BEST Designed Abilities | League of Legends

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Vars

Vars

Күн бұрын

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With the amazing reception from Badly Designed Abilities, I thought about making a video with a more positive mood to it by talking about some of the BEST designed abilities in League of Legends!
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#LoL #Best #Abilities

Пікірлер: 851
@VarsVerum
@VarsVerum 2 жыл бұрын
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@hurdurburdur4132
@hurdurburdur4132 2 жыл бұрын
Vars Music plz, please list it
@krystians2016
@krystians2016 2 жыл бұрын
warwikc W is good but its so fk bugged you can see dead bodies your team can see low hp enemies sometimes and sometimes dont idk why and idk if they even should see low hp enemies you can weirdly cancel AA with it sometimes its not even working when you use it
@TheMycelle
@TheMycelle 2 жыл бұрын
my league account has been hacked after installing this shit app buff. never again
@WzDk13
@WzDk13 2 жыл бұрын
@@TheMycelle i have it never ever seen anything other than the US only things available im fairly sure they rarely restock or just never at all pointless to install
@TheMycelle
@TheMycelle 2 жыл бұрын
@@WzDk13 absolutely. Everything was already sold out when i had it.
@austin5645
@austin5645 2 жыл бұрын
I feel like if the damage gap between TF’s cards was bigger it would be better designed. Makes the decision between utility and damage more meaningful and you would see a lot more of blue and red used in fights.
@senhorbolacha3336
@senhorbolacha3336 2 жыл бұрын
I agree 9/10 yellow is the only one used in fights
@pax1913
@pax1913 2 жыл бұрын
I have 150+ games on TF this season, like his W, but have to agree. I use mostly yellow in teamfights, either to make picks or to not get jumped and die, as TF is squishy and has little mobility. I'll use red to clear waves and blue to refund mana or for quick trades, but that's it.
@tender0828
@tender0828 2 жыл бұрын
I'd even go so far as say gold card shouldn't have base damage on it and have red deal half the damage blue does (but of course blue needs to up its damage since gold is losing damage)
@oneofthe12sionmains70
@oneofthe12sionmains70 2 жыл бұрын
Issue is that the blue card already has a 90% AP ratio. I think gold card should lose all bonus damage, and instead shift that power elsewhere in his kit so he's not unplayably bad
@Abandon-art
@Abandon-art 2 жыл бұрын
@@oneofthe12sionmains70 I agree with you. I would personnally reduce the stun duration in late levels (1.5 sec max stun from 2 sec), because it's too strong and reliable. On the other hand, buff his trash E with bonus movement speed, way more attack speed or perhaps something more original.
@dominikhublin3023
@dominikhublin3023 2 жыл бұрын
I honestly really like Draven's Q. It very openly tells you where he wants to go to get maximum DPS, but puts himself at risk because EVERYONE knows where he will be when that axe lands, so it's easy to time some skillshot to hit him there. In my opinion it's one of the most skill expressive abilities among traditional ADCs. Very obvious counter to it, but when the Draven knows how to play around that and buy himself enough time with his E and W, he will absolutely fuck you up
@deadrixhanon1776
@deadrixhanon1776 2 жыл бұрын
and style point, draven Q is so stylish.
@aaronparry2636
@aaronparry2636 2 жыл бұрын
It also allows draven to have more skill expression with the ability to influence the fall location with your movement between attacks. It takes solid skill to direct the axes to fall in a safe spot without kiting yourself out of range of the fight.
@bogdanlivezeanu3585
@bogdanlivezeanu3585 Жыл бұрын
As a draven main. Thank you for the love ❤
@alyssarichardson2544
@alyssarichardson2544 9 ай бұрын
As a Senna / Sona main, I fucking hate playing against him especially with Sona, but a good / one-trick Draven is probably the best ADC I could ask for. He just chunks you so fucking hard early and if you die and he gets fed it's just ridiculous...
@Halalex_
@Halalex_ 2 жыл бұрын
Vel'koz Q gotta be one of my personal favorite abilities. It's incredibly versatile, satisfying to hit, and not to hard to dodge. The opponent can bait out the reactivation in order to dodge the split, but the user has the ability mix up the angles of attack, sometimes sacrificing range for speed or vice versa. It's an ability that becomes more versatile and consistent the more you play the champ, but it also becomes easier to dodge or being aware of where it can hit you from if you, the target, is well versed with it's speed and possibilities the reacivation has. And unlike a lot of other mages, it doesn't travel through minions. Granted, Vel'koz's other abilities do, but they are significantly harder to hit if the target hasn't already been struck by Q first.
@tasaro374
@tasaro374 2 жыл бұрын
i can't believe it didn't make the list lol
@zeppelincraft1443
@zeppelincraft1443 2 жыл бұрын
The fantasy is that you can certainly feel "sentience" and "intelligence" from the squiddish abomination.
@locklock6476
@locklock6476 2 жыл бұрын
He has the most well designed poke ability in the game by a long shot, pun intended.
@gandalfpotter2149
@gandalfpotter2149 2 жыл бұрын
Honestly, vel’kox is loaded with good abilities. All of his ability require skill and when his combo works, it’s super satisfying
@happycamperds9917
@happycamperds9917 2 жыл бұрын
@@tasaro374 Yeah, especially since Vars called it his favorite skillshot back in the VelKoz video.
@Sina-dv1eg
@Sina-dv1eg 2 жыл бұрын
"Enchanters with heals would just be able to click their allies and then they heal" Sona and Yuumi: "You guys need to click?"
@emanuelevigo9864
@emanuelevigo9864 2 жыл бұрын
I despise that kitty.
@ezekielgalang7743
@ezekielgalang7743 2 жыл бұрын
I see Zac’s slingshot and I am in love. It’s in a cone, so you have to either use it defensively or offensively, you have to charge it up so it’s not an instant move skill. It meshes well with his entire kit as being close to use stretching strikes and lets bounce is vital to his kit, and it’s balanced to where you can cc him anytime during his slingshot, whether it’s during the cast or while flying. It’s also the most fun feeling e’ing in to the whole enemy team and getting a 5 man knock up into a guaranteed 5 man ult.
@yourlocalwaifu8601
@yourlocalwaifu8601 2 жыл бұрын
Heyy that was the first one
@Charlett
@Charlett 2 жыл бұрын
For me ability is good but riot code is not For me its the most feeling ever when Im getting knocked up by no animation Zac and I can't well see if he is using skill or not and where he is supposed to land....
@gjmgmorada4710
@gjmgmorada4710 2 жыл бұрын
Number 4 would be Jhin's whole kit
@flailofthelord
@flailofthelord 2 жыл бұрын
true this.
@emanuelevigo9864
@emanuelevigo9864 2 жыл бұрын
Pretty much.
@kolva6731
@kolva6731 2 жыл бұрын
Except jhin root is horridly designed and completely overpowered
@obiwankenobi6930
@obiwankenobi6930 2 жыл бұрын
@@kolva6731 lmao
@dennischritskou3631
@dennischritskou3631 2 жыл бұрын
@@kolva6731 you high on something?
@banyani4048
@banyani4048 2 жыл бұрын
Xayahs feather recallll i love that. its pretty predicatble given the feathers are quite visible to the enemies, it can be missed easily and its one of her key abilities. has potential self peel, poke, engage, whatever. its also unique and relies a looot on her positioning : D its a really cool ability in general.
@olafthemoose9413
@olafthemoose9413 2 жыл бұрын
Prowlers Xayah forbidden korean tech
@ziiphinx635
@ziiphinx635 2 жыл бұрын
@@olafthemoose9413 very forbidden
@lilbop4942
@lilbop4942 2 жыл бұрын
I second this
@banyani4048
@banyani4048 2 жыл бұрын
@@ziiphinx635 keep it forbidden.
@lerpog4509
@lerpog4509 2 жыл бұрын
true that one ability is the complete central to her kit, even her ult can sometimes just be to set up a bigger e
@askingwhyisfree7436
@askingwhyisfree7436 2 жыл бұрын
Obviously, the most balanced ability is Irelia's Q. Everyone likes Irelia. The healing, mobility, cd reset, on hit damage and bonus damage to minions made it so well designed.
@gabrielxavier2676
@gabrielxavier2676 2 жыл бұрын
Being well designed does not mean doing everything lol The point is being flexible and just, not overpowerered.
@pebblebrowser
@pebblebrowser 2 жыл бұрын
@@gabrielxavier2676 they were making a joke..
@gabrielxavier2676
@gabrielxavier2676 2 жыл бұрын
@@pebblebrowser oops, thx lol
@novasoul99
@novasoul99 2 жыл бұрын
pick shen or trundle and she can't do shit
@nogunsmoreglory
@nogunsmoreglory 2 жыл бұрын
Wukong's W is criminally underrated, especially as it has both defensive and offensive uses, meshes so well with his kit and his lore, gives him amazing versatility, and adds a strategic use for the S key.
@opughdyang8264
@opughdyang8264 2 жыл бұрын
I'm surprised you mentioned Hard, but left Kindred ult out of honourable mention, they are pretty much the same, but more aggressive
@witchee3041
@witchee3041 2 жыл бұрын
I think bard is better because kindred ult is instant. Bard requires timing which expresses the users skill with the champion. Whereas kindred can see someone become low health and just insta ult to save them or stall for time. I do like kindred ult but I think bard is more well-rounded
@opughdyang8264
@opughdyang8264 2 жыл бұрын
@@witchee3041 I do see your point, but IMO, kindred is more volatile, with the fact that you can heal people, including your enemy, and that there are counters to kindred ult, and that is displacement spells. And the restrictions with only ulting on herself makes it harder to use, but yes I do agree that Bard is better example.
@KamonXV
@KamonXV 2 жыл бұрын
@@witchee3041 Bards does require more timing but I think Kindred having to Properly position themselves to use it correctly makes up for that. Especially in scenarios where you have to decide if you should use it and let you Ally run to you or run to your ally and put yourself in danger as well.
@liamnitschke2336
@liamnitschke2336 2 жыл бұрын
Yes, as a Kindred main I'm sorely disappointed their ult didn't get a mention
@RedCnMn
@RedCnMn 2 жыл бұрын
Someone probably already mentioned it but i would put Kindred on the list and its obv bc of the ult. Same concept as Bard but it just makes everything in its area unkillable no matter if its a monster, an ally or an enemy. Another great designed ability in my opinion is Vex´s Q. In connection with her passive, it can apply a fear to get out of a tricky situation or without it, you can use it as a wave clear, a poke and to scare a squishy enemy off. At the beginning it not really strong but it will clear an entire wave in the late game. And the addition that it has a low velocity right after casting but gets really fast shortly after - so you can see it coming and dodge it with ease. ofc really strong in the late game but it works great!!!
@tilkilit
@tilkilit 2 жыл бұрын
Exactly, when i saw that ability i was happy that finally we got a champion with not too much things put into the main ability. I had this conversation with my friend; Friend : that Vex's Q will be a problem. Me : wym? its just a regular mage Q Friend : cant you see the wave clear potential? Combined with the ult she will roam easily. It can also poke the enemy Me : at least it doesnt clear the wave, make a dash, turn invisible, restore health, upgrade your item, cc the enemy, apply on hit effects and revive your teammates. (We hate you yone)
@RedCnMn
@RedCnMn 2 жыл бұрын
@@tilkilit yeah right. It's so simple but has many uses. Like it should be for many other champions.
@Kampsycho
@Kampsycho 2 жыл бұрын
I love Yorick's Wall, it can be used for a alot that people don't know about, here's some examples and what exactly his Wall does: Yorick summon's a Wall with 2/4 HP based on Rank. - Blocks enemy's escape path - Can change auto-path or body block path oriented spells like a Kled Ult's pathing (He'll ult in place for the whole duration), While on Sion it stops his - Get targetted by towers before anything else that isn't Rift Herald, meaning it can tank 1 tower shot for your Pets & Minion wave, increasing siege power - Can be teleported on - It's the only allied Wall, meaning enemies get blocked by it, but Allies can walk through it, Poppy can E enemies, Vayne can condem, but as enemies they can't stun you into it - Other weird Wall things like, Graves can't attack through walls, so you can use it as a Braum shield vs Graves and his Q - Some Yorick mains like me also use it to box off the enemy minion wave so they don't reach their own tower, making them wrap around the krug wall instead, can also be used to wall them off to attempt to freeze the wave in position before it reaches your own tower - Can trap Rift & Monsters for Niche scenarios like stalling a Rift Charge to attempt to kill it - Can proc glacial/aftershock etc when the wall moves an enemy - like most walls it can be used to stop channels like TPs, but it can also aggro enemy tower if it pushes the enemy outside of it, but not if it pushes them inside (Or the otherway around can't recall) - The wall when it hits an enemy, leaves them in the "Stop state" like when you hit S on your keyboard to stop your champ from moving, making the enemy think they got stunned, because it stopped their last action and sometimes it takes 1s or less for them to realize it, in a fight it can be game changer even if you just cancel their autos with it, since most ppl use auto resets and this throws them off.
@midasvijfwinkel6116
@midasvijfwinkel6116 2 жыл бұрын
Problem with the wall is how buggy it makes other champs behave. I can't even count the amount of times my Darius W would just not proc on it, and my character would just be standing still with a glowing axe. If they found a way to fix the bugginess around the ability, I'd completely agree with you.
@thepsychicbeagle3378
@thepsychicbeagle3378 2 жыл бұрын
i dont know maybe i just dont get how to counter it but yorick has alway kind of bugged me, because he fells like a stat checker, if you cant kill his wall fast or dash out you can really just fight him and hope you have better stats but it is versitile ill give you that
@vph6823
@vph6823 Жыл бұрын
Ty for the tips, but I think they need to buff it's 3rd skill (make it targeted I guess?) and I think they need to buff his 1st also, like increase mist walkers to 6 or 7
@indigofenix00
@indigofenix00 Жыл бұрын
Biggest problem with the wall is that your teammates don't know how it works. I just made you an escape route, but you just ran the other way...
@Kampsycho
@Kampsycho Жыл бұрын
@@indigofenix00 pretty much yeah ppl think I walked em off despite the wall not changing their pathing and ping me LMFAO
@rafadziedzic5647
@rafadziedzic5647 2 жыл бұрын
I like Swain's vision od noxus, you can use it in burst combo, to scout bushes, snipe low hp enemies, or to help your teammates while being far away (sometimes slow is enough)
@syzygy02
@syzygy02 2 жыл бұрын
vision of empire*
@rafadziedzic5647
@rafadziedzic5647 2 жыл бұрын
@@syzygy02 thanks, my bad, i knew it was vision od something, but wasn't sure of what
@emanuelevigo9864
@emanuelevigo9864 2 жыл бұрын
It's my favorite Swain's Ability, I almost always max it if I'm playing Support.
@syzygy02
@syzygy02 2 жыл бұрын
@@emanuelevigo9864 its better to max Q and then W.
@direstr7768
@direstr7768 2 жыл бұрын
Zilean W and R are one of my favourites, they really put the complex part and skill in his microplay
@CelVini
@CelVini 2 жыл бұрын
Thresh lantern is pretty balanced and need both Thresh and the other Champions knowing what they can do or are doing
@saltyrose8654
@saltyrose8654 2 жыл бұрын
I'd argue relying on teammates is not part of a good design. If your duo'd sure then it adds dynamic gameplay, but I wouldn't say it's nearly as well designed as his q or e which offer dynamic gameplay without frustration of the adc forgetting it exists
@PlanADidntWorkOut
@PlanADidntWorkOut 2 жыл бұрын
I also love that the lantern can be denied (by standing/pink warding in front on it) Bit dumb that counterplay is only introduced by a poor User Interface, but man it's funny to see a streamer rage after frantically zooming in and spam clicking
@jackrush1222
@jackrush1222 2 жыл бұрын
@@saltyrose8654 I kind of disagree. At the end of the day, lol is supposed to be played as a team game so I think its essential, especially for supports or engage champions, to have synergistic abilities that do rely on the follow ups of teammates since that is your job as a support.
@saltyrose8654
@saltyrose8654 2 жыл бұрын
@@jackrush1222 I believe this would be correct if riot actually promoted team play. Seeing as the main mode is soloque, the best champs for climbing have always been extremely selfish (draven, zed, vayne, etc) ofc when you get a duo or playing in flex it all turns around and it’s appreciated, but when the majority of the player base can only describe their interaction with an ability as frustrating it stands to reason maybe there was a better way to implement it.
@elementmanexe8389
@elementmanexe8389 2 жыл бұрын
@@saltyrose8654 I see what you're saying about riot not encouraging more team play, but at the end of the day for most people, you're just playing with random people who you probably won't see again unless you friend them. A team requires you to be familiar with each other, which isn't something most causals tend to do. If it weren't for established roles and objectives, people will be even less likely to cooperate.
@shacolin6546
@shacolin6546 2 жыл бұрын
Bard's E and R. They are unique abilities that do something no other ability can, but they do nothing else, which shows abilities don't have to be overloaded to be unique but that's not all. They are abilities that aren't just less effective when used wrong, they are a direct detriment to your team because it affects enemies and allies equally. That gives those abilities an extra layer of depth. Draven's Q. Its an ability with a simple concept but with so much depth to it. It may look like just a statchecky ability at first but mastering the mechanic takes so much work its only fair the reward is worth while. Janna's Q. I hate Janna, but credit goes where it deserves. Her Tornado is a simple ability but with many uses and room for skill expression. Its main use is for disengage, but you get the most of it when interrupting a dash mid-air. It can be used offensively but takes a lot of planning ahead to do so. Karma's R. Karma is unique because her ultimate don't give her an explosive big moment, it augments the instance of her kit she needs the most in the situation she's currently in. It is fun to use, it is not exactly revolutionary, but its pretty unique to have it instead of an ultimate and it rarely if ever feel unfair to play against. LeBlanc's E. To me, the definition of a fair but rewarding ability. Its a single target skillshot that can be blocked by minions and has a delay until it is used to its full effect, but the lockdown and even the damage itself is some of the best out there if you can make full use of it. Lucian' R. Really strong potential damage but difficult to get all of it off effectively. In addition, its just damage, not a billion effects crammed into it. Nami's W. Its a single effect, single target ability making it quite underwhelming on its own, however, with optimal positioning to get more bounces off, its value multiplies, turning it into a simple, yet deep ability. Olaf's Q. Simple, effective and fair. Its the ability a melee immobile champion uses to close the gap and stick to his target, but it is a skillshot, so the ability to keep your distance from that very scary at melee champion stands from his precision on his skillshots versus his enemy's ability to dodge it. Orianna's R. Given its cast time and the relatively slow movement of Orianna's sphere, her ult can be tricky to connect to multiple people, but when connected to an ally with a strong engage, it further enhances said engage and is oh so rewarding when done right. Orianna in general is a champion everyone respects and nobody feels she's unfair. Rek'sai's E. Not the bite, specifically her tunnels because there's just so much you can do with them. They're the engage, they can find unique ganking angles but they also optimize the time it takes for you to treverse the map. You set up tunnels from one camp to the next and the time it saves you adds up. So even from a non-combat point of view it is a nuanced ability. Rumble's Passive. Like Janna, I hate Rumble, but credit goes where credit is due. Silencing yourself by overusing your abilities encourages players to not carelessly use their abilities while using them just enough to keep it on that yellow range to make them stronger. That yellow range, however, only gets you closer to the red zone that can be detrimental to the player. Shaco's W and R. Am I biased? Prooooobably. But the ammount of stuff Shaco can do with his boxes and his clon are ludachrist but at the end of the day, those abilities still have their limitations. They aren't difficult to avoid in a vaccum, but if the Shaco player plays his cards right, few abilities in the game are as rewarding as those two. Singed's Q and W. Controversal? Probably. Don't expect many to agree with me, but there's nothing in the game that does what Singed does and his Q is the focal point of it. Meanwhile, Singed's W is just a good ability because it does its job, it does its job almost too well, but that's all it does, nothing else. It slows and grounds, but does 0 damage and I've come to appreciate abilities that are effective without a trillion effects crammed into it. Talon's E. League don't have enough non-combat abilities and the few that we do are worth our appreciation. I am heavily against low cooldown mobility but that's not in-combat mobility. Talon will rarely use this more than once in a fight. Its a rewarding ability to use right but it doesn't break the game. Trundle's E. Simple, does its job well, don't feel unfair to play against. Nothing revolutionary but its a very impactful ability despite its simplicity. Vel'koz's Q. I am a math nerd, so if there's an ability that rewards the player for applying trigonometry to increase their skillshot accuracy, I am going to feature it here. Using the ability to the side to increase its range? Finding unique angles around minions? There is a lot of skill expression with this ability and I love it. Volibear's E. This ability in a vaccum sounds overloaded. It has a very high damage, a slow, and shields the user. However, realisticly you don't get all of it all the time. It has a very large delay so it requires the user to predict where the fight is gonna take to harness all of its effects. It can be used on neutral for poke, but if the enemy sees Voli's animation, he'll have plenty of time to think about where the ability might go. It is a fair reward for how much delay there is. Wukong's W. Simple but deep ability. I actually believe it didn't need to be changed with the rework because this is not meant to be a combat ability. Having the clon to attack is unnecessary. But it is still an ability with a cool concept. Zed's W. This ability may make Zed a little too safe as it gives him more range to work with and is a very strong get away tool, but it is hard not to consider just how unique an entity that mimics your abilities is. The possibilities with this ability are endless and it is not even anything overloaded because 1: it throws a shadow that mimics your spells and 2: you can switch places with the shadow. That's it. Zilean's W. I find this ability fascinating because it is essentially a reset button, but it takes up an ability slot and does nothing else. Its something nobody else really has, it is impactful but it is not broken. When you have something unique, impactful and fair, I don't see a reason not to include it here. Zoe's Q and R. That's another that may be a controversal one, but this is an ability with a very small hitbox so without any lockdown, it is very easy to dodge the long range ones and the short range ones don't hurt all that much. If Zoe gets the setup right, she gets her nuke, that's her whole job. But if she don't get said setup, she is relatively harmless. I genuinely think Zoe, outside her W, is a very well designed champion and her Q is the main component of that. Her R, meanwhile, is a very unique ability. May sound underwhelming for an ultimate and just an extension for her Q. It often is, not gonna lie, but it is an interesting ability nonetheless. Honorable mentions include: Ahri's Q, Alistar's W and R, Anivia's W, Annie's R, Ashe's E and R, Aurelion Sol's P, Q, W and E, Blitzcrank's Q, Cho'gath's Q, Diana's Q, Dr. Mundo's Q, Ezreal's Q, Fiora's W, Gangplank's E, Gragas' Q, E and R, Hecarim's E, Heimerdinger's Q, Illaoi's E, Irelia's E, Ivern's W, Jarvan IV's Q and E, Karthus' Passive, Kassadin's E, Kennen's W, Kha'zix's R, Kindred's R, Kled's Passive, Lee Sin's R, Lissandra's W and R, Lux's W, Maokai's W and E, Nami's Q, E and R, Nasus' W, Nocturne's E, Nunu's W, Poppy's E, Pyke's E, Quinn's E, Rakan's W and R, Rammus' Q, Rell's E, Renekton's Passive, Rengar's E, Sett's E, Sion's Passive, Q, E and R, Taliyah's Passive, Q, W, E and R, Sylas' R, Teemo's R, Thresh's W and E, Varus' Q, Vi's Q, Warwick's Q, W and R, Xayah's E, Xerath's Q, Yorick's W, Zac's Q and E, Ziggs' Q.
@ThePrayable
@ThePrayable 2 жыл бұрын
Asol passive is not a good designed ability. While yes it is unique its really bad. The champion is designed around it. And bcz of that asol had and has alot more counters than any other champion, minimum range abilities just dont belong in this game, specially with all the dashes in the game. Lets not say in the past not only he got cucked by minimum range but also cc rendering him completly useless, and his q had minimum range.
@Hellothere-ss4jq
@Hellothere-ss4jq 2 жыл бұрын
I'd add Qiyana W, Ekko W, Swain W, Poppy R, Taric W+E and R, Azir Q and W
@shacolin6546
@shacolin6546 2 жыл бұрын
ASol just don't play the game the conventional way. His passive is inconsistent against other champions, especially mobile ones, but at the same time it gives him nearly unmatched pushing potential, letting him create roaming timers earlier than almost any other champion. That's what makes him so great, because many recent champions with gimmicks are already good all-purpose champions without said gimmick (Sylas, for example), so it is a real positive from a design perspective when a champion with something only he can do has a flaw elsewhere to compensate. I consider Qiyana's W a bit overloaded to be feature in a best design list. Without a passive, Ekko's W would've made it, but with the random execute, it falls under the overloaded umbrella as well. Swain's W was worth a mention, I agree with you. As do the Poppy's and Taric's abilities you mentioned. Since Azir is one of if not the most overloaded champion in the game, I admitedly went straight past him without giving his abilities a closer look, his Q and W specifically aren't as bad. However, with how many applications soldiers have, its not necessary for attack speed to be crammed into the same ability. Same for his Q, repositioning his soldiers is already a valuable asset. There's no need for a slow on top of that.
@Hellothere-ss4jq
@Hellothere-ss4jq 2 жыл бұрын
@@shacolin6546 what do you mean Qiyana's W is overloaded, it's only: a small hop that can go over walls, an on-hit buff that is also applied by her Q and E, a conditional out of combat movement speed buff, an attack speed buff, a cooldown reset of her passive and Q...it's not that bad c'mon :)
@ThePrayable
@ThePrayable 2 жыл бұрын
@@shacolin6546 well, after the rework he got two years ago alot of his early game strenghts and roaming are just gone, you simply dont have same pushing potential like you had before, you cant shove and roam. He was basically destoryed for me, while on paper it seems nice, you got more upfront burst dmg, you actually got worse version of asol bcz you cant control the stars at all really, stars coming back to you on its own is just disgusting. Its just sad how cookie crumbled after getting alot of indirect nerfs, rip good ol GLP. That champion has seen better days. I guess im just frustrated cuz they destroyed my one trick champion
@AsazLeague
@AsazLeague 2 жыл бұрын
Orianna q tbh. You can do many things and also is pretty healthy
@geok9765
@geok9765 2 жыл бұрын
YEAH BUT BUT ORI IS A WELL DESIGNED CHAMPION BECAUSE OF HER WHOLE KIT NOT JUST ONE ABILITY
@AsazLeague
@AsazLeague 2 жыл бұрын
@@geok9765 true but her kit is about q mostly so i guess that can count anyways
@kingkold1000
@kingkold1000 2 жыл бұрын
I like compound abilities that are flexible, yet only powerful when utilised in optimal scenarios. The best example of this was Karma's Defiance (Mantra E) back when it dealt damage: it rewarded interaction and situational awareness, whilst also punishing passivity and careless usage via her passive. It something I believe should be brought back to Karma, with a small delay and indicator on the AoE shield and damage, for better counterplay.
@Lorelei2950
@Lorelei2950 2 жыл бұрын
Orianna's Ultimate. Decent damage, high pressure but very telegraphed and you can dash from it or flash it and as a team you can workaround it by not grouping.
@jackjill2394
@jackjill2394 2 жыл бұрын
Sion's W is one of my favorite abilities in the game. It forces your lane opponent to either back off, or deal you damage to break the shield because it has a bite when it explodes. The passive health scaling is also a nice bonus.
@narutoedw1n
@narutoedw1n 2 жыл бұрын
I also love Sion's Q mechanic it rewards patience and precision with timing it's an interactive charging ability that works off muscle memory the more familiar you become with it
@jakubgauszczynski7790
@jakubgauszczynski7790 2 жыл бұрын
Tbh whole Sion kit is prop best designed tank kit. It's fun to use, it has skill expression on all abilities including passive, and leaves room to counterplay him with Long indicators, sounds etc.
@BimBachelord
@BimBachelord 2 жыл бұрын
I think balanced abilities are abilities that make you go hmmm, well played. Fiora W is a good example since it's a conditional counter move. It's not good to use dryly like Jax E. Thresh Flay (his kit is overloaded but it has great design) Cassiopeia ult (the fact you can juke this by looking back briefly while fighting her) Poppy's W is excellent design for her role and Wukong's current clone design is best designed summon.
@willow1601
@willow1601 2 жыл бұрын
If fiora's w didn't have an attack speed slow I'd agree with you. Arguably better to get hit by the stun in a lot of 1v1 situations against her because the attack speed slow is so debilitating and lasts so long.
@codydonovan4853
@codydonovan4853 2 жыл бұрын
@@willow1601 Not to mention that it's supposed to be a countermove. In a quite honesty silly amount of matchups, the AS slow is enough to autowin trades. Like if you play Fiora vs Jax, Fiora doesn't have to parry counterstrike and get the stun to win, or even parry an autoattack or a Jax W. The AS slow alone is enough to all in Jax and win if it ever lands
@BigMuskachini
@BigMuskachini 2 жыл бұрын
Fioras W is dogshit, even if you misstime it you still get a disgusting attack speed slow
@justanothercommenterwithan9089
@justanothercommenterwithan9089 2 жыл бұрын
i don't think fiora w is well designed, in theory like it bbut in practice many characters hard cc is heavily telegraphed so you can avoid it as a regular character but that just means one of your abilities is completly useless since unless the fiora is way to trigger happy she can just use w on reaction. if her was directional like (seriously why isn't it her whole gimmick is about being on a certain side of the enemy) and had a longer cast time maybe it wuld be balanced but it jsut invalidates some characters the way it is now
@Nuclearburrit0
@Nuclearburrit0 2 жыл бұрын
Anivia W meets both of your requirements for a good ability. It's a very unique ability. On demand terrain that isn't just a circle around the target and is big enough to actually matter by itself. Infinitely versatile yet simple. Love it
@iliaimnadze6266
@iliaimnadze6266 2 жыл бұрын
Of all the assassins in the game I still love Nocturne's ultimate the most. I feel like assassins don't generally belong on this video as their whole thing is being unfair to fight but Nocturne tells literally everyone he is going to murder someone, and gives him no choice but to dive head first into an enemy or 2 if he wants to actually use it. Aside from its normal use its also a little handy for some utility plays like denying teleports when an important objective is up or just countering Twisted Fate if you take Noc mid.
@Zenodiagnosis
@Zenodiagnosis 7 ай бұрын
i LOVE taliyah’s E. you can use it to force a cc with your w or alternatively, it cc’s any champion who dashes over it. this is the sort of ‘anti new champ’ that is SO valuable
@apunnojustice7475
@apunnojustice7475 2 жыл бұрын
speaking as a jhin one trick, i really do love his traps- other than being really pretty, they have a lot of potential to open up a fight just as much as you can drop them while youre being chased for the slow + root with W (saved my life a good few times)- and while they do a pretty significant amount of damage, just the slow from the trap wont make anyone have to take it; unless they have another source of cc on them, everyone can turn around and walk out, you have to either not notice it somehow (theyre pretty damn obvious) or intentionally ignore it. if you wanna do shit like piling a bunch of them in one spot and absolutely nuking someone, it takes a long time to stack them and not have them be activated too early and its all a waste if you miss your w or even just land it too late, so thats not a reliable method for anything besides fun and games lmao
@saltyboi4897
@saltyboi4897 2 жыл бұрын
Jhin's Ult - Used 4 extremely long ranged shots that slow, last one crits. For gettings picks/getting vision of escaping enemies/killing them outright. - Can be used to steal objectives too (4th shot outdamages smite) - Clear-ish inidcator on the range (don't tempt fate by standing just outside his ult range's side) - Skill Expressive by predicting enemy movements. - Satisfying as hell when you land a killing blow at long range. That 4th shot execute is just *chef's kiss*
@gabrielbaima7891
@gabrielbaima7891 2 жыл бұрын
Ezreal's W: it takes lots of mana early and you need to proc it with an auto or a skill, BUT if you manage to proc it with a ability you not only deal tons of damage but also regain 100% of that skill's mana + a little bit, making it one of the most interesting abilities to use in lane. it also has a great interaction with Q and E, since Q is easier to dodge or hide behind minions but E leaves your open for ganks, etc
@Abandon-art
@Abandon-art 2 жыл бұрын
It's very satisfying to use, but not that interesting I think. It's very similar to his Q, but a buff version of it. Most of the time, he'll shoot both skillshots at once, either miss or hit both. Not much for skill expression beyond aim (-> it's the same aim required for both because they have a very similar range, projectile speed and hitbox). Plus, its "bursty" nature doesn't really offer a choice : you gotta focus the squichies if you can, but you can just shoot whatever you see thanks to its safe range.
@witchee3041
@witchee3041 2 жыл бұрын
I was so happy when they announced the change to his old w (which was basically q for ap ezreal). I love that it requires set up and you have multiple options. Proc with auto, proc with ability or use for towers. A very nice addition to his kit.
@MalarkTheJester
@MalarkTheJester 2 жыл бұрын
I love Lulu’s whimsy and help pix! They give that same concept of choosing between offence and defence.
@MrC1PHER_
@MrC1PHER_ 2 жыл бұрын
Jhin's W. Q and ult are pure damage with something else, be it bounce or long *ss range, but W is: a root, a finisher for when they escape, a get off me tool if used in combo with flash or galeforce, a way to face check tiny bushes... So many uses, and it's got draw backs, like the casting animation, the thin hitbox, the fact that you or one of your teammates gotta do damage for the root to take place. Over all my fav ability in the whole champion, nothing is more satisfactory than sniping a low heath target of seeing the little particles in that bush without vision that means there's someone there.
@alexstorz7294
@alexstorz7294 2 жыл бұрын
I think every Orianna Abilty is quiet nice designed. Q - can be used offensevely to deal dmg and to position the ball in a way her other abilities can deal dmg. But especially in laning phase there is a reson to be careful with Q usage because if the ball is not on her she loses a lot of her resistances. W - I think is quiet obbious because it slows enemies and speeds up allies so it can be used either way but you have to decide for one of them. This actually gives her Q even more ways to be used efficiently. E - can be used to give herself a shield and get her resistances back or to give an ally a shield and its resistences. It furthermore then can enable Orianna to hit her other abilities from further away than her Q range would allow her. It also deals some dmg when the ball passes through enemies wich highers the skill seiling of her Q, E and general positioning. R - can be and deciding factor in a team fight by repositioning up to 5 enemies and dealing tons of dmg in combination with w or it can safe an allies life by pulling enemies away. Of course R usage is also quiet hard to master because the direction in which you pull an enemy is crucial and requieres precision. Generely said I love Ori. She has a high skill ceiling even though her skill floor is kinda low when you dont play against champs like hecarim and nocturne which can simply execute you by pressing one button if you are not very very careful with your positioning. Her self-peel is really not the best but can be effective if its used properly and combined with phase rush. I presonaly think that she makes a lot of fun to play. There is just something satisfying about her Q usage especially in combination with R and W. I just think the champ over all makes sense. Her abiliteis all fit her theme. She is very good in being an area controling burst mage but she also has clear weakneses.
@johannesziaether3916
@johannesziaether3916 2 жыл бұрын
I was about to say that 👌 She's the champion I have most fun playing because how well built is her kit. And the fact that all abilities are related makes it even better, it's just so satisfying when you start getting all the burst damage mid game and making sick plays with good ball positioning. She really feels different from other champions and each one of her ability is very diverse.
@ericherold
@ericherold 2 жыл бұрын
Var I've got a video idea for you: Compare and contrast similar abilities between champions. Veigar E vs Thresh R. Vi R vs Sett R. Lux Q vs Neeko E. LB E vs Karma W. You could make a huge list of them. Some of the differences feel balanced and reasonable while some don't at all. Viegar vs Thresh in particular feels bad as an E that to me, is objectively better than an R.
@emanuelevigo9864
@emanuelevigo9864 2 жыл бұрын
I rant di she on your Opinion on Veigar's Event Horizon, it really does feel better than Thresh's Ultimate.
@happycamperds9917
@happycamperds9917 2 жыл бұрын
Vel'Koz and Chogath both have a slow AoE ranged knock up. But because of the context of their kits, Cho uses it as a poke and Vel uses it like a peel.
@emanuelevigo9864
@emanuelevigo9864 2 жыл бұрын
@@happycamperds9917 Vel'Koz also uses it as initiation for his combo no?
@emanuelevigo9864
@emanuelevigo9864 2 жыл бұрын
@@happycamperds9917 And Cho'Gath doesn't also use his Knock Up to actually Reach his target?
@DAISNAID214
@DAISNAID214 2 жыл бұрын
What a throwback watching bard ult blue buff and seeing the tiny blue rocks.
@GaraxyAurora
@GaraxyAurora 2 жыл бұрын
The thing with nami, there is also another point in her skill expression on who does she use her W. To be more precise, for each bounce there is a multiplayer, it starts at 75% and increases with AP. That means, in early game the person you want to heal the most/deal most dmg to should be the person you click on. BUT, in later stages of the game where you actually gain heals/dmg for each bounce then you actually want to cast the skill on someone else and have the W bounce to the wounded ally.
@duncanyoung7977
@duncanyoung7977 2 жыл бұрын
Bard ult is simply my favorite ability in the game, it has one line of text, but still you can do an infinite number of things with it in an infinite number of situations.
@yikes7523
@yikes7523 2 жыл бұрын
I think Rek'sai's tunnel is a really cool ability. It's a versatile ability, able to be used for many things, such as engage, disengage, both at the same time, faster rotations, invasions, etc. It's a very good skill, but it's also a very skill-expressive ability, as tunnel placement can often separate a good Rek'Sai from a bad one. While it is not a trap, it can also be used to put enemies in disadvantageous situations, because while the tunnel itself does no damage, enemies have to decide whether they want to break the tunnel and potentially put themselves at risk of being ganked, or leave it alone, which could lead to a surprise gank or teleport later on.
@jellyagogo7515
@jellyagogo7515 2 жыл бұрын
I think Evelynn's w is well designed. It shows how much time you have left, when its fully charged it shows you the direction evelynn is and evelynn can use it to slow or to charm. You cannot miss the fact that u have it on you for the audio signal and for the giant heart.
@torakazu2269
@torakazu2269 2 жыл бұрын
Vel’koz’s Q I’d say should make the list since it’s one of the funnest skillshots to learn and master, and IMO carries Vel’s kit at times harder than his awesome ultimate. And no I’m not biased in the slightest :^)
@zeppelincraft1443
@zeppelincraft1443 2 жыл бұрын
The best part is his W has no cast time so you can press buttons simultaneously and shoot "strong shots".
@alekanzus
@alekanzus 2 жыл бұрын
Taliyah's full kit is so creative. The global wall, a directional knock up, the Q, etc
@witchee3041
@witchee3041 2 жыл бұрын
Very creative but very linear. You have 1 combo and that's it. Even simple mages like Annie and lux can change the order or their abilities for different impacts (slow to land root easier, root then e for bigger damage. Q stun combo with shield) but if you miss taliyahs knock up then you arnt even a champ anymore. She needs a shift of power in her kit and perhaps a better e. Still a really cool champ but not a lot of options.
@alekanzus
@alekanzus 2 жыл бұрын
@@witchee3041 Strongly agree
@inadover
@inadover 2 жыл бұрын
Bard’s ult is truly great. As you say, it can be both the best thing or the worst to happen to your team, but things like setting up the perfect teamfight, or nullifying all the damage of a herald to a tower are truly a blessing
@luisho-96
@luisho-96 2 жыл бұрын
Gotta admin, every time I hear Sion's R noise I get the chills even when I know it is not on me
@floodedmars8126
@floodedmars8126 2 жыл бұрын
funny thing about thresh's hook... you can change the direction of the windup, so if you're in a team fight you can feign that you're aiming for someone and throw the hook somewhere else... you can get so many flashes off of it and it just makes it even more of a fun ability
@blubala5893
@blubala5893 2 жыл бұрын
Love qiyanas concept… not the ult just her w and w lol. The map interaction is really cool and unique
@witchee3041
@witchee3041 2 жыл бұрын
Qiyana would actually be balanced if they changed her ult. It's too powerful due to its range and fact that even in the river you can get use from it. I think I would have liked 3 different ult effects dependant on the last element she was holding (better version of her q) Knockback and large damage with rock, Knockback and root with water and Knockback and larger area of invis with grass. Knocking the enemy into an element (wall, Bush, river) could lower her basic ability cool downs by 20% or maybe just does some extra damage. Current qiyana is just a aoe stun bot when behind, and a menace when fed.
@pulsatillapusteblume2447
@pulsatillapusteblume2447 2 жыл бұрын
@@witchee3041 I think she is just generally balanced by the skill required to play her well, just a tiny missclick can kill you . I'd say she is definitely the hardest assassin
@leaf_of_the_wind
@leaf_of_the_wind 2 жыл бұрын
As a Poppy Jungle main I think her W is very well designed for her anti-carry playstyle. Poppy Top lane suffers from its requirements of being near walls but Poppy Jungle has walls all over the place and during ganks it’s fun trying to kite or chase enemies towards the walls for that sweet stun into Q combo. I think that and her passive shield throw are very well designed for their skill expression and giving Poppy players a mini objective during fights
@legofail1111
@legofail1111 2 жыл бұрын
I also really like how Nami's heal starts off reducing with each bounce, but with more AP it starts to do MORE per bounce
@tsunamininja
@tsunamininja 2 жыл бұрын
12:10 One other thing you missed that I really like about Ebb and Flow is that in the early game, the heal/damage is weaker with consecutive bounces, but late game with more AP, it does more on the consecutive bounces. This means her max value is strong but not oppressive and it gives Nami more skill expression and even risk/reward for targetting certain characters first (e.g. You want a bigger heal on your adc who just got jumped by an assassin so you target the assassin first) - and finally her passive just gives a good chunk of movespeed to allies which can be invaluable.
@justinasmaciulis8524
@justinasmaciulis8524 2 жыл бұрын
10:10 rengar's ferocity. I know that is a passive, but it lets you choose between three empowered abilities with greatly empowered effects. I know renekton has the same mechanic, but rengar's is more extreme, since he can use only one in a rotation, opposed to two (not counting in fury/ferocity regen)
@RealLotus002
@RealLotus002 2 жыл бұрын
I disagree; most people who actually know how to play Rengar regularly spam W with it. It'd require the other abilities to be as good but nothing really beats having 2 extra health bars w/ aoe damage.
@somehoweverynameiwantistak5535
@somehoweverynameiwantistak5535 2 жыл бұрын
An unbiased review of buff: As someone who has used buff for around a year at this point, I want to give my thoughts to anyone considering downloading it after the ad in the video. buff isn't a scam or anything and I have made money off of it however the rate at which you earn is extremely low, in my entire time using buff I've made about $20 of RP which yes was free and came at very little sacrifice of my own however this was after about a year of fairly heavy use. the way buff works is you either have challenges that you complete ingame that are shown in the buff application to earn buff coins or you simply play games and earn coins that way, challenges usually grant around 10-20 coins and consist of just having to get certain things within a game EX: for league complete a game without dying, the rewards for playing a game however are much lower at anywhere from 0 to like 3 at the VERY highest for an hour long game that you get an insane KDA in and you need about 1600 coins to acquire one $10 riot gift card, however the thing about buff that you really need to know is that you cannot immediately redeem your coins, buff has a market system in which every day at a certain time items are restocked in limited quantities so you need to refresh the store the SECOND it updates to get a card and on top of that assuming you redeem the card you have to enter a code into the app that will be emailed to you so you need to have your email already open and be fast, I haven't had any issues redeeming my gift cards every time I've tried so it's not too difficult but it's a little annoying you have to wait until a certain time of day to do so (however I am aware that this is just kind of how it needs to work for this system to be possible I just want to make others aware that it functions in this way) if you're looking to buy a card look at the time it last was purchased and figure out how long ago it was and it should refresh at that same time the next day TL;DR Buff works but takes a lot of grind for a small profit that is hard to get however it is free gift cards so there isn't a huge downside outside of a little annoyance
@AmazingMrMe123
@AmazingMrMe123 2 жыл бұрын
singed toss is a favorite. it's his only burst damage but you can't just use it whenever it's off cooldown because it's so positioning based. you can chuck someone away from your team and effectively save them, or you can chuck the wrong champion into your team and give them a free initiation . it's a simple point and click but still a think before you click positioning based ability.
@scheremy
@scheremy 2 жыл бұрын
Active: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, increased by 20% for each attack dodged up to a 100% increase, and stuns them for 1 second.
@Telados
@Telados 2 жыл бұрын
Right through the counter strike
@sadzik_1366
@sadzik_1366 2 жыл бұрын
نشط: يدخل Jax في Evasion ، وهو موقف دفاعي ، لمدة ثانيتين ، مما يتسبب في تفادي جميع الهجمات الأساسية غير البرجية ضده طوال المدة. يحصل Jax أيضًا على تقليل الضرر بنسبة 25٪ ، مما يقلل الضرر من جميع قدرات منطقة التأثير التي يتم الحصول عليها من أبطال البطل. يمكن إعادة صياغة Counter Strike بعد ثانية واحدة ، ويتم ذلك تلقائيًا بعد انتهاء المدة. RECAST: يلحق Jax ضررًا جسديًا لجميع الأعداء القريبين ، ويزيد بنسبة 20٪ لكل هجوم يتم تفاديه ، وزيادة تصل إلى 100٪ ، ويصعقهم الصاعقة لمدة ثانية واحدة.
@zeeeerow
@zeeeerow Жыл бұрын
mashallah
@VocalMabiMaple
@VocalMabiMaple 2 жыл бұрын
I love polypuff's explanation of bard ult the most. There are no bad bard ults, only bard ults.
@michaellay7164
@michaellay7164 2 жыл бұрын
I think you nailed it with Bards ult. It's the perfect ability. 100% dependent on skill, insanely powerful if used perfectly, horribly damaging if used wrong, and it can show up anywhere in between.
@elbraguetabierta
@elbraguetabierta 2 жыл бұрын
jhins e is pretty good too, can be used for vision, ambushes, setup and follow up to hard cc, but by itslef is not frustrating because everyone can escape it once they step over it, unlike teemo or shaco traps that chunk you for 1 third of your health for free
@foxus-a113
@foxus-a113 Жыл бұрын
Ezreal's old w would be in my list. It was such a unique ability, you could blink yourself infront of it to give yourself attack speed boost. It was a one dimensional ability, but the concept of hitting yourself with your own ability to get stat boost was cool :D
@ManjCactus
@ManjCactus 2 жыл бұрын
I think in the same way as the bard ultimate, the kindread ult is like a weaker version of it, but still can win a game (or loose it)
@pulsatillapusteblume2447
@pulsatillapusteblume2447 2 жыл бұрын
It's definitely not weaker tho, unlike bards ult it evens out the fight, bringing everyone to the same HP since you can still dmg ppl inside with the heal at the end
@alejandropuma6734
@alejandropuma6734 2 жыл бұрын
I honestly believe that Swain's E is a well designed skill: 1: it is very slow, if used without thinking beforehand, you most likely are gonna hit only the first part of it. 2: it is hard to not see, since it's a Rammus-sized colorful ball. 3: it has a bit of AOE during the comeback, meaning that is easier to hit when minions are around. 4: in the first travel, the projectile goes to a specific point, in the second, it goes to you, meaning you can extend it's effective range by moving.
@sacxoople4289
@sacxoople4289 2 жыл бұрын
Tristana E. It's a big warning sign on your opponent that if I keep shooting you you're going to get nuked, it really feels like the best adc ability to use and play against due to how fair it is in a fight
@riverofstyx2319
@riverofstyx2319 2 жыл бұрын
Hi vars, can you do a video about cancelled/reworked champions' abilities like Zac's Ult, Ez's W, and Le'blanc's Ult?
@jayce4292
@jayce4292 2 жыл бұрын
Thresh W is one of the most dynamic abilities in the game. It can be used to help an ADC escape, give vision, collect souls, give a shield, bluff enemies, and even to create artificial minion block. There is so much a thresh can do with their lantern and seek to improve their gameplay with. And yet, never once has the thought crossed my mind that Thresh lantern is OP.
@evepsyche
@evepsyche 2 жыл бұрын
janna Q. you can use it offensively or defensively, it gives your enemies time to react as it needs to charge, you need to know when or when not to use it due to its moderate cooldown. only works in a straightline so sidestepping is an option
@JB_Yu
@JB_Yu 2 жыл бұрын
Surprised there was no mention of Lissandra's ult. It has so many uses it's insane: distrupt enemy team by going in un ulting yourself, save yourself from dying to ignite or death mark etc, lock down an enemy to set up a gank or peel for your adc.
@poli2396
@poli2396 Жыл бұрын
An ability I really like is Taliyah's Weaver's Wall. It feels like Bard's ult where it can both screw your team over or win you the fight. You can use it to engage and disengage since you can dash with the wall or you can use it to make picks from really far away. It's such a well designed ability (certainly no bias from a Taliyah player lmao).
@thebog7840
@thebog7840 2 жыл бұрын
Bro... I'll say this right now. When Thresh's q connects, it makes the most satisfying sound in the game.
@hoangminhle1964
@hoangminhle1964 2 жыл бұрын
I like Bard's E, because of how fun it is too use, and how many things you can do with it, all with drawbacks that you must think about
@duprosh5185
@duprosh5185 2 жыл бұрын
I think Ahri W is pretty well designed. It looks like it only does damage, but the movement speed it gives makes it pretty versatile. The damage can be used for combos, early farming and poke (with an auto). The movement speed can be used for getting in range for E, dodging skillshots, chasing, kiting and overall faster movent for a short time. The movent part could be covered by her R, but it's useful when you want to save R for when you really need it.
@kelving420
@kelving420 2 жыл бұрын
Im not sure about you guys but I really like senna’s Q, since you can do so much with it (back when glacial was around it was really cool to land a Ward Q for your team to catch up to a fleeing enemy)
@vinnie3142
@vinnie3142 2 жыл бұрын
For me one of the best designed abilities in the game is Camille's E. It can really screw you over if you are not careful, but it can also take you out of various bad situations if used properly.
@MatsYoo
@MatsYoo 2 жыл бұрын
Trundle pillar. It can be the perfect catch tool, area denial or ultimate trolling tool. With enough cdr you can stop teammates from recalling. Or traversing the jungle
@samtruscott6075
@samtruscott6075 2 жыл бұрын
building night harvester makes bards ulti do damage, you can even kill people with it which is satisfying.
@in4mati0n57
@in4mati0n57 2 жыл бұрын
Teemo Q To watch the world burn is just so satisfying.
@Sandro-
@Sandro- 2 жыл бұрын
Neekos ult, it’s a super ult that’s rlly powerful but you can see it (unless she’s in her passive), it takes a long time to happen, and she has to be in the middle of the enemy team to get its full potential which she doesn’t have much ways to do except with flash and hexbelt, she also has to buy zhonyas so she doesn’t explode the second the ult effect is over and her team can act on the stun
@Cheasle2
@Cheasle2 2 жыл бұрын
Poppy ult! Almost everything you said about bard ult carries over PLUS it's funny! Not to mention you can choose to tap or charge It. There's also plenty of skill expression and reward if you learn where people land from certain areas. Definitely one of my favourite abilities.
@becharac
@becharac 4 ай бұрын
8:35 its a perfect escape toole also, you can hook minions and monsters over walls to escape
@bayanzabihiyan7465
@bayanzabihiyan7465 2 жыл бұрын
Honestly, I'm surprised that no champion as a "skill shot heal" yet. Senna Q is the closest thing to a skill shot as you can aim to heal an ally when targeting an enemy. Also I'm surprised that Draven Q didn't make the list. A champion ability which heavily rewards positioning but also gives away your future position. Tons of skill expression especially in aiming where your next axe will land, excellent counter play due to his telegraphed movements allowing for better aiming. And decision making where Draven can decide to anandon the axe to get a better position in exchange for loss of damage output.
@witchee3041
@witchee3041 2 жыл бұрын
Senna q and nami bounce are really the only interactive heals. A skillshot heal would be insanely awesome. But it would be an issue to balance. Usually the harder an ability is to hit, the larger the reward (e.g nidalee spear) . This is fine in solo queue where aiming on a stranger is very skillful. But when used by a premade/proplay you can get the full reward essentially for free (just tell them to stand still for a second whilst you aim). I love the idea but don't know how it would be balanced. If there wasn't a larger reward then there would be no reason to play them over point and click heal supports.
@krzycki9688
@krzycki9688 2 жыл бұрын
I feel like Warwick's blood hunt makes him fit perfectly into his lore and theme, he runs and attacks faster the lower enemy is, it's simple yet genius
@oreo10baht
@oreo10baht 2 жыл бұрын
Bard's ult deals 1 damage so if you ult under tower, you'll still be targeted. It also procs hextech alternator.
@marksten6001
@marksten6001 2 жыл бұрын
Azirs entire kit, it does a lot with a ton of skill expression but also forces you to choose between all in safety
@ВасилийМедведев-з5в
@ВасилийМедведев-з5в 2 жыл бұрын
I think Urgot's R is a really well designed execute ability, which, opposed to pyke's R, has a clear indication and room for counterplay by either dodging a projectile, not getting below 25% hp, or killing Urgot before he finishes the pull animation. It also has a clutch fear that works when in procs, which really helps in teamfights if used well. Plus, it's the most satisfying one to pull off, except maybe a Darius pentadunk. Sadly, it gets countered by too much things, from cleanse to cc immunity to tryndamere R and other death immunities that deny the fear proc, it's really annoying
@poisonedoak6563
@poisonedoak6563 2 жыл бұрын
I like Tahm Kench W- it’s an escape and an engage and it’s very obviously telegraphed and can be interrupted, and it has different costs depending on how you use it and when you have an joyed teammate
@tyleryams6613
@tyleryams6613 2 жыл бұрын
As a bard otp I really appreciated this his ultimate is hard to use and took me many games to learn a lot of the situations where it’s good and bad
@matiassalkvist2417
@matiassalkvist2417 2 жыл бұрын
I don´t know about all the other 4 but my number 1 is definitely Ekko W, just because of the threat it has to CC everyone on the enemy team
@vincentritter7466
@vincentritter7466 2 жыл бұрын
It also has the same damage on low targets :)
@tomasmickus6254
@tomasmickus6254 2 жыл бұрын
Ornns R because it has clear indication is strong, but easy to mess up and it does a lot of things, can be used both as an engage tool, disengage and actually needs good timing and awareness to use
@FarmerSakki
@FarmerSakki 2 жыл бұрын
I bet that Nami felt real good after their play. Flash healing to save an ally is a great feeling. I love doing it on Rakan bc even though it's such a small heal, it's so satisfying when it saves someone
@jollyco-op3036
@jollyco-op3036 2 жыл бұрын
Cool bard ult tip: If you ult tower right as a rift herald is charging it, the tower will not take any damage, and the rift herald will not charge again.
@micklange1387
@micklange1387 2 жыл бұрын
Im a tahm main so i am a bit biast. But his ultimate is really fun. You can save a team mate or shove an enemy under tower, the deversity is great. And in order to use it on enemies you have to get 3 stacks so that gives the enemy enough time to play around it. I cant tell you how many times i started walking to my tower while i ulted on an enemy and know how much they are panecking. Never gets old.
@FuzzyWuzzyUrsa
@FuzzyWuzzyUrsa 2 жыл бұрын
Hmmm dunno In my opinion the top 5 best designed abilities are Yuumi passive, Yuumi q, Yuumi w, Yuumi e and Singed ultimate
@denizalitopal9941
@denizalitopal9941 2 жыл бұрын
8.30 is so funny blitz and tresh are like two children rushing to dinner while making each other fall behind :D
@harrycchambers
@harrycchambers 2 жыл бұрын
I would say anivia wall is a good ability. Not much of an indicator but it’s literally anivia’s identity so if you’ve played against her once you know it’s a threat. The reason I like it is the skill expression. Can be used in such a variety of situations offensively and defensively. You can use it to proc things like glacial augment or cosmic drive, you can use it to block certain dashes, you can pin an enemy between it and another piece of terrain, all that on top of the normal zoning usage you’d think of. It also synergizes really well with the rest of her kit and many other champs.
@filipbitala2624
@filipbitala2624 2 жыл бұрын
What about rakan, his q needs to be a champ hit to heal but can damage anything, his E can be used twice either for him to escape or saving his allies, and you can choose whom to save, his W is a knockup after a while, giving enemies option to decide what they are gonna do, but it can be also used for escape, and same with his R being melee instaCC but also escape tool, rakan has always been my favorite for his ability to engage and disengage at will, but still every single one of his abilities have counterplay option
@EveOrthyniusNova
@EveOrthyniusNova Жыл бұрын
to be honest, kai'sas killer instinct is pretty well designed it has a sound effect so you can hear her use it, it does no damage so if she was to use it badly, she does not default get a benefit from it it does shield for a bit, which can turn a duel when used right, but the shield is only about mix sized late game, so its by no means strong enough to auto save you if you horribly misposition with it it also has skill expression because you can use it to go over walls, and her q and w can also be casted while traveling with the ability, which can both give you an advantage or screw you over, as its easy to miss your w especially due to how fast you travel in your dash, especially at level 16
@lemmenkainen
@lemmenkainen 2 жыл бұрын
As other people have mentioned, Vel'koz's kit is one of my favorites in general with his Q being very satisfying.
@awesomefuzz4008
@awesomefuzz4008 2 жыл бұрын
Aatrox and Vel'Koz's Qs are both great IMO, since both are not only fun to use but encourage counterplay in how to dodge them. Do you stay out of range, to avoid them entirely? Do you run closer to them, to make them whiff by thinking you won't be that confident? Maybe build movespeed or use Flash and/or Ghost to dodge them on reaction? Furthermore, Vel'Koz in particular plays around his Q interestingly, with W and E to either force enemies away from their minions to hit your Q more easily, or Qing first to land your full combo. Not to mention abusing the split to launch it out of vision, extend the range, triple its overall damage in a teamfight, or even just trying to optimally CS by killing 3 minions to recover 150% of the mana cost.
@enoeht
@enoeht 2 жыл бұрын
Bard main here. Tempered Fate is the best designed ability in all of League, and the single most skill expressive ability as well. There is a comically massive difference between a good Bard player and a bad one, based on the usage of his ult alone. It rewards a thorough understanding of the abilities power, implications, and ability to quickly make snap decisions on how to best apply the stasis effect. It can allow the Bard player to set up frame-perfect stuns that are entirety unavoidable under the right circumstances as well. It can win games singlehandedly, and lose them just as much, the Bard giveth and the Bard taketh away.
@gbrookes7827
@gbrookes7827 2 жыл бұрын
Personally I think Neeko,s Q is really interesting and has a couple of ways you can improve upon the base usage.
@scire105
@scire105 2 жыл бұрын
Warwicks q and e are great imo. Both are very simple to use and understand, yet the give a lot of choice and skill expression to the player.
@MatsYoo
@MatsYoo 2 жыл бұрын
I like gragas ult, it can save your team, kill your team, secure an objective, lose an objective, it has a pretty clear indicator and deals a fair amount of dmg unlike lethal tempo yone
@SniprMnki
@SniprMnki 2 жыл бұрын
I always liked the song in the background. For anyone wondering it's Pokemon Lillies' theme lofi remix.
@mellowyellow5445
@mellowyellow5445 2 жыл бұрын
Seraphine's ult fits both criterias since you really need to time and aim it properly for you to actually affect the teamfight. The way it also extends per champion is a great way to follow up on engages even though you're a bit far away. It also has an indicator and travels similarly to Ezreal's ult which is dodgeable, but would take fast reflexes to do so.
@storm739
@storm739 2 жыл бұрын
Kindreds Ult, I might be biased as a Kindred main but similair to Bards ult, is applies the same to both your teammates and enemies. A four second window of nobody being able to fall below 10% health, not even minions or monsters. I had instances where it saved a game/fight and where I accidentally griefed (thankfully not so much). It has a clear hitbox and for times when its not visible enough (in river for example) every champion gets the "unkillable" symbol above their head. It might be annoying at times playing against it, but what ability isnt? Whats so compelling about it for me is the fact that it completely changes the way teamfights have to be approached by both teams. If you have a Kindred in your game, you have to decide when to use your bursts to they arent wasted into their ultimate, at the same time a Kindred ult buys both teams time to reevaluate the situation, reposition or even wait for CDs. It can be used by both teams for advantages, but especially when you can communicate with your allies, it usually changes fights for the better and catches the enemy off guard. I just love that champ and their ult.
@ohlookitisacat7404
@ohlookitisacat7404 2 жыл бұрын
Singed whole kit: you know what you mustn't do as his enemy yet you do it anyway and suffer the consequence.
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