Baking HighPoly to Lowpoly Made simple | Full Workflow

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Nina Shaw - GameArt

Nina Shaw - GameArt

Күн бұрын

Пікірлер: 20
@weeb_trassh52
@weeb_trassh52 3 жыл бұрын
This is just what I've been looking for to get my head around the process. Needed some extra context in the form of a reddit post but this video really helped 👍
@ninashaw-gameart
@ninashaw-gameart 3 жыл бұрын
Glad it helped you :)
@liliavoskresenskaya5658
@liliavoskresenskaya5658 3 жыл бұрын
Huge thanks for showing this Really helped in understanding the process
@ninashaw-gameart
@ninashaw-gameart 3 жыл бұрын
Glad it helped you!;)
@10subash
@10subash 4 жыл бұрын
Finally was waiting for this tutorial. Thank you.
@ninashaw-gameart
@ninashaw-gameart 4 жыл бұрын
You’re welcome 😊
@mathewmadmen
@mathewmadmen 2 жыл бұрын
Silly question, but why did you make another "low" poly version with the added swift loops to take into ZBrush instead of the original one you made without those loops. Thanks for the great video!
@udeshsharma3652
@udeshsharma3652 2 жыл бұрын
thanks
@ninashaw-gameart
@ninashaw-gameart 2 жыл бұрын
:)
@user-cg2gk1yw7w
@user-cg2gk1yw7w 4 жыл бұрын
When you bake the normal maps with SP do you notice any important difference with the anti antialiasing preset? Like between SubSampling x2 and x8? Some times it really feels like a placebo effect to me. Appreciate the helpful tutorial ! And happy new year !
@ninashaw-gameart
@ninashaw-gameart 4 жыл бұрын
I have the same feeling that's why I never use it, plus it takes more time to bake the maps, not to mention almost every time I use subsampling, Painter crash
@ninashaw-gameart
@ninashaw-gameart 4 жыл бұрын
And Happy New Year to you too, keep safe! :)
@razor191919
@razor191919 3 жыл бұрын
Why would you export as obj over fbx for Substance Painter?
@ninashaw-gameart
@ninashaw-gameart 3 жыл бұрын
For any particular reason, I can do it using fbx files too
@hachiw3519
@hachiw3519 3 жыл бұрын
i tried to follow the tutorial , but when baking at substance painter nothing happen in the normal maps , idk why it's happen
@ninashaw-gameart
@ninashaw-gameart 3 жыл бұрын
Did u unwrap the low poly model?
@hachiw3519
@hachiw3519 3 жыл бұрын
@Nina Shaw - GameArt aah it's already solved , i forgot put the uv inside the box 😂 , btw thanks for fast reply 👍
@ninashaw-gameart
@ninashaw-gameart 3 жыл бұрын
Glad to hear that,if it didn't bake it has to be an uv problem ;)
@hachiw3519
@hachiw3519 3 жыл бұрын
@@ninashaw-gameart btw when i render the texture , why on my maps, half of it is light, and the other half is darker?
@DisneyUpBoilerUp
@DisneyUpBoilerUp 3 жыл бұрын
words are nice.
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