This is just what I've been looking for to get my head around the process. Needed some extra context in the form of a reddit post but this video really helped 👍
@ninashaw-gameart3 жыл бұрын
Glad it helped you :)
@liliavoskresenskaya56583 жыл бұрын
Huge thanks for showing this Really helped in understanding the process
@ninashaw-gameart3 жыл бұрын
Glad it helped you!;)
@10subash4 жыл бұрын
Finally was waiting for this tutorial. Thank you.
@ninashaw-gameart4 жыл бұрын
You’re welcome 😊
@mathewmadmen2 жыл бұрын
Silly question, but why did you make another "low" poly version with the added swift loops to take into ZBrush instead of the original one you made without those loops. Thanks for the great video!
@udeshsharma36522 жыл бұрын
thanks
@ninashaw-gameart2 жыл бұрын
:)
@user-cg2gk1yw7w4 жыл бұрын
When you bake the normal maps with SP do you notice any important difference with the anti antialiasing preset? Like between SubSampling x2 and x8? Some times it really feels like a placebo effect to me. Appreciate the helpful tutorial ! And happy new year !
@ninashaw-gameart4 жыл бұрын
I have the same feeling that's why I never use it, plus it takes more time to bake the maps, not to mention almost every time I use subsampling, Painter crash
@ninashaw-gameart4 жыл бұрын
And Happy New Year to you too, keep safe! :)
@razor1919193 жыл бұрын
Why would you export as obj over fbx for Substance Painter?
@ninashaw-gameart3 жыл бұрын
For any particular reason, I can do it using fbx files too
@hachiw35193 жыл бұрын
i tried to follow the tutorial , but when baking at substance painter nothing happen in the normal maps , idk why it's happen
@ninashaw-gameart3 жыл бұрын
Did u unwrap the low poly model?
@hachiw35193 жыл бұрын
@Nina Shaw - GameArt aah it's already solved , i forgot put the uv inside the box 😂 , btw thanks for fast reply 👍
@ninashaw-gameart3 жыл бұрын
Glad to hear that,if it didn't bake it has to be an uv problem ;)
@hachiw35193 жыл бұрын
@@ninashaw-gameart btw when i render the texture , why on my maps, half of it is light, and the other half is darker?