This video shows how to bake new curvature map from painted height in Substance painter and use it for skin texturing.
Пікірлер: 10
@gonzaloumananavarro323 жыл бұрын
Thank you so much it help very much. Nice character by the way.
@IncaEmpire4 жыл бұрын
Ty
@1799alexandre2 жыл бұрын
thaanks
@napperracoon96084 жыл бұрын
why isn't there any subscribe? this is so good!
@olegbukharin5174 Жыл бұрын
Hi. Awesome sculpt but something gone wrong in textures...
@zubizaretta3973 жыл бұрын
How could you export theese micro detail ''height map'' informations as a normal map? When I export, I can only export them as height map and cant turn them to a normal map.
@leonardliebler35103 жыл бұрын
make sure that the layer has the normal channel selected and to select the converted normal map in the export
@zubizaretta3973 жыл бұрын
@@leonardliebler3510 Thank you so much! Yes, i learned that a few times ago.
@lubbyLB2 жыл бұрын
what about if you have multiple maps?
@lubbyLB2 жыл бұрын
i found out. you just name the maps you're going to import to the corresponding uv sets. as in 1001,1002,1003 and they will stack