Autodesk Maya 2018 - Character Clothing Speed Model

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3dEx

3dEx

5 жыл бұрын

Substance Designer 2018 - Stylized Character Clothing and Armor Timelapse
Intro to 3D Modeling : gum.co/Intro3d
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
Zbrush Brushes : gum.co/stylizedbrushes
This video shows a timelapse video on how to create a stylized clothing and armor for a character in Maya, Zbrush and Substance Painter.
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Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
________________________________________________________________________________
Learn how to model a Soda Can.
• Autodesk Maya 2018 - ...
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#Zbrush
#SubstancePainter
Music :
Hypnothis - Kevin MacLeod (incompetech.com)
Space1990 - Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/b...

Пікірлер: 435
@3dextrude
@3dextrude 5 жыл бұрын
Thank you to John Cyrus Tuico, Victor Ullmann, Quantum, Juan C Ortega, Bagus Arya, for joining Patreon recently! To join : www.patreon.com/3dEx
@Kotlidas
@Kotlidas 5 жыл бұрын
Hey there.. very nice job :) Smooth and nice workflow !! But why not show the UV Process ??
@DIAKOURSHEET
@DIAKOURSHEET 5 жыл бұрын
is that rig avaiable ?
@3dextrude
@3dextrude 5 жыл бұрын
I didn't rig the character, I used Mixamo for the rig and animations
@ElPincheTurro
@ElPincheTurro 4 жыл бұрын
2:21 I never knew until now how to use that tool. It could have literally saved my ass a hundred of times!
@subhamsarkar7765
@subhamsarkar7765 2 жыл бұрын
I don't understand that
@DarkBladeNemo
@DarkBladeNemo 5 жыл бұрын
This is insanely good. Love your work.
@JayAnAm
@JayAnAm 5 жыл бұрын
Hey, very good work! The part of getting/creating/exporting the low Poly and UV unwrapping would be interesting.
@3dextrude
@3dextrude 5 жыл бұрын
Yeah, I cut that out because it was going to make the video much longer, but I can posted if there is enough interest.
@JayAnAm
@JayAnAm 5 жыл бұрын
Thx, well I guess so , because these are the things people are often struggling with.
@g3nius
@g3nius 5 жыл бұрын
Yes, would be interessting
@danielhollingsworth444
@danielhollingsworth444 5 жыл бұрын
A quick way would be to use the first low poly model , import that into zbrush using the correct settings, split into polygroups then use UV master
@RDQuasar
@RDQuasar 5 жыл бұрын
please yes!! nice job anyway!
@coatgoat5462
@coatgoat5462 5 жыл бұрын
What I love most is that a few years ago, I used your older works for reference when I just started out. I can finally rival that level you had back then. Now though? My goodness. I've a ways to go! Keeps me on my toes. So thanks for sharing, it's great!
@3dextrude
@3dextrude 5 жыл бұрын
You will get better the more you do it, you'll be better than me in no time.
@m4r_art
@m4r_art 5 жыл бұрын
Insightful modeling technique used in this video, great work!
@atila.becker
@atila.becker 5 жыл бұрын
Liked the "duplicate special" part, never thought about using this tool like that.
@ethangagne5489
@ethangagne5489 5 жыл бұрын
Really nice video, seeing the process of the model is great.
@1thru8
@1thru8 5 жыл бұрын
Wow. That was amazing. Worth the 40min watch.
@Wenedi
@Wenedi 5 жыл бұрын
This is likely the best character art video I've seen out there
@3dextrude
@3dextrude 5 жыл бұрын
Too kind, Thank you!
@Siatsgaming
@Siatsgaming 5 жыл бұрын
Thanks for this speedart! Up to this point I was confused on how to make nice clothing which will be usable in Games! Helped a lot, keep up the good work. Very talented btw!
@3dextrude
@3dextrude 5 жыл бұрын
Awesome!
@ahmedgamal-lf8hl
@ahmedgamal-lf8hl 5 жыл бұрын
i was thinking to move on and learn more about modeling in maya but after watching i decided to stick with my c4d learning curve, the modeling fundamentals are the same, great job keep it up
@3dextrude
@3dextrude 5 жыл бұрын
Yeah, the fundamentals are the same for almost any 3d software, some have more tools than others, but the basics remain the same.
@aminoacido88
@aminoacido88 5 жыл бұрын
This is sooo beautiful to see!!! Thank you very much.
@anthonyrichardson8970
@anthonyrichardson8970 4 жыл бұрын
instancing the model is absolutely genius
@Petardozord
@Petardozord 5 жыл бұрын
I really like mesh of this model. perfect for animation.
@realjames1
@realjames1 3 жыл бұрын
Thanks! I was looking for this for ages!
@metalmorph2734
@metalmorph2734 5 жыл бұрын
good work and best music!!
@caleblevi6763
@caleblevi6763 5 жыл бұрын
Your video has helped me solve many problems. Thank you for sharing your knowledge!
@3dextrude
@3dextrude 5 жыл бұрын
Awesome! Thank you!
@SeanLake3D
@SeanLake3D 5 жыл бұрын
LOVE IT! I'd love to also see how you got to the animated breathing part!
@3dextrude
@3dextrude 5 жыл бұрын
Oh the animation was just done through Mixamo for now, so I didn't really animate it.
@verzart4797
@verzart4797 5 жыл бұрын
Nice, looks like Torchlight character concept...
@buildtools9464
@buildtools9464 5 жыл бұрын
truly amazing work, as a programmer I've tried modeling before although it was too time consuming for me. Props to you for having patience.
@3dextrude
@3dextrude 5 жыл бұрын
Thank you! It does require patience.
@jennynguyen5408
@jennynguyen5408 5 жыл бұрын
Insanely great work and articulation!
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@sepehrsamiei7940
@sepehrsamiei7940 5 жыл бұрын
If you make a video just for uv unwrapping of this model and how you lay it out it would be cool 👌 and amazing work man it’s really nice
@KioGamez
@KioGamez 5 жыл бұрын
Love your work! Hope to be like you one day
@aussieraver7182
@aussieraver7182 4 жыл бұрын
So much patience! I'm only good at man-made environments like buildings/interiors. But when it comes to character modelling.....i'm a noob.
@StevensColter
@StevensColter 5 жыл бұрын
Hey Man! Really love your content! It is for sure my favourite channel for 3d ! I was just wondering if in order to animate your character at the end you had to merge/combine all of the different pieces of cloth and armour in one single mesh or there’s a trick to that? Thank you so much for your work
@3dextrude
@3dextrude 5 жыл бұрын
You can merge it, but it's not necessary.This one was merged.
@cesaran4
@cesaran4 5 жыл бұрын
De lo mejor que he visto realmente me inspiras
@IwzArt
@IwzArt 5 жыл бұрын
That looks really good! Always have been wondering how clothes are made with 3D. This is really smart.
@IwzArt
@IwzArt 5 жыл бұрын
No, it's very impressive!
@IwzArt
@IwzArt 5 жыл бұрын
You're a real professional! These comments were posted while watching your video. Keep up the good work man.
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@actepukc7157
@actepukc7157 5 жыл бұрын
Bro, thank you for motivation. You help me move on and not give up )
@3dextrude
@3dextrude 5 жыл бұрын
Awesome! Thank you!
@JakMesh
@JakMesh 5 жыл бұрын
i used to make character clothes, but your method is very effective for stylized clothes. mine was rubbish lol
@3dextrude
@3dextrude 5 жыл бұрын
There are many ways to do things, thank you!
@fridaypeter3082
@fridaypeter3082 5 жыл бұрын
wooow sir i need your mentorship on this you are really a genus.
@TheAlibaadshah
@TheAlibaadshah 5 жыл бұрын
nice finishing of z brush ... i like it ...
@orpheestmort
@orpheestmort 4 жыл бұрын
Very nice man, good job!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you! Cheers!
@shneastley7373
@shneastley7373 5 жыл бұрын
This vedio is amazing,thanks for sharing your work with us,and you have to admit it that the music is controversial ,and i think the music fine BTW:)
@3dextrude
@3dextrude 5 жыл бұрын
I am always up for controversial music haha
@JSG-mw4qr
@JSG-mw4qr 5 жыл бұрын
Link in warcraft. So cool. Such an inspiration. WE CAN DO IT GUYS!! DONT GIVE UP
@MrTAREKAMIR
@MrTAREKAMIR 2 жыл бұрын
Great tutorial!
@TheFozze
@TheFozze 4 жыл бұрын
Im trying to get into character animation and i was wondering how you made the clothes follow your characters animation. Did you bind it to the skeleton as well or is there some other trick? Anway, great video!
@TheKenttt
@TheKenttt 5 жыл бұрын
I for some reason always thought that it was bad to overlap meshes like you did with the sash. But I keep seeing people doing it so I think I'll stop being afraid of it.
@CauldronBlack
@CauldronBlack 5 жыл бұрын
Unless you are going to sim the cloth there is no reason not too. If you do plan or doing any realistic effects though interpenetration is a no no.
@Radicalshikami
@Radicalshikami 5 жыл бұрын
amazing work!
@user-oj7sh7vz6b
@user-oj7sh7vz6b 2 жыл бұрын
Really great job
@CinematicGames94
@CinematicGames94 5 жыл бұрын
Great as always
@paulMlela
@paulMlela 5 жыл бұрын
that is creative technique of clothes modeling
@samme955
@samme955 5 жыл бұрын
Really well done man, any modelling/ texturing in depth tutorials coming up? (:
@3dextrude
@3dextrude 5 жыл бұрын
Possibly ;)
@samohickey
@samohickey 5 жыл бұрын
Hawt damn. One day I will model with that skill. :D
@lukaorihime5638
@lukaorihime5638 4 жыл бұрын
Sam O'Hickey I’d like to imagine that too 🧐🙏🏻😅
@jamesjaguar8734
@jamesjaguar8734 5 жыл бұрын
Very very nice work.
@dilogames
@dilogames 3 жыл бұрын
Congratulations, nice work indeed.
@3dextrude
@3dextrude 3 жыл бұрын
Thank you very much!
@HiredGunGames
@HiredGunGames 5 жыл бұрын
nice video! just a heads up you can use a program called Puref to view your references without having to minimize your modeling program and it's free
@3dextrude
@3dextrude 5 жыл бұрын
Ah yeah I think I heard of it, it will still cover parts of my screen though.
@kLENXAS
@kLENXAS 5 жыл бұрын
Hello, amazing videos ! Can i ask u a question? What key do u press ( shortcut ) to use the retopology tool? i mean in the 15:55 , or it's only the Quad Draw?
@miniJonOfficial
@miniJonOfficial 5 жыл бұрын
So inspirational! May I ask when you model the clothing, did you keep the base body below the clothing? If you didn't, then did you connect the vertices of the dissected parts together? :D
@3dextrude
@3dextrude 5 жыл бұрын
I deleted it, except for the head and neck which I didn't really think needed to be welded.
@ZsoltSulyok
@ZsoltSulyok 5 жыл бұрын
Awesome @3dEX! Amazing work. Could you tell us , who made the concept of the char? Was it you? One more question: the basemesh was made in Zbrush, and Retopo in maya?
@3dextrude
@3dextrude 5 жыл бұрын
I paid a concept artist to make it. I did not make the nude mesh, but I assume it was made in Zbrush.
@VahaAMD
@VahaAMD 5 жыл бұрын
cool!!! nice character
@andrewbyrnes6389
@andrewbyrnes6389 3 жыл бұрын
Really good
@BethanyMcS
@BethanyMcS 5 жыл бұрын
Amazing work!
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@MaltDad
@MaltDad 5 жыл бұрын
제가 학생일때 쓰던 2008이랑 달라진게 없네요 ^^;; 2018이란 타이틀 보고 새로운 강력한 기능이라도 있는줄....하지만 지블작업은 인상적이군요
@daslolo
@daslolo 4 жыл бұрын
great design as always nice modeling detailing. who is the animator? that's tight!
@zeifer00
@zeifer00 5 жыл бұрын
Hello! great video, this one would be nice for the "How i UV that". And i've one amateur question, do you combine everything (the whole mesh) before exporting into zbrus/substance?
@3dextrude
@3dextrude 5 жыл бұрын
The mesh is grouped into a folder, but its not combined. This makes it easier to work with in Zbrush.
@Layson955
@Layson955 3 жыл бұрын
Hi, great video, it helps me a lot as I am doing stylized game character right now. I have a question, all those armor pieces have to be connected with topology (to make single "waterproof" model) before rigging?
@3dextrude
@3dextrude 3 жыл бұрын
You mean welded to the body? it really depends, if it were to be used in a mobile game, maybe. for any other purpose I think it's fine if those pieces are not welded to the body.
@solenepobelle2639
@solenepobelle2639 4 жыл бұрын
Hi! I'm discovering your channel with this video, I love your content! I have a question for you (I am very new to 3D modeling). Why did you keep planes for the tunic? Is that better for physics? I always fought planes was something to avoid in a model. Also, do you have recent courses with a detailed explanation of your character clothing process somewhere on the internet?
@3dextrude
@3dextrude 4 жыл бұрын
The cloth can have thickness as well, I just did it this way because I thought it fit fine.
@MariannaKondratuk
@MariannaKondratuk 4 жыл бұрын
Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:) please support me
@izaya65
@izaya65 5 жыл бұрын
great video man! Do you think your unreal interior tutorial also applies to realistic interiors as well as stylized ones? Specifically in the regards to the lighting?
@3dextrude
@3dextrude 5 жыл бұрын
Some techniques can translate since usually you want to exaggerate lighting even in realistic environments, but there are some things you don't want to change for realistic environments for example leaving lights to use quadratic as opposed to turning it off like I do to some of the lights in that scene.
@izaya65
@izaya65 5 жыл бұрын
@@3dextrude wow! Thanks man, that was a really composed and useful explanation. Appreciate it.
@mojoofc9528
@mojoofc9528 5 жыл бұрын
You just got yourself a new subscriber ! cheers
@IGarrettI
@IGarrettI 5 жыл бұрын
Hey 3DEx, do you prefer low to high poly workflow? Seems like it from your videos. What's your opinion on hp to lp?
@3dextrude
@3dextrude 5 жыл бұрын
It depends, I mostly do low to high, but there are occasional things where I do high to low.
@adrikito
@adrikito 5 жыл бұрын
I guess before texturing you baked the low with the high res maps right? awesome timelapse btw!! :3.
@3dextrude
@3dextrude 5 жыл бұрын
Yes, I baked the maps from the high poly.
@ashleechan22
@ashleechan22 4 жыл бұрын
Amazing!!!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@eventyyr1957
@eventyyr1957 5 жыл бұрын
Awesome model! What technique did you use to attach the clothing to the base mesh, was it through the rig?
@3dextrude
@3dextrude 5 жыл бұрын
For the video, yeah that was part of the rig.
@SuperMontana2008
@SuperMontana2008 5 жыл бұрын
good tutorial, how does one go about rigging this character/clothing and armour? that would be a great tutorial to go with this.
@ThatKid22101
@ThatKid22101 5 жыл бұрын
Personally I find rigging everything the easiest part lol... >_> I hate to love modeling...
@ValeGoG
@ValeGoG 5 жыл бұрын
Круто :) спасибо :)
@marularch
@marularch 5 жыл бұрын
Nice video, you should change the title to show that you're using Zbrush too.
@marcomalfavon9284
@marcomalfavon9284 5 жыл бұрын
DUUUUUUUDEEE! really cool!
@sharky3188
@sharky3188 5 жыл бұрын
Great work here once again. I was wondering what software you use to render the final image/animations?
@3dextrude
@3dextrude 5 жыл бұрын
That's Marmoset Toolbag
@sharky3188
@sharky3188 5 жыл бұрын
ah great thanks, i didnt realise marmoset allowed you to play animations.
@rank1life190
@rank1life190 5 жыл бұрын
great music
@RyanGameDev23
@RyanGameDev23 5 жыл бұрын
This is amazing! I'm a big fan! I just purchased your smart material for substance painter and I'm wondering if you could maybe show me how to utilise it? I'm new to substance painter but I really want to learn how to use it to make my models more stylised
@3dextrude
@3dextrude 5 жыл бұрын
Drag and drop the material into Substance Painter and then drag and drop it on top of your layer stack. You have to make sure you have baked all your maps first( normal map, ambient occlusion, etc) . Basically all you need to do is change the base color to the color you want, you can also enable the metal layer if you want metallic parts to your model. Hope that helps.
@RyanGameDev23
@RyanGameDev23 5 жыл бұрын
@@3dextrude Yeah I've followed all that, just when I want to add a different colour to other areas I do what it says in the image and duplicate the base colour but it doesn't let me paint it, it just changes the whole colour
@3dextrude
@3dextrude 5 жыл бұрын
You have to paint on the mask, add a mask to it if it doesn't have one already.
@megamaster7667
@megamaster7667 5 жыл бұрын
Did you make the main body of the character yourself or can I download it from somewhere? I want to experiment with making clothing and armor after watching your video, really inspirational
@3dextrude
@3dextrude 5 жыл бұрын
I got it from cubebrush website and adjusted it a bit to fit the concept I was following. Just search for base nude body and you will prob find it.
@Adayaskm
@Adayaskm 5 жыл бұрын
awesome i'm very your fan
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@Skedooosh
@Skedooosh 5 жыл бұрын
What's the best way skin the character after rigging? Do you use proxy mesh?
@mariananavarretecruz8489
@mariananavarretecruz8489 3 жыл бұрын
Hi I have a question about the process you did in Maya. When you are duplicating the objects, which tool or shortcut did you use for being modifing both objects at the same time? Thank you and nice job!
@3dextrude
@3dextrude 3 жыл бұрын
I duplicated with duplicate special option set to instance, this way anything you do to one model applies to the other as well.
@wanwang4013
@wanwang4013 3 жыл бұрын
Great tutorial. really helpful. Does the whole character on one UV map? did you use UdIM for this character? Thank you
@3dextrude
@3dextrude 3 жыл бұрын
I believe it was more than one material
@wanwang4013
@wanwang4013 3 жыл бұрын
@@3dextrude Thank you :)
@dan2189
@dan2189 5 жыл бұрын
very good!
@alxvillanimation
@alxvillanimation 5 жыл бұрын
Nice work! Can u explain how to import the whole model at once into zbrush though? Is it obj or fbx?
@3dextrude
@3dextrude 5 жыл бұрын
Fbx so that the pieces come in separately. Use the zplugingl menu and import fbx there
@yggrassildigital8483
@yggrassildigital8483 5 жыл бұрын
thank you for sharing your skills. did you unfold first the armors before texturing it in substance?
@3dextrude
@3dextrude 5 жыл бұрын
Yeah, I did a Uv pass on everything before Painter.
@yggrassildigital8483
@yggrassildigital8483 5 жыл бұрын
3dEx thank you
@tarialorehand
@tarialorehand 3 жыл бұрын
how in the world did you have it off to the side and was making all the corrections and forms but the one on his body was changing as well (in Maya)? how did you do that? I might need that trick for upcoming classes. I really loved how you did this. now I need to use maya and get this good.
@3dextrude
@3dextrude 3 жыл бұрын
I used duplicate special and set it to instance, that way whatever changes you make to the original will happen to the copy
@dayachenzion8329
@dayachenzion8329 5 жыл бұрын
Great job!! how do you make the turn table render? in zbrush or substance?
@3dextrude
@3dextrude 5 жыл бұрын
That's in Marmoset Toolbag
@GeckoGG
@GeckoGG 5 жыл бұрын
Cuando haras un video haciendo un personaje?
@DenerWitt
@DenerWitt 5 жыл бұрын
you can model and sculpt in blender, its not as good as zbrush but for a simple sculpt likethis, it does the job
@3dextrude
@3dextrude 5 жыл бұрын
I will try blender once it's out of beta and fully released.
@DenerWitt
@DenerWitt 5 жыл бұрын
blender 2.79 its out and good for use. 2.8 wil take another year at least.
@3dextrude
@3dextrude 5 жыл бұрын
Yeah I mean 2.8; will wait until that's out.
@strrb8578
@strrb8578 5 жыл бұрын
He can also just stick to maya since he's already good at it
@DenerWitt
@DenerWitt 5 жыл бұрын
Esther Barcelo I suppose so. It could be faster to not have to switch apps all the time, but he doesnt sound interested in Blender, so I guess its better to him to stick with his current workflow.
@lawrencelawine9082
@lawrencelawine9082 5 жыл бұрын
Do you import the Maya data unprocessed into Zbrush, or do you prepare the mesh first? For example, I know that one add a lot of edge loops to the edges of the mesh in Maya first before importing them into Zbrush. I haven't seen this step in your video, but still your mesh in Zbrush is so perfect for editing. How exactly do you achive this?
@3dextrude
@3dextrude 5 жыл бұрын
I did bevel and added edges before importing.
@lawrencelawine9082
@lawrencelawine9082 5 жыл бұрын
3dEx okay thx :) was probably too fast in the video for me to notice. I never know where and how to do this step, any rule of thump or source where to learn this? Btw, bought your stylized substance painter texture tutorial, looking really forward to watch it :)
@3dextrude
@3dextrude 5 жыл бұрын
You don't always have to prepare the model for zbrush sculpting. There are things you can do within zbrush to set it up, look for tutorials on how to use dynamesh and or zremesher. If you want to prepare it in Maya all you have to do is make a duplicate of your low poly model and bevel it as well as add edges so the shape holds up when you import to zbrush.
@lawrencelawine9082
@lawrencelawine9082 5 жыл бұрын
3dEx thanks, will definitely do this!
@asadd2
@asadd2 5 жыл бұрын
outstanding video, I have to look into some processes in more detail, thank you very much! also ignore the people ranting about the music, chiptune and old school game music is awesome, some people just don't seem to have any TASTE. Somehow I can't find the title for the first song though, you don't happen to know it?
@3dextrude
@3dextrude 5 жыл бұрын
Music is from various yugioh games ranging from ps2, gamecube and gba. The exact names of the songs I am not sure of.
@asadd2
@asadd2 5 жыл бұрын
Ill check it out then, thank you for the hint :) rock on!
@QuietSnake-xs5vx
@QuietSnake-xs5vx 5 жыл бұрын
dis insane
@Sunachamon
@Sunachamon 5 жыл бұрын
Probably a very basic question, but what tool or process are you using at 0:13 (to make the body parts invisible in order to be left with the torso alone) ? And is there a tutorial you can recommend for it? Seems super handy. Great video as always! :)
@3dextrude
@3dextrude 5 жыл бұрын
I duplicated the original model and deleted the parts I didn't need ,so nothing extra fancy.
@Sunachamon
@Sunachamon 5 жыл бұрын
@@3dextrude Ah awesome. That would have been my initial aproach too but it looked so smooth that i thought you were doing some Polygroup magic like you can do in ZBrush or sth like that, that i missed out on ^^ Thanks for the info!
@jochenfong3056
@jochenfong3056 5 жыл бұрын
good video thanks, rig process video? hope
@Iris3dcg
@Iris3dcg 4 жыл бұрын
Cool!
@jjcosmio2225
@jjcosmio2225 5 жыл бұрын
You are genious!!!! Maybe some interview like mike hermes?!
@3dextrude
@3dextrude 5 жыл бұрын
Not sure what you mean, are you saying I should interview someone? Blender guru style?
@jjcosmio2225
@jjcosmio2225 5 жыл бұрын
I am from russia Sorry for my english Maybe some interview For example I am ..... I from .... 3d maya I know for .... years Some answers.... Some review .. Inspiritation tuts channel explaining
@3dextrude
@3dextrude 5 жыл бұрын
Oh so you mean a Q&A type video, I mighy do something like that in the future.
@Haroon3D
@Haroon3D 5 жыл бұрын
You can use PureRef or Kuadro to put your ref-Img on Top of Every Software.
@3dextrude
@3dextrude 5 жыл бұрын
But then it blocks my view and some tools.
@Haroon3D
@Haroon3D 5 жыл бұрын
3dEx you can resize it..btw choice matters :)
@3dextrude
@3dextrude 5 жыл бұрын
I might try it in the future.
@Haroon3D
@Haroon3D 5 жыл бұрын
3dEx Pleasure
@tradeandmagicofficial2563
@tradeandmagicofficial2563 5 жыл бұрын
Ehy a question bro: do you use smooth mesh after modeled the low poly in maya? Or you leave it as it is?
@3dextrude
@3dextrude 5 жыл бұрын
I just leave it.
@erkutyurtlu
@erkutyurtlu 5 жыл бұрын
good work! how much polygon bro?
@jjcosmio2225
@jjcosmio2225 5 жыл бұрын
Wonderfull timelapse #nomemorytodownload!
@Kenderosik
@Kenderosik 5 жыл бұрын
why you don't use zbrush to create clothes on character? i think that doing it in maya is longer. but yor job - vary good!!!!!
@3dextrude
@3dextrude 5 жыл бұрын
I am more used to doing that in Maya, but you can totally do it in Zbrush too.
@onecellrobo2900
@onecellrobo2900 Жыл бұрын
11:40 how are you editing a mesh in default location but the same mesh is updating the mesh attach to the ch...btw awesome work
@seanakima50515e
@seanakima50515e 5 жыл бұрын
Dungeon dice monsters GBA soundtrack nice
@maxfrommann7519
@maxfrommann7519 5 жыл бұрын
Amazing :)
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@troscar
@troscar 4 жыл бұрын
How do you import all the clothes parts into the same substance scene? And do you import the high mesh or the low?
@Kotlidas
@Kotlidas 5 жыл бұрын
Hey there.. very nice job :) Smooth and nice workflow !! But why not show the UV Process ??
@3dextrude
@3dextrude 5 жыл бұрын
I didn't want to make the video any longer, but I posted it on Patreon and includes the uv part.
@Sunachamon
@Sunachamon 5 жыл бұрын
Same for the Rigging?
@Kotlidas
@Kotlidas 5 жыл бұрын
Thank you for replying, but unfortunately the UV part is essential since you cannot paint it , and any hints & tips for UV-Mapping and extra add-ons are way more crucial to show.
@Sunachamon
@Sunachamon 5 жыл бұрын
the reply was meant to 3dEx's comment. I wanted to know if his rigging is also to be found on patreon.
@3dextrude
@3dextrude 5 жыл бұрын
I didn't rig this model, I used mixamo so there is no rigging video for this particular model. I do have a rigging video on a different model on my channel.
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