Are The Latest Games Too Much For RTX 4090 At Native 4K?

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Күн бұрын

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Пікірлер: 746
@duxnihilo
@duxnihilo 9 күн бұрын
4K was never really that viable. The industry tried going from 1080p straight to 4K, that's insane.
@wingman-1977
@wingman-1977 9 күн бұрын
1440p is the sweet spot.
@albert2006xp
@albert2006xp 9 күн бұрын
Even at 1440p you can DLDSR to 4k and DLSS down for the render res. The point is 4k is a perfectly viable end resolution, it's just not a viable render resolution. Not that you couldn't make it work, but it's just wasteful to reserve performance for it.
@harlemstruggle
@harlemstruggle 9 күн бұрын
No they didnt. 1440p is a thing
@dastiffmeisterman
@dastiffmeisterman 9 күн бұрын
High frame rates at 4K is easily achievable and looks miles better than 1440p on a display over 32". The problem is when you turn on high/ultra/extreme settings which add a massive overhead.
@duxnihilo
@duxnihilo 9 күн бұрын
@@harlemstruggle Yeah, find me a 1440p TV then.
@seanslife7822
@seanslife7822 9 күн бұрын
I’m sorry but I am not spending 2 grand on a GPU to play 1080P upscaled.
@KhromTX
@KhromTX 9 күн бұрын
And no one in their right mind should. It's fucking ridiculous lol.
@iurigrang
@iurigrang 9 күн бұрын
Then just turn off ray tracing? No one buys a 4090 and plays 1080p upscaled for free. It's an option every single person playing like that makes for otherwise unavailable features.
@albert2006xp
@albert2006xp 9 күн бұрын
You're spending that much to have more performance than the other GPUs. You don't see those of us will lower cards complain about using 720p render resolution. That still looks plenty fine. 4k DLSS Performance looks insane for most people, it's not anywhere close to actually having a 1080p like MOST PEOPLE HAVE.
@seizonsha
@seizonsha 9 күн бұрын
You don't need to. The 4090 is for a minority who don't think remotely close to you. In fact you are not the demographic for that card. The 4060-4070 is more than enough for everybody else....or you can buy a used card and save even more money.
@seizonsha
@seizonsha 9 күн бұрын
​@@KhromTX you are poor but not everyone is. If you have the money and refuse to spend that much on a card you are still poor.
@Dumbo8234
@Dumbo8234 9 күн бұрын
People are just mad they got suckered into paying 1600$ for a GPU. There have always been games that could not be played at max settings on contemporary hardware. Just turn down the settings and learn from your mistake when the 5090 gets announced.
@albert2006xp
@albert2006xp 9 күн бұрын
Some people think that if you pay more you get a card made out of unobtanium or something. You're only getting +46% performance over the half price 4070 ti super.
@mohamedahmed1023
@mohamedahmed1023 9 күн бұрын
Maybe but a lot of the folks who bought a 4090 aren't exactly struggling and are not the people who are willing to compromise. They'll turn on DLSS quality because it looks as good as native but won't compromise much beyond that. And I'd guess a large portion can absorb a $1600 expense every 2 years. And if you factor in the resale of the old card, it's less than that. So it was very easy to know exactly what one was getting into when they bought it.
@Bargate
@Bargate 9 күн бұрын
​@albert2006xp To be fair the highest end of GPUs have always been top dollar for not much in extra value but people are willing to pay for the best of the best at the time.
@albert2006xp
@albert2006xp 9 күн бұрын
@@Bargate Which is fine, when they understand that and don't think they bought a spaceship.
@robertkorth2911
@robertkorth2911 9 күн бұрын
Believe me I NEVER ONCE felt suckered into getting my 4090. I just stick with 1440p and have a whole lot of extra headroom. I can play anything at max settings max raytracing at 1440p 144fps
@Darkangel754
@Darkangel754 9 күн бұрын
Worth noting the way that raytracing scales with the number of pixels being rendered. Going from 1080p to 4K in a pathtraced game will be more demanding than going from 1080p to 4K in a traditional game. Performance falls off a cliff once you hit a certain number of pixels/rays.
@gameguy301
@gameguy301 9 күн бұрын
Pathtracing also pretty much solves scene complexity, you can throw as much shit on screen as you want and it will run just fine portal RTX and Cyberpunk Overdeive don’t run all that different despite one being a corridor puzzle game and the other being an open world mega city, All it takes is the shader grunt to push the pixel count you are looking for. Also in the last 2 generations Nvidia has managed “only” +60% in raster per generations but +125% in path tracing each generation we haven’t seen generational scaling that good since the late 90s / early 2000s. It’s fertile ground for growth like we haven’t seen in decades. If they keep that up another 2 generations the 6090 will be pathtracing at native 4K easily north of 75fps.
@enricod.7198
@enricod.7198 9 күн бұрын
That's why they invented dlss, to calculate those things BEFORE upscaling..
@lemonhaze715
@lemonhaze715 8 күн бұрын
Yeah, games made in 2024. In a couple of years 6090 will get hammerd anyways. Unreal engine 6 anyone? ​@@gameguy301
@juanme555
@juanme555 4 күн бұрын
@@gameguy301 They cant keep making obese gpus at the top end though, you shouldnt need a new case for a 4090.
@niks660097
@niks660097 Күн бұрын
@@gameguy301 scene complexity is never an issue with PT, its always the pixels, even movies render path traced scenes at lower resolutions cause of it.
@AB-hi6ru
@AB-hi6ru 9 күн бұрын
3440x1440 gamers happy they never went to 4k.
@VirulentPip
@VirulentPip 4 күн бұрын
Even then the RTXDI on Outlaws sets zaps frames down to 65-70fps from 120-130 with frame gen too low for me that’s for sure. That’s with DLSS quality. Which tbf you expect more from a 1600 gpu paired with a 7800X3D. I guess like they said they designed that setting for the future, just a shame todays enthusiast level gpu isn’t enough.
@Dempig
@Dempig 2 күн бұрын
How could they be happy with a weird screen that looks like a tv cut in half. Games looks really bad on them, why would you want a screen with huge horizontal viewing range but teeny tiny vertical? No games look good like that lol
@VirulentPip
@VirulentPip 2 күн бұрын
@@Dempig 21:9 monitors look great. You have no idea lmao. Same height as 2560x1440 just extra width for more details, better field of view.
@yourlocalhuman3526
@yourlocalhuman3526 Күн бұрын
​@@Dempigcap. You have deffo never used an ultrawide
@Dempig
@Dempig Күн бұрын
@@VirulentPip or just get a 65"+ tv for a much much better view. First person games especially look ridiculous on ultrawide
@EmblemParade
@EmblemParade 9 күн бұрын
4K 4090 gamer here. You can definitely forget about native 4K with "extreme" settings on newer, intensive games. People overestimate how powerful the 4090 is. :) DLSS is a life saver here. I personally dislike frame generation, something about it feels off to me. Maybe it will improve in the future. But, yeah, some compromises are necessary even to hit the 60 FPS "minimum", and I still rely on optimization guides (like those made by DigitalFoundry).
@thomasjames5757
@thomasjames5757 9 күн бұрын
The 60fps brainworm is the worst thing to ever happen to pc gaming. The 4090 is perfectly capable of 4k ultra in almost every title if you go by how it feels to play rather than whether you can hit a completely arbitrary number. Only times I've needed DLSS at all was for path tracing.
@EmblemParade
@EmblemParade 9 күн бұрын
@@thomasjames5757 Nothing "arbitrary" here. 30 FPS looks bad to me, and to a lot of other people, too. We'd rather remove some bells and whistles instead.
@timmygun795
@timmygun795 9 күн бұрын
@@EmblemParade Yeah I just tried a little Wukong at 30fps. Feeling genuinely physically sick after that. Been loving my 40 series for high fps at 4K - quite happy lowering settings to achieve that.
@albert2006xp
@albert2006xp 9 күн бұрын
@@EmblemParade 30 fps definitely feels much worse but the difference between 55 and 60 isn't that impactful. As long as the game stays in your monitor's VRR window. I think what he means is you don't have to get EXACTLY 60+.
@EmblemParade
@EmblemParade 9 күн бұрын
@@albert2006xp You're splitting hairs here. Sure, nothing magical about the number 60. But if I'm honest, even 60 is a compromise. Once you go above 120 it's hard to unsee. :) Still, 30 is way too low for my tastes.
@mattzun6779
@mattzun6779 9 күн бұрын
If a game needs a 4090 with DLSS upscaling for 4K, it really shouldn't exist as anything other than a tech demo. If it only "needs" a 4090 because of path tracing or ultra settings, that is a completely different thing. Frame generation should NEVER be used when showing frame rates in reviews.
@ricarnuninho80
@ricarnuninho80 9 күн бұрын
1080p or 1440p, if the path-tracing is max without config/settings file modified. 🙂
@tpate123345
@tpate123345 9 күн бұрын
I disagree, I think technology will continue to move and priorities will change. I'm willing to deal with the occasional stumble in a game if it means progress in graphics and immersion over time. Otherwise we would still be using directx 9
@albert2006xp
@albert2006xp 9 күн бұрын
How dare a game exist and use the current technology if you can't do something dumb with it like using 4k native. /s
@imlegend8108
@imlegend8108 9 күн бұрын
@@tpate123345tbf DX9 was goated. And while DX11 did a fine job as well, DX12 is terrible. So in that case the „progress“ was actually not that great 😔
@tpate123345
@tpate123345 9 күн бұрын
@@imlegend8108 I understand, but I'm thinking of Dx14, or even 15. We get there by learning from everything we do now. Fingers crossed that future leadership in these companies understand that
@R3AL-AIM
@R3AL-AIM 9 күн бұрын
1:40 This is something big to consider and it's true. Once hex and octa core processors became the norm, GPU capability also went through the roof. A $500 CPU just a couple of years ago is struggling to keep up with single core perfomance of budget chips today. It's much like the late 90's into the early 2000's. A whole generation of hardware became obselete in the blink of an eye.
@ravipeiris4388
@ravipeiris4388 9 күн бұрын
Not accurate depiction of cpu's from the 1990s to today 😮.
@enricod.7198
@enricod.7198 9 күн бұрын
It's games that still using mainly single core performance. Engines are not optimized and ue5 is the prime example. Still has issues with multithreading up to v5.4 and nanite basically only cuts devs time by making everything less optimized. Games are getting demanding because there is less and less work required on the tech side to make them run properly. Devs just tick dlss and framegen boxes and call it a day..then traversal/shader comp stutters, bad memory/vram usage, bad cpu usage. People might disagree all they want but it's just the reality of things, they might not like it, doesn't change a thing.
@hopepeho
@hopepeho 9 күн бұрын
It's not really that accurate. I have a 9900k from 2018 and it still performs perfectly well in anything I throw at it and usually in the 120fps+ range. It's mainly the cheaper 6 core chips (like Ryzen 3600) that are starting to struggle but that was a given when the consoles shipped with 8 cores of the same generation.
@mondodimotori
@mondodimotori 9 күн бұрын
​@@enricod.7198 u have no idea how hard is multithreading. Its not "lazy devs relying on cheats". Even professional software that cost thousands of dollars per year, struggle to get advantage of all the cores of current cpu. Look at Autocad. This "lazy devs don't optimizer" argument is dumb.
@LiamNajor
@LiamNajor 8 күн бұрын
No, hyperthreading being hard doesn't negate how lazy developers have gotten.
@Myosos
@Myosos 9 күн бұрын
This is insane that on a chanel based on video game graphical fidelity you keep recommending to use upscalers in performance mode. There's a noticeable dip in clarity especially in motion when you anywhere below quality (or balanced if I'm generous) even with DLSS at 4k. You guys love upscaling so much
@KhromTX
@KhromTX 9 күн бұрын
Other than Tom, who actually recommended the visual 40 FPS mode on Star Wars: Outlaws, everyone else, especially Olivier, have somehow convinced themselves that abysmally small internal resolutions upscaled to 4K are somehow okay and acceptable, and it's so antithetical to the channel that I've honestly lost respect. It shows a fundamental misunderstanding of what they're talking about sometimes and it shows. DLSS, even though it's come a long way, STILL has noticeable shimmering / flickering issues, and ghosting and they don't really acknowledge it very well.
@iurigrang
@iurigrang 9 күн бұрын
There's a noticeable dip in image clarity, yes, but it often comes with the benefit of headroom that, if turned into advanced rendering features, can pay off. They never pretend 4k performance "looks line native 4k", they just think hyper-prestine visual clarity is not the be-all end-all of graphics.
@iurigrang
@iurigrang 9 күн бұрын
@@KhromTX Uh? have other recommended the performance mode?
@HandsOC
@HandsOC 9 күн бұрын
Dlss quality or bust!
@albert2006xp
@albert2006xp 9 күн бұрын
Consider the amount of graphical fidelity you can ADD on screen with the performance you save though. Most people play on a 1080p monitor and are fine. 4k DLSS performance looks massively better than even DLDSR+DLSS on a 1080p monitor which already looks insane. The performance cost of going to 4k native is like going back 3 series of GPUs..
@Razor2048
@Razor2048 9 күн бұрын
For me it is not even the 4K issue, it is instead games coming out where high end cards are struggling with 1080p native, with visuals not being that much improved compared to older titles.
@LanceThumping
@LanceThumping 9 күн бұрын
I wonder if they've messed with the scaling so that increasing the resolution isn't as hard as increasing framerate passed a point.
@mondodimotori
@mondodimotori 9 күн бұрын
What high end card is struggling at 1080p??
@Razor2048
@Razor2048 9 күн бұрын
@@mondodimotori Check out benchmarks for Black Myth Wukong at 1080P native with max settings (max RT) and no frame generation. The RTX 4080 super struggles to maintain 50FPS the only card hitting 60+ FPS in the RTX 4090. This is why you see most benchmarks on review sites using 67% scaling, which at a 1440p output is an internal render resolution that is a little under 1080p. PS, benchmarks hat use upscaling with a 1080p output are doing a disservice, considering that DLSS and FSR offer horrible results at such low internal render resolutions. Too many distant details drop to a level where does not have enough info to go on. In trying it with the free benchmark tool, it looks horrible in that game.
@gabber_
@gabber_ 8 күн бұрын
@@Razor2048 because Wukong has settings that are normally disabled in UE5 games and meant to be used for tech demos only. The cinematic settings are enabled, so the devs weren't accused of downgrading the graphics and the game can scale graphically on future hardware. The game looks and plays perfectly fine on an RTX3070 from 3.5 years ago at 1080p/60FPS with high settings (no upscaler, or 1440p with 75% dlss). The same goes for Alan Wake, and SW:O.
@yourlocalhuman3526
@yourlocalhuman3526 Күн бұрын
@@gabber_ I'm using a 3070ti. It looks terrible with those exact settings bro. Blury as hell and inconsistent frame rates between 60-80
@MrMcGrimm
@MrMcGrimm 9 күн бұрын
I understand that you guys are really excited about frame gen and DLSS and equivalent technology. It is neat. However, I am sorry but it looks terrible. Outlaws on anything less than DLSS quality looks awful, the artifacting is really bad, it's really blurry. Ray-tracing cannot be turned off. So to run in on reasonable hardware that doesn't cost the same as a car, you need to turn it down low. And frankly, raytracing looks rubbish on lower settings. The weird blurriness of it because it is low resolution, added to the constant flickering as each ray is processed. It looks pants. Lighting was better in games 6-7 years ago. I think with you guys trying all the latest tech you may have completely lost touch with the average gamer who is not running a 4090 and the latest greatest CPU and RAM.
@grahamt19781
@grahamt19781 9 күн бұрын
Stop trying to run max settings or using features with less than adequate hardware. Games like Star Wars Outlaws are using technology which won't be fully enjoyed until future cards arrive and that's a good thing as it's exciting and pushing the technology. The graphics are beautiful if you use settings that are within the reach of your GPU.
@Moonmonkian
@Moonmonkian 7 күн бұрын
​@@grahamt19781You can't polish a turd.
@Moonmonkian
@Moonmonkian 7 күн бұрын
​@@grahamt19781U can't make poop shiny no matter how much you rub it.
@grahamt19781
@grahamt19781 7 күн бұрын
@@Moonmonkian no, but you can roll it in glitter
@Moonmonkian
@Moonmonkian 7 күн бұрын
@@grahamt19781 Is that what were calling DLSS these days? It's just as irritating to the eyes. Fabulous.
@justinluttmer
@justinluttmer 9 күн бұрын
1440p on an ultra wide has always been great for me on PC with a 4090. I can run anything at ultra settings with decent frame rates, and I’ve never once wished I had a 4k display. It’s just always seemed like overkill, especially when sitting so close to the display anyway.
@timmygun795
@timmygun795 9 күн бұрын
Good point. That viewing distance is why I just switched to this 4K 32" - because the majority of gaming time I like to grab the controller and sit back. Been great fun so far.
@skywalkies77
@skywalkies77 9 күн бұрын
Totally agree, I can’t imagine needing more than 3840x1600 - it looks amazing paired with a 4090
@mttrashcan-bg1ro
@mttrashcan-bg1ro 9 күн бұрын
I would have agreed with this statement until every game from 2016 onwards decided using TAA with a blur filter was a good idea. MW22 looks blurry and gross even at 4k, but most games look great, and I always found myself finding games to look blurry at 1440p, kind of like I needed glasses, but then 4k is like wearing those glasses. For games like Battlefield, PUBG, Warzone it makes it signficantly easier to see at a distance, it feels like cheating imo.
@born2serve92
@born2serve92 9 күн бұрын
Same! 3440x1440p OLED is beautiful and plenty of eye candy. I don't really care to up resolution as I cannot tell the difference unless it's literally side by side. I prefer a high frame rate
@KingMatiCBeats
@KingMatiCBeats Күн бұрын
@@skywalkies77 I use that same resolution on my lg c1 oled and it looks amazing
@bjarnis
@bjarnis 9 күн бұрын
I always play games from previous gen of hardware or older so everything can run like a dream maxed out with very high framerate.
@chimpantv
@chimpantv 9 күн бұрын
I've started doing that playing metro last light max settings at 170fps is so good
@bjarnis
@bjarnis 9 күн бұрын
​​@@chimpantvit's awesome, you play the game when they are actually finished with patches and the hardware you have is designed to run what was considered futuristic on your current mid range hardware.
@chimpantv
@chimpantv 9 күн бұрын
@@bjarnis totally agree it's hard to choose what game to max out next xD
@bjarnis
@bjarnis 9 күн бұрын
​@@chimpantvhave fun buddy, never fall for their FOMO propaganda 😉
@captainshiner42
@captainshiner42 9 күн бұрын
Not a bad idea.
@user-2x5s-r5x6
@user-2x5s-r5x6 9 күн бұрын
4K was a standard that TV manufacturer wanted for increasing TV sizes. The gaming industry was never ready for it but they jumped into the marketing bandwagon.
@formulaic78
@formulaic78 9 күн бұрын
Yeah I kinda regret getting a 4K TV rather than a 1440p monitor. I coulda saved a lot of money in powering what runs on my gaming screen.
@robertmyers6488
@robertmyers6488 9 күн бұрын
@@user-2x5s-r5x6 Not true.
@pantsgaming759
@pantsgaming759 9 күн бұрын
i got a 4k monitor and its sooooo much better then 1440p also my 6800xt plays every game out at 4k , sure need upscaling in some games but upscaled 4k is better then native 1440p ,alot better.
@Generationalwealth94
@Generationalwealth94 9 күн бұрын
LMAO and there's definitely a point to it. I have a 55' TCL C805 4K 120hz Mini-LED TV and it's amazing. 1080p looks terrible by comparison even on a much smaller TV.
@paulcox2447
@paulcox2447 9 күн бұрын
​That's the part everyone seems to not understand. DLSS quality looks a lot better than native 2K with TAA applied​@pantsgaming759
@DanH11
@DanH11 9 күн бұрын
3:37 - Finally someone says it! The fact that many modern GPUs have been able to run games at high framerates while on the highest possible settings is a relatively new phenomena. It's been quite common throughout the past that games push graphics technology so aggressively that it creates a situation where hardware is forced to catch up, and we're starting to see it happen yet again. This part isn't new. Honestly, I think people are just upset they drank the Nvidia koolaid and dumped nearly two-thousand dollars on an RTX 4090 when it only has a 20-40% performance advantage over cards that're less than half the price. I'd feel pretty sour too if I let my brain disregard the comparison charts because "more money = more better" and I still didn't get the performance I'd hoped for after buying a GPU that was the most expensive in the market by such an extreme measure.
@keymo9359
@keymo9359 8 күн бұрын
I believe that the 4090 would've been a great deal at $1300.
@DanH11
@DanH11 7 күн бұрын
@@keymo9359 For a flagship/halo product - sure. I agree that'd have been a reasonable launch MSRP.
@wingman-1977
@wingman-1977 9 күн бұрын
Don’t need to play at max settings for 4k.
@lord461
@lord461 9 күн бұрын
Yea so many unnecessary options that hits performance.
@Alex-kn7cb
@Alex-kn7cb 9 күн бұрын
No need whatsoever. People will spend themselves into a hole if they keep striving for maxed out settings in a game at highest possible resolutions. These games are look and run just fine on machines that cost half the price of a 4090s.
@wingman-1977
@wingman-1977 9 күн бұрын
@@Alex-kn7cb The upgrade pit.
@NativeWarrior081
@NativeWarrior081 9 күн бұрын
The issue is that game developers should prioritize optimizing for console-level graphic fidelity when preparing a PC release. This entails building the game on PC hardware that closely mirrors the specifications of the PlayStation 5 and Xbox Series X, ensuring that the PC version is fine-tuned to extract the maximum possible performance. The goal should be a minimum of 60 FPS on mid-range PC configurations with no image upscaling. This way, players using higher-end hardware, such as an NVIDIA RTX 4070 or better, would experience exceptional scalability, offering 4K resolution at 60 FPS (or higher) on max settings for every game. Proper optimization ensures that the PC build benefits from increased resources without compromising performance across different hardware tiers.
@enricod.7198
@enricod.7198 9 күн бұрын
People still praise and want unreal engine 5 which is, actually, a step back in a lot of optimizations that were developed through the years. Yes less work for devs, but it ends up giving worse optimized games and it shows. Ue5 started barely better than later ue4 games while running 3x worse. Turns out most of the new tech like nanite is wasting a lot of gpu power for nothing, which was avoided using lods. Future should have been ia to automatically generate lods for reference meshes, not nanite.
@desmondbrown5508
@desmondbrown5508 9 күн бұрын
@@enricod.7198 Yeah, agreed. You can kind of tell when performance drops around 20% or so and the general file size grows dramatically just because a project switches from UE4 to UE5.
@albert2006xp
@albert2006xp 9 күн бұрын
@@enricod.7198 lods have pop in, nanite is smoother. It's definitely more costly to use but it will age well.
@Javier64691
@Javier64691 9 күн бұрын
4K Native will never be achieve forever by any GPU, not even a 5090 or a 6090. Developers will just keep increasing visuals and not really optimizing anymore since that allow them to pump more games faster and you really can’t sell a RTX 5090 if a 4090 can do just as good as that GPU, so GPU makers incentives developers to use more and more features like RT, more polygons, more details and many more things. Only way to keep playing at 4K forever is to lower settings and use upscalers.
@Chobbito
@Chobbito 9 күн бұрын
Native 4k and Max settings just aren't necessary, it's a nice to have if you have expendable money, don't feel like you have to.
@kainairsoft2331
@kainairsoft2331 9 күн бұрын
Then what's the point of the PC master race?
@hfjtrytry9216
@hfjtrytry9216 9 күн бұрын
if youre buying a 4090 you have expendable money lol
@Vorexia
@Vorexia 9 күн бұрын
@@kainairsoft2331 Less DRM locks, dramatically superior multitasking, the ability to game on something that isn't a controller, guaranteed backwards compatibility, more scalable in-game settings, better VRR, SteamVR, and the overall freedom to personalise your hardware and software alike? Consoles are affordable and reliable gaming machines, but being on PC is about so much more than boasting about having a graphical edge over console with a $2000 rig.
@iurigrang
@iurigrang 9 күн бұрын
@@kainairsoft2331 Customization? Modding? Uses outside of gaming? Upgradability? Keyboard and mouse controls? Better-than-console experiences even if they aren't 4k or max settings? The promise of PC was never "buy whatever and get 4k max settings", it never even was "buy the best and get 4k at max settings". It was, the better hardware you buy, the more advanced features you have, but wanting these advanced features to always be "max" is just being hyper fixated on naming instead of experiences.
@kainairsoft2331
@kainairsoft2331 9 күн бұрын
@@iurigrang All these pale in comparison to just pressing a button and everything working. There's lots of problems surrounded with using a PC for gaming, and I would know since I started building pcs in 2004. I have a 14900ks right now, asus rog strix OC 4090, Z790 asus rog maximus extreme mobo and 128 GB DDR5 corsair dominator titanium. I still prefer my ps5. My PC already feels like a scrap of outaded crap while on the ps5 everything just works. You have another set of expectations if you spend 5-8k every two years for your PC. You expect the best. You get into the fps monitor to see the performance, usage and temps. You try to get the best out of your pc. Consoles don't give me such anxiety. And that's it if the port is actually good and not some unoptimized bs. I won't speak for usage outside of gaming, as the PC master race is aimed specifically to high end gaming settings and fps. You can't laugh at a console if you need dlss from 900p for a 4090 to run UE5.
@Mcnooblet
@Mcnooblet 9 күн бұрын
Having a 4090 myself, it seems like 100% of the time my CPU can provide frames at a higher rate than my GPU. I haven't played anything where my GPU isn't at 99%-100%. Hardware Unboxed always does CPU testing and at 1080p ultra, with many modern CPUs tend to provide way higher fps than I'm going to get with my 4090 at 4k. Even Toms Hardware has said they don't do CPU tests at 4k due to a almost always GPU bottleneck. I wish it was mentioned what games are CPU bottlenecks, and why it is thought to be the CPU. I can see it at lower resolutions, but generally if you are upscaling you are likely to be GPU bottlenecked already, unless you are fine lowering graphics settings to hit max CPU fps.
@djpep94
@djpep94 9 күн бұрын
I have an 11700k cpu Is it worthwhile me buying the 4090? Or is this cpu going to hold me back at 3440x1440p and/or 4k?
@albert2006xp
@albert2006xp 9 күн бұрын
It's more of an issue for people that adjust their DLSS for 90 fps or so. Though if you have a 7800X3D only a couple of games will have problems before 90 fps. See: Hogwarts Legacy as an example that comes to mind.
@Vorexia
@Vorexia 9 күн бұрын
From the top of my head, Dragon's Dogma 2 and Starfield are two titles that get very CPU-bottlenecked in urban areas. But the most common CPU issue would be the stuttering, most notably shader compilation stutter.
@PCZONE1
@PCZONE1 9 күн бұрын
Modern games on my 4090 at native 4K I’m pretty much always gpu bound if I set dlss Q I’m still mostly gpu bound.. only a few select horribly cpu optimised games I’m cpu bottleneck but not many..
@2Baddu4u
@2Baddu4u 9 күн бұрын
@@djpep94 Get what you like, and if you CPU can't keep up, upgrade it later
@nekromax7
@nekromax7 9 күн бұрын
Oliver is lit like a Crysis character. Very fitting
@joeyr184
@joeyr184 7 күн бұрын
4k Dlss on performance looks better than native 1080p. So 4k is not an issue. For me it's Raytracing. Especially Ubisoft starting this new trend of forced Raytracing.
@christopherolson5055
@christopherolson5055 9 күн бұрын
Resolution increases were much more incremental back in the days of CRT. Even early LCD days you would see jumps from 1050p to 1080p.
@Koozwad
@Koozwad 9 күн бұрын
but that was going from 16:10 to 16:9
@christophermullins7163
@christophermullins7163 9 күн бұрын
​@@KoozwadHis point stands.
@Koozwad
@Koozwad 8 күн бұрын
@@christophermullins7163 not necessarily, since even today many cards still struggle with 4k cards of today support 8k native, but that doesn't mean they can run modern demanding games at that, especially maxed something like 20-30 years(!) ago, cards supported a max. of 2048x1536, and then, from memory, 2560x1600. Then eventually, where we are today(probably some more in between). if you were to look at an actual timeline of resolution support, you would see just how slow progression has been
@christophermullins7163
@christophermullins7163 8 күн бұрын
@@Koozwad you're arguing one point with something different all together. This is impossible conversation because of it.
@Koozwad
@Koozwad 8 күн бұрын
@@christophermullins7163 why do you think so? how long have we been stuck at 4k now? 10 years? even longer when it comes to cards supporting it?
@themomaw
@themomaw 8 күн бұрын
"If you're CPU limited then there's not really a lot you can do to solve that, which is why frame gen is so important." INCORRECT. That's why *optimization* is important. We need to stop pretending like game developers are powerless and the software just is what it is. Upscaling and frame gen are crutches that lazy developers use to save money by not optimizing their code to run well. There is absolutely no excuse for your game not running fantastically well on thousands of dollars worth of hardware.
@fcukugimmeausername
@fcukugimmeausername 8 күн бұрын
Unless you have a Degree in Computer Science, equivalent qualification or industry experience please stop using the word 'optimization'.
@KhromTX
@KhromTX 9 күн бұрын
If the card I spent a mortgage payment on cannot handle native 4K then we've fucking lost the plot as consumers and the fact that y'all are defending regression in performance is insanity and bewildering. $1,600 on a GPU means high expectations and it is not unreasonable for us to expect NATIVE 4K, but instead they shove graphs at us using god awful smeary frame-gen and FSR/DLSS at potato internal resolutions and bad latency and tell us to focus on "FPS number go up!!!" but the image quality is butchered in the end, at which point we're paying $1.6k for blurry gaming at 1080p? Thanks? I was playing native 1080p games 12 years ago on my $215 GPU, as seen in my oldest videos, and I'm being told that 4K is a waste and blurry 1080p upscaled to artifact hell is somehow better? It's like I'm being gas lit lol. Get real guys, seriously.
@brunocerny
@brunocerny 9 күн бұрын
the problem isnt the card, but lazy game devs. they rely you will turn dlss so they don't bother optimization
@islu6425
@islu6425 9 күн бұрын
This is thanks to nvidia trying to push for ray tracing when the tech just isn't developed enough to achieve a comparable level to rasterization, along with new technologies and optimizations that demand 5 times the performance for a marginal increase in graphical fidelity There have always been unoptimized ports, but the problem isn't optimization, is that we are trying to use technologies that are not ready yet and that are not worth using at the moment Look at how the graphics settings in games have changed, 5 to 10 years ago playing on low looked horrible, playing on medium look acceptable but far worse than high settings, high looked very good and ultra looked amazing, now low looks acceptable and medium, high and ultra sometimes look almost exactly the same, even though high and ultra settings lower performance by a lot
@albert2006xp
@albert2006xp 9 күн бұрын
Why would anyone leave half the performance on the table for you to waste on 4k native? Use DLSS Quality and double your fps. Stop wasting performance. 4k native is not a resolution that is supported anymore, it's basically as pointless as 8k.
@islu6425
@islu6425 9 күн бұрын
@@albert2006xp you are both proving and failing to see his point
@albert2006xp
@albert2006xp 9 күн бұрын
@@islu6425 His point is trying to equate how much $ Nvidia makes him pay with how much resolution games are tuned around. Resolution will never go any higher than this. games will get more graphical fidelity. Resolution with upscaling is good enough as it is. 60 fps is around the good balance point for considering fps also. Resolution and fps are always going to be a balance of how low can we go to then use that performance for the game itself. Upscaling simply shifted that because it made lower render resolution actually look good. So now they're acceptable and games can be pushed further.
@LouisBee
@LouisBee 7 күн бұрын
We excuse developers far too much for not targeting a sustainable frame-rate at 4K. It is likewise appalling that upscaling and frame generation are seen as clutch solutions when graphics cards are more expensive than I can ever remember in my adult life. Do better or people just won't bother.
@ZackSNetwork
@ZackSNetwork 9 күн бұрын
That’s because people want to run native 4K, max settings with raytracing on. Also triple A games are getting more demanding and unoptimized.
@invisiblesilver3001
@invisiblesilver3001 9 күн бұрын
There is absolutely no reason games shouldn’t be running easily at 4K 60fps on a RTX 4090, the GTX 1080 ti came out 8 years ago now and nearly every game could be played at 4K 60fps at high or even highest on that when it released. A RTX 4090 is massively more powerful than a 1080 ti and game visuals haven’t improved that massively since 2017. The fact that someone goes out and buys a 4090 for $1500 and has to upscale 1080p to 4K and sometimes even use frame generation to get great frame rates is just insane. I remember nvidia saying 8k 60fps with the RTX 3090, and technically speaking, yes the card SHOULD be capable of that. The reality is that $1500, that was supposed to get you 8k 60fps 4 YEARS ago isn’t going to and instead of DLSS and frame gen getting you even more FPS on a gpu already capable of more than playable frame rates they’re being used make your game get playable frame rates when it otherwise couldn’t. I hate taking nvidia’s side but their claims were mostly correct and yet everyone is blaming their $1500 and 400W+ of immense GPU power for being unable to get 4K 60fps when running a poorly optimized game with graphics and visuals that should be easily ran far better. Also I hate to say it but RTX is by far the WORST “technological” upgrade to games ever, games made over 10 years ago that looked really good for their time didn’t manage it just by doing anything new and fancy tech wise, but by also making smart decisions for designing the look, effect and direction of their texture and lighting work to give the game a beautiful look.
@Koozwad
@Koozwad 9 күн бұрын
Well said, yeah RT/PT including its reliance on fake resolutions/fake frames really is a disaster for the industry. Clarity is just gone.
@SteveSim69
@SteveSim69 9 күн бұрын
I think the technology is awesome it just needs optimizing or some sort of massive hardware overhaul to run it better than having to literally buy the most expensive graphics card just to run it at 4k
@itsprod.472
@itsprod.472 9 күн бұрын
Devs just to spend more time optimization and actually learning the limits or tricks of the game engine they are using, but most studios don’t get to because of the publishers and shareholders keep rushing games and such
@AnEyeRacky
@AnEyeRacky 9 күн бұрын
I was playing cyberpunk at 1440p during the launch period. Upgraded my rig and went back to cyberpunk. Able to play in 4k and ray tracing aboce 60fps. Its very noticeable. Add in dlss and FG and you can add on path tracing, and it is jaw dropping... completely unplayable, but it looks AMAZING lol
@christophermullins7163
@christophermullins7163 9 күн бұрын
I played cyberpunk with pathtracing on 4k and it's doable but nothing close to native. Dlss looks great though and it's worth using low settings, path tracing, performance upscaling and framegen. That's my preferred way to play and get 80+ fps on 4070 ti super.
@AnEyeRacky
@AnEyeRacky 9 күн бұрын
@@christophermullins7163 which dlss setting do you use? Even at performance upscaled to 4k that looks good. What cpu you paired with? I'm also on a 4070ti super. I'm actually playing around with some mods now. I have found a few that believe it or not make the game look better (admittedly not in all areas) and perform better too. In most areas with dlss, frame gen, and a few key settings turned down, (mostly used DF optimized settings) I'm able to path trace upscaled to 4k and average 70-80 fps in most areas, but stay above 60 everywhere I've played so far. I switched to controller to negate some of the extra input lag added from FG. It's actually an incredibly good experience. Unless you are super sensitive to input lag, playing the way I have it set up is actually crazy, I can some pretty life like lookin stills like you see online everywhere. Path tracing is the future for sure, it is a game changer
@alveeyjabroney
@alveeyjabroney 5 күн бұрын
people sleep on 1440p like its the middle child between 1080p and 4k. XD
@kolz4ever1980
@kolz4ever1980 2 күн бұрын
Sounds like what a broke boy would play on .
@worlds_greatest_detective6667
@worlds_greatest_detective6667 9 күн бұрын
It's a 2000$ GPU and you defend it for not going native 4k???? They're scamming gamers all over, the 40 series is weak af, i hope the 50 will be powerful but i highly doubt at the same time.
@robertmyers6488
@robertmyers6488 9 күн бұрын
It's not the 4090 it's crapy visuals masquerading something decent. It's mushy TAA and UE5.
@albert2006xp
@albert2006xp 9 күн бұрын
It's an expensive GPU but it is considerably better than any other GPUs. 4k native is not a resolution that has reserved performance left over for it, it's as pointless as 8k. 4k DLSS Quality is the highest resolution considered.
@robertmyers6488
@robertmyers6488 9 күн бұрын
@albert2006xp It's not the hardware it the absurdity of modern autotuned games that add nothing to visual quality over older games. Absurd to pay $1700 to take a hit in visual quality at 4K which is what all the scalers do. I game at 6K because it looks awesome with HDR on my monitor. A game that won't let me do that is a game not worth owning. We need to accepting TAA and UE5 and RT as a crutch. Reflections are fine but your getting lazier and lazier development and artistry.
@fafski1199
@fafski1199 9 күн бұрын
Show me a stronger GPU than a 4090 on current tech. Nvidia aren't miracle makers, they can't suddenly conjure up future hardware now. They can only progress as much as current tech allows them to progress. The real issue isn't GPU's being underpowered, it's that game Dev's have just gotten far too overly ambitious, are aiming thier sights far too high and as per usual are trying to outclass each other in the graphics department. Cyberpunk 2044 was one of the catalysts for them to take the current route that they have taken. They simply saw it in all it's graphical spender at launch and not wanting to be outclassed, decided to do exactly same or better in thier games. The issue was Cyberpunk was an extremely demanding game on the GPU (A new Crysis in that regard). So likewise the end result was AAA game studios all upped the graphics in thier games, which in turn upped GPU requirements across the board. The recommended GPU requirements of games then was raised far too high. Far higher than what the average gamer owned. Dev's simply need to dial things back a fair amount and aim lower. We don't need games that can only run fairly well on expensive high end GPU's or future GPU's (or future consoles for that matter), we instead need games that can run reasonable well on current "middling" GPU's that people own, again (including current consoles). And if that means reducing the graphical eye candy, not aiming for often unreachable goals like 4K and dialing back on things like the amount of RT, then so be it. Games are simply out pacing the hardware, that's the real problem.
@albert2006xp
@albert2006xp 9 күн бұрын
@@robertmyers6488 TAA doesn't exist with DLSS. They're two different things and are exclusive with each other. Most sane people are absolutely fine taking a hit in rendering resolution given upscalers make that hit much less impactful than it used to be just to render more advanced games. You live in entitled land. Most people game at 1080p with DLSS and enable all the graphical candy you refuse to accept. Deal with that.
@Anukinihun
@Anukinihun 9 күн бұрын
Black Myth wukong latest patch added like 10+ fps. My first playthrough I was around - 55-60fps, now I'm like around 65-75fps.
@Filthyfrank17
@Filthyfrank17 9 күн бұрын
Its more like developers are cutting corners and are abusing upscaling techniques and frame gen so it can optimize their games just for a paycheck. Theyre the ones who are holding the hardware back. The point of Fg and upscaling techniques should only be to get better performance for ray tracing, its shouldnt be a major focus on rasterization.
@yancgc5098
@yancgc5098 9 күн бұрын
I’m sorry but no, 4K has been a thing for over 10 years now, GPUs have gotten like 10x more powerful since then and games don’t look 10x better than something like battlefield 4 from 2013. Like how can you look at an RTX 4090’s specs and think “yeah, this GPU is too weak it needs upscaling”. The only time I can justify that thinking is if the game has full path tracing, which only a few do.
@thelonejedi538
@thelonejedi538 9 күн бұрын
4k screens and Blu rays, sure. Real time rendering? Not even remotely. The entire reason xess, fsr and dlss have become essential for all but those with the highest end gear is because hitting 4k natively on typical gaming pc's, let alone consoles, would require significant scaling back of visual quality, just to bump resolution. And no, gpu's have not become 10x more powerful. New features, and designs have added to gpu abilities, but in raw rasterization a 4090 is roughly 4x a 1080ti.
@yancgc5098
@yancgc5098 9 күн бұрын
⁠​⁠​⁠​⁠​⁠​⁠​⁠​⁠@@thelonejedi538 The GTX 780 Ti, a 2013 GPU, supports 4K and could even do it on a new game at the time like battlefield 4 at high settings 60fps. The 4090 is about 8x more powerful than a 780 Ti and about 10x more powerful than a regular GTX 780, all in raw rasterization. You can ignore the 10x thing and just pay attention to the 8x part, games don’t look 10x better and neither do they look 8x better. So yeah, upscaling on a 4090 shouldn’t be needed unless path tracing is in the conversation
@iurigrang
@iurigrang 9 күн бұрын
Which games "need" upscaling to be played on a 4090 without using ridiculously advanced rendering, at least comparable to path tracing?
@Alex-kn7cb
@Alex-kn7cb 9 күн бұрын
⁠@@yancgc5098this is a weird example. You could reasonably expect drops below 60 on the 780ti running BF4 at 1080p. (Digital Foundry has a video showing just that). It’s normal for new games to struggle maxing out current high end hardware. Those settings if anything are more for future proofing for new hardware. Most of these games coming out look just fine on current consoles, which are far from running games at max quality and resolution.
@albert2006xp
@albert2006xp 9 күн бұрын
You are not taking into account how much graphical cuts the game needs to take to make native 4k happen. Games were more restricted when all we had was native. Now they can use more power because we all run upscaling.
@Cooper3312000
@Cooper3312000 8 күн бұрын
Paying 2K for a GPU we should be able at this point of time to run games at native 4K we shouldn't have to use 1080p rendering upscaled. DLSS and Framegen is just a bandaid to get by.
@Brent_P
@Brent_P 6 күн бұрын
It use to take up to TWO GPU GENERATIONS to completely max out a PC game back in the day (pre-2010).
@Lock2002ful
@Lock2002ful 9 күн бұрын
I mean, did people forget completely about Crisis? In which generation was that game finally completely playable maxed out at 60 fps? Certainly not on the highest end gpu when it released and neither on the gen after that. The more important question is how much more power do we get with the 5000 series. If the 5080 is on par or faster than the 4090, ok. But then how many % of an uptick does the 5090 have over the 4090? 40%? Because in my mind it would need double the performance to justify the probable exorbitant price tag. But we’ll see.
@captainshiner42
@captainshiner42 9 күн бұрын
Not to mention the fact that the 5080 will have significantly less VRAM than the 4090.
@Koozwad
@Koozwad 9 күн бұрын
@@captainshiner42 not 16 GB?
@NoirTenshin
@NoirTenshin 9 күн бұрын
Only information we have are leaks, and they say 5090 is about 30-40% more powerful than 4090 and that it will use 600W. Rumors also say that 5080 will be 0-10% more powerful than 4090 and use 450W. But those are just rumors / leaks / speculation, and I would take them with a grain of salt. And as a 4090 owner with some money to burn, I would take 5090 into consideration if it was 60%+ better (and that i can sell my gpu for half of the cost of 5090). also a note, we don't know if that "more powerful" is raster or RT performance.
@Lock2002ful
@Lock2002ful 9 күн бұрын
⁠@@captainshiner42 I wouldn’t be so sure about that. I could see 24 or 20 gb being the new norm for the XX80 series going forward. A 5080 with 16gb of vram would be weird but I also wouldn’t put it past nvidia. Thing for me is, having seen games that are already demanding more than 16gb vram at 4K, I’ll be going for the 5090 if the 5080 doesn’t have at least 20gb of vram. Still stuck on the 3080 10gb, which is fine but it’s showing it’s age.
@techsamurai11
@techsamurai11 9 күн бұрын
I wonder what percentage of 4070Ti Supers have been sold to gamers vs the 4090 since the introduction of that card. For $800, you get 67% of the 4090's performance. You're going to pay $1,200 extra for the other 33% of extra performance. Even at the launch price of $1,600, the 4090 is still charging double for every frame rate over the 4070. Now it's charging triple.
@UltimateLF
@UltimateLF 9 күн бұрын
4070ti super have 51% of 4090 cuda cores, rops,tm etc. Also not forget that 4090 isn't even full die. Back in the day gtx 770 had 53% of full die. So 4070ti super should be named rtx 4060. Or 4060 ti at best
@albert2006xp
@albert2006xp 9 күн бұрын
@@UltimateLF We're talking actual practical performance here. 4090 is really fat, but that doesn't give proportional performance.
@techsamurai11
@techsamurai11 9 күн бұрын
@@UltimateLF Percentages of chip don't translate into performance. The performance is closer than the difference in specs.
@DethronedCrown
@DethronedCrown 9 күн бұрын
I agree with the sentiment, but just FYI if the 4070ti super is 67% of a 4090 then you are paying an extra $1200 for an extra 50% performance not 33% extra performance.
@techsamurai11
@techsamurai11 9 күн бұрын
@@DethronedCrown It depends which you apply the 33% to 🙂
@Neonmirrorblack
@Neonmirrorblack 8 күн бұрын
I would worry more about stuttering with AAA titles no longer being a thing before GPUs being the bottleneck in a newer game at "native" 4K. Doesn't matter how good a game looks if it runs like trash.
@gerardfraser
@gerardfraser 9 күн бұрын
No high end card was ever able to keep up at max settings nothing new here.
@colemin2
@colemin2 9 күн бұрын
Even the goat 1080ti fell behind at 4k very quickly. I'm sure the cynics were ranting about how Nvidia was purposely weakening the card in order to sell their next flagship while ignoring the fact that graphics are improving. I guess one could say that things are different now, because UE5 was designed with upscaling in mind, so now even the 4090 needs to use these new features at ultra settings. Once nanite completely eliminates lod pop-in in games, the visuals will be way better, and the next gen cards will be able to handle the features with better or no upscaling at all. All Nvidia needs to do is not price people out of these features, and provide enough vram.
@mondodimotori
@mondodimotori 9 күн бұрын
Some people really underestimate how heavy is 4k alone. Let alone when coupled with high quality ray tracing. The more pixels you render, the more rays you need.
@johnellis3383
@johnellis3383 8 күн бұрын
This has been common for generations, only recently have gpus been so performant that you could max out new aaa games at hi resolution and frame rates. Remember Half Life 2 at launch? CRYSIS???
@Interstate_78
@Interstate_78 5 күн бұрын
you know what’s funny? seeing people crap on 400$ consoles not being able to run games 4k@60fps and then seeing a discussion here about a 2000$ video card also not able to run the new games 4k@60fps, and the comments going "oh but we went too quick to 4k" or "that’s why I play in 1080p/1440p" the irony
@juanme555
@juanme555 4 күн бұрын
The consoles were 750$ at launch tho.
@iPh1l1pp
@iPh1l1pp 9 күн бұрын
People who can afford 4090 can buy 5090.
@2Baddu4u
@2Baddu4u 9 күн бұрын
I can't afford a 5090, I just bought a 4090!
@lxs077
@lxs077 9 күн бұрын
​@@2Baddu4u buy yourself some red high heels and work them corners, or miss out on playing Concord in 4k lol
@Mcnooblet
@Mcnooblet 9 күн бұрын
I have a 4090 and am now unemployed and can't afford a 5090.
@chrismcleod1098
@chrismcleod1098 9 күн бұрын
I have a 4090 and I can’t afford a 5090 right now. 😅
@CrashBashL
@CrashBashL 9 күн бұрын
90% of those that bought an rtx4090, are still paying the installments. You won't see the RT 5xxx selling like the 4xxx. And Nvidia wants it this way. They want the 4xxx that are on shelves and warehouses to be sold in the next few years. They don't want to sell the 5xxx and have hundreds of thousands of unsold 4xxx to be....unsold. Always has been this way, always will be this way.
@mrnicktoyou
@mrnicktoyou 9 күн бұрын
The 4090 is two years old. I know it's still king of the hill but it should be out of date by now. We should have a 5090 that is twice as fast.
@SDmeWIZ
@SDmeWIZ 9 күн бұрын
I think the problem is that the developers are using the RTX 4090 as a benchmark to target 1080p at 60fps. If it runs at that resolution and framerate, they consider it 'optimized' for release. They should be targeting 1080p at 60fps on an RTX 4060 instead.
@mrbobgamingmemes9558
@mrbobgamingmemes9558 8 күн бұрын
It should be on the most popular gpu used by steam user which is rtx 3060 atlteast on high setting
@frankallen3634
@frankallen3634 9 күн бұрын
My monitor is my almost 7,000 dollar oled TV. I don't care about fps I only care about visuals. And I will only care about the looks
@JRayHD
@JRayHD 9 күн бұрын
This is exactly why I cringe when I see “sour grapes” people like “YoUlL NeVeR UsE it’s PotEnTiAl”. Completely wrong unless they like 30-60fps 1080p gaming. I have a 4090 and I get like 90-120fps in most games made in the last 10 years at 4k native max settings, or as I like to call them, full quality. I have a 240hz 4k monitor, and I use dlss in fast paced games for this reason. I’ll pay more when a card is available to run 240 fps on more titles
@scarumanga
@scarumanga 7 күн бұрын
4k gamer here with a 4080. DLSS gets used religiously. Anyone with a RTX card who doesn't use its features should just throw it in the trash.
@MelvinGundlach
@MelvinGundlach 6 күн бұрын
I find this “game devs are just lazy, because games nowadays are not optimized” stance so hilarious. Especially since DLSS is an optimization. When you would have told people 20 years ago that you can get double the performance for about the same graphical quality (sometimes slightly worse, sometimes even better), they would have jumped on that instantly. Not a single person who mentions “optimization” has any clue what that would even mean technically. Most of the time, optimization just means lowering the quality until a performance target is hit. That’s why on PC, we have graphics settings. And I promise you, it doesn’t hurt you to drop the settings from Ultra to High or to disable path tracing if you really care about 4K “native” res.
@lastmanstanding80
@lastmanstanding80 8 күн бұрын
They glance past the use of 8k with optimal performance using 4090
@Shadowsmoke11
@Shadowsmoke11 9 күн бұрын
Yeah. The RTX 4090 is underpowered right now. We are in great need of RTX 5090 😭
@mrbobgamingmemes9558
@mrbobgamingmemes9558 8 күн бұрын
Thats not gonna keep up if game dev dont give a f**k about performance
@youtubeaccount7544
@youtubeaccount7544 7 күн бұрын
1440P master race
@paulc2007
@paulc2007 9 күн бұрын
im currently testing the 7090 gpu which will come out in 10 years time and im able to play stardew valley at 16k resolution locked at 120fps, just a sneak look into the future for you guys
@MansoorAhmed-ts3eg
@MansoorAhmed-ts3eg 8 күн бұрын
more important i think is to generate enough graphical power with not too beefy GPU while considering power efficiency, if it just come to raw graphical power i think thats not a issue for manufacturers to make such GPU, all things considered, there is only so much a desktop pc friendly card can be, real estate on the board itself can be the issue in upcoming hardware if we do need a hardware that can handle ray tracing like its nothing
@MrGman543
@MrGman543 9 күн бұрын
This comment section is delusional. The 4090 is probably one of the best high end cards ever released. This “4090 can’t run X at 60 fps” talking point is ALWAYS due to maxed out ray tracing. The 4090s 40-50 game average on hardware unboxed testing is over 140 fps. When you throw in DLSS quality and balanced (with almost no noticeable performance loss by the way) the 4090 doesn’t even have to run at anywhere close to max power to get locked 120 fps. And when it comes to new engines like UE5, if it could max out the settings with no DLSS and get 120 fps then it wouldn’t look anywhere close to as gorgeous as it does. UE5 is built to last another 5+ years and that means it needs to fully utilize cards 2-3 generations past the 4090.
@D.Enniss
@D.Enniss 9 күн бұрын
At this point 4K Native doesn't make sense, at least DLSS Quality, it just looks better anyway
@andreasoberg2021
@andreasoberg2021 8 күн бұрын
I think its nice that games cannot run on max features at launch. You can go back a few years later and replay the game with even higher settings. It just adds lifetime. With Control it was not perfect with 3090 at launch but it is super smooth with 4090.
@Silvest3r
@Silvest3r 9 күн бұрын
Game engines.. MGSV runs with 1080 maxed out, and that game looks still good.
@LanceThumping
@LanceThumping 9 күн бұрын
I'm a little more upset it feel like everyone is setting 4k60 as the goal. I feel like games might be scaling better in resolution than in fps these days with 120fps at lower resolutions being harder to hit than you'd expect.
@RobertleeEtn
@RobertleeEtn 9 күн бұрын
If 1600$ is not enough try $2000 with 5090 then you gotta pay the premium prices
@Thomassassin
@Thomassassin 8 күн бұрын
Here I am happy with 1440p/60fps. Don't fall for the 4k hype fellas.
@SirThanksalott
@SirThanksalott 9 күн бұрын
People should do better with their money, specially those who work for wages. The only way things will change is when over priced goods are rotting in a warehouse without a single sale.
@colemin2
@colemin2 9 күн бұрын
Absolutely. I want the 3050 6gb for my project dell optiplex and am waiting for a price drop.
@pluto_dp
@pluto_dp 8 күн бұрын
The problem lies in poor optymizing vicious circle taking place in PC releases during the latest years. Devs do rely more and more on DLSS and FG for granting decent FPSs and do not make that much of an effort to optymize perforamnce anymore. For Nvidia that's is fine since this way people are more prone to buy newer cards with latest technologies.
@MrJellyJoel
@MrJellyJoel 8 күн бұрын
Why do modern games look significantly more bland than Arkham Knight from 9 years ago yet they are much more demanding. AK's lighting and overall presentation is insane to look at and it doesn't need any super $$$ cards.
@keymo9359
@keymo9359 8 күн бұрын
Baked in lighting.
@anthonyrizzo9043
@anthonyrizzo9043 9 күн бұрын
Before i watch, im gonna say that native 4k is a huge waste of performance.
@mohamad-abdo
@mohamad-abdo 9 күн бұрын
I have a 75 inch tv and i swear that native 4k on such screen makes a gigantic difference. The earlier ps5 games looked incredible at such high resolutions. For example death stranding was the clearest and sharpest game i ever played and it was native 4k. No raytracing bullshit was needed to make the game look incredible ! The main issue here is that raytracing us what made us reach the point of 720p and 1080p upscaled games. I freakin hate it ! I feel like game visuals have regressed since it's implementation in every game ! Image quality will always be king ! No softer shadows or more accurate bounce lighting will make your game look better at such absurd low resolutions
@lordspalse0062
@lordspalse0062 9 күн бұрын
Ray tracing is a bigger waste in performance. Consoles got it right. Native 4k 30 fps or 1440p 60 fps. Then unlock the framerate of the native 4k option with a mid gen console.
@lordspalse0062
@lordspalse0062 9 күн бұрын
@@mohamad-abdoit's a deliberate industry gimmick to take gamers back to square 1 in the quest for more powerful hardware.
@anthonyrizzo9043
@anthonyrizzo9043 9 күн бұрын
@lordspalse0062 most console games are not 4k, all of any of the intensive games are variable.
@ume-f5j
@ume-f5j 8 күн бұрын
@@lordspalse0062 next gen console games aren't running on native btw
@youtubeaccount7544
@youtubeaccount7544 7 күн бұрын
4k is a massive waste of GPU power unless your in a living room on a big tv or something at 60/120fps. I’ll take 1440p at 200+ fps any day forever.
@Retromancer_Rackham
@Retromancer_Rackham 9 күн бұрын
Much of the issue stems from the fact that modern devs lack the skills and talent to bring a game within a performance budget.
@albert2006xp
@albert2006xp 9 күн бұрын
And you do? No, you just don't agree with their performance budget. 4k native is not within anyone's performance budget because it's not a res anyone should be running anymore.
@Mcnooblet
@Mcnooblet 9 күн бұрын
That seems to be the answer for just about anything that makes people unhappy with their performance. Unoptimized! So universal to apply it. You'll see it on every game, or any time a persons individual hardware isn't performing better than they think it should. Heavy RT performance hits? Not due to hardware, it's Unoptimized! I'm not sure who draws the line on PC, but on console at least they simply won't release a PS5 heavy game on PS4. On PC, people will scream Unoptimized! if a new game isn't running on their less than PS4 capable PC hardware. I think people forget hardware is always moving, software is always moving, and pretend to themselves it is static. Not to mention the many years it takes to develop a game, and not knowing what the future hardware specs will be entirely.
@stirfrysensei
@stirfrysensei 9 күн бұрын
I think the real reason is that the average person, and a lot of PC users don’t know anything about the hardware they spend money on. They think they do, but they really don’t. Most people are so ignorant about their hardware and how game development works, so the default answer is just “the game is unoptimized”.
@Smitty_Werbenjagermanjenson
@Smitty_Werbenjagermanjenson 9 күн бұрын
... and all too many commentors don't appreciate the actual computational complexity that comes with rendering each frame in a game.
@iurigrang
@iurigrang 9 күн бұрын
Most games are very much within their performance budget. You just disagree with their performance budget, or worse yet, disagree with the performance budget they chose to call "max" because you can't bear to see a setting set to "medium" even if that gives you visuals you could only dream off in the "optimized" games you played at max settings.
@robertdunlop5247
@robertdunlop5247 9 күн бұрын
For all those millions of people with a 4090
@andrei007ps
@andrei007ps 8 күн бұрын
4K DLSS Quality is the way to go for hi end gaming, it looks very simular to native 4K TAA but with much higher performance. Forget the 4090 even the 4080 can run everything 2024 has to offer in 4K DLSS Quality, for "just" 60 fps you can max out everything even on a 4070 Super, maybe with 4K DLSS Performance, and that still looks great. Monitors and TV's are larger in general especially 4K ones, so you might stay further back then a few years ago. Most people will not notice DLSS. FSR on the other hand is not comparable at all. DLSS really is in a league of its own, and even if you have power for native, go with DLAA (practicaly the best image quality you can get, if the game suports it)
@Pepo5288
@Pepo5288 9 күн бұрын
I have 4090 and play 4K 27 inch....I will never use DLSS...image is garbage compared to native res....cyberpunk DLSS quality...playing at 4K...image looked like a mud forming in front of me....DLSS is far from 4K native image quality....I dont think it will match it anytime soon...and everybody who says they dont see a difference...visit a eye doctor...I see a big difference at 27 inch...lot of details are missing and AI is just thinking and making up the picture of your random action...thats why for me raytracing is still unusable with 4090 at 4K native
@argmits
@argmits 9 күн бұрын
Exactly im tired of ppl saying theres no difference, these people havent seen a 27 inch 4k monitor or need to see an eye doctor...
@eliadbu
@eliadbu 9 күн бұрын
I have 4k 27 inch with 4090, and I see the exact opposite minimal visual loss with DLSS quality, and in some aspects better AA. You can tell me to go to the eye doctor maybe I should some time, but I don't use glasses and I can drive, read watch everything fine. If you look for anomalies in small details yes they exist but the overall picture quality is great.
@argmits
@argmits 9 күн бұрын
@@eliadbu I wear glasses and go to the doctor frequently so exluding that variable what you say is clearly wrong, go to the eye doctor.
@Pepo5288
@Pepo5288 9 күн бұрын
@@eliadbu bro...for example cyberpunk....people in the distance look so bad....strange forming object always changing a shape and forming...sake for many static objects l...I tried it many times...I always go back go native...regarding AA...bro all new games are so blurry...I can't stand it....I always go with Nvidia sharpening...because picture is blurry mess
@eliadbu
@eliadbu 9 күн бұрын
@@Pepo5288 I didn't see or notice it, the image is quite sharp and not blurry with minimal visual lost.
@palaashatri
@palaashatri 3 күн бұрын
4090 is a great card.. but it would be reasonable to ask that the next 5070/5080 would deliver the same performance as the 4090, at 70/80-series prices to justify 4K gaming.. and 5090 be delivering atleast double the performance.
@michaelangst6078
@michaelangst6078 2 күн бұрын
Yeah no chance of this happening.. The 5090 being 50% better at 4k combines with it being $1800 is probably the best we can hope for
@krazyolie
@krazyolie 8 күн бұрын
As mentioned back in 2000s games could not run at full tilt on release with commercially available hardware. Crysis took it to the extreme but in general you probably needed the next gen to max out everything. Also in crt days resolution choice was much more open. I remember fiddling about with different settings for shadows and ambient occlusion to get the right performance.
@RedShogun13
@RedShogun13 9 күн бұрын
I feel like 4k native gaming is never going to settle in. If you’re in the 4k game it’s like no GPU is ever going to be much for long if at all. Future proofing I really don’t think exists at 4k. That’s why I feel like 1440p is the best resolution. IMO 4k isn’t THAT much sharper than 1440p. Like imo it’s close but the performance you get at 1440 obliterates what you get at 4k. So like I just feel like as a whole 1440p pros really outweigh 4k. You’re not gaining much if anything that’s worth that performance hit.
@enigma7791
@enigma7791 8 күн бұрын
5 years from now a 4090 will be average...that's tech
@shawtmanXR
@shawtmanXR 9 күн бұрын
It is worth noting that these so called demanding games also have to be good to move the needle forward. Black Myth: Wukong is great, but Star wars doesn't seem to be well received, and the more popular games are still not that demanding as yet. Luv from Jamaica 🇯🇲 💜
@SAGERUNE
@SAGERUNE 9 күн бұрын
When I dock my steam deck I try to target 40fps in games as much as I can, because most games just won't reach 60 when you try to get to 900p or higher. Not fully analogous but just made me think of it
@vindeiatrix
@vindeiatrix 9 күн бұрын
CPU limited at 4K with new titles? It's hard to find 4K CPU benchmark data, because they don't bother with it because it doesn't tell you anything about the CPU.
@albert2006xp
@albert2006xp 9 күн бұрын
1080p CPU benchmark data is the same as 4k CPU benchmark data (if GPUs would be able to push the CPU that hard)... CPUs will start to get limited in the 60-90 range. Even the 7800X3D has a couple of games it struggles to hit 90.
@vindeiatrix
@vindeiatrix 9 күн бұрын
@@albert2006xp I have yet to see a 4K benchmark where there's more than 1-2% difference in avg fps between mid/high range CPUs
@albert2006xp
@albert2006xp 9 күн бұрын
@@vindeiatrix That's because it's done at 4k native so ofc GPUs won't hit that. The CPU problem is when you turn DLSS down to hit the high fps. Like I said, you need to push to 60-90 to see issues.
@vindeiatrix
@vindeiatrix 9 күн бұрын
@@albert2006xp A CPU limiting in the 60-90s? idk about that. maybe a really old one.
@albert2006xp
@albert2006xp 9 күн бұрын
​@@vindeiatrix Look at recent CPU benchmark maybe. Hardware Unboxed big Starfield CPU benchmark showed that a 5800X is just shy of 60 fps on 1080p Ultra, so it would be the same other resolutions ultra settings. It only slightly improves to 66 fps by turning settings to medium as most settings don't affect CPU. Hogwarts legacy 7950X3D caps out at 97 fps and 7800X3D at 94. A 7700X caps out at 80. A 5800X3D at 67... Those aren't old CPUs. Literally the best AM4 CPU capping out at 67? Elden Ring I've seen 45 fps zones on the CPU on a 3600X. Unlocked framerate caps out around 80 in less intensive areas.
@snmdair
@snmdair 7 күн бұрын
I was crazy (or stupid) enough to buy a 4090, and I say 95% of the time native 4k is viable, and it's just the odd game here and there where DLSS becomes necessary because of the harder to drive features like full path tracing, and ray reconstruction. Star Wars Outlaws, I turn off ray reconstruction and I can run the game native 4k in the 80fps range. Same thing with Cyberpunk, turn off path tracing and ray reconstruction and leave ray tracing on I am in the mid 50s at native 4k. At point I am good to use Native 4k with frame gen and not feel any input lag to get me over that 60fps hump. Full path tracing and ray reconstruction is nice, but both can be hit and miss as both are still in their first gen iterations. I see these options I try them, and I turn them off because you never notice it unless you stand still and look for it. Still tech like this is great and is exactly what PC gaming is all about. Pushing new features that rides the bleeding edge or just plain jumps off the edge. I may not turn on those bleeding edge features on the regular, but I will always turn it on to try it out.
@pf100andahalf
@pf100andahalf 3 күн бұрын
4k gaming is only a thing because people use TV's for monitors so then they had to have 4k on monitors. Unless you like low frame rates 4k is ridiculous. 1440p is where you should be, or 1080p if you have a midrange or lower gpu.
@WAGLB
@WAGLB 8 күн бұрын
Why no one is talking about the mediocrity of the ocidental games in the last few years and the raise and consolidation of Oriental/Asian games?
@nossy232323
@nossy232323 9 күн бұрын
You can say that native 4K is not needed with e.g. DLSS and that's true for most games. But a game with a lot of fine details like Black Myth: Wukong does suffer in image quality when using upscaling.
@albert2006xp
@albert2006xp 9 күн бұрын
Maybe don't take a magnifying glass next to the screen idk. Wukong wouldn't even be able to run on current hardware looking like it does with full path tracing if it wasn't for upscaling. Would you rather wait until 2030 GPUs because you inspected some pixels with your face in the screen and they were off by 0.2%?
@colemin2
@colemin2 9 күн бұрын
​@@albert2006xpAlso, pixel peeping an upscaled 4k image will still look better than playing the same game natively on a qhd monitor.
@nossy232323
@nossy232323 9 күн бұрын
@@albert2006xp No I am all for what is being done right now: make games scale with future hardware in mind. But let's not kid ourselves that an upscaled 4K imagine is the same as 4K native.
@albert2006xp
@albert2006xp 9 күн бұрын
@@nossy232323 True, if you run DLDSR 1.78x and DLSS Performance it will be BETTER than 4k native while still technically being on a lower render resolution. Still, you're at 4k, saying there's much difference is complete and total entitlement. Most people play on 1080p monitors and are fine with that. There's no universe where native justifies its performance cost. You cannot claim the difference is worth cutting your performance in half from DLSS Quality.
@Ladioz
@Ladioz 9 күн бұрын
1080p ultra is plenty of good visual but in 1080p i get pissed off that the cpu usage is very high. High cpu usage = sluggish game/frame drops
@Chibicat2024
@Chibicat2024 9 күн бұрын
There has been an insane decline in logically selecting and optimizing the most important graphical aspects for any given game and instead using universal solutions that tend to destroy performance. In-house graphical engines tend to be great performers, while Unreal is just a blob of infinite technologies that end up poorly applied. If a 4090 cannot run a game at 4k, developers need to rethink their concept of what is a game and what is the most satisfying balance between fidelity and fluidity. FSR, DLSS or XESS should not be used to ensure performance levels, it should be only added on top of smart and logical use of the resources available.
@lawyerlawyer1215
@lawyerlawyer1215 9 күн бұрын
Native 4k + Ultra maxes out settings is child’s play for the 4090. 4k + ultra maxed out settings + some light RT is a challenge, but it can still deliver 60fps in many of those. 4k + ultra maxed out settings + Heavy Raytracing load, is when the ask gets too big, but with DlSS quality (so 1440p internally, and a completely perfect reconstruction result) it can still handle it in many games. But PATHTRACING, went from being a tech preview in cyberpunk, like “hey this is possible, but it’s not even an official setting, it’s just a tech preview to try and benchmark” To hey games now come with path tracing in less than 1 year
@NPC999
@NPC999 2 күн бұрын
1. FUCK upscaling and framegen 2. FUCK $2,000 graphics cards 3. Technical fidelity != aesthetic fidelity 4. Poor performance is primarily a developer and publisher issue: most of these games could perform 50% - 150% better, but due to logistical issues (and simply poor decision making/prioritization) the perf budget is needlessly BTFO. Modern hardware is more than capable of running all of these games at proper framerates, but AAA dev in particular does not prioritize proper develment that results in higher performant games. "Optimization" isn't simply looking at a profilier intermittently during dev and tweaking some values, optimization starts at the very beginning and takes all sorts of forms. People praise idtech6/7 for being "optomized". Yes. It's a nice, bespoke engine. However, it was used correctly and with performance as a real consideration. Put it in the hands of these other devs and you'd get the same low performance crap.
@RagingUtai
@RagingUtai 9 күн бұрын
Games would be better if we were still doing 1080
@charmingpeasant9834
@charmingpeasant9834 8 күн бұрын
Imagine telling people in 2014 that Nvidia flagship GPU from 10 years into future would still be rendering at 1080p just to achieve optimal performance💀
@anneritchie8264
@anneritchie8264 9 күн бұрын
I just want Star Wars outlaws to play on my SteamDeck! It plays fine on my i7/4070 PC, but I don't want to sit at my desk to play. It's too much like work. SteamDeck feels more like play.
@timmygun795
@timmygun795 9 күн бұрын
Native 4K? No problem, but you must compromise elsewhere. In Wukong at that setting I'd need RT Off, settings to High preset, and Frame Gen to get a decent ~110fps. If you're less of a framerate snob, you can surely get away with more.
@HeavyMetalCowboy90
@HeavyMetalCowboy90 8 күн бұрын
Imagine being unhappy with a 4090. I have my first PC. Ryzen 7 7700 and 4070 Super. I’m so happy with 1440/4k60++ at high/ultra settings and I just don’t get it lol. I’ll never go to 1080p because that loses too much detail. But 1440p up-scaled looks awesome. Newer games use DLSS and maintain this performance and it’s amazing. Older games run at max settings Native res through pure brute force and it’s awesome. I think people are just too…spoiled? Greedy? Idk. But y’all need to chill lol.
@thomasjames5757
@thomasjames5757 9 күн бұрын
Of course they are! Gotta sell those 5090s somehow amirite?
@PCZONE1
@PCZONE1 9 күн бұрын
Yep bring out unoptimised games that barely look better then 2-3 years ago but are twice as demanding so you feel like you have to upgrade to the 5000 series.
@thomasjames5757
@thomasjames5757 9 күн бұрын
@@PCZONE1 It's funny how the latest games are always *just barely* too much for Nvidia's highest-end GPU, right before they release their next line of GPUs.
@Koozwad
@Koozwad 9 күн бұрын
@@PCZONE1 try 17(!) years ago(Crysis) RDR2 is a nice recent example as well of a great-looking game without RT/PT the whole RT/PT/upscaling thing was rotten from the start
@jamestaylor954
@jamestaylor954 9 күн бұрын
4090 owner and I play games in 1440p on LG 45 inch ultra wide monitor at 240hz and also have 32 inch 4k 240 hz Samsung G8. I use to think 4k was best way to game until I discovered 1440p. I’m waiting with bated breath for that 5090!
@mrpositronia
@mrpositronia 8 күн бұрын
Frame generation only applies for those who want to run their games at over 60fps. Otherwise it's just not nice to watch. DLSS and FSR will be doing the heavy lifting, unless the game is CPU limited, so it's not necessarily the GPU that needs to be improved. Native 4K isn't necessary these days.
@Mrhandyhitman
@Mrhandyhitman 9 күн бұрын
Most cards can run 4k especially the higher end cards. Whats killing performance for a small visual upgrade is the baked-in ray tracing that these games are coming out with. I think this is the not the right generation for games to be trying to push Raytracing especially with current consoles using AMD chips
@lovesunset1703
@lovesunset1703 9 күн бұрын
one issue to discuss is the problem with how the game downscales textures, shadows, draw distance, lots of things because of downsizing the resolution and if there was an independency in that (unreal engine is a prime subject for trial) using dlss on performance wouldn't look like using low settings anymore.
@Swecan76
@Swecan76 7 күн бұрын
I don't agree with the user question. The 4090 is now 2 years old and should have a totally new generation released. But the reality is the 4090 is still able to even if it is via DLSS and frame generation, to put out high enough fps and that is maxed out settings. This means it still has headroom with tweaks etc. And playing with VRR it means that even if FPS isn't 120Hz, most people are fine playing single player games with fidelity and 60+ fps which you can get with DLSS. I am skipping 5000 series , I own a 4090. I can afford to by a 5090. But I don't see any reason for it. I am fine even if I have to tweak a setting here and there and use DLSS performance and or Frame generation at times. It's just another 2 years and likely no more than 5-10 games I will play during that time and I bet most will be done at 60fps no problem. I like maxed settings. But I am also no FPS snob demanding 120fps at all times. Not when I have VRR. My gripe was always the problem to get 60fps when I didn't have VRR so Vsync would work without stuttering. With VRR I don't have to worry if FPS dips to 50-55 fps even if it stays above 60 most of the time. Playing an RPG I can easily live with 50+ fps. Also, when I upgrade to 6000 series the jump will be very big again.
@dmitriynovikovby
@dmitriynovikovby 6 күн бұрын
I got 22-24 FPS in BMW native in 4K which is unplayble, but when you turn on Frame Generation and pull up in game menu with staff you can see some glitches around text. And I have to use 85% and Frame generation to play on 60FPS otherwise its unplayable
@tehehe5929
@tehehe5929 9 күн бұрын
They have to be otherwise 5090 will not sell as well as it could.
@Maur1c1oQ
@Maur1c1oQ 9 күн бұрын
I’ve yet to play a game that my RTX 4090/7800x 3d combo couldn’t easily handle maxed out at native 4K without frame generation enabled. Of course, once you throw ray tracing into the mix then all bets are off.
@kessilrun6754
@kessilrun6754 9 күн бұрын
It used to be more known. But I think people have forgotten that games are designed and developed to push tomorrow's hardware. They develop and design games to challenge future hardware. We seen this with Crysis, back in the day. It released in 2007 and continued to be a benchmark tool well into the 2013-2014 era. Where most high-end graphics cards of that time could still only run it at 30 frame rates per second and 1080p. Concerning today's CPU performance? Yeah I definitely see CPs being a bottleneck now more than ever. Things like frames generation and upscaling don't really help that because they use a lot of CPU. In fact some CPU tweaking guides that try to assist with maximizing your CPU performance, usually suggest turning that stuff off as those things only further tax your CPU, especially in cases where your CPU performance was already an issue. I see it on my laptop. When I play an unreal engine 5 game like the first descendant, I have only about 51 frames per second with DLSS turned on, when I turn it off it's more or less the same. But it is also true too that when I look at my CPU usage it is more often than not at 99% and my GPU usage is at about 67%. So my issue is not my GPU but my CPU and it's a laptop of course so there's not much you're doing about that.
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