Animating Cars in Blender with Launch Control 1.5

  Рет қаралды 25,971

Daniel Vesterbaek

Daniel Vesterbaek

Күн бұрын

Пікірлер
@davidschaefer83
@davidschaefer83 Жыл бұрын
Being involved behind the scenes a little bit, I'm of course always extremely pro Launch Control and Daniel's work. But I want to add that this is INSANE!! The amount of thought and power he is putting into this is crazy. I think it shows! And shout-out to Sven too (those who are in LC discord know who I am talking about). You guys rock!
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thanks a ton, David! And thank you for all the support, tips and knowledge you have provided us with for this project! ^^
@davidschaefer83
@davidschaefer83 Жыл бұрын
@@DanielVesterbaek so much deserved! I am honered to be contributing to this at all.
@rentionedits
@rentionedits Жыл бұрын
I think it remains the best Addon for cars! Bravo Daniel!
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Aarh, thank you so much! So happy to hear this
@FX_AnimationStudios
@FX_AnimationStudios Жыл бұрын
FINALLY THE BEAST IS OUT!! congrats Daniel... 1.5 turned out great!! eager to use it.. multicar... sweet!!!
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Yeees! Took forever!! But hopefully this will be useful for many people :)
@-PE-
@-PE- Жыл бұрын
This looks like a good update. I used 1.3.55 for my recent car animation and encountered some problems: excessive body tilting on cambered roads or in the wrong direction while drifting so I used very low values, but now auto level might do the trick; also render stopping with speedometer enabled. I would also liked to be able to input exact values instead of sliders. Ex: suspension travel up in cm, camber or caster in degrees etc.
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Hi!! Oh, thanks for the nice words about the video! And thanks for sharing these things about the previous version. The physics in LC 1.5 is our own setup, so it's completely different from the physics in 1.3.55. The old one used Blender Softbodies to calculate everything which seems to base stuff on velocities (without the ability to change that), but the new one calculates accelerations and bases everything on that. It should give you much better results. We also removed the old speedometer and made a new one that doesn't cause crashes during rendering. And you can also use nurbs for the driving path now, which often have nicer interpolation than the bezier curves. Thanks for the suggestion on the numeric input for the sliders! We had the suggestion to allow the user to decide weather he/she wants the sliders in the n-panel or over the vehicle. Having values shown on them would be great here too. Thanks for the support and I hope you'll find that LC 1.5 already solves many of the lacks LC had. We are excited to keep developing this tool! :)
@NovaPulseEcho
@NovaPulseEcho Жыл бұрын
wow awesome , many thanks for this great update
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
You are very welcome!!
@AlexisRivera3D
@AlexisRivera3D 9 ай бұрын
One of the best addons out there, I recently bought it :D
@Chodree
@Chodree 7 ай бұрын
Best car add on! Seriously good!
@maxpanysh
@maxpanysh Жыл бұрын
This is cool, great work Daniel!
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thank you Max! So happy you like the update!
@joywinfernandes
@joywinfernandes Жыл бұрын
Heyy bro i have a question is it possible for car to scale up? If so how??while on lainch control
@DanielVesterbaek
@DanielVesterbaek 11 ай бұрын
Hey!! Thanks for the question - I am sorry for the super late reply :( I don't get to check the YT comments often. It's a good question - I honestly don't know 😅 It's not an intended workflow, but maybe you could get away with animating the main "wheelbase" bone. It is not meant to be animated, but it might still work
@eztutor823
@eztutor823 Жыл бұрын
Boom! You added the Multicar feature!! Finally figured it out then. Nice!!
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thaanks! Super excited that we can finally share this!
@BluewaterAutoRestorationZurich
@BluewaterAutoRestorationZurich Жыл бұрын
Such a fantastic add on !
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thanks a lot!!
@navidumardaraz7163
@navidumardaraz7163 Жыл бұрын
Hands down an awesome idea put into practice. Words fail to describe. 😃
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Aarh, thank you so much! Super happy to hear you think so!
@mae2309
@mae2309 Жыл бұрын
do you have videos on how to rig cars with launch control.... this looks amazing!!
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thanks a lot! Yeah - it took around 10-20 mins per frame, but the scenes could for sure have been optimized more :)
@Overall4k
@Overall4k 5 ай бұрын
I have a super long road i need to use the adon but i fail to extend the animation to final point.... the car goes super slow due to ling curve and i cant fix the soeed wheel rotation as it moves but at some point it😮 rotates very small and fail to make my car reach to last far point please help Sir i just bought it few months ago
@DanielVesterbaek
@DanielVesterbaek 5 ай бұрын
Hey there! For support questions, please reach out on BlenderMarket or in our Discord - We would be happy to help in there, but we usually miss questions here on KZbin :( It sounds like you would want to use the "User Path" field for this. There you can define the start and end frame and see how fast the vehicle will be travelling from the start to the end of the path. Make sure you are using the latest version of LC to be able to use this feature :)
@10MinuteEditing
@10MinuteEditing 10 ай бұрын
This add-on is amazing. ❤
@DanielVesterbaek
@DanielVesterbaek 9 ай бұрын
Thank you so much!!
@f-2197
@f-2197 10 ай бұрын
This update is fire 🔥🔥 Best car animation addon
@DanielVesterbaek
@DanielVesterbaek 9 ай бұрын
Thank you so much man!!
@daveson3D
@daveson3D 5 ай бұрын
another question, can the vehicle stay in one place but have the ground move instead of the vehicle and have the vehicle react to the ground?
@DanielVesterbaek
@DanielVesterbaek 5 ай бұрын
Yes, you can do that as well. The physics would still respond to the ground even if the ground is "pulled" under the car instead of the car moving across it. :)
@LukeDZN
@LukeDZN Жыл бұрын
please can you teach me how to do a perfect loop animation with the drift 01 present animation, i'm learning so much with your videos thank you so much
@mae2309
@mae2309 Жыл бұрын
question. is there a way to animate the car with launch control but WITHOUT using Splines as a path follower? I mean it would be a hussle to always do splines... do you have the ability to animate FREELY? just like MadCar or craft director studio for 3DMax... overall it loos fun to play with... cheers
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Hey man!! Thanks for the question - Right now LC is spline based, which means you would need a spline in there for the car to follow. We have had a lot of requests for a "sandbox mode" where the user can "drive" the car instead, but I don't know when or how we would implement that exactly. :) Cheers!!
@matthiasb6946
@matthiasb6946 Жыл бұрын
Thank you very much for the video! Can you make another video for Unreal Engine?
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
You are very welcome! I might do more videos on UE and LC in the future, but I made a few in the past that covers this :)
@adhmalmdhigy9006
@adhmalmdhigy9006 10 ай бұрын
BRO CAN U MAKE A VIDEO OF USING THIS PLUGING IN VFX SCENE PLZ
@magnix2053
@magnix2053 11 ай бұрын
Hi. Addon is amazing the only problem I have is sometimes my car as it follows the spline it jumps up for a split second on a certain part of the spline. Do you know what could be the issue?
@daveson3D
@daveson3D 5 ай бұрын
this looks awesome, might just switch to blender and buy this just for this tool. How far can the vehicle stray away from the path while jumping?
@DanielVesterbaek
@DanielVesterbaek 5 ай бұрын
Thanks for the question! Heheh, go for it! :D (My biased opinion) During jumps, the physics take are of the "height" the car is flying in. So it can stray far away from the path. However, it will only move up and down on the z-axis during jumps - It doesn't allow the car to fly to the side or flip around during a jump (unless it is "forced" to do so due to the shape of the path).
@andreybagrichuk5365
@andreybagrichuk5365 Жыл бұрын
What an exellent tool, Daniel. Thank you a lot for development and your passion to product. One question from my side. Can you please say how can we bake car with animation to the fbx siquance and save separately for use later in different scenes for different CUT-s ? Our problem is that we need render our with deadline and deadline not recognise phisics
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Hii! Thanks a lot for your message in here :) I would avoid exporting to FBX if you want to bring it back into Blender. Blender doesn't handle FBX import with animation so well. Instead, I would select the "body, wheel and brake objects" and use the "Bake Action" function in Blender with "Visual Keying", "Clear Constraints", "Clear Parents" turned on, which will bake everything including the physics to keyframes. Sometimes it can cause wheels to spin backwards if the car is going very fast, but other than that it works pretty well as an alternative to exporting an fbx. Would this maybe be a possible solution?
@WillFalcon
@WillFalcon Жыл бұрын
Hi, nice addon, but didn't find how to make lights?
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thanks a lot, Will!! Depending on the version you have installed, you will find it inside the "Manual Gearbox". Let me know if you got to find it and got it to work! :)
@WillFalcon
@WillFalcon Жыл бұрын
@@DanielVesterbaek hi, found it, cycles only unfortunatelly, thank you
@giorgiokropiridze5994
@giorgiokropiridze5994 Жыл бұрын
That's so fire!! i can't enable physics, what can i do? " Please " Enable physics" before adjusting the Physics | Post FX. Thanks
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thank you so much! My guess would be that it might be because the vehicle you are using was rigged in an earlier version of LC. If the vehicle is rigged and then the add-on updated afterwards, some features won't be available for that vehicle. The best thing to do is to re-rig the vehicle with the updated version of the add-on.
@mahdi_Nowruziani
@mahdi_Nowruziani Жыл бұрын
Nice🔥 , that's incredible
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thank you so much!!
@ExoticCrickett
@ExoticCrickett Жыл бұрын
great but if u added later controller option it would be great, setting all this lines it would be better if car would automatically interact with rigid bodies and do suspension and stuff on its own
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thank you so much for the suggestion! Next step for us is to add some nice tools for making the keyframe animation workflow faster. It would of course also be cool to be able to control with an input device, but it doesn't really align with the core of the add-on, which is about "art direction" and "iteration". The vehicle animation tools that depend on an input device are super cool to work with (take RBC for instance - a great tool!), but it is very different from LC as it's hard to direct the motion of the vehicles. You will find yourself "recording" the motion over and over and over trying to get it exactly like you want it. You also cannot iterate in the same way as when you use a spline-based workflow. LC takes the opposite approach, letting the artist have full control and only uses the physics for secondary motions.
@sahdsalmi3935
@sahdsalmi3935 Жыл бұрын
Hey amigo can we do slo mo with this addon?
@natasfresas
@natasfresas Жыл бұрын
Wow that looks soooo cool
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thank you so much!!
@cgbyrobert
@cgbyrobert Жыл бұрын
Cool. Are you locked to a drive path or could you connect it to for example an xbox-controller and stear it in realtime?
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thanks!! Launch Control is a spline based animation tool, so you will always need to use a path to animate the vehicle along. In Blender you have a few different ways of making the paths - If you have a road mesh you can extract an edge loop from it and make it a path, you can draw with the pen tool in the viewport and it will create a path from that, or you can place points in 3D space, which is the most manual way to do it.
@THSV275
@THSV275 Жыл бұрын
Wow, this addon is a game changer. Is there a team license available?
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Heheh, thanks a lot, Teodor! ^^ There is for sure! :D
@ياسرالساعدي-ل7ب
@ياسرالساعدي-ل7ب 6 ай бұрын
How can I change the size of the car (increase its size) without manipulating the size of the environment?
@DanielVesterbaek
@DanielVesterbaek 5 ай бұрын
Hello there! Sorry for the late response to this. For support questions, please reach out on BlenderMarket or in our Discord - We would be happy to help in there, but we usually miss questions here on KZbin :( You can change the size of the car if you go into "garage mode", then enter "Pose Mode" and drag the handle called "bone_setup_wheelBaseHandle" around. :)
@pascalriekenberg8087
@pascalriekenberg8087 Жыл бұрын
Great tool, many thanks! Where did you get the RC-Truck model?
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thanks a lot! You can download the model here: 3dsky.org/3dmodels/show/hsp_monster_truck
@theboardsreport
@theboardsreport 5 ай бұрын
I just purchased Launch Control will it be compatible with blender 4.2?
@DanielVesterbaek
@DanielVesterbaek 5 ай бұрын
Hey there! Yeah, LC 1.8 just came out a few days ago and it's compatible with Blender 4.2 :)
@theboardsreport
@theboardsreport 5 ай бұрын
@@DanielVesterbaek Thanks for your reply.How do I update
@DanielVesterbaek
@DanielVesterbaek 5 ай бұрын
@@theboardsreport You can update by going to BlenderMarket or GumRoad (depending on where you bought it) and find your order in there. There you will find the latest files for LC :)
@creativedome2342
@creativedome2342 Жыл бұрын
Love the plugin! Are you planning to add motorcycles?
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Aarh, thank you so much :) Happy to hear! We have gotten a lot of requests for that. It's not something that is planned yet, but we definitely want to consider it in the future
@IamNova-k6i
@IamNova-k6i Жыл бұрын
What about the multi Axel vehicle like trailers
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Heey! Thanks for the comment! Right now we don't support something like that. We are considering it for the future, but it's not planned yet. :)
@InfraredVisuals
@InfraredVisuals Жыл бұрын
Awesome stuff.
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thanks!!
@UnchartedWorlds
@UnchartedWorlds 8 ай бұрын
will this work on a large truck model?
@DanielVesterbaek
@DanielVesterbaek 7 ай бұрын
LC is built for 4 wheeled vehicles, so it would only be able to rig trucks with that amount of wheels for now :)
@UnchartedWorlds
@UnchartedWorlds 7 ай бұрын
@@DanielVesterbaek sounds good 👊
@ScopedByFishy
@ScopedByFishy 7 ай бұрын
Dave is a g
@eriksteinmeier6592
@eriksteinmeier6592 Жыл бұрын
where is the customer help for this product???
@simsimsim-n2t
@simsimsim-n2t Жыл бұрын
which kind of enviroment did u use? nice lighting and shadow!
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thanks a lot!! I just found a model on 3Dsky.org of the skate park and then I use "Physical Atmosphere" to make the lighting :)
@antoonsorg
@antoonsorg Жыл бұрын
I have just purchased the update.1.5.
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
That is awesome! Thanks!
@ohandjaalain
@ohandjaalain 7 ай бұрын
salut bro j'aime ton contenu comment faire pour avoir launch control beginner j'ai le 1.5 mais je ne suis pas satisfait
@DanielVesterbaek
@DanielVesterbaek 7 ай бұрын
Hey man! Thank you for the comment!! Hmm, I tried to translate it, but I am not sure what you mean exactly. Are you interested in more learning content for the tool? :)
@acadgatsu
@acadgatsu Жыл бұрын
Hi, is it possible to animate a car going up a multi-level spiral ramp?
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Hii! Yes! I just did a quick test and it seems to work fine for stuff like this too. Just uploaded a video here for you to see. There is one little trick when it comes to the ground detection, there is one little trick that can help, hehe www.dropbox.com/scl/fi/toc8jxflymiu5o28sgvvj/Spiral_Track.mp4?rlkey=gol3o1rq5dq7hac0vz8mcmas5&dl=0
@acadgatsu
@acadgatsu Жыл бұрын
@@DanielVesterbaek You rock! buying it today, thank you!
@MolediesOflife
@MolediesOflife Жыл бұрын
look so much fun
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thaaanks! Hehe, I really like to play with it myself!
@artisthebalint
@artisthebalint Жыл бұрын
Excellent update once again! Launch Control looks better than ever. The new physics and the multiple car setup is insanely good!
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thank you so much man! Very happy to hear. Hope it will be great to work with! :)
@eriksteinmeier6592
@eriksteinmeier6592 Жыл бұрын
can't turn pugin on not working.............
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Hello Erik! Thank you for pinging me in here - I tend to miss comments here on KZbin, so please reach out on BlenderMarket or the Discord for support. There we do our best to respond within 24h :) If I remember correctly, I think you also did reach out in there and we got to chat.
@theromanian8194
@theromanian8194 Жыл бұрын
I fucking love it! For the price +3 cars and a driver it's a steal! #blenderheads 😎
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Heheh, awesome! Thanks a lot! Yeah, Sven did great work on the driver Dave, hehe
@krzysztofskraburski
@krzysztofskraburski 10 ай бұрын
there is sooo many bugs looks good on the video but in practice just horrible
@DanielVesterbaek
@DanielVesterbaek 9 ай бұрын
Hey man! Arh, really sorry to hear that is your experience with the tool :( But yeah - We are constantly trying to improve it and we are learning along the way. :) Can I ask what sort of bugs you are experiencing the most? Many times it has to do with incompatible versions. For the future, please feel free to reach out on our Discord or on BlenderMarket - I often miss comments here on KZbin :/
@darksider0226
@darksider0226 Жыл бұрын
cooooool!!!
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thaaanks!
@VJPpLuS
@VJPpLuS Жыл бұрын
Nice & good😀
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Thanks!!
@tjake2391
@tjake2391 Жыл бұрын
i need help "Python: Traceback (most recent call last): File "F:\Project\Blender\Plugin\addons\Launch_Control_Addon\launch_control\lc_operators ig.py", line 797, in execute obj["DrivingPath"] KeyError: 'bpy_prop_collection[key]: key "DrivingPath" not found' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "F:\Project\Blender\Plugin\addons\Launch_Control_Addon\launch_control\lc_operators ig.py", line 808, in execute bpy.ops.wm.append( File "F:\Software\Blender\blender-3.6.5-windows-x64\3.6\scripts\modules\bpy\ops.py", line 113, in __call__ ret = _op_call(self.idname_py(), None, kw) RuntimeError: 错误: 'C:\Users\JaKE_12\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Launch_Control_Addon\assets\car_rig.blend\Object\DrivingPath': 不是一个库"
@DanielVesterbaek
@DanielVesterbaek Жыл бұрын
Hey man!! Oh noo, sorry to see this is happening! :/ It looks like from this code that the add-on got installed with an extra folder. Would you be able to reinstall it using the Blender Add-On interface? When it prompts you to select the file then click the .zip file you downloaded from BlenderMarket or GumRoad. If the file is unzipped or placed inside another folder it won't install correctly. Could you check if this fixes it? :)
@tjake2391
@tjake2391 Жыл бұрын
i was tossing & turing for a while, find out all setting r default and there is no problem. thanks bro❣ @@DanielVesterbaek
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