This content is what PoE is all about. We need more of this, keep it coming. Keep up the good work.
@apocryphascribe501910 ай бұрын
These boots have been one of my Path of Exile white whales, and a new league is on the horizon, so this video was extremely well timed. For your notes, I also saw someone using the debuffs to their advantage with Olroth's Resolve, inverting the flask's downsides with the Diluting Touch debuff to get juiced up Ward. It's pretty nifty, so I thought I'd mention it here.
@Surgeon_General10 ай бұрын
This is a good idea if it can tolerate the reduced flask charges gained. Between that, minimum action speed and life on hit / instant leech, the only touch you really have to worry about is the increased damage taken
@MigranBTW10 ай бұрын
@@Surgeon_General If you manage to gain enough Ward, the need for instant recovery is reduced significantly. There's also another way to ignore you life pool almost completely: Dissolution of the Flesh. Combining it with Ward and Petrified Blood and Eternal Youth let's you basically ignore all the downsides from hits and only larger hits and DoT's would have any real effect on your life or recovering it. It'd let you use your full life pool as if it was buffed by Petrified blood, you get MORE maximum life and Eternal Youth let's you use lifetap to ignore mana recovery completely as it can't ever be turned off while using the jewel. But speaking of DoTs, this version is heavily screwed over by them and I haven't been able to figure out a way around them, besides small help from Lethe Shade. If someone can figure out a way to ignore dots as much as possible, I believe it's possible to make a build with full madness stacks. - Paralyzing Touch: Marauder for Unstoppable or Shadow for One Step Ahead to ignore action speed reduction. - Diluting Touch: Downside is a positive with Olroth's Resolve, if you can manage the uptime. - Wasting Touch: Dissolution of the Flesh let's you ignore most recovery in general, since you don't technically need any life with it, just a bit hard to build around. - Eroding Touch: This is the hard one, but with all of the things listed earlier, damage mitigation won't be as much of an issue and can partially be mitigated with any sources of "reduced damage taken." Only really dangerous thing left, as said earlier, would be DoTs. Another thing you could do is stack fortify effect, but only with the worst boots of the three, since the higher Fortification you have, the larger it's less multiplier is, mitigating a larger portion of the increased damage taken. It's not worth it though IMO, with all possible fortification you can have (non-legacy gear) the best you can do with every Fortification buff active is 77% less damage taken. Compared to not having the boots with having the boots at full debuff stacks (and no other reduced/increased damage taken sources) the less multipliers would effectively be 62% vs 63,2% less damage taken from hits, with the difference getting worse the less fortification boosters you have active.
@Diffex8910 ай бұрын
@@MigranBTW there is the mastery: damaging ailments cannot be inflicted on you while you already have one, so if you could get unaffected by bleed/ignite/poison, and perma self inflict that. wouldent that fix issues?
@朱澤淵10 ай бұрын
The best way to deal with dot in the game is tainted pact in my opinion. CWDT+beacon of madness+tainted pact+ward stacking poison build maby? but a huge problem is everyone knows maintain 100% up time of Olroth's Resolve is a huge pain in the ass. imagine doing so with out Ascendant or Pathfinder ascendancy and 90% reduced flask charge gain.
@Diffex8910 ай бұрын
@@朱澤淵 You have reduced Life and Energy Shield Recovery Rate. This debuff is removed when you stop being Delirious. -tainted pact wont give much regen, gonna be alot of investment
@kilvesx792410 ай бұрын
One way to play is to simply accept the debuffs and build around them. I've seen a tornado shot poison build that uses a single olroth's resolve to completely bypass diluting touch and turn it into an upside, while using trickster to ignore paralysing touch. That only leaves eroding and wasting touch. Wasting can be offset with good life gain on hit and eroding is bad, but manageable when olroth's makes all damage you take be reduced by flat 1500.
@Eric99876510 ай бұрын
I love how down to business and college professor-y this video was. No crazy intro, perfect smooth speaking, data dense. Keep up the good work
@awemowe283010 ай бұрын
well.. 19 minutes, it could have been 3 so much useless talking and bullshit filler you could easily condense this down to
@vincentgrinn26659 ай бұрын
worth adding that instead of fiddling with having a stat on your weapon or specific gem in the boots, you can weapon swap an actum which sets your intelligence to 0
@Surgeon_General9 ай бұрын
This is super clever
@hSonoh9 ай бұрын
@@Surgeon_General I would say: this is super Cleaver
@apocryphascribe50192 ай бұрын
Sounds great until you have to recast all your auras every time you weapon swap.
@TheTickyTickyTicky10 ай бұрын
cant wait to use this with doppelganger guise and become both mad and insane.
@Yaumyt10 ай бұрын
Excellent video the quality and presentation are just perfect! I live for content like this especially when new league is around the corner this is all I need getting ready for patch notes One precision about the "weapon swap" builds and people being more "tolerant" to play them, the difference is that the discharge build is essentially a 2-button build like you'd play Detonate Dead or Blade Blast, just pressing the buttons after the other in a very simple rotation with your main skill Where this method is still clunky at least in a mapping scenario, requiring to still pay attention to your main skill and targeting, while also having to track the duration of the madness, stop your main rotation, swap twice, re-enable the Madness buff and repeat Again, excellent video, liked and subbed, looking forward to more content like this 👍😍
@mamaboy7810 ай бұрын
You missed two, maybe three more noteworthy mentions about debuff duration reduction. 1. Divergent temporal rift, up to 35% (using certain +% quality effects) for a 10% reservation. 2. Phantasmal haste, another 10% or so if you use a gem. 3. Haste Watcher's eye. 15%~ 4. Haste small cluster notable. 10%. With these, and your suggestions, a hefty 370% duration reduction. If one were truly mad, they'd spam the 10% notable till 400%. This may seem a massive investment... But, remember you're also gaining near immunity to: Bleed CB (only at the 300%+ mark) Poison Hinder/maim/taunt Petrify Elemental ailments sans freeze, which we all know immunity is required. Curses/marks/hexes Exposure Your resistance to the above will be so stark you can literally pretend they don't exist. It also enables the possibility of briefly bouncing effects onto yourself, anywhere you can find benefit from this, this build could abuse heavily.
@whydidyoutubeaddthis9 ай бұрын
Very interesting. I wish the high investment method did better at mitigation of the downsides. High investment should always be awarded. Great video as always
@Darkxellmc10 ай бұрын
Sorry, your chance to cleanse debuffs chart is slightly wrong. Because the debuffs are applied every second, this means that debuffs expiring in 4.1s or 4.9s (for exemple), may be cleansed with the same probability as they need the same amount of consecutive dry rolls. There is also a tiny mistake that offsets your curve to the left by one game tick, as in game it is not possible the cleanse and gain the same debuff in the same server tick. In reality, the graph should look like a straircase with gradually wider steps, as the amount of expiry rate needed to reduce the duration by 1s increases. Notable thresholds are: 234% for sub 6 seconds, 302% for 5 seconds, and 403% for 4 seconds, 571% for sub 3 seconds debuffs. Because this calculation was wrong, the "average amount of debuffs" chart is also wrong (it should look like a straircase, descending, with gradually wider steps above your curve). Expiry rate still makes a tiny difference to the average stacks here too, but it's negligible and the math is very complex (the steps would have an extremely slight downward trend, linearly). Anyways. Thank you for this video, I was planning on using these boots for poison ek pf in ancestors, and ended up just converting to chaos until I could afford original sin. Maybe with a bit more thought, I ahould have used these!
@KaptainFuzzy10 ай бұрын
You make excellent content for PoE. I appreciate how you pace your explanations and pair reading aides with what you're saying. I never understood why brand recall was strong until your triggerbot video! I also appreciate the clear effort and creativity.
@@Gertliz not quite, as the minimum of 15% effect of shck and chill makes the ascendancies so strong ^^, but still good
@DarkRahl697 ай бұрын
And really six, since travel nodes.
@i-vanya733210 ай бұрын
when I found these boots I was racking my brain for 2 hours on how to use this, and you solved the riddle in 20 minutes, thank you very much
@lateralus592510 ай бұрын
The way he described the state of madness from the boots reminds me of the berserker armor. I really enjoyed that description and I'm looking forward to trying this to build out
@chandlergordon887810 ай бұрын
very good argumentation/presentation. these boots look best during the Atlas completion stage, or between levels 70-90, when a character needs access to mob-clearing power and is likely not threatened by most alch-and-go maps and can afford to let a few stacks of Eroding Touch build before swap cleansing.
@Diffex8910 ай бұрын
should also be useful for bossing, especially uber bossing on a budget
@trikid19010 ай бұрын
broo please keep making these videos. These are very well made 🙌🏿
@chanceklippstein10 ай бұрын
Another awesome video bro. Definitely got me curious about these boots. Thanks for another in depth video!
@sgtkilly10 ай бұрын
love this actually, gonna cook something deranged around the "debuffs expire faster" concept in PoB and see if it looks even feasible on paper. great video essay, I'll update if I can make something seemingly playable.
@evanhouser377910 ай бұрын
Plz post findings
@RiskyCB9 ай бұрын
My first ever level 100 was a Poison Vortex character using this tech in Kalandra league. Left click Vortex + Plague Bearer as an Occultist popping full screens is the most satisfying build I've played to date.
@frenchcatgoesham96658 ай бұрын
Damn, if only vortex was still instant cast , I would immediately try this. Mind to share a PoB so I can still take a look and maybe find something similar?
@conditionallytriggered231310 ай бұрын
I appreciate this video. Keep it up man. You're kicking ass.
@TheDiscoMole10 ай бұрын
i dont think my parents abused me enough to wanna try this kind of playstyle.
@robbebol1010 ай бұрын
Gravebind unique gloves enables your minions to make use of the explode mod
@enzomatos23079 ай бұрын
if this video gets enough traction, i'm not sure if it would survive patch notes, maybe only for this league
@mistahwin434610 ай бұрын
Need more stuff like this! Good stuff!
@codranine605410 ай бұрын
Great summary, great content. Liked and subbed look forward to more of your stuff.
@frenchcatgoesham96657 ай бұрын
I actually tried that on a trickster with the poison variant, obliteration, crest of desire w/ plague bearer in it and three occultist explode charms. The idea is to easily apply poison with Blade Vortex, gaining some life leech with petrified blood and slightly less than 50% of my HP reserved and ES leech and stack up plague bearer as quick as possible. Then, when Plague Bearer is fully loaded, just click it and run through the map while everything explodes. However, the weapon swap becomes quite difficult to play around, because it turns off all my auras. I did the tech, some other person in this comment section recommended: I put an 'actum' in the weapon swap, which will automatically deactivate glorious madness because I have no int. However, my Auras are in the Boots and in a pair of Asenath's Gloves, so swapping to actum deactivates all my auras which basically makes the whole thing unusable unfortunately. I will keep puzzling around, if I can find a way to reduce my aura setup, put on different gloves with no int requirement, put other gems in my boots than Auras and than maybe everything works together. Anyhow, thanks for the great video, I highly enjoyed it and rewatched multiple times to gather inspiration for this very niche experimental interaction :D Hope I can find a way to fix my build since I already really enjoyed fiddling around in PoB, but actually trying it ingame and failing now frustrated me a bit xD but hey, I won't give up so easily! btw if someone's interested, for the plague bearer stuff I was highly inspired by a video from Aer0, he did a build guide for an Occultist in 3.22 with Plague Bearer as the 'main' clearing skill.
@chakra666610 ай бұрын
really excellent video, insanely well presented. I think there is some nuance between Ralakesh's and Beacon, since Ralakesh's enables a tolerable 1-2 damage playstyle, whereas Beacon is a buff that can be annoying to use, like a Blessing etc.
@aesfeieienxas192510 ай бұрын
Very nice video ! Quick question : can't trickster bypass 2 out of four debuffs ? With Polymath it can map easily (~10% life, ES, Mana on kill) and like you said One Step Ahead is for action speed. Since it's in the evasion area, stacking Evasion and chance to avoid damage can mitigate the more damage taken. Wind Dancer should help with one-shots. Flask-wise I have no idea though. I'm gonna make a build with those boots for sure ! Thanks for the heads up !
@cashandraven236910 ай бұрын
A claw based build using the new leech nodes could also bypass recovery by getting up to 30% of life leech applied instantly, and 20% of ES as well. You could also use a Xirgils Crank and eternal youth along side wicked ward, where your life will start recharging as if it were ES and cannot be interrupted, with the madness giving you enough damage to compensate.
@ivytowergaming10 ай бұрын
yes. l played a poison claw build when trickster was first reworked and it felt great. back then onslaught flasks weren't affected by flask effect, but l think now the only flasks worth using are blood of the karui or olroth's if you have some ward.
@finbarshields9 ай бұрын
awesomely presented content my dude
@sylverxyz5 ай бұрын
Such an interesting idea here! ofcourse the weapon swap would be the power play though i'd love to take on the challenge of making the Reduced debuff route work. Have you tried it out at all?
@Powermongur10 ай бұрын
The biggest loophole though is to use off-meta gear that people have forgotten about ;-) Demand and supply always sets the price, unless there is a surplus of the item.
@kane205610 ай бұрын
Fairly certain the second method is not intended, and with Discharge abusing weapon swap coding being wonky being so popular I'd imagine GGG is going to fix weapon swap related stuff next patch. Well, let's just hope this flies under their radar until after the patch I guess
@skul_gaming934210 ай бұрын
Good stuff man. I never paid attention to these boots, but damn are the upsides good.
@deathmastersnikch436510 ай бұрын
Imo the weaponswap looks like an unintended interaction. I wouldn't be surprised if they removed it.
@knogardreruza10 ай бұрын
Good job! Great video! Keep making more vids like this!
@dontpanic153 ай бұрын
man those boots look OP. i want some :)
@NicholasDarling10 ай бұрын
Ben's build was genius though too, everything worked together perfectly
@lorenzovrolijk9 ай бұрын
Stasis prison is incredibly rare, more than even a headhunter or mageblood. There is probably some build that can justify using stasis prison (the recoup is also really good, after all), but generally if you can afford stasis prison you can afford to play something else, making it an awkward item. If the rarity of it was significantly reduced (say, to Brass Dome levels), it could be an interesting choice. The maximum debuff expiration you can reasonably get without stasis prison is 40(tree) + 100(timepiece) + 20(harbinger belt) + 20(watcher's eye) + whatever % found on rare items I'm blanking on.
@nythiel_10 ай бұрын
Fantastic video brother.
@michaelh3706 ай бұрын
Righteous Poison Fire with build in explodes, good lord.
@andrewcollins395010 ай бұрын
From everything you said, it makes the most sense to use a combination of weapon swap, ascendency, and duration to turn it into like an every 30 swap
@Surgeon_General10 ай бұрын
IMO, you’re better off doing either the swap or the reduced duration, but not both. Whichever way you go, you would want to pick an ascendancy that helps offset the downsides. The question is do you want to spend three equipment slots and a dozen passive points to automate the cleansing or do you want to have to press three buttons every six to ten seconds
@DarkRahl697 ай бұрын
This is the PoE content I'm looking for, thank you.
@Zramer10 ай бұрын
11:56 bro I ain't reading all that, I am either happy for you or sorry that that happened. :'D
@vi87996 ай бұрын
what skills are most beneficial from elemental conflux? Essentially with this boot option you can consider yourself an elementalist, but being a different class with their benefits.
@onerimeuse9 ай бұрын
Oooooh, I love the feeling of clicking the 999 likes and watching it roll over to the 1k. Dopamine on both ends. Giggity giggity!
@shanderraa77519 ай бұрын
With Temporal Rift giving 1% reduced ailment per quality and at least 20% reduced ailment duration from Barkskin, I feel like we're getting closer to these boots being feasible in 3.23!
@cazz_ie10 ай бұрын
trickster poison eye of winter for affliction league incoming?
@GamerPlaya1210 ай бұрын
For real 👀
@mehmettugcan37624 ай бұрын
Those debuffs are permanent as long as buffs working. So my guess is debuffs expire %something faster modifiers will be useless right?
@Crabunderscore10 ай бұрын
I think deadeyes' improved tailwind can also counterbalance reduced action speed, am i wrong? That said there seems to be a video per league on these boots but they never become meta. During crucible I've seen a vid by dandyjandon about a tshot poison build, earlier a wardloop build. They both have in common that reduced flask effect is beneficial to olroth's resolve, if you can compensate for the charges lost. Fear not, because since flasks are now worthless you can use the traitor with 4 empty slots, your ward is higher if you let the debuff stack up before running the map increased damage taken is less of a problem. Something something scion deadeye pathfinder bloodnotch loop boom boom
@Surgeon_General10 ай бұрын
Deadeye Tailwind can get up to 20% action speed at max Gathering Wind stacks, so it counteracts at most 3 1/3 paralyzing touches. It would work, but not quite as well as Jugg/Trickster. The Olroths Resolve idea is really clever though
@Inficate-bd3qu9 ай бұрын
The problem is 90% reduced flask effect can be extremely good for some builds.
@Crustle110 ай бұрын
I used the explode variant on my Trickster early league as they are insane clear speed with the right setup. Only 2 of the downsides affect trickster so theyre not as dangerous (plenty of deaths still, got stuck around lvl95)
@Bochen9210 ай бұрын
Wow, great video!!
@Pauliomat10 ай бұрын
Are you planning on making a. Build based on the boots? Would be interested
@Surgeon_General10 ай бұрын
I think there's potential for a silly ignite build, but if I make a build around them it wont be until after 3.23 league start
@tamasfreiberger118410 ай бұрын
You could do the same with Kaom's Spirit to gain a large amount of life regeneration when affected by DoT or to regen a large hit taken.
@PhoenixFlamezz10 ай бұрын
Excellent video! Subbed!
@Athacalus10 ай бұрын
Is it possible to ignite AND poison with one hit? (considering that we deal fire damage without conversion) How stregth of such a poison would be calculated? And what about scaling?
@Surgeon_General10 ай бұрын
You could ignite and poison on the same hit using (a) a fire skill with 100% chance to ignite and the chaos version of the boots or (b) a phys/chaos skill with 100% chance to poison and the elemental version of the boots The best way to scale %damage would be modifiers of the base damage type; it would also scale the poisons/ignites of the off-damage type. That being said, it’s normally hard to simultaneously get strong poisons and ignites because poison benefits from stacking many instances quickly whereas ignite is capped at one. For poison, you typically scale application rate and for ignite you scale base damage.
@ThePsycoshit10 ай бұрын
Take elementals with always ignite on hit Take the body armour that says "always poison if enemy is cursed" Have fun More expensive version is with the ring that convert everything into chaos damage (and you can use the ring that does chaos damage instead of fire dmg with ignite)
@chicomanara10 ай бұрын
Can I say that it is the first time I read those mods!? They could hint some art variety so we can differentiate one from the other. And they could make a replica beacon of madness, based around the fugitive boots, why not.
@Surgeon_General10 ай бұрын
If I had a unique design, I’d make a replica version with: - Your physical spell damage inflicts bleed while affected by Glorious Madness - 20% of leech is instant while affected by Glorious Madness
@codranine605410 ай бұрын
Yea man on the 3rd version. I saw them when first released and imagined the old school elementalists conflux proliferation and explosion profileration
@ZomgLolPants9 ай бұрын
the audio in this is incredibly quiet for me for some reason even with everything at 100%
@lolleonlolable10 ай бұрын
hm i think the reason because ppl were willing to do it with the discharge build is u dont have anything to do between the discharge cooldown and the build is literally one button. imagine playing a normal build and doing that swap stuff every 5-6 sec, you would literally "lose you mind and go full madness" but yeah i could imagine this on a 1hp boss 1shot build.
@Surgeon_General10 ай бұрын
Agreed, I probably wouldn't play a mapper with it, but I think there's potential for something like bossing or niche mechanics like deep delve
@TheGabrielbowater10 ай бұрын
poison based battlemage inquis with rebuke of the vaal and spellblade support? Probably a long walk for a short drink of water, but tempted to try
@RegalOrb10 ай бұрын
Great explanation
@saberlily956210 ай бұрын
great content
@shmoe36010 ай бұрын
Its been a long day so my brain is unable to do the math myself but it is screaming that the graphs for avg stacks on cleanse shouldn't be a smooth curve but stepped for every second of duration, no? Since its applying a stack only on the second mark, there should be thresholds of 'debuffs expire faster' where you see a huge benefit instead of a steady progression. Like, 234% DEF is the same as 300% DEF, but 301% DEF should reduce the duration of a stack to
@Surgeon_General10 ай бұрын
The process is based on a 1/4 chance to get any given debuff. Since that’s probabilstic, the calculations and graphs are for “expected values” not directly for numbers of stacks. On any given cycle, you MIGHT stack up to 7 or you could cleanse after only 2, but on AVERAGE you will get up to the number shown on the chart. Since it’s an average, it’s not discrete
@SisterHell10 ай бұрын
I like that you came up with the weapon swap tech. To share my experience with the debuff faster to have it permanently on, I tried 320% faster debuff expiration during scourge league. In reality, the situation does not go as you predicited. Most of the time, you will be stuck with 1 or 2 debuff being at 10stacks while other 2~3 debuffs getting cleansed out pretty fast. Since the debuff is just intolerable at 10 stacks, it was pretty bad. If you ever have intent to use it with permanent ON, then expect to have at least 400% faster.
@peterkatulin839910 ай бұрын
The only issue I see about "build enabling" features of this item is that it is also build limiting, as it requires heavy investments into debuff duration reduction or debuff mitigation, for example instead of a Stasis Prison and Warped Timepiece you could have another 100d rare chest (stsis prosion is really expensive and is mandatory) AND a +2 amulet with dot multi, crit multi and other things. About the conflux variant, compared to how clunky it is to build around it, it is VERY hard to abuse all the upsides it hard enough that it matters. Mainly because there are other ways to get freeze only, chill only, etc. For example, avatar of fire+maxing ignite chance seems way less clunky to set up and it is a good substitute for igniting conflux (You'd have to convert the other half of the dmg to fire via cold to fire support for example). The elementalist ascendancy's power also lies in the fact that their only cost is 2 ascendancy points. Why bother going becaon of madness when you can just go elementalist? Overall, I think the cons outweigh the pros due to easily accessible alternatives. Moreover I do not see an edge case in fully abusing any of the boots. immediately the first thing comes to mind is to be an occultist with profane bloom and 10% explody from clusters, which reults in 100% explody which all poision, guaranteeing pack clear with the only investment being AOE so you can focus on single target damage. (I'm thinking ball lightning poison for example, with slower projectiles, perhaps a widowhail+craghead to stunlock and some other way of scaling poison). But all this seems a bit bad for me still; i am aware that the above idas are probably arent the best thing but until some people come up with an ultra high abuse case my verdict on this item will be "too high investment cost for not that much upside"
@Surgeon_General10 ай бұрын
You make plenty of good points. I think the reality of the “debuffs expire faster” version is that it’s not even close to worth the investment. I include it in the video because someone has to do the math to demonstrate that and it fits the theme of the channel 😁 If people use the boots they’ll almost certainly go the weapon swap route. Regarding Elementalist ascendancy, Avatar of Fire is pretty weak for use with non-fire skills because you typically don’t benefit from the more damage; you’re just using it to “enable” the ignite. Using Beacons lets you do something like ignite Reap on Gladiator where you can scale BOTH the phys dot and the ignite dot. There’s still a place for the elementalist, but you can do some out-of-the-box things with the boots.
@peterkatulin839910 ай бұрын
@@Surgeon_General I was under the impression that you would need the debuff reduction part just so you dont have to weapon swap every 2 seconds so you wouldneed to use it in conjunction with the weapon swap tech so you only need to swap like every 10s? Also , cant you just go reap with elementalist and scale both DOTs travelling down the tree? I would do THAT instead of having to set up a gladiator with beacon of madness .. probably would end up doing more damage as well since I dont have to invest in any debuff duration, and i get 4 more gem slots since I dont need the gem swap clunk in the boots. moreover i can use maven boots for 50% schorch and explody instead of beacon. Honestly I think the real power of the item is to use all 3 techniques along with - being trickster so the downside of action speed is negated - investing in instant recovery so you arent affected by recovery rate - just give up using flasks for anything - just get more EHP so more damage taken is less of an issue I think the best item to combo with it is expeditions end, you arent goin to feel the increased damage taken if you dont take any damage since everything is frozen anyway :D ironically the fortify boots I can see being used because of the increased fortify effect somewhat negating the increased damage taken debuff. Life gain on hit along with some instant leech on a cyclone jugg seems good enough to me for example. Alnternatively you could just go champion with kaoms roots
@Surgeon_General10 ай бұрын
@@peterkatulin8399if you’re doing weapon swap, no need for the duration reduction. The stacks build at the same rate no matter what; the duration tech is a method to auto-cleanse them without disabling madness and the weapon swap tech is a method to manually cleanse them with no cooldown.
@callmeconvay797710 ай бұрын
Here's hoping you got to use this video for a PhD thesis or something
@oneoranota10 ай бұрын
What happens if you add shorter duration to the boots? Do the debuff last less time or do they stack faster ?
@Surgeon_General10 ай бұрын
Gems in the boots modify the “Embrace Madness” skill, not the touched debuffs that it applies. Embrace madness itself does not have a duration so duration gems don’t do anything. The touched debuffs are not affected by linked duration gems.
@tmnumber110 ай бұрын
Should have released this video after patch notes.
@genocidegrand20579 ай бұрын
new quality from temporal rift give 20% reduce duration
@ginebro19305 ай бұрын
you can just use flask mastery to remove the debufff
@Surgeon_General5 ай бұрын
The debuffs are not ailments, flask mastery does nothing
@ginebro19305 ай бұрын
@@Surgeon_General they sure love being tricky with the keywords
@raka7710 ай бұрын
one question , do they affect damage from totems ? for exmaple those ailment boots + lets say shockwave totem, im not sure if they would benefit from those confluxes, but that shock would be great multiplier for totems, chill defensive and would have those "dmg" stats on boots which you dont ussualy have ( except maybe onslaught) and that would kinda relieve pressure form you as player to do weapon swap without much of downsides like being hit while swaping and also clicking madness would be so much pain since one is totem build
@Surgeon_General10 ай бұрын
Yes, totems would inherit the benefits of all the types of boots
@RobertLogan10 ай бұрын
Im one of those with a discharge of love - the process is quite suitable for that - the cooldown is just right for xxFirexxFirexxFire .....
@kelderos10 ай бұрын
Those boots can probably be combined with self poison build and ward stacking. Probably the most unique combination in the game. I'm still not sure about ward, because penalty on charges gained seems too bad. However self poison completely mitigates recovery debuff, gives a ton of phys reduction when paired with strength of blood. Will definitely try it out in the upcoming league.
@Diffex8910 ай бұрын
Could a cwc build make it all less clunky? you should be able to both weapon swap and put on aura without stopping your cwc
@Surgeon_General10 ай бұрын
This could be a good idea; have you tested that weapon swapping doesn’t break the channel? If it does, you just hold down your main skill button and then only have to focus on the weapon swap tech. Thanks for the input!!
@Diffex8910 ай бұрын
@@Surgeon_General it seems like it doesent work, simple just doesent allow me to weapon swap while using cwc support or cwc skills. doubt there is any way to work around that.
@sablesoul9 ай бұрын
Are Molten Strike and Lightning Strike the best users for the poison enabling Beacon of Madness variant? Thinking of maybe running it as an mid endgame build before investing more.
@Surgeon_General9 ай бұрын
For attack skills, yes those are the really good ones in my opinion. Seems like attacks will have access to "all damage can poison" from the league mechanic so verify that tinctures aren't a better option if you want to play strike. The boots allow poison with some weird spells which tinctures won't affect though.
@MESIRlX9 ай бұрын
@@Surgeon_Generalwhat do you think are the best spells to use with BoM? I know poison eye of winter has been a build for a while, but I'm not familiar with anything else
@Surgeon_General9 ай бұрын
@@MESIRlX For the poison version of the boots, spells with a large number of hits quickly will be best. EoW, Rolling Magma, and Blazing Salvo come to mind
@korhanalparslan873010 ай бұрын
The poison version is so powerful, but pressing buttons is a real tax that always adds up. Getting ele poison enables so much build diversity it is game changer. Any build that could afford original sin though for poison can easily hit dot cap with any skill they choose. It's kind of a waste to use original sin for dot as you can do billions of hit damage instead. These boots are a budget original sin with extra steps, and I'll wait and see if any brave exiles go for it.
@ohchristusername10 ай бұрын
Oh no, my 1c day 1 explode strat might be in danger :D
@DeputyFish9 ай бұрын
6:05 so hypothetically can you combine all those and get a 100% chance? or do they work by themselves. also can they chain? like so you kill one. then if that kills an enemey that enemy explodes? just wondering cause memes
@DeputyFish9 ай бұрын
also ferb i think i know what were gonna do this league
@Surgeon_General9 ай бұрын
If explosion chances have the same (1) damage type and (2) percentage of corpse life as base damage, their chances stack. In this case, yes, that works
@DeputyFish9 ай бұрын
ah neat @@Surgeon_General
@iparadoxg10 ай бұрын
Clever, so clever it seems like cheating and something that GGG would fix soon.
@Surgeon_General10 ай бұрын
I won't be surprised when it gets patched, but the Ralakesh tech has been around for more than a year
@virolancer110 ай бұрын
afaik "more cold dmg" will not scale the poison
@Surgeon_General10 ай бұрын
If the base damage type of the hit that created the poison is cold, “more” multipliers to BOTH cold and chaos will scale the poison. You can pretty easily verify in PoB (and I did for the video). It works the same as, for example, cold ignite builds
@virolancer110 ай бұрын
@@Surgeon_General Sry, i was wrong! I thought it worked the same as ignite regarding the types of increases/multipliers that affect it.
@MiCKEYDiAMONDSS6 ай бұрын
Such a cool item…. Too bad I’ll never get to use them 😂
@oblivescence586110 ай бұрын
TL;DR -- abuse the same bug that Discharge Ralakesh weaponswappers are built around -- OR -- spend 600 div on "debuff duration reduction" gear and dedicate your entire character to it, far past the point where the investment pays itself off Good info but a little misleading (these boots are trash even with the 0.5-1 mir chestpiece) due to them being garbage unless youre abusing the weaponswapping shenanigans
@sanjayaabeysinghe9110 ай бұрын
do you work for ggg? should hire you
@MrCappuccino99310 ай бұрын
Is damage recouped as life affected by the life recovery debuff? Because if it's not.... >:)
@Surgeon_General10 ай бұрын
Yea, recovery rate affects recoup unfortunately.
@MrCappuccino99310 ай бұрын
@@Surgeon_General nooooooo 😢
@yoho-rudieonwi5 ай бұрын
It work?3.24
@4eLoBeKBopC410 ай бұрын
With crucible gone, i want my poison artillery ballista back.
@МаксимБасалаев-н7э9 ай бұрын
можно просто поменять арти на скурж баллисту и даркскорн, тот же самый билд слабее на 10%, можно ориг син поставить и получить почти такой же билд (правдо дороже на 100+д )))
@МаксимБасалаев-н7э9 ай бұрын
сам катался всю лигу на таком билде (дпс в дешевой версии 10+-кк, с оригсином изи дпс кап)
@МаксимБасалаев-н7э9 ай бұрын
и еще по тихому скажу, что все что в этом гайде написано, реально изи реализуется, и проблема веапон свапа решается актумом + макросом на свап каждые 5-6 сек
@toddshewchuk99399 ай бұрын
Tried to min max realized minimum was about 2 full stacks this was a rip in my mind if you want a good one to try it on wardloop voltasic burst would be the build to do with it
@yoyo112159 ай бұрын
Was this weapon swap tech fixed?
@Surgeon_General9 ай бұрын
Still works
@ntma10 ай бұрын
this is nice
@linemat788710 ай бұрын
It is an ionteresting idea, BUT it requires significantly more button presses, than discharge, bcuz you deen to swap twice instead of once
@AusTom10 ай бұрын
"significantly more' might be an exaggeration :p
@0Avi010 ай бұрын
why did you spell need backwards you insane person
@TheGabrielbowater10 ай бұрын
yeah but you don't need to swap for every single attack like Discharge, just when the debuffs are getting too spicy, so it may end up being a similar or even lower number of total swaps. Just double tap every few seconds
@pedrolopa210 ай бұрын
biggest issue is that weapon swapping is so clunky in poe
@sagi393310 ай бұрын
Thanks to this video and the Ralakesh swap tech, I imagine GGG would eventually nerf the CD to start at 9sec or fix it at 9sec, period :P This made me consider creating a new build for league start with one of those boots, seriously... swapping every now and then is not a big deal for the insane value. edit: I think I would prefer methods such as Trickster or Juggernaut that can offset the downsides a lot, or play the boots on builds that are set to not require the stats nerfed by Madness as much (circumventing them for the most part). edit 2: Currently thinking of ways to avoid downsides altogether... using instant life/ES gains to circumvent the "Recovery Rate" debuff, using min. action speed or a build relying on instantanous skills to circumvent the "- action speed", using a tanky build or highly evasive build and playstyle to avoid "inc. dmg taken", speccing into flask nodes on the tree to offset "- flask charge gained" and "-flask effect".
@BigFx10 ай бұрын
I think if you spec into all that, you could just get the poison dmg nodes and jewels , since the pathing would take a lot more points. Unless you can do some escape shennigans
@Innomen10 ай бұрын
They'll nerf this for sure because discharge.
@548Benatti10 ай бұрын
you can get another 20% with watchers eye haste mod
@hgjf39 ай бұрын
debuff!?
@taiwanisacountry10 ай бұрын
I have been trying ro make these boots work for such a looooong time now. But the increased damage taken is a bitch to mitigate.
@Flarpano4 ай бұрын
Does this still work?
@Surgeon_General4 ай бұрын
Yes, nothings changed with them, but it’s just a concept not a “build.” I haven’t seen anyone build something substantial around them
@TheRealMefi10 ай бұрын
The only thing I don't like about this is... this also promotes the use of hotkeys and automation, cuz noone wants to press a button, especially not 3 buttons every 6 seconds, that screams for automation, which is bannable by GGG.