Usually, I don't write any comments but you are an incredible lifesaver (and mostly timesaver). I'm initiating myself to 3D modeling and animation, and as a beginner I was totally not seeing myself animate faces for hours (moreover probably for a poor result). It's really easy to use and the result is impressive. So sincerely thank you for sharing this ! And for anyone not understanding why the face rig does not move, it's absolutely not an issue (that's okay), it's because the face rig is useful for the driver rig generation, which this one, moves (Precising to avoid someone else being stuck for nothing like me lmao)
@cgtinker2 жыл бұрын
thanks a lot, glad it enables you to move further :) keep on creating!
@activemotionpictures3 жыл бұрын
This is impressive! So the empty cloud generates (snaps to) a close rigify facial bone. This is an amazing improvement! Thank you for sharing this!
@cgtinker3 жыл бұрын
glad you like it! here what's happening: - The global rigify super.face and local bones are getting aligned with the empties (doesn't take parent scale into account yet) - The generated rigify rig drivers are getting constrained to the empties At first I planned to make any rig snap to the empties, but after some testing I realised that this cannot work out. Usually many drivers are getting used when creating face rigs, that's why I went for the rigify face rig approach :)
@verticallucas Жыл бұрын
I probably already left a comment at some point, but wanted to say this addon is phenomenal. I really hope you keep updating because it's such has such a streamlined usage and is quite straightforward and effective
@JadonLolley Жыл бұрын
this is great. how many times now have i watched? thanks dude!🙌
@永麒張-h4n2 жыл бұрын
The teacher speaks very well.
@PriestessOfDada2 жыл бұрын
Thank you thank you thank you! I have been searching for how to do this particular thing for a month. It's going to save me so much time when making blendshapes. You have no idea. Thank you SO much
@jkneifl152 жыл бұрын
this looks like a very smart way to go about rigging a face. I look forward to trying it out. Thank you for sharing.
@Ochenter2 жыл бұрын
Lovely tutorial, Mister. Thanks.
@F1dg3t2 жыл бұрын
Thank you, you have no idea the wonders this is doing for my production.
@garywpearson1955 Жыл бұрын
I'm still having fun with you app! Working on more cartoons. Thanx again!
@KwasiAnimationStudio2 жыл бұрын
Definitely glad this popped up on my feed. Because I need facial tracking because I am in process of making a feature film project and need this. ✊🏾
@cgtinker2 жыл бұрын
If U are just looking for face tracking, check out my mobile app blendartrack - it's better for facial animation at the moment
@felixfokoua21842 жыл бұрын
DAMN thanks a lot. This is one of the best add-ons on Blender for animation
@ShaneDotz2 жыл бұрын
That’s a great workaround I never thought of!
@3dApe2 жыл бұрын
Man, I'm definitely going to support you on patreon once I have a little more money
@npereyra7054Ай бұрын
A girl in a KZbin blender video do a shark lowpoly charácter like vtuber, can u maybe do more of this facerigs?
@walejaw3d Жыл бұрын
bro this video perfection. Thankyou
@DOCsanimations Жыл бұрын
Thanks for making great add on it works fine and again thanking you for making it free because my type of bigner can afford that thanks for everything
@顏慈白-j3o2 жыл бұрын
Thank you for your kind teaching.:)
@AdrianParkinsonFilms3 жыл бұрын
I just gave this a try and it works really well. I would recommend that after you've transferred the animation, you add another NLA strip and use that to further refine areas that might not track perfectly. So in the test I just did, the lips didn't go narrow enough with OH sounds, so I simply brought the corner controls in. Is there a way to set the frame rate of imported motion? I typically work at 24 FPS rather than 60.
@Cripthulu2 жыл бұрын
You should be able to scale the keyframes in the timeline on the x-axis you just have to find the appropriate amount to scale them down by. For example if you worked at 30fps you would scale them down so that they were halved. This video: kzbin.info/www/bejne/an3ReHmqfM-eaKc talks about it more specifically. I've timestamped it to make it easy for you to find :-) I hope this helps!
@oyentemaniatico2 жыл бұрын
@@Cripthulu very useful thank you
@dzagri4407 Жыл бұрын
This is so cool! You just made life a bit easier and thanks for that😀
@santoshgujar52372 жыл бұрын
Thank you, Sir
@jamesmcandrew7860 Жыл бұрын
Hey! I LOVE how this works and your tutorial! Unfortunately, the only action that works after copying the bake to the bones are the bones around the eyes. PLEASE HELP!
@rogoz895810 ай бұрын
App not supported on newer android devices on the playstore. Is there a safe link to install it unofficially ?
@MikuDanceAnima2 жыл бұрын
Thank you very much, this is great, definitely have to buy it.
@HarryMcKenzieTV2 жыл бұрын
hallo! thanks for sharing! unfortunately the last link in your video description about blender track does not open. is there another video about how to use blender track?
@Animotions012 жыл бұрын
Thanks for this!!!
@aadityarai7027 Жыл бұрын
Thanks bro you are life saver❤❤❤
@eldarra562 Жыл бұрын
it's good tutorial!Thank's man!
@zUMERSAL Жыл бұрын
thank you for the very informative video, does you know if deleting bones effects the blendartracker?
@lincolnsmithtbp2 жыл бұрын
I am a total beginner in character animation and mocap, and in Blender. I found your tutorial here a little too fast to follow but that's because I'm still new to so many of the basics but I've successfully made it work within Blender, but never transferring from the capture to a custom character. Where do you recommend getting started if I want to focus on learning this field of CG? (16 year VFX veteran of compositing and supervision, just trying to learn this) Thank you.
@cgtinker2 жыл бұрын
Hey Lincoln, I just recognised your comment - sorry for the late answer. how is it going? For learning rigging, I can recommend cgdive. I've started to make some new tutorials about rigging and plan to update blendartrack soon to make the facial animation transfer easier. In which fields are you interested? There are lots of great resources around :)
@gert-janakerboom13142 жыл бұрын
amazing addon, thank you so much !
@aion3232 Жыл бұрын
Is it possible to make Blendartrack work with Humangenerator?
@isaacwardmusic8 ай бұрын
I'm having an issue where after I do the whole process, only one of the bones in the character's face rig is moving. Do you have any idea why?
@ewgross86302 жыл бұрын
thanks man
@Ollie_sm3 жыл бұрын
awesome!
@dougrutledge532 Жыл бұрын
Is there a way that you could include audio recording as well? Even in a simple format? The reason why I ask is that I'm trying to animate a scene, and if the audio track and the animation track are synced, that'd be a time saver.
@3dpprofessor2 жыл бұрын
Does this work in 3.3? When I try to import nothing happens. no error message, nothing.
@lkgdmusic96342 жыл бұрын
cheers mate!!What a legend!!
@mikeben87692 жыл бұрын
Great work! I want to know if this face animation could work with Readyplayerme avatars! Thanks.
@bulba19952 жыл бұрын
Спасибо 👍
@alan1122232 жыл бұрын
That is just amazing!
@domenicomastandrea7981 Жыл бұрын
Fantastic tutorial Where i can find the Rigify Feature Set like the Super Face?
@cgtinker Жыл бұрын
The list of available rig types appears in the Bone properties tab when the bone is selected in Pose Mode. Scroll down the Properties editor to find Rigify Type panel.
@ParOk_Art5 ай бұрын
YYYY so cuuuuuuul
@kellyjohnson768 Жыл бұрын
cg tinker, do you have to generate the face rig by using that method you did with the single bone, or can you just use the normal rigify rig you can generate?
@zoobloo8 ай бұрын
Can't find the app anywhere anymore ): Tried both IOS and android devices
@doodledog5080 Жыл бұрын
The jaw control fully moves the whole bottom of the neck as the jaw opens, I’m unsure how to fix it :(
@ivanmontiel73492 жыл бұрын
Thanks!
@rohancooper45212 жыл бұрын
Hello! Thanks for this amazing tool and all the work you're doing for the community! Will this mocap work with the full body rigify rig on the Human Generator v3 humans? I am able to follow along until the last step but the action doesn't seem to do anything on the Human Generator Rigify rig.
@cgtinker2 жыл бұрын
Hmm..maybe they use the new rigify face rig version. I plan to implement that in the future. Currently that's not supported.
@eb-2 жыл бұрын
I'm having trouble at 3:18. My mesh is not moving with the control_rig. I tried it twice. Made the control_rig a parent of the mesh. Tried changing positions of the armature within the face. No luck. Help...
@joshuamedina55412 жыл бұрын
thank you so much
@Sjostrom2001 Жыл бұрын
For some reason the camera does not switch to show the inner camera whenever i choose face tracking, it just shows the outer camera
@fihruhafid2 жыл бұрын
AMAZING!
@legendearn85702 жыл бұрын
can u please made a tutorial on how to apply it on Human Generator model.. thnks a lot for this amazing addon, shal b thankful if it there is body animation as well as facial..
@dwassortedmedia2 жыл бұрын
I seem to be having trouble with getting my action to apply to the rigify face rig. I am able to bake the action without error but when I select the rigify armature and click the action from the dropdown nothing seems to be transferred :/
@cgtinker2 жыл бұрын
Are you sure that you selected the same action? Did you check if the driver rig contains keyframes? Is the rigify rig you want to transfer too "generated" (doesn't work with just the meta rig)?
@penniesonoureyes34362 жыл бұрын
I had the same problem - I'd forgotten to do a Rigify Generate Rig on my destination face (at 02:30 in the video)
@famitory2 жыл бұрын
i had thought i had this problem, but what was actually happening is because i had to scale the transfer back down to scale 1 to get the bake to not mangle, the resulting movements were invisible on the larger scale rigged model
@hingakoroma20712 жыл бұрын
Hi I couldn’t get blendartrack to go selfie mode so I can’t track my face
@cgtinker2 жыл бұрын
are you using iOS or android? iOS X+ is required for face tracking
@MemeHeaven.0 Жыл бұрын
Can you do this with the new snow v2 character from blender that is fully rig I have tried but seem to be not working at all???
@KaasTVNL3 жыл бұрын
Thankyouuu! Wil blink be supported in the futere?
@cgtinker3 жыл бұрын
Currently it's just available for iOS. Guess in a couple of years it will be available for Android too :)
@willsculpts2 жыл бұрын
thanks man ❤❤❤❤😍😍😍😍
@scrambles12302 жыл бұрын
Hey I tried setting this up and even after baking to action my mesh is not moving
@roborenderer2 жыл бұрын
very helpful thanks
@MrPhili102 жыл бұрын
Hey! Awesome content. How come I've never seen you before?? I really love your BlendArMocap project. I was actually thinking of writing my Bachelor's thesis about this exact topic and try my own project haha. Anyway, I wanted to ask if there's any possibility to get the project file from this video, since I would love to try some things out. I completely understand if this isn't possible :) Thank you!
@cgtinker2 жыл бұрын
Thanks! The blendartrack facial animation sample file? Gotta check if it's still in my docs. Let me know your mail / way to send it to you if I find it. If U mind sharing it here lmk at hello(at)cgtinker.com
@zebcode2 жыл бұрын
Hey, I don't see Rigify buttons option. Only Rigify bone groups, Layer Names, and Generation. Thought the option might be under generation but it doesn't seem to be there? EDIT: I forgot to go into edit mode and delete the button but the option name seems to have also changed. It's now called Rigify Samples
@garywpearson19552 жыл бұрын
WOW!!!
@SHA3DOW_2 жыл бұрын
Unfortunately not compatible with my device.
@kellyvill9413 Жыл бұрын
Hi. Is this compatible with the Faceit plugin or the Autorig pro face?
@chandandutta5740 Жыл бұрын
Hi, It's a very nice tutorial. I am using McBook Pro, and it does not have NUM PAD, what would be the alternative option for me avoiding the NUM PAD? Thanks.
@shivangipriya41532 жыл бұрын
Can you please show me how you setup the app : blandartack on Android which I could not. Please help me
@rebelllion8853 Жыл бұрын
Hi ! I tried with the Blender 3.5 - Generate Rig doesn't work - python problem - do you know any issues with this version ?
@AdrienLatapie Жыл бұрын
Thank you for this tutorial!! BTW, after baking the Action and assigning it to my rig, only the eyes move, do you know what could be the issue? D:
@cgtinker Жыл бұрын
I think you tried transferring to a non generated meta-rig. make sure to upgrade it
@maiers242 жыл бұрын
This is incredible. Is there any tips on what to do when you get an error after pressing generate facial rig?
@cgtinker2 жыл бұрын
Whats the error message?
@michaeltyers7336 Жыл бұрын
Can we use this technique if the target face is non-humanoid? Like a talking horse or a dragon?
@cgtinker Жыл бұрын
well, kinda, but you gotta create a rig for that and prolly calculated some data to get there. I don't think it's possible to automate something like this, shape keys are probably the closest but still, it requires user effort
@synthclay Жыл бұрын
tutorial is way too fast, is there any other slower one?
@penniesonoureyes34362 жыл бұрын
Just tried this with Blender 3.1 and got an error when trying to generate the driver rig. Went back to Blender 3.0 and it worked OK.
@penniesonoureyes34362 жыл бұрын
Here's the error in full: location: :-1 Error: Python: Traceback (most recent call last): File "C:\Users\tim_r\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\blendartrack-main\src\interface\Operators.py", line 56, in execute input_manager.generate_driver_rig() File "C:\Users\tim_r\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\blendartrack-main\src\management\input_manager.py", line 68, in generate_driver_rig rig = armature.get_armature("rig") File "C:\Users\tim_r\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\blendartrack-main\src\utils\blend\armature.py", line 10, in get_armature armature = bpy.data.objects[name] KeyError: 'bpy_prop_collection[key]: key "rig" not found' location: :-1
@maiers242 жыл бұрын
@@penniesonoureyes3436 I got the same error in blender 3.0 :(
@cgtinker2 жыл бұрын
@@maiers24 this may happens because your diver rig name isn't 'rig' - the current version is using hard coded naming conventions (which I'll fix soon).
@macitseferi18432 жыл бұрын
i have my own character and he already has rig on his face.. do i have to remove my own rig first ?
@NamastayGangstaArt2 жыл бұрын
Can this work with auto rig pro?
@sujeetop37802 жыл бұрын
Hey man❤️ I tried to install dependencies ..but it's not installing ,how can I fix this
@jamesdickerson67262 жыл бұрын
That's fine and all, but how would you do it in real-time? It's not augmented reality if it's not in real-time. Motion capture and motion tracking are not the same thing.
@manuarias202 жыл бұрын
Thanks for the video and the info!. I have a question: when I apply the action to another facial rig, the only move the eyes, the other parts of the bones are still
@cgtinker2 жыл бұрын
can u share the file with me?
@manuarias202 жыл бұрын
@@cgtinker Thanks for the response. I already solve it!. I was trying to apply it to the bones instead the rig. Thank you again for the tutorial and predisposition to answer the questions. Have a great day!
@sairuzzz2 жыл бұрын
Exellent addon! I have a problem with mouth animation on the "Generate Driver Rig step". Eyes animation works fine, but nose and mouth doesn't.
@cgtinker2 жыл бұрын
What happens? I don't fully understand the issue.
@sairuzzz2 жыл бұрын
When i push generate driver rig button empties that situated in the eyes region captured but all other not. So eyes got the movement, lips end others empties doesn't
@sairuzzz2 жыл бұрын
I named armature 'rig' as you advised in previous comments also
@cgtinker2 жыл бұрын
@@sairuzzz thanks.. hm.. guess the import data is from iOS? there shouldn't be renaming necessary. best is to just leave the names of driver and base rig by now. I think it's only an issue if your actual character face rig is named 'rig' as rigify always names generated rigs 'rig' which can lead to uses. I wasn't able to reproduce this, which blender version are you using? the empties contain a proper animation?
@sairuzzz2 жыл бұрын
@@cgtinker, i'm on the 3.1 ver. I consider myself as android user:), (mocap made by android app). Problem is that mocap empties from lips didn't respond to drive rig after i generate it
@CarlosFuentesok2 жыл бұрын
Can this be exported to unity? in fbx format.? I managed to understand this video along with another that you have and that takes steps that are faster here. I found that this does not stick to the character's bones. It only sticks to the mesh. So I ask if it can be exported for use in Unity
@user-tc1et8rm8f2 жыл бұрын
I can't understand how trasfer animation data to bones, like you have in beginning in video, I need to export this bones animation to UnrealEngine, but with control rig animation i cant... And i try 100 times to attach control rig to bones and never work for me even in different versions Blender
@cgtinker2 жыл бұрын
made the process easier in v2.2.0 ;)
@user-tc1et8rm8f2 жыл бұрын
@@cgtinker thanks your works insane
@BOSSposes2 жыл бұрын
how do i import face data onto an existing model as this method did not work in my case
@BOSSposes2 жыл бұрын
Day 4 the rig only generates 1 eye and vanishes these MOCAP youtube tutorials are soooooooo bad non of them are usefull
@Japleen_Couture Жыл бұрын
All the add-ons and stuff used are free?
@cgtinker Жыл бұрын
yes, I only run patreon atm
@SuperRockcore2 жыл бұрын
very interested in this.. complete noob though (rigged like 1 thing b4) :( I got to 3:18 but my bones are just rotating in pose mode.. anyway, I will try again as there aren't many options for this kind of thing...
@cgtinker2 жыл бұрын
some bones can only be rotated, others can also be translate. make sure you are in pose mode, navigate to the armature tab and make sure you have activated the bone layers containing the ik bones. (sadly that's a step hard to describe without visuals, just google bone layers) in pose mode you can transform the bones. the "red" bones from rigify are usually IK drivers - those usually can be moved around freely. Yellow bones are usually only for rotations. The green ones are getting driven, so u can basically ignore them.
@DigitalImageWorksVFX Жыл бұрын
I did everything, step by step and movement won't transfer to rigify rig :/ For example: mouth don't move on it, only bones around the eyes (but in not the same way as on imported model). Scale is applied, I don't know what to do with it.
@cgtinker Жыл бұрын
Did you try transferring to a *generated* rigify rig?
@DigitalImageWorksVFX Жыл бұрын
@@cgtinker By generated you mean this base_face_rig? Yes. I did a quick test: I assigned the same action from driver_rig to this base_face_rig and to new, default rigify rig. Results are the same: kzbin.info/www/bejne/in23o5SjepJqh7s There is some movement in the eyes zone, but looks different. Rest of the face doesn't move.
@cgtinker Жыл бұрын
@@DigitalImageWorksVFX It seems you are trying to animate a "not generated rig". In the vid, when you selected the rig which doesn't animate properly, you can see this "rigify button > re-generate rig" button. So in this case, you tried to transfer to a meta rig. I think this meta rig is from the driver rig. So well.. guess you got to create another face, or just a rigify humanoid rig (shift + a ...) then make sure to press the "generate rig" button and try transferring to the *generated* rig
@DigitalImageWorksVFX Жыл бұрын
@@cgtinker YES! You are right! I was trying to transfer the action to metarig, not final rig. Now my character is finally smiling! Thank you for your support :) P.S. Have you ever thought about streaming data from the app to blender live? Seams to be interesting concept from other apps. Btw. your link to By me a coffee in the app doesn't work :( Error 404
@cgtinker Жыл бұрын
@@DigitalImageWorksVFX you are welcome - glad it worked out :) I consider to implement a live link in the future. I've been focussing on BlendArMocap for a while though.. I left buymeacoffee - I'm just on patreon at the moment but I consider to stop the donation thingy in the future.. thanks a lot though =)
@llYuki0okami Жыл бұрын
I cant get this app, i get "this app will not work on your device", no damn specifics
@cgtinker Жыл бұрын
Most likely your device doesn't match the system require of your device. there are lists from google and apple for ArCore and ArKit supported devices respectively. ArCore or ArKit is required to run BlendArTrack
@SH-ck9sr2 жыл бұрын
Can you please add eye movement in this app
@thearcadiaarchives67032 жыл бұрын
That would be way to hard, hundreds of movements a second.
@asafilms4 ай бұрын
When the addon update and android app?
@cgtinker3 ай бұрын
discontinued, not anytime soon sorry
@antoinecruse73992 жыл бұрын
Hey!! great tutorial and plug-in! Im having a bit for trouble when I get to the generate drive rig. When I have my empty with the animated gesture and then I align the face rig to it and hit generate driver rig, it makes something all scrambled. Is there any trouble shooting for this or has this issue ben ran into before? I would really appreciate help with a solution to this issue!!
@girlxsenpaigaming2632 жыл бұрын
Im having same issue aswell, i have followed every details on tutorial but things go crazy when i generate the drive rig.
@cgtinker2 жыл бұрын
it's important to make sure that the scale of the driver rig & the which should get animated is 1.
@tabby8422 жыл бұрын
@@girlxsenpaigaming263 I can't even generate a face rig, it seems like in the video the parent locator he's talking about is called face_Motion_, but in mine the parent locator that moves all the empties is called 'cgt_HeadController'. There is a locator called Face_Motion_ but it doesn't seem to be affecting anything after you apply the translation and rotation. The capitalization is also different than the video which leads me to believe that he updated the code since then and there might be a bug? Even if I try to scale the generated face rig it stays scrambled.
@ItsKoye2 жыл бұрын
Hello I was having the same issue! Then I realized I needed to change my input device to IOS and it worked!
@Rocksetta2 жыл бұрын
This is great stuff. I would like to make a video about it. With new blender and your newest version I am doing fine making the face rig empties and generating a face rig. Also the action editor. and baking to the driver rig. I just seem to be lost with using the action editor to transfer the baked actions. Such a simple step but I seem to be missing something. Any suggestions.
@cgtinker2 жыл бұрын
to transfer the action you need to use a generated rigify face rig. on the generated rigify face rig you can just select the action in the action editor (action are stored in the scene and don't depend on a certain object). Hope that helps :) Planning to make again a video about this topic as I have a small usability update in mind
@Rocksetta2 жыл бұрын
@@cgtinker I got it working. If I concentrate on full driver--> armature rig-->mesh I can get things working. When I just try to move the action from the driver to just the armature rig I can't do it. Anyway all good now. I will link to you on twitter if I get a video going.
@luolin32892 жыл бұрын
hi ! there's abolutely nothing under my rigify button. I enabled the plugin though. I cannot find the super face
@mrcolz93732 жыл бұрын
You have to be in edit mode
@ollied2025 Жыл бұрын
Hi, i'm using a xiaomi mi6 and i can't install. play store says it isn't compatible with my device... any idea why?
@cgtinker Жыл бұрын
some older devices are not supported by ArCore, google for ArCore supported devices and you'll find a list
@ollied2025 Жыл бұрын
@@cgtinker ah that would explain it then - thanks!
@agnoise2 жыл бұрын
this means it only works with faces_super_face armature? Can't I transfer the animation to a custom armature?
@cgtinker2 жыл бұрын
it's supposed to be used with rigify (the metarig also uses the 'superfine')
@vishvaspancholi53623 жыл бұрын
The character I have has Quaternion Rotation vectors, is there a way I can convert the animation data from Euler to Quaternion?
@cgtinker3 жыл бұрын
caution: the transfer only works to rigify face rigs. 1. enable rigify, select the rig and go in pose mode. 2. press n, in the rigify panel you can easily convert actions from euler to quaternion.
@vishvaspancholi53623 жыл бұрын
@@cgtinker It worked! Thanks!
@vishvaspancholi53623 жыл бұрын
@@cgtinker Also, just a suggestion, I don't know if it's possible or not but if you use mediapipe for creating face empties then it'd be very easy to use the add-on because mediapipe works with any webcam plus it can also track body and hands as well.
@cgtinker3 жыл бұрын
@@vishvaspancholi5362 Thanks, I'll look into it in the future. It seems promising! At the moment I'd like to do a simulation tool first and take a lil break from ar - but I'll stay updated
@cgtinker3 жыл бұрын
@@vishvaspancholi5362 made some tests with mediapipe, damn it's fun! maybe it's going to be the next project lol.
@asechannel66462 жыл бұрын
Sir i can't download add on file..
@cgtinker2 жыл бұрын
uhm why?
@asechannel66462 жыл бұрын
Thanks sir i already download but on my retargeter app i can't see the file that i was record
@asechannel66462 жыл бұрын
Sir how can i transfer my face tracker file to my computer
@cgtinker2 жыл бұрын
@@asechannel6646 in the mobile app you will see a folder icon in the bottom right corner. pressing it will lead you to your recordings. to select a recording, just click the dot icon. then, press the share icon and you will get prompted with different ways to transfer the data. I usually e-mail them to me or save them in my documents folder.
@asechannel66462 жыл бұрын
Thanks you so much god bless u
@lt.facepalm95662 жыл бұрын
The android version is telling me my phone is not compatible with this version of the software, i'm using a fairly recent Redmagic 6 pro, help!
@cgtinker2 жыл бұрын
ar core support is required, here is a list of ar core supported devices, cannot rly do anything about that :/ developers.google.com/ar/devices
@lt.facepalm95662 жыл бұрын
@@cgtinker heya thanks for the quick reply!
@femisuccess1242 жыл бұрын
Can I use the blendar plugin with meshes gotten from doing planar track, like mocha pro track of the face and converted to empties, can I use the mesh track data to generate a rig in the blendar plugin? Or it only works for track data from the phone app?
@cgtinker2 жыл бұрын
it's only made for the phone app (didn't even know mocha pro till now tbh :P)
@BlenderAddict2 жыл бұрын
Goodnight it is not comptable with Android 11 on m'y redmi note 11 nor my Huawei P10 lite on Android 8, why please tell me
@cgtinker2 жыл бұрын
The app requires ar core support
@naytbreeze2 жыл бұрын
this may be a bit of noob question but how can we change the size of the animated face mesh and keep the animations? I need to size mines up in blender but the animations are set in keyframes when imported in theres alot of them. Is there a way to change size only on entire animation and keep everything else? Thanks
@cgtinker2 жыл бұрын
I think the easiest workflow is just to parent the mesh to an empty. then scale and transform the empty to your linkings :)
@1murkeybadmayn2 жыл бұрын
sorry how do you save the driver rig so that I can import and use it in another project?
@cgtinker2 жыл бұрын
After transfering just stash the animation in the action editor. Then you have a nla strip you can easily work with in other projects.
@1murkeybadmayn2 жыл бұрын
@@cgtinker What i meant is to save the rig itself so i don't have to reconstruct it everytime i need to use it for a different animation.
@cgtinker2 жыл бұрын
@@1murkeybadmayn not really sure if I understand the question. usually you rig a geometry bind it and use it as character. If you use a rigify rig while doing so, you should be able to transfer the animation to the characters face using the add-on. Animations on a rig can be stored on the character as nla strips (to reuse them). The usual workflow to do so is baking the animation and stashing the result.
@1murkeybadmayn2 жыл бұрын
@@cgtinker No I meant to resue the rig itself not the animation. Beause I don't want to have to rebuild it for something else but nevermind. I have a bigger issue. I did the weightpainting thing but my neck is still deforming even after adding the support bones. I don't know what is going on. You also mentioned shift click the bones when weight painting, what does this mean because I cannot click on the bones when weight painting.
@1murkeybadmayn2 жыл бұрын
@@cgtinker @cg tinker Does not matter. The weight painting did not work, the nla animation just disappears once you quit blender and reopen blender anyway, it does ot save. Also, after baking the rig and transfer of the animation, it just broke my model as half the face was separate from the model. The eyes and did not bind to the bone and the head separated from body of my model. I tried to follow every detail in the video, very frustrating for a whole week I was at this and still end up with nothing working. Overall, it was very hard to follow your video. The video is not in sync with the instructions in the video and it was too fast even when I played it at half speed and you skipped some bits when you were clicking, had no idea what you clicked to get certain things up. I think you should take time to do the demostration while talking not doing the audio and video separately. Would also help if it was slower and not skip parts in what you're doing so we can follow it.