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@didioskywalker4 жыл бұрын
Thank you so much! If you lower the volume of the background music, your video will be even greater!
@arvidurs4 жыл бұрын
Yeah! I'll keep that in mind for next video. Sorry for that :)
@ksta19963 жыл бұрын
@@arvidurs or hopefully get rid of it entirely
@thoran62793 жыл бұрын
This video thaught me more about rendering than an entire semester of 3D High Poly Theory in College
@arvidurs3 жыл бұрын
Hahah - that doesn't speak for the College :D Glad I was able to help, maybe send my videos to the Director :p
@chinmaythorat4 жыл бұрын
I have gained almost 20-30% of my knowledge about CGI field is from YOU!....Thank You Arvid
@ghost623704 жыл бұрын
Same xd
@arvidurs4 жыл бұрын
Aw! That means a lot! Thanks so much, this stuff keeps me going and motivated. Thanks
@chinmaythorat4 жыл бұрын
@@arvidurs You're Welcome 🤝🏻
@junoxvc4 жыл бұрын
Yes I agree and put a point into this!
@CGITutorials3 жыл бұрын
That threads tip is life changing! Subbed.
@cjhamilton_art8 ай бұрын
Damn dude. 4 minutes into the video and the concept of isolating where the noise is coming from.. I already know this is going to save a tonne of time. Thank you!
@Giga3D8112 жыл бұрын
YOU ABSOLUTELY BEAUTIFUL HUMAN. Thank you so much for this video. Saved me from so much on time!!!!!!!! God bless!
@rierie113 жыл бұрын
Life saver! I'm not skipping ads. Little thanks
@RayCaesar11113 жыл бұрын
This is the best information for Arnold I have found ...so informative. Thanks Arvid
@farahag90154 жыл бұрын
bless your heart, you're making my life easier
@nefwaenre3 жыл бұрын
My Zod, i do all the things you said not to. This changes my render game completely! Thank you!!
@asadujjamanmahfuz35492 жыл бұрын
thank you sir
@IvanF3_3 жыл бұрын
amazing tutorial. Amazing robot model! thank you very much
@nikhilnamdev45844 жыл бұрын
this video is very essential for me thank you arvid sir
@lasereye159 Жыл бұрын
gawd, arvid.... thank you. redshift user here needed to use arnold. finaly understanding the system.
@nzonet3 жыл бұрын
Thanks Arvid ! Really useful tips !
@afzalali27864 жыл бұрын
Very Very helpful. Amazing videos. Thanks A Lot.
@GENIUSGT4 жыл бұрын
You are the only person who has explained how to properly use the denoise feature in Maya. Thank you.
@arvidurs4 жыл бұрын
Oh glad to hear that!
@zixdeviana4 жыл бұрын
Tnx a lot for this. That Threads tip was a huge help.
@arvidurs4 жыл бұрын
Yeah this is one of the bigger speed ups for sure!
@HebrewMadeEasy Жыл бұрын
it's crazy how useful this video is!!! thank u so much
@neharaut90183 жыл бұрын
Thanks for the tips! Helped a Lot!
@motionfxli92732 жыл бұрын
Great tut
@jonathanmcfall48143 жыл бұрын
great video. Thanks for making it
@arvidurs3 жыл бұрын
Glad you liked it!
@21alucard014 жыл бұрын
This video was really helpful! Thanks a lot!
@지방씨3 жыл бұрын
Very Very Very Good Tips. Thank you so much!!!!!!!!!!
@olel88044 жыл бұрын
AMAZING!! this really helped thank you Arvid!
@arvidurs4 жыл бұрын
Thanks so much Ole!
@pankajbabar3322 Жыл бұрын
Very nice tips. Thank you so much🙏
@rohitsrivastava94713 жыл бұрын
Wow., superb technique for arnold renering. Thanks @Arvid for making this video. Please make video for Renderman .
@truthwhatelse42112 жыл бұрын
AWSOME
@jsauce6664 жыл бұрын
Amazing video. Love to see more Arnold Renderer goodies like an explanation of all the AOV possibilities in depth.
@arvidurs4 жыл бұрын
You want an indepth about each aov and how it can be used in comp?
@jsauce6664 жыл бұрын
Arvid Schneider that would be awesome. And the process of using AOVs, setup to render to composite.
@joshgilbert95713 жыл бұрын
Dude your a god. Never learnt so much in one video!
@arvidurs3 жыл бұрын
Thanks Josh! What was the most helpful?
@joshgilbert95713 жыл бұрын
@@arvidurs Probably just something as simple as how to approach samples. I never took the time to test the samples and look where I need to prioritise them. Overall you save so much more time when rendering in doing so!
@joshgilbert95713 жыл бұрын
@Arvid Schneider Question: I'm really struggling with the Arnold Noice Denoiser. I'm getting errors everywhere and followed forums on the issue with no resolution. Did you have any of these issues? forums.autodesk.com/t5/maya-shading-lighting-and/arnold-rendering-error-probably/td-p/6830344
@devam77803 жыл бұрын
You’re a LEGEND! 🙌🏼
@Palrakesh3633 жыл бұрын
ty very much
@martindione3864 жыл бұрын
a masterclass as usual!!
@AndyBaedal4 жыл бұрын
1. Keep Arnold version up-to-date 2. Do not oversample your projects 3. Keep the ray depth (bounces) at low values 4. Don't oversample your lights 5. Use a low resolution HDRI map if possible (even 1k is enough) 6. Your working project should be on the fastest drive 7. Try to avoid mest lights and emissive textures (use area lights as much as u can) 8. Save render threads for the UI 9. Pre-bake your .tx files for faster time to first pixel TTFP 10. Arnold Standins are amazing, use them! 11. Use 2D/comp motion blur and DOF if possible 12. Make use of Arnolds NOICE denoiser
@arvidurs4 жыл бұрын
Aaaw you taking away all the suspense
@turbogreger4 жыл бұрын
Hey man! Great job, really love your videos they are super helpful and you talk alot about stuff that is difficult to find elsewhere. :) One small thing though, you don't really need to talk that fast and loud. I think I see what you are going for but you don't need to hype yourself up like most youtubers do. That kind of aesthetic works great for 3 minute clickbait videos, but not for half hour tech-heavy talk. I really like when you sort of slow it down keeping it a bit mellow. Your tips are great and super smart so I think it is good to let the audience take it all in. Anyways, sorry for the rant, really love your channel! ❤
@arvidurs4 жыл бұрын
Yeah noted! I am just trying to not appear mundane and boring :) I get what you're saying though
@GareGix4 жыл бұрын
This video is incredbly helpful, thanks a lot!!
@arvidurs4 жыл бұрын
Glad it was helpful!
@bhuwansharmaa4 жыл бұрын
The way you named the time stamps😂 Attractive!
@arvidurs4 жыл бұрын
Right!? :)
@pavanraju5754 жыл бұрын
Thank you master 🙏❤️
@BlazingGunRose Жыл бұрын
Thank you, I think out of everything I reviewed for my college rendering, yours saved my project. I appreciate this guide for Arnold.
@davinsaputraartandgamedev94534 жыл бұрын
i love you man lovely video as always
@3djdavid4 жыл бұрын
Thanks a lot!
@dasari_malleshbadra18223 жыл бұрын
Good one
@adhidana52624 жыл бұрын
thanks alot for this, been struggling with my rendertime lately
@omma9114 жыл бұрын
Oh man, remember the shit you could throw at mental ray and it would render it without complaints while Arnold crashes instantly if you look at the screen the wrong way. Great video tho! ;)
@martigil21084 жыл бұрын
Thank you very much! You should get credit to my works only for this tips
@monocore4 жыл бұрын
Your older video on this topic, with the delorean, was responsilbe for me subbing to your channel.
@akhil.vfx.cgi.learning3 жыл бұрын
You taught a lot things in less than 30... Thanks man... Thanks a lot!
@ghklfghjfghjcvbnc4 жыл бұрын
Thank you for being a stand up guy! Those tips, esp. the denoiser is great info. Appreciate all ur hard work and time! Legend!
@bumpbomb25124 жыл бұрын
Its helps a lot,THX
@Lucas3D4 жыл бұрын
Terrific tips Arvid thankyou, I'm so excited to try some of them out, I had hunches about many of your tips but it's so good to have you confirm and demonstrate these speed/quality tips.
@MaryCarrozzino4 жыл бұрын
This is super helpful!! Thanks a lot!
@robertokker80104 жыл бұрын
Instead of ass for standins Arnold you can also use abc or usd files. They can also be loaded native in Arnold which give you the same speed improvement.
@arvidurs4 жыл бұрын
Yes exactly - I was hoping this was clear with the different export options. But yes, USD. ABC. ASS files are natively supported with standins
@robertokker80104 жыл бұрын
And 1 thing I really missed and my top tip ;) Use Arnold operators. Time to first pixel is a whole lot faster (especially on more complex scenes) Also you can use your whole setup in houdini, c4d, 3ds, as long as you use the Arnold native shaders. And a big plus is you learn how to have a proper workflow ;)
@GregCalas4 жыл бұрын
this was super helpful
@arvidurs4 жыл бұрын
That’s great glad it helped
@NewtaoV2 жыл бұрын
Mesh lights can be faster than other lights to render. For example, if you have an office like scene with the ceiling full of square panel lamps and you want to reproduce how those lamps cast their lights, it's sooooo much faster to create just one mesh light (each face is a panel lamp) than create lots of area lights.
@duchgeoffrey98 Жыл бұрын
Mesh lights are more prone to produce noisy images, watch out for the fireflies !
@NewtaoV Жыл бұрын
@@duchgeoffrey98 Arnold Denoiser is great to get rid of fireflies.
@andrewmcp40573 жыл бұрын
Fantastic and concise, Arvid. Thanks for taking the time to do this.
@inuyasha5612 жыл бұрын
this was an awesome video tutorial will definitely be using these tips in the future thank you
@dasari_malleshbadra18223 жыл бұрын
Expecting more vedios on lighting and renderind on Maya 2018 Arnold
@stephanie2107th4 жыл бұрын
Thanks for the tips, rewatch and rewatch. These are all the tips my senior taught me in the studio! Thank you Arvid!
@user-cq9nz7gd2m3 жыл бұрын
0:00 Important Stuff 0:59 Concept this 1:42 Obvious Tip 1 2:32 Big Tip 2 5:26 Another Obvious Tip 3 6:39 Hidden Tip 4 7:54 Very Sneaky Tip 5 9:42 Good and Obvious Tip 6 10:18 Very Important Tip 7 11:26 The Speedup Tip 8 14:13 Huge Tip 9 15:57 Precious Tip 10 18:48 Is it a good Tip 11 22:18 The Flash Tip 12
@JonsTech4 жыл бұрын
great video mate!
@arvidurs4 жыл бұрын
Thanks mate
@yghezzi3 жыл бұрын
That's great, man! Learned a lot with these half hour lesson. Honestly, it looked like 10 minutes had passed. Thanks again :D
@RomboutVersluijs4 жыл бұрын
What helps in my engine is using simple shapes if your using mesh lights. If its really a special form, than use fake emitter and use an area or probe light.
@RomboutVersluijs4 жыл бұрын
Doesnt it have a flat area light? I mean using a cylinder also mean its shooting up and all other directions. All kinds of directions which influence render times
@arvidurs4 жыл бұрын
Yea is has area rect lights. And other shapes. They are still a lot cleaner than simple geo shapes.
@RomboutVersluijs4 жыл бұрын
@@arvidurs In the engine i sued a lot, it was due to the fact that meshes get triangulated, and thus many triangles cause a major slow down in the engine. SInce each triangle is seen as a emitting source. hats why simplifying th object helps. Also using HDR as texture emitters did help for us. Doesnt Arnold benefit from that as well when using textured emitters?
@mpremacc5 ай бұрын
this video feels like we are trying to talk about rendering in a nightclub
@baldoski4 жыл бұрын
80 threads.. holy cow!
@dbharath68764 жыл бұрын
Now, this is called a pro tip, I used to do the same mistake while rendering the images but after watching this video my mind is like boom. Man love this video please keep making this kind of videos. Big thanks, Love, and support from India.
@arvidurs4 жыл бұрын
What mistake are you talking about?
@dbharath68764 жыл бұрын
@@arvidurs iam talking about samples , I used to boost up the samples by 15,6,6,5😂 like that in every scene and the light samples are like 6-8 for the best quality and the render time used to take like 18 hours for a single frame😂. I know it kinda hurts but iam aware of the teqnuiqe now, thank you for the video sir🙏 .
@GavinWhittaker4 жыл бұрын
Nice one 👍
@RomboutVersluijs4 жыл бұрын
We are really spoiled with curretn render engines and speedups in render times. Dang man, i remember doing full physical renders for hours at a time for a single image. PFFFFF
@tetefx37628 ай бұрын
Hey thank you for the tips. Can't wait to try them for my assignment. However I have a question. I need to render a 300 frame sequence relatively noise free. The sequence has motion blur as well. I cant deactivate because the professor wants motion blur for some reason. How do I denoise a render sequence with motion blur? I'd like to use a denoiser to speed up the process a bit more but I found out it's a bit different with a sequence than a still. Can I denoise while motion blur is on?
@carlcrown92314 жыл бұрын
awesome, thank u¡¡¡
@MrDurgaprasad3694 жыл бұрын
Each every tip in this vedio is helpful thank a lot .....when i render sequence with denoiser jitter(noise) are too high can u please help me
@NewtaoV2 жыл бұрын
Stand Ins doesn't necessarily render faster. They use less memory and disk size, but doesn't render faster. I've made many tests using instances, objects duplicated and instand ins and they render almost at the same time. Maybe with a super low memory PC intand ins can improve render times, loading the scene, etc. but normally they don't affect render time at all.
@arvidurs2 жыл бұрын
Yeah you’re right. Pixel rendering is not faster. But scene handling and getting iterations through is way faster like this. Plus you can easily manipulate things using operators
@NewtaoV2 жыл бұрын
@@arvidurs No doubt about that, but the title is "render fast", not fast iteraction.
@mattb60094 жыл бұрын
Thank you, would love more like this one
@shadowcasterstudios40422 жыл бұрын
Thankyou!! this is some great information you really helped to speed up my workflow. i do however have issues when i dup a light (AiPhotometricLight) i tend to work in very large scenes and have lots of lighting. how can i optimize Lighting inside Maya without going into Houdini
@Sakurabyshajia3 жыл бұрын
what machine are u using with 80 threads is it IBM WATSON? nice video thanks
@gerarrevilla61704 жыл бұрын
This is life saver! This kind of kwnowledge is beyond useful, I´ve doing most of it wrong this far, thanks Arvid!!!!
@arvidurs4 жыл бұрын
Amazing! Super stoked it's helping!
@janeh3775 Жыл бұрын
Hi Arvid, great info! What advice would you give for rendering hair?
@arvidurs Жыл бұрын
dial in the hair first using AA samples to check aliasing and alpha artifacting. Then look at specular samples and slowly bring them up until clean. Blonde hair needs way more than darker hair.
@janeh3775 Жыл бұрын
@@arvidurs Thanks!
@sam-haddad3 жыл бұрын
Thanks a lot for the tips, very helpful. what are your workstation specs?
@DuduStudioOfficial3 жыл бұрын
What is the name of the software you use to open these .exr files ? Thanks! Great videos, keep up the good work!
@PulakChowdhury2 жыл бұрын
thank u very much sir .. U Just save me. I ve been facing another problem . When I use volume light in 3d max 2022 arnlod GPU render .. it is show me an fatal error .. I don't know why it is happen . yes my project is big like a city scape ..
@bricksandwalls12913 жыл бұрын
Hey but if we make specular sample all the way to 0 . It won't catches specular.. It's all kind of dark
@RomboutVersluijs4 жыл бұрын
COncerning that HDR tip, it depends on where you use that map for. For lighting i guess smaller is better, since its very blurry light. Unless its a very specific HDR with sharp shadows. But if you use that map in other slots, i don't know it that is possible in Arnold. My render engine does have 4 slots. You will benefit of high res hdr. For background reflection or refreaction map. Kinda weird that does make render slower. I would only think its eating memory which is not needed.
@RomboutVersluijs4 жыл бұрын
Isnt that slowdown only due to the load times into the engine? I got that same thing with the engine i use. Because higher HDR tends to be triple or quadruple the files size.
@arvidurs4 жыл бұрын
Yes I mentioned that it’s better to use lower ones for lighting. For bg etc it’s obviously better to use a high resolution.
@RomboutVersluijs4 жыл бұрын
@@arvidurs Its a bit liek the sIBL workflow. Kinda old but still is a valid workflow
@pilotgfx3 жыл бұрын
im trying to render a man turning into clouds with aistandardvolume in 5k res(for print) and its the slowest thing i ever tried with 2AA its like 5-8 hours on a ryzen 3950. the volumeshader is not supported by gpu. really really excited to try the deNOICEr function! (in 5 hours when the current render is done). very noice tips :)
@pilotgfx3 жыл бұрын
normally i have one bucket rendering per core, but with the standardvolume in the scene all cores work on the same bucket. also the arnold ipr is almost pure black, so im doing it with the normal ipr. quite a sketchy shader... any cloud tips to speed up my life?
@pilotgfx3 жыл бұрын
hmm it wont create a denoiced file. as i just have volume my diffuse albedo is empty, does it have to be those exact aovs or just any with image data?
@pilotgfx3 жыл бұрын
you are the man! if i keep my skydomelight at 1000 in resolution, is it fine to use 8k maps?
@dorianare60943 жыл бұрын
Best video for Arnold rendering optimization! And I have watched loads! Thank you so much for doing this! Would you recommend using Optix Denoiser instead of Arnold Denoiser?
@arvidurs3 жыл бұрын
Thanks! No, I would not recommend Optix. It's just for quick IPR authoring. For final denoise always use Noice much more robust and accurate.
@dorianare60943 жыл бұрын
@@arvidurs Thanks for for your reply:). Is it faster though?
@diegoalehandrourso10634 ай бұрын
@@dorianare6094 No. Or even better, NEVER. Optix is meant for quick IPR. Noice is meant for final frame denoising/ pass onto compositing. Talking about IPR, I would use NOICE in the IPR as well, not as fast as Optix but definetly more clean (especially if you are okay with playing with its settings) AND when you use Noice as an Imager in the IPR and Noice as an executable (noice.exe) you can somewhat preview and PREDICT the result you will have with the final render in the IPR. Furthermore Noice is a temporally stable denosier, the onyl one in Arnold (meaning it was meant to use with image sequences, not just still images, as it takes into consideration previous and next frames into account to avoid flickering and other artifacts).
@oleghvedchenya92373 жыл бұрын
Hi. Thanks for the video. Please, Can you give me the name of the program to watch rendered channels? 24:39
@RichyAgyeman Жыл бұрын
How did you get sponsorship from Autodesk
@nielsbugge37774 жыл бұрын
Stoked to try out your tips. Thanks for making this video Arvid!! I'll let you know how they work out once i get back to my setup
@arvidurs4 жыл бұрын
yeah let me know! curious if it helped you
@MotionAndGraphics Жыл бұрын
When the lights come from emission materials, how do you change it's samples?
@arvidurs Жыл бұрын
You can’t really…
@programmer13113 жыл бұрын
i have some issue with Maya Arnold,its not using GPU, everyone says its CPU based even in Autodesk help forums ,
@Dreamtheory6183 жыл бұрын
great tutorials, I just wish there wasn't all this added music and noises that are really loud. makes it hard to understand what you're saying
@arvidurs3 жыл бұрын
trust me - you are not the first to comment on that one.
@jeffrey81544 жыл бұрын
I think you should use a different less noisy piece of music as background music. At 2:19 when it stopped, my ear really felt the difference. I would have watched your video, but your music is to loud while you are talking, as your own voice is also just as loud as the music, they are competing.
@kishanpatel12643 жыл бұрын
I faces some problem with Arnold. When I render Bifrost using GPU in Arnold maya is stop responding. But CPU render is ok. How would I fix it? Any solution plz.
@ammokha3 жыл бұрын
What is this software that reads EXR files you're using here?
@devam77803 жыл бұрын
Hey Arvid, Great tips!!! I tried the denoiser option but I didn’t get any output file. The script editor is says “metadata not found” Could anyone help me out here? Thank you
@cgdigitalpainting11943 жыл бұрын
the arnold utilities denoiser (noice) don't genered any exr desoised file ? i make merge exr file and enable "output denoising aov's but nothing is genereted ? i see you have a variance layer , where i find him ?
@mohammadhamdi51673 жыл бұрын
Wow that is really super usefull Thanks a lot Arvid I would like to know what is the software that you have used to compare renders in the DENOISER sections. Thanks a lot
@cgmaniac44 Жыл бұрын
Same here!!! A bit late to the game but was wondering the same.
@mahmoudmhd4 жыл бұрын
Great video Can you compare rendering a sequence in different states: one with enough samples and the others with low samples and 'Noice' but consider the time of the denoiser and if there is flickering or not. Thanks