One of the very best examples of instancing rigid body animation on KZbin! Thank you!
@Blendini3 жыл бұрын
Wow, thanks! Glad it was helpful!
@Jaconiel2 жыл бұрын
Excellent solution - fixes the conveyor belt challenge!
@MR.ADIVINANZA2 жыл бұрын
you are underrated, you make very good videos!
@ryanmlukas11 ай бұрын
Brilliant tutorial. Great explanation with multiple ways to complete the task.
@RohitVerma-ij9do Жыл бұрын
Finally i found what i was looking for thankyou. Can you make a video on a machine conveyor 3d made in solidwork and import 3d model to blender and then make that conveyor moving animation on blender ?
@jeffosborne4403 жыл бұрын
This was an amazing Tutorial. Fantastic job! Everything was very well explained and not rushed thru. Saving this in my reference folder. Really looking forward to seeing more like this. Thanks Very much.
@Blendini3 жыл бұрын
Awesome, thank you!
@kyrgzten700511 ай бұрын
Underrated
@turke785 Жыл бұрын
Thank you for this content. Education has benefited me a lot
@rhomis2 жыл бұрын
I have done a few different conveyor tutorials and all of them are pretty much the same. This one is the best. However, it seems very unstable if you make the slightest adjustments. Too much bounce not enough bounce. Box disappears. Box lands above the belt. If you don't want to drop the box, and just have it on the belt, it drops through the belt. Clearing Scene Properties cache doesn't seem to do much. Reloading a saved version of the project seems to have a positive effect in many cases. It seems like this shouldn't be this difficult. Oh, and I want to drop without bounce.
@Blendini2 жыл бұрын
Some of the rigid body issues you mentioned above are addressed in this tutorial -> kzbin.info/www/bejne/pmObg3mvqaZ0f9E After checking those issues, to make the object land and stick (no bounce) increase the friction for both surfaces. Much of rigid body activity depends on picking the right collision shape for your objects-- the linked tutorial talks about this in more detail, but picking the right shape involves a bit of trial and error.
@tshepomofokeng85582 жыл бұрын
This is so cool, Thank you Sir.
@ronioclarenzo61372 жыл бұрын
Fantastic tutorial! Very thorough and very informative! Keep up the great work!
@Blendini2 жыл бұрын
Thanks!
@CheerleaderTW55663 жыл бұрын
great help I almost found this over a month
@CanadianBatman13 жыл бұрын
I followed everything exactly as you did. My box falls through my conveyor belt. Wondering if there’s a work around, or something I’m doing wrong. Your instructions were very concise, so I’m at a loss as to what I did wrong.
@Blendini3 жыл бұрын
I'm not sure what might be problematic but if you want, you can send me the file via blendiniyt(AT)gmail.com. I'll take a look at it and hopefully find a fix.
@CanadianBatman13 жыл бұрын
Your offer is extremely generous. I decided to start your tutorial over, and now it works as it should.
@robertesaldisamuel29303 жыл бұрын
I have the same problem here. what should I do??
@antonzhavner17502 жыл бұрын
Amazing tutorial, thanks
@jeffosborne4403 жыл бұрын
are there guidelines you have to follow when you place you cube initially? I did get it work when I dropped it in the middle of the belt but when I tried to drop it from the starting end of the belt, the cube just flew up and of the screen...
@Blendini3 жыл бұрын
No guidelines for cube placement; the issue you're experiencing is likely related to the curve modifier. Around 3:00 I flip the conveyor belt around the y axis so the top of the belt moves in the same direction as the object origin when it's moved along the Y axis. This transformation was used to work with the negative Y (-Y) deformation axis, which may be responsible for unexpected animations. Try switching the curve modifier deformation axis to positive Y (Y). Then rotate the cube/conveyor belt along the Y axis until it is properly oriented along the curve object (usually 90 degrees). The movement of the top of the belt must still align with the object origin in order to get proper collision animations, so make sure they still move in the same direction after these changes.
@jeffosborne4403 жыл бұрын
@@Blendini Very good :-). Funny...I was up last night till 2am and actually for some reason, thought of trying this and then yes, it worked fine. You must have been sending me telepathy for me to try that lol. Thanks for the reply and explaining. I really appreciate it. I hope you'll be doing more videos. I shared this one of yours on a FaceBook Blender Group Page last night so hopefully you'll get some new subscribes. Have a good weekend.
@Blendini3 жыл бұрын
I'm glad that fix worked for you, and good on you for figuring it out. Thanks for sharing the video. If there's a tutorial you'd like to see, you can always mention it in the comments. Thanks again!
@jeffosborne4403 жыл бұрын
@@Blendini I really appreciate your replies, thank you. A tutorial I'd love is one doing just shading and texturing. No modeling...just taking a plane and go thru different types of effects and what Nodes to use....the process breakdown. I just learned a bit of UV unwrapping and applying a texture from a graphic...It was really cool. Derek Elliots tutorials have been really good for me to learn....and now yours too. Anyway...I'm rambling lol. Enjoy your Sunday.
@Dibyo012 жыл бұрын
Thanks it helped very easily put
@rhomis2 жыл бұрын
Blender 3.3.0 the cube multiplies in the X direction, when I choose the Y factor.
@Blendini2 жыл бұрын
If you're talking about the array, check for unapplied transformations. If you've rotated your cube on the 90 degrees around the Z axis, a Factor X offset on the array, will appear as a Y-offset. Applying transformations will fix this. Otherwise, check out this tutorial which clarifies common issues with curves, arrays and rigid bodies: kzbin.info/www/bejne/pmObg3mvqaZ0f9E
@rhomis2 жыл бұрын
@@Blendini - I rotated it. Thanks It seems to work now, but I have come across other weird things.
@rhomis2 жыл бұрын
@@Blendini I got things to work. I had to use "keys" to turn off forces and such. A little fakery too. Here's the final project: kzbin.info/www/bejne/hZasdaKOrrKtm6M
@AnouarBrissel2 жыл бұрын
Nice and clear!! Is there a way to continue spawning (and make em disappear at the end of the line to avoid blender calculating em?) objects to feed the convoyor? like during 2min or 3000 frames? many thanks
@Blendini2 жыл бұрын
sorry, just now seeing this! still need help?
@famous.football.players76154 ай бұрын
Best❤
@okangullu3 жыл бұрын
nice informations
@Resok962 жыл бұрын
Hey first of all very nice tutorial ! Unfortunately it doesnt quite work for me with the belt, because after all rigid body settings you did on both objects the cube falls through the top of the belt and lands in the middle, and moves there. Its the same height the blocks are on before using the curve modifier. It seemed only to work after i set the Cubes shape to "mesh" and collision margin to 1m in the rigid body settings, which cant be the right solution I think.
@Blendini2 жыл бұрын
Hey, i'm glad you were able to get this to work. The mesh shape does matter; I was able to recreate your issue but I've had some trouble getting consistent results. I'm going to look into this more and may produce another tutorial that works for the newer versions of blender. Thanks for the feedback!
@FunMakesMe2 жыл бұрын
I have the same problem and i swear it's driving me crazy... Tried a lot of other tutorials and other solutions are just to time consuming so i need this to work haha
@BlueBerryFTW3 жыл бұрын
whoa so cool! i wanted to learn how to make tank treads and i can use this guide to achieve that! not even what i was looking for here but glad that i learned so much from this, def subscribing!
@karraryahya84963 жыл бұрын
Amazing
@minhokim84563 жыл бұрын
This is so nice video.
@alarab_unreal3 жыл бұрын
thanks alot .its amazing
@Blendini3 жыл бұрын
Most welcome 😊
@Introx3D4 жыл бұрын
Nice simulation
@Blendini3 жыл бұрын
Thanks ✌️
@minechannel60962 жыл бұрын
hi, my active cube keeps moving on Y axis, never falls down from the conveyor belt. any idea to fix this? thank you for your help!!
@Blendini2 жыл бұрын
hi! Check under the rigid body settings for the conveyor belt, and try changing the source to either Final or Base. Final is what should work, because it allows the simulation to take the object's modifiers into account-- but to fix this problem, using Base worked. I'm not sure why. I hope this helps!
@tcheadriano3 жыл бұрын
Awesome!!
@GreenTom-eo5yi2 жыл бұрын
How to make 90 degree conveyor belt
@Blendini2 жыл бұрын
This technique works for any shape that is a curve. If you want to rotate the conveyor belt 90 degrees, select the curve and belt mesh and rotate both of them. Then apply the rotations. Then with the belt mesh selected, tab into edit mode and rotate the initial block to the proper orientation.
@p.c.windhamparanormalroman43393 жыл бұрын
In 2.93 it only gives you 4 vertices. One at each cardinal direction. HAH!!! GOT IT, Had to subdivide. hehehe.
@ProHolmes3 жыл бұрын
I'm trying to simulate a box falling into a fabric bag. Bag is cloth and box is rigid body. The bag interacts with the box and deforms, but then the box just fall down through the bag.
@Blendini3 жыл бұрын
I've not spent much time with this but there are a couple of things to try: 1) Instead of setting the box to rigid body, try cloth or soft body. If you use soft body, uncheck Goal, and under edges increase pull and push to .99 to prevent the object from changing shape. 2) Ensure that your cloth bag has collision enabled, and try increasing the quality steps of the cloth simulation.
@ProHolmes3 жыл бұрын
@@Blendini wow this is a really fast reply! With softbody my cube stayed inside a bit linger stretching the bag but finally went throug it. With cloth it works. I just need to study cloth settings more to make my cube harder.
@Blendini3 жыл бұрын
@@ProHolmes Happy to help! I'm glad you were able to figure something out. I'm not 100% sure what you mean by "make my cube harder" but playing around with Stiffness values might give you the effect you're looking for.
@aleks.l3943 жыл бұрын
Hey, can somebody help, because cube goes through th cloth. thanks
@Blendini3 жыл бұрын
There are several settings that might be causing this-- Is Object Collisions checked on the cloth's Cloth Simulation Properties tab? Starting at 13:10, it shows an animated cloth and a box passing through which shows the other necessary setting: Collision must be enabled on any objects expected to collide with the cloth. I hope that helps!
@aleks.l3943 жыл бұрын
@@Blendini omg I didn't expected you to reply. Thanks a lot, I will focus on everything you said and again thank you
@aleks.l3943 жыл бұрын
@@Blendini The actual problem was is that collision needs to be after rigid body on the cube
@Blendini3 жыл бұрын
Thank you for the feedback, I edited the description to include it!
@esCodepl2 жыл бұрын
haha nothing simple :) my pc just burned out trying to render one catepilar :P, good video, thx
@nischayajoon61853 жыл бұрын
Sir, can I get the project Files, I am having trouble
@Blendini3 жыл бұрын
If you can tell me what you're struggling with, I may be able to help. Alternatively you can email blendiniyt@gmail.com with your project file and I'll try to figure out the problem and send a working one back.
@AshishSharma-yj1nb3 жыл бұрын
getting an issue with the box is going in up direction i tried everything please save my ass. its very problemetic
@Blendini3 жыл бұрын
Hi there! Sorry for the delayed response. When it comes to the physics properties for your cube, Collision needs to be after Rigid Body. If that doesn't solve your issue, you can email me [blendiniyt(at)gmail.com] a copy of the file and I can take a look at it and hopefully get you a solution.
@TechGamerAndHacker3 жыл бұрын
Bro if u want more views you should make a good thumbnail current thumbnail is very hard to understand