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@mjaddix32783 жыл бұрын
what is that last song called
@ishanhamid6913 жыл бұрын
doesnt tibbers rage when annie dies
@last_dutch_hero2583 жыл бұрын
Idea for Zac. When you die, you can click to move like normal and that is where your blobs will go (Blobs movespeed it reduced but they do get bonus movespeed, making it faster to get them togheter) This would allow him to either try to get his blobs to safety and revive, or get his blobs togheter faster. It's like you have to react to get your revive off
@TheMycelle3 жыл бұрын
you thought about " why no one plays with x item " ? like why no one build navori or silvermere , stormrazer , umbral glaive , or even the support ward item ?
@a-fvs32693 жыл бұрын
A way to keep kogs kamikaze passive could be to add a dmg scaling portion based on how much dmg he took in the last x seconds before he died, making him scary to instaburst, kind of like a sett W but with reduced scaling
@secretlyaslug23253 жыл бұрын
That's actually really creative. Especially since ADCs get bursted so hard rn.
@stefan41653 жыл бұрын
I really like this idea.
@nicholaswulf45633 жыл бұрын
And perhaps give him a single time dash. Like activating his Q while his passive is active allows him to dash a short distance. Would make it more difficult to get away from his explosion. Nowadays everyone has a dash or means for a quick getaway.
@a-fvs32693 жыл бұрын
@@nicholaswulf4563 they could make it so he can cast his e to slide on the ooze when he is low, either a short dash like Vayne tumble or a move speed buff on it, while also slowing the target. Imo this could make him a bit too strong thoe. Maybe a flat move speed buff when moving towards champions like sett Q move speed/Vayne passive
@peckypork3 жыл бұрын
This is actually a pretty good ngl, but the damage should be based on the second before he died since kog pops like a balloon
@MrLolguy933 жыл бұрын
Kog should definetly get a new passive. It's a rememnant from the time when the devs just threw something on a wall and see what would stick
@TheTruestZero3 жыл бұрын
I agree, Kog'Maw passive is the the opposite what he should be doing that can pretty much be considered an useless passive.
@theoriginalralph51413 жыл бұрын
One thing that has always bothered me about Kog is that while in the lore, he is a hungry creature that loves to eat everything, but in the game his kit has nothing to do with that. He can regurgitate projectiles to attack enemies, but he can't actually eat anything in-game. What if he gained a passive that allowed him to walk over the corpses of minions that he kills to eat them and permanently gain a little bit of on-hit bonus damage for his basic attacks? And perhaps even permanently increase the damage dealt by his Icathian surprise by a small amount for each stack he gets from eating.
@soggywafulz3 жыл бұрын
@@TheTruestZero another big problem is that it goes against his long range play style to be effective
@prettygrllswagg3 жыл бұрын
@@theoriginalralph5141 that sounds dope, maybe make it something like thresh or senna passive where every few minions gives you bonus stats.
@mistywww31993 жыл бұрын
@@prettygrllswagg the problem with that is kog maw is already such a massive late game threat that giving him infinite scaling aswell would be a problem
@VigilTheProtogen3 жыл бұрын
Ah yes, the infinite value of Kog'maw passive. :)
@thelastsepheramain68673 жыл бұрын
I love my inting passive I love it, i love it, i love it
@dawsonhughes10833 жыл бұрын
Bug go boom
@bingdiggus85793 жыл бұрын
Kogmaw passive needs a speed boost
@phoenixflamegames13 жыл бұрын
I knew this comment would appear.
@Jan_Iedema3 жыл бұрын
Skooch screeching in the background
@ricardosilveira39583 жыл бұрын
I am actually shocked at that Dragon soul graph, I would’ve never have expected Fire to be at the bottom.
@kaijvera77173 жыл бұрын
Extra damage doesn't matter if your far enough in the lead to have the soul. If your 5+ kills above the enemy team, and chances are, you are if you have the soul, you just win fights anyways, but it only helps with fighting. To beat a team that has a soul, you don't fight, you look for picks, split, anything but a massive team fight. And the extra utility every other dragon soul gives helps counteract that a bit better.
@Luxian28423 жыл бұрын
Imagine if when zac died he placed a giant field of slime that would slow enemies it would allow him to have some pressure while dead while also not making it so that he can still get a post mortem penta like karthus. The main issue I can see with this is definitely clarity for the blobs vs the slow on the ground.
@axela.92473 жыл бұрын
This is a GREAT idea
@allykat59313 жыл бұрын
Maybe even grounded?
@Luxian28423 жыл бұрын
@@allykat5931 basically bigger singed glue, it would be good to help counter the mobility we have in the game rn (I’d hate it tho cause I play irelia lol)
@samfriend36753 жыл бұрын
Honestly, I think - especially between Zac and Anivia - Zac's passive does enough. Zac is a dive-tank - his job is to jump into the middle of the enemy team and drop a huge amount of CC, such that his team can follow up on the chaos and win. His passive allows him to do this with much more impunity, as he can engage into 5 people and win the fight while his passive prevents him from dying. The value on the passive isn't what happens when you die, its that it lets you choose fights you otherwise couldn't without dying. I have no such justification for Anivia, however - she's a squishy mage and doesn't want to be in the middle of the enemy team anyway.
@dragonheart13573 жыл бұрын
@@samfriend3675 I mean, honestly, take the idea up here for Zac and give it Anivia. Not only would it make sense because it's already mentioned in her lore that her rebirth is heralded with strong blizzards, it also would feel better to die as Anivia. At least then you aren't just some unmovable minion your mates might choose to protect, you now are a zone that makes it sigificantly harder for the enemy to fight you and your team. Edit: Well, should have watched the video first I guess, Vars said the same thing xD
@jprm44963 жыл бұрын
Kog's passive could be two explosions: the First one is an immediate explosion that scales with AD and the Second one being the OG kamikaze time-bomb
@tomwanders60223 жыл бұрын
As an ap kog player I would also like an ap scaling on there. :
@mranderson20483 жыл бұрын
Basically, adding some scaling (AP + AD) will turn his passive a more viable thing.
@Pelmite2 жыл бұрын
Immediate would be so incredibly frustrating you just would be forced to one for one with him on melee champs
@jprm44962 жыл бұрын
@@Pelmite the immediate damage would probably be weak, and many melee champs have great armor or burst him too fast, so they would left the scene with around 80% Hp. Kog's passive is Just bad, the optimal way of fixing It is a complete change
@joseroa52432 жыл бұрын
i would do something like, the damage is stacked by the number of people who assisted on the kill, if kog's killed by a full 5 gank his explosion deal 70% true damage of evey champion his by the explosion, also you can pick the path. It would make ganking him a risky endevour since the more people kill him the more damage he lays.
@ArtDumbster3 жыл бұрын
The idea of activating anivia's ult when she dies actually sounds good And for zac, maybe that the pieces of slime he leaves when attacking also become blobs that try to go to the center
@shilohmagic71733 жыл бұрын
I can’t wait for him to explain infinite value again.
@lucg64333 жыл бұрын
Calling that infinite value is bullshit, these are undefined or highly unpredictable value abilities. These don't allow you to do infinite damage or to instantly win the game.
@fujin49913 жыл бұрын
Only advantage of Eggnivia would be that if as Anivia you're low hp, then you tp, and if the ennemy doesn't have a cc that interrupts a tp, ypu still TP 1s Eggnivia
@minhminh-wp5lg3 жыл бұрын
Egg only have advantage in the early game and it lose advantage over time And the TP thing not always good
@seanbailey85453 жыл бұрын
Its not bad if you get tower dove.
@sparkletinkercat34583 жыл бұрын
Not true there is the classic wall an enemy who has come to dive you under tower forgetting you have egg strat. I love using it as an Anivia main. Or having your teammates protect you in the middle of a battle as you revive
@Leonardo_dAnivia3 жыл бұрын
Anivia passive is also reliant on the team playing around it. The passive when the team plays right gives your opponent a choice, do you want to focus the egg to get the kill instead of going for the team around her, or do you want to focus the enemies while risking your kill on anivia doesn't go through and she comes back and maybe turns the fight. I love the bird.
@tomwanders60223 жыл бұрын
@@minhminh-wp5lg it is even better lategame, when you can be protected In teamfights. People trying to dive you are pretty much doomed, because it’s either you just killing them with a ton of hard cc and damage, or them getting to kill you ONCE and your Team murdering them until you revive. Given that anivia can build a lot of hp this season, she doesn’t having to fear getting randomly popped.
@divinefox7603 жыл бұрын
I once had a dream where Riot added 200% ap scaling on Kog's passive. I know it won't do much, but it would be hilarious if this was actually added.
@MadManwithaSpoon Жыл бұрын
AP Kog mid returns....
@a.arrondel63793 жыл бұрын
"items shouldn't compensate but enhance" The entirety of mages items and *Zohnya* : sweats profusely
@UncleForHire3 жыл бұрын
The fact some items are balanced around individual champions alone just shows how bs the statement is.
@joebazooka56793 жыл бұрын
I mean he's still right they should not compensate for Champs kits being poorly made or mismanaged not to say items should be pointless because then people would win at champ select even more . There trying to fix things with reworks but its taking quite a while to just update Champs that have out dated stuff like kogmaw ,pantheon, doctor Mundo, but the purposely spread them out for maximum profits.
@a.arrondel63793 жыл бұрын
@@joebazooka5679 yeah, but mage items are literally meant to compensate for what mages don't have. Rylai and Zohnya are the two prime examples of this
@joebazooka56793 жыл бұрын
@@a.arrondel6379 not meant but it should be an option to chose between more utility or more damage. What it actually is that mages are forced to chose utility because of Champs like assassins and bruisers. You're not building items for your champ most of the time you have to build items against your opponents and that's bad game design because mages just build items just to survive. It's even worse if the opponent builds anti mage items like wits end because you're just skrewed most if the time even if you have zhonyas. It's a bad meta for most mages as they are too squishy and die in 1 melee trade except for like vex,veigar, Victor At the moment because they are hard to engage. Not to mention most mages have a slow laning phase and early mana problems so you have to be very good at cs'ing to play a mage nowadays. While melee Champs tend to have lots of sustain and easy farming. Just a bad time for mages .
@guga57081563 жыл бұрын
Ah yes, passives that if you do your job right, you handcap yourself for not having a real passive.
@uraharakisuke13293 жыл бұрын
This. I never understood champions where the reward for playing good is not being able to use certain abilities.
@brunobarbieri38713 жыл бұрын
But I mean, you would never be able to play, let's say, a ryze like you play karthus There are players that use karthus and sion's passives so well, the first functioning like a zoning/nuke tool, the second one functioning more like splitpusher/duelist steroid, and I think that is really cool
@Ricekrispy103 жыл бұрын
@@brunobarbieri3871 I agree with the Karthus point. Plus, his lore states that he's obsessed with death. It all culminates in a kit that potentially rewards the player for dying in a smart position.
@tomastipo72503 жыл бұрын
With zac pasive I think the game encourages you to play with ur team in life threateaning situations, with the blobs the enemy team most of the time have to decide with wasting time stoping the passive which gives ur team a free window of damage or in other cases you manage to revive and cleanup the low life enemy. I think in zac's case the player has to play with the revive in mind to make something happen.
@yankochoynev6523 жыл бұрын
Staying alive doesn't mean you are doing a good job. If you play an engage champion, you risk your life in order to make a play, but it's worth it to die as leona for example, if it means you will feed your adc a shutdown. Karthus' gameplay revolves around his passive. It makes a mage want to get in the middle of the heat. Anivia and zac passives allow for more aggressive play, since if you would end up with a one for one after a gank with a different champ, this allows you to be more aggressive and get a one for nil. Sion's passive makes enemies think twice before they kill him. Dying is a normal part of league and the passives make for interesting interactions. How many games have you had where you have 0 deaths?
@bodaciouskhajiit11353 жыл бұрын
For me, I think Kog's passive should scale equal to the amount of health he lost during the last 1.75 seconds. The move speed should also increase proportionate to the amount of health lost. I feel like this may be too overpowered though since it completely counters any assassin that kills in under a second.
@adtrlthegamer74493 жыл бұрын
It would, but it also makes them think twice about one shot kills.
@makiiavely2 жыл бұрын
Yeah but the assassin also has a counter to that: mobility, which is down to skill ultimately. They have to think on the way in and the way out, and cooldowns and all that. It's a sick idea
@robithaler184 Жыл бұрын
*laughs in khazix e reset*
@davidmaksl51853 жыл бұрын
Point about Kog'maw passive - it is out of place. Other death passives are at least in some kind synergistic: sion is a tank that can keep fighting and be a threat and a meat shield; zac can do the same, except he stays alive. for anivia is second life, for karthus is extended fight for 7 seconds. and for Kog? just a bop of damage after 4s, over which you have practically 0 control. Its super "eh". Kog needs a new passive, literally anything that does something will be fine.
@erichbauer39913 жыл бұрын
Yeah it doesn't really make sense, he's a ranged champion but his passive fits way more on a champion that wants to stay in melee rnage
@Koscacio3 жыл бұрын
They can't kill you if you already death - infinity wisdom - Kathus
@cohoslash58933 жыл бұрын
I've been DYING to see this video
@SpookSkellington3 жыл бұрын
"And another third are people that hate Karthus" The only joy i can still get out of league is by getting the enemy team angry at me while playing Karthus. I live for the "press R and win no skill champ" in all chat, it sustains me.
@TopCurls3 жыл бұрын
Really cool fun fact for Anivia, an ally Bard can ult the egg to give it invulnerability while not stopping the respawn timer
@LeoSoulEater3 жыл бұрын
For Zac pasive would be cool that when he revives, kockup everyone around him or push away
@beardyjesus45913 жыл бұрын
He is already too strong, just unpopular He has 3 AOE displacements why add fourth?
@RadishHead73 жыл бұрын
@@beardyjesus4591 because he was made for this...literally
@eve.4833 жыл бұрын
@@RadishHead7 yea lets give morgana a new cc ability then because thats what shes made for
@Trenii2 жыл бұрын
@@eve.483 u didn't get it
@cherno83362 жыл бұрын
@@eve.483 he did tho
@moonsy17733 жыл бұрын
such a good topic hopefully you'll do passives that are underwhelming or doesn't do anything in terms of combat or survivability
@zandromex89853 жыл бұрын
So Kog'maw passive.
@thelastsepheramain68673 жыл бұрын
Syndra and old Liss maybe?
@Diamondstar1ify3 жыл бұрын
@@thelastsepheramain6867 Syndra gains a ton of combat power with her passive though
@moonsy17733 жыл бұрын
I wouldn't consider Syndra's passive useless she' s a late game champion though I would consider champions who have underwhelming passives like: Neeko Xerath Fiddlesticks Shyvanna Taliyah (sort of) Cassiopeia (sort of) and Teemo
@Trenii2 жыл бұрын
Taliyah has the most stupid and useless passive ever
@mr.chicken92953 жыл бұрын
Everyone’s talking about Zyras old passive but everyone is forgetting about old Aatrox’s passive.
@FenixPlateado3 жыл бұрын
I've been watching your league content for a while now and I literally just realized you're that one maple story youtuber I used to watch long time ago lol...
@VarsVerum3 жыл бұрын
Yep XD
@lordmango60603 жыл бұрын
Eyyyy, thanks for recognizing us! I don't play PC league anymore, but I always watch your videos. I mostly play LoR and Wild Rift now, but your videos are very entertaining and insightful
@Liger-Inuzuka3 жыл бұрын
Those are interesting stats you showed that the Chemtech Dragon soul has a near 90%+ winrate for the team that gets it, and how far ahead it is in comparison to the other dragon souls. I think that shows that strong game-altering effects such as revives or death-defiances should NOT be so wildly applied. Within a game there are rules, rules outline the parameters of the game and make a game a game. In League, these effects sort of "break" some of the rules such as the revives. That should be used sparingly, and creatively. I like Zac and Anivia passives because it is reserved in design, they are careful with it knowing it can absolutely be too strong. But Akshan's passive, and Chemtech soul, are examples of that rule breaking going toooooooo damn far. I despise Akshan and Chemtech soul for those reasons. Suddenly you are fighting an enemy team, 5 champions, who all have 1 extra life, FURTHERMORE people find it fun to build Guardian Angel on everyone when they get Chemtech soul. And we all know how everyone rushed to build a team composition with death passive champions and hope to get Chemtech soul and build GA on all of them. Think of what that does to the balance of a teamfight. Some champions only have 1 Ultimate, one big move, one stun, maybe an Assassin can only kill 1 high priority target. What then happens in the teamfight if the enemies keep reviving and you simply run out of meaningful spells? The assassin just blew everything to kill them once, they come back once more? Twice more with GA? Late game with huge death timers they win just because of out sustaining you! Same with Akshan; reviving even one extra teammate late game when death timers are over 40+ seconds could mean potentially taking towers all the way to Nexus and winning. Its unfair, you just broke the rules. At that stage Riot could make a champion that says, "Unlock Ultimate 40 minutes, press R and instantly win game."
@marshallneff16313 жыл бұрын
Im that 10-% loserate. Since it came out, i got chemtech soul a few (around 10) times, but my winrate with it is 0%. My team can stomp the enemy to the brink of ragequitting, but the moment we get soul, we turn into iron 4 monkeys, while the enemy team turns into challengers, and i have no idea why
@ashwoke3 жыл бұрын
@@marshallneff1631 the classic chemtech int. i love doing it.
@r100curtaincall3 жыл бұрын
Yeah I have long argued that Chem soul was way too strong. I don’t mind the idea of it but it needs a cooldown, So you can’t just aimlessly keep using it for endless pressure.
@r100curtaincall3 жыл бұрын
@Taliyah of the Nasaaj lol 😂 riot spaghetti 🍝
@willzombieking81003 жыл бұрын
@Taliyah of the Nasaaj ah yeah i've seen that a few times
@MattAntoinneVranAMiro3 жыл бұрын
Yay!! He did a video about them. I've been waiting for it for so long.
@dariusonly13843 жыл бұрын
One thing I think you missed when discussing specifically why Karthus has the best death passive is that the passive is not only really powerful itself, but it also is the death passive that fits his kit the best. When you think about ones like Anivia or Zac, these passives seem kind of random and don't fit the other abilities that well like anivia is a DPS mage so stopping everything to revive (even stopping her ult) is counterintuitive and Zac is a dive tank, but still he doesn't quite like just sitting there doing nothing and even a free GA wouldn't do much. Kog'Maw and Sion have the same problem where Kog has a passive that would be really good on a support while Kog is deisgned as an AD or AP carry. This is made even worse if you're the ADC because now your team loses their main source of damage just so you could do fixed damage while Sion has a passive that would be really good on an AD fighter like fiora or Wukong (I know it wouldn't work thematically but I'm specifically talking gameplay) that they gave to a tank meaning if you go tank as Sion it's worthless while going AD means you lose the value of the rest of the kit. Karthus doesn't have any of these issues because his passive was designed to fix his only weaknesses with the cost of him dying and being stuck in one area. Karthus really hates mana costs and CC stopping his ult so when he dies he has no mana costs allowing him to infinitely spam his Q and keep his E on while also preventing him from having his ult cancelled meaning in the middle of the enemy team he gets a guaranteed ultimate which for Karthus, a character balanced around having a super overpowered ultimate, is game changing. If riot wanted to make these abilities more intuitive for the other characters they'd need to see what they could do to make them fit the characters more, or in my opinion completely remove/rework them since I think ones like Kog'Maw are flawed by design.
@ayoomike3 жыл бұрын
LOT OF TYPING
@warlord26703 жыл бұрын
i appreciate the detailed thought put into it
@williamsmith63643 жыл бұрын
Zac's passive is good on him? You set up the cc and you go down but because the enemy is focused on other characters like the adc you have a chance to come back in a teamfight. Zac's whole kit is to start up a teamfight by jumping into the enemy team than knocking them up. I like that he has his tp mechanic that can only be used to interact with his team. It supposed to be useless when in a 1v1 because that's not what Zac is made to do. Both from Design and Theme I think Zacs passive is good for him.
@tomwanders60223 жыл бұрын
I don’t think zac or anivia are that bad though. Zac is THE divechampion and those champs usually want a quick burst at the start, making the trade so that maybe 1 or 2 people die, meanwhile him still having a revive passive. I think his passive it already really good. It also fits him thematically. He is this blob experiment thing, made of so many cells, so he divides him self into four. Anivia is a quite shortrange hyperscaling mage. In laningphase you have much less danger on your self with a passive up. It helps you scale up, especially if you use strategies like freezing near your tower, it’s really hard or even dangerous to kill you. When it comes to Mid and lategame teamfighting, anivias passive is still great, since in the case she dies her teammates can protect her, but if she is alone she can be taken down quite easily, which fits her as one of the best if not the best control mage in the game. Once again it’s also fitting her theme pretty well she is a Phoenix after all, so having a revive only looks logical to me.
@DFG11253 жыл бұрын
I feel like a version of Kog's Passive where you stay stationary but get to choose when to detonate would have been a cool passive for a diver (or even an ADC like Samira, which would have been thematic as well if you re-flavored it to be a martyrdom)
@i.currie15433 жыл бұрын
something that could maybe work with anivia passive is give the player the option to spawn her ult on themselves, but if they did there was some kind of negative when anivia respawns, maybe she come backs with lots of drained mana, or drained health, kind of a risk/reward type thing
@willzombieking81003 жыл бұрын
since she keeps her current mana upon respawn thats *somewhat* of a downside if she could activate it in egg, especially early game when you have very little mana for it
@bastianokamiro54213 жыл бұрын
Idea for zac pasive, when he dies, every skill button turns into "Struggle", each can be used once while zac's pasive its active. Every struggle speeds up the blobs, but this may reduce a %health of all the blobs, or almost kill one for every struggle pressed. That way, you exchange survivebility (less total hp heal) for the chance to get out of there sooner
@MVR3IWER3 жыл бұрын
Passives are the most defining feature of a champion's game play. Fizz: Flat damage reduction.
@Massimune Жыл бұрын
Kog passive that reduces your respawn timer by 50% for takedowns with the kamikaze, get two kills with it somehow and you deserve to come right back into the game
@marshallneff16313 жыл бұрын
Anivias passive isnt squishy in early at all. Against most mages and a few assasins, its an almost guaranteed rewive in a 1v1 scenario. And seeing an enemy trying to kill my passive, just to lose half of their hp to my minionwave, than killing him with a q+e+ignite combo the moment i rewive is maybe the most evil pleasure i can feel with anivia
@sparkletinkercat34583 жыл бұрын
Agreed :)
@eve.4833 жыл бұрын
Yea but that only happens like pre lvl 4 when they have no consistent damage
@alkinurdotran10532 жыл бұрын
for zac, each blob goes towards the middle as normal, however, player can chose one blob and take control of it, and at that point other blobs start moving opposite directions, giving player a chance to escape, and after few seconds he revives with regular hp
@loveliestinblue3 жыл бұрын
i use vars's premieres to check how messed my sleep schedule is. before summer recess ; i used to wake up before them. now , i wake up 3 hours AFTER the premiere. nice.
@alexgria3 жыл бұрын
I really liked this video. I fet the editing and gameplay was different from other videos and not gonna lie, this video is more enjoyable with this type of editing, keep it up Vars! Lovd your vids!
@sanuzeraffi61642 жыл бұрын
7:09 that pyke tring to q the dead karthus really shows how unpopular karthus in (probably) low elo is
@nintentwins18673 жыл бұрын
Kinda unrelated to the video itself (which was good btw, I played a lot of old Yorick meself) but I just wanted to say I really like how often Fire Emblem music is used in these videos. Not sure how many watching catch it, but I do and I appreciate it.
@vesarixx2 жыл бұрын
There is one thing you can do as Anivia during egg, finish channeling teleport, turning into an egg does not interrupt the channel, so if you are about to get turned into an egg in a bad spot you could start channeling TP to potentially reposition and wait for the revive in a safer spot
@willzombieking81003 жыл бұрын
When I started playing the game, I saw Anivia and got hooked on the passive. Having a revive passive- even if not always beneficial, just seemed really cool, and i love it till this day :)
@picalc3143 жыл бұрын
another thing is that while death passives can take another passive potentially away, this doesn't really apply to zac since his blobs are also his passive (and his health size scaling passive if you want to include that). so for zac it feels more like a bonus rather than for other death passives like kogma where it might feel like youre missing out on another passive
@aci.o64902 жыл бұрын
Zyra's old passive on her release was my first ever penta kill, killing two before dying and sniping 3 with the passive. Good ol' memories.
@angeleskimwelf.56783 жыл бұрын
7:20 it’s an honor being specifically called out
@WhatTheGame3 жыл бұрын
Holy shit it's been so long since that Zyra death passive I didn't even remember it until you actually showed it. I completely forgot that was a thing way back when.
@wjpjr78543 жыл бұрын
Nothings more fun that building hullbreaker on scion, then ulting into their nexus towers and just ignoring the people trying to kill you. Even if you don't win the game you just do it again when you respawn and they your team can either push with you or get free objectives
@sibericusthefrosty99503 жыл бұрын
Whenever I play Kog'maw (my main for ADC) I always love seeing players try their best to desperately kill my ass from the backline, only to not realize that they still need to keep moving or else I drag them also to the grey screen.
@cherno83362 жыл бұрын
with 75 true damage
@KappaKagia3 жыл бұрын
For kog'maw's passive they could make it so kog'maw can be targeted by allies, an example, Zilean gives him a bomb and speed to run into the enemy team, or nami gives him e to do an aoe slow as he explodes.
@ammaammo46923 жыл бұрын
that's very sutiational and works only with enchanters with a few exceptions
@KappaKagia3 жыл бұрын
@@ammaammo4692 doesnt everyone play kog maw with an exchanter support tho?
@ammaammo46923 жыл бұрын
@@KappaKagia hardbinding adc to specific type of supports is not a good idea, even more so if this adc is kog, who already can't exist without peel against certain champs
@drewswanberg67223 жыл бұрын
One interesting thing about these abilities and interaction is that only Sion has a passive that can be interacted with by both his player and the enemy, and it's also the most balanced. Adding the ability for both sides to interact with the passive is probably the most fair and fun way to handle them
@TechNinjaSigma3 жыл бұрын
Happy New Year, Vars!!!
@ILcrash19933 жыл бұрын
For anivia they could make something like: after 2 seconds you can choose to revive immediately with, i don't know, 20% max health and mana, the longer you wait the higher the value up to 100% after 6 seconds. For zac he could control the point where the blob should reunite, it' not much but at least it gives him some agency on his passive, what you think?
@kelving4203 жыл бұрын
I just think she should get healed for a bit (based on missing health) after the egg expires, so that you don’t just die immediately after reviving. The enemy SHOULD be punished for not breaking the egg in time
@thataguy39103 жыл бұрын
That facecheck sponsor moment was smooth
@chabri20003 жыл бұрын
I have an idea of how to improve zac and anivia's passives. Increase the time it takes for them to revive, but during that time, put a popup on screen with minigame to play during that time with QWER or the ARROWS. You could give zac a "snake game" where one slime has to catch get the others, maybe give anivia a "guitar hero" or "tetris". For every correct action, reduces the time it takes for them to respawn so that they respawn faster than current version of the game, but if they fail, it takes more time for them to revive than the current version of the game
@skinnypomegranate3 жыл бұрын
What in the world lmfao…
@aniviagaming76223 жыл бұрын
Trust me when I saw we anivia mains sit and theory craft on improving the egg constantly, and at this point the best we can ask for is more resistances or that glacial storm idea, we have the ability to tele egg as well as just bait people into fights they will lose, so honestly more resistances would be our favourite thing to go....Have you seen the evershroud tanknivia winrate? nutty..
@minhminh-wp5lg3 жыл бұрын
Nahh anivia egg still good
@rabbidowl12353 жыл бұрын
As an anivia main I thinkk about it quite a bit and my current favorite idea I had is for "egg fragments" something along the lines of taking reduced damage from the next 3-5 attacks within 15-20 seconds after respawning. This would help eliminate some of those "YES! i got my reviv- oh im dead" moments which i personally find much more annoying than just dying while an egg.
@balazszsigmond8262 жыл бұрын
Zac: he is a slime and he is a jungler. If he turns into say 3 blobs, each automatically moving at a not too fast pace to terrain features, each having say a third of his max health but with zero resistances, and his revive depends on the player taking control of one of the blobs that are still in the game, and commanding said blob to get away by merging into a terrain feature, then taking at least 2-4 seconds to revive and respawn there, say at third health the same way Yi's new Q allows to choose an exit form, that would be interactive and possibly game breaking. But at least interactive. He is a slime trying to slink away to regain strength. OR make it four blobs, all one-hit, fast, and revive at half hp, after 2-4 seconds, but with a very low cooldown on the passive. The former is an extra, the latter is a design that dominates the way the champion is played. Anivia: she is an ice phoenix or whatnot. Her passive is kind-of good as it is. It requires forethought. But. If I were to design her, I would make it happen on all deaths, allow for a short dash for 0.5-1 second after death, make the egg a lot squishier, and the revive a bit faster. It would make it so, that it only requires one or two extra hits to actually kill her, but the short death could make it so the player controlling have a lot more agency over wether she revives or not. Kind-of a "free get-out-of-jail" card.
@lackinggnat3 жыл бұрын
I've kind of wanted Kog's passive to be kind of like his ultimate but he spits out balls of true damage where the enemies are. Able to be dodged like his ult but actually able to have some agency on a fight after death.
@Blackout-ff6ck3 жыл бұрын
13:55 I think the biggest issue with kogs passive is the fact that he is an ADC. Designing an ability for someone who is supposed to carry that requires them to die is a flaw to me. This ability is useless if kog is doing his job, zac is supposed to be in the thick of it, and anivia doesn't die if hers is triggered, theirs at least make sense.
@ButterNuss.2 жыл бұрын
Kog'Maws passive would be leagues better if he was able to explode on demand. Maybe make it bigger if he waits the full duration? But jeah, who am i kidding, give him something that fits his hyperscaling fantasy.
@ayycorn7623 жыл бұрын
It would be so cool if Kog'maw passive got bonus movement speed if he built attack speed and got bonus true damage for AD and AP. That way he is rewarded for what he builds
@akaildabriel3 жыл бұрын
They should give anivia bonus magic resist and armor in egg form or allow ult and wall to persist for the remaining duration if she casts before she dies and only if mana is available.
@borivoje6443 жыл бұрын
Idk why, but I always use Kog'maw's passive to wait in a bush, start blasting a stronger enemy, and if I die, I finish them off with it. That's of course when I'm just trying to have fun or when I'm fed enough to take such risks. Anyways great video!
@snrmngr3 жыл бұрын
Babe wake up, it's a new Vars premiere.
@adrien42693 жыл бұрын
00:03 "Second to ultimates, passives abilities are the defining trait of a champion gameplay and their identity" Me as a Nasus player : You serious ?
@legatuslolicon3 жыл бұрын
Man, those suggestions are actually good. Vars should totally be in the balance team
@OriginalMokthol3 жыл бұрын
For Zac, what if the chunks he creates with his ability also turn into bloblets that can revive him. So say, for example, during a fight he creates a total of 8 chunks from his abilities but doesnt collect any of them. If he dies, he creates 4 more and all 8 of those chunks turn into bloblets that can revive him. For Kog'maw, increase his movement speed, or allow him to throw himself at an enemy (similar to Warwicks ult). Maybe he could also leave a trail of ooze wherever he goes to slow enemies? Doesn't help himself but would help allies.
@laszlokaszas10033 жыл бұрын
Shoutout for Leoric from Heroes of the Storm. His death passive makes him a ghost, wich means he can slow enemies, lower his death timer, and resurect at the spot.
@madisonk79163 жыл бұрын
i really like the idea for anivia's ult spawning under her
@flameofmage10993 жыл бұрын
I used to love Anivia and Karthus for their passives (and Karthus ult). That was until I found out how quickly you died as Eggnivia and how bad I am at Karthus.
@lok48903 жыл бұрын
As karthus you can build burns, a stop watch and suicide dive into a team fight mostly
@irritatingperson78822 жыл бұрын
I really like sion's passive, it's really funny to manage to kill someone with it and just lets you have a bit of fun before entering the grey screen realm (especially if you're going full lethality)
@Fledor.3 жыл бұрын
When it comes to Anivia, you can absolutely have skill expression with your passive. Either to TP away while in egg, or bait the enemy into bad dives.
@kurtpryor63342 жыл бұрын
I could see a support whose Passive grants a buff to allies while dead, either a little boost as a last blessing type deal, or as a significant self-sacrifice. Actually, I could see a character whose gameplay gimmick is trying to get killed by enemy champions, but gives them reduced rewards while them boosting their allies to be able 4v5. Toxic as heck idea, but might be fun trying to get killed as the enemies wouldn't want you dead.
@lolosh993 жыл бұрын
Spoopy music is definitely fitting for such a morbid topic
@joshuacruz30733 жыл бұрын
Let me forward a few ideas: Kog'Maw - Damage scale by level and a portion of his AP Sion - Just additional movement speed and Tenacity should do the trick Anivia - Got nothing here other than what you pointed out similar to Karthus with her ult Zac - Its a crazy idea that Zac explodes like Kog does but only AP and not True damage, it also pushes enemies back and turn him into a Blob that you can run away with slowly re-growing to his full size, just found the idea silly and cute
@AwilxAwi3 жыл бұрын
Zac now can use his E while in passive form ( deals like 33% dmg). The blobs don't just jump with him but they sprints towards main body(like camps after they lose patience). Imagin zac dies and jumps away, then the blobs just zooms away :D
@manofculture60552 жыл бұрын
Very nice video i really liked it, i just wanna say as Zac main his passive is arguably even more important than his ultimate cause if you jump with E inside enemies and get 1 shot cause enemies use everything on you, then your team got pretty easy teamfight and in most cases you just respawn back and clean up the rest of enemies running
@anthonybalista74213 жыл бұрын
Just starting the video you could fix Anivia by making her passive cast her all around the egg while she’s respawning, like it’s “refreezing” her into solid form, so that you have to possibly take some damage in order to kill the egg.
@veesenpai22853 жыл бұрын
I just noticed that BG music is really familiar and I found out that was from my favorite final fantasy game. I think it was The Empire theme from Final Fantasy 6
@gizmeau43213 жыл бұрын
I small idea i got a while back about kog's passive, is that he should get something in return from hitting someone with his ultimate, not just damage, but something more, like gold maybe, or even better with lore in mind, some death timer reduction, like, 20% of death timer reduction per enemy champion hit, topped to 40% if it kills. That'd give him even more passive impact, and some good lategame comeback possibilities if he gets instakilled by an assassin.
@m.blanke70533 жыл бұрын
Talking about another way to design Kog'Maws passive....do you know Revenant from Warframe? He has a passive where, when he dies, he turns into his shadowform and if he kills enough enemies in that form by devouring them (what would fit VERY well into Kog'maws theme) he revives himself. Kog'Maw could get a passive like that and it would fit kinda perfectly. For Revenant from Warframe, in his normal state he can use all kinds of weapons, melee, range, etc. That could be a way to balance Kog'Maw too if he would get a passive like that.
@ivanvallealcega28533 жыл бұрын
Not Revenant, Sevagoth.
@m.blanke70533 жыл бұрын
@@ivanvallealcega2853 you're right. brainlag
@Cruent923 жыл бұрын
Suggestion for Anivia's passive: When Anivia dies and enters her passive (which now lasts 8 seconds), her abilities change into one new ability: Crystal Nest Cooldown: 2 seconds Anivia sends a cone of ice crystals from her nest in the target direction (akin to Annie's W). Units hit are briefly knocked back and slowed. If this ability hits an enemy champion, its coldown is halved and the time until resurrection is reduced by 1 second.
@heidtb67462 жыл бұрын
And now, 2 Months later, we have to consider Renata as well
@Cruent923 жыл бұрын
Suggestion for Zac's passive: When Zac dies and his passive activates, his Q, W, E and R buttons change into a new ability: Dissolve Cooldown: 2 seconds, shared among all versions of the ability The blob corresponding to the ability (Q, W, E, R, four buttons for four blobs) stops in place and becomes untargetable for 0.5 seconds. This would allow Zac to defend his blobs against burst or AoE attacks while in his death passive, in exchange for extending the duration a little each time he does.
@rasmusmalmberg64683 жыл бұрын
Imo Kog'aw passive only really needs a buff to movespeed and maybe something else to be scary. It's just too damn easy to ignore and avoid right now. Fixing both can be done with numbers. Maybe Kog'maw gets ramping movement speed when he starts moving and the explosion also slows briefly??? That way he can actually provide value when he dies instead of just going on some twisted walk of shame.
@CelVini3 жыл бұрын
It just doesn't make sense, he is a marksman/range mage, giving him a suicide bomb don't help anything, he is always to far from his enemys anyway, can you imagine in real life people giving granades to snipers?
@rasmusmalmberg64683 жыл бұрын
@@CelVini It does though. Kog'maw lacks any and all defensive tools so it makes sense to give him something to do when he dies. Your argument seems to imply that Pantheon's Q is bad design, because he fights in melee, but can throw a projectile. If Kog actually had the movement speed required to chase enemies down as a bomb it would work.
@CelVini3 жыл бұрын
@@rasmusmalmberg6468 there is a HUGE difference between that, a meele champion having an ranged abillity is good, a ranged champion having an meele abillity that is bad. Pantheon has a tool to engage or poke at range, Kog'maw DOESN'T want to come any closer, he is an ADC. His passive isen't defensive, the fact that you need to die prove that, in short his after death bomb is a "reward" for playing bad as an Adc
@rasmusmalmberg64683 жыл бұрын
@@CelVini Why is that bad? Kog almost never has a good KDA and that's by design. He puts out huge value then dies, because he has no defensive tools. If he can still put out one last bang after death that makes sense with his gameplan. Not every character needs to avoid death, especially if they're this vulnerable to it already. If Kog was given the movement speed to chase enemies down it would obviously work. You don't have to worry about dying in melee range if you're already dead. (Also how dense do you have to be to not grasp that letting yourself die in the right situation can be a part of _playing well_ on a character with a death passive??? Did you watch the video we're commenting on???) Point being: Kogmaw's passive could be tweaked to be a viable cohesive part of his kit and playstyle. It's current incarnation is simply underpowered and needs buffs to function.
@SeventeenGhost3 жыл бұрын
One way to make kogmaw's passive better could be, first of all, scaling damage, then increasing movespeed until he blows up, and have a small but still damaging area of effect around him that would damage enemies (this could be a set ammount, non scaling). It doesn't need to be a lot of damage, but enough to make the enemy consider if it's worth risking it. I have seen a lot of people not trying to escape kogmaw's passive because it's not that much damage, or even saving their dashes/flashes until the last second to escape. With a aoe damage aura, and an increasing movespeed, besides scaling explosion, people will be less willing to risk standing next to a dead kogmaw.
@EvieCryophoenix3 жыл бұрын
I wish you had mentioned about how they change the risk/reward of playing aggressively or making risky plays. The reason I love anivias passive is because it allows me to play a little more dumb and go for those deep walls or glacial storms. Whereas without it you have to play much safer, for example maybe saving your q for when someone gets on top of you. Thats how I view her passive, and personally find it very interactive. Also egg tp.
@NastyBuckos3 жыл бұрын
Even with my passive down, I still can't stop slingshotting myself into the enemy team to cause havoc and making two of em kiss. God I love Zac so much.
@seantheimp3 жыл бұрын
For both Anivia and Zac, how about take inspiration from Kled? More or less, death-egg/blob version gets a different ability set and they have to play a minigame to compete with the enemy to decide how much health they get back, or if they get to come back at all? For Zac, I think instead of having 4 slowly moving blobs, he instead loses cohesion and becomes a shapeless blob that can't attack. What he does get is the ability to jump around, juking enemies at the cost of a % of his [remaining] health at a fairly low cooldown(he cannot jump over terrain). During his passive he can still create and pick up the health-blobs as well. He can also very slowly crawl at no cost, but his main method of getting around is his bouncing around. I think a 300 unit dash is reasonable, with a cooldown of 25% of the total time it takes him to reform(2-1 second based on level), so he can only jump a maximum of 4 times. This dash has one of the slower speeds in the game, and is barely faster than walking normally, so it's not exactly super-mobile; it's more there to give a more "bouncy/jerky" movement style during this passive rather than have a steady movement speed. He is immune to CC during this time, but his dash is stopped by Poppy and pops Taliyah's traps. For Anivia, I think she gets to use an ability. A _single_ ability, of her choice, 1 second after she dies(so she doesn't accidentally mash buttons and activate the wrong one), and maybe get some bonus cooldown reduction. She can use the ability multiple times if she wishes. If she needs slows/stuns to hold off damage her Q works, if she needs single-target damage her E will help a lot, if she needs AoE damage her R is perfect, and her W will only get one cast no matter what, but it already has infinite value as a terrain generator and so could save her bacon or help her protect her team. Once an ability is chosen it cannot be changed, but it's her choice to make which one to use, and each has its own possibility for this version of the passive.
@EverythingBry3 жыл бұрын
1:09 I honestly thought we can bank on death passives in order to facecheck because they can revive and use their passives if they die facechecking
@Lazycandle3 жыл бұрын
My favorite thing about old yorick was that no one new that his ult was temporarily not a permanent revive
@viktorn70652 жыл бұрын
I don’t know if this would be op but you could give egg anvia one small dash but a resets to the timer for resurrection, thus having you make a more active choice of how to survive your resurrection.
@remy16572 жыл бұрын
Actually, Akshan's W technically can be a death passive. There can be rare cases where if you time it right you can kill a scoundrel directly after they kill you and trigger your own mark.
@iridradiant3 жыл бұрын
For Anivia, you could give her an ice spike ability (putting one use on each q-w-e-r button?) that could push her a short distance away from an attacker while hurting them, but delay her rebirth - something that could be dodgeable and baited out. For Zac, what if you could click on the blobs to sacrifice them to give a small aoe explosion? It would be smaller but otherwise like Kog'maw's, except the enemy has a reason to risk getting hit (to stop you from reviving) and each explosion costs you health when/if you revive. Speaking of Kog'maw, I like your idea of making him stick to an enemy, but I think it should have some kind of line of goo ability to hit your target (something acting like Leona's Zenith Blade); if you miss, you just blow up like normal.
@VERYR4RE3 жыл бұрын
im suprised i havent found a video on gragas on your channel. He plays really nicely and seems like a good design to me
@NevermindThatEighter Жыл бұрын
in line with Karthus' class fantasy of the lich: what if his passive only worked if he placed his phylactery on the map. It would be akin to a stealth ward and cant be placed in your own base. you could place them in a safe location where the vision wont matter but you get your death passive more reliably or you could go for a better vision spot but be at higher risk of it getting swept and losing the death passive. this would also incentivise opponents to go out and sweep the map in search of it.
@bryansanchez053 жыл бұрын
I FORGOT zyra had a death passive before that rework they gave her (eve if I was that brought the "undeath theme team" to a group of friends once) 7:20 ayo? I feel acknowledged
@alphshift78573 жыл бұрын
Oh God that Commando Lux skin on 3:24 burns my eyes
@mr.chicken92953 жыл бұрын
A ways they could buff Kogmaws passive is giving him an ability like death surge but instead of being move speed, it’s a dash that can go over walls and if it hits and enemy he latches on to them. Either that or after he dash’s he explodes prematurely. They could make Zac’s passive a but better by making his blobs move faster the less of them there are,
@dongholio707 Жыл бұрын
One thing I've had in mind for Anivia is giving all her abilities an AOE slow. Or have them leave an ice field of sorts between Anivia and her target. Basically like Kog's E, but without the damage. Honestly, the worst part about her passive that you can only use it every 240 seconds. Which is so fucking stupid that I can't understand why Riot haven't ditched it _years_ ago.
@isislikesyou86053 жыл бұрын
Death Abilities: Infinite Value Abilities Kog'maw: History will not see it that way
@shriker59693 жыл бұрын
More reality would be a macabre death passive: Your body remains as an object on the field. Imagine the corpse of a huge Cho'Gath in the middle of the fight. Big tanks would be able to physically shield their backline from the enemy.
@TrollStack2 жыл бұрын
Speed on hit is actually why babus loves to go phase rush on Sion. While a good change, it would lead to new rune pages being popular on Sion. Up to you whether that would be good or not.