Blended Box Mapping Part 3: Triplanar in Blender Method

  Рет қаралды 1,234

ArtOfSoulburn

ArtOfSoulburn

Күн бұрын

Пікірлер: 19
@criko3d
@criko3d 9 ай бұрын
Welcome to the party!, I left max in 2020 after nearly 20 years, never been happier.
@guilhermecampos8313
@guilhermecampos8313 22 күн бұрын
It seems that Blender's blended box mapping doesn't work well with normal maps. I remember it working well in 3ds Max with VRay.
@ArtOfSoulburn
@ArtOfSoulburn 21 күн бұрын
Interesting. I always use bump maps, never normal maps, so I haven't run into that yet. Thanks for letting me know!
@Crazybark
@Crazybark 17 күн бұрын
is there anyway to change what texture is portrayed on which face? like having top be steel but forward and side be the numbers?
@ArtOfSoulburn
@ArtOfSoulburn 17 күн бұрын
Not that I'm aware of. What you're describing is a Blended Cube Projection: www.neilblevins.com/art_lessons/art_lessons.htm where you apply different maps to all 6 sides of your square. I haven't been able to find a Blender solution for that yet, but will post a video if I do.
@Crazybark
@Crazybark 17 күн бұрын
@@ArtOfSoulburn dang, thanks though
@Crazybark
@Crazybark 17 күн бұрын
@@ArtOfSoulburn nevermind, figured it out, having the name of what it was called helped alot. So thanks again
@ArtOfSoulburn
@ArtOfSoulburn 16 күн бұрын
@@Crazybark Could you share what you found, would be interested to know the technique.
@ArtOfSoulburn
@ArtOfSoulburn 16 күн бұрын
@@Crazybark Nope, didn't show unfortunately
@mitchellwoodin6686
@mitchellwoodin6686 5 ай бұрын
I'd be curious to see if you can work this out for procedural textures rather than image textures. They don't have the box setting!
@notamore4399
@notamore4399 8 ай бұрын
please tell me how to make the texel be the same on different objects, because I have objects of different sizes and the texture for some reason lies on different
@ArtOfSoulburn
@ArtOfSoulburn 8 ай бұрын
I'll post when I figure it out, right now it seems a lot of texture related things prefer multiple objects to be joined into a single mesh instead of being separate.
@notamore4399
@notamore4399 8 ай бұрын
@@ArtOfSoulburn Yes, I agree, I did it by accident, and I received the same texel, but I would like to regulate this somehow, perhaps this is already a question for the developers, or I need to look for buttons, thanks for the answer.
@Dead_Last
@Dead_Last 8 ай бұрын
Noice.
Worn Edges Part 5: Blender Method
7:54
ArtOfSoulburn
Рет қаралды 747
How to make next-level procedural materials in Blender
27:48
Robin Squares
Рет қаралды 89 М.
VIP ACCESS
00:47
Natan por Aí
Рет қаралды 30 МЛН
It works #beatbox #tiktok
00:34
BeatboxJCOP
Рет қаралды 41 МЛН
Гениальное изобретение из обычного стаканчика!
00:31
Лютая физика | Олимпиадная физика
Рет қаралды 4,8 МЛН
Composition Types
20:42
ArtOfSoulburn
Рет қаралды 51 М.
How To Make ANY Hard Surface Pattern in Blender
26:00
JL Mussi
Рет қаралды 17 М.
Rendering 2D objects - Software from scratch
1:45:23
Muukid
Рет қаралды 32 М.
Better Edge Masks in Blender - Procedural Texturing
5:31
rileyb3d
Рет қаралды 223 М.
Always Use A Scale Reference When Modeling In 3D
3:43
ArtOfSoulburn
Рет қаралды 1,2 М.
Создание и анимация персонажа в Blender
16:33
VIP ACCESS
00:47
Natan por Aí
Рет қаралды 30 МЛН