Does Reblium use Metahuman as a base to create characters? Could it not export the characters with the same skeleton MH uses so that when you import it into Unreal it creates a rig in the sequencer? I think having something like that would be much more valuable than AI rendering.
@rebliumАй бұрын
Thank you for your feedback and your question about Reblium Studio. Reblium does not use Metahuman as a base for character creation, as it is an independent application with its own unique setup. However, we do provide support for Metahuman-compatible facial blendshapes and plan to support more skeletons in the future to improve compatibility. As for body rigging, while Reblium doesn’t use the Metahuman skeleton, it’s possible to easily retarget any skeleton to the Reblium skeleton in Unreal Engine. You can also set up custom controls, similar to the rigging used with Metahuman characters. Feel free to join our Discord community or reach out to us directly at support@reblium.com.