12 Tips for Making Your Renders Faster and Beautiful

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Arvid Schneider

Arvid Schneider

Күн бұрын

Пікірлер: 265
@arvidurs
@arvidurs 4 жыл бұрын
Join the CG Community on Discord! discord.gg/z35NUgV
@didioskywalker
@didioskywalker 4 жыл бұрын
Thank you so much! If you lower the volume of the background music, your video will be even greater!
@arvidurs
@arvidurs 4 жыл бұрын
Yeah! I'll keep that in mind for next video. Sorry for that :)
@ksta1996
@ksta1996 3 жыл бұрын
@@arvidurs or hopefully get rid of it entirely
@thoran6279
@thoran6279 3 жыл бұрын
This video thaught me more about rendering than an entire semester of 3D High Poly Theory in College
@arvidurs
@arvidurs 3 жыл бұрын
Hahah - that doesn't speak for the College :D Glad I was able to help, maybe send my videos to the Director :p
@chinmaythorat
@chinmaythorat 4 жыл бұрын
I have gained almost 20-30% of my knowledge about CGI field is from YOU!....Thank You Arvid
@ghost62370
@ghost62370 4 жыл бұрын
Same xd
@arvidurs
@arvidurs 4 жыл бұрын
Aw! That means a lot! Thanks so much, this stuff keeps me going and motivated. Thanks
@chinmaythorat
@chinmaythorat 4 жыл бұрын
@@arvidurs You're Welcome 🤝🏻
@junoxvc
@junoxvc 4 жыл бұрын
Yes I agree and put a point into this!
@CGITutorials
@CGITutorials 3 жыл бұрын
That threads tip is life changing! Subbed.
@cjhamilton_art
@cjhamilton_art 8 ай бұрын
Damn dude. 4 minutes into the video and the concept of isolating where the noise is coming from.. I already know this is going to save a tonne of time. Thank you!
@Giga3D811
@Giga3D811 2 жыл бұрын
YOU ABSOLUTELY BEAUTIFUL HUMAN. Thank you so much for this video. Saved me from so much on time!!!!!!!! God bless!
@rierie11
@rierie11 3 жыл бұрын
Life saver! I'm not skipping ads. Little thanks
@RayCaesar1111
@RayCaesar1111 3 жыл бұрын
This is the best information for Arnold I have found ...so informative. Thanks Arvid
@farahag9015
@farahag9015 4 жыл бұрын
bless your heart, you're making my life easier
@nefwaenre
@nefwaenre 3 жыл бұрын
My Zod, i do all the things you said not to. This changes my render game completely! Thank you!!
@asadujjamanmahfuz3549
@asadujjamanmahfuz3549 2 жыл бұрын
thank you sir
@IvanF3_
@IvanF3_ 3 жыл бұрын
amazing tutorial. Amazing robot model! thank you very much
@nikhilnamdev4584
@nikhilnamdev4584 4 жыл бұрын
this video is very essential for me thank you arvid sir
@lasereye159
@lasereye159 Жыл бұрын
gawd, arvid.... thank you. redshift user here needed to use arnold. finaly understanding the system.
@nzonet
@nzonet 3 жыл бұрын
Thanks Arvid ! Really useful tips !
@afzalali2786
@afzalali2786 4 жыл бұрын
Very Very helpful. Amazing videos. Thanks A Lot.
@GENIUSGT
@GENIUSGT 4 жыл бұрын
You are the only person who has explained how to properly use the denoise feature in Maya. Thank you.
@arvidurs
@arvidurs 4 жыл бұрын
Oh glad to hear that!
@zixdeviana
@zixdeviana 4 жыл бұрын
Tnx a lot for this. That Threads tip was a huge help.
@arvidurs
@arvidurs 4 жыл бұрын
Yeah this is one of the bigger speed ups for sure!
@HebrewMadeEasy
@HebrewMadeEasy Жыл бұрын
it's crazy how useful this video is!!! thank u so much
@neharaut9018
@neharaut9018 3 жыл бұрын
Thanks for the tips! Helped a Lot!
@motionfxli9273
@motionfxli9273 2 жыл бұрын
Great tut
@jonathanmcfall4814
@jonathanmcfall4814 3 жыл бұрын
great video. Thanks for making it
@arvidurs
@arvidurs 3 жыл бұрын
Glad you liked it!
@21alucard01
@21alucard01 4 жыл бұрын
This video was really helpful! Thanks a lot!
@지방씨
@지방씨 3 жыл бұрын
Very Very Very Good Tips. Thank you so much!!!!!!!!!!
@olel8804
@olel8804 4 жыл бұрын
AMAZING!! this really helped thank you Arvid!
@arvidurs
@arvidurs 4 жыл бұрын
Thanks so much Ole!
@pankajbabar3322
@pankajbabar3322 Жыл бұрын
Very nice tips. Thank you so much🙏
@rohitsrivastava9471
@rohitsrivastava9471 3 жыл бұрын
Wow., superb technique for arnold renering. Thanks @Arvid for making this video. Please make video for Renderman .
@truthwhatelse4211
@truthwhatelse4211 2 жыл бұрын
AWSOME
@jsauce666
@jsauce666 4 жыл бұрын
Amazing video. Love to see more Arnold Renderer goodies like an explanation of all the AOV possibilities in depth.
@arvidurs
@arvidurs 4 жыл бұрын
You want an indepth about each aov and how it can be used in comp?
@jsauce666
@jsauce666 4 жыл бұрын
Arvid Schneider that would be awesome. And the process of using AOVs, setup to render to composite.
@joshgilbert9571
@joshgilbert9571 3 жыл бұрын
Dude your a god. Never learnt so much in one video!
@arvidurs
@arvidurs 3 жыл бұрын
Thanks Josh! What was the most helpful?
@joshgilbert9571
@joshgilbert9571 3 жыл бұрын
@@arvidurs Probably just something as simple as how to approach samples. I never took the time to test the samples and look where I need to prioritise them. Overall you save so much more time when rendering in doing so!
@joshgilbert9571
@joshgilbert9571 3 жыл бұрын
@Arvid Schneider Question: I'm really struggling with the Arnold Noice Denoiser. I'm getting errors everywhere and followed forums on the issue with no resolution. Did you have any of these issues? forums.autodesk.com/t5/maya-shading-lighting-and/arnold-rendering-error-probably/td-p/6830344
@devam7780
@devam7780 3 жыл бұрын
You’re a LEGEND! 🙌🏼
@Palrakesh363
@Palrakesh363 3 жыл бұрын
ty very much
@martindione386
@martindione386 4 жыл бұрын
a masterclass as usual!!
@AndyBaedal
@AndyBaedal 4 жыл бұрын
1. Keep Arnold version up-to-date 2. Do not oversample your projects 3. Keep the ray depth (bounces) at low values 4. Don't oversample your lights 5. Use a low resolution HDRI map if possible (even 1k is enough) 6. Your working project should be on the fastest drive 7. Try to avoid mest lights and emissive textures (use area lights as much as u can) 8. Save render threads for the UI 9. Pre-bake your .tx files for faster time to first pixel TTFP 10. Arnold Standins are amazing, use them! 11. Use 2D/comp motion blur and DOF if possible 12. Make use of Arnolds NOICE denoiser
@arvidurs
@arvidurs 4 жыл бұрын
Aaaw you taking away all the suspense
@turbogreger
@turbogreger 4 жыл бұрын
Hey man! Great job, really love your videos they are super helpful and you talk alot about stuff that is difficult to find elsewhere. :) One small thing though, you don't really need to talk that fast and loud. I think I see what you are going for but you don't need to hype yourself up like most youtubers do. That kind of aesthetic works great for 3 minute clickbait videos, but not for half hour tech-heavy talk. I really like when you sort of slow it down keeping it a bit mellow. Your tips are great and super smart so I think it is good to let the audience take it all in. Anyways, sorry for the rant, really love your channel! ❤
@arvidurs
@arvidurs 4 жыл бұрын
Yeah noted! I am just trying to not appear mundane and boring :) I get what you're saying though
@GareGix
@GareGix 4 жыл бұрын
This video is incredbly helpful, thanks a lot!!
@arvidurs
@arvidurs 4 жыл бұрын
Glad it was helpful!
@bhuwansharmaa
@bhuwansharmaa 4 жыл бұрын
The way you named the time stamps😂 Attractive!
@arvidurs
@arvidurs 4 жыл бұрын
Right!? :)
@pavanraju575
@pavanraju575 4 жыл бұрын
Thank you master 🙏❤️
@BlazingGunRose
@BlazingGunRose Жыл бұрын
Thank you, I think out of everything I reviewed for my college rendering, yours saved my project. I appreciate this guide for Arnold.
@davinsaputraartandgamedev9453
@davinsaputraartandgamedev9453 4 жыл бұрын
i love you man lovely video as always
@3djdavid
@3djdavid 4 жыл бұрын
Thanks a lot!
@dasari_malleshbadra1822
@dasari_malleshbadra1822 3 жыл бұрын
Good one
@adhidana5262
@adhidana5262 4 жыл бұрын
thanks alot for this, been struggling with my rendertime lately
@omma911
@omma911 4 жыл бұрын
Oh man, remember the shit you could throw at mental ray and it would render it without complaints while Arnold crashes instantly if you look at the screen the wrong way. Great video tho! ;)
@martigil2108
@martigil2108 4 жыл бұрын
Thank you very much! You should get credit to my works only for this tips
@monocore
@monocore 4 жыл бұрын
Your older video on this topic, with the delorean, was responsilbe for me subbing to your channel.
@akhil.vfx.cgi.learning
@akhil.vfx.cgi.learning 3 жыл бұрын
You taught a lot things in less than 30... Thanks man... Thanks a lot!
@ghklfghjfghjcvbnc
@ghklfghjfghjcvbnc 4 жыл бұрын
Thank you for being a stand up guy! Those tips, esp. the denoiser is great info. Appreciate all ur hard work and time! Legend!
@bumpbomb2512
@bumpbomb2512 4 жыл бұрын
Its helps a lot,THX
@Lucas3D
@Lucas3D 4 жыл бұрын
Terrific tips Arvid thankyou, I'm so excited to try some of them out, I had hunches about many of your tips but it's so good to have you confirm and demonstrate these speed/quality tips.
@MaryCarrozzino
@MaryCarrozzino 4 жыл бұрын
This is super helpful!! Thanks a lot!
@robertokker8010
@robertokker8010 4 жыл бұрын
Instead of ass for standins Arnold you can also use abc or usd files. They can also be loaded native in Arnold which give you the same speed improvement.
@arvidurs
@arvidurs 4 жыл бұрын
Yes exactly - I was hoping this was clear with the different export options. But yes, USD. ABC. ASS files are natively supported with standins
@robertokker8010
@robertokker8010 4 жыл бұрын
And 1 thing I really missed and my top tip ;) Use Arnold operators. Time to first pixel is a whole lot faster (especially on more complex scenes) Also you can use your whole setup in houdini, c4d, 3ds, as long as you use the Arnold native shaders. And a big plus is you learn how to have a proper workflow ;)
@GregCalas
@GregCalas 4 жыл бұрын
this was super helpful
@arvidurs
@arvidurs 4 жыл бұрын
That’s great glad it helped
@NewtaoV
@NewtaoV 2 жыл бұрын
Mesh lights can be faster than other lights to render. For example, if you have an office like scene with the ceiling full of square panel lamps and you want to reproduce how those lamps cast their lights, it's sooooo much faster to create just one mesh light (each face is a panel lamp) than create lots of area lights.
@duchgeoffrey98
@duchgeoffrey98 Жыл бұрын
Mesh lights are more prone to produce noisy images, watch out for the fireflies !
@NewtaoV
@NewtaoV Жыл бұрын
@@duchgeoffrey98 Arnold Denoiser is great to get rid of fireflies.
@andrewmcp4057
@andrewmcp4057 3 жыл бұрын
Fantastic and concise, Arvid. Thanks for taking the time to do this.
@inuyasha561
@inuyasha561 2 жыл бұрын
this was an awesome video tutorial will definitely be using these tips in the future thank you
@dasari_malleshbadra1822
@dasari_malleshbadra1822 3 жыл бұрын
Expecting more vedios on lighting and renderind on Maya 2018 Arnold
@stephanie2107th
@stephanie2107th 4 жыл бұрын
Thanks for the tips, rewatch and rewatch. These are all the tips my senior taught me in the studio! Thank you Arvid!
@user-cq9nz7gd2m
@user-cq9nz7gd2m 3 жыл бұрын
0:00 Important Stuff 0:59 Concept this 1:42 Obvious Tip 1 2:32 Big Tip 2 5:26 Another Obvious Tip 3 6:39 Hidden Tip 4 7:54 Very Sneaky Tip 5 9:42 Good and Obvious Tip 6 10:18 Very Important Tip 7 11:26 The Speedup Tip 8 14:13 Huge Tip 9 15:57 Precious Tip 10 18:48 Is it a good Tip 11 22:18 The Flash Tip 12
@JonsTech
@JonsTech 4 жыл бұрын
great video mate!
@arvidurs
@arvidurs 4 жыл бұрын
Thanks mate
@yghezzi
@yghezzi 3 жыл бұрын
That's great, man! Learned a lot with these half hour lesson. Honestly, it looked like 10 minutes had passed. Thanks again :D
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
What helps in my engine is using simple shapes if your using mesh lights. If its really a special form, than use fake emitter and use an area or probe light.
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
Doesnt it have a flat area light? I mean using a cylinder also mean its shooting up and all other directions. All kinds of directions which influence render times
@arvidurs
@arvidurs 4 жыл бұрын
Yea is has area rect lights. And other shapes. They are still a lot cleaner than simple geo shapes.
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
@@arvidurs In the engine i sued a lot, it was due to the fact that meshes get triangulated, and thus many triangles cause a major slow down in the engine. SInce each triangle is seen as a emitting source. hats why simplifying th object helps. Also using HDR as texture emitters did help for us. Doesnt Arnold benefit from that as well when using textured emitters?
@mpremacc
@mpremacc 5 ай бұрын
this video feels like we are trying to talk about rendering in a nightclub
@baldoski
@baldoski 4 жыл бұрын
80 threads.. holy cow!
@dbharath6876
@dbharath6876 4 жыл бұрын
Now, this is called a pro tip, I used to do the same mistake while rendering the images but after watching this video my mind is like boom. Man love this video please keep making this kind of videos. Big thanks, Love, and support from India.
@arvidurs
@arvidurs 4 жыл бұрын
What mistake are you talking about?
@dbharath6876
@dbharath6876 4 жыл бұрын
@@arvidurs iam talking about samples , I used to boost up the samples by 15,6,6,5😂 like that in every scene and the light samples are like 6-8 for the best quality and the render time used to take like 18 hours for a single frame😂. I know it kinda hurts but iam aware of the teqnuiqe now, thank you for the video sir🙏 .
@GavinWhittaker
@GavinWhittaker 4 жыл бұрын
Nice one 👍
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
We are really spoiled with curretn render engines and speedups in render times. Dang man, i remember doing full physical renders for hours at a time for a single image. PFFFFF
@tetefx3762
@tetefx3762 8 ай бұрын
Hey thank you for the tips. Can't wait to try them for my assignment. However I have a question. I need to render a 300 frame sequence relatively noise free. The sequence has motion blur as well. I cant deactivate because the professor wants motion blur for some reason. How do I denoise a render sequence with motion blur? I'd like to use a denoiser to speed up the process a bit more but I found out it's a bit different with a sequence than a still. Can I denoise while motion blur is on?
@carlcrown9231
@carlcrown9231 4 жыл бұрын
awesome, thank u¡¡¡
@MrDurgaprasad369
@MrDurgaprasad369 4 жыл бұрын
Each every tip in this vedio is helpful thank a lot .....when i render sequence with denoiser jitter(noise) are too high can u please help me
@NewtaoV
@NewtaoV 2 жыл бұрын
Stand Ins doesn't necessarily render faster. They use less memory and disk size, but doesn't render faster. I've made many tests using instances, objects duplicated and instand ins and they render almost at the same time. Maybe with a super low memory PC intand ins can improve render times, loading the scene, etc. but normally they don't affect render time at all.
@arvidurs
@arvidurs 2 жыл бұрын
Yeah you’re right. Pixel rendering is not faster. But scene handling and getting iterations through is way faster like this. Plus you can easily manipulate things using operators
@NewtaoV
@NewtaoV 2 жыл бұрын
@@arvidurs No doubt about that, but the title is "render fast", not fast iteraction.
@mattb6009
@mattb6009 4 жыл бұрын
Thank you, would love more like this one
@shadowcasterstudios4042
@shadowcasterstudios4042 2 жыл бұрын
Thankyou!! this is some great information you really helped to speed up my workflow. i do however have issues when i dup a light (AiPhotometricLight) i tend to work in very large scenes and have lots of lighting. how can i optimize Lighting inside Maya without going into Houdini
@Sakurabyshajia
@Sakurabyshajia 3 жыл бұрын
what machine are u using with 80 threads is it IBM WATSON? nice video thanks
@gerarrevilla6170
@gerarrevilla6170 4 жыл бұрын
This is life saver! This kind of kwnowledge is beyond useful, I´ve doing most of it wrong this far, thanks Arvid!!!!
@arvidurs
@arvidurs 4 жыл бұрын
Amazing! Super stoked it's helping!
@janeh3775
@janeh3775 Жыл бұрын
Hi Arvid, great info! What advice would you give for rendering hair?
@arvidurs
@arvidurs Жыл бұрын
dial in the hair first using AA samples to check aliasing and alpha artifacting. Then look at specular samples and slowly bring them up until clean. Blonde hair needs way more than darker hair.
@janeh3775
@janeh3775 Жыл бұрын
@@arvidurs Thanks!
@sam-haddad
@sam-haddad 3 жыл бұрын
Thanks a lot for the tips, very helpful. what are your workstation specs?
@DuduStudioOfficial
@DuduStudioOfficial 3 жыл бұрын
What is the name of the software you use to open these .exr files ? Thanks! Great videos, keep up the good work!
@PulakChowdhury
@PulakChowdhury 2 жыл бұрын
thank u very much sir .. U Just save me. I ve been facing another problem . When I use volume light in 3d max 2022 arnlod GPU render .. it is show me an fatal error .. I don't know why it is happen . yes my project is big like a city scape ..
@bricksandwalls1291
@bricksandwalls1291 3 жыл бұрын
Hey but if we make specular sample all the way to 0 . It won't catches specular.. It's all kind of dark
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
COncerning that HDR tip, it depends on where you use that map for. For lighting i guess smaller is better, since its very blurry light. Unless its a very specific HDR with sharp shadows. But if you use that map in other slots, i don't know it that is possible in Arnold. My render engine does have 4 slots. You will benefit of high res hdr. For background reflection or refreaction map. Kinda weird that does make render slower. I would only think its eating memory which is not needed.
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
Isnt that slowdown only due to the load times into the engine? I got that same thing with the engine i use. Because higher HDR tends to be triple or quadruple the files size.
@arvidurs
@arvidurs 4 жыл бұрын
Yes I mentioned that it’s better to use lower ones for lighting. For bg etc it’s obviously better to use a high resolution.
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
@@arvidurs Its a bit liek the sIBL workflow. Kinda old but still is a valid workflow
@pilotgfx
@pilotgfx 3 жыл бұрын
im trying to render a man turning into clouds with aistandardvolume in 5k res(for print) and its the slowest thing i ever tried with 2AA its like 5-8 hours on a ryzen 3950. the volumeshader is not supported by gpu. really really excited to try the deNOICEr function! (in 5 hours when the current render is done). very noice tips :)
@pilotgfx
@pilotgfx 3 жыл бұрын
normally i have one bucket rendering per core, but with the standardvolume in the scene all cores work on the same bucket. also the arnold ipr is almost pure black, so im doing it with the normal ipr. quite a sketchy shader... any cloud tips to speed up my life?
@pilotgfx
@pilotgfx 3 жыл бұрын
hmm it wont create a denoiced file. as i just have volume my diffuse albedo is empty, does it have to be those exact aovs or just any with image data?
@pilotgfx
@pilotgfx 3 жыл бұрын
you are the man! if i keep my skydomelight at 1000 in resolution, is it fine to use 8k maps?
@dorianare6094
@dorianare6094 3 жыл бұрын
Best video for Arnold rendering optimization! And I have watched loads! Thank you so much for doing this! Would you recommend using Optix Denoiser instead of Arnold Denoiser?
@arvidurs
@arvidurs 3 жыл бұрын
Thanks! No, I would not recommend Optix. It's just for quick IPR authoring. For final denoise always use Noice much more robust and accurate.
@dorianare6094
@dorianare6094 3 жыл бұрын
@@arvidurs Thanks for for your reply:). Is it faster though?
@diegoalehandrourso1063
@diegoalehandrourso1063 4 ай бұрын
@@dorianare6094 No. Or even better, NEVER. Optix is meant for quick IPR. Noice is meant for final frame denoising/ pass onto compositing. Talking about IPR, I would use NOICE in the IPR as well, not as fast as Optix but definetly more clean (especially if you are okay with playing with its settings) AND when you use Noice as an Imager in the IPR and Noice as an executable (noice.exe) you can somewhat preview and PREDICT the result you will have with the final render in the IPR. Furthermore Noice is a temporally stable denosier, the onyl one in Arnold (meaning it was meant to use with image sequences, not just still images, as it takes into consideration previous and next frames into account to avoid flickering and other artifacts).
@oleghvedchenya9237
@oleghvedchenya9237 3 жыл бұрын
Hi. Thanks for the video. Please, Can you give me the name of the program to watch rendered channels? 24:39
@RichyAgyeman
@RichyAgyeman Жыл бұрын
How did you get sponsorship from Autodesk
@nielsbugge3777
@nielsbugge3777 4 жыл бұрын
Stoked to try out your tips. Thanks for making this video Arvid!! I'll let you know how they work out once i get back to my setup
@arvidurs
@arvidurs 4 жыл бұрын
yeah let me know! curious if it helped you
@MotionAndGraphics
@MotionAndGraphics Жыл бұрын
When the lights come from emission materials, how do you change it's samples?
@arvidurs
@arvidurs Жыл бұрын
You can’t really…
@programmer1311
@programmer1311 3 жыл бұрын
i have some issue with Maya Arnold,its not using GPU, everyone says its CPU based even in Autodesk help forums ,
@Dreamtheory618
@Dreamtheory618 3 жыл бұрын
great tutorials, I just wish there wasn't all this added music and noises that are really loud. makes it hard to understand what you're saying
@arvidurs
@arvidurs 3 жыл бұрын
trust me - you are not the first to comment on that one.
@jeffrey8154
@jeffrey8154 4 жыл бұрын
I think you should use a different less noisy piece of music as background music. At 2:19 when it stopped, my ear really felt the difference. I would have watched your video, but your music is to loud while you are talking, as your own voice is also just as loud as the music, they are competing.
@kishanpatel1264
@kishanpatel1264 3 жыл бұрын
I faces some problem with Arnold. When I render Bifrost using GPU in Arnold maya is stop responding. But CPU render is ok. How would I fix it? Any solution plz.
@ammokha
@ammokha 3 жыл бұрын
What is this software that reads EXR files you're using here?
@devam7780
@devam7780 3 жыл бұрын
Hey Arvid, Great tips!!! I tried the denoiser option but I didn’t get any output file. The script editor is says “metadata not found” Could anyone help me out here? Thank you
@cgdigitalpainting1194
@cgdigitalpainting1194 3 жыл бұрын
the arnold utilities denoiser (noice) don't genered any exr desoised file ? i make merge exr file and enable "output denoising aov's but nothing is genereted ? i see you have a variance layer , where i find him ?
@mohammadhamdi5167
@mohammadhamdi5167 3 жыл бұрын
Wow that is really super usefull Thanks a lot Arvid I would like to know what is the software that you have used to compare renders in the DENOISER sections. Thanks a lot
@cgmaniac44
@cgmaniac44 Жыл бұрын
Same here!!! A bit late to the game but was wondering the same.
@mahmoudmhd
@mahmoudmhd 4 жыл бұрын
Great video Can you compare rendering a sequence in different states: one with enough samples and the others with low samples and 'Noice' but consider the time of the denoiser and if there is flickering or not. Thanks
@arvidurs
@arvidurs 4 жыл бұрын
Yeah I can do a quick video about that
@mahmoudmhd
@mahmoudmhd 4 жыл бұрын
Cool thanks
@drccam8458
@drccam8458 3 жыл бұрын
This us work with C4dtArnold ?
@cgi5873
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