Thanks for creating a video with the workaround for the audio reactive rendering.
@tgriggs152 ай бұрын
I thought I was going crazy when I tried to export reactive audio when 5.4 first released. Now, I can finally render out a sequence that I thought was lost. You're a life saver, man!
@JonathanWinbush2 ай бұрын
@tgriggs15 yea it's a glitch I know they are aware of now so I think it'll be patched for 5.5
@SadPanda44924 күн бұрын
@@JonathanWinbush Any update on this? Did they fix it in 5.4.4 or 5.5 preview that you know of, by chance? Thank you for your help!
@JonJagsNee5 ай бұрын
Hell yeah! I got word of this and was gonna start playing with it :) Thanks for proving it works :D
@JonathanWinbush5 ай бұрын
Any time! 🤙🏿
@Lyumins4 ай бұрын
Really thanks bro. You`re my hero!
@JonathanWinbush4 ай бұрын
Haha no worries at all 🤙🏾
@rayalexander4115 ай бұрын
You are The Man Winbush!
@elermitano81035 ай бұрын
Thank you!
@JonathanWinbush5 ай бұрын
Glad to help 🤙🏿🤙🏿
@rubberdog5 ай бұрын
Nice one boss, didn't know you could do audio reactive shiz in unreal. 10/10
@xMrDesmond10 күн бұрын
thank you,^^ this helped. but epic why is there even a option in the animators tool called sequence? the thing you animate plays with the timeline but will not render with the timeline. This is so stupid, that we need to manually find the right timing settings when there is a sequence option
@LoganPinney5 ай бұрын
Nice one bubh. Not the video, the T-Shirt ;) OG LP 97' hell yeah! This is still super dope and I'm pumped to test it.
@JonathanWinbush5 ай бұрын
🤓🤓
@micbab-vg2mu5 ай бұрын
thank you for tips:)
@spncrhly5 ай бұрын
noticed you're still getting that compiling shaders bug with every frame, do you know if there's a solution to this yet?
@JonathanWinbush5 ай бұрын
Actually, Jags just did a tutorial on how to fix this! kzbin.info/www/bejne/gKiuZqyHmrmij68si=LQFl3yazEqZeD3_a
@spncrhly5 ай бұрын
@@JonathanWinbush Amazing! thank you!
@mahadevanarul46075 ай бұрын
Nice Brother
@rayalexander4115 ай бұрын
Would an animated mesh work - I've tried but obviously missing something?
@JonathanWinbush5 ай бұрын
like an audio reactive mesh?
@rayalexander4115 ай бұрын
If you had an animated mesh that was a soda can revolving, and you add this to the cloner so that you have an array of revolving soda cans. Sorry for not explaining it clearly
@JonathanWinbush5 ай бұрын
@@rayalexander411 gotcha I think I got what you're saying so basically you have an animated item in your cloner and its not rendering for you correct
@rayalexander4115 ай бұрын
Yeah not in the sequencer playback either. I'm obviously missing something or the plugin overrides the animation somehow.
@isaacavacado77443 ай бұрын
after 6 hours of googling I was really happy to find this video …. But I cant get the custom time to do anything. I keep playing with the numbers but no matter watt the cloned objects still don’t move at all
@JonathanWinbush3 ай бұрын
did you download my project file to see if that works at least for ya?
@isaacavacado77443 ай бұрын
@@JonathanWinbush I got them to move around eventually with the custom time but I had to set the time to something crazy like 60000-80000 and then play with the magnitude and frequency on the animators. I found a much easier work around tho! You just have to hit play on the sequencer right before you hit render!