yeah those were the days..
@AncientGameplays
@AncientGameplays 3 ай бұрын
that's all fun and games for sure, but back in the days new games were meant to play at 60FPS tops, and now 60 FPS sucks for most people, so upscaling and FG are actually great additions there
@freedom_fighta
@freedom_fighta 3 ай бұрын
Yes, but most games these days don't run even close to the intended fps [60] on high settings [1440p] even if we are running a mid to high end gpu like a RTX 4070 super or a RX 7900 GRE, they are made half-assed and we are forced to use upscaling to reach the games intended fps which is 60.. It might just be me, but running games with upscaling at anything other res than Native makes the game look really bad, and I for one would much rather play with lower fps.
@deyandimitrov7287
@deyandimitrov7287 3 ай бұрын
@@freedom_fightaIt’s actually not true, at least not entirely. I play most games on ultra settings at 1440p on a 6800XT with around or well above 60 fps Native, depending on the game. There are some games that are more demanding, but upscalers are getting pretty good so when I need a little push, I turn on Quality. Coupled with FG I max the 144 Hz refresh rate of my monitor. The visual tradeoff at least for me is really small as I am not pixel peeping.
@MrHorst38
@MrHorst38 3 ай бұрын
@@deyandimitrov7287 Unreal Engine 5 is still in the early stages of adoption. After a while everything made with UE5 will need upscalers or run with 20 fps. And that's going to be a lot of games. You can see it already with titles like Remnant 2 or Immortals of Aveum.
@reviewforthetube6485
@reviewforthetube6485 3 ай бұрын
The details and ghosting is still there and I still see the flaws the dragging and more. But it's better it just doesn't look as good to me. You are the first and only person to notice more detail at times.
@AncientGameplays
@AncientGameplays 3 ай бұрын
I usually know where to look at haha
@Definedd
@Definedd 3 ай бұрын
I've tested it in Ghost of Tsushima so far (been forced to use it since they broke the frame gen now), imo it seems more unstable but Im unsure. kinda dissapointing imo but hoping frame gen is fixed soon since fsr frame gen is defo better than dlss frame gen imo
@reviewforthetube6485
@reviewforthetube6485 3 ай бұрын
@@Definedd agree it's not stable at all. His bias played through at points. He did see all of the faults but would try recovering by talking about details.
@reviewforthetube6485
@reviewforthetube6485 3 ай бұрын
@AncientGameplays I don't believe it's that. I believe you were trying to save face for it when it's not stable and has horrific falws worse then other upscaling techniques. Yes at the moment it looks slightly better at times but then it has more stability issues then before. I think you know it's not that good right now. The only way they can improve is by hearing things especially from an amd channel like yours telling them yeah its not up to par we need it fixed. Or they will just go oh alright cool we did good let's leave it for a bit. Lol It needs to get to dlss quality but it's almost impossible due to not being a proprietary source. I don't see how they can catch up but I do see how it's good for all gamers. The thing that shocked me the most was that amd found a way to allow nvidia to utilize its own frame generation with 3.1 now giving nvidia an even further boost on amd own sources.
@brunogm
@brunogm 3 ай бұрын
@@Definedd best method in GhostTsushima is SMAA T2x
@wardehaj
@wardehaj 3 ай бұрын
Great to see you present the video more rested and relaxed
@ineriisidor
@ineriisidor 3 ай бұрын
Nice work mate. Thanks
@withmygoodeyeclosed
@withmygoodeyeclosed 3 ай бұрын
If AMD can fix the ghosting for FSR 3.2 they're gonna get pretty close to DLSS and XeSS, it is kind of immersion breaking if you notice it.
@AncientGameplays
@AncientGameplays 3 ай бұрын
true
@jeeteshsawon7859
@jeeteshsawon7859 21 күн бұрын
if the game is well optimised we don't need upscaling in every game
@miguel_dcs
@miguel_dcs 3 ай бұрын
As always a gargantuan job, done with method and precision. Thank you
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thank you!
@88-bit-tech
@88-bit-tech 3 ай бұрын
Great video again mate! Only thing missing was comparing it to lossless scaling
@AncientGameplays
@AncientGameplays 3 ай бұрын
loseless scaling is good for frame gen, and that's about it (IMO)
@samstrolia
@samstrolia 3 ай бұрын
I've been impressed with FSR 3 on Ghost of Tsushima. Seems much better than previous versions, and the frame generation has definitely improved. At least for in engine fg.
@nickblack2006
@nickblack2006 3 ай бұрын
Thank you for such an amazing video and break down, we love ya.
@moto6981
@moto6981 3 ай бұрын
I'm not a Nvidia fanboy. But what Nvidia has achieved is very good. I will buy Nvidia in the future
@yoshinatsu
@yoshinatsu 3 ай бұрын
Their tech is surely better, but it doesn't come for free.
@AncientGameplays
@AncientGameplays 3 ай бұрын
yes, and you're paying it all
@traelkel8789
@traelkel8789 3 ай бұрын
Obtienes un mejor rescalado pero menos rendimiento y vram
@ricardocavazos1316
@ricardocavazos1316 3 ай бұрын
Really informative video man, thanks
@ricco123tube
@ricco123tube 3 ай бұрын
I have just purchased a 4080 super, replacing my lovely RX 6800. The truth is that the image quality using DLSS and FG with RT, is simply at least a generation ahead. The image quality and smoothness of the technologies is very impressive and perfect for my 65" Oled 4k single player shenanigans. I Will always have a soft spot for AMD, but I was under no illusions of the quality provided by Nvidia.
@AncientGameplays
@AncientGameplays 3 ай бұрын
NVIDIA's upscaler is better, and AMD's FG is usually better and more efficient. I have both brands and while I like some things about NVIDIA, I like others more on AMD
@racoonchief
@racoonchief 3 ай бұрын
Great work as always!
@degroot50
@degroot50 3 ай бұрын
Fabio, excellent job. You're such a warm person(says a 75 year old granddad)
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thank you very much!
@TennessseTimmy
@TennessseTimmy 3 ай бұрын
Congrats on the house
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thanks!
@nykraftlemagnifique
@nykraftlemagnifique 3 ай бұрын
Hey ! Hail from France ! Great to see you with your beautifull hairs ! Honestly, FSR or DLSS made a great job, it's hard now to see a real difference with native graphics. It's impressive. I play a lot to Warhammer 40K Darktide who need to be play with FSR2.0 (even if you have a good PC, I personnaly have a 5600X/16go DDR4 3,2Ghz/rx6800) ... and I don't see the difference. Great video as usual ! Hope you the best, keep up the good work !
@AKMcF
@AKMcF 3 ай бұрын
Nice video Fabio, enjoyed it thank you 👍
@AncientGameplays
@AncientGameplays 3 ай бұрын
thank you as well
@ati4280
@ati4280 3 ай бұрын
If we look back to the previous FSR releases, the new massive update will most probably be followed by minor number update like 3.1.1 for example. Let's hope they can fix pixelated issue soon.
@PeterPauls
@PeterPauls 3 ай бұрын
DLSS is the overall winner but it only works if it boosted by A.I. on an nVidia card, XeSS 1.3 without A.I. acceleration gives us a great image Quality. AMD is on a good path but they really need to use A.I. at least similar way as Intel does with XeSS. I have a big problem, nVidia is now an A.I. company about 80-90% their income comes from Artificial Intelligence, Research, Supercomputers and Servers and not from gaming. I hope they will be more user friendly in the future because their cards are expensive and if you want their latest technologies you should buy a new card. Nvidia is a pioneer in terms of technology, if they would have never released DLSS there would be no FSR and XeSS and also Ray Tracing still wouldn’t be a thing, their Ray Reconstruction technology is mind blowing, this is why I like their cards but my problem is if they already have the majority of their income from other parts of the company they should have been less greedy if we talk about graphics cards and share their tech with other vendors or at least their own previous generation cards. And I am an RTX 4080 user but things started get out of hand and I will not buy an nVidia card in the future if they continue with their blatant (over)pricing. .
@Aleksey-vd9oc
@Aleksey-vd9oc 3 ай бұрын
What choice do you have? Take amd, which is a generation behind? You might as well take the 3000th nvidia - they are still on sale ;) Nvidia is more expensive because it is better. And as soon as amd reaches the nvidia level, they will immediately set an equal price (Ryzen is proof of this). Huang doesn't force anyone to buy 4K monitors, and he doesn't force anyone to buy top-end 4080/4090, and 2K is much more affordable. And literally everyone can afford 1080p... By the way, in addition to problems with technological processes in silicon, there is such a banal thing as dollar inflation, ~ 30% over the past 10 years, and people still think that $ 1000 is a lot, look at how much phones and cars cost... and compare the cooling system of the 2080, 3080 and 4080, the 4080 has just a huge one - it's also worth degassing. And I'm silent about how much the PC you put your 4080 in cost, because obviously Ryzen 5600 is not there)))
@Bleaky1
@Bleaky1 3 ай бұрын
So I prefer to choose getting a 6900xt or 3080 for below 400 and wait for a 4090 or 5080 to be 800 ish, that's my choice, I'm happy being a generation behind and getting double performance every time I upgrade (rx580-6600xt-6900xt-5080) 1080-2k-4k always paying less than half MSRP
@D1smo_
@D1smo_ 3 ай бұрын
​@@Aleksey-vd9oc its not better for everyone. If i dont want dlss and RT why would i buy nvidia? Amd has more raster and vram and is way cheaper. So why is it better?
@AncientGameplays
@AncientGameplays 3 ай бұрын
It all comes to what you want and pricing
@2284090
@2284090 3 ай бұрын
Nvidia fanboys are too high thanks to AI and Upscaling drugs 😂
@1Grainer1
@1Grainer1 3 ай бұрын
4:30 FSR with rain has that wet window effect, kinda funny, because it changes presentation compared to others
@brenosouza9005
@brenosouza9005 3 ай бұрын
Ótimo vídeo Fábio, deve ter dado um trabalhão!
@AncientGameplays
@AncientGameplays 3 ай бұрын
Verdade haha, o usual
@leoariasyt
@leoariasyt 3 ай бұрын
Thanks for doing this, Fabio..!
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thanks leo
@slumped_rayray7880
@slumped_rayray7880 3 ай бұрын
Keep it up 👍
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thanks my man!
@saiyang82
@saiyang82 3 ай бұрын
An interesting thing I noticed is that these Nixxes FSR 3.1 implementations might actually be a kind of pre-release. The github page of FSR it's still showing 3.0.4, and GPUOpen page actually says that it's "not quite ready to share yet". So maybe when the SDK gets actually officially released to the public (soon?) we will maybe get an improved version? Here's hoping...
@AncientGameplays
@AncientGameplays 3 ай бұрын
Maybe
@JahonCross
@JahonCross 3 ай бұрын
Love your work
@-INFERNUS-
@-INFERNUS- 3 ай бұрын
I like the intro, nice 😁
@AncientGameplays
@AncientGameplays 3 ай бұрын
Haha
@cyres_cu
@cyres_cu 3 ай бұрын
bro that pierced my eardrums lol
@souvikchatterjee2582
@souvikchatterjee2582 3 ай бұрын
GGGVVVGGG MALLL! ❤😂😂
@wardehaj
@wardehaj 3 ай бұрын
Made a paypal donation for either your new camera or something for your new house. Congratulations with your new house!
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thank you very much, was trying to answer there, but was blocked. Glad I can thank you here!
@wardehaj
@wardehaj 3 ай бұрын
You're welcome ​@@AncientGameplays
@wardehaj
@wardehaj 3 ай бұрын
Thanks for the thorough review again and for your recommendations which upscaling technique to use together with AMD frame generation in different games. Again: thanks a lot
@okaybutwhythough7456
@okaybutwhythough7456 2 ай бұрын
XeSS DP4A and FSR are now roughly around different levels of earlier DLSS 2.x versions in quality in motion. Solid progress considering they're vendor agnostic and FSR doesnt even use AI, but still a ways to go until the quality is satisfactory.
@GraveUypo
@GraveUypo 3 ай бұрын
hm. i suppose xess 1.3 is better overall, but that's a-okay by me. as long as there are GOOD options that aren't brand-locked, all is well. the transparent thing on FSR is really the deal breaker here. those spiderman scenes looked... they just flat out weren't being upscaled. that's just the pixel sampling that the algorithm runs before it actually treats the image. that's why it shimmers like crazy that way. anyway, this is the last non-AI FSR update, isn't it? so, a good place to be. let's hope future upgrades can still run on old hardware, or at least include this algo with them
@AncientGameplays
@AncientGameplays 3 ай бұрын
Indeed might be the last one
@gruuli
@gruuli 3 ай бұрын
Super interesting video and nice to see that FSR is getting better, albeit slowly, isn't unreal engine TSR also an upscaler? Does it only work for UE games and if so, could it also become puplic (for other engines)? Greetings and thanks dude!
@AncientGameplays
@AncientGameplays 3 ай бұрын
Yes, TSR is actually quite good in some cases
@moevor
@moevor 3 ай бұрын
Thanks!
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thank you!
@moevor
@moevor 3 ай бұрын
@@AncientGameplays Next one will be via paypal. Didn't realize how much YT takes as a cut lol
@hadifelani
@hadifelani 3 ай бұрын
But if it's Horizon game, a scifi game, seeing all that ghosting wouldn't immediately made me think that it's an actual ghosting effect and I would personally think that it's intentional instead 😅 it's a fantasy world anyway 😂 Nice video as always, Fabio
@W3RN3R318
@W3RN3R318 3 ай бұрын
Thank you, much appreciated.
@robertstan298
@robertstan298 3 ай бұрын
@19:35 LOL called it and commented on every outlet that spoke of or tested FSR 3.1 on why don't they saying about this big change. Arguably THE MOST IMPORTANT ONE 3.1 BRINGS Alas, at least some are doing it now.
@RichardBejtlich
@RichardBejtlich 3 ай бұрын
21:10 my brother in Starfield, so happy you play and offer advice. I also use FSR in SF with my Nvidia 4070 Ti Super. Can you explain how you use FSR? Are you downloading extra DLLs? So far I only use the in game option. TYVM!
@Maestro037
@Maestro037 3 ай бұрын
Nobody is going to mention the arm movement of Aloy?😂 8:44 the shoulder rotates on itself and the elbow works in both directions Very good job Fabio with the test, imagine when they add fsr 3.1 to cyberpunk
@AncientGameplays
@AncientGameplays 3 ай бұрын
Let's wait and see haha
@Nunuun13
@Nunuun13 Ай бұрын
they added with 2.13 but without the .1 😂
@RyanMetz
@RyanMetz 3 ай бұрын
Great tests, was banking on swapping xess back to fsr again once 3.1 dropped but not with that ghosting.
@AncientGameplays
@AncientGameplays 3 ай бұрын
ghosting is mostly in Horizon Forbidden west I believe
@ItzLnX
@ItzLnX 3 ай бұрын
I'm not saying you shouldn't upgrade your camera, but the quality never bothered me at all tbh
@AncientGameplays
@AncientGameplays 3 ай бұрын
I want to get a step further, especially in reviews
@erictayet
@erictayet 3 ай бұрын
So FSR 3.1 has issues with transparent layers, meaning FSR 3.2 just need to take care of that to reduce ghosting and be almost as good as XeSS. Come on AMD devs! And kudos to Intel Devs. Does this mean Nvidia devs can't do anything without their AI?
@4Kslimy
@4Kslimy 3 ай бұрын
They could possibly do something with their AI I mean they make billions every year😭
@viewsan
@viewsan 3 ай бұрын
AI or not, nobody wants to see every raindrops leaving behind ghost trails. whatever produces the best results wins
@erictayet
@erictayet 3 ай бұрын
@@viewsan this means that AI is not performing any sort of magic and is still bound by the limitations of iterative computations or algorithms. And Intel has found a way to transfer their AI solution onto non AI accelerated GPU, which is great IMO. The fact that Nvidia FG needs RTX40 cards & is of inferior quality to AMD suggests their devs needs AI to do it and are not as good in algorithms & maths. I could be wrong but that's what it looks like to me based on their recent research papers and products.
@erictayet
@erictayet 3 ай бұрын
@@4Kslimy nothing wrong with Nvidia pushing AI forward. It's not like AI is going to be sentient and destroy us anytime soon. Even with talks of AGI, I don't see it happening for a long time. Let alone an AGI that has an agenda.
@Eleganttf2
@Eleganttf2 3 ай бұрын
@@erictayet "needs RTX40 cards & is of inferior quality to AMD" what do you mean by inferior quality huh ????
@SetAnrk
@SetAnrk Ай бұрын
They are close to each other now, it will only get better overtime, fsr 3.1's ghosting and fuzziness isn't too noticeable now which is good, unless you really focus too much on the little details and don't enjoy the game itself
@BrenoAmado
@BrenoAmado 22 күн бұрын
I like the FSR 3.1 because it has the Frame Generation that works with every single GPU... i don't have the Nvidia 40's series, so i'll stick to FSR.
@AncientGameplays
@AncientGameplays 22 күн бұрын
Next time consider AMD then
@paulboyce8537
@paulboyce8537 3 ай бұрын
DP4a is the open one and bit behind on optimization to XMX. Yet DP4a is keeping up with DLSS pretty well. INTEL is very much challenging and in very short time. Battlemage with XMX will be awesome. You say small market share but I have a feeling INTEL will come strong with Battlemage with new builds. $500+$500 for INTEL CPU/INTEL ARC GPU pairing for INTEL build that would compete with 4080. 4080 alone is $1100. I think INTEL will hit hard.
@AncientGameplays
@AncientGameplays 3 ай бұрын
Let's hope!
@paulboyce8537
@paulboyce8537 3 ай бұрын
@@AncientGameplays I like to pair the INTEL with INTEL because there is clear advantage. Also I think we should talk about the upcoming APO that has huge promise 10-50% gains. I always saw the ARC as promotional tool to sell INTEL CPU's. We also see Nvidia now coming with their own CPU. I think pairing will be the future. Today AMD/Nvidia uses very little CPU with the GPU. INTEL Architecture is pairing and lot less queuing. I would also argue that current test methods only show half the performance from INTEL for the simple reason there is two silicons doing the work via REBAR where every FPS counts. Yet none of the creators have really dived into it. For example if the game is capped lets say 200FPS at 1080p. AMD/Nvidia usually is close to the 200FPS mark while ARC is half of that. But at 4k pulls on bar or even beats the same competition where the cap is not a limiting factor anymore. This has always given me questions how reliable are these test methods used vs real experience where more you demand better the experience from the ARC.
@michahojwa8132
@michahojwa8132 3 ай бұрын
Great video - a lot of data. Cyberpunk PT had double res of reflections, xess1.3 vs fsr3 mod. Gives me hope of it being better and saving couple fps. Maybe it would look better below 90fps with FG. Asking for donation is ok, maybe release this tshirt as merch, it would've been easier to pay in that scenario.
@Dark-qx8rk
@Dark-qx8rk 3 ай бұрын
Sad that FSR3.1 is not a major improvement like we were expecting. AMD seriously needs to up thier game. Intel made better improvements moving from Xess 1.2 to Xess 1.3 without hyping it.
@robertmyers6488
@robertmyers6488 3 ай бұрын
Good Job Fabio.
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thanks Robert!
@ati4280
@ati4280 3 ай бұрын
Jesus told me watch every piece of advertise in the videos to support Fabio. So do you guys.
@AncientGameplays
@AncientGameplays 3 ай бұрын
thank you!
@blocky623
@blocky623 3 ай бұрын
Can you please answer this will really help me out. So, for the 7900xtx, I am using the 2300 2400 with 1120 and my VRAM at 2714 for the undervolted profile that you made on the 7900xtx power saving profile. Can I still use it today with the current drivers and I saw that you said that I should make the minimum frequency 500 instead of the 2300 is that the only change I should make Thanks.
@AncientGameplays
@AncientGameplays 3 ай бұрын
You can, just leave the minimum frequency at 500MHz, the software is better nowadays
@blocky623
@blocky623 3 ай бұрын
thank so much
@blocky623
@blocky623 3 ай бұрын
Can you please answer this will really help me out. So, for the 7900xtx, I am using the 2300 2400 with 1120 and my VRAM at 2714 for the undervolted profile that you made on the 7900xtx power saving profile, and it has decreased coil whine drastically. Can I still use it today with the current drivers and I saw that you said that I should make the minimum frequency 500 is that the only change I should make I love the profile.
@WXSTANG
@WXSTANG 3 ай бұрын
Upscaling is a god send for Polaris and older GPUs... for anything better... just run 1080p and call it a day.
@texca7761
@texca7761 3 ай бұрын
Hey man appreciate the great work! I got a question if you don't mind. I got a 7800 XT and my cpu is 7800x3d and I mainly play fortnite. The frames drop hard it's unplayable. It wasn't like that previously any idea what could be causing this? I tried both DX11 and DX12 same result.
@AncientGameplays
@AncientGameplays 3 ай бұрын
Use the 24.5.1 drivers, it seems the 24.6.1 ones broke some game's shader caching process, one of them being Fortnite
@TABSF1
@TABSF1 3 ай бұрын
Great video, shame about the ghosting, seeming to got worse, this is what I was meaning about the DF Direct clip. Particularly bad on Horizon when swinging the spear, but also transparencies like you shown.
@ViniciusSena758
@ViniciusSena758 3 ай бұрын
Fábio, muito obrigado pelo vídeo! Fábio, você já fez algum vídeo mostrando seu profile do rivaturner? acho muito bom o design que você usa.
@AncientGameplays
@AncientGameplays 3 ай бұрын
Ainda não fiz não
@iamspencerx
@iamspencerx 3 ай бұрын
About the camera, use DLSS and boom, free 4K camera
@AncientGameplays
@AncientGameplays 3 ай бұрын
hahaha
@stephendippenaar9986
@stephendippenaar9986 3 ай бұрын
Great vid bud i guess like most of us we expected more from Fsr 3.1 but its getting better for sure and makes games more playable on lower end gpus
@AncientGameplays
@AncientGameplays 3 ай бұрын
Same
@Aristoper
@Aristoper 3 ай бұрын
When doing this style video's again in the future I'd recommend ordering them left to right in order of relative quality. Though in the case like Native comparing something different versions of FSR/DLSS/XESS put the native in the middle perhaps. It makes it easier to just glance in the middle and look to the left or the right and compare relative to native. That's just my two cents on how you could improve the presentation bit not jayz 2 cents, but he'd probably agree with the logic he's pretty sensible for a mere 2 cents. I usually drop the video speed slower because scenes often just change too quickly while you're trying to compare them and get a better idea on how they stack up and compare.
@AncientGameplays
@AncientGameplays 3 ай бұрын
I believe that's how your used to see things, I personally like this one better haha. Cheers!
@Aristoper
@Aristoper 3 ай бұрын
@@AncientGameplays No I think most people do it more like you with just linear left to right or just completely random with no rhyme or reason involved. I don't think most put any real thought it truthfully and just slap a bunch of stuff side by side with labels. The reason I suggested native in the middle at least in a 3-way comparison is it's a bit more like those image split screen comparisons where you can slide left and right to compared to compare it on and off. Basically your eyes don't need to drift as far making it a bit easier to compare at a quick glance especially in motion. It requires a bit less peripheral vision. Anyway you like it your way and that's fine enough it was merely a suggestion.
@43079
@43079 3 ай бұрын
i hope it will be better than native TAA in Dying Light 2 this time (will take a while for developers to update if they will do it at all), because XeSS 1.3 is fenced behind Intel hardware
@grtitann7425
@grtitann7425 3 ай бұрын
I noticed ghosting on dlss when you said it wasn't (first game). That said, when playing instead of looking for flaws, how noticeable are the FSR flaws? Anyways, thanks for another great video.
@AncientGameplays
@AncientGameplays 3 ай бұрын
It depends on the eye I guess haha
@grtitann7425
@grtitann7425 3 ай бұрын
@@AncientGameplays Exactly. Not that the effort that you pour on each video is not appreciated, but I think that a lot of people simply look for things to use against other companies yet those features are not that relevant to their enjoyment of the game. Really weird.
@yissnakklives8866
@yissnakklives8866 3 ай бұрын
Now the big question is , how much do you notice the image quality while playing the game? Serious question. I've used upscaling a couple of times and could notice the quality difference on one game but fsr2.2 balanced in cyberpunk at 1440p I really only noticed when I looked for it.
@iikatinggangsengii2471
@iikatinggangsengii2471 3 ай бұрын
amd nvidia allocate more time and resource for this upscaling tech optimization, fsr dlss, and i find that its not worth disabling
@AncientGameplays
@AncientGameplays 3 ай бұрын
I notice a lot, especially in rain/water. Besides that they're basically equal
@andrebrait
@andrebrait 3 ай бұрын
FSR 3.1 still has issues with small details like the rain. Some drops are even entirely missing.
@AncientGameplays
@AncientGameplays 3 ай бұрын
as stated and shown in the video
@k1cs1m3a8
@k1cs1m3a8 3 ай бұрын
Its not bad. I have a bit of mix feeling to it after using dlss for years. The only thing is really stands out is the water and fire. They use all the details and the main one was the rain! U van barely see rain with fsr is same in ratchet and clank. And the weirdest is the flying in horizon the wings had a bad motion blur but that can be from frame gen. But in overall u cannot see much difference.
@kessilrun6754
@kessilrun6754 3 ай бұрын
Man XESS is gorgeous
@Mercin1000
@Mercin1000 3 ай бұрын
Hi Fabio, love your videos, do you think it will be possible to share your MSI Afterburner overlay profiles with us? I just find it really good, but can't get it really set up like you have with all the borders and stuff
@nicane-9966
@nicane-9966 3 ай бұрын
AMD needs to start using the IA cores... its nice to give older gen cards usable upscaling but is time to leave them behind in order to progress...
@jjcranfill
@jjcranfill 3 ай бұрын
Using FSR 3.1 1440p balanced vs. XESS in ratchet clank I kinda hated how it looked tbh. Its just so pixelated compared to the intel option. I tend to trade raw detail for smoother images though. I love AMD cards but was kinda hoping for something more.
@AncientGameplays
@AncientGameplays 3 ай бұрын
Fsr has more sharpen, so you need to decrease the sharpness option in game too
@moundercesar3102
@moundercesar3102 3 ай бұрын
Have you tried to compare XeSS 1.3 XMX vs DP4a ( arc gpu vs non arc) in image quality?
@AncientGameplays
@AncientGameplays 3 ай бұрын
I do speak about that in the intro
@moundercesar3102
@moundercesar3102 3 ай бұрын
@@AncientGameplaysyeah but i thought you Said that xmx is better generally, have you compared it in 1.3 i’m just curious on how much better is it?
@AncientGameplays
@AncientGameplays 3 ай бұрын
I did show a video of digital foundry haha​@@moundercesar3102
@nahuelcarreti4719
@nahuelcarreti4719 3 ай бұрын
bro I ask you a question in the last of us I started a game from 0 up with dlss without depth of field and without motion blur when I came to a specific cinematic of Ellie and Joel looking at the capitol the backlight is very yellow I wanted to see The cinematic in scenes shows it fine without that light. I reloaded a checkpoint to pass the return part and the cinematic is fine. My video card is dying? Or is it because of the depth of field that when it is deactivated everything seems clearer?
@AncientGameplays
@AncientGameplays 3 ай бұрын
Never had such issue, don't think I can help
@nahuelcarreti4719
@nahuelcarreti4719 3 ай бұрын
@@AncientGameplays i Start a new game with Depth field on in high and fix i think that issue when is disabled anyway if gpu dont show artifacts or blue screen is fine right ? I suscribe Bro great channel
@psour33
@psour33 3 ай бұрын
I'm a RTX user, but sincerely good job AMD and most of all good job Fabio !
@AncientGameplays
@AncientGameplays 3 ай бұрын
Thanks!
@yoshinatsu
@yoshinatsu 3 ай бұрын
Overall, I'd say XeSS 1.3 is the winner because the results are quite close to DLSS without requiring specific hardware. Being able to combine it with AMD's FG makes everything even better.
@AncientGameplays
@AncientGameplays 3 ай бұрын
true, like stated in the end, I generally use XeSS + FSR3 FG
@yoshinatsu
@yoshinatsu 3 ай бұрын
Even when you're on NVIDIA?
@SweetFlexZ
@SweetFlexZ 3 ай бұрын
Well obviously it will depend which one is better depending on what card you have, for Nvidia users DLSS is better (overall it is) but for AMD users FSR would be the best option because they can't use DLSS, (XeSS is really good, second better behind DLSS in my opinion and can be used in all cards too)
@aviatedviewssound4798
@aviatedviewssound4798 3 ай бұрын
Boys i have some good news for you, we will soon be able to get dynamic gi aka ray tracing for cheap. I mean there's a new gi technique created that gives you realistic rays for a some very small performance cost without needing ray tracing cores, a programmer and physician solved the problem.
@AncientGameplays
@AncientGameplays 3 ай бұрын
How about a link?
@aviatedviewssound4798
@aviatedviewssound4798 3 ай бұрын
@@AncientGameplays Look for Hierarchical Radiance Cascades.
@aviatedviewssound4798
@aviatedviewssound4798 3 ай бұрын
@@AncientGameplays Look for Radiance Cascades, youtube keeps deleting my comment.
@aviatedviewssound4798
@aviatedviewssound4798 3 ай бұрын
Radiance Cascades is the name.
@aviatedviewssound4798
@aviatedviewssound4798 3 ай бұрын
@@AncientGameplays Radiance cascades is the name.
@Storlans
@Storlans 3 ай бұрын
How many do you think will notice the difference when gaming?
@AncientGameplays
@AncientGameplays 3 ай бұрын
some, like me
@Barney-ii1no
@Barney-ii1no 3 ай бұрын
bit of a letdown if I am honest
@AncientGameplays
@AncientGameplays 3 ай бұрын
still improved
@ji8651
@ji8651 3 ай бұрын
Can we get a SAM vs Rebar update? Just wondering if there's been any improvements .. Debating whether to pair a 6950XT or 3080 Ti, with a 12th gen cpu or a zen 3 cpu.. just wondering if an AMD cpu/gpu combo still has the advantage.
@thaddeus2447
@thaddeus2447 3 ай бұрын
Tech Jesus any chance of making comparison WIN 10 versus current build of WIN 11 specifically in games ?
@Valkyreece
@Valkyreece 3 ай бұрын
how has your experiance with 24.6.1 been going?
@AncientGameplays
@AncientGameplays 3 ай бұрын
Fine in most games, but some are terrible
@baronoflight
@baronoflight 3 ай бұрын
this driver killed the performance in warhammer40k:Darktide dropping to 40fps in 3440x1440 a lot, barely staying at 60-70fps.
@TheTaurus104
@TheTaurus104 3 ай бұрын
​@@baronoflightthan make a bug Report.
@maho8204
@maho8204 3 ай бұрын
I'm still crashing on The Finals with my rx 7900 xt
@nicane-9966
@nicane-9966 3 ай бұрын
@@baronoflight can always go back.
@AbelAmeGutVilla
@AbelAmeGutVilla Ай бұрын
Muchas gracias. XeSS funciona mejor con las ARC INTEL Y RTX DE NVIDIA Y UN CPU INTEL I9 14900K.
@mr.desmots2666
@mr.desmots2666 3 ай бұрын
Thanks, good comparaisons. Shame that even with a good GPU, we have to use Up scalers to play properly nowaday.... "Buy me a new camera, I can't afford it ! 'cause I've just bought a house" 🤣 I hope you can bring FabioCat and FabioDoggo there !
@AncientGameplays
@AncientGameplays 3 ай бұрын
Any help is welcomed haha. I bought a house but credit wise of course haha, I am no Linus xD We'll have 2 cats and 1 Dog there, and we already have 1 sheep haha. As soon as we move in, we'll have a smaller cat as well
@mr.desmots2666
@mr.desmots2666 3 ай бұрын
@@AncientGameplays A FabioSheep and a new cat, what a nice family. Hope we can see them soon. Will you show us the building of your new "studio" ?
@AncientGameplays
@AncientGameplays 3 ай бұрын
@@mr.desmots2666 I can show some steps I guess
@UKKNGaming
@UKKNGaming 3 ай бұрын
For something not using AI at all FSR 3.1 comes pretty close can’t wait until they do some type of AI integration.
@mugsete19
@mugsete19 3 ай бұрын
hi! i have an rx6600 with i3 13100 and in 2k resolution with amd frame gen on i prefer to use xess 1.3 in ultra quality or u.q.plus(i lost almost 10 fps in that mode but is worth it if the game allows) better experience for my eyes with xess vs fsr in most of the games i have tested so far... good video. pd: sometimes depends on the game i activate "amd image sharpening" between 30 to max 60! and is better for me....
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