When i started animating,i was so depressed to see how amateurs animator's walk cycles were so godman perfect and mines so robotics..... Now i awakened my sharingan and can tell these people just imported Adobe''s Mixamo mocaps animations and "forgot" to say it's not made by them in the descriptions.
@MYTHICALLY3D4 жыл бұрын
:D my animations succcc too :D mixamo animations are shit for custom models. i cant model a good model so never actually foccused on good animation lol
@erook20194 жыл бұрын
Lmao ikr, People always get surprised when i say i do all of my animations from scratch. Everyone uses premade animations and (refines) them these days xD
@claphamomnibus5123 жыл бұрын
Primarily animating pron I'm sure, degenrate
@sigmathanos50303 жыл бұрын
@@spark-games-uk Which add on??
@midgarchannel4363 жыл бұрын
Dude, I still end up getting having that happen. I'll get depressed and think "wow, mine just still doesn't look like this, I should give up" just to later find that what I was looking at was mocap anyway.
@TheRoyalSkies4 жыл бұрын
Behold, your worst nightmare, walking -
@monicagreco55774 жыл бұрын
but behold, our savior to the resue from this nightmare!
@ruzu_28684 жыл бұрын
Man , appreciate your efforts for 15 mins of fun
@lactobacillusbulgaricus60584 жыл бұрын
Hello, I would like you to give the source of the first person image on the thumbnail, I need it
@Swift209-k7 Жыл бұрын
mine was always weight paint
@redpandakara10 ай бұрын
i cast fire ball
@erfrid4 жыл бұрын
Some additional tips: - Do not exaggerate hips rotations too much, even if you try to accomplish a very feminine cat walk, too much looks unprofessional and more like a cartoony walk cycle parody. The margin between a satisfying and stupid look is very thin - Do not forget a slight up axis bounce during the passing pose. It's one of the adjustments that can make the difference between wow and meh - In any movement animation there should always be a visible hint of momentum towards the movement direction (upper body leaning, hips slightly toward footstep) - Do not forget hips (especially x) movement. If you look at your walk cycle and don't understand why it still looks weird, one factor might be due to the hips being glued in place
@4.0.44 жыл бұрын
Definitely correct on the thin boundary between satisfying and stupid look.
@RomboutVersluijs3 жыл бұрын
Why why he selected all bones and keyed them, doesn't that make for a very crowded depshgraph? Saw many times only key actually bones which have changed. Same goes for that scale, if you don't use it, don't key, right?
@g24eva273 жыл бұрын
thank you for this comment I was wondering if I was weird for animating the hips going forward and back to give the illusion of moving forwards and backwards. my current problem is my top half isnt cooperating. I use maya's human IK. ( I know its a shitty choice but I need it for the game project I am working on with a team). s there a way to get the upper half not to be as shaky?
@erfrid3 жыл бұрын
@@g24eva27 Hi Brenda, hopefully you got it sorted! I'm afraid it's impossible to tell what the problem is without seeing the animation, though I can give you some tips that may or may not help you. For my own workflow I learned that for the upper body an IK chain is essential to keep it straight. My personal favourite setup: An IK chain from abdomen to chest and one chain from chest to head, so I have a little more control over torso bending. I'm using Blender so I'm not sure if the next tip is of any help to you: Parenting IK targets correctly is also important. If you parent the Upper Body IK target i.e. to the hips, then the upper body will inherit the rotation of the hips, which would look awful of course. I leave the Upper Body IK target unparented for walk/run cycles, as it's easier to fine adjust it this way, without having to take the whole body animation into account. Same goes for hands and feet. Sometimes an IK target might be keyed at a too far away position at a specific point during the loop, so the controlled body part kind of stretches unnaturally towards it repeatedly. So, make sure all body parts controlled by IK are always bent at least a little bit.
@g24eva273 жыл бұрын
@@erfrid I figured my problem out. Everything looked off because I was rotating the torso and spine too much. One day I want to make my own rig. Sure this would help when I do
@phillipallen34683 жыл бұрын
One more important detail you might have forgotten: when she steps forward, her foot does not simply move in a straight line forward; rather, it is place directly in front of her. It's as though she is walking along a tightrope, placing each foot directly ahead of herself, along the middle line of her walk trajectory. I suspect this single movement detail is what provides the proper rotation to the hips. Don't know if this explanation is sufficient, but I hope so. Thanks for your instructional videos. They are very helpful. And Blender is, by far, the best.
@HarryHeck2020 Жыл бұрын
The rotation of the hips happens because the hip bone is wider and shorter, the ball and socket is tilted a little forward and in, the femur is at a larger inward angle when looking straight on giving a thigh gap, and the whole pelvic bone is tipped forward arching the lower spine slightly. All to fit a human brain through the birth canal. It causes them to run and walk slightly less efficiently. Positioning the rigs bones better would help.
@wilsonallenwil43464 жыл бұрын
Your tutorials have gotten me to finally start using blender for animation. Thank you for making animation seem so simple!!!!
@SteveG10074 жыл бұрын
"seem so simple"
@karagosi3 жыл бұрын
@@SteveG1007 it never was, so it is
@zORg_alex4 жыл бұрын
What I've done for my degree work on animation, is a video. I took 2 cameras, one for front view another for side view. I've asked a friend to walk straight, sir down and up and so on. Later I've expedited frames into Photoshop and painted skeleton over her to study motion. Heck, I've even put some tape on her joints, to discern them easily. Then I've imported into Max, yeah I did it in Max, that was quite a few years ago. And I was able to match poses to those skeletons I've painted over her. Cool thing was that I had perfect frame times. It looked natural as heck.
@OmegaF773 жыл бұрын
That's so cool, kind of like rotoscoping.
@Zancibar4 жыл бұрын
DUUDE, while standing both feet go on their place, left in left side and right in right side. But when you walk the foot on the floor goes to the middle, aligned with the head. I'm confident that that's a good chunk of the difference between the real walk and the animated one. Please try it and tell me how it goes.
@AnityEx4 жыл бұрын
yooo
@ImranBinAbdulKhalique4 жыл бұрын
that went right over my head
@Zancibar4 жыл бұрын
@@ImranBinAbdulKhalique Did I make a dirty joke without realizing?
@ImranBinAbdulKhalique4 жыл бұрын
@@Zancibar I dont know, XD....i just didn't understand what you were trying to say
@ttextinction72734 жыл бұрын
quite close you got it there. a little bit more nuances and it should look realistic enough
@folknerdragon41133 жыл бұрын
Hey I just wanna say this video helped me a shit ton, not just on how to make a walk cycle but also just animating in general. I've been using this technique as a base for all of my animations so far. So thank you soo much for this beautiful video
@turksinnovations4 жыл бұрын
2B's walk is the gold standard.
@konnj4 жыл бұрын
Saints row 3/4 has the best walk cycle I've seen.
@origamishadow26554 жыл бұрын
I can confirm that these rigging tutorials work for animating a 3D stickman.
@MelvilleG4 жыл бұрын
Yes, a graceful feminine walk is the best music for the eyes.
@yoihenbaluwang34384 жыл бұрын
My tip: Body also moves up an down while walking. When foots are apart height reduces and when legs are closer heights is increased a bit. In the middle of the walk cycle when the legs comes closer, straighten the leg touching the ground and raise the whole body higher.
@RomboutVersluijs3 жыл бұрын
Yeah I was thinking the same, this example of his didn't seem to move the torso one bit up and down. Also adding secondary animations will create nice momentum
@KevRyanCG4 жыл бұрын
Your animation is missing a bobbing up and down motion. It seems to all get absorbed into the twisting of the hip. Also in the catwalk motion there's a follow action to _everything_ in the upper body after the movement of the legs and hips, so it would be worth moving those keyframes forward in the timeline.
@RomboutVersluijs3 жыл бұрын
I noticed that as well,looks so weird when torso is just stick solid in place. Now up and down and no slight back and forth movements. I've seen some walks where this is done so nice, makes it look flawless :
@RomboutVersluijs3 жыл бұрын
I'm not sure I'm correct, I'm no animator and don't have much experience. But it always looks like the momentum or movement from the legs and hips goes up a bunch t into the torso. Also it moves a bit back and forth, correct?
@done.83734 жыл бұрын
Damn, this is next level breakdown of mechanics. YOU ARE A WIZARD
@mrkbjames30944 жыл бұрын
You sure do love them fancy walk cycles
@NonaTV-hp9ri3 жыл бұрын
Bruh....all i can tell is, you're a genius. I subscribed
@rohitaug4 жыл бұрын
Btw if you can't afford a mocap suit then you can try using OpenPose AI to detect body pose estimation in 3D space with 2 cameras. Here is the addon for Blender: gitlab.com/sat-metalab/blender-addon-openpose I haven't tried it myself but I wanted to throw it out there as an option. It also probably requires some programming knowledge plus a graphics card with at least 6GB of memory to get it working. Best of luck to those who choose to go this route.
@darrennew82114 жыл бұрын
You can also rent motion capture suits (or even entire rigs/studios) for surprisingly cheap, if all you're capturing is a few animations.
@rohitaug4 жыл бұрын
@@darrennew8211 Most gameplay type animations can be found in the CMU Mocap database or Mixamo. I would only use a mocap suit for something like cutscene animation, although I don't think these services are available to me for cheap in India so it doesn't even matter lol.
@NumianVonKami4 жыл бұрын
One of my favourite things of Nier Automata were the animations, but to get at that level I would need 2 lifetimes
@rohitaug4 жыл бұрын
No shame in screen-capturing a reference video and tracing the animation to learn.
@njnjhjh89183 жыл бұрын
@@rohitaug That's a good idea! If only Nier Automata had videos on a large video sharing website.. wait, I know, Vimeo!
@ipop15653 ай бұрын
i didnt know theses technic, i was trying to do smth for hours.. u just saved my day brotha
@LiMaking Жыл бұрын
for anyone who needs a more precise explanation, there is a lady on youtube called Fabyliss that offers a video called "leg brush_FREE lesson, walk with confidence". It's a lesson for walking ladies, but it's perfect for showing animators how the legs and feet turns when they pass and brush against each other.
@TheWilderCat2 жыл бұрын
Something important to remember is to bring the character up when the leg they’re standing on is straight under them! If the head is in the exact same place the entire way through and the character’s knee has to bend under them because of that it’ll look a little awkward. Also if you’re aiming for that runway model high-heeled strut as shown here, the foot on the ground is going to be inwards towards the middle rather than straight under the hip. The leg also bends less than when you’re walking without heels, that’s why the hip movement is exaggerated wearing them.
@GurniHallek4 жыл бұрын
You can hire the most beautiful girl to capture the movement, or you can just ask Yougurt Cap, and he will do that for a beer or two. The man has been perfecting the art of hip-wiggle to the point of making those Victoria Secret models look like bad animation themselves.
@tierdropp75444 жыл бұрын
Yogurt Cap has become too powerful
@done.83734 жыл бұрын
Can one learn this power?
@darrennew82114 жыл бұрын
Arkham Asylum Harkey Quinn was mo-capped by a man: kzbin.info/www/bejne/l3ivYqN_hrt9jNE
@JaykleMusicАй бұрын
Awesome my friend a quick way to do a walk cycle, love it!
@carlf15454 жыл бұрын
Faaan-tastic tutorial! Every couple of months I try out a new walk cycle, and it's really hard to get it right, if at all. After showing how you could add a reference video into the blender workspace, I'm really inclined to see if I can find a reference animation and try to recreate a walk cycle from that!
@Hawkium2 жыл бұрын
the advice about the hip sway being off beat....thank you, that helped a ton!
@emilyjadeoliver4 жыл бұрын
I noticed that in those sequences of women walking, their heads seemed to have a little sway from side to side. I was trying to put my finger on what is that little thing that's missing from your animation, and I think this is it. It's very subtle, though.
@MYTHICALLY3D4 жыл бұрын
i need a good tutorial on a simple yet perfectly balanced rig like this. this is all we want
@Kzest3 жыл бұрын
Finally found someone who agrees with me, female walking/running cycles are quite difficult for male minds to process.
@DeonCokeCG4 жыл бұрын
love ur tutorials they are the best
@TonyAnima_Projects4 жыл бұрын
Same thing to me. When I made the character Priscilla from Claymore as my first 3D character, I also faced the same situation of making a walking animation for female characters, even watching a considerable number of tutorials. The animation lacked some things to be a nice and smooth female walking animation. A follower of mine told me one of the tips is to film yourself in different angles to have a basis for 3D animation. I also believe the Mocap suit is a good way to make animation.
@hansbrackhaus80174 жыл бұрын
A man of culture, as usual.
@ronioclarenzo61372 жыл бұрын
Superb! Your videos are genius!
@nekospace36144 жыл бұрын
Wow 👍 .blenda ☺️ it's becoming more realistic.
@clarenceduodu98484 жыл бұрын
Your tutorials have helped me so much🙏
@cornonthecob215810 ай бұрын
Very nice tutorial, and straight to the point!
@Legend64Project3 жыл бұрын
I cant keyframe all selected . It doesn't give me the option to lock rotation.
@hoapham73894 жыл бұрын
I loving your tutorials so much because they are short!
@jazzemartine4 жыл бұрын
I think one more thing we can do is to add a follow-through on hand swing.
@roryfarrell35874 жыл бұрын
I haven't tried it out yet but I loved the concise tutorial and just wanted to let you know.
@salvatoremarino44772 жыл бұрын
luckily, wherever that comment went, that one day is no longer necessary, because apparently we now have motion capture and rendering software so great that you can dance in front of a camera hooked up to a program and it will turn you into a perfectly animated 3d version of yourself, unfortunately idk the name of it right this second, but i did just see something about it in the past week or so
@ricciillmatic53522 жыл бұрын
nice but one thing you forgot is adding a little bit off body up and down movement
@robfrydryck1272 жыл бұрын
Just amazing. Thank you
@ZipSnipe3 жыл бұрын
would be nice if ya told us your viewport settings so we can get smooth animation like that during playback
@AdamJensenReal Жыл бұрын
Amazing helpful video thanks :)
@munnibhai1234 жыл бұрын
Thanks a lot for a ... and only.... tutorial on how a female walk cycle should be set up :) thumbs up
@NICK....4 жыл бұрын
It'd be funny if you got a kinect and used that for motion capture lol
@chuukoart38694 жыл бұрын
ive seen setups where people use multiple to capture you at different angles for more accuracy
@NeilRoy4 жыл бұрын
Very nicely explained.
@spittingame4241 Жыл бұрын
Did you eventually get that mocap suit?
@blenderratt36924 жыл бұрын
First off love your tutorials. Wish they were longer but luv them non the less. This video right herer is a life saver for me. I've been tryiny to work on my female walk's for the longest but was always putting the hip sway on the wronge keyframe. My walk cycles have improved 10 fold thanks to you. I've been wanting to work on my animated shorts & films for a while but needed to nail my animating first ( & build all of my assets. Thanks to you I'm closer to that goal. Now if only I could get that spring bone breast jiggle settings right, lol. Would you consider making a tutorial on scaling rigged character's? I use MB- Lab for my humanoid character creation but after I finalize them they need to be scaled to real world proprotions ( Imperial) so that my simulations work correctly, but when I try to apply the scale, the numbers change unless I apply all transforms to deltas which I'm not really sure what that means. Example, I'll scale a character to 5ft 5 in. but when I apply the scale the height becomes like 10ft or something crazy like that. It's a huge headache. Thnx in advance. kzbin.info/www/bejne/pXS5maV6mNSGsJI You helped me make this.
@Mio_Rin4 жыл бұрын
3 things I noticed that needs some consideration: 1. Gravity. During the lead foot plant, gravity is doing all the work, so it's a faster downward movement than the vault and lifting of the back foot. This also reflects in the bobbing of the hips and head. It gives the pop in the bob'n'sway on the catwalk, so to speak. 2. Knees. The supporting leg always has the knee extended straight to give the most support possible and should not bend in the slightest while the foot is planted. ESPECIALLY while wearing high heels. This also contributes to the bobbing of the hips and head, due to the vaulting motion of the supporting leg. 3. Width of the tread. Women generally have a narrower gait than men, due to the lower center of gravity. This also contributes a lot to the sway of the hips while walking. Some factors, like pregnancy, do widen the gait, but the catwalk strut you're showing here is tightrope narrow, so bring them footsies close to 0 on the X axis when they're planted and curve the swing around the other leg when moving them forward.
@fangzhangmnm60498 ай бұрын
Question: it seems spine is parented to hip. when you move the hip in video the upper body keep straight. Is it because there are some control rigging?
@guardian2574 жыл бұрын
I think your motions looks great. But i feel like they transition to quickly in some spots and snap from on frame the the next in other places. Could probably be a bit smoother with a bit of tuning. Looks fairly good though. Better than my animations. Lol i intentionally made my first player model for my game a floating robot to get around walk animations
@eiidisa42143 жыл бұрын
If i try to move it it justs slize forward. I've got the walk cycle perfect. Any ideas? Thank you!
@g24eva273 жыл бұрын
I know this is a long shot since this video was made 2 years ago but here goes..........Is it incorrect to add a forward and back motion to the hip area to give the illusion of moving forward? I find it extremely awkward animating with everything standing mostly in one place.
@wilsonallenwil43464 жыл бұрын
And also where do you get your references like that site with different animations on it that you traced from
@rohitaug4 жыл бұрын
I know you didn't ask me but this might help you nonetheless: kzbin.info/aero/UURvspTjApofA2Yg3i10gTdQ&feature=plcp
@wilsonallenwil43464 жыл бұрын
I appreciate it
@Dayviono2 жыл бұрын
Bayonetta’s walk is the best animated walk I’ve seen.
@wallacesousuke1433 Жыл бұрын
You serious? It's terrible o.O
@NonsenseGUS3 жыл бұрын
i hate the fact that im a complete idiot when is comes to blender. like ive animated before but for the life of me i cant get the frames to paste correctly its so annoying. i paste them and nothing changes. i flip them and nothing changes. the way i do it i go to the frame press "a" on the display so it selects all the bits for posing the character and then paste it or paste it in reverse. the keys show up but nothing happens with the model... im so annoyed
@irisstar1282 жыл бұрын
Wow love it
@ireneuszkuropatwa83563 жыл бұрын
almost good, you forgot to cross legs during walking, you should animate like she is walking on the stright thin line. The feet should be in line each other, not next to another.
@jakeagledaeagle3 жыл бұрын
Does the paste flip only work with an IK rig? I have a normal rig and when I paste my mode flipped she looks like she’s jumping over a rainbow
@AnaseSkyrider3 жыл бұрын
I'm a little lost on how this rig is setup, having come from the spine rigging tutorial. Is the horizontal circle that goes around the hip your spine1? Or is it some other bone? I assume the hips, the heads of those bones, are parented to that vertical hipsway bone to give you that hip motion without rotating the whole spine.
@TioJack4 жыл бұрын
perfect
@ownm4 жыл бұрын
does anyone know why whenever i try to animate in blender i have to animate bone structure? but instead in this video he edits juts moving the hips around
@sandhiwistara91284 жыл бұрын
I do this for almost 4 year and I still wanna light myself up
@nullsystem54594 жыл бұрын
How many year have you been in 3d modeling ?
@ElricTheFullMetal3 жыл бұрын
Brilliant!
@xlnyc772 жыл бұрын
Thank You so so much
@USBEN.4 жыл бұрын
What is that rig with axis n fancy widgets ?
@mr.beenthere1319 Жыл бұрын
can you do root motion as well pls:D
@soumikbhattacherjee64304 жыл бұрын
Plz can you teach us how to turn walk or pivot during walk And as always awesome video
@theguardiancustode39623 жыл бұрын
Damn hopefully I can achieve this type of smooth animation
@newtalentnyc4 жыл бұрын
The proper term for this kind of "woman's walk" is actually called a Catwalk! And is mostly done in the runway during a Fashion Show. It gets its name from the way cats walk. One leg in front of the other.
@soilenvideot3 жыл бұрын
No woman actually walks like that in real world. What if I want a woman who runs fast in the game? In that catwalk style, she will stumble upon her feet in seconds.
@OmegaF772 жыл бұрын
@@soilenvideot Pretty simple make her go on all fours.
@essniper75664 жыл бұрын
how do the toes bend?
@kosdum47493 жыл бұрын
0:46 Imagine doing that and after comparing, still think that the walk cycle is not right.
@ashishitD4 жыл бұрын
Can't u use da mixamo female walk?and use that rig to instruct ur rig animation??
@esmaeeldragon65094 жыл бұрын
How can i moved around? Please answer
@RandomGuyyy4 жыл бұрын
Just use Cascadeur, dude. It calculates the centre of mass for you.
@vickvalentine7270 Жыл бұрын
The main problem with your animation that you struggle with is that her neck is anchored in place. In reality, the spine acts like a pendulum during walking. L4 vertebrae equivalent is the anchor point, and the spine is swaying left and right. When the left foot is front touching the ground, the neck should be at the peak of it's movement left and vice versa for the right foot. If you add this, you'll have the perfection. Bear in mind that the total distance traveled for the neck is under 3cm for men and between 3-5 for women. A small thing, but it's that difference that makes the magic happen. !!!!!!!! DO NOT forget to adjust head rotation, because our natural balance system always keeps the head 90 degrees to the ground. In other words prevent her head from dangling :D Sorry for my bad english, it's my fourth language ;)
@ligush2114 жыл бұрын
Can you download Rig and this model somewhere?
@suretmeyenateistoc42522 жыл бұрын
flip not working to me
@raitoart55914 жыл бұрын
Waiting for the effect tutorial
@wilsonallenwil43464 жыл бұрын
I can stand back to back with you on that 1
@hellogic19644 жыл бұрын
My eagle eye skill will help me for this animation
@dimitrios43464 жыл бұрын
Hey, i know that this video has been uploaded month ago, but you should try cascadeur. I find this programm realy powerful
@marqueztyronfrancis13094 жыл бұрын
Can u tell me how to make a slow motion effect on my animations?
@kenzietownsend66442 ай бұрын
0:59 "But that is not today." :D
@arepmashudi55154 жыл бұрын
My character looks like sliding when im setting it to walk on certain distance, any tips?
@izaakaz68634 жыл бұрын
Walking speed is not matched to animation speed.
@syam.k.yenubari4 жыл бұрын
Add a empty before feet on first pose.. Then timeline to second pose And adjust the root bone that empty should become back to the first feet It could help sometimes. Or watch feet sliding tutorials on blender(in case if you don't get)
@sayuriartsy51084 жыл бұрын
Can we walk up and down stairs next?
@faisalm2297 Жыл бұрын
These walking characters look like hollow dolls showing walking moves. Where is the gravity affect on body that will make it look like closer to reality?
@matrixllc64233 жыл бұрын
in this whole video, i learnt how girls walk. we men are easy
@nekospace36144 жыл бұрын
Make more Animation like this please 😍.
@habeang3044 жыл бұрын
Thank I'm about to make mine walking 🥰
@partymetroid4 жыл бұрын
Great examples are: Claire Redfield in Resident Evil 2 Remake, Aloy in Horizon Zero Dawn, Lara Croft in the Tomb Raider reboots, and Princess Zelda in Breath of the Wild.
@monkeyrobotsinc.98754 жыл бұрын
zero dawn i threw up
@wallacesousuke1433 Жыл бұрын
@@monkeyrobotsinc.9875 you crazy?
@cycles_0 Жыл бұрын
Where were you, my whole night. 3 minutes of my confusion with women solved😪
@grillnwheel99144 жыл бұрын
Cool tutorial
@HeLIEl3 жыл бұрын
Rokoko will do just fine for about almost 3 bands
@Yaguara4 жыл бұрын
Does that mean we will have the man version with Blendo ? I'm sure he's feeling lonely...
@chaosordeal2944 жыл бұрын
The hips need to turn [more]. Also, the moment the left foot leaves the ground, the left hip drops precipitously. As someone else noted, especially with women, feet plant centrally (or even cross the center line for a showy, strutting walk) -- it's not left-foot-on-the-left-and-right-foot-on-the-right. Running is not just fast walking -- both men and women put much more muscular effort into controlling their hips when running, because a "hippy" run is unwieldy and slow. Most walks look terrible because the hip animation is lazy.
@monkeyrobotsinc.98754 жыл бұрын
pretty good but it looks like her hips are animating backwards. thats probably what youre seeing.
@esmaeeldragon65094 жыл бұрын
Hi the Animation still walking in place
@defaulltmake4 жыл бұрын
You should have just gotten a review of orthopedics book. Not the use thousands of dollars spent in motion tracker. But good video none the less.